#kirby rtd
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purplekoop · 11 months ago
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So. This was supposed to be a 2023 games recap, but I remembered that one of my favorite games of all time got an incredible expanded remake at the start of the year. I then talked about it for. a while. So I pivoted it into...
Things I Love #3: Kirby's Return to Dreamland Deluxe
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Yeah it's not Ninja Turtles yet, sorry. I'm only on episode 2 of that rewatch, but even without playing this game for the better part of a year, I can still definitely rattle off my thoughts on it.
As usual, this is a spoiler-free rundown on the game, since the point of this post series (I think) is to explain why I love a thing in hopes of getting other people to check it out for themselves, which I do in fact recommend this game. That said, let's get to it!
The original version of this was the game that started the "Modern Kirby" formula that was inherited by the 3DS games and Star Allies, and while at least the 3DS games have always been pretty highly regarded, RtDl was kind of given the New Super Mario Bros effect of being shrugged off because it started a trend of similar-looking games. That's a massive undervaluing of this game though, since in my opinion it's still the best iteration of the standard 2D Kirby formula yet. It's hard to articulate exactly why, but for me Return to Dreamland just has that magic to it. Maybe I'm biased since it was also my first normal Kirby game, but this game's level design is just so pleasant and satisfying. Each level has its own subtle personality, to the point where after enough playthroughs (including challenge runs) I can remember the order of levels and even the minor details of each one pretty well. The puzzles are a personal high point, making use of the game's great roster of abilities exceptionally well, while also giving plenty of room for cheese and alternate solutions. And it's a personal favorite for multiplayer, once again I think being Kirby's best multiplayer outing. The game feels built to accommodate 4 players while holding up flawlessly as a single player adventure. It doesn't feel too arbitrary like Forgotten Land or as centralizing as Star Allies, it's just the right balance. Wrap it all up in a series standard pleasant visual presentation with a banger soundtrack, and you have one of my top 3, if not top 2 games of all time, both in general and for the Wii specifically.
And those praises apply to both versions, but it gets better. Of all the "Deluxe" games in the Switch's lineup, this is one of the best in terms of new stuff and improvements. Saving the new modes for a minute, the biggest change is the art style. It's different enough to where I can see some people not being a fan, but personally I think this game is gorgeous, especially if you just recently saw the Wii version. The sharp outlines and bright colors just make this game look even better than it does in my rose-tinted view of the original. The only truly major visual difference is Dedede's new design, based on his striking Forgotten Land appearance but with his normal outfit. Personally not my favorite Dededesign (that'd be Smash 4/Ultimate), but I gotta appreciate Mr. Clump Penguin, especially with some of his expressions. It also feels better when I remember he wasn't exactly a looker in the Wii version with his big head and tiny body, so I don't mind it much at all.
The main gameplay has some functional changes too. On the subtler side, some moves from newer games have been added to certain abilities, like the skyward strike from the 3DS games in Sword's moveset. The most notable examples are the 3 non-Kirby characters having their extra moves added in one of Star Allies's later updates, such as Meta Knight having a unique counter attack and Dedede having his iconic jump-and-slam and face plant moves. There's also other things of less substantial note added for gameplay, like the ability to dodge while guarding being added ala the 2D games between the original and DX versions, but those are largely minor. I do wish some of the original's somewhat limited abilities, like Needle and Hi-Jump, got maybe a new move or two, but that's such a niche complaint even by my standards.
The most notable new additions to the main mode are two brand new abilities: Mecha and Sand. The enemies and ability pedestals that grant these abilities have been retroactively added to existing levels, never replacing anything but if you're paying attention their placement is a little tacky. The Sand enemies are always placed on a newly added star block and I have no clue why but it bothers me irrationally. The abilities are also introduced as the same time as other new abilities were in the original, which does mildly hinder the otherwise fantastic pacing this game has when it comes to introducing new abilities, but again, that's such a petty gripe that's only coming from someone who knows this game far too intimately. As for the abilities themselves, they're both a delight to use. Admittedly Sand surprised me, it was the second of the two to be revealed and it was much less flashy and thematically exciting than Mecha, but it turned out to be just as fun. It fits right in with the other elemental abilities like Water, and has a set of utility and movement options that make it fun to keep around, but it's just a bit boring in combat. Mecha is the much more obviously exciting option, with an arsenal of very silly attacks that feel more like a Dream Friend than a normal ability, though with less damage output and utility than you might expect. It's also lacking in movement attacks for something that looks so much like Jet, but its midair controls feel so nice I don't mind too much. My main gripe with it is that unlike Sand, the game introduces it in a level much less suited to its talents, and right before the water levels where you can't even use it. The new ability challenge is fun, but otherwise there's not a great time to get a feel for how useful it is compared to the existing abilities and even Sand. Again, a nitpick, as just having the big unga bunga laser and cool flying and even just looking like that is enough to make this ability's inclusion appreciated.
