#just think its interesting we see two arts of ganondorf
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#okkk okk heres my theory for totk im sorry everyone who follows me and doesnt care about zeld#but im gonna be sooooo annoying until release and then sooo annoying when im playing it#anyway so!!!!#in the last trailer sidon doesnt always have his blue tear#so my theory is that in the game you have to go through seven dungeons ala oot to assemble sages except now instead of medallions its tears#ganondorf was the gerudo sage from 10k years ago but since he is a male gerudo it did not go well for him#thats why he has a tear#and yunobo also has a tear and maybe they wont ahow yunobo yet bc it would potentially spoil that ganondorf was a sage 10k years ago#idk this is just me spitballing my brain rotation of zeld#i am certain its a sage thing BC if certain art book spoilers i have not actually seen but im p sure i Know#ofc the other zelda like character is the zelda from 10k years ago#ganondorf got possessed by demise and had to be put in eternal sage prison#im not sure if he's gonna be evil in our timeline or not#ot could be us helping him become unposessed#just think its interesting we see two arts of ganondorf#one where he has an intact red tear and one where he has a cracked colourless tear#maybe his tear was broken when he was put in 10k years jail so now there's a new tear in the present#idk man i have so many thoughts how can i wait until release im gona go insane#ready to be completely wrong honestly
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So hereâs some thoughts on Tears of the Kingdom based on the stuff revealed in the last trailer plus analysis of the art of that one characterâŚ
Spoilers behind the cutâŚ
First of, credit to the Ganondorf costume analysis already done by pocketseizure here on Tumblr. That analysis can be found here. They brought up a number of very interesting aspects of his clothing, specifically his design closely corresponding to the Buddhist deity Fudo Myoo.
Visual comparison, in case you need it lol
My theory on why Ganondorf is dressed this way follows the relationship to the Zonai, an ancient tribe who we may learn more about in the course of TOTK, it looks like. If it is true that they were warlike, Iâm thinking they may have come across the legend of Ganondorf and sought to resurrect him at some point in the belief that he would be more like our friend Fudo Myoo. As in, a fierce protector of them. I mean, look at the guy and his history. Powerful magic user, built like a brick shithouse. On the surface he sounds very fun and this would not be the first time some idiot decided it was a good idea to help resurrect him (Zant, Agahnim, the Yiga clan, etc).
And maybe thatâs why Ganondorf is dressed this way: its part of his plan to present himself as the deity the Zonai wanted and hoped for. Like, sure, Iâll play your god. So long as Ganondorf gets what he wants in the end.
Unlike our previous parade of idiots that Ganondorf used for his own ends, I think the Zonai learned fairly quickly that âResurrect Ganondorfâ plan was going to shit. Ultimately, Ganondorf looks after one dude: Ganondorf. And instead of protecting the Zonai he probably tried to control them.
In some kind of emergency, the Zonai probably tried to seal him (see the parts in previous trailers where it looks like a hand is trying to hold him in place etc).
I think Ganondorfâs character is one where he routinely hides his true nature and perhaps his two sided robes are part of that. On the exterior, its plain, with the interior hiding his true and elaborate plans.
I donât know, really, in the end what it all means. Iâm just throwing this out there. I just remind myself that Ganondorf is, above all, a very elaborate planner who is able to fool people into believing what he wants them to believe. And if pretending to be a benevolent god is what gets him there then heâs happy to do it.
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How to Get Roleplay on F-List: A Guide
Hey all. So Iâve had a few people ask me how on earth to get RP over F-List, or for those that have tried, say its too confusing. While F-List is a much different format than I think a lot of people are used to, itâs a pretty reliable source of RP once you get used to it. So Iâm going to walk you through, step by step, how to start from nothing and get a profile set up to start RPing. F-List is 18+ Only and is a Restricted To AdultsÂŽ Verified website. You can learn more about it by clicking the RTA logo at the bottom of f-listâs main page.
F-listâs main landing page can be located at https://www.f-list.net/.
Note that my f-list may look different from yours because Iâm using dark mode (which can be set in the account tab) and Iâm a subscriber, so I donât see ads.
Step One: Make a Profile
Making a profile, or as theyâre known on F-List, a character, is your jumping off point for getting started. There are three main factions on F-List: Anthro Characters, Canon Characters, and Original Characters, with subcategories of each. You also have hub profiles. There is a right way to make a hub profile, but thatâs not something Iâll be talking about on this post. Hub profiles are pretty universally disliked on F-List and are often seen as a mark of laziness, and I do not recommend making one to look for RP on. You should make a separate Profile for each character you want to play as. If you have a normal account, you can make up to 150 different characters. If youâre a subscriber, you can make significantly more than that depending on your tier.Â
Choosing a name for your character is very important! You want something attention grabbing, but since each character has to have a unique name, this can get a little tricky. Today Iâm choosing to create a Link from the Legend of Zelda Ocarina of Time. As this is a popular character, it can be difficult to track down a good name. You can be clever with naming conventions, while making it obvious who youâre playing, or you can add in underscores, hyphens, numbers, etc. Itâs really up to personal preference. I advise not getting too abstract with your character name. Just pick something easy to read and to the point. Once youâve decided on a name, click the create character button to open up the character editor.
Step Two: Holy Fuck Dude Thatâs a Lot of Shit To Fill Out
Take a deep breath. The character editor is very intimidating to those that havenât used F-List before. Perhaps you have used F-List for itâs old intended purpose, just to list your kinks to link people to when RPing on other sites. Your first instinct might be to scroll down there and start picking kinks willy-nilly. Stop. In the grand scheme of things, this is not as important for getting Roleplay and if you do it incorrectly you might actually hurt your chances.
Now that weâve calmed down youâll notice two things at the top of the page. A big white text field, and this guy:
This, more than anything on your profile, is the most important thing. If you have this on profile, you will almost never get any roleplay. This is your character icon, and itâs the first step on your journey to doing this whole thing correctly. All you need to do is find an image thatâs 300x300 pixels or smaller and upload it with the Choose File button. Then scroll down to the very bottom of the page and hit save. Search on google, and if you have a hard time finding something of that size, A great site to use is https://lunapic.com/ to edit pics if you donât have Photoshop or Gimp. Choosing or creating an image with some sort of transparency layer is recommended because it makes your icon look more polished, but you donât really need to do that. This isnât an image software guide so Iâll leave that to you to figure out. If all you can do is crop an image into a square, that will do perfectly. But you need to have something here. Besides your character name, itâs the first impression youâre going to give to people when using the site. I have honest to god had people message me on empty profiles that having nothing but a character name and an icon.Â
Sourcing your images is a bit of a grey area on f-list. Itâs not really an art sharing site, but if you choose fanart that someone doesnât want to be reposted, it can be removed by the mods if youâre reported for it. So weâll just use some official art that already has a transparency channel and crop it using Lunapic.
Step Three: How To Set the Profile Up
If youâre following along, you should have something like this by now. This already gives us an idea of who youâre playing, and what they look like, and while you might get a couple of weirdos messaging you already, thereâs still a lot to do. So letâs go over what to do next.
Now that youâve already created a character, it will be listed under the character tab. Further characters will be listed in alphabetical order. Navigate to your character and click the âEditâ button underneath their icon.
Weâre back to the big scary page. Remember that big text field? Weâre going to ignore everything else and focus on this first.
F-List uses standard BBC code tags with [square brackets.] You can find some buttons that will give you tools like bold, italics, color, hyperlinks, and quote blocks. There are many different ways to create eye-catching descriptions. I would say the three basic ways are minimalist, inline based, and heavy BBC code. Weâll go through the first option in detail but if youâre interested in the the latter, there is actually a few F-List profiles that teach coding and even have a few templates to use. User beware, though. Many F-List users use these templates and they can sometimes look a bit generic as they are overused.
Templates:Â https://www.f-list.net/c/profile%20templates
Coding Help:Â https://www.f-list.net/c/profile%20references
If you want to make an inline based profile, having access to software like Illustrator, Photoshop, GIMP, and similar content is good to have as well. You can also make a blend of the three styles of profiles. Iâll link some examples of my own profiles for reference. Some of these have text included in the inline. Some of them just have an image with the text written out underneath. Again, itâs really up to your personal preference.
https://www.f-list.net/c/Rival%20II/
https://www.f-list.net/c/Lion%20Heart/
https://www.f-list.net/c/The%20Fire%20of%20Tamaran/
Now would also be a great time to familiarize yourself with the rules. Keep an eye on these, especially if you play contentious content.
https://wiki.f-list.net/Code_of_Conduct
Some big things to look out for and not to do: Photographs and realistic images of animals are not allowed. Even Nonsexual ones. Photographs and 3D renders of minors (even nonsexual images or nonsexual profiles) are not allowed. If there is even a hint of the character being a minor, do not use photographic or 3D renders. (For example: Tom Hollandâs depiction of Spiderman. Even though Tom Holland was an adult when he played the role, the character is a minor.) Sometimes these can run into a lot of grey areas, but itâs better safe than sorry!
Step Four: Creating A Minimalist Profile
Weâll start with a short description. Itâs really important to make sure your characterâs name is present in your descriptio, especially if itâs not the profile name. If youâre feeling particularly lazy, you can copypaste something from a wiki or official description. Letâs start with something like this.
Link had humble beginnings as a boy that lived in the forest with the Kokiri. Known as the boy without a fairy, Link led a simple life until one day, the dying Guardian of the forest, the Deku Tree, set him upon a Quest to save the Kingdom of Hyrule from darkness. Arming himself with the elemental powers of Hyrule and the legendary Master Sword, Link journeyed through time to the Dark Era of Hyrule to challenge the evil Ganondorf and save his Kingdom from evil.
Shoving this into the Description box and hitting save will generate something like this.
You might notice that this looks like crap. And it does! however, we can very easily fix that with the power of just three simple BBC tags. Those being [center], [color], and [sub]. plus a little something extra Iâll explain in a moment. Letâs add those in like so.
[center][color=green][sub]Link had humble beginnings as a boy that lived in the forest with the Kokiri. Known as the boy without a fairy, Link led a simple life until one day, the dying Guardian of the forest, the Deku Tree, set him upon a Quest to save the Kingdom of Hyrule from darkness. Arming himself with the elemental powers of Hyrule and the legendary Master Sword, Link journeyed through time to the Dark Era of Hyrule to challenge the evil Ganondorf and save his Kingdom from evil.[/sub][/color][/center]
Instead of hitting save at the bottom of the profile this time, weâre going to click âPreview BBC Codeâ to get a look at what our coding has done.
