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Paysanne et enfant à Kakegawa, 26è station du Tokaido (Musée Guimet / MNAAG, Paris)
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Kakegawa, 26è station ; au premier plan, une paysanne portant une bouilloire et un chapeau de paille dans le dos avec un jeune garçon
Sur la gauche, après le pont, on observe la présence d'un Tori-i ce qui indique la présence d'un sanctuaire. Au fond, au loin, le mont Akiba
Le Tokaido est la plus importante des 5 routes du Japon à l'époque d'Edo, elle relie Edo (Tokyo), lieu du pouvoir du Shogun à Kyoto, lieu de résidence de l'Empereur.
26è relais ou station : Kakegawa
(série : cinquante-trois stations du Tokaido)
Utagawa Hiroshige 1 (1797-1858)
Utagawa Kunisada (Toyokuni III) (1786-1865)
Époque d'Edo (1603-1868)
1854-1857
Éditeur : Maruya Kyushiro
Estampe japonaise polychrome (nishiki-e)
Collection Leskowicz, Paris
#Kakegawa#japan#fashion#japanese#kimono#Tori-i#art#ukiyoe#Tokaido#akiba#edo period#tokyo#shogun#Utagawa Kunisada#Utagawa Hiroshige#Toyokuni III#1850s#nishiki-e#woodblock
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Tokyo 1958 - 1958 - Hiroshi Teshigahara, Susumu Hani, Yoshirô Kawazu, Kyushiro Kusakabe, Sadamu Maruo, Zenzô Matsuyama, Kanzaburo Mushanokoji, Masahiro Ogi, Ryuichiro Sakisaka.
Hiroshi Teshigahara acompañado de una pandilla de cineastas construyen un collage para hablar de su ciudad, un Tokyo hecho de retazos.
#Tokyo 1958#Hiroshi Teshigahara#Susumu Hani#Yoshirô kawazu#Kyushiro Kusakabe#Sadamu Maruo#Zenzô Matsuyama#Kanzaburo Mushanokoji#Masahiro Ogi#Ryuichiro Sakisaka#Japanese cinema#Japanese movies#documentary#japanese films#tokyo
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Recently, the director of the original version of Baroque, Kazunari Yonemitsu, opened a Twitter Spaces event where he did a small Q&A. A member of the discord, pavaal#5795, transcribed some dialogue from the event and gave permission to repost. here it is, with commentary from pavaal in [brackets]
Q: What is the world like after completing the game? A: It doesn't change much. But that is the way the protagonist wished it, so that's not a bad thing. (some people bring up the manga ending which seems a bit more hopeful with the sprouting flower and protag's ability to talk) ...right, it's really all up to the player, since it's pretty vague. How much the protagonist can speak, how much the world changes, so on and so forth is up to you. Q: What's at the top of the Neuro Tower? Why do we not ascend when it looks so important up there? A: It was just a design mistake, honestly. We went in with the idea of a "dungeon" but designed a tower, realized our mistake, and went "well, whatever" and continued with the idea of descending. Q: I'd like to ask about the lives of the other NPCs. A: We thought of them to the extent that's necessary to propel the story forward. Of course, over time, their backstories developed in our minds, but we never made anything concrete in the game itself, and there was never really anything like "we planned for this to be revealed, but it was cut for time." There are a few things I had decided, but I honestly don't remember them now. Q: What's up with the sweat bone? And why is it called a "body fluid" bone in Japanese, but "sweat" in English? A: There's no real reason. I think sweat is a fine translation. Q: Why does the protagonist have a female voice actress? Does it have anything to do with the plot? A: We were thinking of Summer Vacation 1999 in cultivating the atmosphere. There's no real plot reason... we were just very much inspired by Summer Vacation 1999. Q: Is the Archangel really really really named Tenjou Kyushiro? A: It was a half-assed answer. I'm really sorry. He doesn't have a name, but if you need one, that's what I've got for you. Q: Is the Archangel albino? If he's Japanese, and has that kind of coloring... A: You're thinking too much about it, but maybe he is. He might also just bleach his hair and use contacts, like a visual-kei artist. Q: Where did the idea of twins come from? A: We were inspired by Summer Vacation 1999, or if you go back a little further, by Hagio Moto's Heart of Thomas. The scene where the older brother (in Baroque) jumps from the tower was inspired by the suicide in this manga. We took a lot of inspiration from Hagio Moto. Q: How and why would people join the Malkuth group? A: Well, of course if they were suspicious or curious about the existence of god. Also, the Order of Malkuth produced plenty of pieces of entertainment before the Blaze, like idol groups and things like that. It's a rather big group as a result, with members of varying ages and strength of beliefs. Q: So... how is the Archangel doing? Like, emotionally? A: I have no idea. Q: What's with that big flower in the Boxbearer's room? A: I... honestly don't know. We designed it originally, and I think we just never took it out. It just looks nice. Q: What is the protagonist's name? A: I don't know. I can't