#let me know if you’d be interested in reading a digital ARC when it’s ready :)
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guess-my-next-obsession · 2 months ago
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guys i’ve been working on my debut novel (not elementary, she’s tabled for now until i work out the plot) and i can’t believe i’ve made it to the hundred page milestone!! i’m doing a chapter a day for all of november, which means i’ll be done with the first draft by the end of the month (ahh!!!) and then i can start the editing process, working on some character art, and pinning down a release!
i’ll keep you updated on everything as it comes, but for now i just wanted to share what feels like a big achievement to my non-medicated adhd mind who struggles with consistency!! 100 pages y’all!!
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yourmcu · 4 years ago
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Birthday
Pairings: The Avengers x  reader
Summary:
It’s your birthday and the team gets creative on how to surprise you, putting their acting skills to the test.
Word count: 2,350
A/n: just a little something because,, well,, it’s my birthday *runs away* also it’s cheesy, hopefully it makes sense lmao
Warnings: uhhh brief mention of explosion? mostly fluff
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The Avengers wanted to get creative for your birthday this year. For the few years they've known you they picked up on things about you. One, you paid no mind to your birthday at all and just considered it a normal day like the rest of the 365, Tony took note that you hated parties, at least the really big ones, something that involved only the team would be good.
Okay, you sound like a party pooper, but that isn't the case; it's not a crime to just... not want to have a grand celebration, right? And people singing the 'happy birthday' song to you too while you just sit there in silence. It's awkward, you once told Natasha. It’s also awkward and hard for you to receive presents even though that’s what birthdays are all about, you’re still getting used to it since you knew someone like Tony Stark.
Well, the team think you're an amazing friend and they all treat you like family. They're so glad they met someone like you.
You're immediately called to the conference room on that day. Only to find the team arguing and pointing fingers at one another.
You kinda just slot in, sitting on the chair you usually sit on whenever there's a meeting or mission briefing. Glancing around, you try and find out what they're fighting about.
Security. Suits. Brief mention of Ultron. Rhodey busying himself with phones, probably making a lot of calls. Natasha and Clint talking among themselves, only raising their voice whenever they're included in the conversation which mainly consisted of Tony and Steve arguing.
"Suit up, get the jet ready." Steve dismisses but before he could walk out himself you raise your hand.
"Hey, sorry, I just woke up," you say sheepishly but coolly at the same time. "What happened, is everyone supposed to go? Can I read the file?" Because if this is an Avengers-level threat that required everyone, you'd want to know all about it.
His sharp and expression softens slightly when he looks at you. "No file, I'm afraid. Some of the compound's security protocols have been compromised, someone hacked in." He proceeds to tell you how they particularly had interest in Bruce and Tony's lab so the other rooms were untouched.
Apparently, they took blueprints and materials, maybe a handful of Tony's suits.
But if you think about it, those two carelessly letting the security to their lab loose? Highly unlikely...
You push the thought to the back of your mind and nod when Steve tells you to get ready. Stark tech can be dangerous in the wrong hands, after all. Let alone the Iron Man suits.
Fortunately, those things have trackers. Leaving you to wonder again why those idiots don't even try and take them off so they won't tracked?
Sat on the floor of the jet while everyone was strangely quiet but once again you didn't pay any mind, you sharpen a few of your knives. Natasha sat on a stool near you, idly picking her nails. An hour into the flight you furrow your brows and look around.
"Are you guys okay?"
"Yes," Tony states quickly and a matter-of-factly. They all share glances before he continued. "It's the tension. Sorry. My fault."
"It's not your fault, Tony," Bruce starts.
"I'm sorry, to whom were those stolen suits again?" Steve speaks up as well and you could tell it's gonna be a full blown argument again.
"Now hold on just a second-" Tony faces the super soldier to counter.
You merely blink, not expecting a simple question to turn out like this. Clint just glances from the pilot's seat and Natasha almost cracks a smile by the look of your face. If only you knew it was all fake, all planned. But what does she know? You're a spy too, maybe you've figured out what they're up to and decided to play along.
Sad to say you're still oblivious. Maybe the fact that you only slept three hours last night is one case. You wanted nothing more than your bed right now.
Heck, not one of them wished you a happy birthday but you didn't notice at all.
Tuning out their bickering you sit down next to Natasha who's the only one not in the argument.
"I haven't seen Wanda all day," you say and she turns her head to face you. "Or Sam, or Bucky."
"Probably not back from their mission." Natasha answers promptly.
You frown at that. "Steve made this sound like an Avengers-level threat, and it is, shouldn't they be here?"
You don't wait for a response, opening up a globe-shaped hologram that shows where the jet, represented by a blinking dot. Your eyes slightly widen when you see the target location which is one of the places you've been dying to visit your whole life.
Maybe it's just a coincidence. You definitely didn't expect to visit it for the first time on a mission though.
Natasha clears her throat. "Hey, have you read the book I gave you?" She subtly closes the globe up when she catches your attention.
You shake your head bashfully. "You know I'm a slow reader. Give me two months then I'll come back to you." You laugh. Natasha smiles and tells you to take your time. "Have you read the book I gave you?"
"I loved it."
"I knew you would!" You say excitedly and the next few moments you discuss about the specific book. She's just glad you didn't ask any further questions about the location.
--
All of you split up once you reach the base but Rhodey and Bruce stay in the jet as backup. The place reminded you so much of the old Avengers tower, only with darker themes. You're paired with Clint who you follow to the side of the building, with surprisingly no cautiousness. He just... ran in, entrance deserted of guards.
You all had a digital, tech checklist to see what was stolen including all the suit names. So far you've searched two drawers now and still no sign of any agent or guard. But it's weird since the others are clearly doing their part on their floors. Thuds, footsteps and sometimes banging sounds could be heard all around.