Fancy.
But it could use a little work. When Iâm making minimalist profiles, I like to make the lines of text a little shorter so itâs a little easier to read and looks nicer. Make sure each line of text is about the same length as the previous (minus any BBC tags)
[eicon]blank[/eicon] [center][color=green][sub]Link had humble beginnings as a boy that lived in the forest with the Kokiri. Known as the boy without a fairy, Link led a simple life until one day, the dying Guardian of the forest, the Deku Tree, set him upon a Quest to save the Kingdom of Hyrule from darkness. Arming himself with the elemental powers of Hyrule and the legendary Master Sword, Link journeyed through time to the Dark Era of Hyrule to challenge the evil Ganondorf and save his Kingdom from evil.[/sub][/color][/center] [eicon]blank[/eicon]
Youâll also notice that I placed an eicon tag with a âblankâ body. Eicons are essentially image macros that can be used all over the site. Using the blank one here is a good way to put a block of empty space on the top and bottom so the text isnât too crowded by the frame of the description box. Another couple to keep in mind are [eicon]under construction[/eicon] or [eicon]WIP[/eicon] if you want to save your work now and get right to chatting and exploring the site. This signifies that youâre still working on your profile and more will be added later. You can create your own eicons by going to Account > Icon gallery. Keep in mind each eicon must have a unique name across all users. Inputting this into the description and checking how it looks in the preview, we end up getting something that looks like this:
Looks like we got a bookmark while we were setting the profile up. That means someone saw us while browsing new characters and decided they want to keep an eye on our profile and are likely interested in RPing! If you like, you can disable bookmarks per character in the character editor under settings. Generally speaking though, bookmarks are your friend and itâs how people will find you to RP later.
Optionally if you want to add an inline, just upload an image of your choice in Account > Inline Images. You can then add it in the character editor using this button.
This isnât a tutorial for creating inlines, but a general rule is to make sure itâs sized well, and transparent images tend to look better than non-transparent images.
Step Five: Character Details
Opening the Character Editor once more, a couple basic things should be filled out. We will take this section by section.
Settings: Some general tweaks to change and edit. Personally, I like to turn my timezone off, and besides that, I like to have my Guestbook and Bookmarks turned on as well, but all of these settings are up to you. A big one a I suggest turning on is âCustom Kinks Sort First.â This will come up later but itâs good to turn it on.
Character List: For now, you can ignore this part. You can use this to have certain characters grouped together and will show up in the sidebars of these characters. I havenât run into any limits for how many character lists you can have, but keep in mind a character can only belong to one list at a time.
Images: If you have any images you want to upload, this is the place to do it. Headcanons of body types, additional art youâve drawn or found, can be added here. You can add descriptions to each image that will appear when a user hovers over the image. Keep in mind, again, that usage of fan art is a grey area on F-List. Itâs not an image posting site, but some artists do not want their art reposted at all.
Profile Info: You donât need to fill out every single detail here. Bits that arenât filled in will just not appear on your profile. Itâs a good idea to fill out your gender, and in many cases, your orientation. Both are under General Details. Filling out RPing preferences is also a good idea. Itâll keep people from approaching you IC using first person posts if thatâs not your thing.
Step Six: Kinks and Custom Kinks
This is probably one of the most overwhelming parts of the process. My first tip: Ignore the Kink section for now. Instead, skip ahead to the Custom Kink section.
Custom Kinks are a good way to tell people what you really want. Click the Add +1 Custom Kink button to make a new custom kink. You can fill out the basic title of the kink, and a description. Or if you prefer to leave the description blank, just press the spacebar. Select what category you want the kink to appear in (Fave, Yes, Maybe, No.) Try to avoid using inflammatory language against different races, genders, identities, and donât kinkshame. This is a site based primarily around finding rpers that have the same interests and kinks that you do. Save the profile when youâre done and weâve got something like this.
And really, you can probably start roleplaying like this. Maybe add a couple of images, and tweak a few things. So if you like, skip to the next step. But for now, Iâll go over the kink list.
The most important think to remember is you donât have to add every single kink to your profile. Try to select the most relevant things, and avoid redundancies.Â
For example, Iâm not interested in Vore of any kind. So I can put the kinks Vore (Being Predator) and Vore (Being Prey) Into my No category. Or, if I want to make it even more simplified, I can add a custom Vore kink and put that in my No category. Likewise, if I donât want to do any sex driven play, I can probably go ahead and just put sex driven there and ignore most of the kink list. Kinks that are not relevant such as Vaginal Sex (Receiving) on a cis male can also be ignored. Kinks are broken up into sections, and while it is a lot, just take your time, go through it sensibly, and take a break if you want to. Remember you donât have to add every single one to your profile. This will ultimately be easier on you and make your profile easier to read.Â
After a bit of editing, this is what my kink list ends up looking like:
You can try exploring the Subfetish editor but itâs a little confusing to navigate and isnât very necessary. And now, your profile is done!
Step Six: Using F-Chat
 So now that we have a profile set up, itâs time to find some partners. Regardless of what way you want to connect, if you prefer script or para, the main place youâre going to find RP is through F-Chat. There is currently both a desktop and mobile client. if you select Chat youâll see the option for both, and clicking on them will take you to instructions on how to set those up. We will however be using the Browser client in this example. Go ahead and select F-Chat 3.0.
You will be taken to a landing page with a drop down of your characters, with the first character you created selected as the default. (You can change your default character in your account settings.) You can have up to three characters online at once. Keep in mind this goes by IP address, so if you have a roommate that also uses F-List, those will count towards your total number of online characters. If this becomes a problem for you, just use a virtual machine or connect to the internet via a different method, such as with data. (F-List is not that much of a data drain.)
Here is what youâll see when you open F-Chat. Youâll see I already have people in my friends list and my bookmarks (that Iâve blurred out for courtesy.) These will appear the same on all the characters you sign in as. I will be notified whenever one of my friends signs in or sets a status. You can set these notifications to show only on the console if youâd like to in the settings. Letâs set a status first.
Here, you have the options of selecting from the default Online status to Looking, Away, Busy, and Do Not Disturb. These all do what youâd expect, with Do Not Disturb turning off the sound that would play when you get notifications from personal messages or pings.
The Status Message is an optional addition, and itâs great for if youâre looking for specific things or want your friends and bookmarks to know what youâre doing. Be careful not to post anything that breaks F-Lists code of conduct. F-List does have an aggregate of every status you ever posted logged on their server, so throwing a temper tantrum and posting something inappropriate and then taking it back later might still get you in trouble.
While the Character Search Option is available to you, Iâve personally never found it very effective. You can search users by kinks, but keep in mind it doesnât search by gender or orientation, or what species or even if theyâre canon or original. Instead, weâll go right to the settings tab.
General: Just your general settings. You have a few options here to tweak and while most of it is personal preference, Iâll highlight a few to keep in mind.
Disallowed BBC Code Tag:Â good for if you find a particular colour particularly garish as a text colour, or if you find an eicon that you no longer want to see anymore. Enter Sends Messages:Â I have this set to off so I can avoid accidentally sending a message for when I post. When this is enabled, just press the send button on screen to send messages. Otherwise, if you want to linebreak in one post, just press Shift + Enter. Animate eicons:Â If youâre running a slow computer, or have a slow connection, turn this to off. Eicons are used as memes a lot in F-Chat, and some of them can get a little ridiculous. (Someone has compressed the entire Shrek movie into an eicon and uploaded to the site in very poor quality for example.) There can also be bright flashing colours or even nsfw images. In general these eicons are all 100x100 pixels in size, but some users like to tile them together to create bigger images so it can sometimes get out of hand. This is something up to personal preference, and while I have Animate eicons turned on, I can see why some people wouldnât like it. Idle Timer:Â If you are the kind of person that walks away from your computer without changing your status, or you have fallen asleep with F-Chat open, itâs good to set this to a reasonable time. If youâre in Online or Looking, after youâve been inactive for the depicted number of seconds, your status will be set to Idle. This is so other users know that youâre not ignoring them if you donât respond to their messages. A downside to this is if youâre tabbed out or multitasking, itâll set you to idle when you may not intend it to and going back to the window switches you to Online again. It can be a little spammy if youâre constantly switching between Online and Idle. Font Size:Â If you find F-Chatâs font too big or too small, you can edit that here.
Notifications: While this section is pretty self explanatory, Iâd like to specifically go over the Custom Highlight Notify Words.
Now, because each profile has to have a unique name, you might want to select additional pings. For example I might want to add Link,Zelda,Hyrule,Hero,Hero of Time to my list. Everything is comma seperated and not case sensitive. There are a few things to keep in mind.
Common word pings: If I add Link to my list of pings, I might get pinged whenever someone talks about a url link, or a chain link, or any other common use of the word link. It therefore might be better to not use the word. If you have a profile name that is a common word, it might be better to also uncheck the option for Notify Messages Containing your name.
Similar Profiles: If thereâs another Link in chat, then I will be notified everytime someone refers to him by name as well. This is less of a problem on more niche characters, but itâs something to keep in mind! You can set pings by room, so perhaps a solution to this is using Link as a highlight word in the Canon Characters room, but not using it as a highlight word in the Nintendo room. More about how to do that later.
Hidden Users: Pretty self explanatory once click over. If you keep seeing an ad you dislike, you can hide all advertisements from said user (re: character) going forward. Keep in mind this is not your block list.
Import:Â If you make two profiles and want to have these settings copied from one to the other, just log into the profile you want to import to, and select the profile you want to import from. Make sure to go back to change your pings if needed.
Lastly, weâll be looking at the channel section.Â
You might be starting to be overwhelmed again, and thatâs okay. There are a lot of options, but most of the time, youâll only want to select the options that are relevant to us. Check off the list of rooms you want to open a tab for. These will begin to be added to your sidebar. the number in brackets signifies the number of users thats joined that room. By default, this list is most popular to least popular, but I personally prefer alphabetical. There may be some channels that you find inappropriate, offensive, or contentious, but your best bet is to ignore those parts of the site. Itâs an Adult site that is heavily moderated by a mixture of paid and volunteer staff. Every effort is made to ensure that no real people get hurt, but it is understood that as an adult, you are responsible for curating the content that you consume. This is one of the fundamental principals that F-List is built upon.
For now, Iâm going to go with Canon Characters and Canon Characters OOC from this list.
