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(241122) Funny Honey ending fairies
#loveone#chaei#ayeon#kpopstages#nugudom#kflops#ggnet#femadolsedit#kang chaehyun#kim hyoyeon#* my gifs#nkd.gif#l1.gif#l1.ch#l1.ay#falling so fast Sorry in advance. maybe tomorrow i'll gif them moreeeee hehe
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I'm making a few flowers of different sizes to go with the Big one and idk I like how it came out :] I missed freehanding
#first layer is done in green but you cant see it bc i did it wrong#layer 1 green: chain 19. (skip 1 sc 9. ch10) x6 sc9 back up the original chain ch 1 cut off the green.#layer 2: in one of the central stiches of l1 (ch 8 sk1 sc8) x7#layer 3: in one of the central stiches of l2 (ch 6 sk1 sc5) twice per previous layers petals base stich (14)#layer 4: in one of the central stiches of l3 (ch 4 sk1 sc3) x14#add button center#layer 5(missing from image because im adding it now) : sc2 in the bases of l4's petals around the button
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Heinrich Kubler AG, CH-6341 Baar ALVR1-VUU-L380-SB30/45A-GL/BV-Typ: AL.. /AV.../ AS../E.-/WEGL/BV, L1 = 75mm L2 = 320mm, 202 EA4 841 36000N /30949,230V 0.5A 40VA
Heinrich Kubler AG, CH-6341 Baar
Magnetic float switch with Double sensor UP and DOWN
KP-65156 / 2
Tmax. 80 °C
202 EA4 841 36000N /30949
ALVR1-VUU-L380-SB30/45A-GL/BV
L1 = 75mm L2 = 320mm
230 V 0.5A 40VA
Typ: AL.. /AV.../ AS../E.-/WEGL/BV
H. KÜBLER AG CH-6341 Baar SWITZERLAND
Stem length 365mm x 12mm
Qty 3pcs
Worldwide delivery
We are stockist of all types of marine float switches, Level switch’s and others
IDEAL DIESEL MARINE
E-MAIL: [email protected] (Primary)
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#Heinrich Kubler AG CH-6341 Baar ALVR1-VUU-L380-SB30/45A-GL/BV-#Typ: AL.. /AV.../ AS../E.-/WEGL/BV L1 = 75mm L2 = 320mm#202 EA4 841 36000N /30949230V 0.5A 40VA#Heinrich Kubler AG CH-6341 Baar#float switch Heinrich Kubler AG CH-6341 Baar#flat type magnetic switches#float type magnetic switch#float type magnetic switch Heinrich Kubler AG CH-6341 Baar Heinrich Kubler AG CH-6341 Baar Heinrich
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Messerschmitt Bf 110D-3 (L1+CH), pilot Staffelkapitän 1./NJG 3 Hauptmann Erhard Peters, Bordfunker (Radio/radar operator) Unteroffizier Kohrt, Sicily, 1941. For more, see my Facebook group - Eagles Of The Reich
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what’s max’s accent like if you know - is it similar to jos’?
Like to me he sounds a bit generic, although like here and there clearly like, southern, maybe like North Brabant or something. Like compared to his father who is STRONGLY Limburgs. This interview here with Jos and Sander Kleikers with L1 kind of illustrates it. Fun for me, since Kleikers is the head of communications for Visma-Lease a Bike, a Dutch cycling team I'd love to do an autopsy of once the doping scandal drops.
Jos actually generally has a soft voice, which exaggerates the softer quality of a Dutch southern accent (which is something that if you come in with fandom preconceptions, or weird perceptions of how an abuser talks, might be very surprising). If you have any familiarity with Dutch, there's a guttural "g" sound like the ch in loch a bit, which is very strong up north but approaches a soft breathy h sound down south, particularly in Flemish dialects but is super prominent for Jos.
Max is less soft-spoken, I'd say he just sounds more generically southern with honestly maybe more Flemish influence like with his mom than Limburgs despite growing up with his dad. Jos has said as such in the above interview actually!
Jos speaks some "dialect" which I've taken to mean colloquially as talking about Limburgs, an actual separate regional language, rather than just a dialect. Max speaks very little of it and does not identify strongly with Limburg. Just a little with his friends, Jos says. He also says that Max has got everything he needs in Monaco, so doesn't really ever come around Limburg anymore, maybe once a year.
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Tournament Format
So this might be confusing at first, but once you understand it, it will clarify how the bracket will work. The rounds are listed below, in the order that they will happen, along with which characters will be in each round.
Phase 1 (polls of 3):
Round 1: all 300 characters (completed)
Phase 1.5 (tiebreakers)
Round T (in progress)
Phase 2 (all polls of 2):
Round L1: the 88 losers from round 1 with the fewest votes
Round L2: the 84 losers from round 1 with the next-fewest votes, plus the 44 winners from round L1
Round W1: the 100 winners from round 1, plus the 28 losers from round 1 with the most votes
Round L3: the 64 winners from round L2, vs the 64 losers from round W1
Round L4: the 64 winners from round L3
Round W2: the 64 winners from round W1
Round L5: the 32 winners from round L4, vs the 32 losers from round W2
Round L6: the 32 winners from round L5
Round W3: the 32 winners from round W2
Round L7: the 16 winners from round L6, vs the 16 losers from round W3
Round L8: the 16 winners from round L7
Round W4: the 16 winners from round W3
Round L9: the 8 winners from round L8, vs the 8 losers from round W4
Round L10: the 8 winners from round L9
Round WQF (W5): the 8 winners from round W4
Round L11: the 4 winners from round L10, vs the 4 losers from round WQF
Round L12: the 4 winners from round L11
Round WSF (W6): the 4 winners from round WQF
Round LQF (L13): the 2 winners from round L12, vs the 2 losers from round WSF
Round LSF (L14): the 2 winners from round LQF
Round WF (W7): the 2 winners from round WSF
Round Co (L15 or LF): the winner of round LSF vs the loser of round WF (loser gets the bronze medal)
Round Ch (W8): the winner of round WF vs the winner of round Co (loser gets the silver medal, winner gets the gold!)
And below, the rounds are organized by bracket:
Losers bracket:
Round L1: the 88 losers from round 1 with the fewest votes
Round L2: the 84 losers from round 1 with the next-fewest votes, plus the 44 winners from round L1
Round L3: the 64 winners from round L2, vs the 64 losers from round W1
Round L4: the 64 winners from round L3
Round L5: the 32 winners from round L4, vs the 32 losers from round W2
Round L6: the 32 winners from round L5
Round L7: the 16 winners from round L6, vs the 16 losers from round W3
Round L8: the 16 winners from round L7
Round L9: the 8 winners from round L8, vs the 8 losers from round W4
Round L10: the 8 winners from round L9
Round L11: the 4 winners from round L10, vs the 4 losers from round WQF
Round L12: the 4 winners from round L11
Round LQF (L13): the 2 winners from round L12, vs the 2 losers from round WSF
Round LSF (L14): the 2 winners from round LQF
Round Co (L15 or LF): the winner of round LSF vs the loser of round WF (loser gets the bronze medal)
And winners bracket:
Round W1: the 100 winners from round 1, plus the 28 losers from round 1 with the most votes
Round W2: the 64 winners from round W1
Round W3: the 32 winners from round W2
Round W4: the 16 winners from round W3
Round WQF (W5): the 8 winners from round W4
Round WSF (W6): the 4 winners from round WQF
Round WF (W7): the 2 winners from round WSF
Round Ch (W8): the winner of round WF vs the winner of round Co (loser gets the silver medal, winner gets the gold!)
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Just because I have to criticize the things I love so they don't fester I'm putting my problems with spider man 2 under the cut. very spoiler heavy
The parry system is frustrating. Not gonna pretend it's not a skill issue but I don't like it and it's needed for every boss battle
I don't like that u need a full bar to use your focus to heal. Again might just be because I'm not good but it's hectic when I'm fighting a boss and having to dodge or parry while having a sliver of health and a sliver away from a full focus bar
I feel like harry needed to be darker before giving up the symbiote to peter. He has the blood lust towards Kraven after he stabs peter, but just some subtle hints while he still has the basic symbiote. Maybe getting a bit snippy when they're rescuing tombstone or fighting a bit more vicious than he had to be against the hunters
I feel like the Peter MJ fight after he wakes up is just bad. They fight about the article. not him being puppeted around by the symbiote, not him attacking her and almost killing her, no, they fight about an article about how he might not be good for the city which is something even normal Pete would be upset over. It feels like it should have happened earlier when he starts to become darker and more vicious and then had a bigger fight where he refuses to believe her about his rampage as his breaking point.
I feel like there's not enough differences between miles and peter, or rather peter doesn't have anything to differentiate him from miles outside of the symbiote. Miles has his venom/electric powers and peter has his iron spider arms, which I'm not gonna lie I've never been a fan of. I feel like peter should have had more basic enhancements like being stronger, faster, and tougher by a little because he's older and has been doing this for 9 years vs miles' 1. That way miles getting more powers would makes sense because that would allow him to keep up with the older, bigger, more experienced peter.
