#least favorite part of mine when I was developing the lore for their society
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um um okay how old are frostedleaf and rosemary?
Frostedleaf is 95 years old (15 years) and Rosemary is 96 years old (16 years). I don't feel like explaining the math I did for the Deerling species bc it was almost too complicated for me ngl. I think it's right but I don't wanna double check rn and ik damn well it's still a bit funky and needs to be tweaked 😔😔
#💭 — ⌗dreams answers . ♪ᝰ#—benefactor devil . ♪#— deerlings dreams . ♪#I remember being frustrated with the math but I think I made it work#least favorite part of mine when I was developing the lore for their society#now to answer the rest of your questions :33#I woke up to 6 inbox notifications and was like 😨😨#In the best way possible
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Strange New Worlds Season 1 Episodes: Ranked
These are just like... my opinions. From worst to best. #10 (my least favorite): 1x09 “All Those Who Wander”
I’m trying to think of a single good thing in this episode, and I think the only part I liked was when Pike put the apron on Spock. That was funny! The rest of this episode sucked though. From Hemmer being fridged for Uhura’s character development (way to give a WOC more trauma and kill off the show’s only recurring disabled character at the same time, paramount!) to the Gorn retcon in facilitation of a painfully obvious and thematically empty rip-off of Alien, and topping it off with everyone pushing Spock to be more human in extremely uncomfortable ways that aren’t addressed or called out, this episode was painful to watch from beginning to end. 0/10. #9: 1x07 “The Serene Squall”
A lot of people really liked this episode and that had me scratching my head. Yes the pirate gags were funny. Yes Pike cooking and causing a mutiny was fun. Yes I enjoyed seeing glimpses of Sybok and Stonn. (obsessed with the fact that T’Pring is gonna dump absolute Chad Spock for that extremely bland dude, like yes girl, give us nothing). Yes I felt like Dr. Aspen cut straight to the heart of Spock’s issues and the quote about maybe him being neither was good. But... I feel like all of that is undercut by them being a twist villain who said they were only doing it to manipulate Spock. After the twist was revealed, everything Angel said became invalid. And that made the rest of the episode very hard to watch for me. I also wasn’t crazy about the “pretend kiss”. And as a lore nitpicker, some of Angel’s and Spock’s lines about kolinahr have me concerned. Yes it’s possible that the writers were simply trying to show that Angel, by virtue of being Sybok’s partner, doesn’t understand Vulcan culture and logic at all. But Spock also said “I very much look forward to mine” as if it was already something he expected to do at some point. And maybe they were just trying to nod toward the fact that he does attempt it at a later date, but I just don’t trust the writers after they’ve blatantly disregarded so many other things. 2/10.
#8: 1x06 “Lift Us Where Suffering Cannot Reach” I actually didn’t hate this one when I first watched it, but on reflection I think it’s a lot weaker than it could have been. I really appreciate SNW for attempting to do a classic Trek ethical dilemma, but I think it falls short by not actually letting Captain Pike make a choice. Agree or disagree, Janeway’s choice in “Tuvix” is part of what makes that an episode we still talk about. But Pike was knocked out before he could do anything to interfere. I think if he’d successfully saved the child, but made the whole city sink into the lava and had to live with that/or he tried to save the kid, but decided to put him back when he saw the whole city was sinking, then it would have been a better episode. But I think the writers were too afraid of marring Pike’s perfect paragon image, and it’s ultimately to the detriment of the story. That being said, I did like the costuming and the worldbuilding of Majalis in this episode. I haven’t read or seen “The Ones Who Walk Away From Omelas”, which I’ve heard is extremely similar. So it didn’t feel too derivative to me—although I totally get why people feel that way. And I actually think the fact that Alora and the Majalans could just leave their homeworld at any time is fine. It mirrors the way that we could, at any time, decide to improve our society for the better, but we’re just so stuck in our ways that we would rather accept and enshrine suffering than change. 3/10
#7: 1x01 “Strange New Worlds
This was a pretty solid opener. Not quite as immediately gripping as what I still believe to be Star Trek’s best pilot episode ever: VOY 1x01 “Caretaker”. But it is a spin-off of Discovery, and so I think having a less grand opening is fine.Uhura’s hazing and the dinner in the Captain’s quarters is a great scene. Hemmer’s introduction is wonderful. The hijinks on the planet are fun. Spock in shorts! The genetic manipulation as disguises bothered me on the first watch-through (especially since only 2 episodes later they remind us that the Federation has a ban on genetic manipulation) but maybe that only applies to permanent modifications. Or the Federation are a bunch of big fat hypocrites. Which is probably true (wish SNW would address it, though).
I really appreciated the nods to Discovery. I’m a continuity nut and showing that Michael’s time-travel to the future did actually have consequences in the 23rd century, despite being classified, was really cool. Also Pike is 100% correct, Fuck the Prime Directive. A lot of people took issue with the scenes with Spock and T’Pring, but I actually thought they were okay. Really weird that the writers decided to put Spock getting engaged and almost having sex with T’Pring in like... the first five minutes. Really feels deliberate in a bad way. And I’m not crazy about them for continuity reasons (Spock, did all of your non 7-year-old pictures of T’Pring get deleted in a tragic shipwide memory wipe?) But the scenes themselves are fine. And T’Pring’s actress does a really incredible job. One nitpick I had with this episode is with Pike threatening the civilization with his big guns in order to get them to stand down. It’s a little at odds with his “I’m gonna talk the Romulans into peace” approach in 1x10, which was highlighted as one of the things that made that future a bad one. But he probably was bluffing in this instance anyway.
My biggest gripe though is definitely how poorly the writers are handling Pike’s arc. I think it’s okay for him to be afraid of change, and disfigurement. But calling it “my death” is just weird. He’s not dead. He’ll have to learn to live with more limited capabilities, sure. But he acts like his existence becomes suddenly meaningless after his accident and that’s a huge insult to everyone who has been disabled by accidents. 5/10.