“Finally," you mutter when you hear footsteps behind you, spinning around so suddenly to surprise your enemy and take him down with ease. You raise an eyebrow when they don't put up a fight at all.
Clint was in front of a computer when you peek in to one of the rooms but he waves you off. "I'll meet you on the next floor. This'll take a second."
"One suit on the roof!" you hear Steve grunt through your earpiece.
"Remember to remove the arc reactor, that'll shut them down for sure." Bruce reminds through everyone's comms.
You hear Tony let out a noise. "Might have a problem with that, Banner, they're all reprogrammed."
Expecting the man with seven Ph. D's to worry, it only took him a minute to respond back. "It's your tech. I don't believe they could do that completely especially having them for only twelve hours."
"In that case," Tony sighs. "There should be a kill switch under one of their reactors."
"Which one?" Natasha grunts.
The deafening silence from Tony's line explains it.
You fight your way though the thugs which again, don't put up a fight. Sometimes you throw one punch and they're out cold, leading you to believe the intense training Bucky insisted you do worked. The only tough ones were the Iron Man suits themselves.
Ripping out the arc reactors wasn't easy. You had to use all you force. On the second one you encounter it got the upper hand and blasts you through a wall, the impact sending sharp pain to your head and back.
You hear metal thumping of a suit so you get back up and attempt to get your hands on the Iron Man in front of you.
"Hey, hey. Same team. Look," Tony grips on your wrists and lifts his mask up. "You alright?"
“Yeah," you pant, relaxing a bit. "Yeah. One of them got m-"
"We just discovered a bomb, northwest," Clint says. By ‘we’ he means him and Natasha. The redhead speaks right after. “Two and a half minutes. How many suits left, Friday?”
"Only one more suit is fully functional."
You get out of Tony's hold and sprint up the stairs. "I got it."
He smiles to himself. The plan is all coming  to place.
As soon as you enter the room you dodge a blast from the much bulkier Mark XVI. Of course they'd want to make the stealth suit more powerful. You launch yourself towards it, stomping on an arm while trying to dodge blasts from the the other one.
"Y/N! Fifty seconds!" Steve shouts in your earpiece.
You could've just jumped out, leaving the compromised suits here to be blown up but being under pressure made you panic and set your only goal to find the switch.
The suit could still set off a blast from the arc reactor so you couldn't really get your hands on it without losing a freaking arm.
"Get out of there!”
But you didn’t have enough time. So you just curl into a ball against the wall, accepting your fate.
A pop did go off. Loud, but you didn't feel yourself torn into pieces right after. You also heard a bunch of aye’s and oh’s. Redwing whirs by to your head to drop off a birthday hat.
"Happy Birthday!”
Your eyes fly open. Turns out the only thing inside Mark XVI was confetti. Natasha walks over to you to inspect and make sure you're alright.
"What the hell?" Your eyes widen at her, then at everyone. Sam and Bucky were now standing with them, smiling at you amused.
"I think she's in shock.”
“You think?”
Steve glares at Tony with a hint of amusement. "I told you it would be too much."
"Trust me she prefers something like this instead of a big party. Don't you, Y/N?"
"What do you mean?" You take off the hat and clutch it between your hands, appreciating Natasha rubbing your back as you try to collect yourself. "How is none of this real?"
"We basically faked a mission for you." Rhodey says.
You look around all the rubble. "This building, the people, suits-"
"Bought the place," Tony states. "Hired stuntmen, did a few tweaks on the suits...”
"God, why would you do that?" You bury your face in your hands, not knowing if you should be laughing or crying. "I punched those guys!"
"They'll be fine, they signed up for it."
You gently get up and brush off some confetti off your knees.
"But back at the compound... you guys were yelling at each other and during the whole thing you all sounded serious," you point out. "Was that all part of the act?"
Especially when that 'bomb' was about to go off. Steve's panicked voice made you scared for your life, only to know that it was all fake.
They all show signs of agreement, laughing.
"We'd make such great actors." Natasha smirks.
"Alright, the cake isn't going to blow itself." Clint walks up to you with said cake and you meet him halfway.
Everyone gathers around and before they could inhale to sing the stupid song, you cut them off. "You all know I hate to be sung at. Can we just get this over with?"
They all burst out laughing, you giggle in the process, blowing out your candle. You all group hug right after. The laughter makes you miss the sound of faint thunder outside.
"Look who's late." Bruce points out.
"Yes, I got here as soon as I can, my apologies." Thor smiles sheepishly.
Your ears perk up at the all too familiar voice of the god of thunder. Moving everyone of the way, you leap to hug him. "Thor!"
"Happy birthday, dearest Y/N." He grins and pats you on the head. "I'm afraid my - I mean - our gift, is with Loki at the moment."
"Enough with the formality, I’m just glad you’re here.”
Peter rings up Tony to tell him everything's set up at the huge building they rented for your low-key party. Just the Avengers. Peter, Vision and Wanda were in charge of setting things up over there, from decorations and food. Sam and Bucky also helped a bit before they arrived at the fake base.
So you all get into the jet again, this time you look at the windows in awe to see what the city's like. You also asked a bunch of questions on how they pulled something stupid but unique fake mission like that.
Once you've reached your destination, the place was simple yet big enough to fit everyone. Tony really took notes for this year. You didn't like anything too fancy or elegant, and you didn't like huge-ass parties with hundreds of people you've never met before.
Here you're with your family eating, drinking booze and playing games, generally having a good time.
You give the other five Avengers big hugs. Vision's never usually a hugger but for you he made an exception just for today. Everyone was surprised when he lifted you off your feet and spun you around.
