#let’s be reasonable about it
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olympiansally · 2 years ago
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I think a very important distinction to be made between Spy x Family and Buddy Daddies (that can also hopefully stop ppl from comparing them in bad faith) is that Kazuki and Rei are supposed to be messy and somewhat incompetent. They have very specific skills but they are mostly just fuck it we balling all situations all the time. Kazuki’s plans are stablished to constantly fall apart and Rei is shown to be impulsive and willing to jump straight into the danger when the plans fail. They are not supposed to be as competent as Loid and Yor - not at their jobs and not at raising a kid. They go about it in fundamentally different ways in both shows and if you go in expecting them to be carbon copies of each other you will be disappointed and for stupidly unfair reasons too
To put it simply - they are different shows and their character dynamics are fundamentally different
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theshadowrealmitself · 1 year ago
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I like to think that Vulcans who come to understand that Humans just can’t try to process emotions the same way as them, it’s just healthiest to let it out in harmless ways, decide that venting and stuff should be taken just as seriously as Vulcan’s meditation time, and will encourage the Humans around them to complain about what’s upsetting them
People who are used to aloof Vulcans who avoid Humans at all cost running into one comforting a Human
“-and then they said my cheesecake was subpar, and they didn’t even bring a dish!!!”
“The purpose of this event was that every participant brings a food item of sorts, correct?”
“Yeah!!”
“And they did not follow this rule while insulting dishes that were brought?”
“Mostly just my dish but yeah >:(“
“How illogical”
“That’s what I’m saying!!!”
#star trek#Vulcans#Humans#not based on a specific thing#but I used to know this annoying couple that were ‘family friends’#who would show up to potluck dinners and the like and would either bring nothing or bring something really just. out of left field?#like a bag of frozen chicken to a bbq#and then proceed to make sure they are first even if it was stated to let kids go first#would take HUGE amounts before anyone else got a chance to get a plate#and then make off with the leftovers again even if they were already claimed for#and it wasn’t a food insecurity thing trust me I would never speak bad about a person getting food if that was even a remote chance#the adults who raised us knew them really well and we’d been to their house a ton of times#they were just dicks#and yeah. they’d occasionally insult the food. while eating the MAJORITY of it.#it was so weird at their home they would go out of their way to get the healthiest options possible#you know the really bland tasteless expensive stuff that apparently was healthier#but then if they were visiting our house they would. eat all our unhealthy snacks.#that always pissed me off so much as a kid because we actually had a food insecurity thing going on#and also a variety of other reasons that are a bit too depressing to bring up on this post#but anyways we’d hardly ever get to have nice snacks#and this couple would just take them all??? even after we’d tell them repeatedly that it was ours and those snacks weren’t gonna be#replaced#hated that couple#if you’re wondering why they were ‘family friends’ it’s because the couple who raised us#(it feels weird to type it out like that but apparently legal guardians doesn’t fit since they never finished petitioning 💀)#liked having them around because it made them look like ‘such great Christian’s’ being nice to the people#that no one else wanted to be friends with#I always thought that was a really weird and fucked up reason to be friends with someone#this got long sorry 😭
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starcurtain · 2 months ago
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I think one of the funniest things about the Sabzeruz event is that the devs choose to go with Candace, Traveler, and Paimon having a whole "Ooh, two mysterious men are going into an alley to have a 'private' conversation; they must be bad guys!" only to then go "Oh just kidding, it was only Alhaitham and Kaveh doing typical Alhaitham and Kaveh things."
Except the "Alhaitham and Kaveh" thing in question this time was talking about Mehrak, a sentient robot that Kaveh built using absolutely forbidden technology, and which he then whole-heartedly willed would develop a consciousness of its own, violating one of the central taboos of his nation's governing agency, committing what amounts to an inherent and extreme felony punishable by law.
Alhaitham and Kaveh: Listen, we're not bad guys discussing illegal activity here. We're just two men having a private, personal conversation. Happens all the time.
Paimon, Candace, and Traveler: Oh cool, they're not doing a crime; they're just gay.
But they were, in fact, doing a crime.
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chloesimaginationthings · 7 months ago
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Happy Father’s Day to everyone but FNAF William Afton..
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laurellala-comics · 1 month ago
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What if the characters in Ace Attorney all texted each other. Because they're friends. <3
(My alt text descriptions were a little long so I've added the individual text exchanges below, btw if there's any way I can improve my alt text please let me know!)
