#let alone his lego model being similar to them
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thetimelordbatgirl · 1 year ago
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I know its sadly normal for DC to depict Damian Wayne as white, but damn, still felt like, "why are you white-", when seeing him in Lego Batman Family Matters first time.
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sillyrabbit81 · 4 years ago
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The Pull
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Summary: Alternative Universe. Vampire Henry. Henry, Crown Prince of the Vampires is avoiding his responsibilities because of his mother's fate. When Henry finds his mate, the circumstances are eerily similar to his mother's. Rather than risking his mate's life, Henry chooses to run, but can he run from his fate?
Pairing: Henry x OFC
Word Count: approx 2.4k
Warnings: mention of death, mention of abortion (although it didn't happen), and swearing
Masterlist
Part 1 Part 3
Chapter Two
Rowena POV
"David, I can't wear this!" I complained on the phone. I held up the dress again. "It's just too much, too revealing."
It was a simple white silk floor-length skirt, but the top of the dress was two long vertical pieces of silk, barely wide enough to cover my breasts, which crossed at the back before wrapping around my waist and tied in a bow on my lower back. There was no way I could wear a bra. It would only take a slight wrong move, and there would be an embarrassing nipple slip.
"Yes, you can," my brother said. "Lawrence had it made for you to wear as a gift. He wants to meet you and make a good impression." Lawrence was David's partner, they had been together for over a year, but I was yet to met him. Lawrence and David seemed to travel together an awful lot, so it had been challenging to find time for us to get together.
"Have you seen it?" I asked.
"Of course," David replied. I was surprised. David was my older brother and had always been a little protective of me, especially since our parents died when I was 15 and he was 20. Maybe he had finally let that go considering I was now 26.
"You know I'd never wear something like that. It's gorgeous, but it's too revealing for me."
"Rowena, it's Halloween. It's an excuse for excess." I rolled my eyes. For David, being a day that ended in 'y' was an excuse for excess.
"Why does your boyfriend want to see me in this?" It just seemed over the top for a party. I gathered that Lawrence was wealthy, but still, it's just a Halloween party.
"Because he wants you to fit in. Honestly, you'll stick out less wearing that than anything else. Besides, no one knows you there, and you'll have a mask. Just pretend you're someone else."
I grumbled. "What time did Lawrence say the stylist was coming?"
Although I couldn't see him, I could hear David's victorious smile through the phone. "At six pm. The driver will be there at eight."
"That seems late, David," I said. "I won't arrive until nearly nine."
"I know, but that is Lawrence's style."
"Promise you won't leave me alone." I wasn't afraid of being alone at parties usually but by the sounds of this one, the dress and the fact that I was having my hair and makeup done professionally made it feel like a big deal.
"Lawrence and I will take good care of you," David promised.
I said my goodbyes and hung up the phone.
Feeling only a little more confident after the phone call, I jumped in the shower, washed my hair, and shaved my legs for the first time in weeks. I put on a robe and slippers and went up to the main house to see Charlie since I had half an hour to kill before the stylist arrived.
Charlie was staying there tonight with Alice while I went out. He had his own room and often slept there now that he was getting older and wanted space from me. Charlie and I mostly ate our meals up at the house and just kept basics in our two-bedroom flat above the old stables.
Charlie and Alice were sitting together at the dining table, playing with a random assortment of lego pieces. "Hey, Mum. I made this for you." Charlie handed me a flower made from the blocks. He was such a sweetheart of a boy.
"Awww, thanks, Babybear. I love it." I kissed the top of his head and sat with them.
"I thought you had to get ready for tonight," Alice asked.
"I have an hour," I replied.
"You're still going, aren't you?" Alice asked. She seemed more eager for me to go than I was. Alice was Charlie's paternal grandmother. Charlie's dad, Alex, had been my boyfriend when I was 17. Despite being on the pill, I fell pregnant, and Alex tried to pressure me into an abortion and refused to be a part of his life. Alice had been horrified by the way Alex had treated me. In an unexpected turn of events, she had stepped in to help raise Charlie. Charlie rarely saw Alex, but Alice saw that we both wanted nothing. The woman was a saint.
"Yeah," I said reluctantly.
"It'll be good for you," Alice said, squeezing my hand.
"I know." I sighed.
"Charlie, go get Nanny a glass of water, please. My throat is feeling dry," Alice said. She had something to say to me outside of Charlie's ears. Being a kind and helpful kid, Charlie immediately got up and went to get her one. He made me so proud.
As soon as he left the room, Alice said, "Rowena, don't feel guilty getting out there again."
"How can you say that?" I asked. I had tried dating a few times over the years. It always ended disastrously. Always my fault too. I had developed severe commitment issues.
"Charlie is my grandson, and I want his mother to be happy. Not lonely and depressed. It would be best if you had a life beyond Charlie. I've been telling you that for years."
Charlie came back with a book, and Alice read to him. As mothers often are, I was struck by how handsome my little boy was. His blonde sun-bleached hair and deep brown eyes were framed by a face that had lost nearly all of its childhood fat. At nine years old, he was almost as tall as me already, and he would probably take after his father in that regard. In fact, his eyes were the only thing that came from my side of the family as they were the same colour as David's and my Dad's. Charlie looked so much like his father, sometimes it hurts to look at him.