I feel like the wheel of web gadgets from 1 was better than separating moves from gadgets. I feel like the L1 R1 moves/gadgets gave you less choice than the gadget wheel from the first game.
more heroes should be around. I get that it's probably because marvel had issues adding them to a game even if it's called Marvel's Spider-Man, but in game, it feels weird that the avengers tower and the baxter building exist in this new york and not have them show up when the second time in 2 years new york is almost destroyed. Why can't they include daredevil or other street level heroes, they don't even need to be in the game that much, maybe Matt trying to talk to Peter and give him some advice about balancing his life with Spider-man's life, hypocritically of course, but it would be nice to see. Also it would be cool to have Miles and Peter backed by some other heroes, maybe even some villains as they go to defeat Venom
I feel like Peter and MJ should have had a scene together after he gets the symbiote off instead of just a phone call. Peter doesn't even go to oscorp tower right away so he has enough time to do side missions, until Dr Connors is ready, but he only gives MJ a phone call instead of a scene. It just feels really weak. It also would add to the story with Pete having the tube holding the Symbiote who is such a yandere for him. Seeing him with MJ after they separated and seeing the two of them having a moment of love and forgiveness would help with the story imo.
not really a complaint to finish off, but I feel like the app so people can ask Spider-man for help is crazy. It's one thing for Peter, and to a lesser extent Miles, to be spider-man and do the superhero thing, with patrols and all that, and leaving without explanations ruining his professional and social life. But to add on extra work as a superhero is crazy. Dont' get me wrong I understand why, it's a video game and this is an interesting way to get missions and side missions. I also understand that it's in character for Miles and Peter to do this, which is why I'm not really complaining, but Peter doesn't have a job, he doesn't have any money, he only has a mortgage so he doesn't even own the house anymore. I get power and responsibility and all that, but Peter needs to be able to be an adult and support himself to survive. I get that Peter's life has to suck for Spider-man media to exist, but to add onto his already heavy burden is self-destructive
#spider-man#peter parker#marvels spider man 2 spoilers#marvels spider man 2#spider-man 2 spoilers#insomniac spider-man 2#mary jane watson#miles morales
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CH Precision L1 line preamplifierc$37,000 Review
https://www.stereophile.com/content/ch-precision-l1-line-preamplifier
I would happily live forever with the CH Precision L1, especially paired with the X1. Considering the prices and CH Precision’s perfectionist approach, this is not surprising. What is surprising is how much extra performance apparently remains unrealized, even in a very well-designed product, as demonstrated by the improvement…
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Yume (ft. Chaei) in Loveone's first group trip
#loveone#yume#murakami yume#chaei#kang chaehyun#nugudom#kflops#ggnet#femadolsedit#* my gifs#nkd.gif#l1.gif#l1.ym#l1.ch
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Tekken 8 Alisa Guide (Early Version)
-Tekken 8-
R1 LP+RP 1+2
R2 LK+RK 3+4
L2 LP+RK 1+4
L1 RP+LK 2+3
L3 LP+RP+LK+RK
R3 Rage Art
-----------------------------------------------------------------------------
-TEKKEN 8 - ALISA-
-Tekken Tabulation-
-f means forward towards opponent and the directions to so moves. b means back, u means up and d means down. There are also angles like uf, ub, db, df that needs to be pressed at the same time or direction.
-1 is square, 2 is triangle, 3 is cross, and 4 is circle. 1+2 and other combinations means to push the corresponding buttons at the same time.
-{-9} is the frame for the corresponding move on block.
-(from half, 1 step back or at the wall) means Jin does his step. If you try another character, they step differently.
-(fholdf) means forward, then hold forward, same with other directions.
-(ffholdf) means forward, forward, then hold forward, same with other directions. There are the same as while running moves.
-(Paul) means it doesn’t work against Paul or the name of the character/s.
-(Jack-8) means it only works on Jack-8 or the name of the character/s.
-[Ortiz Farm Stage] means the stage you should be on. Each stage now has wall, floor and balcony properties that you need to remember while fighting.
-[close] means you have to hit with little to no space between characters.
-[difficult] means difficult to time or do.
-[forced] means it's a forced combo that doesn’t need to counter hit. Once it hits, you can combo off of it. Mostly snake edges and other unsafe moves.
-[unsafe] means very unsafe. You will get punished if blocked.
-[rage] means you need to be in rage and hit the corresponding buttons. All rages are df1+2 for everyone and is -15 on block.
-([ch]) means counter hit.
-([wc]) means while crouching or full crouch.
-(wr) means while rising.
-([cc]) means crouch cancel. Just ff for most of my cancels.
-([des]) means destructive form. Hit d1+2 or have chainsaws out or 1+2 at the end of certain moves.
-([ss]) means side step.
-([ssw]) means side step walk. Hold the up or down to continue to walk.
-[heat burst] means hitting (2+3L1) without heat mode. Usually extends combos. All heat burst are (2+3L1) and are 5 seconds shorter than heat activation moves. It is {+1} on block, but wastes 1/3 of the heat bar.
-In heat mode, Alisa does increased chip damage.
-[heat finisher] means hitting (2+3L1) in heat mode. This is Quick-fix Protocol.
-[heat activation] means hitting the few moves that activate this mode. (f2,1) and more.
-[heat dash] means holding the f button in heat mode while using the heat activation moves. (f2,1f) will active the heat dash. [heat dash] in a combo sets the attacks back 3 moves. Not the [heat burst].
-No [heat activation] moves will activate on floating, tornado or launch moves.
-Alisa can not active heat finisher if [des] is out.
-All wall jump offs are b,b,ub towards the wall if your character has this.
-Heat Engagers-
-(2+3) Heat Burst. On block +1, 16 frame, but wastes 1/3 of Heat bar.
-(3,2) goes [des] On block -2, 13 frame, is my 14f punish.
-(1+2) On block -4, 19 frame.
-(f2,1) On Block -10 unsafe, 17 frame.
-(uf2) goes ([des] On block -2, 16 frame.
-([des]d1+2)(f2,1,2) On block -9-12-13 safe to unsafe, 15 frame.
-New moves to remember-
-(1,2,2) [liftoff combo] On block +1-3-9 and all high attacks so easily duckable.
-(2,2) [troubleshooting] On block -6-13 safe to unsafe, 12 frame. this replaces (2,4) Tekken7.
-(b2,3) [trance generator] On block -9-15 new way to wall carry with tornado.
-(db2,2,1+2) On block -18-9 wall splat, follow up ffholdf 1+2 for new ways for [des].
-(uf1) [brute force attack] On block -13 best combo carry with tornado.
-([des]f3+4,f1) [heartbeat disabler] On block -11 unsafe, used to end no wall combos.
-([des]f3,f2,2) [shut down] On block -16-33 unsafe, new hell-sweep.
-(db1,2) [rapid rocket punch] On block -9 is a single hit at the wall resplat, old t7 to db1,1+2.
-(d2,4) [deadlock] On block -14-9. Good at the wall. Move Isn't new, but the safe is.
-(d4,1+2) On block -12, move Isn't new, but can jail now so that is.
-Frame Ideas: Safe Moves, Follow Ups And Baits-
-These Are +2 And Above-
-6 hits 41 Damage. Is +6 on block, can follow up with 15f moves. Also [ch] the whole string is (guarantee) at 60 damage.
(df1,1,2)([des]f2,1,2 or f1)
-3 hits 52 Damage. is +5 on block, can follow up with 14f moves.
(ffholdf2 or running2)(f3,2)(b1+2) or (3,2 for heat) or (df1,1,2 for more frames)
-3 hits 52 Damage or 60 Damage. Is +4 to +5 on block, can follow up with 13f moves.
(db1,1)(3,2 for heat) or (df1,1,2 for more frames)
-7 hits 21 Damage. is +3 on block, can follow up with 12f moves.
([des]f1)(f1 high) or (d1 low to high crush)
-6 hits 35 Damage + 4 hits 35 Damage. is +5 on block, can follow up with 4f moves.
([des]f1+2)(1) or (f1 for more frames)
-7 hits 21 Damage. is +4 on block, can follow up with 13f moves.
([des]1+2)(f1 high) or (d1 or d2 high crush low attack)
-6 hits 41 Damage. is +9 on block, can follow up with 8f moves.
([des]f3+4,1)(f2,1,2 can go heat) or (1) or (f1) or (d1 low to high crush)
-Bait On Bock Ideas-
-These are +1 to -3-
-8 hits 66 Damage. is +1 on block, can follow up with back dashing at tip range, (armor) or [ss] moves but they lose out to homing attacks.
(1)([ss]uf4,4) or (b1+2 armor if you think they will go for a big attack)
-8 hits 66 Damage. is -3 on block, can follow up with back dashing at tip range, (armor) or [ss] moves.
(1,1)([ss]uf4,4) or (b1+2 armor if you think they will go for a big attack)
-8 hits 66 Damage. is -3 on block, has push-back to and can ([ss]).
(1,2)([ss]uf4,4) or (b1+2 armor if you think they will go for a big attack)
-8 hits 66 Damage. is -3 on block, has push back and can ([ss]).
(df1,1)([ss]uf4,4)
-6 hits 35 Damage + 4 hits 35 Damage. is -2 on block, and can ([ss]).
(3,2)(u or d, 1) or (u or d3+4,1)
-1 hits 11 Damage. is 0 on block, has push back to follow up with back dashing at tip range, (armor) or [ss] moves.
(d4,1+2)(db3 low to high crush) or (ub2 to armor aggressive opponents)
-6 hits 35 Damage + 4 hits 35 Damage. is -2 on block, and can ([ss])
(uf2)(u or d, 1) or (u or d3+4,1)
-8 hits 66 Damage. is 0 on block, and can ([ss])
(wr1+2hold max)([ss] uf4,4) or (db3 low to high crush) or (wr3,3 to duck high attacks)
-8 hits 66 Damage. is 0 on block, has strong push-back to back-dash.
(wr3,3max spin)([ss] uf4,4) or (db3 low to high crush)
-8 hits 66 Damage. is 0 on block, and can ([ss]) (not planning on using this to bait)
(uf3+4)([ss]uf4,4) or (db3 low to high crush)
-8 hits 66 Damage. is -3 on block, and can ([ss]) (not planning on using this to bait)
(while running 1+2)([ss]uf4,4) or (db3 low to high crush)
-Abare (you need to read opponent on how they react on these moves since It's their turn. Using a good push-back is almost the same as a bait-
-There are -4 to -6-
-This is -4 on block, and can threaten (f2,1).
(f2)(b1+2)
-This is -5 on block, and can threaten (df1,1 or df1,1,2 or df1,4).
(df1)(b1+2)
-This is -4 on block, has strong push-backtoforce a whiff,and can threaten (b1,1+2).
(b1)(b1+2)
-This is -5 on block, and has push-backtoforce a whiff at tip range.
(4)(b1+2)
-This is -4 on block, and has push-backtoforce a whiff at tip range.
(1+2)(b1+2)
-This is -4 on block.
