#kel is a complete moron *and* a condescending fuck to sunny
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beevean · 10 months ago
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I fear no man. But that thing...
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... it scares me.
Currently replaying OMORI because I'm a masochist with my best friends @beevean and @the-crow-binary providing emotional support lmfao. Even despite how soul-crushingly boring it is, I think we're still having some sort of fun with this clusterfuck of a game
Highlights (and the misc. problems we've managed to spot) so far include:
I already knew that this game's length was detrimental to it during my first solo playthrough, but this playthrough is helping me put into perspective just how bloated OMORI is, even when it comes to an aspect like dialogue. For example, a single conversation between Space Boyfriend and the main cast took us approximately 5 minutes to get through, and it's not like the writing is gripping enough to make us give a shit about the characters or anything they're saying
Speaking of the dialogue, you can just see how hard it tries to be witty and Quirky™ the way Earthbound and indie RPGs like Undertale were. Needless to say, it fails horribly, and the end result of that was me having to fast-track some conversations because they were unfunny and weren't relevant at all
I got unintentionally (!) stuck in White Space for 15-20 minutes because I couldn't find the map the game needed me to find to let me open the door. Beev came to hate the repetitive 8-bit BGM the area had by the time I finally found the map lol. game_design.exe
Headspace's music is so ear-gratingly abysmal oh my god. I can only call it "dollar-store Kirby music" because that's the most appropriate description that comes to mind and I'm pretty sure Lost at a Sleepover gave Beev severe PTSD. Of course, the music of Faraway Town isn't any better: the "track" that plays in the first fight with Aubrey is less music than it is the result of an .exe file being put through an audio player. Sonic Chronicles might have some serious competition in the "worst video game soundtrack" category asdfghjkl
The plot of the Faraway Town segments is so cookie-cutter that it genuinely hurts to sit through. Character writing (or the lack thereof) aside, Sunny and Kel spend half a day loitering around the town and asking Aubrey's cronies where she is even though Kel could've easily gotten that information from Mikhael had he just indulged the latter's delusions of grandeur a little bit
Sunny's fights against his fears are boring. You just need to wait until a particular turn when the game grants you a special skill you use to end the fight immediately. What was the point of designing these hallucinatory monsters if the player doesn't get to fight them at any point during the main route?
Aubrey (ostensibly) swinging at a nail bat at Sunny is not treated with the same degree of realism as Sunny slashing her with a knife. Additionally, Aubrey rides away on her scooter just fine even though she's supposed to be bleeding
Mari's picnic baskets are inexplicably scattered all across the town and fulfill the exact same function as they do in Headspace. So much for realism!
I won two of the fights against Aubrey's goons even though I was trying to lose. gameplay.exe
Sunny is even more unpleasant of a character than I remember. He doesn't even respond to Basil - who is supposedly his best friend - when the latter talks to him and barges into the church despite Kel's advice to wait until the sermon ends
Kel generally seems to treat Sunny like an actual baby, spelling out incredibly obvious things to the latter (e.g. that Sunny shouldn't be carrying a knife or walking in the road because it's dangerous) and making all of Sunny's decisions for him, to the point of not allowing Sunny to return into his own house until nighttime under the pretense of "there's so much to do! it's a brand new day!"
Finally, the "fight" against Sunny's fear of spiders at the end comes completely out of nowhere since nothing triggered said fear during Sunny's adventures outside
Peak game, everyone.
And it's going to get way worse down the line!
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