#keep up the same-ish structure they belonged to in the original Or Some Shit
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cw nudity 16+
random crossover sketch dump 2 (y0 x dod/drakengard) which is very much nishitani-centric...... featuring a dragon guy fully made up for this (who is just as insane as the rider) and a bonus saggy
this is the most self-indulgent i've ever gotten, full stop. this au is as random as it can get and it was powered only by my yearly drakengard re-obsession, however i'm a full believer in nishitani enrichment. you can't stop me from adopting this man
messier sketches/design notes under the cut!
#yakuza#rgg#ryu ga gotoku#nishitani homare#sagawa tsukasa#drakengard#drag on dragoon#cw nudity#sketch#fanart#i imagine nishitani and sagawa to be a clan head/lord's vassals in this au to sort of#keep up the same-ish structure they belonged to in the original Or Some Shit#also for the other 1.5 yakuza fans who are also dod fans that might be wondering:#nishitani's pact price in this au is pain! nothing stops him from going ham which is a danger to everyone including himself and camael#dont know how he lived this long#sagawa's pact tattoo doesnt Exactly correlate with his price but it looks this way because i have my own demons to face.
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ok go ahead chief, talk to us about /that/ one verse 👀
OH SHIT BERRY YES I’LL TELL YOU BUT FIRST I GOTTA
A—
Because holy shit I’ve been dying for someone to ask but at the same time I’m like holy shit no Chief shut up this is self-indulgent BUT.
AA—
Okay, ok we good. SO first off let’s just say Pokémon timelines are even more confusing than Zelda timelines so I’m not even gonna dip my toes into looking what happens first/etc. ALSO SECOND THIS MIGHT END UP BEING A LONG-ASS WORD-VOMIT ALL OVER DASH BUT LET’S FUCKING GO.
SO. ROCKET, RIGHT.
We know what happened between Jay and them. But we also know that Jay is just One Dude. When Aqua was disbanded (read: when Jay fled Hoenn because shit hit the fan and he didn’t want to get caught in the crossfire), Jay returned to his hometown of Goldenrod city, Johto, which is also one of Rocket’s main playgrounds. And while he’s just One Dude, he has other friends that are also fed up with the Big Red R and how it’s got fingers in nearly every pie. Corrupt judges, public servants, cops and TV providers, to name only a few, are a few of the things that makes that one crime syndicate so untouchable. And that’s where a few fed up people decided to hit first. Personal information and receipts were released to the public. Acts of vandalism were performed. Everything to start getting a rise out of the greater Johtonese population.
At first, it was a nameless movement. Just people deciding to take action, without much direction. Rallies, walks, unorganized action. Sure, it’s good to see people getting together to try and change things, but it needed... More.
Now, Jay is not a public person by any means, but he actually spoke up at one of those smaller rallies, and sharing part of his experience and views touched something within the crowd. Sure, from the beginning of this, he was just another anonymous rioter wearing a mask to hide his identity, but slowly, people started looking up to him, to the point where a group actually took form and named itself, and him too. Jay picked neither names, ‘Wildfire’ and ‘Fox’ being something that spread on its own after being thrown around a few times. And it’s at that moment that it started to gain traction.
Being thrust at the forefront of the movement, Jay and a few trusted friends had to start giving shape to it. Wildfire, unlike the ‘teams’ you meet in the Pokémon world, is not an overly organized movement. People who joined it come from all walks of life, and there’s no uniform, no membership, no pay and no secret base. Every single call to rally is a text message sent through a burner phone, within a few minutes to a couple of hours from the event. Everything is made so it is unpredictable and hard to track. It’s a group that’s scattered and hidden in plain sight, a group of ruffians, misfits, activists, anarchists, dreamers, vigilantes and people hungry for justice and revolution, ready to fight the power. Stirring trouble, encouraging civilians not to let Rocket get their way, giving the means of self-defense back to the people who felt wronged by the criminal syndicate that infiltrated the various power structures in Johto and Kanto. Graffiti, hacking, arson, theft, damage to property, releasing classified information to the media, even assault sometimes, but no casualties caused by them, no innocent harmed by them. Exposing people, dragging them out into the public eye. Everything to give Rocket a hard time and retake what belongs to the people — going as far as to admit that if they have to, they’re ready to actually topple more than just a criminal syndicate to get rid of it. Even if there has to be a stock market crash or if the socio-economic climate has to change.
With something this big, Jay has to keep his identity hidden for sure. Fox is an entirely different entity: it’s a symbol that people rally under. The Arsonist that lit the Wildfire, someone even say. Something that big is intimidating, and he makes sure that his identity is entirely secret and protected. Only a few people know of it, one of them even being some kind of Second Fox to make sure that Jay himself has alibies and can be seen somewhere while Fox is somewhere else.