#6: 1x04 “Memento Mori”
This episode was also pretty solid. I hate what SNW is doing to the Gorn, which started with this episode, but it’s certainly a less egregious offender than episode 09. La’an’s mind-meld with Spock is a good scene which establishes a connection between them on the basis of them both losing a sibling. It’s also one of the few scenes Spock gets with a woman that isn’t just oozing with overwrought sexual tension. (no shade to Spock x La’an shippers, I respect y’all). Sometimes SNW’s themed episodes feel a bit copy-pasted without really adding anything to the narrative. I think “The Serene Squall”’s pirate theme didn’t really match with Spock’s struggle to understand himself. And “All Those Who Wander”’s blatant ripoff of Alien still confuses me. Why do the writers keep bringing that up like it’s a good thing? But I think the “submarine episode” type-feel of this one works because it doesn’t feel like a carbon copy of any specific submarine movie, and it’s in service of the themes of isolation and mystery that are present throughout the episode. 6/10.
#5: 1x05 “Spock Amok” I love hijinks. Hijinks are the best. I also am a #1 T’Pring stan so this episode really fed that side of me. I’m not the biggest fan of the whole Spock/T’Pring/Chapel love triangle, but I’m willing to set aside my issues and enjoy a good, silly bodyswap episode. I think this one also does a really good job of establishing that, while they’re trying their best, Spock and T’Pring just aren’t meant for each other. Their inability to properly perform the ritual to understand each other is just the first of many, many incompatibilities these two have. Continuity gripe: Christine Chapel now apparently knows about T’Pring, even though she wore the same shocked face as the others in “Amok Time” when Spock said she was his wife. I could decide to headcanon that she was just surprised they were still together, because let’s face it, the greatest mystery now is why the hell didn’t they break up before that point, now that we’ve seen in “The Serene Squall” that they can terminate their bond at anytime. But that would be deliberately reading against author’s intent, methinks. Other nitpicking: I think Spock should have used the nerve pinch on that guy T’Pring was trying to bring in. Punching him just doesn’t quite feel right for his character, to me. It was kinda romantic though to punch the guy for insulting his fiancee. Too bad they’re doomed to fail. Is anyone else shipping Chapel/T’Pring after this episode? No? Still only me? 7/10.
#4: 1x03 “Ghosts of Illyria” I think this episode had some great things to say about the close-mindedness of the Federation and how they’ve let their negative history with Khan and the Eugenics Wars blind them to the ways other people might be using genetic manipulation for good causes. The light-spreading disease was a unique mechanic that was a really fun. Uhura getting to model Starfleet’s first durag was really cool and I loved her line about being like the Princess and the Pea. (Autistic Uhura with sensory issues, anyone?) I also enjoyed the Spock & Pike scenes on the planet. And Una carrying Hemmer like a sack of potatoes is a huge highlight. I think my main criticism of this episode is less to do with the episode itself, but more to do with the fact that it didn’t feel properly followed up on? Here’s to hoping Season 2 will do more to address the issues raised in this one. 8/10.
#3: 1x08 “The Elysian Kingdom” This episode was just pure fun. All the cast got to dress up and have a great time. Ortegas dressed as a knight made me ever gayer. Hemmer as a wizard/scientist was hilarious and iconic. Uhura made an amazing evil queen. Pike being cowardly and disloyal was really funny. And while I’d been hoping that M’Benga would be able to cure his daughter, I think that would have been like a slap in the face to Pike, who doesn’t get to escape his fate. So this is probably the second best option. My only complaint is that they should have let the crew keep their memories. Let Pike be embarrassed by how he acted. Let Spock trip over himself trying to apologize. Let Ortegas reminisce fondly about her sword, Starfall. This episode would be so much more impactful if they could remember it. Don’t be cowards, paramount! 9/10.
#2: 1x10 “A Quality of Mercy” Okay, okay, this episode ROCKED. I’ve heard people saying it’s just a cheap, bland rip-off of “Balance of Terror” but hear me out. I love Romulans. I love Alternate Timelines. Especially ones that include Romulan War Part II: Electric Boogaloo. I love it when characters try to change things and get bitten in the ass by the Butterfly Effect. I loved all the parallels and changes. I loved the gritty action sequences and updated special effects. I love that this episode did not violate canon. Someone in Paramount wrote this episode specifically for me, and I am living for it.
I’ve heard criticisms of Paul Wesley’s Kirk, and I just have to say, he’s a different person in this episode. He’s not TOS Kirk, because he’s missing out on a whole year of experiences as the Enterprise Captain. He doesn’t have Spock or McCoy to be his moral centers. He’s grim and solemn in this episode because he’s captain of the Farragut--a ship on which he he witnessed over 200 people get killed by a cloud creature, (an event which he blames himself for, by the way, and specifically for not acting fast enough, which I think motivates a lot of his impetus to charge in guns blazing this time). Yeah I agree it’s a shame they cast such a skinny guy who can’t carry on the legacy of James “Thicc” Kirk. But I think he understood the assignment. I have a few aesthetic nitpicks, like why did they add ridges to the Romulan Commander? And why is the Romulan Neutral Zone shown to be like... only a few hundred meters across and not several lightyears? But my one serious gripe with this episode is this line: “Every time we change the path, he dies.” Like, I can totally get behind Pike wanting to spare Spock from suffering a fate similar to the one he’s destined to face. No one wants to see their friend get mangled like that, if they can avoid it. But Spock wasn’t dead. The writers keep using that word. But disability isn’t death! Urgh. 9.5/10.