(f3,2)(u or d3+4,1)
-This is -5 on block.
(u1+2)(ub2)
-This is -4 on block, and can threaten (ffholdf3,4).
(ffholdf3)(ub2)
-This is -5 on block, and can threaten (wr1,2,3).
(wr1,2)(ub2)
-This is -5 on block, has push-backtoforce a whiff or [ss] at tip range.
(wr4)([ss]uf4,4)
-This is -4 on block.
(back turned4)(1 or 2)
-Borderline Safe Moves-
-These are -7 to-9- You can NOT [armor] or [ss].
-This is -7 on block, has a strong push-back to force a whiff at tip range.
(df4)(bb b4,4) or (uf4,4)
-This is -8 on block, has push-back to force a whiff at tip range.
(b3)(bb b4,4) or (uf4,4)
- This is -7 on block, has a strong push-back to force a whiff at tip range.
(b2,4)(bb b4,4) or (uf4,4)
-This is -9 on block, has a strong push-back to force a whiff.
(db1,2)(b4,4) or (uf4,4)
-This is -9 to -5 if perfect range on block,
(ub2)(ub2 or b1+2)
-This is -13 on block, unsafe but strong push-back to force a whiff.
(2,2)(b4,4) or (uf4,4)
-How To Cause Wall Explosions And Breaks-
-You cannot balcony break to floor break, or floor break to wall break, or floor break to floor break. You can wall break to wall break and wall break to balcony break.
-(2+3L1, 2+3L1) for Alisa will break a hard wall break and some characters the hard floor break.
-All heat engagers. (3,2) (1+2) (f2,1) (uf2) ([des]f2,1,2) (2+3L1, 2+3L1)
(2,2) (2,3,3) (4) (f2,3,3) (f3,2)
(f3,1+2) (f4,1,4) (f1+2) (d4,1+2) (b2,4)
(b3) (b1+2) (b2+3) (ub2) (fholdf2,3
(fholdf3,4,4) (bholdb1+4) (ffholdf2) (ffholdf3,4) (run holdf1+2)
(back turned4) (grounded face up1+2,3+4) ([[des]1+2) (f3+4,2)
(f3+4,1+2) (db1,1) (db1,3) (b1+3 or b2+4 high parry)
doesn’t activate wall if in a combo.
(1+2) (b2,3) (uf3,2) (wr3,3) ([des](f3+4,1+2)([des]f3+4,f2,2)
This only works after launch at wall then (db1,2). Before or after doesn’t active wall.
-How To Cause Floor Explosions And Breaks-
(b3+4,3+4) ([des]b2,1) ([des]f3+4,2,1) (2+4 grab) (right side grab)
(back grab) (grounded opponent db1+2)
If you have a combo going and launch or tornado, these moves will break the ground.
(1+2) (df1,4) (df3,3) (d2,4) (b2,1)
(b4,3) (b4,4,3+4,1,2) (b3+4,3+4) (u1+2) (uf3,2)
(uf4,4) (uf3+4) ([des]d1) ([des]b2,1) ([des]uf1+2)
(f3+4,1,2) ([des]f3+4,2,1) (db1+2)
-----------------------------------------------------------------------------
-Reference- easy test combos. Warning - For Live Stream test only, these are not good ones. I will delete these once I show these.
-8 hits 52 Damage, wall-finisher 11 hits70 Damage. From half.
(uf4,4)(2,3,3)(b2,3)(b2,3)(ffdash 1,2, f1+2) The 2 misses so It's weaker.
(df2)(2,3,3)(b2,3)(b2,3)(ffdash 1,2, f1+2) 11 hits 73 Damage. (Jack-8)
(uf4,4)(f2, df1,1)(b2,3)(b2,3)(ffdash 1,2, f1+2) 12 hits 73 Damage. But drops uf1 my default.
(uf4,4)(df1,1, f2)(b2,3)(b2,3)(ffdash 1,2, f1+2) 12 hits 73 Damage.
(uf4,4)(b1,wr1,2)(b2,3)(b2,3)(ffdash 1,2, f1+2) 12 hits 72 Damage. Weaker like Tekken 7.
(uf4,4)(df,wr1,2,3)(b2,3)(b2,3)(ffdash 1,2, f1+2) 12 hits 75 Damage. So wr1,2,3 is the strongest filler so if you can use it, use it.
(wr1,2,3) is 2 more damage then (df1,1, f2).
(wr1,2,3) is 3 more damage then (b1,wr1,2).
(wr1,2,3) is 2 more damage then (2,3,delay3) and if 2 misses is 5 more damage.
-----------------------------------------------------------------------------
-9 hits 57 Damage, wall-finisher 12 hits 75 Damage. From half.
(uf4,4)(df,wr1,2,3)(b2,3)(b2,3)(ffdash 1,2, f1+2)
(uf4,4)(df,wr1,2,3)(2,3,3) drops, not a good tornado
(uf4,4)(df,wr1,2,3)(b1,1+2) drops, not a good tornado
(uf4,4)(df,wr1,2,3)(b4,4) drops, not a good tornado
(uf4,4)(df,wr1,2,3)(wr2) drops, not a good tornado
(uf4,4)(df,wr1,2,3,1+2)(2,1) drops, not a good tornado
(uf4,4)(df,wr1,2,3)(db1,2) drops, not a good tornado
(uf4,4)(df,wr1,2,3)(db1,4) drops, not a good tornado
(uf4,4)(df,wr1,2,3)(b3+4)(b2,3)(ffdash 1,2, f1+2) 1 step in 72 Damage.
(uf4,4)(df,wr1,2,3)(1,2,2)(b2,3)(ffdash 1,2, f1+2) 76 Damage.
(uf4,4)(df,wr1,2,3)(uf1)(b2,3)(ffdash 1,2, f1+2) 84 Damage. Uf1 is strongest.
-----------------------------------------------------------------------------
-10 hits 63 Damage, wall-finisher 13 hits 81 Damage. From half.
(uf4,4)(df,wr1,2,3)(uf1)(ffdash db2,2)(ffdash 1,2, f1+2)
(uf4,4)(df,wr1,2,3)(uf1)(ffdash 1,2,2)(dropped) Recovery is too slow, dropped at wall.
(uf4,4)(df,wr1,2,3)(uf1)(ffdash b2,3)(1,2, f1+2) 84 Damage.
(uf4,4)(df,wr1,2,3)(uf1)(ffdash b2,4)(1,2, f1+2) 84 Damage.
(uf4,4)(df,wr1,2,3)(uf1)(ffholdf3,4)(1,2, f1+2) 85 Damage but doesn’t launch far as d3,1
(uf4,4)(df,wr1,2,3)(uf1)(d3,1)(ffdash 1,2, f1+2) 89 Damage. Optimal.
-----------------------------------------------------------------------------
-9 hits 57 Damage, wall-finisher 12 hits 74 Damage. From half.
(uf4,4)(df,wr1,2,3)(b2,3)(b2,3)(f2,3,3) this is 50%, can't run and do this finisher.
(uf4,4)(df,wr1,2,3)(b2,3)(b2,3)(fholdf3,4,4) 71 Damage. Not 50% can't do while running and can 1+2 for [des]
(uf4,4)(df,wr1,2,3)(b2,3)(b2,3)(1,2,d2hold) 74 Damage. 50%, work, but 1 damage weaker.
(uf4,4)(df,wr1,2,3)(b2,3)(b2,3)(2,3,delay3) 75 Damage 50%, I struggle the delay and neutral 2. and it also drops a lot on the wall.
(uf4,4)(df,wr1,2,3)(b2,3)(b2,3)(df,wr1,2,delay3) 75 Damage, 50% I struggle the wr and delay.
(uf4,4)(df,wr1,2,3)(b2,3)(b2,3)(1,2, f1+2) 75 Damage, 50% works and my new default.
(uf4,4)(df,wr1,2,3)(b2,3)(b4,4,3+4,1,2,1,3+4) 75 Damage, not 50% but It's the only ender.
-----------------------------------------------------------------------------
-So, what we learned is (uf4,4)(df,wr1,2,3)(uf1)(d3,1)(1,2, f1+2) 89 Damage. Optimal.
-----------------------------------------------------------------------------
-HEAT Dash Combos-
-NOTE: You need to be in heat mode and then do a wall carry combo. Any heat engager more like (f2,1) and the others will heat dash if you hold f after the engager, like (f2,1f). A Heat Dash sets your combo back 3. So if a combo can do 5 hits, if you heat dash at the 5 you can do 3 more attacks in.
-Heat Dash Starters-
-11 hits 71 Damage. No Wall. [heat]
(f2,1f)(df,wr1,2,3)(uf1)(ffdash uf1)
-12 hits 77 Damage. No Wall. [heat]
(f2,1f)(4)(df1,1)(f2)(uf1)(ffdash uf1)
-10 hits 61 Damage. No Wall. [heat]
(uf2f)(df,wr1,2,3)(uf1)(ffdash uf1)
-11 hits 67 Damage. No Wall. [heat]
(uf2f)(4)(df1,1)(f2)(uf1)(ffdash uf1)
-10 hits 61 Damage. No Wall. [heat]
(1+2f)(df,wr1,2,3)(uf1)(ffdash uf1)
-11 hits 67 Damage. No Wall. [heat]
(1+2f)(4)(df1,1)(f2)(uf1)(ffdash uf1)
-11 hits 62 Damage. No Wall. [heat]
([des]f2,1,2f)(df,wr1,2,3)(uf1)(ffdash uf1)
-12 hits 68 Damage. No Wall. [heat]
([des]f2,1,2f)(4)(df1,1)(f2)(uf1)(ffdash uf1)
-3 hits 42 Damage. No Wall. [heat]
(3,2f)(d3+4)
-----------------------------------------------------------------------------
-Heat Dash Mid Combo-
-NOTE: Can't add a 4 here.