Kissing him again, on the cheek this time, I said goodbye to Charlie, told him to be a good boy for Nanny and went back to our flat above the garage.
~~~~~~~~~~~~~~~~
I arrived at Lawrence's house not long after the sun had set. House was probably too humble a word to describe it. It was a borderline castle. I had thought Alice's family was wealthy, but this was another level. It was like something out of the Great Gatsby.
The car drove around the circular driveway and pulled up near the front door. A valet opened the car door, and he escorted me into the house, where he told my name to a butler who asked me to follow him.
Looking around the room, I was grateful to David for insisting I wear the dress. Everybody was dressed like it was a Hollywood awards show, and I mean everybody. Not to mention they all looked like actors or models. I had never in my life been around so many beautiful people. And I don't mean just beautiful because they were thin. There were people of all shapes and sizes, but everyone moved with grace and ethereal ease. They seemed so other.
This was crazy. Who the hell was my brother mixed up with? This whole night must have cost a fortune. Beyond a fortune! All for a Halloween party?
I was led from room to room, the house full of beautiful creatures. More than that, the house was decorated in a way that would put Versailles to shame. The decadence of the furnishings was lush and rich. Every piece seemed to be a precious antique but shone like it was brand new. Gold leaf decorated the cornices, and priceless framed artworks, tapestries and mirrors filled every wall. Even the wooden floor was an intricate parquetry design that appears to have taken years to lay.
At first, I thought I imagined it, but I noticed that everybody stared at me as I moved through each room. I felt heat rush to my cheeks. Did I look so different from everyone else? I supposed I did, but the eyes following me made me thankful for the mask.
After what seemed like hours but couldn't have been, I was taken to a large hall and presented. Yes, presented. What the fuck?
My escort stopped outside the room and spoke to a man standing just inside the door. The man rapped his cane on the floor three times and thundered, "Rowena, sister of David, Inamorato of Duke Lawrence." An eerie silence fell as every face turned to me. Some even bowed their heads. What on earth was going on?
"Rowena!" David was at my side, clutching my hands to his chest. "I've missed you so." He leaned over and kissed both my cheeks. Everybody in the room seemed to return to normal, and sounds of chatter resumed. David was wearing a mask and wore an elegant dark grey suit. He looked so different. David has always been handsome, but he looked so unlike his usual self, and I couldn't pinpoint the difference. I didn't even have the words to describe the change. I know it had been months since we had seen each other, but it wasn't that he had lost weight or gained muscle. What I could see of his face was inconsistent with my memories of him. Then I saw his eyes.
"David, what the..." David cut me off and embraced me. His smell was mouth-watering, and I wondered what cologne he was wearing. He had never smelt like that before.
"Come, meet Lawrence!" David exclaimed, gripping my hand tightly. Maybe he had put on muscle because he was stronger than I remembered.
David lead me further into the room. I followed, but my head was spinning. Why did everything look so beautiful but feel so... unreal?
"Lawrence, my love, this is Rowena," David said.
The man who sat before me took my breath away. I had no word to describe him other than impressive. He wasn't tall or large, but he seemed to take up all the space in the room as if by looking at him, your eyes couldn't see anything else. His skin was like a midnight sky lit up by the moon, which seemed to reflect the light as it was so smooth, flawless and radiant. His hair bounced with large curls, and although it was dark too, it seemed to shine with its own light.
As Lawrence stood, his movements were so polished they almost had a serpentine grace. His white lace mask framed his eyes, black with a red rim around the pupil, just like David's. Lawrence came towards me, and I was captivated, struck immobile by the force of his presence. Then all of a sudden, the fear left me as though it was never there. I sucked in air, not realising I hadn't taken a breath since I laid eyes on him.
Lawrence grasped my hands to his chest, just like my brother had. "Oh David, she is lovely, isn't she?" He lifted my hands to his lips and kissed both of them before lifting my arms wide and inspecting me. "She does look luscious in this dress. I do have excellent taste, do I not?"
I looked to David, who was beaming proudly like he had passed a test by bringing me here and meeting Lawrence's approval. Stunned, I looked again at David's smile. Something was wrong with it.
Lawrence was still talking, "You were right that she would be a hard one to crack. She seems to see many things others don't. Including you, by the way." David laughed at Lawrence's observation.
I tried to speak, to ask again what was going on, but nothing came out. I kept trying to breathe but I felt suffocated. The more I tried, the less air seemed to come in.
David grabbed my shoulders and caught my gaze. His voice was solid and musical, and the force of his words almost made me fall. "Rowena, it's alright. You can breathe." And all at once, I could.
"This dress is too tight." I managed to say.
"Nonsense," Lawrence said dismissively, "it's perfect. He is going to love it."
"He?" I questioned.
Lawrence sighed and glanced at David. They looked at each other for a few moments, then David took me by the arm and led me to a cluster of sofas. "Come, sister, sit with me and let's catch up."
Even the way he spoke seemed to change. It can't have been that long since I'd seen him. I thought back and realised I hadn't seen him in about two years. We occasionally spoke on the phone, but years had passed since I had physically seen him.