Festival, the single-use screen nuke ability from Star Allies is also here. For some reason. Frankly I'm just mad they only added Festival as the one existing ability retroactively added to this game, something like Beetle would've been nice, but I can see why they went with basically the least obtrusive extra addition possible.
On the note of additions though, this deluxe package comes with not one, but two major new modes.
The first is Merry Magoland, a non-canon(?) side mode, unlocked after beating the second level of the main game, where Kirby and friends go to a theme park to play minigames new and old. And this minigame lineup is super neat, as there's a minigame representing just about one for every single game in the series to have them, with the exceptions of the 3DS games and Star Allies, which... yeah fair enough, those would be a little redundant in the context of the Switch's library. This leads to an interesting selection of minigames, as basic as one featured in Adventure all the way to one from Squeak Squad that's like that one weird Smash 3DS mode. It's a super interesting lens to see the history of the series, with each minigame being a super faithful 3D HD recreation of the original minigames, down to each minigame having an appropriate results screen, and menu music rearranged to match the respective game. There's also two entirely original minigames: Tome Trackers and Booming Blasters. Tome Trackers is a simple "find the thing quickly" minigame, but is unique in using the same movement controls as the main game, just with no attacking. It's okay I guess. Booming Blasters meanwhile is my favorite of the whole set of 10, being a top-down shooter deathmatch and the most mechanically complex of the set. It gets decently intense, and you can end up landing some oddly satisfying trick shots. Now, the glaring flaw of Merry Magoland and the game as a whole is one fatal sin: there's no Scope Shot. Only the significantly less cool Ninja Dojo minigame returns from the original, while my favorite of the two Wii version minigames is the only notable piece of content left behind. There's traces of it throughout the game, and admittedly I realize why it's not the best fit as a co-op style of game in the otherwise competitive party game mode, and the selection of other minigames covers the gap it leaves behind, but it just sucks that it keeps this otherwise massive improvement over the original from being truly perfect
Merry Magoland has a bit more to it, namely in terms of progression. It's not just a minigame compilation, as it has its own sort of completion metrics. First off, there's the Stamp Rally, a weird sort of self-contained... battle pass? You play minigames, and based on your time played and performance, you get more stamps filled in your card, and every page of the stamp card you get storable items usable in the main game, or dress up masks you can wear in either mode. It's honestly just a nice bonus that happens passively while playing the minigames. The bonus items are neat but by no means a necessity (if you're a normal person anyways), but the masks are a bit more interesting, letting you "dress up" as a wide array of characters from the history of the series. There's some cool deep cuts in this lineup too, but admittedly many of them look more goofy or creepy than cute or cool. Still, it's a fun way to add some extra personality and customization to your playthrough.
Meanwhile, the real completion metric of Merry Magoland is the damn challenges. Basically an achievement list, which ranges from "play this minigame with a mask of a character from the same game :D" to "KILL ALL FOES FLAWLESSLY TWICE IN A ROW." I do appreciate the incentive to play these minigames more thoroughly than just beating every difficulty, but these challenges get mean. That example was barely a joke, you seriously have to do that for a couple minigames' final achievements. The part that makes it a slog is that it's just so random compared to all the other 100% completion requirements, and yes, this mode is required to clear entirely for 100% completion. It's just a grind with some of these minigames, especially when they're not all gonna be everyone's favorite. I personally dread Samurai Kirby and Egg Catcher, but I had to master them in order to complete the mode. But the variable CPU performance means that sometimes you can cheese a challenge, or sometimes you don't. Most modes are forced to have 4 players, human or computer, which is annoying for multiplayer with 2 or 3 players but also makes challenge clearing more annoying. You can cheese some challenges by having 2 unmanned controllers taking the player 2 and 3 slots and just making it a 1v1 between you and the machine, but that's not exactly fun and still doesn't guarantee victory. Again, cool concept to have achievements, but it's so random and so grindy of an overall process for 100% completion, which is otherwise one of my favorite parts of a Kirby game. Aside from like. Keychain/Sticker/Puzzle Piece/Gacha grinding in the other recent games, but at least those are just grindy and don't take effort.