You will also notice an Open Room tab. Unlike the Official Channels which are moderated by F-List staff, Open Rooms are chat rooms created by the userbase, and moderated by the userbase. While the standard F-List code of content is applicable to all areas of the site, special rules may apply in these rooms, and youâll find things like rooms dedicated to certain kinks, species, and fandoms. I can try searching for a few things I think might be applicable to me, such as Hyrule, Zelda, Nintendo, and Elf. Some of those get hits, and some of those donât. I can also check them off to add them to my list. (Note that search terms have to be entered one at a time. I cannot search for multiple things at once.)
Once youâve selected the channels and rooms you want to join, you can click and drag on the tabs to reorder them on the sidebar. If youâd like to pin a chat, You can just press the little push pin symbol, which will then turn green. (You can do this for User Messages as well.) This means when you sign out, these chats will still be there when you sign back in. Note that settings and pinned chats are device by device only, and furthermore, channels and logs will not carry over between characters.
Make sure to read the description of each room you join. There are often specific rules (such as no ooc talk in the canon characters room, and no male characters in the lesbians room.) Clicking the gear will allow you to change settings on a per-room basis.
Step Seven: Actually Finding some RP
Now, after all that effort, weâre finally ready to find some RP. You have a few options on how to do this.
You could just join a few rooms and set your status to looking with a status message on what you want, but this is considered very passive. You may get some people that reach out (As you saw, someone had bookmarked my Link less than an hour after I made the profile before logging into f-chat.) But your best bet is one of three options.
Look at the Ads: Whenever youâre in a room that allows ads, you will sometimes notice a differently coloured message fly by looking for roleplay. This is an ad. If you see one that seems to fit what you have to offer, you can right-click on their username and select âOpen Conversation.â A chat window will be open under the PMs section on your sidebar. You can view this conversation like you would a channel. Keep in mind that users are not notified if you open a conversation with them, only if you send them a message.
Create an Ad: Make sure you are in a room or channel that allows ads by checking the description, you can select the ad tab in the lower right hand corner above the text input box to write an ad instead of a chat message.
Making a normal chat post saying âhey does anyone want to roleplay with meâ is considered spam and could result in the mods having a word with you.
You have similar tools to what you do in the character descriptions, and clicking each one will automatically place the tags in the text box, with the eyeball being a preview and the question mark being a how to. You want your ads to stand out, but you donât want them to be too obnoxious. Take a look at what kind of ads other people are posting to get an idea of whatâs expected.
Talk to Others:Â And lastly, you can just play in public rooms or chat with people in ooc channels. This is a great way for others to sample what youâre like to play with and vice versa, or even just to get to know potential partners. In my general experience, youâll have more luck finding people to play with long term in the user created Open Rooms than in the Official Channels, but ever case is different. There are a vast number of styles, methods of RP, and types of partners you can find.
Thatâs basically the ins and outs of F-List! The more youâll use it, the more youâll understand how it works and the social etiquette on the platform. Like many sites, it certainly has itâs share of dark corners and flaws, but all in all itâs a pretty good website to find people to play with! Have fun!
#cherp#mxrp#rp#tumblr rp#flist#no tea no shade for tagging other RP sites#just giving people more options and I've been asked about it a few times
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An anon asked my about the Tabantha ruins and while I was researching that I instead got caught up with the Zonai ruins and THAT spiraled down into a botw 2 trailer analysis so hereâs that. (Donât worry anon Iâll get to you eventually)
Ok letâs start off with what the Zonai ruins actually are. You know those stone pillars you see scattered around that sometimes have stone chests at the top? Or those structures in the center of the Thundra Plateau? Or those dragon, owl, and boar statues in the Faron region? Or the Thyphlo Ruins? And all three of the mazes? Yeah, those were all constructed by an ancient civilization that we simply call the Zonai. They are separate from the ancient Sheikah, as they existed for much longer than 10,000 years. And of course, as of the current game their people are now extinct, or have merged with other Hylian/Sheikah races, itâs unknown.Â
Anyhow, as you can see, their designs are very similar to that of the structures found in the botw 2 trailer. From the stone carved walls, to the sunken pillars, to the bridge that seems to have carved owls. The Zonai associated owls with wisdom (dragons with courage, and boars with power, triforce, blah blah) But anyhow, this suggests that the place that Zelda and Link are in might be associated with the triforce.
Now letâs get to the Ganondorf stuff.
Ok so firstly, notice how the structure that heâs standing on is actual man made steps, with even the decorated stalagmites pointed directly at him like weapons. In addition, the malice that pours out of him (heâs creating it, not absorbing it) not only pours out across the floor, but also upwards towards that large central stalactite forms. The carvings surrround are actually more Sheikah than Zonai, with the circular designs similar to that of Shrines and Divine Beasts. But, the central one on top is very Zonai, as you can see from this later shot, which I uped the brightness for.Â
Anyhow, safe to say this room/place was made with the specific purpose of housing ganondorf, the designs and architecture is too intentional. And given the Zonai existed 10,000 years ago, when the Calamity was first mentioned, might not be a stretch to say they were involved. However, itâs also the clear the Sheikah were also involved. Notice the gradient on the spiraling runes goes from green, to a turquoise that is the exact same color used when the Sheikah monks evaporate.
Fairly certain the hand seen in the trailer is of a Sheikah monk, given the long bony fingers and nails. The carvings on their gold bracelet is also very techy? Like of a circuit almost? But that might be a stretch, because the gold bracelt could ALSO be Gerudo.
I pretty sure that we see at least two seperate locations in the trailer. While they are clearly underground, the structure both include this temple looking place, and the bottom of Hyrule Castle (probably). Itâs a trailer, so itâs most likely a mash-up of different cut scenes. You can see when they appear in different shots based on the surroundings. The rat, for example is on more brick like steps, the walls with uniform, rectangular stones like that of the the Hylian structures at the castle or the great plateau. Areas with the temple looking area are more Zonai, with stone carved impressions and more intricate and jagged designs. This means that the location of Ganondorf might nor necessarily be within the Castle, but in a separate location entirely.
This is kinda self explanatory. The eyes are exactly the same as the stuff that reanimates monster gunk that you see across Hyrule, so reincarnation and yadayada.Â
The wall art is of the same style as the tapestry depicting the Calamity and the battle 10,000 years ago that Impa shows you.Â
Ganondorf is wielding a spear and riding a horse. I tried to up the brightness to you could see, but there are figure behind him that look like Gerudo warriors. So maybe Ganondorf was trying conquer Hyrule again back when he was hydrated and stuff :PÂ
Finally, this shot. Sure, it seems normal, its just the view of Hyrule as seen from the Great Plateau, but I think itâs interesting that we see absolutely no Sheikah technology. No shrines, towers, Divine Beasts, and even the pillars surrounding the Castle are gone. Perhaps theyâve all sunken back into the ground since their purpose of defeating the Calamity is supposedly fulfilled? In addition the Sheikah Slate was seen no where in the trailer, so maybe itâs useless now? Weâll have to see
In conclusion, Zonai ruins from 10,000 years ago, at least two separate locations underground, Sheikah probably had something to do with it, and something bad is probably gonna happen to Link, considering the music is just a slowed down version of the original game over music as seen here.
youtube
Oh, and while weâre talking about audio, I see stuff floating around that the voices reversed say stuff like âPoor Link has found the bodyâ or âPoor Link is goneâ and thats cool and sort of adds up! However, have we considered that the trailer for both the US and Japan appears to be the same? Thereâs no different Japanese version that I can find online. So why would the Japanese developers go out of their way to make the reversed audio in English? Might just be us trying to assign meaning to a simple chorus singing notes... but hey, weâll have to see.Â
End of rant :P
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A Study of Abuse and Forgiveness: The Skull Kid
Letâs talk about the Skull Kid. I was eight when I first played Legend of Zelda: Majoraâs Mask. I was lucky enough to have open parents who exposed me to different aspects of life through film, theatre, video games and life events. Violence was something I quickly learned through âAlienâ and other forms of art. However, for me, this moment was different from other forms of violence when I experienced it. It made me uncomfortable. Not from the violence itself though, but what the violence represented, and what I took away from it. Friends shouldnât hurt friends.
The Skull Kid is my favourite Legend of Zelda character, and one of my favourite characters in fiction when you pair him up with Majora. This is a character who is a child of mind and soul. And what makes him realistic to me, is that heâs a kid. And most kids are the paragon of mischief and misbehaviour. They have fun, whether or not they do so at the expense of othersâ comfort at times, mostly adults. This does not necessarily make kids inherently bad too.
We learn more about the Skull Kid before he had the mask through the word of Tatl. According to Tatl, people didnât associate or play with Skull Kid because he was always up to tricks. This may be why, when they find Skull Kid, he is all alone and hiding under a log, shivering from the rain, even though heâs not too far away from Clock Town. People donât like to be tricked after all, but we donât know how far Skull Kid went with his pranks. Did he hurt the feelings of people around him greatly, or did he simply annoy them to the point of indifference?
Kids are usually loud or are big and noticeable with their actions when they want attention. For someone as lonely and different as the Skull Kid, it was friendship he sought. So, when he befriends Tatl and Tael he seems pretty content. The most trickery we see is him sneaking up on Tael and giving him a spook, or drawing Grafitti on a tree. Other than that, the Skull Kid is simply playing in the fields of Termina, playing music for his new friends, and having a good time. He acts like an average kid.
Then Majoraâs Mask enters the picture. This is the first chronological case of abusive behaviour from Skull Kid. One might be able to argue that the mask somehow reached out to Skull Kidâs weak mind and influenced the Impâs actions subtlety but, at the end of the day, the Skull Kid used violence to knock the Happy Mask Salesman out cold, rummage through his sack, and take Majoraâs Mask for himself.
Now, itâs an interesting case to judge the actions of Skull Kid from this point on. There seems to be acts of evil that are clearly the Entity of Maskâs influence, such as the destruction of the world, as it would not have benefited the Skull Kid of before; however, we also see that the Skull Kid appears to be able to control his actions, at least in the opening act. He slips off the mask to congratulate his fairy friends, so the mask has not fully possessed him at that point or, at the very least, it does not seem to worry about Skull Kid abandoning it.
These are the crimes that were carried out by the Skull Kid throughout the game, but there is no way to know who was in control.Â
- Turning Kafei into a child, resulting in a near broken relationship.
- Transforming the Deku Butlerâs Son in a rooted husk, permanently killing him.
- Sealing the Giants Guardian Gods away.
- Physically assaulting Koume the witch, leaving her in a paralyzed state.
- Cursing Woodfall, creating a monster that kidnapped the Deku Princess, leaving an innocent monkey to be unjustly punished.
- Cursing Snowhead, leaving the mountains in an never ending winter, freezing Gorons, sending the Goron Hero Darmani to his death, and leaving him a ghost full of regrets.