-13 hits 66 Damage. No Wall. [heat]
(uf4,4)(f2,1f)(df,wr1,2,3)(uf1)(ffdash uf1)
-12 hits 65 Damage. No Wall. [heat]
(uf4,4)(uf2f)(df,wr1,2,3)(uf1)(ffdash uf1)
-12 hits 65 Damage. No Wall. [heat]
(uf4,4)(1+2f)(df,wr1,2,3)(uf1)(ffdash uf1)
-13 hits 65 Damage. No Wall. [heat]
(uf4,4)(3,2f)(df,wr1,2,3)(uf1)(ffdash uf1)
-NOTE: There is no way to get [des] out to do f2,1,2f.
-----------------------------------------------------------------------------
-NOTE: Can't add a 4 here.
-13 hits 72 Damage. No Wall. [heat]
(uf4,4)(df,wr1,2,3)(f2,1f)(uf1)(ffdash uf1)
-12 hits 69 Damage. No Wall. [heat]
(uf4,4)(df,wr1,2,3)(uf2f)(uf1)(ffdash uf1)
-14 hits 73 Damage. No Wall. [heat] This is a different combo to see damages.
(uf4,4)(df,wr1,2,3)(uf2f)(2,3,3)(uf1,f3+4,f1)
-12 hits 69 Damage. No Wall. [heat]
(uf4,4)(df,wr1,2,3)(1+2f)(uf1)(ffdash uf1)
(2,3,3)(uf1,f3+4,f1) drops a lot 73 Damage.
-13 hits 72 Damage. No Wall. [heat]
(uf4,4)(df,wr1,2,3)(3,2f)(uf1)(ffdash uf1)
-NOTE: -There is no way to get [des] out to do f2,1,2f.
---------------------------------------------------------------------------
-13 hits 66 Damage. No Wall. [heat]
(uf4,4)(df,wr1,2,3)(uf1)(f2,1f) Drops.
-12 hits 75 Damage. No Wall. [heat] [difficult]
(uf4,4)(df,wr1,2,3)(uf1)(uf2f)(ffdash uf1)
-12 hits 75 Damage. No Wall. [heat]
(uf4,4)(df,wr1,2,3)(uf1)(1+2f)(ffdash uf1)
-13 hits 78 Damage. No Wall. [heat] [difficult] drops a lot.
(uf4,4)(df,wr1,2,3)(uf1)(3,2f)(ffdash uf1)
-NOTE: There is no way to get [des] out to do f2,1,2f.
-----------------------------------------------------------------------------
-NOTE: Seems all the uf1 makes the some combos drop, so here is some that work but they are very WEAK. I will delete these all.
-11 hits 61 Damage. No Wall. [heat]
(uf4,4)(df,wr1,2)(b2,3)(f2,1f)(ffdash uf1)
-11 hits 66 Damage. No Wall. [heat]
(uf4,4)(df,wr1,2,3)(b2,3)(uf2f)(ffdash uf1)
-11 hits 66 Damage. No Wall. [heat]
(uf4,4)(df,wr1,2,3)(b2,3)(1+2f)(ffdash uf1)
-11 hits 69 Damage. No Wall. [heat]
(uf4,4)(df,wr1,2,3)(b2,3)(3,2f)(ffdash uf1)
-NOTE: There is no way to get [des] out to do f2,1,2f.
-----------------------------------------------------------------------------
-Heat with wall-
-10 hits 68 Damage wall-finisher 13 hits 85 Damage. 1 step back. [heat]
(f2,1f)(df,wr1,2,3)(uf1)(ffdash d3,1)(1,2, f1+2)
-11 hits 74 Damage wall-finisher 14 hits 91 Damage. 1 step back. [heat]
(f2,1f)(4)(df1,1)(f2)(uf1)(ffdash d3,1)(1,2, f1+2)
NOTE (f2,1f)(4)(df,wr1,2,3) seems to drop or I can't time this.
-9 hits 58 Damage wall-finisher 12 hits 75 Damage. 1 step back. [heat]
(uf2f)(df,wr1,2,3)(uf1)(ffdash d3,1)(ffdash 1,2, f1+2)
-9 hits 58 Damage wall-finisher 12 hits 75 Damage. 1 step back. [heat]
(1+2f)(df,wr1,2,3)(uf1)(ffdash d3,1)(ffdash 1,2, f1+2)
-10 hits 59 Damage wall-finisher 13 hits76 Damage.2 steps back. [heat]
([des]f2,1,2f)(df,wr1,2,3)(uf1)(ffdash d3,1)(ffdash 1,2, f1+2)
-NOTE: (3,2f) Drops.
-----------------------------------------------------------------------------
-12 hits 63 Damage wall-finisher 15 hits 80 Damage. 2 steps back. [heat]
(uf4,4)(f2,1f)(df,wr1,2,3)(uf1)(ffdash d3,1)(ffdash 1,2, f1+2)
-11 hits 62 Damage wall-finisher 14 hits 79 Damage. 2 steps back. [heat]
(uf4,4)(uf2f)(df,wr1,2,3)(uf1)(ffdash d3,1)(ffdash 1,2, f1+2)
-11 hits 62 Damage wall-finisher 14 hits 79 Damage. 2 steps back. [heat]
(uf4,4)(1+2f)(df,wr1,2,3)(uf1)(ffdash d3,1)(ffdash 1,2, f1+2)
-12 hits 62 Damage wall-finisher 15 hits 79 Damage. 3 steps back. [heat]
(uf4,4)(3,2f)(df,wr1,2,3)(uf1)(ffdash d3,1)(ffdash 1,2, f1+2)
-NOTE: There is no way to get [des] out to do f2,1,2f.
-----------------------------------------------------------------------------
-12 hits 69 Damage wall-finisher 15 hits 86 Damage. 3 steps back. [heat]
(uf4,4)(df,wr1,2,3)(f2,1f)(uf1)(ffdash d3,1)(ffdash 1,2, f1+2)
-11 hits 66 Damage wall-finisher 14 hits 83 Damage. 2 steps back. [heat]
(uf4,4)(df,wr1,2,3)(uf2f)(uf1)(ffdash d3,1)(ffdash 1,2, f1+2)
-11 hits 66 Damage wall-finisher 14 hits 83 Damage. 2 steps back. [heat]
(uf4,4)(df,wr1,2,3)(1+2f)(uf1)(ffdash d3,1)(ffdash 1,2, f1+2)
-12 hits 69 Damage wall-finisher 15 hits 86 Damage. 3 steps back. [heat]
(uf4,4)(df,wr1,2,3)(3,2f)(uf1)(ffdash d3,1)(ffdash 1,2, f1+2)
-NOTE: There is no way to get [des] out to do f2,1,2f.
----------------------------------------------------------------------------
-NOTE: drops at uf1 and I can't run and do f2,1f. Also doing b2,3 also drops at the f2 since it may be to many hits.
(uf4,4)(df,wr1,2,3)(uf1)(f2,1f)
-10 hits 60 Damage wall-finisher 13 hits 77 Damage. 2 steps back. [heat]
(uf4,4)(df,wr1,2,3)(b2,3)(ffdash uf2f)(b2,3)(ffdash 1,2, f1+2)
NOTE: (uf4,4)(df,wr1,2,3)(uf1)(ffdash uf2f)(b2,3) Drops, maybe too many hits.
-11 hits 66 Damage wall-finisher 14 hits 86 Damage. 2 steps back. [heat]
(uf4,4)(df,wr1,2,3)(uf1)(1+2f)(ffdash b2,3)(ffdash 1,2, f1+2)
-11 hits 63 Damage wall-finisher 14 hits 80 Damage. 3 steps back. [heat]
(uf4,4)(df,wr1,2,3)(b2,3)(3,2f)(b2,3)(ffdash 1,2, f1+2)
NOTE: (uf4,4)(df,wr1,2,3)(uf1)(3,2f)(b2,3) Drops as well.
-NOTE: There is no way to get [des] out to do f2,1,2f.
----------------------------------------------------------------------------
-10 hits 71 Damage wall-finisher 15 hits 95 Damage. [heat]
(uf4,4)(df,wr1,2,3)(uf1)(d3,1)(f2,1f)(2,3,3)
(uf4,4)(df,wr1,2,3)(uf1)(d3,1)(f2,1f)(ffdash 1,2, f1+2) Drops on the wall-finisher.
-10 hits 71 Damage wall-finisher 14 hits 92 Damage. [heat]
(uf4,4)(df,wr1,2,3)(uf1)(d3,1)(ffdash uf2f)(ffdash 1,2, f1+2)
-10 hits 71 Damage wall-finisher 14 hits 92 Damage. [heat]
(uf4,4)(df,wr1,2,3)(uf1)(d3,1)(1+2f)(ffdash 1,2, f1+2)
-NOTE: Drops at the 2 in 3,2f.
(uf4,4)(df,wr1,2,3)(uf1)(d3,1)(3,2f)
-NOTE: There is no way to get [des] out to do f2,1,2f.
----------------------------------------------------------------------------
Adding Heat Engager to a combo to extend
-11 hits 60 Damage, wall-finisher 14 hits 77 Damage. 1 step back.
(uf4,4)(2+3L1)(df,wr1,2,3)(uf1)(ffdash d3,1)(ffdash 1,2, f1+2)
-12 hits 64 Damage, wall-finisher 14 hits 81 Damage. 2 steps back.
(uf4,4)(df,wr1,2,3)(2+3L1)(uf1)(ffdash d3,1)(ffdash 1,2, f1+2)
-11 hits 71 Damage, wall-finisher 14 hits 83 Damage. 1 step back.
(uf4,4)(df,wr1,2,3)(uf1)(2+3L1)(ffdash b2,3)(ffdash 1,2, f1+2)
(uf4,4)(df,wr1,2,3)(uf1)(2+3L1)(d3,1) drop at 2+3 because d3 is too much of a dash attack.
-10 hits 71 Damage, wall-finisher 14 hits 90 Damage.
(uf4,4)(df,wr1,2,3)(uf1)(ffdash d3,1)(2+3L1)(ffdash 1,2, f1+2)
-----------------------------------------------------------------------------
-EVERYTHING we learned in a short list so far. From before is 89 Damage. Optimal for no heat.