"Hugging has a lot of good benefits," Vision says when he lets you go. "Astounding, I know. It is recommended eight times a day, hopefully you've already gotten that much."
You giggle at his remark and Wanda rolls her eyes playfully. “Thank you, Vision.”
“Splendid, that means I don’t have to give you one.”
You turn around to see the god of mischief himself carefully hand you a wrapped box. Loki chuckles when you smile at him. “Happiest Birthday.”
“Loki.... you know you and Thor didn’t have to-”
“Thor? That one’s from me. I assure you.”
“Y/N!” You hear Tony call from the other side of the room. “It’s time for presents, little miss. Good lord this looks like Christmas morning.”
-
unfortunatley i am that extra to post a birthday fic woo hoo
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thosewickedlovelies · 4 years ago
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Into the Woods: chapter 2  |  Frankie Morales x GN!Reader
Summary: Instagram stalking ensues. Will you run into Frankie again?
Tags: no warnings AGAIN this is weird for me too but as mentioned I do have some smut planned for these two if anyone needs more incentive to read lmfao
Word Count: 2,783
A/N: As always, endless love to @yoditorian for this idea and her supervision of my writing about a social media platform I do not use 💗💚💗
Backstory / chap 1 /
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Later that night, Frankie sits at his desk, poring over maps both digital and physical. Where could you live to have traveled to the same point in the forest as him within a day? He’s hiked along the edge of his side of the woods, and knows that unless he’s missed some major construction, you can’t be there. So now he studies the other side of the treeline, looking at the closeness of the towns, any tiny side roads that could lead to individual houses like his own. But his frustration is growing.
There aren’t any. Not any within feasible walking distance, at least. And you hadn’t been grubby enough to have been camping. Frankie frowns, tracing the small highway which cuts through the forest. There, not far from the turnoff to his home, was a parking lot at the start of a web of trails through the woodland. If you started there and completely ignored the predetermined paths, heading a course straight for the pond...
“Huh,” Frankie murmurs. It wasn’t much further of a hike than his own. So that means you don’t live within walking distance- he shakes off an odd twinge of disappointment at that- but he does have an idea of your hiking range, if he felt like trying to seek you out.
He shakes his head. Don’t be weird. That was something Santiago might do- deliberately roam where he knew you regularly went in order to find you again. Frankie isn’t nearly so forward. His style is slower, less aggressive. What he’s already planning is his next cooking trip to the pond. Plants need water, and you forage for plants- he figures it’s a likely spot to run into you a second time.
Frankie hadn’t spoken to you again after you’d parted today. Only caught glimpses of you through the trees, from where he had dutifully remained by his fire. But at some point between the twisting of the campfire smoke from one way to another you had vanished, and not long after, Oso had returned to him, flopping down on her side with a satisfied huff.
He snorted. “Well, I’m glad you got to make a new friend.” Frankie rubbed her belly with only a little jealousy.
Now, feeling restless, he decides to upload the pictures he took today. He’s almost immediately distracted, however, by a string of likes from a new follower- concluding with a familiar photo of Oso and Gloriana. A prickle of excitement runs through him at a reference to foraging in the username. No way.
Frankie leans forward in his seat, straining for a closer look at the profile picture. A grin spreads across his face when the page finally loads.
It’s you. You, mid-laugh, perched comfortably up on a sturdy tree branch. He quickly scrolls down to confirm; but this is definitely you. Lots of photos of plants, and woodland that looks remarkably familiar. Your bare feet in a stream. A busy street at afarmer’s market, you smiling with a stall owner.
Frankie laughs out loud at the sheer absurdity of it. Here he was, worried about coming off as a mega-creep, and you’ve already shamelessly checked him out on instagram. He’s never hit ‘Follow Back’ so fast in his life.
--
You try to quash the squirmy anticipation in your belly as you pull on your pack, organizing yourself for the walk ahead. There’s no reason to get excited, you scold yourself. Even if you do see Frankie again, you still don’t really know anything about him.
You’d tried to stalk him online, but there wasn’t much information to go off of from his instagram photos. The pictures themselves spoke volumes, though. You’d always thought you could tell a little something of people’s personalities from what they posted, especially from pictures with their friends. Frankie’s main group of friends had a certain look about them- military maybe, a sort of cocky surety in their posturing. Despite this, they’re often grinning in candid moments, a relaxed, unself-conscious affection between the men which endeared them to you. Them, and Frankie. It’s a shame he doesn’t post more photos of himself. You recall again the sight of him in the woods, shafts of sunlight striking his expressive features, illuminating his kind smile and earthen eyes.
Then you shake your head. Too much time alone with your ever-churning thoughts have you romanticizing your meeting, when in reality you have no reason to expect to run into him again. He’d said he was out there all the time, but you’d never spotted evidence of any fires, or of a giant dog gallivanting around the place. Maybe he didn’t mean the pond specifically, but the forest in general.
“Argh!” Looking around, you stomp your foot in frustration. In your distraction, your walking pace had slowed, and you weren’t as far along in your hike as you should have been. Resolving to focus on your surroundings (because you won’t see Frankie again if you don’t get to the pond in good time), you splash some water on your face to refresh yourself and stride onward.
As you get closer to your pond, you slow down again, this time deliberately. All your senses strain for any sign of Frankie, but you don’t hear or see anything out of the ordinary. Then you smell it.
Smoke.
For a moment you panic. Is it wildfire season? Can you run away from a forest fire? Who do you call for this??
Then you smell something else- something familiar and edible- and you nearly pop yourself in the forehead. Of course you smell smoke, you idiot. What did Frankie say he did out here?? Cooked. You were literally just thinking about his instagram.
What is that smell? You have got to see this.