- Cursing Great Bay. Following this by telling a group of Gerudo Pirates to steal Luluâs Zora Eggs, which short term gets Mikau killed, and long term tricks the pirates into traveling into a typhoon.
- Cursing Stone Tower, unleashing spirits of the dead and damned, which are unable to return to rest, and cursing Pamelaâs father into becoming a Gibdo.
- Knocking Link out, mugging him, stealing his horse and Ocarina, ditching the horse right after because he canât ride it, cursing Link into becoming a Deku Scrub, and laughing as he leaves his friend Tatl behind.
- Cursing the moon to fall and crash onto Termina, bringing the end to all life.
- Striking his friend Tael for pleading for help to the giants.
It may have been Skull Kid himself, the Skull Kid under the influence of the mask, or Majora with Skull Kid unaware at all of his actions and possibly being under control of Majora, with the demon speaking through Skull Kid, possessed ala Regan from the Exorcist.Â
Some of these seem childish and in line with Skull Kid, such as the opening act with Link or cursing Kafei, but I choose, in my opinion, to believe Majora at least influences most of these evil actions. That said, a lot of pain has been inflicted on others leading up to the the end of the three day cycle. Does the Skull Kid deserve forgiveness for his actions?
The biggest contender for forgiveness is the giants. They are the guardians of Termina. It is their job to ensure the inhabitants are safe. Yet, after all the giants are freed from the imprisonment by the power of the mask, they say this to Link and Tatl.
âForgive your friend.â
They see the grasp of evil the mask has enveloped around the Skull Kid. This is a kid who has become entangled with something absolutely insidious, and they recognize that. That said, I also wish to examine a more grounded viewpoint of the argument of the abuse Skull Kid was a part of and whether or not he deserves forgiveness by looking into the debate between Tatl and Tael.
Tatl, rightfully so, is concerned for her brother. Skull Kidâs hitting of his friend and her brother is NOT acceptable behaviour. It is not something that is ok. And, like any child, he should know better. Now, this can be interpreted as the Skull Kid having hit Tael more than once off screen, but is more likely evidence of Tatlâs immunity to the effect of time reset, and her losing her patience for seeing Skull Kid hit her brother over and over and over again in the time loop.
This is a line to convey pity and, perhaps, remorse for the Skull Kid. The little imp seems to have always been alone. In the Lost Woods he was separate from other Skull Children; he didnât seem to be included with the people of Clock Town and his antics made him isolated. Should we forgive Skull Kid just because of his life? Because he is a child in mind and soul, can we hope that he will become a better person if shown compassion and friendship?
Even if we are hurt and lonely, we make the choices that define us. To Tatl, Skull Kid chose to cause destruction and pain by lashing out with the power of the mask. Regardless of whether or not Majora made that final choice, the message is strong. We canât defend bad behaviour just because of circumstance.
Absolutely. With great power, comes great responsibility. Give power to a child and bad things will happen, but the Skull Kid was doomed to failure due to the evil that possessed him, not him possessing it.
Which leads to the ultimate reveal. In the end, Majora manipulated Skull Kidâs weak will to its own end. It worked through Skull Kid to bring about pain, suffering, and death to the world. Skull Kidâs body is cast aside as Majora reveals itself at the final hour.
A big part of Majoraâs Mask, is that you save a lot of people from the pain the mask is inflicting on the world. All of the masks you collect are symbols of every person you have helped to live a happier life. And Skull Kid is the last person you save from Majora. He was manipulated by a darkness far beyond his comprehension. And despite hurting Tael, the fairy forgives his friend.
However, what matters to me the most about the Skull Kid is an act that comes after you slay Majora. The Skull Kid displays shame at his actions.
He lowers his head and shakes. To me, this can be taken two ways. He could be addressing the giants, shocked at how they forgave him. Or, alternatively, I think it could be subtly showing Skull Kid is ashamed of hurting Tatl and Tael, that he feels guilt at his actions. He feels guilt that he was shown compassion. And the fairies fly over to comfort him in an act of forgiveness. Despite any abuse the Skull Kid committed under Majora, they forgive him. To me, itâs huge that Skull Kid shows any regret at all. Itâs a sign of self-reflection, which he can use to become a better person.
Vaati is an evil wizard who kidnaps women. Zant is a crazy creep who usurped his kingdom. Ganondorf is an evil king who tries to control the world. Skull Kid is a child. You want to save him, with everyone else in Termina, because he has an innocence the other antagonists of Zelda just donât share. He is someone you can be friends with at the end, once all of the evil has been exorcised out of the land and its people. In my own conclusion, I believe we can forgive Skull Kid, just as the Giants, Tael, Tatl, and Link have done.
Skull Kid isnât completely evil. But, he also isnât completely pure. Heâs a kid. Kids screw up - sometimes they hurt their friends with the choices they make. But they can also learn from their mistakes. And they learn better if given a chance to be forgiven. I believe Skull Kid just needs a friend to help guide him, and he can grow through the ages to be a good person, and an even better friend back.Â
#Skull Kid#Legend of Zelda#Legend of Zelda Majora's Mask#Majora's Mask#Majora#Tatl#Tael#Tatl and Tael#Link#Character Study#Abuse#Forgiveness#figmentforms#ridersoftheapocalypse#s-kinally#Put a lot of careful thought into this one#Hope you enjoy!
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Analyzing Ganondorf's warbrobe : Oot
After studying Concept art for Oot Ganondorf I've noticed some interesting things about his choice of clothing and what they say about him.
Thanks to BoTW we know that some of the jewelry worn by people have magical properties that can offer protection from the elements and increase physical defense.
Since that's the newest addition to I'll start there:
From the Hyrule Historia
"Likes topaz jewelry. Has several pieces arranged all over his body." page 148
From Botw we know that Topaz is used to increase electric resistance and also that the Gerudo desert is lousy with electric type monsters. It's strange, in Oot there are no electric creatures to fight as the desert in this game was little more than a guided tour. It makes you think, was the use of jewelry for buffs and resistances always a plan but there was just never a right time for them in previous Zelda games? It might also explain where the Gerudo electricity motif came from as BoTW was the first to really explore the Gerudo culture and living conditions. The blistering day and frigid nights and infestation of electric based monsters.
In the real world, it was believed by ancient Romans that topaz protected it's owner from danger while traveling and wearing it on the left arm would protect from curses, cure lunacy, and ward of the 'evil eye'. (This is ironic since Ganondorf would very likely be the evil eye...)It was also once believed to increase body heat. Maybe in the world of zelda, topaz has many of these properties and that's why GD wears. If not then, atleast GD believes they do, which shows that he is somewhat superstitious. Being a magic user he could also unlock these abilities within gemstone using magic. It's also kinda cute that he expressively likes topaz...
I've already established that most most Ganondorf incarnations are wearing Amber jewelry save for TP, who might be wearing Topas exclusively but I'll get to him later. Historical was used for religious objects and talismans. It was believed to bring mental and emotional strength. Many ancient burials grounds contained amber jewelry and objects with their dead as to protect them in the afterlife. The only people we see wearing amber jewelry in Oot is Nabooru and Ganondorf, two high ranking Gerudo. We can assume that amber is reserved for important Gerudo.
Interestingly in some places unfossilized amber, resin, was burned as an incense. When heated and mixed with nitric acid it produced a musky pinewood smell. Egyptians used to put cones of scented wax on their heads to melt throughout the day and perfume themselves, maybe that's what the Gerudo are using them for.
Next is what he's wearing:
"Wears a leather leotard over a black bodysuit. Wrapped in fabric featuring Gerudo designs. A leather guard covers his shoulders and neck. He's also wearing jewelry." Hyrule Historia, pg. 149
I did some reading and came to the conclusion that it would be counter productive for living to wear leather anything in a desert. During the day atleast.
Leather does not offer much ventilation and the sand and heat can prematurely age it. The same goes for the extreme cold nights. It can cause leather to dry and lose it durability, or so I've read, that topic is a bit of a debate in the leather enthusiast community. It can act as an insulator when properly layered.
He's also wearing a leather guard on his neck and shoulders and what looks like leather knee pads so all that leather might just be protective gear for riding. Notice how this leather is darker than the other pieces he is wearing, this might be boiled leather. In-game the Gerudo don't wear any leather that we can see but we know they have metal armor as seen with the IronKnuckles. Maybe this armor is specifically just for Ganondorf. A sign of office. Maybe metal armor is just not practical in the desert heat.
GD is also wearing a thin black bodysuit. Bodysuits are usually made from stretchy, expandable materials but can be made from cotton. Cotton is praised for its breathable and moisture wicking properties. Its difficult to tell but in the concept art you can see that the material making up his bodysuit has a shiny texture to it. In his Super Smash Bros Ult. appearance it's more noticeable that his bodysuit is not skin tight like the concept art.
While it's hard to know for sure, we can assume the body suit it made of some sort of cotton, one that when processes has a silky sheen to it. Maybe Supima or Sea island.
In most fantasy tropes magic users forgo heavy metal armor as it affect the ability to do magicks. Given that we see a few other GD incarnations wearing Robes it can be assumed that LOZ follows this tropes. For all we know GD has other clothing that he wears and this just so happened to the most practical for him to be wear at the time. He is a bandit thief king so it would make sense for him to wear armor that's flexible and makes little noise. Although I can't imagine a man that size being stealthy.
If you go by the imagine we can see that originally Ganondorf was show to lean more toward Gerudo scimitars when acting as a brigand /highwayman. Given the gerudo's occupation in Oot, that could be where all their jewelry comes from. The Gerudo only stole from those that had excess but it's stated that whatever Ganondorf's methods are for thieving put him at odds with his people. Maybe he attacked the poor and weak? Or he was more of a cutthroat?
Interestingly when he takes over Hyrule he doesn't change his clothing, he only adds more jewelry and that carpet-cape. He surely has the means to and there is no other concept art of him in any other attire for Oot so its safe to say that these clothing have more meaning to him than not. Although i completely understand that the limitations of the Nintendo64 and gamecube played a big part in the designs of the characters
Also fun fact, in Creating a Champion, page 191, it refers to the DLC Phantom Ganon Set refers to his Oot pants as "long underwear". Make of that what you will...
https://nintendoeverything.com/nintendo-artists-on-coming-up-with-the-design-for-ganondorf-in-zelda-ocarina-of-time/
https://twitter.com/nintendoeurope/status/883276598249758720
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Someday Someplace Chapter 2 Evening Encounters
A Casnor Childhood Romance AU
Just some reminders like 90% of the cast belongs to @s-kinnaly, @ridersoftheapocalypse, and @mrneighbourlove. Also, this an AU of riderâs fanfiction, where Cass and Ralnor meet and fall in love as kids rather than adults. This is fanfiction of fanfiction-seperate timeline going on here. Just to clear up any confusion. One more thing, I edited the bit in the previous chapter about Ralnorâs skin tone since s-kinnaly is designing him with brown skin and I want to keep my works close to what you see in her art. Okay, enjoy the fic!