#1 (my favorite): 1x02 “Children of the Comet”
Saving a planet? Check. Sam Kirk immediately getting incapacitated? Hilarious. The themes of predestination vs. interference? Handled very well and very cool. The makeup, costumes and set design for the aliens on Persephone III? Phenomenal. Spock and Uhura getting to sing a duet? Amazing. (sidenote: I know I’m a spirk girlie, but if SNW was determined to make Spock have an m/f relationship besides his one with T’Pring, spock/uhura is right there. They actually have a lot of shared qualities that would make them a good match (intelligence, cultural sensitivity, both struggling with finding where they belong) and their duet scene here really reminded me of that one duet they shared in TOS. And both of those are really sweet. I do think it’s perfectly possible to read both scenes as platonic, if you want. But if Spock and Kirk had sung a duet I know y’all would be losing your minds.) My one nitpick: like all of their scenes together, I felt like the way Chapel flirted with Spock was weird and off-putting. But I don’t blame her for shooting her shot. It’s unclear in this episode if she’s aware of T’Pring yet or not. And Spock is a hottie, what can I say? All in all, this episode was everything I wanted this series to be. It’s a shame they weren’t all a little more like it. I was really hoping “Strange New Worlds” meant we’d get more planet of the week stuff. But really only the first 3 did that, and this was certainly the best of those 3. 10/10.
#long post#star trek snw#snw gripes#but also positives#I really enjoyed some of the episodes#less so with others#its a mixed bag#t'mina has opinions#snw spoilers#sporkandpringles original
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HOWMST BELL THE CAT? - A treatise on one aspect of how the Pale King sealed the Radiance
sup hollow knight fandom, i’m back with the picante takes again after having Noticed A Thing.
as with my previous essays i’ll put this guy up on dreamwidth later for accessibility purposes, since my layout text may be too small for high-res pc users. i will attach that in a reblog at a later point.
CONTENT WARNINGS FOR TONIGHT’S PROGRAM: This essay discusses canon-typical body horror and bodily boundary violations, with some side mentions of colonialism.
all game screencaps are mine. the screencap of the wiki is from the “developer notes” (style guide) section of the “cut content” page.
ALSO: if youre from a christian cultural upbringing (whether currently practicing, agnostic/secular, or atheist now), understand that some of what i’m discussing here may challenge you. if thinking thru the implications of this particular part of hollow knight worldbuilding/lore is distressing for you, PLEASE only approach this essay when youre in a safe mindset & open to listening, and ask the help of a therapist or anti-racism teacher/mentor to help you process your thoughts & feelings. just like keep in mind that youre listening to an ethnoreligiously marginalized person and please be respectful here or wherever else youre discussing this dang essay, ty
HOWMST BELL THE CAT? - A treatise on one aspect of how the Pale King sealed the Radiance
We understand more or less how the Pale King’s plan was supposed to work. Stuff Radiance into a no-thoughts-head-empty and silent Pure Vessel to trap, isolate, and silence her, both putting an end to the Infection and killing her for good. Stick that vessel in the Black Egg, which harnesses Void BS to both keep the vessel alive indefinitely and to cover Hallownest (and its neighbors) in a time-defying stasis so that the Pale King could successfully hoard his favorite shiny FOREVER, threatened by nothing. Then put a seal on the Black Egg to prevent anyone from getting inside and harming said vessel while it’s strung up and helpless. And THEN, put protective seals on the anchors (the Dreamers) to the Black Egg seal to protect them from any external harm: The stasis means the Dreamers won't die of old age or starvation.
All in all, a pretty foolproof plan!
...except that the Dreamers are still vulnerable to having their minds breached with the moths’ magic... and the Pale King failed to take into account that his Pure Vessel was a person actually and the amount of toxic stress his training/upbringing put on them made them REALLY POORLY SUITED FOR THEIR JOB... and also that killing 99% of his million children and turning the Abyss into a landfill for baby corpses would take enough of an emotional toll on his wife and #1 enabler the White Lady that she would walk out on him, ensuring he’d only ever have one shot at this whole deal...
Basically it’s the sort of plan that an emotionally constipated, low-empathy sort of guy who pours all his points into INT and has a big fat zero for WIS might think is foolproof. It has big holes in it that the Pale King did not consider to be big holes until he got owned by the various consequences of his actions and fell down said big holes, making the shocked pikachu face all the while. Rip in die, my guy.
Anyway, there’s a lot of incidental information scattered about the game that gives us more insight into the stages of TPK’s plan. Looking at Monomon’s notes in the Archive suggests that she was probably involved in designing the Black Egg; the hidden room in the Weavers’ den points to their being the ones to blueprint the Dreamer seal; the White Palace’s hidden rooms reveal both TPK’s morbid fascination with the Void and his mea culpa wrt his motives and the Path of Pain is certainly suggestive of a lot of things. The White Lady tells us straight out that she walked out on the Pale King because she wanted no part in a second vessel batch, but how TPK didn’t handle that is only revealed via map design and some incidental dialogue from the Old Stag.
This stuff presents us with, if not a full picture, then at least a decent connect-the-dots of certain aspects of crater politics and Pale Court drama at the time, and how exactly TPK’s plan came together.
But there is still one glaring question that these cookie crumbs do not provide us an answer to:
Who shall bell the cat?
How did TPK et al manage to stuff Radiance into Hollow in the first place?
This is the subject of a lot of memes and jokes within the fandom because it's so absurd. Radiance fuckin hates that dude! She’s probably gonna be pretty wary of him considering how he stole her people in the first place! And considering the anti-colonialism slant of the writing - beyond the general sympathetic view Team Cherry gives of each indigenous bug society, Seer makes it very clear that Radiance has very good reason to take violent action against Hallownest - the answer is probably not something like “she’s just that stupid” or “she rolled a crit fail”.
Well... I have an idea of how TPK managed to get Radiance in there. It raises about as many questions as it answers, mind, but it may be someplace to start.
[desc: the hollow knight's entry in the hunter’s journal. top text/ghost’s comment reads: “Fully grown Vessel, carrying the plague’s heart within its body.” bottom text/hunter’s comment says: “The old King of Hallownest... he must have been desperate to save his crumbling little world. The sacrifices he imposed on others... all for nothing.”]
Here we have Hollow’s bestiary entry. Most of what we’re concerned with here is the top text, which says the seal has literally trapped Radiance inside their body. (First of all, ew, TPK.)
We already knew Radiance is literally actually inside Hollow, though: The Infection is leaking out of their body, and to get to fight Radiance, Ghost has to go traipsing into their sibling’s mind. So what’s significant about that here?