You step carefully to avoid making too much noise in the brush. Now that you’re looking for it, the gray haze of campfire smoke is obvious as it drifts through the trees. You give its source a wide berth, hoping for a chance to observe Frankie without him knowing.
Your wish is granted. You’ve come at him from the side, and now have an excellent view of his profile, his eyes narrowed in concentration as he stirs something in the heavy-looking pan in front of him. After a minute he looks satisfied, and retrieves the pan’s lid from behind him, arcing his arm carefully over the flames as he places it. Frankie sits back, a gusty sigh blowing from his lips.  As you watch, he tosses his cap to the side, running his hands through loose curls and scratching his fingers across his scalp. You bite your lip in a smile at the sight of his moment of self-indulgence.
You scan Frankie’s setup and the area around him, searching for-
“Ruff!” The dog you were looking for crashes through the bushes beside you, and you yelp in surprise, automatically stooping to soothe her.
Dammit, how does such a large animal keep sneaking up on you?
“Oso?” Frankie calls. He’s standing now, still hatless, a few steps closer to you than where he’d been sitting. He glances uncertainly between the fire and your approximate location. You hear him try your name next.
You swear quietly. “No, not you,” you add to Oso.
“It’s me,” you reply, straightening. “Sorry, Oso got me again.”
The pleased, upward tilt of his lips reverses as he shakes a stern finger at his dog, whose ears perk happily at all the attention. “What did I tell you? No more accosting strangers!” he scolds, though he doesn’t sound the least bit upset.
With a expectant glance at you, Oso trots back over to him. Frankie ruffles her ears, definitively undermining any negative impact his words might have had. You regard each other tentatively.
“Hi,” you say lamely.
His face crinkles back up into a smile. “Hi,” he returns. “Fancy seeing you here.”
Every possible conversation you’d mentally practiced since your first meeting flew right out of your head. “Well, you know.” You shrug lightly. “A person’s gotta eat.” Inwardly you cringe.
But Frankie is unphased. “I’d be really interested to hear about the kinds of stuff you find out here. This is almost ready, if you don’t feel like foraging for your lunch today.” He gestures behind him to the pan on the fire.
You hesitate, and Frankie seems to sense your uncertainty. “Only if you want.” He holds his hands up in a universal ‘no pressure’ sign, even going so far as to take a step back in emphasis.
You tell yourself to stop being so paranoid. This is what you wanted, after all. All your curiosity comes surging back as the wind shifts and the smell of his cooking sets your stomach growling. “Okay,” you agree. “Yeah, that would be nice.”
“Great!” Frankie beams. He turns- and promptly trips over Oso, still sitting beside him.
“Fuck!” He curses, hands hitting the ground on the other side of his dog.
You clap a hand over your mouth to muffle your laughter. Is he always this prone to falling over? “Are you okay?” You make your way over to them.
“Yeah.” Now upright, Frankie seems flustered to find you so much nearer than before, his gaze flitting over you before he remembers himself. He turns to crouch by the fire again, snatching up his hat and re-securing it on his head.
You seat yourself a short distance away and observe. Oso has reclined on her belly on Frankie’s other side, her eager gaze fixed on the pan as he prods the food. Apparently deeming it finished, he retrieves three paper bowls from his bag and fills one each for you, himself, and Oso. With a small flourish and a nervous smile, he presents yours to you.
“Thank you.” You feel like maybe you should say something else, but he’s already moved to face Oso, murmuring something to her while he gives her her bowl. You decide to let the food do the talking.
And are glad you did when fresh, vibrant flavors flood your tongue. Your eyes flutter wide with surprise. “Wow, this is...incredible. How did you..?” You look between the steaming pan and his rucksack, unable to reconcile the feast of flavors in your bowl with how much you’d have to carry out here to achieve it.
The man blushes at your praise, gaze lowering briefly to hide his pleasure, but he looks back up at your question. “Trade secrets,” Frankie says solemnly. Then he drops the expression with a little laugh, his confidence clearly bolstered by your amazement.
“Just kidding, I’ll tell you. If-” he points his plastic spoon at you “-you tell me how we haven’t crossed paths before.”
That’s a fair deal, especially if it means you get to learn more about him. “I’ll do my best,” you promise. In between bites, you outline your gradual exploration of your surroundings upon moving into a nearby village a little over two years ago. This year, you decided to strike out into new territory- this forest.
“I found this pond pretty quickly and saw the blackberry bushes right at the end of the season last year. I’ve been coming here ever since, keeping an eye on it I guess. But this whole wood is really a gold mine.”
Frankie looks fascinated. “I had no idea. I know some plants, but I couldn’t even begin to guess what all is out here.” His mouth opens to ask more questions, but it’s your turn now.
“What about you?” you quiz. “How have I not seen you before if you’re out here ‘all the time’?”
“Well, I’ve been working my way over from the other side of the hill.” Frankie explains, gesturing to the gentle ascending slope behind him. “I only found this place earlier this year. Didn’t know it was someone else’s territory.” He offers an apologetic grin, and you duck your head, feeling a silly, pleased warmth in your cheeks.
“Anyway, I moved into my place over there about five years ago? But I had a lot to do at first. I made a ton of improvements to the house, I was starting a garden. The hiking was kind of a refuge from that at first, a way to quiet my thoughts when I was stressing myself out.” He admits this last part without looking at you, as if his stress is somehow something to be ashamed of.
“But then I realized that I actually enjoyed it, and it made me feel safer to know the woods in so much detail. So I made it a hobby. Started taking longer walks, mapping where I’d been. Brought whole meals instead of little snacks,” he adds wryly.
You laugh as his humor registers, completely engrossed in Frankie’s tale. He seems to notice this suddenly, and shuffles a little under your attention. “So that’s me,” he concludes, clearing his throat self-consciously.