One last complaint: no online multiplayer, for the main game or Magoland. This is a bummer as someone with online friends halfway and all the way across the country, but thankfully I do at least still live with my sibling who's as much of a Kirby fan as I am, if not arguably more in some areas. There is one online minigame: Samurai Kirby 100. This being the very basic timing-based minigame, but instead of facing off against 1-3 other players or a single CPU, your reaction time is tested against that of 99 other players. My uh... least favorite minigame. Great. Also because the Kirbys you face are based on other players, including their masks, you can get spoiled on the 100% completion reward mask. Very cool. A kind of lame addition, but it's an addition so who cares that much.
Overall Magoland is a fun side mode with some issues. The minigame selection isn't gonna be for everyone, the challenges required for 100% are tedious, there's no online play, and most glaringly: no Scope Shot. But those are mostly petty gripes from an overly dedicated series fan, and the impact the mode has on the game overall is a net positive. I'm interested to see how this mode serves as a possible pit stop in a family game night or other party game scenario, so I might have to see if I can convince some folks to play it soon.
Now onto the other new mode: Magolor Epilogue, the postgame adventure advertised on the back of the boss that also spoils a 10 year old game's plot twist. Oops.
In all seriousness, the mode is great. You play as Magolor, who's now a pathetic soggy webkinz cat incarnate, starting with an extremely limited moveset based on his playable debut as a Dream Friend in Star Allies. He starts with only a basic energy ball attack, but over time unlocks an expansive suite of moves, once again largely (but not entirely) based on Star Allies. Most moves are unlocked via story progress, but others are unlocked by using the points you earn during levels to enhance Magolor's abilities in a special menu. These upgrades are pretty significant, turning what'd otherwise be pretty piddly attacks into playstyle-defining staples. It's not a skill tree per say, you just upgrade specific attacks or other attributes of your character, but there's a similar feel to it. And while upgrades aren't mandatory... they help a lot. I've seen a playthrough of the game without them, and it looks kinda miserable. Thankfully it's not super obtuse to use the upgrade menu, and I don't think the game lets you make any super regrettable choices with your investment since it gates upgrade tiers behind story progress.
As for the levels themselves, they're generally shorter and simpler than the main story levels, as to be expected. A key distinction though: there are no major collectibles required for completion. The only pickups are the energy points used for your upgrades, gained either from grabbing them like coins or from beating enemies. You get extra points for combos (for some reason), and getting a high combo and overall point total is the requisite for this mode's main optional completion metric. You get up to a platinum medal based on your score for a level, with combo being the greatest metric to help with that goal. You need only a gold medal on each level to unlock the final bonus level, and I believe simply beating that is the requisite for save file completion. While this is a struggle at first, it's no trouble at all simply going back and blazing through early levels with an endgame set of upgrades. There are also extra side levels, ala the treasure roads from Forgotten Land or the Break Time levels from Super Mario Wonder, dedicated to testing specific moves and other skills. These iirc don't have medals, and just require clearing at all for the sake of completion, but they do have pretty decent point payout, so they're worth doing. Plus these types of levels are just fun, I'm glad they're a new standard in platformers nowadays.
There are also the bosses, which are Mean. This mode overall shares a lot in common with Star Allies's DLC mode, Heroes in Another Dimension, mostly in terms of location and being an extra extra postgame mode taking place in Another Dimension where you get to play as Magolor for a nonzero amount of time, but while the puzzles are simpler, the bosses are nasty in a manner very reminiscent of that mode. These are some of the toughest bosses the series has to offer, with even the first one giving me a rough time initially. Even as your skillset increases, the bosses ramp up proportionally, with the finale being especially devious. I'll say no more besides the final boss being one of the series highlights, somehow standing up in wow factor even now that the series has finally hit full 3D.