make that decision. People will definitely get mad if I say anything. ...there's none. Yeah, no. He doesn't have a name. Yeah. With a character like that, that's for everyone to do with as they please, it feels wrong for me to decide something like that for myself. I think the people who care enough to ask could probably come up with a more appropriate name that suits their impression of the character. Q: There are people who really can't choose, though, and would like to hear your impressions of a "default" name. [then there's a long discussion here about yonemitsu's approach to character creation and things like that, and someone else pointed out that there are some creators who think of their characters as their children and their own things to be decided by them, but he doesn't feel that way. he likes learning about his characters from the people who experience them and give back, as in the case of the archangel's sister] [he also talked a bit about his original pitch (?) for baroque. something about "the fragment of a boy, the soul of a girl" and maybe originally rather than twin brothers it was some complex distortion with a hero/heroine?] Q: What is the “Red Queen” story that had been cut? A: There was a train derailment incident just before the Blaze that ended up at the base of the Neuro Tower, where government officials and cult members were both involved. [The audio was bad here, but someone managed to catch that the name of the train itself was probably The Red Queen, like the names for the various bullet trains and other special trains in Japan.] Q: What is the relationship between the Baroquemonger and the Horned Girl? A: Not a clue. Q: When the Archangel says that he “likes” protagonist, his “foolishness”…? A: I don’t know what the Archangel is feeling. Q: Moon is just a fish? A: Yeah. It’s probably delicious. Q: Tell us about the Twisted Ones in the Outer World. A: Only a couple of them are actually members of the Order of Malkuth. The others were involved in the train incident and/or were just being kept/confined by the Order of Malkuth. [and a clarification on what i thought was the pitch for baroque was actually the (scrapped) idea for a sequel it was going to be a choice-based game but not strictly a visual novel, more like something with intentionally basic gameplay that explored the distortion of two people (the aforementioned boy and girl) at the moment of the blaze.] [based on what we know from the explanation on heat day and what already exists, the red queen was indeed the name of the “quantum measurement train,” a train with an unknown (to us) purpose that ran near the neuro tower. since it was cut in the main game as a playable area (yonemitsu has talked about this before iirc), it was incorporated as a railway accident that occurred as the result of the blaze, and the non-malkuth npcs were riding the train when it happened (as they would have been in the cut content) and that’s how they ended up where they are. the red queen theory itself in the real world is the theory that species basically have to evolve or die because everyone else is evolving, combine that with the (quantum) measurement problem which is the schrödinger’s cat thing, and you have the impression of a train that was functioning as a schrödinger’s cat for distortions? which seems reasonable enough to me...]
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<strong>Vendeuse de Saké à Hara, 13è station du Tokaido (Musée Guimet / MNAAG, Paris) <a href="https://www.flickr.com/photos/dalbera/">by Jean-Pierre Dalbéra</a></strong>
Treizième relais ou station : Hara (série : cinquante-trois stations du Tokaido) Utagawa Hiroshige 1 (1797-1858) Utagawa Kunisada (Toyokuni III) (1786-1865) Époque d'Edo (1603-1868) 1854-1857 Éditeur : Maruya Kyushiro Estampe japonaise polychrome (nishiki-e) Collection Leskowicz, Paris
#dalbera#Paris#France#musée Guimet#MNAAG#Tokaido#Utagawa Hiroshige#Utagawa Kunisada#mont Fuji#estampe japonaise#saké#1850s#art#fashion
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My YouTube Channel Trailer [Gaming Channel] [Kyushiro Must Die]
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Voyageuses à Shôno, 45è station du Tokaido (Musée Guimet / MNAAG, Paris)
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Shôno ; deux voyageuses devant le sanctuaire Kumano et le tumulus Shiratori
Le Tokaido est la plus importante des 5 routes du Japon à l'époque d'Edo, elle relie Edo (Tokyo), lieu du pouvoir du Shogun à Kyoto, lieu de résidence de l'Empereur.
45ème relais ou station : Shono
(série : cinquante-trois stations du Tokaido)
Utagawa Hiroshige 1 (1797-1858)
Utagawa Kunisada (Toyokuni III) (1786-1865)
Époque d'Edo (1603-1868)
1854-1857
Éditeur : Maruya Kyushiro
Estampe japonaise polychrome (nishiki-e)
Collection Leskowicz, Paris
#Utagawa Hiroshige#Utagawa Kunisada#japan#fashion#japanese#kimono#art#ukiyoe#woodblock#Shôno#Tokaido#tokyo#edo period#1850s#nishiki-e
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