Any foraging you intended to do today has long been forgotten. You’ve been sitting with your backpack on long enough that your shoulders have begun to ache, and you sling it off impatiently. Frankie seems to further relax himself at the sight of you settling in, leaning back on his hands, his empty bowl given to Oso to lick clean.
There’s one question that hasn’t been answered. “...so how did you end up on instagram?” you probe.
He laughs outright. “I wondered how long it would take you to ask,” Frankie teases. His lopsided grin suggests he knows the impression he gives off. His mirth is infectious, and you find yourself grinning back at him, although you refuse to be embarrassed. He was the one who had thrown his phone at you, after all. And he had stalked your profile right back.
“Well, I’m no photographer,” he begins. “But I like the act of taking pictures. Really stopping and looking at what’s around you, what captures your attention. I was in the army before this, and it was just in-and-out of so many places, not actually experiencing anywhere for real…” Frankie watches you from the corner of his eye, speaking slowly, as if reluctant to say something which might change your opinion of him.
“My friend’s wife- the one whose kid I’m godfather to- suggested I use instagram as a way to organize my photos, but also ‘so they know I’m still alive out here.’” He chuckles. “I kinda like it now- it’s like a public diary. Mostly it was a relief to find that I’m not the only weirdo out there who likes cooking in the woods.”
You breathe a laugh reflexively, but your mind is turning over his words. I keep an instagram, he’d said before. Like a diary. Well, that’s...really cute, actually.
“Well, that makes me feel really shallow,” you joke, unable to think of any deeper response to his unexpectedly meaningful answer.
“Nah.” Frankie dismisses your quip with an easy smile. He asks you about yourself, then. How you got into foraging, other questions inspired by the pictures he’d seen on your page.
For awhile you converse with the uncomplicated lightness of two strangers who know absolutely nothing about each other, but want to. As a dessert offering, you take out the tub of blackberries you’d gathered earlier. Frankie’s eyes widen at their size, fatter than any berry he’d see in the supermarkets.
His freely shared emotions- fascination, curiosity, delight- continue to confirm your impression of him. Safe. His mouth works as he savors the sweet fruit, lips puckering, head nodding in close-eyed approval.
You will yourself not to stare. Looking elsewhere, you glance up at the sky- and the angle of the sun sends you leaping to your feet. “Shit-”
Frankie startles. “What’s wrong?” He tenses, but remains seated. Oso jerks to wakefulness where she’d been dozing by his side.
“I’ve got to start back if I don’t want to be out here at night.” Hurriedly you check your phone to be sure of the time, your heart rate slowing upon seeing it’s not as late as you thought.
Frankie stands now to hand you back your container, still mostly full of berries. You pause. “Keep it,” you tell him. “Make yourself a campfire dessert.”
His lips part in surprise, but you step back before he can protest. “Or at least take them as a thank you. For the food...and the company.”
He purses his lips. “All right. I’ll save making dessert for next time, though.” He subtly searches for your reaction to his implied invitation.
Anticipation lightens your limbs, but you keep your feet firmly planted on the earth. “Next time.” You’re not sure you manage to smother the excitement in your smile.
---
Taglist: @thirstworldproblemss, @leonieb, @computeringturtle, @tobealostwanderer
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worldofavania · 5 years ago
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Avania - One Year In
What better way to mark the 1st anniversary of Avania’s launch and this blog’s 1000th post, than to write the bi-annual status report of the comic? You tell me, but as I just finished drawing the 4th issue, this feels quite timely!
To quickly recap, Avania launched exactly one year ago today on July 8th, 2018, after about 5 years of dedicated work (and close to 10 for general development of the characters and setting.) It felt like such a long journey to reach my goal of three finished issues before I’d publish, but now that I’ve been posting pages every week for a year it feels perfectly normal.
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I’ve of course kept working on new pages and artwork all this time, so let’s have a look at where Avania stands currently:
Issues Published: 2 - Pages Published: 50 (not counting covers)
Issues Completed: 4 - Pages Drawn: 90
Issues Written: 15 - Pages Written: 310
Total Planned for Season 1: 17 Issues, 360 Pages
And that’s just season 1 of at least 3! As you can see, Avania has a long road ahead of it, and pages are much quicker to publish than they are to draw. So, as I’ve previously mentioned, when the comic reaches the end of its first story arc of sorts (and about ¼ into the overall season arc) I am planning on switching to an on-off pattern of finishing a chapter, and then posting pages every week until it is done. I think this will be the best compromise between trying to maintain a weekly post rate once my initial buffer has been run down, and ensuring at least as much care and quality I have strove to provide in my pages so far. Of course, my ultimate goal is to work on Avania full-time, and thus be able to post weekly… Or more! 
I am also very much still planning to release Avania both in digital high-rez format on Comixology, and as printed comic books. Originally I had intended to do so sooner, but as I have found myself finalizing things once again for publishing, I decided it would be preferable to tackle these other formats once the webcomic was taken care of. Now that Issue No.4 is almost ready for a test print, I would like to take once last pass to get all the issues looking as good as possible before I start taking orders... But if you’re interested in physical Avania comic books (and/or high-rez digital ones), then do let me know, because it won’t be too much longer now!
That said, Issue No.3 is just beginning (in fact, the cover is up now!) and it has some of my favorite scenes of the comic thus far. I hope you’ll enjoy reading them as much as I have enjoyed creating them! Stay tuned as usual for the latest update every Sunday night at 7:00pm EST on @avaniacomic
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A big thank you to Avania readers, and to everyone who enjoys my work! Your support is very much appreciated, and I am always happy to hear your comments and suggestions. If you have questions about the future of the comic feel free to comment here, or if you have questions regarding the comic’s setting or characters, just send an ask to AvaniaMail!