[desc: screencap of the outside of the black egg temple, post-infected crossroads. there are large infection blobs in the foreground and background, connected to each other by veins that come from inside the temple.]
The infection blobs are weird and get weirder if you kill enough Lightseeds for the Hunter to tell you their origin story, i.e. that the literal actual sun has been having a very long bad day and cried a lot, and some of the liquid coalesced into living flesh, and some of that living flesh took on a mind of its own to become Lightseeds. (Hollow Knight is a WILD place.)
Lightseeds are Radiance’s accidental children and share a lot of her traits: They are harmless creatures that try to avoid conflict if possible but if pushed will get creative and find ways to fight regardless of their physical limitations. (For the Lightseeds this involves hiding inside Broken Vessel’s corpse and puppeting it around to try to stab you.) They even have her same distinctive yell. And according to the Hunter, they’re born from the infection blobs. These enemies only ever appear in the Ancient Basin, which both Radiance and the Void have ransacked, and in the Infected Crossroads.
The infection blobs are connected to and sort of a weird extension of Radiance because the Infection itself is sort of a weird extension of Radiance. In the game’s internal style guide Team Cherry explains that the Infection started as an accident, not her original intention but what happened when Hallownest tried to block her out.
[desc: screencap from the wiki of style notes attached to seer that describe a sketch of radiance’s finalized backstory. text reads: “The moth tribe were (perhaps) descended from Radiance. However, the King convinced them somehow to seal Radiance away. I guess so he could rule Hallownest with his singular vision, as a god/monarch with no other gods. The moths sealed Radiance away by forgetting about her. Hallownest was born and flourished. However, the memory of Radiance lingered (eg [sic] the statue at hallownest’s crown) and soon she began to reappear in dreams and starting [sic] exerting influence. The King and the bugs of Hallownest resisted this memory/power and it started to manifest as the Infection. Thus the first attempt to seal Radiance failed, and the King had to try another method - the Vessel.” emphasis mine.]
Some fans have posited the blobs as deposits of pupa juice, but given Team Cherry's description of the Infection’s origins I don’t know how likely that is. Since the Void also sticks its squamous tentacles into things via veiny looking things and the Nightmare’s Heart has similar veiny nonsense in the Nightmare Realm, I wonder if it isn’t just a Meddly God Shit thing in general.
Whatever the case, the blobs are very much connected to/a part of Radiance.
And when you’re hanging around them, you will notice two things: They pulse like they’re part of a circulatory system, and you can hear Radiance's heartbeat emanating from them.
[desc: screencap of the game’s title screen with the infected menu theme in use: a glowing orange ball at the center of a lot of black tendony webbing.]
Let’s also think of the Infected menu theme, which you unlock after getting either of the endings where Ghost takes over from Hollow and absorbs Radiance out of them. Ghost is infected and then sealed inside the Black Egg in Hollow's place. It’s suggested by the animation’s staging that Radiance briefly struggles to get out of Ghost after absorbed but is ultimately stuck in them, at which point the seal is reestablished.
If you haven’t used the Infected menu theme yourself, the... interesting thing about it is that it moves organically. The light ball expands and contracts - y’know, sort of like a living organ - and so does the black webby stuff around it.
Also, Radiance’s heartbeat is included in the theme's ambiance.
[desc: hollow’s bestiary entry again]
To cut to the chase, this part of Hollow’s bestiary entry that says “the plague’s heart”? I don’t think that’s just Ghost/Team Cherry being poetic. I think there’s a good chance it’s LITERAL.
I think TPK is the sort of person who could cram a native woman’s literal living beating heart inside his own child’s body so they can use it as... say, a focus to absorb and trap her mind/spirit inside their body, too. Mr. No Cost Too Great is capable of a lot in the name of keeping other people’s claws off his Big Shiny kingdom. This is kind of his whole brand.
But also, like, yuck.
This fits the worldbuilding too; generally speaking Hollow Knight is Body Horror City. Also there’s the case of Grimm: While he and Radiance are loose counterparts at best with WILDLY disparate outlooks and ethoses, his existence serves as precedent that a Higher Being’s heart specifically can be separate from the rest of them.
As I said before, though, this DOES raise as many questions as it answers. If this is another piece in the puzzle of how TPK belled the cat, we’re now left wondering how he got Radiance’s heart to use as Hollow's focus to begin with.
We know he has access to the Dream Realm because that’s ultimately where he hid when Hollow’s seal failed, but who did he send to do the stealing and how did they get away with it? (TPK certainly wouldn’t have gone; his own life’s the one cost too great for him to willingly pay.) Was Radiance’s heart separate from her like the Nightmare’s Heart, or was it a part of her body? (I think the latter is more likely just from her personality; Grimm’s hidden heart makes sense because of how he keeps even his own servants at arm’s length emotionally, whereas Radiance is all heart all the time. I think this makes more sense with their equal opposites schtick too. But this would make for a WAY riskier mission.)
I can imagine all kinds of possibilities. None of them are definitive, but the thing they have in common is that they are all Awful... and how on-brand that is for Hollow Knight as a whole is, maybe, the most persuasive argument for It’s Literally Actually Her Real Physical Heart there could be.
#hollow knight#hollow knight spoilers#hollow knight meta#the radiance#hk radiance#not sure if i should tag tpk bc i doubt therell be anything in here his stans will enjoy lol#long post under cut -#essay
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Apocalypse here: Why Colorado is such a popular setting for humanity’s downfall
In Wasteland 3, the latest entry in the influential role-playing game series, a group of militarized survivors fight through the frozen shells of Colorado Springs, Aspen and Denver during a nuclear winter that makes most blizzards look tame by comparison.
The choice of setting was easy for the video game’s art director.
“We’d done ‘brown and hot’ for two games in Arizona, and we needed a change, so we went with white and cold for this one,” said Aaron Meyers, who lived part-time in Denver during the game’s development. “Colorado seemed like the perfect place to give us that feel and those aesthetics, as well as a wealth of interesting lore and locations to mine for our story.”