Speaking of bosses, the music for those is predictably great, as is that for the rest of the mode. Most tracks are remixes of main game tracks, but rearranged to be far more eerie and alien-sounding. It's a super unnerving vibe, especially in tandem with the mode's overall tone. The soundtrack becomes more triumphant as you progress, as you build up your confidence along with Magolor's power, building up to an extremely satisfying conclusion. It's really good stuff, as to be expected, and this game's especially strong use of motifs is worth special praise. On another note of presentation, the mode takes place in the interdimensional void from Heroes in Another Dimension, but with extra environmental details to make it feel less like a bunch of boring space blocks, as was the issue with the prior mode. It works here honestly, though admittedly levels within the same area blend together a bit, at least not being nearly as distinct as the main game levels.
I think the sole "complaint" worth mentioning with this mode is that it requires beating the main story to play. It's something I've heard at least one person bring up as a deterrent from buying the game, saying "just let me play the new thing right away", but like... oh no, you have to play Kirby's Return to Dreamland in order to play the new content, what a travesty. To me this complaint is moot and insane in the same way as "dang, I wish I could just eat my favorite dessert ever without having to eat my favorite meal first", but I'm obviously much easier than other people to convince to play through the base game repeatedly. Even then, the base game isn't that long if you blitz through it just to get to the shiny new mode, which to note itself isn't super long. You can beat Magolor Epilogue in one sitting if you want, maybe two if you wanna pace yourself a bit. Either way, it's not a super long endeavor, but it's a great one for sure, and adds a great postgame mode to an already great game, on par with others of its ilk like the Meta Knightmares, Dededetour, and Heroes in Another Dimension itself, arguably being the best of the lot.
...Which is more than can be said for the existing postgame mode, Extra Mode. Returning near verbatim from the Wii version, this is simply a second playthrough of the main adventure, but with halved player health, rarer food items, some bigger and smaller enemies, and harder bosses. You also can't use the optional baby mode added into the base game, which doubles your health, and lets Magolor bring you healing items and save you from pits. It's unlocked at the same time as Magolor Epilogue, which... I mean. On the one hand, I appreciate that it's not removing "content" from the original besides Scope Shot, but on the other hand even I can admit it's a bit lame having to play the game again but only marginally harder, especially alongside the much more exciting postgame campaign. I could maybe argue they should've made Extra Mode more exciting, maybe shake up the levels more, but I think I much prefer that they put their effort into the entirely new mode, then left the original modes relatively untouched. The one sucky part is, once again, beating and 100% completing Extra Mode is required for true 100% on your save file. You can't just blitz through it even though the collectibles are nearly identical to obtain. Which again, sucks, but oh well, not a dealbreaker to anyone I imagine.
On the last note of modes, the series staple boss rush mode, The Arena also unlocks upon beating the main story. However, unlike the original, The True Arena requires completing both Extra Mode (like before) and Magolor Epilogue. This means the game's final main mode requires beating both of the postgames in order to unlock, and it's a massive gauntlet of both the harder Extra Mode bosses and the new Magolor Epilogue bosses. It's a hell of a challenge I only managed to clear using a certain cheesy ability I won't mention, but appreciated giving a climactic spotlight to an ability that normally doesn't get much praise.
Now with all modes new and old mentioned in riveting detail, that covers most of what I wanted to talk about with this game, barring anything that's a direct spoiler. So verdict?
In my heart, this game is the rare instance of improving perfection. It's already one of my longtime favorite games ever, from a series I only appreciate more and more each day for how purely it sparks joy. This is a game I never get tired of, one I've adored since childhood and have only loved more the more I've picked it apart with challenge runs and other repeat playthroughs. There's not much more I could've wanted from it, and yet, it was blessed with the best port out of a library stocked with plenty ranging from great to middling. It looks gorgeous, sounds and plays great as ever, and just has even more to do and play with. Even if not every addition is perfect, the entire package has such a fullness to it, and the game I've loved all along is there almost untouched. It feels like such a complete and delightful game that my nitpicks I've mentioned feel and should be read as a bit silly. Again, this is an undoubtedly biased review, if this game doesn't cure depression and save the world for you then don't blame me, but this is my post series of gushing for what I love.
This is my game of the year for 2023, and I don't say that too lightly, even if it is cheating a little since it's largely a remake. If you have the means, play it. It's a great introduction to a very fun beginner-friendly series that's also got plenty of harder challenges stored. It's a great solo time, but the entire game allows for multiplayer aside from the main game's challenge levels (Magolor Epilogue included, forgot to mention that detail, you just all play as different colored Magolors), and it's fun throughout, so I recommend it even more strongly if you get that chance. I seriously can't recommend this game enough, and I'm not sorry about it.