If you’d like to check out some Avania-themed posters, pins, and stickers you can buy, head over to the Avania PX online store! It’s a great way to support the comic and get some nice art in physical form!
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sluttyopinions · 6 years ago
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Difficulty in Dark Souls and Why We Can’t Live Without It
April 6, 2019
Written by Samantha, Slutty Opinions
The debate on the role of difficulty in video games seems to, never actually end. It feels like something people talk about literally every year, and for some reason, Dark Souls (and the many games that have followed in its influence) is always the target. It feels like something that doesn’t need much debating in my opinion, but it gets brought up often regardless. For some reason, this topic gets me really riled up and I have a lot of strong opinions on it. It feels like I’m ready to go into a tirade any  time I see it, and lately, I’ve been seeing it way too much. This article is kind of my own way of venting, as well as collecting all the arguments I’ve found in favor of how necessary challenge is, primarily in the new generation of From Soft and Hidetaka Miyazaki games. I think it’s important to address why this issue is truly a non-issue, why it came to be an issue in the first place, and why I even care. For the purposes of this article and keeping it simple, I’ll mostly be referring to one of my favorite games,
Dark Souls isn’t about being really hard
I’d be lying if I didn’t admit to Dark Souls being, pretty damn hard. It’s well above average in the department of making me constantly die and wince and feel tense. It’s not the type of game you can just pick up on a whim and breeze through, yet some people clearly want that experience from it or else I wouldn’t be writing this. For some ungodly reason, Dark Souls, or at least most of Miyazaki’s action games since Demon’s Souls is ALWAYS at the center of these discussions. Dark Souls has been the go to analogy for “hard game” for most gaming writers and journalists for YEARS now to much criticism and booing all around.
It’s hard to blame people who haven’t been exposed to the actual games for having this thought process. When Demon’s Souls first came out, it was a breath of fresh air for many in a time when games were getting more and more “dumbed down” across the board. Bandai Namco, the publisher for Dark Souls, decided to use this reputation to its advantage in advertising, calling the definitive edition of Dark Souls the “Prepare to Die Edition”. Streamers caught onto the game quickly as a very easy way to get views because seeing people die and struggle can be, well, fun!
Despite all this, that’s not even close to all there is to Dark Souls. The reputation can be a bit misleading, and it feels like a lot of the easy mode begging crowd knows not much else other than this reputation when it comes to the game. Probably the absolute best aspect of the way Dark Souls was made was its world. The map design is impeccable, it’s very very difficult to find a map more lovingly designed than Dark Souls 1’s. It has so many interesting rewarding shortcuts, feels completely logical and real in the way it was designed despite being in a fantasy world, feels extremely fluid, and is loaded with detail and character. If I were to recommend Dark Souls to someone, I would start with how much I love the world itself in all its aspects. The narrative, the characters, the detail, the risk and reward. I would never even think of telling somebody “It’s really hard and makes you feel cool at the end” (even if there is truth to that statement).
Nonetheless, Dark Souls wouldn’t be worth playing without challenge
I may have said that Dark Souls cannot be reduced to simply “hard game”, but, without being hard, it wouldn’t be a game I would recommend to anyone. All the goodness and enjoyment you can find in the depths of the game is built around the base of it being not an easy time. As I hinted at in the last section, the world design is very risk-reward in nature.
You often encounter forks in your path where you must decide which path is closest to the next checkpoint, or if you want to risk your current experience for more experience and treasure on the more dangerous route. Finding your way around this fluid map wouldn’t feel like much anything without the risk involved. The reward is only rewarding because you banked your skills on that risk. On an easy mode, any path you take would feel the same. Sequence breaking into a much higher level area would not have the punishment it contains to make the rewards worth it if you could waltz into those higher level areas.
The bosses are designed around persistence and patience. The reason the bosses are interesting is because they are something you learn. Many action games are built around reflex as well as training but Dark Souls’ philosophy of design is around dying as a teacher. Not only the bosses, but you advance slowly but surely through levels each time you come back. You win some, you lose some. Enemy placement is designed in a way so that each time you memorize them more, and in a sense, the game then becomes easy. That is the end goal of your adventure, at least, mechanically speaking. Easiness would strip that functional identity from it.
An easy mode would strip Dark Souls of its narrative identity as well
The idea of people asking for an easy mode so they can see the world and story without having  to put in the time shows me that those asking don’t really know a lot about Dark Souls to begin with. As I already said, mechanically, the world would become uninteresting without the risk and reward. The writing of the game also revolves around this risk and the concept of persistence I described earlier. All you’d be doing on an easy romp is looking at a lot of brown stuff and reading cryptic item descriptions. I can’t comprehend wanting to pay for an experience like that and not just watching videos about it all that you can do for free. VaatiVidya has some great ones seriously, you don’t even have to have played the games to enjoy the videos. But, it would certainly help a lot.
The entire theme of Dark Souls is, patience and persistence. In the world your adventure is set in, humans are cursed to be undead and revived again and again. Miyazaki loves making gameplay have as little conflict with the narrative as possible, which is part of what makes his works so unique. This dying and reviving you do in game is what most people in the world around you do. However, most npcs have, limited purpose. Being a shopkeeper, being a warrior, a scholar, maybe even a cynic. Once their “purpose” they have sought out to find has expired, or they have lost confidence in it, they lose their very minds.