As Orana sat on her fatherâs shoulders, she scanned the crowd, hand over her eyes. âNo sign of him here,â she called out.
The king shrugged, "Well it was worth a shot. Keep looking, dear."
"Okay, papa!" Orana replied and looked out again into the crowd.
Right next to them, Zelda held Tebanam, Covarog, and Kanisa next to her skirt. âMama, how come we arenât yelling Ralnorâs name?â the princess asked. âIsnât that what we are supposed to do when we lose someone?â
âI can do that!â Orana declared. She took in a deep breath. However, her father clasped her mouth with his hand, silencing her yell.
âIt is true. But we are royalty. That adds on other problems in finding. Â People could panic if they found out that Ralnor is missing, running around and in searching they might not pay attention and accidentally hurt him. Or people might try to find him, but then hold him for ransom. We are trying to stay as quiet for as long as we can.â
âBut I miss him, mama.â Kanisa sighed.
âMe too! Weâve got to get Ralnor back!â Covarog agreed.
âRal!â Tebanam declared.
âI know darlings. I miss him too.â
âIs he going to be okay, Papa?â Orana asked.
âHe will be,â Ganondorf stated, patting her. He then growled, âHe will be.â
Zelda walked on over, patting her husbandâs side. âOf course he will. Weâll make sure of it. I just canât imagine what Ralnor is doing right now.
Indeed, with all the Wisdom she held, Zelda would have never imagined her son pulling on a piece of leather with all his might with a Gerudo girl pulling on the other end. All while, her mother narrated the events to a small crowd watching beyond the stall.
âSee folks? Resists wear and tear!â Ukuri declared. There were some oohs and awes in the crowd. "You won't find high-quality leather anywhere else!" Then she smirked a bit. "Alright kids, now push!"
Ralnor took a step before straightening up. He looked up at the woman and asked her âWhat?â However, he failed to look back in time to see Cass ram into him, sending them both into the ground. Ukuri and crowd burst into laughter.
"Well, that's something you don't see every day!â The Gerudo woman chuckled. âSo anyone interested in some leathers?â
As the merchant took in some orders, Ralnor watched the little triforce pieces swirling around his head.
âIâm sorry,â the girl lamented, still on the ground and eyes on the ground.
Ralnor shook his head, scattering the pieces away. He smiled, âItâs okay. Iâm used to it. Sometimes my siblings and I get excited when it comes to group hugs.â
âWhatâs a sibling?â Cass asked.
âYou know, itâs a brother or a sister.â
âOh, you sure do know some fancy words Ralnor.â
âJust from books that I read.â The boy blushed, rubbing the back of his head. That is when his stomach gurgled, his cheeks pink. âSorry.â
âHey, when your tummyâs hungry its hungry.â Cass shrugged. âNo need to blush.â
That is when Cassâs stomach roared, her own cheeks turning pink.
âWhoa is there a monster in your belly?" Ralnor asked.
âShut up.â Cass mumbled.
âWell looks like Iâve got some hungry little kiddos on my hands.â Ukuri beamed, turning to the kids while filling her bag. She picked up a silver rupee and handed it to Cass. âHow about you get us some grub?â
"Okay, mommy."
âGrub? Like bugs?â the boy flinched and twisted
âNo, she means food." Cass giggled. "You may know the fancy words, but I guess I know some fun ones. She patted him on shoulder, âDonât worry, Iâll teach you everything I know." She fidgeted with her belt, revealing a small pouch and slipped the rupee inside. "Any requests?"
âIâll take some cuckoo. You kids get whatever you want.â
âYeah!â The girl cheered and took the boyâs hand.
âAt least something that resembles real food. Not too many sweets or candy. I will be checking all pockets when you too get back.â
âUgh! Fine!â the girl groaned.
âRalnor I think you need to keep an eye on her for me,â the mother commented with a smile.
âDonât worry maâam I will.â The boy replied.
Just as the two children slipped out the back, a knight appeared at the stall. Ukuri jumped a bit, then took a deep breath and straightened out her skirt.
âGood day my lord. How may I help you today?â
"Pardon me, ma'am. There is a slight emergency I must announce. There is a missing noble boy and his family is dreadfully worried about him. He has blonde hair and blue eyes and is wearing green clothes. Has anyone seen a child like that?"
The group of customers shook there or murmured no.
Ukuri huffed, âA boy with blonde hair? In this country? Sorry, I think you are looking for a needle in a haystack.â
âWell, keep your eyes open. Any and all information would be appreciated.â The man gave a slight bow and left.
When the crowd left, Ukuri grabbed a rag and rubbed the shelf a little too hard. âTypical. Some rich bastardâs brat goes missing and theyâll send out the guard. Meanwhile, a Gerudo girl goes missing and no one gives a damn.â She then glanced at the door. âNah, couldnât be.â She murmured, still scrubbing.
The kids glanced all around at the stalls. Food descriptions.
âSee anything you like?â Cass asked.
âIâm not sureâŚâ Ralnor admitted.
âWell, I think I found a stall with cuckoo for Mommy. Maybe thereâs something for you here.â
The two children stood in line, glancing at the large black sign with all the foods and prices in white. âAw sweet! Theyâve got onion rings!â the girl declared. âThose are my favorites.â
âOkayâŚâ the boy stared at the sign. His eyes scanning around, not settling on any of those words.
âAnything wrong?â Cass asked.
âWellâŚI donât know what any of these things are,â Ralnor admitted.
Cass blinked at the boy and started to laugh her head off. âAw man Ralnor. You are a riot!" She continued to laugh until she looked at the blank face of the boy. "You are actually serious, aren't you?"
âYes.â
"Oh, Ralnor. Iâm sorry. I mean, I thought you were a rich kid, but wow,â Cass pondered, hand now on her cheek.
âMama usually only lets us have sweets at fairs or after dinner.â He admitted. âWe sometimes can get Papa to give us snacks though when we are working on homework.
âDonât you worry.â Cass pulled him in, arm around his shoulders. She patted her chest. âI am what you call a cuss-ne-sir of outdoor foods. Just ask me.â
âI think the word is connoisseur.â
Cass smirked, â Okay smarty pants. Just read off some foods and tell you what they are. Iâm sure thereâs something youâll like.â
âOkayâŚwhat isâŚa cheese frit-ter?â
âOh, that's cheese covered in a batter and all fried up."
âFried?â
âThey take something like grease or fat or butter and boil it, and then they put food into it until gets all nice and crispy. Anything else?â
âWhatâs a Stuffed Spud?â
âThatâs a potato thatâs been baked and then put all kinds of good stuff in it. Sour cream, chives, cheese, bacon bits, butter-itâs really good.â
âUhâŚI donât eat baconâŚâ
âMe neither. Mom says itâs a Gerudo thing. You order your own fixings so itâs fine.â
âMaybeâŚwhat are fries?â
âOkay, now Iâm starting to get worried about your lifestyle. Fries are potatoes cut up into strips and fried up. They make a great snack and usually come with a lot of meals.â
âSo then whatâs a grilled cheese?â
Cass sighed, âLet me ask you a question, you do know what a cheese sandwich is right?â
âOf course I do!â
"Just checking.â The girl stepped back, palms shielding her. âI was starting to think you came from like a different world or something. Well, grilled cheese is basically a cooked cheese sandwich. You just put in a pan until you burn the bread a bit and melted the cheese.â
âWell, I think Iâll take a grilled cheese then. With some fries too.â
âExcellent choice! Trust me, youâll love it!â
The children ordered their food and weaved their way through the crowd. When the two children returned to the stall, Ukuri sighed. âThank the goddesses! For a while there I thought I had two lost children on my hands.â
âHere you go Mommy, fried cuckoo wings!â the girl offered up the paper box overflowing with wings and fries.
"Thanks, kiddo. I'll go shut the stall and weâll dine in the back.â
Right after the woman lowered the blind, closing them off to the word, a large stomping rattled the stall. âYeesh, some customers," Ukuri grumbled. She then turned to see her daughter starting to take one of the hangings off the wall, food on one of the higher boxes, and Ralnor glancing around, checking the boxes.
âWhat are you looking for kiddo?â Ukuri asked.
âA napkin,â the boy responded.
âWhat for? We havenât even started eating.â Cass stated giving the fabric one last tug before it fell on top of her.
âYou canât eat a meal without a napkin. Maybe a snack, but a not a meal.â Ralnor countered.
âLet me guess one of your motherâs rules?â Ukuri asked.
âYes, ma'am. Plus I donât want to get crumbs or stains on the hanging.â
âKid let me tell you something, I learned when I lived with my mama.â The merchant knelt down, large arm wrapping the child close. âAs long as your mama is not around, she wonât mind if you get a little messy. Iâll make sure youâre clean enough for her. Plus, Cass and I eat and sleep on these things all the time. I know how to get any stains out.â
Cass popped her head, hanging wrapped around her . âItâs true,â she declared.
âAre you sure? I really donât want to make a mess.â He gazed up with wide, nervous eyes.
Ukuri sighed and smiled, âWell, I've got some rags upstairs that will do the job just fine if you want one.
"Yes, please. Thank you.â
âNo worries hun. You are so sweet.â
As Ukuri left, Cass commented as she laid down the hanging, "Wow you got one of those strict fancy moms.â She then grabbed the boxes off the boxes and sat down.
The boy sat down next to her, he admitted.âShe does kind of get mad when my siblings and I pull pranks or bring mud in the house or when we stay up late. But she always makes us feel better when we get bullied and really loves to help us with our homework.â
âShe sounds nice, but I think Iâll take my mom any day of the week,â the girl said and then offered the boy his box.
The boy sat the box on his lap, cautiously took the sandwich with both hands. âIâve never had anything soâŚwet and stickyâŚâ He mentioned.
Cass chomped down on an onion ring as she spoke, âThatâs called grease. Itâs what the cook the food in. Just take a bite, itâs gonna not kill ya. Trust me. Iâve eaten this stuff plenty of times.â She then swallowed, a series of coughs following. Â Cass pounded on her chest until she started breathing again.