-9 hits 71 Damage, wall-finisher 12 hits 89 Damage. From half. (Default Combo)
(uf4,4)(df,wr1,2,3)(uf1)(d3,1)(1,2, f1+2)
-The strongest [heat] dash at the beginning is this. +2 Damage from default combo.
-11 hits 74 Damage wall-finisher 14 hits 91 Damage. 1 step back.
(f2,1f)(4)(df1,1)(f2)(uf1)(ffdash d3,1)(1,2, f1+2)
-The strongest [heat] dash in the middle is these. +6 Damage from default combo.
-10 hits 71 Damage wall-finisher 15 hits 95 Damage. From half.
(uf4,4)(df,wr1,2,3)(uf1)(d3,1)(f2,1f)(2,3,3)
-10 hits 71 Damage wall-finisher 14 hits 92 Damage. +3 Damage from default combo.
(uf4,4)(df,wr1,2,3)(uf1)(d3,1)(ffdash uf2f)(ffdash 1,2, f1+2)
-10 hits 71 Damage wall-finisher 14 hits 92 Damage. +3 Damage from default combo.
(uf4,4)(df,wr1,2,3)(uf1)(d3,1)(1+2f)(ffdash 1,2, f1+2)
-The strongest [heat] engager in the combo is this. +1 Damage from default combo.
-10 hits 71 Damage, wall-finisher 14 hits 90 Damage. From half.
(uf4,4)(df,wr1,2,3)(uf1)(ffdash d3,1)(2+3L1)(ffdash 1,2, f1+2)
-----------------------------------------------------------------------------
-Tekken 8Wall Carry/Combo-
-Launchers or moves can full combo carry off of, not all are in the air and some have an early tornado.
-I recommend
(df2) (uf4,4) (wr2,3+4,3) (b3+4) (db1,3) and (db1,4)
-There are special cases or use at your on discretion.
(u1+2) (1,2,d2hold) ([des]uf1+2,1+2) and (db1,1+2)
These I don’t recommend.
(ub3+4,1+2) (f3+4,4 and [des]f3+4,4 is the same) (wr3, 3 full charge)
and this one because (b1,1+2) has only 2,3,3 to work as filler.
-These have an early tornado.
(d3+4) (wr3,d3) ([des]2,1)
-Counter Hit Launchers are ([ch]d3, wr4 or 2 or 4) (1,2,d2) (b2,[ch]1 ([ch]b4) (f3+4,3 and desf3+4,3 is the same)
don’t recommend (2,3,[ch]3)
-On A 28X28 Stage- (Default Combo)-
-9 hits 71 Damage, wall-finisher 12 hits 89 Damage. -9 on block. From half.
(df2)(df,wr1,2,3)(uf1)(ffdash d3,1)(ffdash 1,2, f1+2)
-10 hits 71 Damage, wall-finisher 13 hits 89 Damage. -13 on block.
(uf4,4)(df,wr1,2,3)(uf1)(ffdash d3,1)(ffdash 1,2, f1+2)
-10 hits 67 Damage, wall-finisher 15 hits 84 Damage. -13 on block. From half.
(uf4,4)(df,wr1,2,3)(uf1)(b4,4,3+4,1,2,1,3+4)
-12 hits 64 Damage, wall-finisher 15 hits 81 Damage. -13 on block. 3 steps back. [heat]
(uf4,4)(df,wr1,2,3)(1, 2+3L1(uf1)(ffdash d3,1)(ffdash 1,2, f1+2)
-9 hits 76 Damage, wall-finisher 12 hits 94 Damage. -5 on block.
(u1+2)(df,wr1,2,3)(uf1)(ffdash d3,1)(ffdash 1,2, f1+2)
-9 hits 79 Damage, wall-finisher 12 hits 97 Damage. -5 on block. From half.
(u1+2)(4)(df,wr1,2)(uf1)(ffdash d3,1)(ffdash 1,2, f1+2)
-9 hits 78 Damage, wall-finisher 12 hits 96 Damage. 2 steps back.
(db1,1+2)(df,wr1,2,3)(uf1)(ffdash d3,1)(ffdash 1,2, f1+2)
-9 hits 85 Damage, wall-finisher 12 hits 103 Damage. -9 on block. 1 step back. [difficult]
(db1,4 or d3,4)(df,wr1,2,3)(uf1)(ffdash d3,1)(ffdash 1,2, f1+2)
-9 hits 82 Damage, wall-finisher 12 hits 100 Damage. -27 on block. [unsafe]
(f3+4,4 and [des]f3+4,4)(df,wr1,2,3)(uf1)(ffdash d3,1)(ffdash 1,2, f1+2)
-9 hits 77 Damage, wall-finisher 12 hits 95 Damage. -17 on block. 1 step back. [difficult]
(b3+4)(df,wr1,2,3)(uf1)(ffdash d3,1)(ffdash 1,2, f1+2)
-4 hits 59 Damage, wall-finisher 7 hits 77 Damage. -9 on block.
(db1,3)(run b3+4)(b2,3)(ffdash 1,2, f1+2)
-6 hits 62 Damage, wall-finisher 9 hits 80 Damage. -9 on block. 1 step back.
(db1,3)(run df,wr1,2,3)(b3+4)(ffdash 1,2, f1+2)
-7 hits 71 Damage, wall-finisher 10 hits 89 Damage. -9 on block. 2 steps back.
(db1,3)(run df,wr1,2,3)(uf1)(ffdash 1,2, f1+2)
-6 hits 64 Damage, wall-finisher 9 hits 82 Damage. -9 on block. 3 steps back.
(db1,3)(run b3+4)(df,wr1,2)(b2,3)(ffdash 1,2, f1+2)
-8 hits 78 Damage, wall-finisher 11 hits 96 Damage. -9 on block. 4 steps back.
(db1,3)(run df,wr1,2)(uf1)(ffdash d3,1)(ffdash 1,2, f1+2)
-8 hits 81 Damage, wall-finisher 12 hits 99 Damage. -9 on block. 5 steps back.
(db1,3)(run df,wr1,2)(uf1)(run3,4)(ffdash 1,2, f1+2)
-9 hits 85 Damage, wall-finisher 12 hits 103 Damage. -9 on block. 6 steps back.
(db1,3)(run wr1,2,3)(uf1)(ffdash d3,1)(ffdash 1,2, f1+2)
-9 hits 81 Damage, wall-finisher 14 hits 98 Damage. -9 on block. 6 steps back.
(db1,3)(run wr1,2,3)(uf1)(ffdash b4,4,3+4,1,2,1,3+4)
-10 hits 80 Damage, wall-finisher 15 hits 93 Damage. -9 on block. 7 steps back. [heat]
(db1,3)(run wr1,2,3)(uf1)(2+3L1)(ffdash b4,4,3+4,1,2,1,3+4)
-10 hits 80 Damage, wall-finisher 14 hits 95 Damage. -9 on block. 8 steps back. [heat]
(db1,3)(run wr1,2,3)(1, 2+3L1)(uf1)(ffdash d3,1)(ffdash 1,2, f1+2)
-12 hits 76 Damage, wall-finisher 14 hits 83 Damage. -9 on block. 9 steps back. Wall To Wall. [heat] [Ortiz Farm Stage]
(db1,3)(run wr1,2,3)(1, 2+3L1)(uf1)(ffdash 1,2,2)(run f3,4)
-9 hits 77 Damage, wall-finisher 12 hits 95 Damage. -10 on block. 1 step back. [forced]
(1,2,d2hold)(df,wr1,2,3)(uf1)(ffdash d3,1)(ffdash 1,2, f1+2)
-10 hits, 76 Damage, wall-finisher 13 hits, 94 Damage. -10 on block. 2 steps back. [forced]
(1,2,d2hold)(df,wr1,2,3)(f2, uf1)(running ff holdf3,4)(1,2, f1+2)
-10 hits, 76 Damage, wall-finisher 15 hits, 93 Damage. -10 on block. 3 steps back. [forced]
(1,2,d2hold)(df,wr1,2,3)(f2, uf1)(ffdash b4,4,3+4,1,2,1,3+4)
-9 hits 77 Damage, wall-finisher 12 hits 95 Damage. -13 on block. 2 steps back.
(wr2,3+4,3)(wr1,2)(uf1)(ffdash d3,1)(ffdash 1,2, f1+2)
-9 hits 77 Damage, wall-finisher 12 hits 95 Damage. 0 on block. 1 step back.
(wr3, 3)(ffdash df,wr1,2,3)(uf1)(ffdash d3,1)(ffdash 1,2, f1+2)
-9 hits 75 Damage, wall-finisher 12 hits 93 Damage. -14 on block. 1 step back.
(ub3+4,1+2)(df,wr1,2,3)(uf1)(ffdash d3,1)(ffdash 1,2, f1+2)
-11 hits 82 Damage, wall-finisher 14 hits 100 Damage. -9 on block. [difficult]
([des]uf1+2,1+2)(df,wr1,2,3)(uf1)(ffdash d3,1)(ffdash 1,2, f1+2)
-10 hits 80 Damage, wall-finisher 14 hits 98 Damage. -9 on block. [easy] (Victor)
([des]uf1+2,1+2)(df1,1, f2)(uf1)(ffdash d3,1)(ffdash 1,2, f1+2)
-9 hits 57 Damage, wall-finisher 12 hits 75 Damage. -13 on block. 1 step in.
(uf4,4)(df,wr1,2,3)(b2,3)(b2,4)(1,2, f1+2)
-10 hits 66 Damage, wall-finisher 13 hits 84 Damage. -13 on block. 1 step in. [difficult]
(uf4,4)(df,wr1,2,3)(uf1)(ffdash b2,4)(ffdash 1,2, f1+2)
-4 hits 59 Damage, wall-finisher 7 hits 77 Damage. -9 on block. 1 step in.
(db1,3)(run b3+4)(b2,4)(ffdash 1,2, f1+2)
-Early Tornado
-8 hits 56 Damage, wall-finisher 11 hits 74 Damage. -37 on block. 2 steps in. Drops a lot.