Lawrence left us mingled around the room, which I saw now was a ballroom. Some people danced, some drank wine, and others socialised. Something was wrong with all of it, but I couldn't put my finger on it.
David started to talk to me, asked me about little Charlie. I went to get my phone to show him some pictures and realised I must have left my bag in the limo. Before I could tell David that, he said, "never mind, the driver works for Lawrence. He has it. You can get it before you leave."
How did he know where I had left my phone? This was too much. "David, what's going on? There's something wrong here. This place is... off."
I suddenly felt bewildered, like I couldn't concentrate on anything. I felt a curious pull towards the back of the hall. I stood and looked back and started to walk towards the doors. It was like I was trapped in a gravitational pull towards... something. Without warning, a spontaneous feeling of arousal hit me, and my body was on fire. I let out an audible moan. I felt a desperate call come from between my legs to ease the rapidly growing craving. And not just by anyone, by Him. Wait, who was Him?
David held my arm and tried to lead me back, but I wouldn't allow it. I struggled for him to let me go. David was about to say something when another announcement was made, "The Crown Prince, Henry, Son of Alfred, King of all Sanguisuge."
I looked first to David to question what on earth that meant when I caught sight of the Prince.
It's Him.
I felt like I was falling, plummeting to the ground. The floor rushed to meet me, and my vision went dark.
Masterlist
Part 1 Part 3
@henryobsessed
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bitchapalooza · 4 years ago
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Some ADHD headcanons I guess (coming from someone with ADHD btw)
America:
He takes medication to help manage his ADHD however he does often forget.
More often than not, it's either a simple call or text from Canada asking if he's taken it yet or its his cool little alien roommate that shoves his meds catty into his face like "take the fucking capsule take the fucking capsule take the fuc" until he finally takes it.
America's stims are: rocking or swaying back and forth or side to side, waving his arms when excited or uncomfortable/frustrated, when incredibly anxious he uses a small beanbag he carries around to feel the beads inside as it helps him ground himself from getting overestimated.
One of his biggest, long lasting, hyperfixations is airplanes! He loves watching them take off and fly, taking them apart and studying them then putting it all back together by hand, making model planes to display, flying them himself— go ahead and ask him about airplanes, he'll get the biggest smile you've ever seen!
America didn't know, for the longest time, that what he has been experiencing is overstimulation. He simply thought he was being a brat about certain situations, what is lashing out and such. Although he understands now that doesn't mean there's any less panic, or at certain times aggression. He tries his best to push through it to get work done as he believes it'll somehow pass faster if he does so. He doesn't get it often thanks to learning how manage it better.
Hypersensitivity issues: tags in clothes, long sleeves that grasp too tightly(tight used loosely as to him tight is something like a bracelet) to his wrist, slimey or sticky things.
People who help him best: Canada, England(to his best abilities), Lithuania, Romano, and Japan.
North Italy
Vene does not take medication. He simply forgets too often and is too self conscious about telling people he takes medication, even to his own brother. He'd just like that to stay private is all. If he forgets so much to the point of the meds expiring with barely any use, he'd rather not take them all.
Instead, Vene had learned how to keep his own focus. He hangs up sticky note reminders or has a digital to-do list synced on his phone and laptop as he's always on them for work anyway. He's learned association words to go with dates and whatevers scheduled for those dates. It's not the greatest but at least he's not wasting anything that could very well go to someone else who needs it.
Vene's stims are: waving his arms or flapping his hands around, jiggling his leg up and down, humming— sometimes he'll put his hand just below his Adam's apple to feel the vibrations. He chews pencils and pens, jiggles pens and pencils between his fingers too. He'll also pass pens, pencils, straws—basically anything possible— between his fingers back and forth.
Cooking and painting/drawing are the two things he considers his biggest hyperfixations. Cooking he prefers to do on his own mostly as being crowded in one place while having so much to do makes his nerves go nuts. But he doesn't mind company when he's drawing or painting. He actually feels better with company at that point. He tends to get extremely quiet as he concentrates on his art so it gets pretty silent around by default. He likes it when people are around to fill in that space. When asked about cooking and art, he'll ramble and ramble nonstop about his favorite artists or chefs or what have you until he's tired.
Vene gets overstimulated a lot and this is due to his habit of just staying put and doing nothing about what's bothering him or not recognizing the annoyances at all. He gets very squirming, moving around a lot, when overstimulated. But still does nothing which leads to breakdowns that he still tries to ignore is happening. When asked, he'll just say he didn't get enough sleep and leave it at that. He simply doesn't want to broadcast this side of himself in case anyone thinks even lesser of him more than they may or may not do now.
Hypersensitivity issues: certains foods touching(rolls or toast CANNOT be on the same plate as his eggs or anything with sauceon it, absolutely no thank you, they'll get too soggy and v*mit inducing when even looking at it), his socks cannot have seams in them as they run the risk of touching his toes nor can the band be touching his ankles(so he normally wears knee high socks inside out as seamless seem to be hard to find). Most foods he can handle but honestly mashed potatoes give him a lot of anxiety. To him, the texture looks like it'll feel like sandpaper on his tongue. So he avoids it despite never even trying it in the first place.