âOkayâŚâ Ralnor glanced at his friend nervously before looking at the dark sandwich in front of him, cheese slightly oozing out of the crust and took a small bite. The gooeyness of the warm cheese and the crunchiness of the bread filled his mouth. After swallowing, the boy said in awe, âThis is good.â
"See, nothing to worry about," Cass stated. "Welcome to unhealthy-ish foods.â
âIsh?â Ralnor repeated.
âBecause well cheese and bread are good for you, right? But, some people say all the healthy stuff gets lost when you fry foods like this. But I think still think thereâs some left. Maybe not that much, but still some.â
Ralnor laughed. âI really like the way you think Cass.â
âThanks.â The girl admitted, beaming.
As Ralnor continued to eat, he heard something hitting the ground repeatedly. Thatâs when he noticed the two dogs in the corner of the stall. The large white dog with almost green was wagging his tail, panting at the two of them. The black dog stared silently at them.
âUh..whatâs up with your dogs?â
âOh, they always do that when it's meal time,â Cass shrugged. âDaddy used to let them have leftovers of their meals, just try looking away and you should be okay."
âAlright,â the prince stated as he turned around and tried to concentrate on his food. However, the sound of panting only got louder. He turned around slightly to see the larger dog right up in his face. "Hi, doggie," Ralnor greeted. Then the tog bit the crust out of his hand, tugging it away. He then sat down and started to chew on the leftover sandwich. âHey!â the boy cried out.
âYou gotta be careful around Noishe,â Cass commented. âHeâll take what he wants without warning. Gotta stay sharp.â
âWhat about that dog?â Ralnor pointed to the thin, black dog still in the corner.
âThatâs Repede. Heâs the quiet one. He doesnât cause trouble much unless you have something you want.â
âLike what?â
Before Cass could reply, the dog slipped over, his head on the girlâs lap. Cass managed to grab her box of food before he could grab a piece.
âFries for one thing.â The girl muttered as she patted his head. âCome one bro. Mommy doesnât want you to have too much human food. You are not as young as you used to be.â
The dog growled a bit and started nuzzling her stomach.
The girl started to laugh, âOkay, just one more piece.â And she plucked off a fry and put it right in front of the dogâs mouth. The canine eagerly took the piece and started to eat.
Ukuri walked into the stall, some rags draped over her arm. âCass, you better not be feeding the dogs cooked food again. You know its not good for them.â
âIâm just showing Ralnor what not to do around the dogs when they want food.â
âReally?â Ralnor asked.
Cass shushed him, âCome on Ralnor, just go along with it.â
âSure you are, and that is not the sound of the dogsâ chewing.â Ukuri lamented as she sat down handing a rag to her guest. She then reached for her food still on the counter and joined the two children on the mat.
"Well, it's a lesson by trial and error." The girl shrugged.
The woman chuckled shaking her head. âYou know Ralnor, I think I might have to save you from my girl. Who knows what kinds of things sheâll teach you if I left you two alone?â
âLike adult words?â Cass suggested.
âWhat are adult words?â Ralnor asked.
âYou know the words that grownups say when they bang their heads on doorways or stub their toes on furniture.â The girl started to beam, âFor exampleâŚâ
Ukuri then picked up her daughter, spilling out onion ring and fry bits and crumbs everywhere, rubbing her hair with her knuckles. âThatâs enough out of you!â
"Ack! Aw, come on Mommy! You said it's better to learn now than later! Besides I promised Iâd teach him everything I know!"
âIâll have to put an end to that lesson. For all I know, Ralnorâs mommy might pick me up, put me over her knee, and spank me for letting you teach Ralnor those words. And who knows what sheâll do to you.â
The two dogs eagerly attacked the pieces the food, licking up and chewing on everything they could find.
Ralnor couldn't help but laugh at the scene. He couldnât help but think, "I still miss Mama, Papa, Covarog, Orana, Kanisa and Tebanam...but Cass and Ukuri they make me feel right at home. I'm really happy I met them. I canât wait for my family to meet them."
With the sky starting to change into its usual evening red, orange, and yellow, the royal family still didnât find their missing member. Tebanam napped inside his fatherâs arms, while the other children clung onto their parents' legs to support them, rubbing their eyes.
âStill no sign of himâŚâ Zelda sighed, patting Kanisaâs bobbing head.
âWe will find Ralnor, we canât lose hope.â Ganondorf countered.
âBut weâve search all over,â the queen retorted. âThe only thing left to do is go inside each stall and search.â
âIf thatâs we have to do, then so be it,â the king commented. âBut first, we must take the children home.â
At the mention of them, Covarog, Kanisa, and Orana snapped up. âWhat?â They all screamed. Tebanam now wide awake by the noise, starting to whimper.
âBut we canât go home yet!â Orana declared. âWe havenât found Ralnor yet!â
âWe canât leave him behind! We just canât!â Covarog declared.
âWe can still help!â Kanisa interjected before a yawn cut her off.
The king smiled, sparing one hand to pat Kanisaâs head. Zelda stroked Orana's and Covarogâs heads. âYes, but you are also very much exhausted. You need to go to sleep.â
âNo, we don't!" Covarog objected with the stomp of his foot.
âYes, you do." The king then lifted the boy's chin with his fingers. "Don't worry, your mother and I will not stop searching for your brother. We will bring him home. But we also care about you, and you need to get to bed."
âI donât think that I can sleepâŚwith Ralnor out thereâŚ.somewhere without usâŚâ Orana sighed, staving off a yawn.
âWell at least, weâll get you ready and you can try for us? Okay?â Zelda asked.
The three older children glanced at each other frowning. Tebanam grumbled a bit as his father swayed him, calming him down. Covarog sighed, âOkay letâs go home.â
The queen smiled, âI know this is hard. But we will find him soon.â
Covarog took his fatherâs free hand and the girls took their motherâs. However, just as they started the walk, Kanisa cried out, âThatâs it!â digging her heels in the ground.
âKanisa whatâs it?â Zelda asked.
âThatâs the stall! The one that Ralnor left for! Itâs that one!â She pointed her free hand, bouncing up and down.
âAre you sure Kani? Looks like all the other plant stalls. What makes this one so special?â Orana asked.
âItâs got the most plants! The others didnât have that many! If Ralnor didnât go to this stall, then I donât know about Ralnor at all!â Kanisa beamed.
The parents looked at each other, âWell it is worth a look,â Zelda admitted and the group headed to the stall. A young man stood in the back, pulling down on the tarp while the old lady still sat in her chair dozing off.
Covarog, Orana, and Kanisa immediately dashed into the stall, calling out âRalnor!" while going around every pot and ducking under every table.
âChildren stop!â Zelda called out.
The young man stopped his motion, staring blankly at the commotion. âSomething tells me that you are not here for a houseplant.â He chuckled. Then he saw who he was talking to and gave a small bow, âUh sorry your majesties. What can I help you with?â
âWe are searching for our son Ralnor, brown skin, blonde hair, blue eyes, green clothes. He wandered off earlier today and we havenât seen him since. We think he might have been here for a while. Have you seen him?â Ganondorf replied.
âOoh sorry to hear that. Hope you find him. What time of day do you think he left?â The man asked.
âThis morning. Before noon,â Zelda answered.
âShoot. I didnât see him. Most people donât want to carry a heavy plant all day, so we donât do much busy in the morning. I left Ma with the stall while I looked around. She might have seen something. Just hope her working ear is working again.â The man walked toward the old lady and started to yell âHEY MA!â
The woman snapped open, drool slipping out. She glanced around, adjusting her glasses âWho said that?â
âHEY MA! DID YOU SEE A BLOND BOY TODAY?â the man asked.
âOi tone it down, Iâm deaf but Iâm not dead. You might raise your father back being that loud,â the old lady gristled.
âMa, these parents lost their boy. He might have been here. Seen him?â her son asked.
âBoyâŚboyâŚboy,â the woman wondered.
The adults continued to stare, leaning closer waiting for her next words. But then the woman's head slipped back and started to snore.
âMa!â the man called out. However, his mother continued to slumber. Â He sighed, âSorry about this your majesties. I wish we could help out more.â
Just there was a loud clatter. The royal couple and merchant turned to see Orana, leaning forward with her hand's out wide inches away from a broken pot, laying on its side.  Clay pieces and soil scattered on the ground, while a scrub bush lay helplessly on its side, roots exposed. "WhoopsieâŚ" The princess stated.
âOrana!â Zelda called out.
âIâm sorry! I swear I just bumped it!â Orana stated.
âItâs okay, I needed to replant that one anyway,â the man replied.
âWeâll pay for the damages.â The king declared.
âNo your majesty, itâs fine,â the merchant insisted.
As the three adults haggled over the pot, the princess made her way over to the little old lady, staring into space. The girl placed her hand on her lap. âIâm sorry I broke your pot. Iâll pay for it with my allowance.â She then dug into a small bag at her side.
The woman turned towards the child and smiled. "Ah what a sweet child. How can I ask money from such a kind soul? After the way you help that little girl earlier too. Don't worry. My son broke many a pot when he was your age."
âLittle girl?â Orana asked.
âYou know that cute little blonde you ran into. She came in here and you two ran around chasing each other. Then when she was crying you comforted her and took her away. I bet you have been friends for a long time.â
âYou donât thinkâŚâ Orana glanced at her siblings.
âCan you tell us about this blonde girl?â Kanisa asked.
âOf course! One of the cutest children Iâve seen. Silky blonde hair, gorgeous blue eyes, green clothes, and the loveliest brown skin. Really put my kid to shame.â
"Thanks, mom I feel loved,â the man sighed.
âWhere did IâŚand the blonde girl go?â Orana asked.
âNot sureâŚjust saw you going to the left.â The old woman shrugged.
âMama, Papa do you think that if we find the other girl we might find Ralnor?â Covarog asked.
"Well, it's the best lead we've had all day," Ganondorf admitted.
âHope you find your kid soon.â The merchant stated.
âThank you. Come on kids, letâs find your brother!â Zelda declared.
As the royal family left, the woman adjusted her glasses, sighing âWhat a lovely family. Motherâs a bit hairy thoughâŚâ
The merchant laughed and placed a hand on her shoulder, âMa donât ever change.â
Ralnor and Cass watched out of the stall window, using their crossed arms as cushions as they rest their hands.
âStill nothing?â Cass asked.
âYes,â Ralnor sighed.
âSorry. I really thought we had a good spot and youâd find your family like that,â Cass stated with a snap.
âWell, Iâm glad Iâm here. If you hadnât been at the stall, I probably just sat at the stall with that old lady, crying how my family left me. Iâve had a lot of fun today. Thanks for taking me in,â the boy leaned in.