In this verse, the fight takes place not only in Goldenrod city, but in Johto and Kanto. The climate is especially tense in Goldenrod city, where people know the movement originated, but the point of being scattered and mostly anonymous is that it can hit anywhere at the same time. And at some point, three-four-ish years down the road, because things like that need time to gain traction and enough manpower, and it takes time to clean trash out of some systems, the fight will be taken to a higher level. Because you can’t kill a hydra unless you go for the whole body—cutting off the heads is just a way of stalling for time.
And does Jay live for it? On one side, yes, he’s feeling like he’s accomplishing what he was always meant to do. On the other hand? Holy shit dude that’s some STRESS, he needs a break, he wants a break, can this be over please? Because we’re not excluding the thought that while Wildfire does its best not to cause casualties, Rocket doesn’t tend to have these principles.
GOD I SKIMMED OVER A LOT BUT THAT’S BASICALLY THE BIG BRAIN STUFF I’M DYING TO RP MORE OF AAAA—
#❞░▐ OOC;#❞░▐ HEADCANON;#❞░▐ THE MOST POWERFUL WEAPON ON EARTH IS THE HUMAN SOUL ON FIRE — WILDFIRE;#❞░▐ NO SMOKE WITHOUT FIRE — POST-AQUA;#ok i wont lie i squeaked#because i never thought id get an ask about this#it's so self-indulgent and i dont expect people to care#so thank you#thank you so much#189time#long post;
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FPAVB updates #1 - World 2 remix levels fanconcepts
(Uploading it here too bc why not? Had to resize it because apparently my internet’s on shark week and Tumblr won’t let me upload it on its normal size grrr-)
So yeah Just finished remasterization of Chapter XIII in VB's spanish version yesterday (and I tell you, it's literally crappypasta material since it's W1 remix but slightly fucked up), and went straight into thinking for W2 hyphotetical remix levels Of course they're simple concepts made for VB itself and not meant to be a 'substitute' of the W2 remix Brad might be working on or something like that (just saying this bc I feel kinda awkward about doing something the developer himself hasn't released yet and well, you know-), but whatsoever I'll explain how these would work in an 'in-game' scenario Lets-a-go World 2 'main plot' Since VB Chapter XIV is mostly focused on CPG's play instead of FPM himself, things of course won't work the same for each, but we'll get to it in a moment, keep reading This 'remix' version of mine basically goes with the same logic of the original W2 (A.R. strikes and steals your stuff for asshole points, so you gotta go find where he's at to get your things back), but in Cutie's case, it's Kabootle the one who gets it from the Rabbit (ohotheykidnappedthecatto) and she needs to get to his hideout (yesiheadcanonhimhavingahideoutsomewherefarawaythegolffieldandstuffwhatugonnadoaboutit) to rescue her cat back. However, if this actually was an in-game thing with FPM being playable, A.R. would surely steal the Pen from him instead or any other item that's important for the game to progress and stuff. Anyway, that's how the plot would work in a short (andcarefullyspoilerfree) explanation Now, let's get in the next part: Main Levels Okay, I'll clarify one thing in case you guys didn't notice the little sidenote at the upperside of the image shown here The levels I show here are just the 'starter' levels, meaning there are a few more I got below my sleeve, but I just showed them here for the sake of exposure and also because those other levels are more extense and 'variable-context' -ish, kinda influenced by the W3 original levels and what not. Anyway, I'll try not to extend myself too much on each one's explanation, alongside their entrances and which level's place they're taking (as you may have noticed some even are derivatives of their original counterparts but with different mechanics, anyhow they're propense to suffer changes as they're still on beta states, but that's besides the point) Quick sidenote, I don't really know the original W2 levels' names, so those you see there are just made-up Golf Field 2.0 (Same place, different level location) This is basically as an 'another-extend' version of the original Golf Field itself (for a lack of a better definition) and all that. Honestly I don't really like the idea of using the same mechanic of the 'hole-in-one' minigame that's on FPA2 at its own first level since it might clash a little with Cutie's mindset at CXIV (she's on her way to find FPM and therefore isn't really 'in the mood' for that) and is basically 'filler' stuff, but I'll try to 'soften the atmosphere' a little and implement it in a way that can be appealing to the story's plot (like it isn't that hard)...not to mention I need a hole so Rb gets to do his dicky move towards CPG's kitto (sorry Kaboo bb but y'know this guy won't lose any chances at doing the rob robbery rob rob) Taking the place of: Golf Field in original W2 Entrance: Door Cave 2.0 This is actually a two-in-one, which are: I.