(d3+4)(ffdash df,wr1,2,3)(f2)(1,2,2)(ffdash 1,2, f1+2)
-7 hits 55 Damage, wall-finisher 10 hits 73 Damage. -37 on block. 2 steps in.
(d3+4)(ffdash df,wr1,2,3)(f2)(b2,3)(ffdash 1,2, f1+2)
-8 hits 56 Damage, wall-finisher 11 hits 74 Damage. -12 on block. Drops a lot.
(wr3,d3)(ffdash df,wr1,2,3)(f2)(1,2,2)(ffdash 1,2, f1+2)
-7 hits 55 Damage, wall-finisher 10 hits 73 Damage. -12 on block. 1 step in.
(wr3,d3)(wr1,2,3)(f2)(b2,3)(ffdash 1,2, f1+2)
-10 hits 54 Damage, wall-finisher 13 hits72 Damage. -8 on block. Drops a lot.
([des]2,1)(ffdash 2,3,3)(1,2,2)(ffdash 1,2, f1+2)
-8 hits 51 Damage, wall-finisher 11 hits 69 Damage. -8 on block. 2 steps in. Drops a lot.
([des]2,1)(ffdash df1,1)(b2,3)(ffdash 1,2, f1+2)
-9 hits 55 Damage, wall-finisher 14 hits72 Damage. -8 on block. 1 step in.
([des]2,1)(ffdash df,wr1,2,3)(ffdash b4,4,3+4,1,2,1,3+4)
The strongest damage normal combo is this. 1st b3+4 misses.
-9 hits 92 Damage, wall-finisher 12 hits 110 Damage. +6 on block.
(b3+4,b3+4)(df,wr1,2,3)(uf1)(ffdash d3,1)(ffdash 1,2, f1+2)
-----------------------------------------------------------------------------
-Tekken 8 No Wall Combos-
-10 hits 75 Damage. No Wall. -9 on block. (Default Combo)
(df2)(df,wr1,2,3)(uf1)(ffdash uf1)
-11 hits 75 Damage. No Wall. -13 on block.
(uf4,4)(df,wr1,2,3)(uf1)(ffdash uf1)
-10 hits 71 Damage. No Wall. -13 on block. Other No Wall Enders.
(uf4,4)(df,wr1,2,3)(uf1,f3+4,f1)
-10 hits 70 Damage. No Wall. -13 on block.
(uf4,4)(df,wr1,2,3)(uf1)(ffdash uf3,2)
-10 hits 80 Damage. No Wall. -5 on block.
(u1+2)(df,wr1,2,3)(uf1)(ffdash uf1)
-10 hits 83 Damage. No Wall. -5 on block. [difficult]
(u1+2)(4)(df,wr1,2)(uf1)(ffdash uf1)
-10 hits 86 Damage. No Wall. -5 on block. [difficult]
(u1+2)(4)(df1,1)(uf1)(ffdash uf1)
-10 hits 82 Damage. No Wall.
(db1,1+2)(df,wr1,2,3)(uf1)(uf1)
-10 hits 89 Damage, No Wall. -9 on block.
(db1,4)(df,wr1,2,3)(uf1)(uf1)
-10 hits 86 Damage. No Wall. -27 on block.
(f3+4,4 and [des]f3+4,4)(df,wr1,2,3)(uf1)(ffdash uf1)
-9hits 88 Damage. {-27} [unsafe]
(f3+4,4 and [des]f3+4,4)(wr1+2)(df,wr1,2)(uf1,f3+4,f1)
-10 hits 81 Damage. No Wall. -17 on block.
(b3+4)(df,wr1,2,3)(uf1)(ffdash uf1)
-10 hits 89 Damage. No Wall. -9 on block. [difficult]
(db1,3)(run wr1,2,3)(uf1)(uf1)
-10 hits 87 Damage. No Wall. -9 on block. [easy]
(db1,3)(run df1,1)(f2)(uf1)(ffdash uf1)
-10 hits 81 Damage. No Wall. -10 on block.
(1,2,d2hold)(df,wr1,2,3)(uf1)(ffdash uf1)
-11 hits 84 Damage. No Wall. -10 on block. [forced] High chance to drop. (I will delete)
(1,2,d2hold)(df,wr1,2,3)(f2, uf1)(ffdashuf1)
-10 hits 81 Damage. No Wall. -13 on block.
(wr2,3+4,3)(wr1,2,3)(uf1)(ffdash uf1)
-10 hits 81 Damage. No Wall. 0 on block.
(wr3, 3)(ffdash df,wr1,2,3)(uf1)(ffdash uf1)
-10 hits 79 Damage. No Wall. -14 on block.
(ub3+4,1+2)(df,wr1,2,3)(uf1)(ffdash uf1)
-12 hits 86 Damage. No Wall. -9 on block.
([des]1+2,1+2)(df,wr1,2,3)(uf1)(ffdash uf1)
-Early Tornado
-8 hits 64 Damage. No Wall. -37 on block.
(d3+4)(df,wr1,2,3)(f2)(uf1)
-8 hits 61 Damage. No Wall. -12 on block.
(wr3,d3)(wr1,2,3)(uf1)
-9 hits 57 Damage. No Wall. -8 on block.
([des]2,1)(ffdash wr1,2)(uf1)
-9hits 62 Damage. {-8} [difficult]
([des]2,1)(ffdash 2,3,3)(uf1)
----------------------------------------------------------------------------
-Counter Hit Combos-
(b2,1), (3+4,[ch]3 and desf3+4,[ch]3), (1,2,[ch]d2), ([ch]d3, wr4), ([ch]b4)
don’t recommend (2,3,[ch]3)
-On A 28X28 Stage-
-9 hits, 73 Damage, wall-finisher 12 hits 91 Damage. 1 step back.
([ch]b2,1)(df1,1)(f2)(uf1)(ffdash d3,1)(ffdash 1,2, f1+2)
-9 hits, 75 Damage, wall-finisher 12 hits 93 Damage. 1 step back. [difficult]
([ch]f3+4,3 and desf3+4,[ch]3)(wr1,2,3)(uf1)(ffdash d3,1)(ffdash 1,2, f1+2)
-9 hits, 75 Damage, wall-finisher 12 hits 93 Damage.
([ch]1,2,d2)(df,wr1,2,3)(uf1)(ffdash d3,1)(ffdash 1,2, f1+2)
-9 hits, 72 Damage, wall-finisher 12 hits 90 Damage. [difficult]
([ch]d3, wr4)(df,wr1,2)(uf1)(ffdash d3,1)(1,2, f1+2)
-9 hits, 75 Damage, wall-finisher 12 hits 93 Damage. 1 step back. [difficult] (Big Frames Only or everyone at tip range)
([ch]d3)(wr1,2,3)(uf1)(ffdash d3,1)(1,2, f1+2)
-9 hits, 75 Damage, wall-finisher 12 hits 93 Damage.
([ch]b4)(df,wr1,2,3)(uf1)(ffdash d3,1)(1,2, f1+2)
-9 hits, 85 Damage, wall-finisher 12 hits 103 Damage. 1 step back.
([ch]2,3,3)(df,wr1,2,3)(uf1)(ffdash d3,1)(1,2, f1+2)
-2 hits 44 Damage. No Wall. [difficult][close]
([ch]4)(ffdash d3+4)
-2 hits 41 Damage. No Wall.
([ch]4)(d3)
-10 hits 79 Damage. No Wall. [difficult] (Big Frames Only or everyone at tip range)
([ch]d3)(wr1,2,3)(uf1)(uf1)
-7 hits 63 Damage. No Wall. [difficult] (Jack8)(Kuma and Panda)
([ch]d3,4)(df,wr1,2)(uf1)
-7 hits 64 Damage. No Wall. [difficult] (Jack8)(Kuma and Panda)
([ch]d3,4)(df,wr1,2,3)(uf3,2)
-7 hits 64 Damage. No Wall. [easy] (Jack8)(Kuma and Panda)
([ch]d3,4)(f2, df1,1)(uf3,2)
-7 hits, 58 Damage. No Wall.
([ch]d3, wr4)(ffdash df,wr1,2)(uf1)
-7 hits, 71 Damage. No Wall. [difficult]
([ch]d3,2)(microdash df,wr1,2)(uf1)
-7hits 72 Damage. No Wall.
([ch]d3,2)(df,wr1,2,3)(uf3,2) 7 hits 72 Damage.
-10 hits 77 Damage. No Wall.
([ch]b2,1)(df1,1)(f2)(uf1)(ffdash uf1)
-10 hits 79 Damage. No Wall.
([ch]f3+4,3)(wr1,2,3)(uf1)(ffdash uf1)
-10 hits 79 Damage. No wall.
([ch]b4)(df,wr1,2,3)(uf1)(ffdash uf1)
-9 hits 75 Damage. No wall.
([ch]b4)(df,wr1,2,3)(uf1,f3+4, f1)
-2 hits 37 Damage. No Wall.
([ch]b2,4)(d3)
-3 hits 50 Damage. (guarantee)
([ch]df14)(3,2)
-10 hits 49 Damage. (guarantee)
([ch]fholdf1+2)(3,2)
-10 hit 50 Damage.
([ch]fholdf1+2)(2,2)
-3 hits 45 Damage. (guarantee) All 3 hits are guaranteed on counter hit.
([ch]2,3,3)
-9 hits 60 damage. (guarantee) All 3 hits are guaranteed on counter hit.
([ch]df1,1,2)
-3 hits 44 damage. (guarantee) All 3 hits are guaranteed on counter hit.
([ch]f2,3,3)
-----------------------------------------------------------------------------
-At The Wall Combos-
-NOTE: I learned that combos like b2,3 is not good at the wall for Alisa because of the 1 hit then a tornado make all of Alisas 3 hit wall-finishers drop.
-NOTE: at the wall, (2,2)(b3+4)(b4,3)if they recover right(d3,1) will hit allowing for more wall carry. I can follow up with (df1,1)(f2, uf1,f3+4,1)
-(at the wall)(4)(b3+4)(b4,3) forced 50/50 (db1+2 for low or f2,1 for mid, can go into heat)
-(db4)(ff2,3 or ffholdf3,4,4) (open stage) can follow up, but db4 is very unsafe.