People who help him best: Romano, Germany(he tries but he only understands the basic textbook definition, not Vene's personal experience; and that's really enough for Vene honestly), Seborga, Japan, and Hungary.
Sealand
He fights Sweden, Finland and England about it but he does take medication. When at Sweden's, he tends to fall on bribing him to take it while Finland has already given up 30 minutes prior. At England's, he manages to get him to take it easily by threatening to take his games away(works every time).
Sealand doesn't really like the medicine as it makes him feel..... run down. He much rather prefers to feel very active all day than to feel like a zombie. But everyone has told him its for his own good so he at least attempts to listen. Key word: ATTEMPTS.
Sealand mostly rocks on his heels, sucks his teeth repeatedly for the sound, or fiddles with the joystick of the stim toy Finland bought him when he stims. He still moves around a lot regardless but he is a kid afterall.
Sealand mostly hyperfixates on his country status, that is true. However, he's also taken a liking to puzzles and legos. He's got about 14 puzzles finished and framed, a tiger puzzle is even hanging in the kitchen(Sweden's) for everyone to see! As for legos, Sealand just really likes to build little cities out of them and pretends their a part of his country. He never uses the people pieces, instead he just collects them and occasionally swaps their hair pieces out between the figures.
He doesn't exactly get overstimulated often. In fact its pretty rare. But when it does happen it's mostly when he's in the big cities surrounded by noisy cars and too many people. He clings as close as possible to whoever he's with, which is most often England. When he's alone, which is a lot as he kind of runs off on his own despite everyone telling him not to, he simply breaks down. Thankfully he has all his contacts in order and no phone lock so its easily accessible for anyone in case of emergency.
Hypersensitivity issues: None of his food can touch so he still uses dividing plates. The textures of broccoli and rice makes him incredibly uncomfortable. He won't eat beans unless he serves his own portion just to make sure it's not TOO goopy. And lastly he refuses to let anyone pick him up— he doesn't like anyone, not even those he considers family, to touch the sides of his stomach and much less under his arms. He says there's just something about it that makes him want to curl up and get away, its incredibly uncomfortable.
People who help him best: Sweden, Finland, England*, Latvia, and Seborga.
*England has better understanding with ADHD in children than he does with adults. As childrens' ADHD tend to be more presentable than adults', England can better recognize it and feels better in helping. ADHD was not a diagnosis prior to the 1900s so England did not know that what America had when he was child was ADHD, he simply believed he was a trouble maker. After taking care of Sealand and getting his diagnosis he later realized the similarities between them both and apologized to America for the harsh berating he gave him as a child. And when America later got his own diagnosis in the early 2000s, England further apologized and offered him as much help as possible while he adjusts with his new diagnosis. He had trouble with America but he at least tries which is all that counts in the end.
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killfaeh · 4 years ago
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Péguy
Hi everybody! In this news feed I've told you a few times about a project I named Péguy. Well today I dedicate a complete article to it to present it to you in more detail but also to show you the new features I brought to it at the beginning of the winter. It's not the priority project (right now it's TGCM Comics) but I needed a little break during the holidays and coding vector graphics and 3D, it's a little bit addictive like playing Lego. x) Let's go then!
Péguy, what is it?
It is a procedural generator of patterns, graphic effects and other scenery elements to speed up the realization of my drawings for my comics. Basically, I enter a few parameters, click on a button, and my program generates a more or less regular pattern on its own. The first lines of code were written in 2018 and since then, this tool has been constantly being enriched and helping me to work faster on my comics. :D This project is coded with web languages and generates vector patterns in the format SVG. In the beginning it was just small scripts that had to be modified directly to change the parameters and run individually for each effect or pattern generated.
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Not very user friendly, is it? :’D
This first version was used on episode 2 of Dragon Cat's Galaxia 1/2. During 2019 I thought it would be more practical to gather all these scripts and integrate them into a graphical user interface. Since then, I have enriched it with new features and improved its ergonomics to save more and more time. Here is a small sample of what can be produced with Péguy currently.
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Graphic effects typical of manga and paving patterns in perspective or plated on a cylinder. All these features were used on Tarkhan and Gonakin. I plan to put this project online, but in order for it to be usable by others than me, I still need to fix a few ergonomy issues. For the moment, to recover the rendering, you still need to open the browser debugger to find and copy the HTML node that contains the SVG. In other words, if you don't know the HTML structure by heart, it's not practical. 8D
A 3D module!
The 2020 new feature is that I started to develop a 3D module. The idea, in the long run, is to be able to build my comics backgrounds, at least the architectural ones, a bit like a Lego game. The interface is really still under development, a lot of things are missing, but basically it's going to look like this.