Wasteland 3, which was released for the PlayStation 4, Xbox One and PC on Aug. 28, joins a long line of video games that have pictured Colorado as a blood-soaked landscape of zombies, foreign military invasions and robot dinosaurs, including acclaimed, multimillion-dollar earners like The Last of Us, Horizon: Zero Dawn, the Dead Rising series, Homefront, World War Z and Call of Duty: Ghosts.
Even those are just one category in a larger group of novels, TV series, films and comics that have mined Colorado for their apocalyptic and post-apocalyptic stories, from Stephen King’s “The Stand” — which imagined Boulder as the center of humanity’s resistance against a supernatural evil — to “Dr. Strangelove,” “Waterworld,” “Battlefield Earth” and “Interstellar.”
“You can really visualize Colorado when you mention it, even if you’ve never been here,” said Denver author Mario Acevedo, who has written wildly imaginative, urban-fantasy novels starring werewolves, vampires and zombies. “We’re shorthand for ‘mountains,’ but also the type of people who tend to live in the mountains. Scrappy people do what it takes to survive.”
But even as writers and artists paint Colorado with ashen skies, resource-driven riots and nuclear holocausts, the trappings of the post-apocalyptic genre have grown all too cozy in 2020.
Across the U.S., multi-state wildfires, a devastating hurricane, and civic unrest feel like cruel toppings on a summer already larded with misery in the form of a global viral pandemic that has killed nearly 200,000 Americans and left millions unemployed. As the line between depiction and prediction grows almost invisibly thin for post-apocalyptic storytellers, they’ve been forced to turn up the intensity to stand out from our increasingly grim reality.
“Over 40 years of popular culture, a lot of people have looked at what’s happening on a global scale and extrapolated these disasters that end up mirroring reality,” said Boulder novelist Carrie Vaughn, whose 2017 book “Bannerless” won sci-fi’s coveted Philip K. Dick award.
They just didn’t think it would arrive so soon — or all at the same time.
“The only thing that hasn’t happened yet is zombies,” Vaughn said with a laugh. “And I’m not going to make any bets against that.”
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For centuries, apocalypse stories centered around humanity’s punishment from angry gods. That changed after World War II as people woke up to the possibility of global nuclear annihilation. Since then, post-apocalyptic stories and dystopian sci-fi have spread out into every facet of popular culture.
But with the events of 2020, the genre seems to be eating itself from the inside out, particularly as the tropes and clichés of the genre continue to pile up. Is there anywhere else to go?
A perfectly terrible place
Yes, things are messed up everywhere. Few people are immune to the “historic convergence of health, economic, environmental and social emergencies,” as the Associated Press called our “turbulent reality” last week.
But even during good times, popular narratives did not usually depict Colorado as a fun, happy place. Westerns and horror were two of the first genres to capitalize on the state’s isolated, hardscrabble reputation in the 20th century through both novels and films. Harsh winters, brutal landscapes, cabin fever and cannibalism are built into the state’s history — and thus the way people continue to perceive Colorado.
“People who aren’t from here view it as a frontier because it still has this kind of Old West-aura to it,” Vaughn said. “Montana feels remote, but somehow, Colorado is very accessible. You’ve got mountains, prairies and lots of pioneer credibility.”
In fact, the rugged lawlessness and individualism of Westerns, as well as tales like “The Shining,” helped set the stage for today’s post-apocalyptic Colorado narratives, which found their lasting visualization in 1979’s ”Mad Max” and its 1981 sequel, “The Road Warrior.”
But movies such as 1984’s ”Red Dawn” — which imagines Calumet (a former mining town north of Walsenburg) as ground zero for a military invasion by the Soviet Union — also influenced a generation of storytellers.
“I was 11 or 12 when that came out and it was a big favorite of mine,” Vaughn said. “It’s just ridiculous, though. How realistic is an army coming in and trying to occupy the Rocky Mountains? And yet the movie was so iconic that it imprinted on a lot of people.”
Vaughn is a self-described military brat who first came to Colorado when her father was stationed in Colorado Springs. She believes our concentration of military bases plays a big role in the casting of the state. For decades, storytellers have returned to Colorado to visit the command center inside Cheyenne Mountain in Colorado Springs, which has been imagined as both a catalyst for a global nuclear disaster and the last refuge in an irradiated world (see “Dr. Strangelove,” the “Terminator” series, “Jeremiah,” “Interstellar,” etc.).
“I love it because of ‘WarGames’ and ‘Stargate SG-1,’ ” Vaughn said of Cheyenne Mountain’s recurring role in science fiction. “But I got to tour NORAD in high school through my Girl Scouts troop, and again in my current events class, and of course it looks nothing like the underground city you see in most movies. The big blast door, at least, is accurate.”
Some storytellers, such as Wasteland 3 art director Meyers, lean into their artistic license.
“We tend to parody cliché rather than avoiding it entirely, so a few of Colorado’s pop culture connections get a nod and a wink,” he said. “But we didn’t go out of our way to include or exclude any trope based on whether it was well known. If it worked for the story or added to the atmosphere, we put our own twist on it and used it.”
Like Meyers, Wasteland 3 senior concept artist Dan Glasl has lived in Colorado (in the latter’s case, growing up just west of Colorado Springs) and visited most of the iconic areas depicted in the game, from Garden of the Gods to downtown Denver’s Union Station, the Colorado State Capitol and even the former Stapleton Airport.
“We did try to pick locations and landmarks that would be iconic to Coloradans and interesting and visually appealing to outsiders,” Meyers said. “So you can visit places like the Garden of the Gods and the Denver (International) Airport, and see our takes on them, as well as lesser-known places like Peterson Air Force base, and then sillier places like Santa’s Workshop — which is in fact a front for a drug operation.”
Whose apocalypse?
While outsiders may see us a mono-culture, Coloradans know how radically different the conservative Eastern Plains or Western Slope are from ritzy ski-resort towns and liberal Front Range cities. Like Stephen King’s Maine, Colorado is diverse enough in geography and culture to welcome a variety of fictional interpretations.