[id: drawing one shows text history between Maya Fey and Phoenix Wright on Nick's phone, starting with older texts at the top
Maya: ramen? (Nick has given this a thumbs up)
now we see texts from today at 11:37
Maya: Burgers?
Nick: sorry, not today, big case :(
Maya: Aww Nick
Maya: I'll pick it up and bring it over!
Maya: ... can i use your credit card (she punctuates the sentence with a big smiling face emoji) /end id]
[id: drawing two shows text history between Phoenix Wright and Miles Edgeworth on Miles's phone, starting with older texts at the top
Edgeworth: This was a riveting article, I thought it might interest you.
now we see texts from today
Nick sends a screenshot of a twitter post that reads: Lawyers help people get through the worst day of their life. They're good at it because they have experience getting through their own worst day, which just so happens to be every waking day of their existence
Miles: Ha.
Nick: Just one "ha"?
Miles: Not your best work.
Nick sends a frowny face :( /end id]
[id: drawing three shows text history between Miles Edgeworth and Maya Fey on Maya's phone. The text bubbles from Maya here are green as a result of her, an iPhone user texting Miles, a google pixel user. Maya has also sprinkled several emojis into Miles's contact name, the libra scales, the angry face emoji, the shouting emoji, and the clashing swords emoji. They're mid conversation and Miles has sent a text bubble so big we can't read the whole thing.
Miles: -completely unnecessary. Doing a Steel Samurai reboot so soon after the series ended is a foolish decision, everyone will be directly comparing the two from the moment the first episode drops. I don't believe they even have a fresh direction for the show, the only difference will be the cgi. God forbid we rock the boat and follow a new character! It's abundantly clear to me that the studio executives are cowards.
Maya: Oh my gosh, and did you see the new outfits? Maya includes a sobbing emoji
Miles: Oh, don't get me started.
we see three dots at the bottom of the screen indicating that Miles is still typing. /end id]
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daisybell-on-a-carousel · 1 month ago
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Being someone who read Under The Red Hood and came out with the firm belief that, for Jason, it's not about killing Joker, it's about Jason wanting proof Batman would choose him over the Joker (bc shelia chose the joker). Makes seeing any other media where it's all about just wanting the Joker dead is a teeny bit frustrating. to be honest
Jason could've killed the Joker himself, really, really easily. Jason kidnaps the Joker before the confrontation. I can't open my comic for a reference right now, but it felt like he had the Joker for quite a bit before the confrontation. He had him. He beat him up with a crowbar. He had every single opportunity to kill the Joker himself, but he didn't because that wasn't his goal. Make no mistake, he did plan for the Joker to be dead by the end of it, but do you see what im trying to say here
Edit: If I knew this post was gonna get 1000+ notes I would've tried to word it better or something, this was a rant I made on the way to the grocery store 😭
It's not about making Batman kill either. When Batman says he won't kill, Jason adjusts and goes, 'Let ME kill the Joker or kill me to stop me' instead. The test is all about Batman choosing him. The whole final confrontation is Jason's first death again. The parent, The Joker, and the explosives. It even ends with Jason unable to move as a bomb goes off right next to him again because the parent didn't choose Jason. And instead tried finding an option that'd benefit them and (consequencely) letting the Joker walk, again, lol, lmao <-in agony
#the final confrontation was basically his first death again#and YES he Does want the Joker dead#and it would've been really really nice if Batman was the one who did it#but when batman made it clear he wouldn't kill the joker. Jason easily switched to saying “LET me kill the joker” to accommodate#because he Wanted batman to pass his test#he gave a test to dick too. and technically tim but it wasnt the family test it was a different one so it doesnt rly count#AFTER utrh and the reveal and the batarang you can go hog wild about it. i care less about it then#granted i do believe they make jason more scared of the joker after it at some point#i guess because hes a bit too willing to kill the joker and ive heard jason wasnt meant to live after utrh#my watsonian explain for that is he was so fixated on his plan he cpuld override his fear. or maybe the pit. either work#i prefer the fixation bc i dont like the explanation that the pit was the /only/ reason he could get all plan together and done#BUT THATS UNRELATED!!!#dc stop putting the joker in jason stories im begging you please please please. lock him in a vault for the next 20 years or something#it Cpuld be good and i understand. but also. after so long of people that dont know or go for jasons need for family and parents#that love him and he can trust#the joker starts to feel like?? hm. words. a cop out? oh haha its that guy that killed him woagh hes here#i bet you dont even know that jaybin got beat until unconsciousness by an angry mob#while asking batman to save him only for batman to have to walk away#anwya. where was i going with this#i think i got off topic#jason todd#dc comics#batman#ADDED AN EDIT. SORRY. this post has been haunting me it keeps me awake. what if people misunderstand#they cant read my tags where i ramble more depth. thisbis the only option#EDIT EDIT: hiii#removed the sentence abt jason having the joker for several days bc i misremembered some things#go read its-your-mind 's addition instead also#ok no more i wont edit this post anymore i promise