- Exploring the surroundings Works with the same format as Golf Field 2.0 (sameplacedifferentspot); no need to explain myself too much here Taking the place of: Cave level in original W2 Entrance: Hole (duh) II.-'Earthdrill' The name is a word play due to the fact it's a big amount of earth-rock structure that got the shape of an 'iron drill' and stuff. Also, this level's kinda got a 3D-like design, I'll say why, just keep reading The mechanic here is simple, you'll be sliding around this whole 'mountain' thing all the way to it's feet while the stage keeps spinning round and round the lower you go (this is why I said it has a 3D feeling since the camera remains on our spot while the scenario keeps moving along with us) But here's the fun part: P A P E R P O R TA L S , S O N ! They're scattered on different places in our way (sometimes on the land, sometimes in the walls, right above us), and we must avoid them -either jumping or flinching- or else they'll teleport us all the way back to the start Pretty simple...Right? Yeah, but actually no There are also some enemies surrounding the places -flying spiders- that'll be aiming ‘web bombs’ towards Cutie in order to stop us, and the way wecan take care of them is hitting the bombs to redirect them towards the fliers so they get covered in webs instead. But don't drop the guard down, they’ll attack with no warning and we'll better watch out when they do Taking the place of: Short Blue loops level in original W2 Entrance: Portal Door Switch-a-roo SO this one is designed differently, althought it keeps the mechanics that one first level where you go riding over ink (don't mistake my words with SFPA there) and all that, but here's the fun part (or torture one, you define it as you like): Find the right door yes, this a tricky one And worst part is, each time you mess it up, some doors (not all, just some) will slightly 'switch' places Anyhow, just to not make it too hard, I'd put a small amount of doors around the place so I don't make Cutie herself lose her mind trying to spot the correct door (and avoid unnecessary time loss) Taking the place of: First inked platforms level (Light Blue) in original W2 Entrance: Door "No-Jump" Zone Remember the 'Earthdrill' level from before? Well, this goes with the same structure (has portals and stuff), but guess what You can't jump Yeah, no Mario boings for you this time, child Okay serious talk now, in this level you have to get all the way downwards to the other side of the stage. You can fall, roll or slide through the inked platforms, but you can't jump or else,once you step on their surface, a secret paper portal will break open and will take you back to the start (YEAH I KNOW THAT'S A DICKY MOVE BUT THIS IS HOW IT WORKS-) Taking the place of: Second inked platforms level (Green) in original W2 Entrance: Door Subterranean [Metro approach] Basic platform level, design idea is yet to be worked on (but it's not a hard idea on it's own, and doesn't need too much of a explanation) It takes place, as you may guess, in an underground enviroment next to a metro stop (idkhowtoreallycallitlmao) Taking the place of: Purple rocks, green hills and trees level in original W2 Entrance: Door Jump! ...but you have to go downwards instead* The Wall-jumping level from before, but you go the opposite direction, and if you don't jump in time you'll be thrown upwards by a 'sped-up' spring to a portal that (AgAInNNN)will bring you back to where you were at first Yeah I kinda flip-flopped on this one, but it's still a BETA so pffft- Taking the place of: Jump! level in original W2 Entrance: Door Metro Basic context level, although this one includes a little 'mini boss/tension' part for interesting points haha- but -This one shares its place-take with another level that's basically W3 Squiggleville level..but it ain't Squiggleville ahahh- Partially* taking the place of: Cactus West/Sky Kingdom/Super Secret Evil Lair of Spiders level in original W2 Entrance: Door As said before there are a few more, but I'll keep them secret for now Extra levels Yep, there are also secret levels in this place And do they bring something to the VB plot? Yes my dude There's a task you must complete, and it is finding all pieces of an important item you must repair (it's a spare key to A.R.'s hideout); the doors are also labelled with a symbol on their upperside to make them easier to find And well...that's mostly it for now Jesus christ my head hurts, that was a lot of writing However, I'll put this to bed for now so I can get to ACTUALLY start digitalizing JSABBR's 2 new pages because HECK I HAVEN'T UPDATED IT SINCE LIKE- JULY?? AUGUST?? I DON'T REMEMBER ANYMORE LOL BUT I MUST GET BACK ON TRACK ASAP I HATE LEAVING SHIT ON HIATUS FOR TOO LONG- Anyway, see you guys in future updates on...whatever I upload next k bye- The Fancy Pants Adventures franchise (C) belongs to Brad Borne TH!FPA:VB|W2 Remix fanconcepts (mostly)|Artwork (C) belongs to me 2020 (C) all rights reserved
#fancy pants adventures#fpa#fancy pants#the fancy pants adventure#fpavb#fancypantsadventuresau#venomous bittersweet#alternate universe#fanfic#fpaworld2remixconcept#aight imma head out now
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