âNo problem, what are friends for?â Cass wrapped her arm around him, pulling him closer.
Ukuri stepped in, patting Ralnor on the shoulder. âDonât worry. Weâll find your folks. Iâve just a couple of things to pack away and the dogs to put upstairs, then we can look around. You two kids head outside.â
"Yes, Ma'am."
"Okay, mommy."
Just as the kidâs reached the outside of the stall, Cass stopped, âHuhâŚI just realized I never asked what your parents look like.â
"My parents tend to stand out in a crowd, especially my papa. You'd know them the moment you see them."
âProbably, but not all Gerudos look alike. Some are tall, some are really tall, some are thin or fat, but we are all Gerudo. So what do your daddy and mommy look like?"
"My papaâŚ"
âRalnor!â
The children turned to see Orana and Kanisa running at them, arms open wide.
âOrana! Kanisa!â the boy cheered, opening his arms wide as well.
The two princesses tackled their brother, almost hitting him to the ground, knocking off his hat.
âOh Ral, we're sorry we left you behind. We thought Mama and Papa knew you were at that plant stall!" Orana explained.
âWeâve missed you so much!â Kanisa sniffled, clutching her brother tightly.
âIâve missed you too!â the boy eagerly returned their embrace, a few sniffles coming out.
"Sweet! That's one part of your family down!"
The reunited trio turned to the Gerudo girl smiling at them, hands on her hips.
There was a moment of silence before Orana yelled, âItâs a Gerudo girl!â
"Yes." The boy stood up and displayed his hand out. Â "This is my friend Cass. We met at the plant stall and she and her mama took me in so I can look for you.â He used his other hand to display his family. Cass these are my sisters, Orana and Kanisa.â
âNice to meet ya.â Cass offered a hand.
Kanisa gaped for a bit, before hiding behing her brother. She still stared in awe of the girl as she sqeauked out a hello.
Orana beamed and grabbing Cassâs hand with both of her own, shaking it violently . "Hi, there! Thanks for taking care of our big bro!"
Cass, still shaking from the girlâs grasp, tilted her head,â Bro?â
âRalnor!â
Just then the group of children turned to see Zelda dashing towards them.
âMama!â he yelled and ran towards her and jumped right into her arms. Now sobbing, he nuzzled his head against her chest. âIâve missed you so much.â
The force from her son caused Zelda to sit down, cradling her boy, âIâve missed you too! Iâm sorry we left you behind.â
âItâs okay. Next time Iâll double check with Papa.â He raised his head, smiling.
She beamed and kissed his forehead, âYou smart thing you.â
The queen set her son on the ground and stood up. He took her hand and led her to Cass. âMama, this is my new friend Cass. She found me at the stall and let me stay with her mama until I can find you.â
"I am so happy that my son is making such wonderful friends. Thank you so much for helping him." She knelt down, looking the girl in the eyes, smiling.
The Gerudo girlâs jaw dropped. She tugged her hand out of Oranaâs and pointed at Ralnor. Â She yelled, âYOU LIED TO ME!â
Ralnor blinked and squeaked out, âWhat?â
âYou said you were a Gerudo. But you are not!" Cass pointed at Zelda. "You can only be a Gerudo if your mama! And sheâs not! Sheâs the exact opposite!â
âYes, we are! We are just as Gerudo as you!â Orana declared.
âNo, you are not! Besides heâs  a boy!â Cass pointed to Ralnor. âThereâs no such thing as a boy Gerudo!â
âNuh-huh thereâs Ganondorf!â Kanisa stated.
âChildren please calm down.â Zelda ushered.
âGanondorfâs not a Gerudo! Heâs just a monster!â Cass roared, stomping her foot.
âRalnor!â
The arguing group stopped to see Ganondorf stomping towards them, Tebanam still on his chest and Covarog trailing behind. The king scooped up his son and started to kiss his face.
âPapa!â The boy eagerly wrapped his arms around his neck.
âCass this is our Papa, Ganondorf.â Orana declared. âSo we are just as Gerudo as you!â Orana folded her arms on her chest.
âYeah!â Kanisa agreed with her hands on her hips.
At the mention of his name, he looked down and saw the Gerudo girl. His jaw dropped slightly and eye widened with joy.
The same couldn't be said for Cass. She started to turn as pale as a sheet. Then let out a blood-curdling scream. Once the royal family could hear again, she slumped over on the ground.
âCass!â Ralnor cried out. He climbed down his fatherâs front and knelt next to the girl. He flipped her over and patted her cheek, but she still didnât wake up.
âWhatâs wrong with her?â Orana asked.
âCass!â
The group now saw Ukuri, standing a few feet away from them, holding her head in her hands. She dashed over and picked up her daughter. âCass, monkey, sweetie. Please wake up!â She shook the girl slightly, but still no response. Â The mother twisted towards Ralnor. âWhat happened to her?â
âI donât know!â He replied anxiously. Â âShe just looked at my Papa and screamed and fell over!â
âPapa?â Thatâs when the Gerudo woman noticed the king standing before her. She, too, turned and slumped over, still holding her child.
âMrs. Ukuri!â Ralnor cried out. He then looked up at his father, tears clouding his eyes. "PapaâŚdid you kill them?
"What no!" The king declared but it was too late. Ralnor now bawled his head off.
"We can't leave them like this," Zelda commented. "We'll take them back to the castle."
Ganondorf picked up both Gerudo women in his arms. All along the way back to the carriage and in the carriage ride to the castle, Ralnor kept glancing at his new friends. Hoping they would be alright.
Hereâs a link to the previous chapter: Chapter 1 Marketplace
#thanks for reading#please leave comments or just say something in the tags#casnor#ralnor#cass#ukuri#zelda#ganondorf#covarog#kanisa#orana#tebanam#somedaysomeplace#childhood romance au#zelgan children au au
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Of Course Dr. Mario Has A Storyline, What Kind Of A Dumb Question Is That?
Yes, itâs true. Itâs even in the instruction manual! Though the latest video from Gaijillionaire details the storyline in the manga adaptation of Dr Mario, is something that was dreamt up by the comickers at Bonbon.
Iâm not sure what I like more: how it somewhat connects to Super Mario Land (well its manga adaptation at least) or the explanation as to why the pills fall so slowly in-game. That and all the bits & pieces that would appear in Mario titles many years down the road; I do believe it is plausible that Miyamoto may have gotten some ideas from the manga.
On a semi-related note, a couple of mini storybooks based upon early Famicom titles popped up on Yahoo Auctions. Theyâre no longer active, but thankfully uwagoto was able to save the pics (here and here)âŚ
I really hope, as one of the cover implies, Donkey Kong Jr and one of the fish from Balloon Fight actually teams up against the Balloon Fighter and Bubbles from Clu Clu Land.
And why the hell not; here we have another Mario related vid this early into the proceedings, but one on the opposite end of the spectrum. Thereâs a brand new series that I dig, called Low Poly, which tracks the evolution of a character model from game to game. And the first installment, based upon Mario (obviously), is perhaps my favorite thus far. Cuz I had long assumed that Mario hasnât changed all that much, past his GameCube. Well, I was wrongâŚ
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insertdisc5 states: âi started thinking about a zelda game where link and ganondorf are childhood friends and gave myself Intense FeelsââŚ
Here we have my first fave piece of Persona fan art (the first of many to come, no doubt), by averykuaâŚ
Also via Avery Kua, from her homepage, is this very nice looking arcade stickâŚ
Hereâs the artwork in full, btwâŚ
Back to my mai latest P5 waifu; the very first Futaba figure has been revealed!
The best part about is how she comes with interchangeable parts, which means she you can take her jacket off and even have her pose with MorganaâŚ
It also hasnât taken long for someone to produce a pair based upon the protagonistâs glasses. Which I thought about getting, but as my buddy @ducktastic pointed out, theyâre not the most flattering looking frames IRL, at least not as nice as ones based upon P4. Though for anyone else interested, you can pre-order a pair via National Console SupportâŚ
My pal @vitaminsteve passed along this tweet, by someone thatâs âreally close to starting an IG dedicated to the living situations of wrestling fans. it's fucking fascinating.â Included is this image of a guy with a ton of replica wrestling belts (you non-wrestling fans have NO IDEA how much each only one can sometimes cost), and also a Sega Saturn Bomberman multitapâŚ
Oh, and hereâs what the multitap looks like when its full potential has been reached (via @Cure_makopi)âŚ
Back to wrestling; was just listening to Something to Wrestle with Bruce Prichard, aka my current fave podcast, and a recent episode mentioned the indoor Sega Saturn blimp, a staple of mid 90s WWF PPVs. And which coincidentally just appeared in my feed (was originally posted by laser-lobotomy)âŚ
BTW, the game Battle Monsters was also brought up in that same episode, multiple times.
Kotaku recently passed along some tweets from folks in Japan that noticed that the windows at a shopping mall there looks like DS game cardsâŚ
Another neat thing that Kotaku picked up from Twitter users in Japan that you might have missed is this story about a kid who wanted a Switch so bad that he made a one out of cardboardâŚ
And while his son was taking a bath, dad places the real thing insideâŚ
As always, the @CoolBoxArt Twitter feed continues to deliverâŚ
BTW, am assuming the reason why Kyle passed along to me the intro to the PSone version of UNO is cuz the Saturn versionâs cover was shared earlier today...
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Whereas @GoodBoyGraphics recently shared a flyer for Attack Animal GakuenâŚ
The actual art on the cart is quite different, yet also quite the same, and overall quite niceâŚ
FYI, the lead from the game is the school from the bazooka you previous saw here.
Speaking of girls with guns, and also food, cuz Iâm hungry as Iâm writing this; byronb states: âBurgR. Va inspired by the D.Va references coming from Wendyâs and ArbyâsââŚ
Please enjoy this scene from the arcade by crisalysâŚ
Which do you prefer; this woman whose arms is wrapped around a MSX (via potetoboy)âŚ
Or this snake wrapped around a GBC (via scale-punk)âŚ
While on the subject of the Game Boy Color, here we This Does Not Compute, which addressing one of classic gamingâs great white whales yet again: a GBC with a backlit screen. Unlike with other models of the Game Boy, you canât mod the factory-installed screen for such a thing, for reasons that has been explained already. Hence why the appearance of the dream mod that appeared on a Chinese shopping site was such a big deal to those in the know. Colin tried to get ahold of one and⌠thus we have this 20-minute long video!