Anyways, possibly expect some (hopefully) less in-depth reviews of some other games I've played this past year coming in another post within the coming days. Next TIL might be TMNT 2012 but that's gonna be about 120 episodes before we get to that point, so I may end up finding something else to talk about faster. I may also be doing the seasonal recap/personal history format in the meantime, in part because it means I get to go more in-depth where I otherwise wouldn't. I like this post series for spoiler-free overviews, so I'd enjoy the chance to talk about spoilers for once while giving the proper warning. Expect that slightly sooner then. Until then though!
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syxeye · 2 years ago
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he'll definitely scam you 🍎
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galacticnova3 · 1 year ago
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I am very thankful for this website allowing me to indulge in delight at creatures (boats)
What is the Lor Starcutter?
-Alive in all ways except the cellular sense
-Utilizes energy and requires it to function successfully
-Capable of complex activities, like locomotion, sight, speech, and decision making
-Participates in play behavior
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-Has wings
-Friend shaped
-Super duper cool and awesome all around
Conclusion: the Lor Starcutter is a Creature. Probably some kind of very large bug if one considers her oars to be analogous to legs, her lack of a skeleton in favor of a hard exterior, and the presence of wings. Wow!
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cinnamuff · 1 year ago
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Sometimes I think about what if we DID get Kirby GCN back in 2005...
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shooks-stupid-stuff · 2 years ago
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i am once again thinking about my cringe ass old kirby ocs who i made less cringe last year but then proceeded to do absolutely nothing with because i was still embarrassed about them
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vinegar-on-main · 5 months ago
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YOU POST THIS
AND NOT TAG ME?!??
Yeah I was also here during the stream, so if you wanna see some Live Vinegar, go ahead.
A few days ago I played Kirby's Return to Dream Land Deluxe. I had never played the game before despite that it was on the Wii, so this is a new experience for me!
You can check it out here on my streaming YT channel, SinnohStarstorm!
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sappharii · 1 year ago
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Here were a couple of drawings a did of Kirby, MK, Dedede, and Bandana Waddle Dee all together!
One of them is actually a scene from RTD!
Also I drew these before slightly redesigning MK so sorry for the inconsistency
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void-dreaming · 2 years ago
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ZT MAGS ZT MAGS ZT MAGS
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He isn't currently present, he went missing after the events of RtD, and only Kirby knows what happened after that, but he's not here either...
Anyways, smoll sad dad. ZT Master Crown is more of a predatory parasite, and drove Mags to madness, forcing him to send his then toddler daughter away for her safety. He can't remember where she was sent to anymore, and thinks she may not even remember him. Towards the end of the long battle, he even failed to remember his daughter's voice, and he slipped into despair.
Marzipan, to this day, is still looking for him, with the "aid" of the shattered crown. Little does she know, it has something truly horrible in store for her.
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pallisia · 2 years ago
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You asked, so... hasn't Kirby always been pretty formulaic? What makes you think the new ones are worse?
hey, i don't think i ever said the new ones were worse, just that i'm tired of the current formula. i'm also of the opinion that kirby has not always been so formulaic! i wouldn't say super star, dream land 3, or amazing mirror follow the same formula at all. obviously this is because all of those games had different directors and the series was still finding its footing, but i guess that's kind of at the heart of what i mean.
i said something along the lines of "nintendo and hal have found a formula that works with rtd, and they're going to keep doing that." rtd through forgotten land are all really, really similar in a way that no two games were before sakurai moved on, i think. even robobot, which i adore, follows the rtd formula to a slightly lesser extreme. and it's not limited to the gameplay or level structure, but also the art direction, music, writing, etc.
kirby has, like every major nintendo property, settled into a certain Way Things Are. that's inevitable for a big company trying to make money, so i don't realistically expect them to rock the boat, but it might be cool if they did.
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purplekoop · 1 month ago
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"Y'know I get why some people can get passionate about a game they like a lot and get upset when someone else misinterprets or misunderstands a key part of its appeal, even when both parties are fond of the same subject, but honestly I don't think I could personally get that worked up about that sort of thing."
(sees Subnautica 2 trailer and checks the comments section)
"I need to slap a 14 year old somewhere out there. For legal reasons this is a joke."