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So there's no shortage of 3D modeling software, so why am I making one? What will make my project stand out from what already exists? First, navigation around the 3D workspace. In short, the movement of the camera. Well please excuse me, but in Blender, Maya, Sketchup and so on, to be able to frame according to your needs to get a rendering, it's just a pain in the ass! So I developed a more practical camera navigation system depending on whether you're modeling an object or placing it in a map. The idea is to take inspiration from the map editors in some video games (like Age of Empire). Secondly, I'm going to propose a small innovation. When you model an object in Blender or something else, it will always be frozen and if you use it several times in an environment, it will be strictly identical, which can be annoying for natural elements like trees for example. So I'm going to develop a kind of little "language" that will allow you to make an object customizable and incorporate random components. Thus, with a single definition for an object, we can obtain an infinite number of different instances, with random components for natural elements and variables such as the number of floors for a building. I had already developed a prototype of this system many years ago in Java. I'm going to retrieve it and adapt it to Javascript. And the last peculiarity will be in the proposed renderings. As this is about making comics (especially in black and white in my case), I'm developing a whole bunch of shaders to generate lines, screentones and other hatchings automatically with the possibility to use patterns generated in the existing vector module as textures! :D
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What are shaders?
Well, you see the principle of post-production in cinema... (Editing, sound effects, various corrections, special effects... all the finishing work after shooting). Well, shaders are about the same principle. They are programs executed just after the calculation of the 3D object as it should appear on the screen. They allow to apply patches, deformations, effects, filters... As long as you are not angry with mathematics, there is only limit to your imagination! :D When you enter a normal vector in a color variable it gives funny results.
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Yes! It's really with math that you can display all these things. :D Now when you hear a smart guy tell you that math is cold, it's the opposite of art or incompatible with art... it's dry toast, you'll know it's ignorance. :p Math is a tool just like the brush, it's all about knowing how to use it. :D In truth, science is a representation of reality in the same way as a painting. It is photorealistic in the extreme, but it is nevertheless a human construction used to describe nature. It remains an approximation of reality that continually escapes us and we try to fill in the margins of error over the centuries... Just like classical painting did. But by the way? Aren't there a bunch of great painters who were also scholars, mathematicians? Yes, there are! Look hard! The Renaissance is a good breeding ground. x) In short! Physics is a painting and mathematics is its brush. But in painting, we don't only do figurative, not only realism, we can give free rein to our inspiration to stylize our representation of the world or make it abstract. Well like any good brush, mathematics allows the same fantasy! All it takes is a little imagination for that. Hold, for example, the good old Spirograph from our childhood. We all had one! Well, these pretty patterns drawn with the bic are nothing else than... parametric equations that make the students of math sup/math spe suffer. 8D Even the famous celtic triskelion can be calculated from parametric equations. Well, I digress, I digress, but let's get back to our shaders. Since you can do whatever you want with it, I worked on typical manga effects. By combining the Dot Pattern Generator and the Hatch Generator but display them in white, I was able to simulate a scratch effect on screentones.
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In the traditional way it is an effect that is obtained by scraping the screentones with a cutter or similar tool.
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Péguy will therefore be able to calculate this effect alone on a 3D scene. :D I extended this effect with a pattern calculated in SVG. So it will be possible to use the patterns created in the vector module as textures for the 3D module! Here it is a pattern of dots distributed according to a Fibonacci spiral (I used a similar pattern in Tarkhan to make stone textures, very commonly used in manga).
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Bump mapping
So this is where things get really interesting. We stay in the shaders but we're going to give an extra dimension to our rendering. Basically, bump mapping consists in creating a bas-relief effect from a high map. And it gives this kind of result.
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The defined object is always a simple cylinder (with 2 radii). It is the shaders that apply the pixel shift and recalculate the lighting thanks to the high map that looks like this.
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This texture has also been calculated automatically in SVG. Thus we can dynamically set the number of bricks. Well, this bas-relief story is very nice, but here we have a relatively realistic lighting, and we would like it to look like a drawing. So by applying a threshold to have an area lit in white, a second threshold to have shadow areas in black, by applying the screentone pattern to the rest and by adding the hatching that simulates the scraped screentone, here is the result!
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It's like a manga from the 80's! :D I tested this rendering with other screentone patterns: Fibonnacci spiral dots, parallel lines or lines that follow the shape of the object.
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Now we know what Péguy can do. I think I can enrich this rendering a bit more with the shaders but the next time I work on this project the biggest part of the job will be to create what we call primitives, basic geometric objects. After that I can start assembling them. The concept of drawing while coding is so much fun that I'm starting to think about trying to make complete illustrations like this or making the backgrounds for some comic book projects only with Péguy just for the artistic process. Finding tricks to generate organic objects, especially plants should be fun too. That's all for today. Next time we'll talk about drawing! Have a nice week-end and see you soon! :D Suisei
P.S. If you want miss no news and if you haven't already done so, you can subscribe to the newsletter here : https://www.suiseipark.com/User/SubscribeNewsletter/language/english/
Source : https://www.suiseipark.com/News/Entry/id/302/
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recentanimenews · 6 years ago
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Macross and Escaflowne Creator Shares the Secrets of his Genre-Defining Creativity
Shoji Kawamori may be the most famous name in mecha, having invented one of the most famous franchises of the genre in Macross, as well as one of the rare western mecha hits in Escaflowne, and designing mecha for everything from Eureka Seven to Patlabor to Outlaw Star to the Armored Core franchise. Approaching the 40th anniversary of his anime  debut, and with another original anime in Juushinki Pandora soon to premiere, Kawamori visited Otakon 2018 as a guest.