-(db4)(wr3,3) (At the wall) catches all except side rollers.
-(armor b1+2)(b2,1) infinitely unless they tech or roll at the wall.
-6 hits, 71 Damage. Very low change to get this to work.
(2,2)(db1,2)(2,3,delay3)
-5 hits, 68 Damage. (weaker) BUT can hit 1+2 to bring out chainsaws.
(2,2)(db1,2)(d2,4)
-6 hits, 74 Damage. Very low change to get this to work and leaves me in bad wall position.
(d4,1+2 or ffholdf3,4)(db1,2)(2,3,delay3)
-6 hits, 72 Damage. (default).
(d4,1+2 or ffholdf3,4)(db1,2)(1,2, f1+2)
-6 hits, 78 Damage. Very low change to get this to work.
(uf3,2)(b3+4)(2,3,delay3)
-6 hits, 72 Damage.
(d4,1+2 or ffholdf3,4)(db1,2)(1,2, f1+2)
-6 hits, 76 Damage.
(uf3,2)(b3+4)(1,2, f1+2)
-5 hits, 54 Damage.
(df2)(db1,2)(1,2, f1+2)
-5 hits, 56 Damage.
(df2)(db1,2)(2,3,delay3)
-NOTE: Only for these wall combos is (2,3,delay3 stronger than the other wall-finishers.
-8 hits, 62 Damage. [heat]
(df2)(db1,2)(2+3L1)
-At the Wall 50/50-
-9+ hits 70+ Damage. This sets up the get up options to continue to combo.
(2,2)(db1,2)(b4,3)~(d4)(f2,3,3) 50/50 Mid can combo off of it.
(2,2)(db1,2)(b4,3)~(d4)(d4,1+2) 50/50 Low can combo off of it.
(2,2)(db1,2)(b4,3)~(d4)(db1+2) 50/50 Low
-9 hits, 73 Damage. [difficult]
(b2,4,u or d to side step)(b2,4)(b3+4)(1)(2,3,delay3)
-?hits 69+ Damage. (very unsafe) maybe delete.
(db4)(d4,1+2)(b2,3)(2,3,delay3)(fholdf2,3)
-----------------------------------------------------------------------------
-Wall Break, Wall Blast, Wall Bound And BalconyBreak Combos-
-Wall Break On Sanctum Stage-
-2 hits 32 Damage, 10 hits 58 Damage, wall-finisher 13 hits 71 Damage. At The Wall.
(2,2wall break)(df,wr1,2,3)(uf1)(d3,1)(ffdash1,2, f1+2)
-4 hits 34 Damage, 10 hits 54 Damage, wall-finisher 14 hits 67 Damage.
(uf4,4)(b2,4wall break)(bb, wr1,2)(uf1)(d3,1)(1,2, f1+2)
-3 hits 34 Damage, 10 hits 52 Damage, wall-finisher 13 hits 65 Damage.
(uf4,4)(f1+2wall break)(df,wr1,2)(uf1)(b2,3)(1,2, f1+2)
-6 hits 47 Damage, 11 hits 62 Damage, wall-finisher 14 hits 75 Damage.
(uf4,4)(df,wr1,2,3)(f1+2wall break)(uf1)(d3,1)(1,2, f1+2)
-9 hits 64 Damage, 11 hits 65 Damage.
(uf4,4)(df,wr1,2,3)(b2,3)(f1+2wall break)(uf1)
-9 hits 64 Damage, 12 hits 69 Damage.
(uf4,4)(df,wr1,2,3)(uf1)(f1+2wall break)(1,2,2)
-9 hits 64 Damage, 11 hits 68 Damage.
(uf4,4)(df,wr1,2,3)(uf1)(f1+2wall break)(f1+2 or b1+2)
-10 hits 71 Damage, 13 hits 76 Damage.
(uf4,4)(df,wr1,2,3)(uf1)(d3,1wall break)(1,2,2)
-10 hits 71 Damage, 11 hits 75 Damage.
(uf4,4)(df,wr1,2,3)(uf1)(d3,1wall break)(f1+2 or b1+2)
-Wall Break On Secluded Training Ground-
-2 hits 32 Damage, 11 hits 64 Damage, 14 hits 68 Damage. At The Wall.
(2,2wall break)(df,wr1,2,3)(uf1)(d3,1)(ffdash f1+2wall break)(1,2,2)
-2 hits 32 Damage, 10 hits 58 Damage, wall-finisher 12 hits 67 Damage. At The Wall.
(2,2wall break)(df,wr1,2,3)(uf1)(d3,1)(ffdash f1+2wall break)(f1+2 or b1+2)
-11 hits 78 Damage, 14 hits 83 Damage.
(uf4,4)(df,wr1,2,3)(uf1)(d3,1)(f1+2wall break)(1,2,2)
-11 hits 78 Damage, 12 hits 82 Damage.
(uf4,4)(df,wr1,2,3)(uf1)(d3,1)(f1+2wall break)(f1+2 of b1+2)
-Wall Blast-
-2 hits 32 Damage, wall-finisher 9 hits 63 Damage.
(2,2wall blast)(2,3,3)(db1,2)(1,2, f1+2)
-3 hits 24 Damage, wall-finisher 11 hits 64 Damage.
(uf4,4)(b2,4wall blast)(df,wr1,2,3)(db1,2)(1,2, f1+2)
-5 hits 39 Damage, wall-finisher 11 hits 68 Damage.
(uf4,4)(df,wr1,2,3)(f1+2wall blast)(b2,3)(1,2, f1+2)
-7 hits 48 Damage, wall-finisher 12 hits 77 Damage.
(uf4,4)(df,wr1,2,3)(b2,3)(f1+2wall blast)(db1,2)(1,2, f1+2)
-10 hits 71 Damage, wall-finisher 15 hits 98 Damage.
(uf4,4)(df,wr1,2,3)(uf1)(d3,1)(f1+2wall blast)(db1,1)(fholdf3,4,4)
-Wall Bound-
-2 hits 32 Damage, wall-finisher 11 hits 66 Damage.
(2,2wall bound)(df,wr1,2,3)(uf1)(uf1)
-3 hits 24 Damage, wall-finisher 12 hits 60 Damage.
(uf4,4)(b2,4wall bound)(df,wr1,2)(uf1)(uf1)
-5 hits 39 Damage, wall-finisher 12 hits 69 Damage.
(uf4,4)(df,wr1,2,3)(f1+2wall bound)(uf1)(uf1)
-7 hits 48 Damage, wall-finisher 11 hits 69 Damage.
(uf4,4)(df,wr1,2,3)(b2,3)(f1+2wall bound)(uf1)(uf1)
-10 hits 71 Damage, wall-finisher 12 hits 87 Damage.
(uf4,4)(df,wr1,2,3)(uf1)(d3,1)(f1+2wall bound)(f1+2 or b1+2)
-Balcony Break On Ortiz Farm Stage-
-2 hits 32 Damage, wall-finisher 13 hits 71 Damage.
(2,2balcony break)(df,wr1,2,3)(uf1)(ffdash d3,1)(ffdash 1,2, f1+2)
-11 hits 61 Damage. No Wall.
(2,2balcony break)(df,wr1,2,3)(uf1)(uf1)
-3 hits 34 Damage, wall-finisher 14 hits 70 Damage.
(uf4,4)(f1+2wall break)(df,wr1,2,3)(uf1)(d3,1)(ffdash 1,2, f1+2)
-3 hits 24 Damage, wall-finisher 12 hits 56 Damage.
(uf4,4)(b2,4balcony break)(df,wr1,2)(uf1)(uf1)
-5 hits 39 Damage, wall-finisher 12 hits 64 Damage.
(uf4,4)(df,wr1,2,3)(f1+2balcony break)(uf1)(uf1)
-7 hits 48 Damage, wall-finisher 11 hits 64 Damage.
(uf4,4)(df,wr1,2,3)(b2,3)(f1+2balcony break)(uf1)
-10 hits 71 Damage, wall-finisher 13 hits 84 Damage.
(uf4,4)(df,wr1,2,3)(uf1)(d3,1)(f1+2balcony break)(f1+2 or b1+2)
-Floor Break, Floor Blast Combos-
-Floor Break-
-10 hits 55 Damage.
([des]b2,1floor break)(ffdash df,wr1,2)(uf1)(uf1)
-7 hits 60 Damage.
(2+4floor break)(uf1)(ffdash uf1)
-10 hits 59 Damage, wall-finisher13 hits 72 Damage.
(uf4,4)(db1+2floor break)(ffdash df,wr1,2)(uf1)(uf1)
-12 hits 71 Damage, wall-finisher 15 hits 84 Damage.
(uf4,4)(df,wr1,2,3)(b4,3floor break)(uf1)(d3,1)(ffdash 1,2, f1+2)
-12 hits 71 Damage.
(uf4,4)(df,wr1,2,3)(b4,3floor break)(uf1,f3+4,1)
-13 hits 75 Damage.
(uf4,4)(df,wr1,2,3)(uf1)(ffdash b4,3floor break)(holdf 1,2,2)
-15 hits 72 Damage.
(uf4,4)(df,wr1,2,3)(uf1)(ffdash 1, 2+3L1)(b4,3floor break)(holdf 1,2,2)
-10 hits 70 Damage. wall-finisher 13 hits 83 Damage. (Ortiz Farm Stage)
(b4,4,3+4,1,2floor break)(uf1)(ffdashd3,1)(ffdash 1,2, f1+2)
-7 hits 66 Damage. wall-finisher 10 hits 79 Damage. (Descent Into Subconscious Stage)
(b4,4,3+4,1,2floor break)(uf1)(ffdash 1,2, f1+2)
-9 hits 75 Damage. wall-finisher 12 hits 88 Damage. 4 steps back. (Descent Into Subconscious Stage)
(b4,4,3+4,1,2floor break)(uf1)(ffdashd3,1)(ffdash 1,2, f1+2)
-10 hits 75 Damage. wall-finisher 13 hits 89 Damage. Wall To Wall. (Descent Into Subconscious Stage)
(b4,4,3+4,1,2floor break)(df1)(uf1)(ffdashd3,1)(ffdash 1,2, f1+2)
-10 hits 73 Damage.