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magnet-rise-anon · 10 months ago
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lol
I have to know what Ab is playing. Is he winning?
that one was kirby rtd
its the first single player game he beat
i was pretty proud of him
then he started kicking my ass in mario kart and i have started to regret teaching him how to play video games
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galacticnova3 · 2 years ago
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Assorted screenshots of my thoughts/ideas and a doodle related to RtDD. Contains minor to major spoilers, which will be under a readmore. However for folks in the tags who don’t want spoilers, I do have a shitpost regarding the giant boot items/puzzles so this post isn’t a total nothing burger for you.
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Anyways now for the bulk of what I was too impatient not to post. Again, spoilers for new content!
First and foremost, I wish everyone who ever called me weird or said I was reaching with my headcanons regarding Lor being sapient and not solely just under the control of Magolor or whatever powers that be a very GET FUCKED FOREVER. BOAT PLAY BEHAVIOR REAL.
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Next, Magolor’s win animation in Samurai Kirby took me out for a solid 10 minutes and I was compelled to make this.
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I also had another thought regarding things with Lor in Magoland. Specifically boat experiences mask noise jumpscare.
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And while I am gonna wait a bit longer before saying anything about [the horrors](including the alternative joke name I thought of for them), I did make this doodle based on a recent catcrumb post and my experience in the poor little meow meow mode.
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And then finally here is me being extremely normal about a mask. Did I immediately notice all the inconsistencies with this design when compared to previous in-game appearances Nova has had? Yes. Did that make me not happy to see them again acknowledged as a character in spite of only being tangentially relevant to this game due to special obscure dialogue from Magolor? Absolutely not, I didn’t name 99% of my accounts places after Nova for nothing. Love that cat clock. My brain rot is terminal
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I do plan on posting some actual headcanon-y stuff soon(particularly regarding Doomers and a certain headpiece), but it’ll be once the game has been out for longer to reduce the odds of people being spoiled by mistake. That stuff will be shared on my sideblog dedicated to such things, @nova-starcutter. You’ll never guess just by the name of the blog what kinds of headcanons I tend to think about most.
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bappykittypaws · 2 years ago
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curse of 1000 games i want to play. i dropped everything for kirby rtd but but I also really need to get back to playing metroid prime because i was fucking loving it. and im now on a destiny 2 grind and also i wanna play more hyrule warriors and i completely dropped the new spongebob game and-
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aokozaki · 1 year ago
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Kirby composers are insane. Technically speaking, the frequently rebooted, cancelled "Kirby Gamecube" project that eventually materialized as Return To Dreamland (Wii) has an associated leitmotif.
There was like, one E3 trailer we got of one iteration of this project. The trailer motif was further developed in RtD, but fans of tracking the letmotifs in the series OST will still dutifully peg it as "the Kirby GCN motif".
youtube
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sloaaaa · 2 years ago
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Yo you see the new direct? I'm pretty sure you will think its cool :).
yES YES YES AUUGHGUHUGHUGHG FUCKIGN LIVING OFF THE NINTENDO DIRECTTT HOURHORHGG
TOTK PREVIEW LOOKS AWESOME!!!! all the new enemies and stuff to use totk's shiekah slate equivalent! and the shield suf rails are cool too! hmm all the glowy vehicles feel kinda clashy though sin'ce they're literally just hoverboards and cars but ✨magical✨ but who knows! they might grow on me once we get to know more about them!