  The ever-industrious creator used the opportunity to deliver two panels, the first was a fascinating look into his creative process, inspirations, and creative philosophy based on the concept of transformative ideas titled “Originality & Mecha Design” and the second a comprehensive “History of Macross.” I also had the pleasure of interviewing Kawamori. By the end of the weekend I had over four hours of recorded audio of Kawamori providing an autobiography of his creative life. I’ve gathered notable points from all three events into a rough chronology including the highlights!
  Kawamori began both panels by touching on his early life,born in the rural Ecchu Gokayama in Toyama Prefecture where he lived until he was three. He experienced a shock when his family moved to the city of Yokohama and he first saw a train, which he credits as the moment he became interested in machines. The story bore a strikingly similar to an aside from one of Kowamori’s anime Earth Maiden Arjuna, in which the chief of a nuclear power plant claimed witnessing a train as the moment he developed a passion for science that lead him to become a nuclear technician.
You may be familiar with a certain film inspired by Thunderbirds' style
  When it comes to his fascination with mecha, Kawamori’s recounted watching Thunderbirds as a child. He jokingly claimed his preference for transforming mecha may have come out of necessity. His father bought him Fischertechnik blocks which, while more versatile than many of it competitors in the toy industry, were prohibitively expensive. Left with a limited amount of materials that provided many points of articulation eventually resulted in him building designs that had multiple variations to maximize their use.
  Kawamori’s inspirations were diverse and unexpected, often credited both aesthetically and holistically contributing toward some aspect of his eventually design philosophy. Kawamori was impressed with the Isuzu 117 Coupe, designed by a legend of the automotive industry, Giorgetto Giugiaro, and credits that specific model with his realization that a designer can have influence over the final product. Another personal inspiration was the ambition of the Apollo project, which he watched on TV in the 3rd grade.
  He was very open about his desire for originality and revealed an intensely competitive mindset, not only with other creators, but also himself. Too proud to build the pre-designed model kits of his peers, he learned to make his own out of paper. Kawamori recounted that he and Kazutaka Miyatake were locked in competition for over a year that ultimately lead to the design of Macross’ unique GERWALK. Kawamori also shared how near Macross had come to ending in 1987.
  Having made a TV series, movie, and OVA, Kawamori felt he’d touched on each possibility for the franchise and didn’t want to cover old ground. With the encouragement of a friend and several years worth of pleading by Studio Nue to continue the franchise, Kawamori decided he’d give himself a week to either completely revolutionize the series or let it die if he was unable to come up with any ideas.
  Describing the outcome in almost apologetic terms, Kawamori admitted he came up with not one, but two ideas. In his last effort to avoid returning to Macross, he demanded Nue allow him to make both or threatened he would make neither. To his surprise, they enthusiastically agreed, leading to Macross 7 and Macross Plus as two completely new takes on the core concept. Kawamori mentioned that, at the time, his peers joked about the idea of a virtual idol becoming popular, to which he believes hisstory has shown that they "vastly underestimated the power of otaku."
  Despite working creatively on everything from settings to narratives to the literal nuts and bolts of their robots across mediums including anime, video games, and toys, Kawamori has managed to find enough time to ponder the nature of creativity itself. He described what he believes are the two types of originality, which he referred to as “Inspirational Originality” essentially a foundationally transformative idea that inspires others and “Unique Personality” which involves putting a personalized take on an existing idea.
  Perspective was one of his described necessities for design, with him going so far as to stand up on his chair as an allegory to how climbing in a tree as a child provided him with a unique viewpoint, something is entourage seemet do disapprove of. He claimed his new position allowed him to look at the same things in a different way, adding that the inherent risk of falling tends to drive the brain into a mode of dynamic thought.
  Practically, he used the example of his original design for the GERWALK. Again using a physical example, he ran to either side of the stage to display what had inspired the design, getting into his bent-leg skiing stance, he said that he realized mechs have only been given straight leg designs up until that point and he eventually settled upon a digitigrade “reverse-knee” model to give them a unique silhouette.
    In a more general sense, Kawamori has taken steps to develop his unique viewpoint. He spoke of many trips he has taken to the different corners of rural Asia. Originally meant as an escape from the overwhelming amount of media he was assaulted with during his time in America, he found many of his perspectives about the world challenged during his original visit. During a power outage in a village, he noticed the children seemed happier playing on their own than they had looked watching television, causing him to wonder if the introduction of modern amenities was truly improving quality of life as we believed.
  He also described something of a spiritual awakening over the years, witnessing individuals who seemed to have perceptions that couldn’t quite be explained by modern science: sherpas that could spot the expression on a mans face when they were little more than a speck in the distance, or martial artists who seemed to be able to read things about other people through sight alone.
  Kawamori spoke of the role he believed the subconscious plays in creation, believing that the iconic design for the TIE fighters of Star Wars must have grown out the mind from the constant view of the similarly-shaped rear axle of semi-trucks on American highways. Later, he discussed the concept of synchronicity, again in reference to Star Wars, as the reverse-legged AT-STs were being developed around the same time he was originally creating the GERWALK, leaving an open question to the audience. How could two people, separated by thousands of miles, be inspired to create the same design at nearly the same time?