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poorly-drawn-mdzs · 2 months ago
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None of our hands are clean
[First] Prev <–-> Next
#poorly drawn mdzs#mdzs#jin guangshan#mianmian#The secret meaning behind one of the jin members scuttling off is:#I couldn't make three people work out in the remaining panels and per my rule of '3 attempts and take a different approach' he had to go.#Sometimes there are meaningful reasons why something happens in the background. And sometimes it is like this.#Let's just say he saw what was about to happen and got out of there before mianmian started throwing hands.#Okay no more delay. The sheer boldness to call WWX a killer in a room full of people who wear their war body count as a badge...#It's about hypocrisy yes - but it is also about how the narrative shifts on the same action depending on the frame.#Because at the end of the day...the blood on our hands is still blood on our hands.#Both the deaths on the battlefield and the deaths of the Jin's abusing the Wen remnants are still deaths caused by another.#They are also deaths that - depending who holds the frame - are noble acts to protect others.#But it isn't supposed to be about who was right and who was wrong.#It is about the need to be seen as the victim to avoid culpability.#Because if you aren't responsible you don't have to be held accountable. You don't have to grow or change.#If someone takes all the blame then there is no need to reflect on your own faults.#We have to protect our fragile ego from the mirror lest it shatter and we have to remake it anew.#Horrifically enough...even if WWX spared the Jin guards or even never ran into Wen Qing#He wouldn't have been able to escape being the scapegoat. He downfall was set into motion a long time ago.#My goodness...What a deliciously tragic story Wei Wuxian's first life was.
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stars-obsession-pit · 1 month ago
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Following an accident, Danny wakes up in Gotham City in a DC universe. Lacking any forms of ID or possessions beyond the clothes on his back, he’s forced to commit some crimes to survive. Minor crimes, but still.
And then he gets caught.
During the court proceedings, they come to the mistaken conclusion that he’s a Meta suffering from some psychiatric issues such as Cotard’s Syndrome (a real rare condition where a person holds the delusional belief that they’re dead/don’t exist/etc).
Thus, between his “need for mental treatment” and the concerns about housing someone with his unique physical traits, he is sentenced to spend time in Arkham Asylum. He’s under pretty low security aside from the anti-Meta stuff and has more freedoms than some other inmates, but it’s still not a great experience. Even at the best of times, Arkham is hardly a nice place.
Some of his fellow residents are decently chill all things considered, but lots very much aren’t.
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aalghul · 9 months ago
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once again thinking about jason as duke’s robin. he’s ~4 years younger than jason, and that puts him at 8-12 during Jason’s time as robin. that’s prime time to get attached to your local kid vigilante before your own life goes downhill.
and if we try to keep duke’s meeting with bruce in zero year + duke’s age (so he can remember the meeting and hold that conversation with bruce), he has to be around 8. if he starts following batman through the news at that time because of the mess that just happened, the robin he sees is probably jason. I’ve literally connected the dots
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captain-flint · 2 months ago
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Tommy and the 118
It's a beautiful thing, isn't it? Having a crew like this behind you, even when things go wrong.
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urfavoritemistake · 4 months ago
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early 1980s to early 2010s is possibly one of the funniest 30-year periods of history to miss out on, especially for a scientist
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egophiliac · 5 months ago
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YOU MANIFESTED THE TWEEL CARDS CONGRATS
YOU'RE WELCOME EVERYBODY!
seriously though I was probably like. 60-80% thinking we'd get at least one tweel for chapter 10. but I was NOT expecting it so soon! both of 'em! in August! a shame we're not getting a Coral Sea event after all...but I guess I can be resigned to that and ALSO excited for getting shiny sparkly glowing(!!!!) mertwins along with Azul fighting his inner demons and going right for the eyes! AHHHH I CAN'T WAIT
(also heeeey I recognize that rowboat... 👀)
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itsajollyjester · 6 months ago
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Family Portrait
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The only family he has.
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felassan · 7 months ago
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Dragon Age: The Veilguard info compilation Post 1
Post is under a cut due to length.