Your duty as the player character is to find the First Flame. Not important what that means for the sake of this article, just, your goal. The goal of many others in this world who are just like you. Because the player character is an extension of yourself, your will to find the ending, to find the flame, is imposed upon your avatar. You deciding to get up and give it another go at your true goal is like your character giving life another shot. Even in a cold, nihilistic world like that of Dark Souls, humans can find purpose and determination. Hope and patience are virtues in human beings, and they can allow us to surmount anything. That determination can even surpass the might of the gods themselves. The will to get up after being knocked down a ridiculous amount of times is what makes humans good and what makes life worth it. If you could run to the ending in 5 hours, you would not have gotten anything out of the writing in the game. All the character arcs, the crushing despair around you, the theme itself, gone. Someone could explain it to you as I am now, but that simply isn’t the same.
As I said earlier, a Dark Souls without challenge is a game I would simply never want to play. Miyazaki didn’t choose to make his games hard so tryhards and elitists could masturbate over their digital accomplishments. He makes them hard because that’s the way he feels he could make his art mean something. The way he could use the medium and the art form to the full advantage of his work in every dimension. It’s insulting to imply nothing would change with an easy mode added. I wouldn’t trust anyone who played the game on a setting like that to be able to give the game a proper analysis or review, especially not a journalist who is supposed to convey the core experience to an audience who doesn’t know what it is yet.
Dark Souls difficulty is overblown and overhyped
The reputation preceding Dark Souls is somewhat a false one. As I had previously said, saying it’s an easy or even moderate experience would be a lie. Dark Souls is definitely a hard experience, and one that serves it well as a piece of art. However, it being the “only hard game ever” as it seems to be conveyed in pop culture is a little ridiculous.
There are, a ridiculous amount of difficult games out there in the market. Many of which are much more difficult than Dark Souls and its sequels and much less forgiving. Many of which also do not have easier modes. Dark Souls gets an irregular amount of attention in the public eye and especially to lazy journalists for not much reason.
The game design in Dark Souls is built off pure willpower and the willingness to retry, not often reflexes and exact timing. It is designed in a way so that every death contributes to your end goal. Maybe on one run you opened a shortcut that makes your route easier, maybe you cleared out a miniboss that won’t respawn. Or you mastered your way around a specific enemy. There is no “game over state” in Dark Souls, and what you lose can easily be won back. The game design is punishing, but it gives you the resources to make sure you’re not losing progress or just going insane in general.
Let the artist decide their own art: Not all media has to be for everyone
In the end, an artist has the right to decide how they create, and what they create. As consumers, we reserve the right to get or not get a piece of work as well. If we feel something just isn’t good, or it isn’t accessible to us, or even just not our style, we don’t have to get it or consume it. Of course, this doesn’t mean you’re not allowed to complain about something. I complain about entertainment all the time and always make sure my thoughts on something are fully voiced even if my wishes are unrealistic.
Sometimes though, a piece of entertainment can, thoroughly not be your thing. That doesn’t necessarily mean it was poorly made, at times far from it. A personal example would be I did not like Zelda: Breath of the Wild as much as most. It was enjoyable, but more on an “average” level of enjoyable for me and I left frustrated not wanting to pick it back up, and just missing the older Zelda formula. While I do have specific critiques of the game and things it could have improved, I don’t think it’s a “bad game”. It’s amazingly made and there was a lot of love behind it. It’s just the exact adventure it was going for was not the adventure I was looking for, and that disconnect pushed me away from it.
I’ve seen people on the other side claim the statement of “not all entertainment is for you” is on its own elitist and gatekeepy but, it’s only an undeniable truth about the world. This statement doesn’t even have anything to do with the difficulty. If you REALLY REALLY didn’t enjoy Dark Souls no matter how many times you tried, making it easier wouldn’t change that. Maybe you disliked the tone, the aesthetic, the characters, the feel of the combat. All of that is valid because not everyone has to like everything. Changing some stats like health pools or damage won’t change the game design (The funny story is, I really didn’t like Dark Souls when I first tried it. I tried it maybe 10 times before it clicked, and now it’s my 2nd favorite video game franchise of all time.)
Comparing Dark Souls to other video games is quite honestly, a dishonest debate tactic. Trying to claim that “X hard game has an easy mode so, so should Dark Souls” is not very fair to it as a piece of art. Art is not homogenous or standardized, it’s art. As I explained very thoroughly before, I feel Dark Souls would be butchered had it had its challenge removed, even optionally. Some games even if designed with being very hard as its normal, can get away with easy settings for a variety of reasons. The story can be viewed through interesting dialogue and cutscenes that someone with less patience and time would want to see, it can offer a fun exploration of the mechanics in a way that makes you feel like you’re on a power trip versus on an uphill battle, etc. That choice is up to the individual game and the creator. It is clear Miyazaki and team have no interest in changing their art for the masses, and I can easily see why.
The claim against easy modes is not inherently elitist
People who stand up for my argument or parts of my argument are often targeted for being elitist gatekeepers trying to keep their precious game away from the masses. Making it easier would allow others to play it without struggling the same as the veterans, which would make the veterans insecure enough to fight against it. They earned their pointless digital trophy already and they want to keep it, all to themselves. Or at least, that’s what the people saying this stuff would have you believe.
“If the easy mode is optional, how does that bother you? You already finished the game, and now more people can play it! It’s a win-win. I can’t imagine a reason for fighting that concept other than to maintain your secret club and the status of it.” The truth is, Dark Souls fans (For the most part at least. I won’t deny elitists exist) desire more people to play their game with them, and will help anyone who seeks it. We just don’t want people playing a bastardized version of the game which as I explained, I wouldn’t recommend to basically anyone. It would be like discussing an entirely different game with people who think there is no difference. It’s not because they’re “weak” or “uncool” for choosing a hypothetical easier setting, it’s because that experience would not carry even near the same identity.