  For all of his higher concepts about the origins of creativity within the human mind, Kawamori has developed a remarkably practical framework for his approach to design work. He pulled up several slides (regrettably photography was prohibited) on considerations regarding the purpose, setting, and medium of the work he will be designing for, listing off concepts like location, culture, physical laws, level of technology, story themes, and the purpose of individual mechs when ideating their designs. Focusing on these differences lead to the more realistically aerodynamic Valkyries of Macross vs the excess of the magically powered Vector Machines in Aquarion.
  Taking it a step further, he also spoke of the medium that his design work would be in. For toys the transformations would need to be realistic and simple enough to easily performed by anyone. Designs for anime required as few lines a possible to make drawing thousands of cels a simpler process whereas manga had fewer limitations. With video games, he spoke of his work with Armored Core, where he paid special attention to the array of boosters on the back of each mech since that’s the part the player would be staring at for the majority of gameplay. Every project has unique opportunities and limitations.
  Along with his panels came a demonstration of the transformation from one of his designs in Juushinki Pandora from motorcycle to mech without compromising the cockpit. He held up a model he’d made out of legos and other materials which served as his prototype. In our interview, Kawamori he admitted he’s a rarity among mech designer making 3D models, mentioning Gundam’s Ogawara as the only other creator he knew of to use this method.
  Kawamori’s panels were enlightening, their structure and his articulate thoughts regarding the nature of creativity showing an individual of exceptional mental meticulousness. When presented with a task, he’d break down every aspect, consideration, and approach, to determine the best course toward a solution, even stepping back from this mental feat to asses his own thought processes and similarly deconstruct them in his relentless pursuit of optimization.
  Matching his intelligence is a relentless work ethic that has evolved into a massive ouvre over the course of his nearly 40 years in the industry. If you’re a fon of anime, it’s nearly impossible not to have been exposed directly to his work. He touched almost all the greatest hits of the Suncoast-era ‘90s anime boom, including Outlaw Star, Ghost in the Shell, and Cowboy bebop. Into the 2000s Kawamori's work continued to appear in high profile anime such as RahXephon, Eureka Seven, and even his own Escaflowne. Kawamori’s original work Macross could be described as just the sort of transformative originality he discussed in his presentation, becoming one of the most recognizable franchises in anime. If you’re planning on playing Devil May Cry 5 next year, he designed the V's robotic arms, the "Devil Breakers."
  It was a rare treat to see Kawamori stateside and he truly went above and beyond in putting together his own panels for the trip, seeming to enjoy the opportunity to discuss his past and his process. Despite his nearly four decades of work, he still moved around the stage with an excess of enthusiasm and energy. Just watching him for five minutes, it’s hard to imagine he’ll be stopping any time soon.
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Peter Fobian is an Associate Features Editor for Crunchyroll, author of Monthly Mangaka Spotlight, writer for Anime Academy, and contributor at Anime Feminist. You can follow him on Twitter @PeterFobian.
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sualkmedeiors · 7 years ago
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Be an Inclusion Rider: Elevate Women In Tech
I will never stop doing my part to make the tech industry more welcoming for women, especially in technical roles. With all of the intense discussion surrounding the subject of equality in the workplace, this is a great time to look at five easy steps you can take right now to make a change for women in tech. At the Oscars on Sunday, March 4, Frances McDormand ended her speech with two powerful words: inclusion rider (take a second to Google it if you haven’t yet.) It is a Hollywood industry term, but anyone can be an inclusion rider—let’s explore how.
“We come in peace, but we mean business” – Janelle Monae, 2018 Grammys
1. Encourage Technical Curiosity Early and Often
I grew up preferring video games and LEGOS to dolls. I enjoyed books and puzzles over playing house (and so did our CMO!). Don’t get me wrong. I still had a super cool pink Barbie car, but in my mind, Barbie was on her way to work and then home to study. My mother encouraged prioritizing my studies over everything else, and my relatives had the wisdom to ask what I was reading just as often as they commented on my appearance. I was a 90s kid, so there were no coding classes available to me. But there were ample opportunities to problem-solve in epic video games such as Sonic the Hedgehog and Need for Speed.
If you’ve got young girls in your life, get them involved with organizations such as Girls Who Code, Amy Poehler’s Smart Girls, or the Anita Borg Institute for Women & Technology. These organizations are fantastic to foster growth and development. Demand for technical skills in areas such as IT (big data, NoSQL, and Apache Hadoop), design (Node.js), and research & analysis (Tableau, Python) have grown exponentially over the past several years and show no signs of slowing down. We are at the forefront of incredible breakthroughs in AI, medicine, and VR. Now is the time to support inclusive workforces to keep driving innovation and problem-solving.
2. Challenge Assumptions and Encourage Resilience
We need to carefully watch the stories we tell ourselves. Have you ever questioned whether women are more ‘naturally inclined’ towards soft skills rather than technical aptitude? Global research has overwhelmingly proven that this is patently untrue. In fact, women on average earn higher grades in high school and college.