There is a lot of information coming out right now about DA:TV from many different sources. This post is just an effort to compile as much as I can in one place, in case that helps anyone. Sources for where the information came from have been included. Where I am linking to a social media user's post, the person is either a dev, a Dragon Age community council member or other person who has had a sneak peek at and played the game. nb, this post is more of a 'info that came out in snippets from articles and social media posts' collection rather than a 'regurgitating the information on the official website or writing out what happened in the trailer/gameplay reveal' post. The post is broken down into headings on various topics. A few points are repeated under multiple headings where relevant. Where I am speculating without a source, I have clearly demarcated this. if you notice any mistakes in this post, please tell me.
as this post hit a kind of character limit, there will probably be at least 1 more post. :)
Character Creation
CC is vast [source] and immensely detailed [source]
We will enter CC straight after Varric's opening narration [source]
You are given 5 categories to work your way through in CC: Lineage, Appearance, Class, Faction, Playstyle. Each of these has a range of subcategories within them. There are 8 subcategories within the "head" subcategory" in "Appearance" alone [source]
Lineage dictates things like race (i.e. human, elf, dwarf, qunari) and backstory [source]
Backstories include things like factions. Factions offer 3 distinct buffs each [source]
There are dozens and dozens of hairstyles [source]
There are separate options for binary and non-binary pronouns and gender [source]
"BioWare's work behind the scenes, meanwhile, goes as deep as not only skin tones but skin undertones, melanin levels, and the way skin reacts differently to light" [source]
CC has a range of lighting options within it so that you can check how the character looks in them [source]
There are a range of full-body customization options such as a triangular slider between body types and individual settings down to everything from shoulder width to glute volume [source]. There are "all the sliders [we] could possibly want". The body morpher option allows us to choose different body sizes [source]
All body options are non-gendered [source]
They/them pronouns are an option [source]
Rook can be played as non-binary [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Special, focused attention was paid to ensuring that hairstyles "come across as well-representative, that everyone can see hairstyles that feel authentic to them, even the way they render" [source]
The game uses strand hair technology borrowed in part from the EA Sports games. The hair is "fully-controlled by physics," so it "looks even better in motion than it does here in a standstill" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
In CC we will also be able to customize/remake our Inquisitor [source]
A core tenet of the game is "be who you want to be" [source]
There are presets for all 4 of the game's races (human, elf, dwarf, qunari), in case detailed CCs overwhelm you [source]
Story
The story is set 9 years since Inquisition [source]
The Inquisitor will appear [source]
Other characters refer to the PC as Rook [source]. This article says they are "the Rook" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
The prologue is quite lengthy. A narrated intro from Varric lays the groundwork with some lore and explains about Solas [source]. In this Varric-narrated opening section, the dwarf recaps the events of previous games and explains the motivations of Solas [source] (Fel note/speculation: this sounds like this cinematic that we saw on DA Day 2023)
What happens first off is that Rook, who is working with Varric, is interrogating a bartender about the whereabouts of a contact in Minrathous who can help them stop Solas. The bartender does not play nice and we are presented with our first choice: talk the bartender down or intimidate them aggressively [source]
The first hour of the game is "a luxurious nighttime romp through a crumbling city under a mix of twinkling starlight and lavish midnight blue" (Minrathous) [source]. The game begins with a tavern brawl (depending on dialogue options) and a stroll through Minrathous in search of Neve Gallus, who has a lead on Solas [source]. Minrathous then comes under attack [source] by demons [source] (Fel note/speculation: it sounds like the demo the press played is what we saw in the Gameplay Reveal). Off in the distance is a vibrant, colorful storm where Solas is performing his ritual. [source] Eventually we come upon Harding. [source] and Neve. Rook and co enter a crumbling castle, where ancient elf secrets pop up, "seemingly just for the lore nerds". [source] Then we teleport to Arlathan Forest, have a mini boss fight with a Pride Demon, and there is the climactic confrontation with Solas. After a closing sequence, at this point it is the end of the game's opening mission. [source] (Fel note/speculation: So the Gameplay Reveal showed the game's opening mission)
The action in the story's opening parts starts off quite quick from the sounds of things: the devs wanted to get the player right in to the story. because, “Especially with an RPG where they can be quite lore-heavy, a lot of exposition at the front and remembering proper nouns, it can be very overwhelming.” [source]
BioWare wanted to make the beginning of Dragon Age: The Veilguard feel like the finale of one of their other games [source]
Rook's Faction will be referenced in dialogue [source]
Minrathous is beautiful, with giant statues, floating palaces, orange lantern glow and magical runes which glow green neon. These act "like electricity" as occasional signs above pubs and stores [source]
The story has a lot of darkness tonally. These dark parts of the game contain the biggest spoilers [source]. However, the team really wanted to build in contrast between the dark and light moments in the game, as if everything is dark, nothing really feels dark [source]
Our hub (like the Normandy in ME or Skyhold in DA:I) is a place called The Lighthouse [source] (Fel note/speculation: I guess this screenshot shows the crew in The Lighthouse? ^^)
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Decisions from previous DA games will be able to be carried over, it will just work a bit differently this time [source]. The game will not read our previous saves. For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
Characters, companions, romance
Varric is a major character [source]
Every companion is romanceable [source]
BioWare tried to make each character's friendship just as meaningful, regardless of romance [source]
If you don't romance a character, they may end up romancing each other [source]
There will be some great cameos [source]. Some previous characters are woven into the game [source]
Companion sidequests/optional content relating to companions is highly curated when it involves their motivations and experiences [source]
We could permanently lose some companions depending on our choices [source]
Our choices can influence if characters get injured and what they think about us [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Gameplay, presentation, performance etc
Each class (warrior, rogue, mage) has 3 specializations. The ones for Rogue are duelist, saboteur and Veil ranger [source]. (Fel note/speculation: Veil ranger reminds me of Bellara. Maybe this is her 'spec' too?)