But that doesn’t mean they’re accurate.
“If you say ‘Colorado’ to someone in the Midwest, they’ll have certain stereotypes about us,” Acevedo said. “And storytellers use that to their advantage. We’re remote enough that they can fill in the blanks and people will buy it.”
Most of these stories don’t reach beyond the history of European settlers as their implied starting points, whereas Colorado’s Native American, Spanish and Mexican history runs much deeper. Until the last century, birth rates in the mountain west were persistently low, Acevedo said, due to the persistently harsh conditions.
That led to constant, life-or-death clashes between indigenous tribes that were, for all intents and purposes, their own versions of the apocalypse. (And that’s not even considering the arrival of European settlers.)
“The Arapaho, Comanche and Utes all had low survival rates,” Acevedo said. “You can’t go to any one part of this land and say, ‘Well, this is the pure, original history of it,’ because everything is folded over everything else. When each previous civilization or society ended, it was truly their apocalypse. You have to look at the history of a people, not just the history of a region.”
For example, few Colorado stories — apocalyptic, western or otherwise — dig back to the Cliff Dwellers of Mesa Verde, whose civilization collapsed near the end of the 13th century due to drought. Despite their essentially Stone Age technology, the Ancestral Puebloans traded with travelers from all over the region and left spectacular marks on their environment.
“The people living in Colorado 1,000 years ago were a lot more aware of what was going on around them than we give them credit for,” Acevedo said. “But with oral history and no written language, it was harder to keep track of things. You could go back however far you want and find an interesting story about some of the early Cro-Magnons coming across the land bridge, and the onset of the Ice Age — that being an appropriately apocalyptic event for them.”
As in reality, not every fictional character is affected the same way by disasters. People with money and privilege tend to see the effects last, insulated as they are from the rusty clockwork of everyday life.
But when a story involves disasters that affect us all — climate change, water shortages, viral pandemics and zombie/alien invasions — there’s opportunity for pointed social commentary and personal reflection, authors say.
“There are 10 million stories about how computing is going to change our lives,” said Paonia-born Paolo Bacigalupi, a bestselling sci-fi author and Hugo award winner, in a 2015 interview. “I think we can have a few more about climate change, drought, water rights, the loss of biodiversity and how we adapt to a changing environment.”
Bacigalupi’s acclaimed sci-fi novel “The Water Knife” imagines a near future in which the Southwest is dramatically remade by clashes over water resources. Bacigalupi was inspired, in part, by watching the fortunes of the rural area he grew up in rise and fall over dwindling water resources.
“I’m constantly looking over my shoulder,” he said shortly before “The Water Knife” was published, “because it seems so glaringly obvious that someone else would be writing about this exact same thing.”
Too real?
Before the title screen for Wasteland 3 appears, players are shown a disclaimer: “Wasteland 3 is a work of fiction. Ideas, dialog (sic) and stories we created early in development have in some cases been mirrored by our current reality. Our goal is to present a game of fictional entertainment, and any correlation to real-world events is purely coincidental.”
The game’s art director, Meyers, declined to answer questions about the reasoning behind the disclaimer, but that’s understandable. Games like Wasteland 3 typically take several years, hundreds of people and millions of dollars to produce. Appearing too topical, or turning off potential players with real-world, political overtones, can limit a game’s all-important appeal and profits.
Legal concerns also trail post-apocalyptic games set in real locations. When the PlayStation 4 exclusive Horizon: Zero Dawn launched to critical acclaim and massive sales in 2017, its publicists pitched The Denver Post on an article exploring their high-tech location scouting, which resulted in stunningly detailed Colorado foliage, weather patterns and simulated geography.
However, game developers would only agree to an interview if trademarked names were not mentioned, given that the studio had apparently not cleared their usage. While The Denver Post declined to write about it at the time, other media outlets ran photos of the game’s bombed-out, overgrown takes on Red Rocks Amphitheatre and what would become Empower Field at Mile High, as well as various natural formations and instantly recognizable statues in downtown Colorado Springs.
That gives Wasteland 3 — which uses elements of parody — some leeway, in the same way that TV’s “South Park” has mocked local celebrities like Jake Jabs, Ron Zappolo and John Elway without getting sued.
“We did have to change a few things here and there, but the references should still be clear to those who know,” Meyers said of Wasteland 3 items like Boors Beer (take a wild guess). “We’re part of the Xbox Game Studios, so there are teams of folks involved in ensuring we have things like proper rights clearances for names.”
Of course, that’s part of the problem in 2020: Bit by bit, it’s beginning to resemble any number of fictional, worst-case scenarios for the collapse of modern society. Competing political factions often label each other as violent cults. People who don’t wear masks have been described as zombies. Police violence and gun-toting civilians are everywhere.
In that way, it’s getting harder for writers and artists of post-apocalyptic stories to stay one step ahead of the news. There’s a creeping feeling that we’ve seen it all before — even if only in our heads. But good writing can be its own virtue, regardless of subject matter, and the post-apocalyptic genre has always stood proudly on the wobbly, irradiated shoulders of others.
“We’re obviously inspired by others and we wouldn’t even be the first post-apocalyptic game set in Colorado, but we have pretty unique sensibilities,” Meyers said of Wasteland 3. “It’s a very serious and dark world, but we put a unique twist on just about everything, and we really enjoy dark humor. You’re going to have brutal ethical decisions to make about life and death, but there’s a lot of humor throughout as well.”
Sounds familiar, doesn’t it?
Subscribe to our weekly newsletter, In The Know, to get entertainment news sent straight to your inbox.
from Latest Information https://www.denverpost.com/2020/09/02/apocalypse-here-why-colorado-is-such-a-popular-setting-for-humanitys-downfall/
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Apocalypse here: Why Colorado is such a popular setting for humanity’s downfall
In Wasteland 3, the latest entry in the influential role-playing game series, a group of militarized survivors fight through the frozen shells of Colorado Springs, Aspen and Denver during a nuclear winter that makes most blizzards look tame by comparison.
The choice of setting was easy for the video game’s art director.