SPLATOON DLC!!!!! aarrggrurahrgh it makes me so excited that they're coming in wAVES!!!! i feel like there might be two more waves bc of the 4 in colours behind the words expansion pack and the 4 tapes under the wave 1 screen but idk that might just be me grasping at straws shkdjfgh wave 1!!! hOUHRUHGRHG INKOPOLIS PLAZAAA ;;;;;;;; i think it was really funny that the whole fandom lost their shit at the dlcs being announced n then after getting over the adrenaline collectively decided that wave 1 doesn't actually do shit shkjdfhg but honestly i like it! splatsville feels a bit big for me plus i never got to play splat1 that much so it's nice getting to see where it all started. also sQUID SISTERS PERFORMING AGAIN ;;;;; i Love that their city of colours instrumental didn't change but their singing clearly did, and they look older noww!! ;; and also their clothes do the glowy glow now too!!!! so happy for them -w- also ss is my fav idol group of the three (but the other two aren't far behind so it's not rlly significant jskjhdfg) so obv i'm excited to see them again ;;;; i hope that w bringing back the plaza they also bring back AT LEAST the arcade minigames and everything, bc it looks like the arcade machine is still present in the plaza (but i might be tripping so don't take my word for it :p
AND THEN WE HAVE SIDE ORDER ouruhrhghgh god idc if there was barely any info in that teaser but gOD was it pretty. the music box?? everything was so. Different. just the teaser itself felt like this Huge leap from the usual energy of splatoon in almost every aspect, colourless, slow, inquisitive. i'm hoping that the story is deeper w this dlc! maybe even make it feel like an rpg? idk but like, it'd be cool i think if they took the lore stuff in oe, the dialogue, the chat rooms, the Everything, and really tied it into the gameplay instead of making it feel like something you can always just check later if that makes sense? ough i am sO fucking excited for side order,, the music, the aesthetic, the story, the Everthing man aURUGHUGGH
NEXT MY CHILDHOOD BEST FRIEND KIRBY'S RTD DELUXE!!!!!!! AWOHHWHGOAWHGA i love kirby rtd ;;;;; it's my very first kirby game!! and one that i'd play over and over and over and over again. i'm so happy that it's getting remade for the switch ;;; absolutely looove the outline thing they did w the characters! i love that they kept the colours nice and bright and fun just like i remember! i'mm not sure yet how i feel about retconning king dedede's design hkdjfhg since rtd was my first game his design there is the one i'm used to n not his earlier design in kirby 64 crystal shards :p but yeah! i really like the merry magoland!! i played it a bit in the demo and it's a fun lil mario party minigame mountain feeling thing -w- aND THE MASK THING IS SO COOL??? U CAN WEAR THEM IN STORY MODE TOO!!!! i think it's really neat that they added the souvenirs to help you in ur playthrough n all that, and they added an easy mode w the magolor help thingy! i'm always a fan of people adding easy modes to games -w- (won't go too into that though bc i could be a whole nother post probably jkdhfgs) ooouhg n then there's the magolor epilogue!!!!! u get to play as the bastard!!!!!!!!!!!! he looks so pathetic n cute i'm sorry hkdjfhg i think it's really cool what they did! the whole upgrading thing n making it a bit more rpg-like which is new for kirby games afaik! oughh i'm really happy that they added new content ><
i nutted when i heard the gameboy advance startup sound sHKJDHGKJSHFDG that's like,, my very first nintendo console thingy ;-; specifically the advance sp! kinda hoping they add pokemon r/s in the future,, i think i might play m&l superstar saga after i finish bowser's inside story! :D
AND LAST BUT DEFINITELY NOT THE LEASTTT PROFESSOR LAYTON AND THE NEW WORLD OF STEEEAAAMMMMM AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I DIDN'T THINK THEY'D EVER MAKE ANOTHER PROFESSOR LAYTON GAME AGAIINNN ;;;;;;;;;;;;;;;;; professor layton and the miracle mask was one of my very first games on the 3ds ;; the very first was scribblenauts that my dad got for me but when choosing my very own game professor layton miracle mask called to me and i am sO happy i picked that specific game up ;;; ahem. i know that the teaser gave basically No information but sTILL!!! HE'S ALIVE!!! ngl after katrielle layton flopped i thought they'd never continue the series kdjfhg kat layton didn't even feel like a part of the series it kinda just felt like a spinoff or smth. but he's here! he's alive!!! and i love that the One Background we see is so distinctly layton ;; it's making me think of specifically professor layton and the unwound future. ugh gOD i am so fucking excited to go through another crazy adventure. i remember playing through Every layton game and each and every one has some crazy batshit insane twist at the end and you can Never really figure out what's going to happen until the very end and i LOVE that!!! i remember finishing Azran legacy and feeling a lil bittersweet. i'd wish that i could play it all for the first time again. katrielle layton came around but that was a bit of a letdown ;-; i barely even remember anything from it anymore :p but god. GOD. professor layton new world of steam. FUCK man
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izunias-meme-hole · 1 year ago
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I love how Star Allies showed us that he’s chill now, only for RTD Deluxe to reveal that he’s the Kirby equivalent of a con artist now 😂😂
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haha just kidding
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