Duelist gameplay involves a sharp combination of dashes, parries, leaps, rapid slashes and combos [source]
Faction-related buffs include being able to hold an extra potion or do extra damage against certain enemies [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Playstyle settings include custom, distinct difficulty settings for options as granular as parry windows, meaning "players who might fancy that playstyle but typically struggle with the finer points of combat can give it a go" [source]
Combat mechanics is a mix of real-time action and pause and play. Pausing brings up a radial menu split into 3 sections: companions to the left and right, Rook's skills at the bottom, and a targeting system at the top which helps get in focus on certain enemies. [source]. In the pause system you can queue up your whole party's attacks [source]
Tapping or holding the shoulder button pauses the game, allowing us to stop the action and issue orders to companions [source]
There is a system of specific enemy resistances and weaknesses [source]. Weaknesses and resistances plays a big role in combat and abilities are designed to exploit these accordingly [source]. An example is that "one character might be able to plant a weakening debuff on an enemy, and another enemy might be able to detonate them" [source]
There is a vast skill tree of unlockable options [source]
You can set up specific companions with certain kits, e.g. to tackle specific enemy types, to being more of a support, or as flexible all-rounders [source]
Healing magic returns [source]
Abilities can change together with elaborate results, e.g. one companion using a gravity well attack that sucked enemies together, another using a slowing move to keep them in place, and Rook using a big AOE to catch them all at once [source]
A shortcut system lets you map a few abilities to a smaller pinned menu at the bottom of the screen [source]
There are class-specific resource systems. For example, Rogue has "momentum", which builds up as Rook lands consecutive hits [source]
Each class will always have a ranged option [source]
Rogue Rook can do a sort of 'hip fire' option with a bow, letting you pop off arrows from the waist [source]
Warriors can throw their shield at enemies, and can build an entire playstyle around that using the skill tree [source]
There is light platforming gameplay [source]
The game runs on the latest iteration of the Frostbite engine [source]
The game targets 60 fps
On consoles it will feature performance and quality modes so we can choose our preferred visual fidelity [source]
The game is mission based [source]. Some levels that we go to do open up, some with more exploration than others. "Alternate branching paths, mysteries, secrets, optional content you're going to find and solve." [source]
Everything is hand-touched, hand-crafted and highly curated [source]
Some sidequests and optional content is highly curated, especially when it involves the motivations and experiences of the companions. In others we may be investigating for example a missing family, with an entire open bog environment to search for clues and a way to solve the disappearance [source]
Gameplay, presentation, performance etc continued, after the above bullet list hit a character limit
There is sophisticated animation cancelling and branching. Gameplay is action-like, and the design centers around dodging, countering, and using risk-reward charge attacks designed to break enemy armor layers [source]
The dialogue wheel returns [source]. It gives truncated summaries of the dialogue options rather than the full line that the character is going to say [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
We can play the game fully offline [source]
There are no microtransactions [source]
The game itself is not as cell-shaded in look as the first trailer looked [source]
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wardingshout · 1 year ago
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Zelda goes mushroom girl
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chloesimaginationthings · 6 months ago
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Why is he kinda...
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These two asks were right next to each other, and I think that’s beautiful
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