“We’d done ‘brown and hot’ for two games in Arizona, and we needed a change, so we went with white and cold for this one,” said Aaron Meyers, who lived part-time in Denver during the game’s development. “Colorado seemed like the perfect place to give us that feel and those aesthetics, as well as a wealth of interesting lore and locations to mine for our story.”
Wasteland 3, which was released for the PlayStation 4, Xbox One and PC on Aug. 28, joins a long line of video games that have pictured Colorado as a blood-soaked landscape of zombies, foreign military invasions and robot dinosaurs, including acclaimed, multimillion-dollar earners like The Last of Us, Horizon: Zero Dawn, the Dead Rising series, Homefront, World War Z and Call of Duty: Ghosts.
Even those are just one category in a larger group of novels, TV series, films and comics that have mined Colorado for their apocalyptic and post-apocalyptic stories, from Stephen King’s “The Stand” — which imagined Boulder as the center of humanity’s resistance against a supernatural evil — to “Dr. Strangelove,” “Waterworld,” “Battlefield Earth” and “Interstellar.”
“You can really visualize Colorado when you mention it, even if you’ve never been here,” said Denver author Mario Acevedo, who has written wildly imaginative, urban-fantasy novels starring werewolves, vampires and zombies. “We’re shorthand for ‘mountains,’ but also the type of people who tend to live in the mountains. Scrappy people do what it takes to survive.”
But even as writers and artists paint Colorado with ashen skies, resource-driven riots and nuclear holocausts, the trappings of the post-apocalyptic genre have grown all too cozy in 2020.
Across the U.S., multi-state wildfires, a devastating hurricane, and civic unrest feel like cruel toppings on a summer already larded with misery in the form of a global viral pandemic that has killed nearly 200,000 Americans and left millions unemployed. As the line between depiction and prediction grows almost invisibly thin for post-apocalyptic storytellers, they’ve been forced to turn up the intensity to stand out from our increasingly grim reality.
“Over 40 years of popular culture, a lot of people have looked at what’s happening on a global scale and extrapolated these disasters that end up mirroring reality,” said Boulder novelist Carrie Vaughn, whose 2017 book “Bannerless” won sci-fi’s coveted Philip K. Dick award.
They just didn’t think it would arrive so soon — or all at the same time.
“The only thing that hasn’t happened yet is zombies,” Vaughn said with a laugh. “And I’m not going to make any bets against that.”
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For centuries, apocalypse stories centered around humanity’s punishment from angry gods. That changed after World War II as people woke up to the possibility of global nuclear annihilation. Since then, post-apocalyptic stories and dystopian sci-fi have spread out into every facet of popular culture.
But with the events of 2020, the genre seems to be eating itself from the inside out, particularly as the tropes and clichés of the genre continue to pile up. Is there anywhere else to go?
A perfectly terrible place
Yes, things are messed up everywhere. Few people are immune to the “historic convergence of health, economic, environmental and social emergencies,” as the Associated Press called our “turbulent reality” last week.
But even during good times, popular narratives did not usually depict Colorado as a fun, happy place. Westerns and horror were two of the first genres to capitalize on the state’s isolated, hardscrabble reputation in the 20th century through both novels and films. Harsh winters, brutal landscapes, cabin fever and cannibalism are built into the state’s history — and thus the way people continue to perceive Colorado.
“People who aren’t from here view it as a frontier because it still has this kind of Old West-aura to it,” Vaughn said. “Montana feels remote, but somehow, Colorado is very accessible. You’ve got mountains, prairies and lots of pioneer credibility.”
In fact, the rugged lawlessness and individualism of Westerns, as well as tales like “The Shining,” helped set the stage for today’s post-apocalyptic Colorado narratives, which found their lasting visualization in 1979’s ”Mad Max” and its 1981 sequel, “The Road Warrior.”
But movies such as 1984’s ”Red Dawn” — which imagines Calumet (a former mining town north of Walsenburg) as ground zero for a military invasion by the Soviet Union — also influenced a generation of storytellers.
“I was 11 or 12 when that came out and it was a big favorite of mine,” Vaughn said. “It’s just ridiculous, though. How realistic is an army coming in and trying to occupy the Rocky Mountains? And yet the movie was so iconic that it imprinted on a lot of people.”
Vaughn is a self-described military brat who first came to Colorado when her father was stationed in Colorado Springs. She believes our concentration of military bases plays a big role in the casting of the state. For decades, storytellers have returned to Colorado to visit the command center inside Cheyenne Mountain in Colorado Springs, which has been imagined as both a catalyst for a global nuclear disaster and the last refuge in an irradiated world (see “Dr. Strangelove,” the “Terminator” series, “Jeremiah,” “Interstellar,” etc.).
“I love it because of ‘WarGames’ and ‘Stargate SG-1,’ ” Vaughn said of Cheyenne Mountain’s recurring role in science fiction. “But I got to tour NORAD in high school through my Girl Scouts troop, and again in my current events class, and of course it looks nothing like the underground city you see in most movies. The big blast door, at least, is accurate.”
Some storytellers, such as Wasteland 3 art director Meyers, lean into their artistic license.
“We tend to parody cliché rather than avoiding it entirely, so a few of Colorado’s pop culture connections get a nod and a wink,” he said. “But we didn’t go out of our way to include or exclude any trope based on whether it was well known. If it worked for the story or added to the atmosphere, we put our own twist on it and used it.”
Like Meyers, Wasteland 3 senior concept artist Dan Glasl has lived in Colorado (in the latter’s case, growing up just west of Colorado Springs) and visited most of the iconic areas depicted in the game, from Garden of the Gods to downtown Denver’s Union Station, the Colorado State Capitol and even the former Stapleton Airport.
“We did try to pick locations and landmarks that would be iconic to Coloradans and interesting and visually appealing to outsiders,” Meyers said. “So you can visit places like the Garden of the Gods and the Denver (International) Airport, and see our takes on them, as well as lesser-known places like Peterson Air Force base, and then sillier places like Santa’s Workshop — which is in fact a front for a drug operation.”
