#lancebolt
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fanelectricboogieloo · 1 year ago
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Lancebolt a Nomadic Dwarf fortress
ok currently in my DF50 Nomad (traveling through the world using dfhack to manipulate the fort site’s global min/max x/y coords) style experience I decided to send a bunch of Dwarves into the caverns to travel through them.
long effort post down below
uhh it ended up with the starting group getting mauled,
leaving them behind (taking the wagon and just literally leaving them behind) for a couple of human monster slayers and trekking it on the surface scooping visitors who wanted to explore the caverns,
traveled deep into the hilltop to start seeing the mounds (the dirt hole homes the dwarves live in) and decided to settle into testing if I could recruit the non-historical figure having citizens of the hilltop to my fort. Then uhh during the experiment to see if I could get more citizens I ended up gathering migrants and visitors from the treetops for a bit due to the original embark’s nanofort size and the trees growing lil to closely to the edge of the map causing visitors to show up in the tree branches.
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while everything was a bit chill 3 invasions hit one of them being some necromancer showing up to reanimate some horse and dip.  the zombie horse mostly fended off the human invasion army of 2 people while the goblin one went in to ask for a parley which also ended with them murdering the goblin snatchers that came along after I accepted the parley which may have broken the process of giving them stuff. any way the experiment proved that hist figs are required for friendly units to even petition otherwise you just get a bunch of friendly faces that just stand there. the invasions depleted the population of 50+ back down to 12 which led to me slow marching the group out of the hilltop after causing so many bodies many being the citizens dying from the zombie horse assault... oh yeah during all that I ended up picking up an undead elf who shown up during the goblin siege, and I sent a werebeast goblin off to conquer some site which may or may not spark one of the invaders, the werebeast goblin had never return so it’s consider a boon. during the trek out of the hilltop I spotted a tunnel system and decided to go back to the cavern fort trek plan again with a bit more folks(the number jump up to 30) and a bit more wiser on building a bunker for the dwarves to live in so they don’t get jump while waiting for the map to shift to the next location.
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art depicting what usually the small hole in the wall that stores a wagon.
the road arc of this session was interesting as I notice some interesting things on my travels like a burning pile of webs which led to learning that the roads intersect the gem cluster map events by paving a road through the gem cluster box and causing the game to activate the event on map load. I learn of this being the case when I spotted a demon in the middle of the road
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this cavy humanoid made of coral fought and killed a giant bat and was really interested in the crammed pack of people behind a sealed door. so after some thinking I botched a plan to just dig away and just unload the map when the group double back and assault the cavy coral beast, the undead elf from earlier pop the cavy’s head off their body with a pickaxe. 
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so after that event I was starting to feel like I should find the next settlement to probably end the run, and realize the tunnels like placing zigzag roads for going diagonal which mostly for my nomad setup means I’m burning seasons to make a right or left turn for 2 spaces. after a while of following the tunnel roads I got a sudden death by old age and it was one of my human civilians dying at uhh 87? with the remaining humans being around 44, 50ish and 61. this being a wake-up call to see how far I am on the world map I stop and pop open the embark menu and charted down the trek path I took.
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so at this point I decided to just jump off the tunnels and just continue going west(still in the caverns) in hopes of finding a fort to hang out in.
during the off-road journey to the west I found a pack of ant people chilling, feeling hospitable I setup a mini tavern to rest and had the citizens entertain the group.
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... I forgot about the caged vampire dwarf stored in the wagon... uhh so weird side-story I think the vampire dwarf got founded when I notice their name was different when I was trying to nickname them.
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So Shem got persecuted by some religious baroness that pretty much been hated for their crusade which made me feel like Shem should get revenge... also only found out about Shem identity when they assisted in defending the fort during the invasion which is how I pinpointed which dwarf Shem was. So with a lil powers of dfhackery I summoned the baroness to the fort which I convict them to a crime they didn’t commit... as well as convicting Shem to a crime they confessed and had both of them lock up in cages, this was done during the hilltop arc and both of them were stored in the wagon ever since. the baroness later waste away from Dehydration while the vampire still alive just probably extremely thirsty. Any way this experience of playing somewhat vanilla dwarves... in an extremely entity modded world with Elephant-people having access to dragons and giant whales and other creatures.  Is pretty fun and has been scratching that adv mode itch I been getting since DF50 started with out it. though nomad style does give a refreshing different feel to DF that reminds me of the old advfort days. as eventful this fort is it also like the side fort to the one with a bunch of elephant people and a giraffe person.
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