That being said, I can relate to this limiting belief. I used to tell myself that I was terrible at math and that learning the subject was utterly hopeless. It wasn’t even gender-related, but it was a false assumption nonetheless.
However, I distinctly remember one T.A., Ryan, at UC San Diego who refused to accept this negative self-talk and treated me as any other person wanting to learn and better myself. Ryan patiently helped me practice each step and new concept until I could mirror his speed and efficiency in solving equations.
At Marketo and previous companies, I have had countless mentors that never assumed I was less competent because of my gender. Rather, they went out of their way to bring me up to speed on relevant technical concepts, openly shared their knowledge and prepared me for technical meetings so I could run them on my own. They advocated for me and gave generously of their advice, time, and experience. I can confidently say that I have had a balanced group of trusted advisors and mentors. I wish the same for women in any role—technical or otherwise.
Something I’ve learned along the way is that success in any field requires resilience. There is no such thing as an overnight success. Although it is undoubtedly easy to glamorize or gloss over a successful person’s hard work, it always includes late nights, weekends, and sheer grit from many frustrating failures and dead ends.
3. Assess Your Environment
Many tech CEOs, including our own Steve Lucas, have included diversity as one of their missions, making significant strides in balancing their executive teams and hiring across the board. For women at Marketo with C-suite aspirations, this gives us inspiration and hope, but more importantly—role models. We have put a stake in the ground and feel comfortable being vocal about our mission to drive conversations and action around diversity in the workplace.
You may not be a CEO or hiring manager, but you can still drive change by considering your current workplace.
What type of office do you work in? Are all people comfortable stepping up for a promotion, even if they only meet 10% (or none) of the criteria? Women tend to self-select out of going up for a promotion if they don’t check every box. If you know someone like this, you can encourage them to step up and make a case for their aptitude. Push them to see what you see: their potential. After all, doing things you can’t do is how you get to do them.
Do people feel comfortable negotiating from a place of problem-solving, rather than being perceived as ‘rude’ or ‘demanding’? Send them this video on negotiation. It forever changed my perspective on the subject. Then send them a copy of my favorite book on negotiating.
How are your meetings conducted? Does everyone get to say their piece, or do some people get interrupted or talked over? If it’s the latter, this article from Harvard Business Review provides interesting context and tactics on how to handle interrupting colleagues.
These are all seemingly small areas that add up to helping people grow their confidence and thrive. Learning how to observe potentially adverse workplace behaviors so you can help solve with some tactical guidance, fosters an inclusive environment.  As a bonus, your own voice will grow and get stronger.
4. Pay it Forward and Share, Share, Share
You may think that you aren’t far enough in your career to help others, or that the only people who are in a position to pay it forward are C-levels, but that simply isn’t true. Even if you’re in your first year of work out of school, you can help college and high school students prime themselves for the real world, a skill that is bizarrely relegated to dusty career centers teaching principles from 1985.
I recently had the opportunity to speak to a group of incredibly bright young women at San Francisco State University. I didn’t possibly think I’d have anything useful to say (hello imposter syndrome!), but there I was, drawing out the sales/marketing funnel and giving practical advice for evaluating job opportunities and navigating the interview process. At least two of the young women from that session have since begun to pursue technical sales roles.
You’ve also probably gathered by now that every other sentence out of my mouth is “I have a book you should read.” But I also love all types of content (blogs, essays, video, etc.) and follow a wide range of thought leaders in the MarTech space. If you are looking for similar inspiration, I highly recommend our own Jill Rowley, Marketo’s Chief Growth Advisor. I have followed Jill on social media for years, ever since I saw her speak at Oracle several years ago. She models the mindset of ‘helping’ vs. ‘selling’ and making every interaction unique and relevant—two principles that have been instrumental in building my sales career.
5. Men: All of This Pertains to You
I fully realize that some men feel uncomfortable spending time alone with a woman at work, including going to dinner, taking business trips, etc. But this is an antiquated mindset that ultimately damages a woman’s career prospects. Everyone needs a mental reset here, where we view each other as people, act as advocates, and hold each other accountable for building skill sets.
I’ve already mentioned this, but I’ll say it again, louder for the people in the back: I would not be where I am today without a balanced group of mentors and without the business trips and dinners where valuable career advice and stories are exchanged. Same goes for every senior woman I look up to.
Why?
Sheryl Sandberg and Rachel Thomas, cofounders of Lean In, said it best in a recent interview: Men’s networks are primarily male and women’s networks are primarily female. Because most men are senior leaders, it’s crucial that men offer mentorship and access to their networks to close the gender gap in leadership roles. I invite every man reading this to extend their hand to one junior woman at their company and #MentorHer. Include her in your team lunches & dinners, introduce her to your mentors, and make sure she’s at the company happy hour. Ask lots of questions about her ambitions. Then help her come up with a plan to achieve them.
Think about who you can help, in your workplace or your personal life. I guarantee that they are just within arms’ reach. All I ask is this: for every person that you help, ask them to then pay it forward to at least one person, creating a domino effect. Then leave a note in the comments with your thoughts!
The post Be an Inclusion Rider: Elevate Women In Tech appeared first on Marketo Marketing Blog - Best Practices and Thought Leadership.
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