Whose apocalypse?
While outsiders may see us a mono-culture, Coloradans know how radically different the conservative Eastern Plains or Western Slope are from ritzy ski-resort towns and liberal Front Range cities. Like Stephen King’s Maine, Colorado is diverse enough in geography and culture to welcome a variety of fictional interpretations.
But that doesn’t mean they’re accurate.
“If you say ‘Colorado’ to someone in the Midwest, they’ll have certain stereotypes about us,” Acevedo said. “And storytellers use that to their advantage. We’re remote enough that they can fill in the blanks and people will buy it.”
Most of these stories don’t reach beyond the history of European settlers as their implied starting points, whereas Colorado’s Native American, Spanish and Mexican history runs much deeper. Until the last century, birth rates in the mountain west were persistently low, Acevedo said, due to the persistently harsh conditions.
That led to constant, life-or-death clashes between indigenous tribes that were, for all intents and purposes, their own versions of the apocalypse. (And that’s not even considering the arrival of European settlers.)
“The Arapaho, Comanche and Utes all had low survival rates,” Acevedo said. “You can’t go to any one part of this land and say, ‘Well, this is the pure, original history of it,’ because everything is folded over everything else. When each previous civilization or society ended, it was truly their apocalypse. You have to look at the history of a people, not just the history of a region.”
For example, few Colorado stories — apocalyptic, western or otherwise — dig back to the Cliff Dwellers of Mesa Verde, whose civilization collapsed near the end of the 13th century due to drought. Despite their essentially Stone Age technology, the Ancestral Puebloans traded with travelers from all over the region and left spectacular marks on their environment.
“The people living in Colorado 1,000 years ago were a lot more aware of what was going on around them than we give them credit for,” Acevedo said. “But with oral history and no written language, it was harder to keep track of things. You could go back however far you want and find an interesting story about some of the early Cro-Magnons coming across the land bridge, and the onset of the Ice Age — that being an appropriately apocalyptic event for them.”
As in reality, not every fictional character is affected the same way by disasters. People with money and privilege tend to see the effects last, insulated as they are from the rusty clockwork of everyday life.
But when a story involves disasters that affect us all — climate change, water shortages, viral pandemics and zombie/alien invasions — there’s opportunity for pointed social commentary and personal reflection, authors say.
“There are 10 million stories about how computing is going to change our lives,” said Paonia-born Paolo Bacigalupi, a bestselling sci-fi author and Hugo award winner, in a 2015 interview. “I think we can have a few more about climate change, drought, water rights, the loss of biodiversity and how we adapt to a changing environment.”
Bacigalupi’s acclaimed sci-fi novel “The Water Knife” imagines a near future in which the Southwest is dramatically remade by clashes over water resources. Bacigalupi was inspired, in part, by watching the fortunes of the rural area he grew up in rise and fall over dwindling water resources.
“I’m constantly looking over my shoulder,” he said shortly before “The Water Knife” was published, “because it seems so glaringly obvious that someone else would be writing about this exact same thing.”
Too real?
Before the title screen for Wasteland 3 appears, players are shown a disclaimer: “Wasteland 3 is a work of fiction. Ideas, dialog (sic) and stories we created early in development have in some cases been mirrored by our current reality. Our goal is to present a game of fictional entertainment, and any correlation to real-world events is purely coincidental.”
The game’s art director, Meyers, declined to answer questions about the reasoning behind the disclaimer, but that’s understandable. Games like Wasteland 3 typically take several years, hundreds of people and millions of dollars to produce. Appearing too topical, or turning off potential players with real-world, political overtones, can limit a game’s all-important appeal and profits.
Legal concerns also trail post-apocalyptic games set in real locations. When the PlayStation 4 exclusive Horizon: Zero Dawn launched to critical acclaim and massive sales in 2017, its publicists pitched The Denver Post on an article exploring their high-tech location scouting, which resulted in stunningly detailed Colorado foliage, weather patterns and simulated geography.
However, game developers would only agree to an interview if trademarked names were not mentioned, given that the studio had apparently not cleared their usage. While The Denver Post declined to write about it at the time, other media outlets ran photos of the game’s bombed-out, overgrown takes on Red Rocks Amphitheatre and what would become Empower Field at Mile High, as well as various natural formations and instantly recognizable statues in downtown Colorado Springs.
That gives Wasteland 3 — which uses elements of parody — some leeway, in the same way that TV’s “South Park” has mocked local celebrities like Jake Jabs, Ron Zappolo and John Elway without getting sued.
“We did have to change a few things here and there, but the references should still be clear to those who know,” Meyers said of Wasteland 3 items like Boors Beer (take a wild guess). “We’re part of the Xbox Game Studios, so there are teams of folks involved in ensuring we have things like proper rights clearances for names.”
Of course, that’s part of the problem in 2020: Bit by bit, it’s beginning to resemble any number of fictional, worst-case scenarios for the collapse of modern society. Competing political factions often label each other as violent cults. People who don’t wear masks have been described as zombies. Police violence and gun-toting civilians are everywhere.
In that way, it’s getting harder for writers and artists of post-apocalyptic stories to stay one step ahead of the news. There’s a creeping feeling that we’ve seen it all before — even if only in our heads. But good writing can be its own virtue, regardless of subject matter, and the post-apocalyptic genre has always stood proudly on the wobbly, irradiated shoulders of others.
“We’re obviously inspired by others and we wouldn’t even be the first post-apocalyptic game set in Colorado, but we have pretty unique sensibilities,” Meyers said of Wasteland 3. “It’s a very serious and dark world, but we put a unique twist on just about everything, and we really enjoy dark humor. You’re going to have brutal ethical decisions to make about life and death, but there’s a lot of humor throughout as well.”
Sounds familiar, doesn’t it?
Subscribe to our weekly newsletter, In The Know, to get entertainment news sent straight to your inbox.
from News And Updates https://www.denverpost.com/2020/09/02/apocalypse-here-why-colorado-is-such-a-popular-setting-for-humanitys-downfall/
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