I cannot overstress the fact that Souls fans absolutely love to help. It is possibly one of the most guided games ever made. Video guides, written guides, guides of all types for all different people. The fandom is one of the surprisingly nicest, funniest groups I have known which is surprising due to how toxic the nature of fandoms tend to be, and how dark and lonely the concept of Dark Souls is. I guess this loneliness inspires people to band together in the real world, and try to make things light to contrast the nihilism often found in the world of the game? Just me throwing out crazy theories a little.
I would personally love to help anyone who wanted to try the game, the way it was designed to be played that is. I would sit beside any friend who wanted to get into it and help them until it clicks, if it ever does. The experience requires a lot of dedication and patience, so I would help teach that to others. Honestly, if it weren’t for friendly people in the community and the wonderfully put together internet guides, I never would have gotten into this series. The truth is, Dark Souls doesn’t have a magical barrier keeping gamers from playing it. The barrier is your own determination. Everyone is encouraged to try, and every single one of us as human beings have the potential to overcome it and learn it. It’s not that some people “can or can’t” play Dark Souls. It’s that some will, and some won’t. And any won’t can become a will. It’s an equal opportunity beatdown.
This argument is not actually about accessibility
Strange I had to wait until the end to get to this, since this is what the argument seems to revolve around the most. Is keeping Dark Souls as purely a difficult experience physically preventing disabled gamers from playing it? The journalists and pundits who advocate for the easy mode would like all of us to believe that. Kind of funny how little if any of those advocates are disabled or understand what disability means.
Accessibility is how, well, accessible, something is. It’s a really stupid statement but I can’t think of a better way to word it. Access is if a person can get their hands on something and experience it to the end like the rest of their peers. Is being simply, not easy, an accessibility issue? In my opinion, no, not at all. Accessibility issues include things such as good controllers, customizable visuals and user interface, customizable button mapping, fair game design, etc. None of these categories has anything to do with difficulty. Implying disabled gamers can only play point and click games is kind of insulting in my personal opinion, not that I am disabled myself so forgive any assumptions I may make.
The truth is, disabled gamers CAN play Dark Souls and similar games. As I have basically beaten to death already, the core game design of Dark Souls is patience, and determination. It’s about basic learning and trying, a very human instinct that all of us have and can use or weaponize. The gameplay is fair, and somewhat slow, and more punishes you for not being prepared or for lapses in judgement than simply not being able to press the buttons fast enough. If a gamer has the tools needed to physically play the game in as comfortable a way they can, how hard the game is shouldn’t change their access.
Difficulty, at least in a fair game, is only a test of how many times you are willing to get up and face adversity, a lesson Dark Souls tries to impart in its own story. If anything, disabled people all over the world know this lesson by heart already. It doesn’t matter how unfair the cards you were dealt are, or how oppressive your surroundings are. If you want to keep moving, and if you have reasons to keep moving, you can find, purpose. Regardless of how you were born or what life has done to you if you continue to get up you can essentially win. Dark Souls is easier than life in that way since it does have a definitive “end state” to it. An end that is accessible to anyone of any standing given the patience and drive, and resources to experience the world.
This whole debate is manufactured to an extent
The reason this debate even arose again to begin with, and why it keeps showing up over and over again is you guessed it, games journalists. Even though by writing this I’d consider myself a journalist as well, I don’t hold much high regard for the field as a whole which is not a very unpopular opinion and hasn’t been for quite a few years. The easiest way to get clicks on anything, video game news or news news, is to get people angry at what you’re writing. Hate clicks generate easy revenue. If someone sees something they agree with while scrolling, they may nod and keep going. But if they see something that makes  their blood boil, they’ll screenshot it and read it to make sick burns against it and show the mess to their followers.
Of course then that starts a cycle of people pulling said article up over and over and it generating an internet hate storm with people now defending the original point. This whole mess was the internet falling hook line and sinker for some poorly paid overstressed sap’s click scam. Probably multiple scams coalescing into one bigger mess. I admit I in writing and publishing this have fallen for it, but hey, I enjoy doing what I do, and I feel it’s worth sharing my side.
Another possible motivation for manufacturing petty crises from a journalist’s point of view as I’ve seen many point out is the simple fact that journalists face deadlines. It is a very and I mean very stressful part of their careers, and for game journalists, their deadlines are based on when they can finish a game. It’s why a lot of lengthy rpgs don’t get treated very fairly or have entire sections excluded from review, and why now these same people are begging for notoriously difficult games to be easier. The sooner they can finish it, the sooner the stress is gone and the sooner they can be paid. Having the responsibility of your paycheck based on your patience when you don’t have much time for patience can cause some to snap and write what they wrote. In the end though, I just pray I never have to read reviews of journalists reviewing a From Soft game on easy mode, because that wouldn’t be much of a review at all.
Why I even care
For those of you still reading, thank you, so much. From the bottom of my heart. It may have become clear in reading why I put so much time into this, or why I get so angry every time I see this argument come up, but it may not be. I’d like to make it very clear why. This game series is very close to my heart, and seeing people act all-knowing about it when it’s clear they haven’t touched it at all or for at most 5 minutes makes my blood boil.
On top of pretending to know game design on a game they know nothing about, they resort to cheap tactics such as guilt tripping and shaming. The whole “elitist” route trying to make the opponents seem like pretentious asses is not very mature for starters, and trying to shift the fact that they lack patience or simply don’t like a game onto being about the rights of the disabled makes me angrier than anything. I have seen many many disabled gamers become furious at these people and for good reason. I have been furious about this for a very long time now, and I hope putting my thoughts to paper will calm me, even if only for a little while.
I sincerely hope my thoughts gave you a new outlook on something or other. That is the most I could ask for as a writer. If not, and you still read this far, I hope I made your day brighter.
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