(b4,4,3+4,1,2floor break)(uf1)(uf1)
-Floor Blast-
-10 hits 55 Damage.
([des]b2,1floor blast)(ffdash df,wr1,2)(uf1)(uf1)
-10 hits 69 Damage.
(2+4floor break)(ffdash df,wr1,2,3)(ffdash uf1)(uf1)
-11 hits 68 Damage, wall-finisher14 hits 81 Damage. Wall To Wall.
(uf4,4)(b4,3floor blast)(ffdash df,wr1,2)(uf1)(d3,1)(ffdash 1,2, f1+2)
-12 hits 71 Damage.
(uf4,4)(b4,3floor blast)(wr1,2)(ffdash uf1)(uf1)
-12 hits 76 Damage, wall-finisher 15 hits 89 Damage. Wall To Wall.
(uf4,4)(df,wr1,2,3)(b4,3floor blast)(uf1)(d3,1)(ffdash 1,2, f1+2)
-12 hits 76 Damage.
(uf4,4)(df,wr1,2,3)(b4,3floor blast)(uf1,f3+4,1)
-12 hits 79 Damage, wall-finisher 15 hits 92 Damage. Wall To Wall.
(uf4,4)(df,wr1,2,3)(uf1)(ffdash b4,3floor blast)(ffdash b4,3)(b2,4)(ffdash 1,2, f1+2)
-13 hits 80 Damage.
(uf4,4)(df,wr1,2,3)(uf1)(ffdash b4,3floor blast)(ffdash b4,3)(ffdash 1,1,2)
-13 hits 75 Damage, wall-finisher 16 hits 88 Damage. Wall To Wall. Could Be Longer.
(uf4,4)(df,wr1,2,3)(uf1)(ffdash 1, 2+3L1)(b4,3floor blast)(4)(ffdash 1,2, f1+2)
-10 hits 73 Damage. (Into The Stratosphere)
(b4,4,3+4,1,2floor blast)(uf1)(uf1)
-180 Combos-
-NOTE: My 2+4 Grab, ([wc]db1+2 Grab) and (fholdf4) are my 180 combos.
-9 hits 66 Damage, wall-finisher 12 hits 78 Damage. 1 step back.
(2+4floor blast)(ffdash df,wr1,2,3)(uf1)(ffdash d3,1)(ffdash 1,2, f1+2)
-10 hits 59 Damage. No Wall.
(uf4,4)(df,wr1,2,3)(1,2,2)(fholdf4)
-NOTE: What I would do is use (fholdf4) after a wall bound IF I want to 180 back to wall.
-15 hits 95 Damage. 180 back to wall again.
(uf4,4)(df,wr1,2,3)(uf1)(ffdash d3,1)(fholdf3,4,4wall blast)(fholdf4)
-Guarantee Hits-
-2 hits 39 Damage. (guarantee)
(wr1+2full charge)(d3)
-3 hits 48 Damage. (guarantee)
(wr1+2full charge)([cc]d4,1+2)
-19hits 68Damage, wall-finisher 22 hits 85 Damage.2 steps back. [heat] (guaranteed)
([des]f1+2)(f2,1,2f)(uf1)(ffdash d3,1)(ffdash 1,2, f1+2)
-7hits 47Damage. No Wall. (guarantee)(Kuma)
(ffholdf2,1+2)(f2,1,2)
-2hits 50Damage. No Wall. (guarantee)(choose normal stance)
(ffholdf2)(f1+2)
-2hits 50Damage. No Wall. (guarantee)(choose [des])
(ffholdf2)(b1+2)
-8 hits 47Damage. No Wall. (guarantee)(choose normal stance)
(f3,2)(f2,1,2)
-3 hits 50 Damage. No Wall. (guarantee)(choose [des])
-(f3,2)(b1+2)
-14 hits 47 Damage. No Wall. (guarantee)(choose normal stance)
([des]f1+2)(f2,1,2)
-9hits 51 Damage. No Wall. (guarantee)(choose [des])
([des]f1+2)(b1+2)
-12 hits 59 Damage. No Wall. (guarantee)(optimal)
([des]f1+2)(f3+4,2,1)
-19hits 71 Damage. No Wall. [heat] (guaranteed)
([des]f1+2)(f2,1,2f)(uf1)(ffdash uf1)
-4hits 35 Damage. No Wall. (guaranteed)
([des]1)(f3+4,1+2)
-Low Parry Combos-
-7 hits, 44 Damage. No Wall. (Kuma)
(df low parry)(df,wr1,2,3)(f2)(uf1)
-Rage Combos-
-10hits 74 Damage, wall-finisher14 hits 95 Damage.
(uf4,4)(df,wr1,2,3)(uf1)(ffdash d3,1)(df1+2RAGE)
-12hits 84 Damage No Wall.
(uf4,4)(df,wr1,2,3)(uf1)(run 1, df1+2RAGE)
-----------------------------------------------------------------------------
-Unique Combos-
-8hits 81 Damage, wall-finisher11 hits 99 Damage. 1 step back.
(b1,1+2,2,3,3)(uf1)(ffdash d3,1)(ffdash 1,2, f1+2)
-8hits 72 Damage. No Wall.
(Back Turned 3+4)(df wr4)(df1,1)(b4,4,f3,f1)
-9hits 61 Damage. confirm dodge.
-([des]u/d3+4)(2,1)(ffdash2,3,3)(uf1)
-8hits 61 Damage. No Wall. (If you have their back)
(df2)(2,3,3)(uf1)(uf1)
-Float- When you catch opponent in the air.
-7 hits, 45 Damage.
(1float)(uf1)(uf1)
-6 hits, 41 Damage. wall-finisher11 hits 57 Damage. 1 step in.
(1float)(1,1,1,uf1)(ffdash d3,1)(ffdash 1,2, f1+2)
-8 hits, 45 Damage. wall-finisher11 hits 63 Damage. No time to react.
(1float)(df,wr1,2)(uf1)(ffdash d3,1)(ffdash 1,2, f1+2)
-----------------------------------------------------------------------------
-Frame Punishes Tekken 8-
-NOTE: Your startup frames has to match your opponents negative frames.
10 frame (1,1), (1,2) and ([wc]d1)
11 frame (wr4)
12 frame (2,2) and (df4)
13 frame (3,2) or (3,f2) if they duck, (df1), (4), and (wr1,2)
14 frame (f3,2,b1+2), (f3,1+2), and (f1+2)
15 frame (u4,4), (b4,4,3+4,1,2,1,3+4), and ([fc]uf4,4)
16 frame (df2), (uf2), (ub2), and (f4,1,4)
17 frame (uf3,2), (wr2), (f2,1)
18 frame (b3+4)
-Secret Buttons And Frames-
NOTE: I was told the fastest frame move is 10frames right? Not for Alisa.
-back facing opponent, 1 or 2 is a 8frame -3 on block, and +8 on hit lol.
-These have been around for a few Tekken’s now. At the wall hit b,b,ub.
-NOTE: You remember my Killer Asuka Combo where I would go 1+2+3+4 to enter counter hit mode and it you with a db4,3 to a full 90 to 100+ combo. Well Tekken 8 Alisa is all about chainsaws so why not hit 1+2+3+4, 1+2+3+4 to bring out chainsaws.
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#Accompagnement et méthodologie universitaire#Examen#Licence sciences économiques et gestion#licence AES
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L1 Laws of Reflection of Light | Ch-1 Plane Mirror | Ray Optics | NEET ...
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60308000014 FILTER LONKING EF-063
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60308000014 FILTER LONKING EF-063
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26330100701 W/STRIP(270mm)
14403482 钢板t14*1800-SM490A WZ25.11.2-9
14404058 岩石斗3.0×3093(带齿套)
6224000300 羊角锤92306
FKC6410000191 割嘴(丙烷,1号,G01-100型割炬配套)
14400971 传动油散进油管
14510667 机油冷却器回水管13038274
6303004504 LCV36主控阀
4120016993020 E690F 履带挖掘机零部件图册
26181006471 镗刀片CCMT120412-HR YBC251
29230009451 垫圈188000340022
29260027091 扩孔器 Φ16
6244000201 LG936L无机具装载机-03611114G39
M3600-51-8970-428. 管夹
14402681 盖板2 FY70E.09
6618000272 发动机线束
4110000042002 工作泵总成
29211001791 螺母 15186198
6900019864 油冷器212814-01
21909002001 发动机罩总成
6218000067 挡圈0T2BG35
FP930-124017 软管LGB128-006070
4110000186077 板
4120016255 SDLG E680F Compact Excavator
29290010761 块
29121000271 刹车总泵
4110002989134 曲轴皮带轮1002363109
29010064391 6t动臂防护φ40
29030008341 上架JU6205
29140000031 夹装工具5873 014 016
F61000060276 齿圈支架 14593043
4045015180 COVER ACCESSORY
29370021071 时间继电器 8230-25880
4041000676 HOSE_LGB128-406160
11223007 座圈(焊接完成)
E360FU3484A09A0 板
4110000076130 主板(二手) DELL 790
29190011031 支架
6256000049 垫片4H7869
J7300001709B ECU线束
29351000441 底板
3070900589 铁木结合箱-12 1400*700*340
4110001005122 行走主动跨总成
5111000823 喷油泵,套件1K856-50032
29030014501 前部雨刮系统
FZ0000849 遮阳板 14513951
4110002111068 HOSE RUPTURE PROTECTION BM CYL
9100000526 30内胎
A25-4110001841 液位计
29100024242 座 3214510164-A
4110002578176 盖板PY180-H.2-18
4120000383 右支架 3214628603
4120002432425 管夹D73
89051001891 螺钉GB70.3-M6*30EpZn-8.8
4110004276147 三菱PLC RS232 数据线
6215000289 第四次月检
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