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Which animated gif from a not so popular third installment of fighting franchise do you dig the most? This one from Virtua Fighter 3 (via lvrllnd)âŚ
Or this one, from Street Fighter EX3 (via vgjunk)âŚ
And which animated gif from a game that Iâm pretty sure youâve never heard of appeals to you the most? This moment captured from Akatsuki Denko Senki/Akatsuki Blitzkampf (via kazucrash)âŚ
Or this equally frantic and perplexing moment from Hard Head 2 (via obscurevideogames)âŚ
One more question, for now at least: which part of part of Sega 3D Classicsâ ending do you prefer? The part in which Ecco the Dolphin steals the car from OutRunâŚ
Or when the pterodactyl from Ecco steals it (both via grooveonfight)âŚ
Hey look, Asteroid cookies (via it8bit)âŚ
Speaking of arcade classics, perhaps everyoneâs aware of my affinity for TNT Amusementsâs informercials? The first one I ever covered was for GameSetWatch over a ten years ago(!!!), then a bit more recently, I passed along an earlier example when the Attract Mode blog was still powered by WordPress. Well, turns out, thereâs yet another infomercial, one that predates even those two efforts! Which was recently uploaded to the TNT YouTube channel, with the bonus commentary. Alas, much like how the second one isnât quite as strong as the third and final masterpiece, the first attempt is rough around the edges; Todd hadnât developed his comedic chops, but hey, we all have to start somewhere and it all starts hereâŚ
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According to actionfigureinsider.comâŚ
âBANDAI NAMCO Entertainment Inc., the creator and publisher of the ubiquitous PAC-MAN, is bringing back the nostalgic, iconic art of PAC-MAN in the form of a new Style Guide called âPAC-MAN Retroâ. BANDAI NAMCO Entertainment worked with a team of in-house designers to expertly create the new style guide, which is comprised of a series of evocative artwork styles from the 80s that catapulted the game into one of the highest grossing licensing brands in history.â
Hereâs apparently an excerpt from the style guide. Basically, for those of us who have been patiently waiting for a toy based upon Pac-Man, back when he had red eyes, our day might finally be hereâŚ
Meanwhile, miki800.com tells us that the Arthur from Ghosts ân Goblins figure I first showed off nearly a year ago is finally almost here (thereâs even an additional face, with the Pac-Man-looking eyes)âŚ
Though is Ghosts ân Goblins too mainstream for you? I get it; I too prefer something more off the beat path as well. Hence why I too am interested in these Wings of Wor figures also (via mendelpalace)âŚ
Check out these absolute stunning models by Kow Yokoyama, for the original Super Famicom release of Front Mission, that Video Game Densetsu gathered up (you can see everything here and here)âŚ
Oh, and to prove that Iâm not only about toys and models based upon old Japanese games, hereâs a wonderful assortment of Killer Queen figures that was spotted over at the Killer Queen NYC FB pageâŚ
Am pretty sure this rather curious ad that has oldgamemags perplexed is for Ubisoftâs very early Mario Kart clone, Street Racer. Itâs also reason #175,932 why the recently leaked Mario + Rabbids is hardly a shock to my system at leastâŚ
And hereâs reason #275,853 why I love Mortal Kombat so much (via angyspaulding)âŚ
Plus reason #275,854, and yet another long ass video; courtesy of mysterious0bob comes an hour long vid of glitched finishing moves from a MK rom hack thatâs bucking at every single seem. Itâs⌠truly something else. Itâs also hard to say what my absolute favorite part is, though the 39:30 mark is just one of many in which things become legitimately high artâŚ
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These GameCenter CX screencaps are pretty relevant to me, especially since I recently turned 40 and am officially middle aged, though Iâm not too out-of-shape Iâd like to think (via starbornkit)âŚ
And finally, here we have some images by Filip Hodas (via retrogamerblog)âŚ
⌠Which remind me of the cover to that zine IâM STILL WORKING ON I SWEAR TO GODâŚ
⌠Though here we have an interesting opinion from SlimeGirlsâŚ
Donât forget: Attract Mode is now on Medium! There you can subscribe to keep up to date, as well as enjoy some âbest ofâ content you might have missed the first time around, plus be spared of the technical issues thatâs starting to overtake Tumblr.
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Legends - The Legend of Zelda: Skyward Sword Analyzed, Part Two
Levias is an even worse fit. He's supposedly a guardian spirit for Skyloft, but he's never mentioned until the part of the game where you have to go get a MacGuffin from him. After that, he never appears in the story again. I think he gets more total screentime in Hyrule Warriors than in Skyward Sword. He feels like a Link's Awakening reference that was tossed in at the last minute, when it was decided that Skyward Sword was to be the origin myth for the Legend of Zelda series. Games have become a very narrative-focused experience. When the Legend of Zelda series began, all you had was "you're the hero, go rescue the princess from the monster by getting all the magic things". You're still the hero, there's still a princess and there's still monsters and magic things, but the series has gotten a lot more story-focused as time has passed.
That's not, in and of itself, a bad thing. Early games skimped on the story because they didn't have the technical capability to tell it well. The NES basically didn't have the memory capacity for books' worth of text or minutes-long animations. And a story done well is always worthwhile.
But it has to be done well. Is the story of Skyward Sword good? Well... kind of. It has great bits, it has okay bits, and it has some bad bits.
Good: Zelda has agency, Groose has arc
Certain tropes have gotten a lot of flak for their prevalence. The "damsel in distress" trope, the helpless female character who you must rescue, gets some deserved criticism, and the Zelda series has used that trope pretty extensively in past games.
Not here.
Skyward Sword gives us a Zelda who takes action. She does things. In the earliest parts of the game, she sticks up to a bully to protect you. When she gets thrown to the surface world by a tornado, you go to rescue her, only to discover a) she's taking care of herself, b) she's on her own quest, and c) she's actually kind of busy right now, let's try to meet up later, k?
Even when she becomes trapped in a crystal thing... she was the one who put herself there. She had to do some weird magic stuff to keep The Imprisoned... imprisoned, and until you kill the thing for good, she's too busy to come have sloppy makeouts so get off your ass and finish the quest already, Link. Get it together, because she's got hers.
The complaint about the trope is often misused. Tropes are tools, and tools exist to be used (although yes, the extent to which that particular one is used is indicative of problems with our culture's gender roles). Using the damsel-in-distress trope to, say, give the broad strokes of a story because you're on the NES and putting a more detailed story in the game would require cutting out half your gameplay, is perfectly valid. Nintendo could have told a good story even while using that trope... but instead, they gave us a Zelda who felt like a real character, who did real-character things and had a real story of her own.
In Skyward Sword, Zelda has an arc. She has character development. She has growth. She feels like a real person, with internal conflict and personal change. She's an actual good character.
She's not the only one. Groose - who I had pegged at first as the annoying comic-relief character - has an arc. He starts off as a bully - childishly cruel to those weaker, but a coward to those who he can not or will not harm. He sobs inconsolably when Zelda goes missing... until, eventually, his grief is overwhelmed by his envy at Link's exploits, and he tries to usurp him as protagonist, trying to be the one to save Zelda and, he hopes, win her favor. But visiting the strange surface world changes him. He learns to respect others. He finds his courage, helping Link fight a demon. He uses his brain, and not just his brawn. And, eventually, he realizes that Zelda is her own person, that he's doing both of them a disservice by trying to win her.
That's a story right there. That's an arc. It's not one that's well-suited to game form, honestly, but it's great character development. The low-level writing, the words and sentences of dialogue, is never particularly great in Skyward Sword, but the mid-level character crafting is on point.
For everyone except Link.
Okay: Proving your worth to be a hero, not being a hero
Link as a character has one big problem in *Skyward Sword*. He doesn't have agency. He never does things without another character, or several characters, pushing and prodding and guiding and dragging him through the story. His supporting cast is so supportive that he loses his protagonist status - because he gets told to do everything that he does, he becomes merely the pawn for other character's successes, rather than a hero in his own right. He's a bullet fired at Demise by Zelda. He's the dumb meat swinging Fi and the Goddess Sword around. He's the errand-boy of Impa, in two ways.
Link's character arc is barely an arc at all. It's all buildup for almost no payoff. Link spends the first three dungeons trying to prove to Impa that he's good enough to keep up, to not be a liability to her and Zelda. Then he spends three dungeons proving himself worthy of the sacred fires needed to forge the Master Sword. Then he has to go prove himself a hero to the three dragons. Link only "becomes a hero" at the very, very end, when he defeats Ghirahim and Demise - specifically, he becomes a hero when Demise gives him a chance to run away, and Link chases after him instead. So, about fifteen minutes before the credits roll, depending on how much trouble the final battle gave you. (It gave me a lot of trouble, by the way). Other games in the Legend of Zelda series did not make you wait nearly so long. In *Ocarina of Time*, Link gets his first hero moment when he first faces Ganondorf, and draws his sword against the king of evil. In *Wind Waker*, Link shows signs of heroism from the beginning, when he ventures into the forest to rescue a fallen stranger. Perhaps the writers of *Skyward Sword* intended that early moment where Link ventures to the surface in search of Zelda to be that moment where he shows even a sign of heroism... but they sapped it of any meaning by having him be so forcefully prodded into it, by not one but two characters. I was yelling at the screen for them to shut up and let me go on an adventure already, but the cutscene dragged on of Fi and Gaepora telling me how important it is to go on an adventure. (There may be a blog entry entirely about this scene, as well as the role of certain steps of the Monomyth in interactive media, if I feel like it's worthwhile). Link isn't really changed by his adventures. He's learned skills and acquired powers he didn't have before, but he's fundamentally the same character, as far as I can tell. Maybe it's just hard to show a player character developing self-reliance and confidence, because their actions are controlled by the player? But plenty of other games have pulled this off - the 2013 Tomb Raider reboot springs to mind.
That brings up an interesting aside: does the protagonist of the story necessarily have to be the player character of the game? I would argue that Zelda is the protagonist of Skyward Sword's story, even though she's never controlled by the player. Link doesn't take initiative. He starts the game doing things because Zelda told him. When Zelda's gone, he does things because Fi told him, or because a dragon told him, or because someone just asked nicely. Zelda has far more agency than Link, and honestly has a better character arc.
In the end, it was Zelda that defeated Demise, not Link. Link might have been the one swinging the sword, but the victory was arranged by Zelda. She (as Hylia) placed all the tools Link needed in the places he would get them, and kept The Imprisoned from escaping until Link had assembled all the pieces necessary to kill it.
And even though I'm not sure the Legend of Zelda gameplay formula would be the best fit for such a story... I kind of wish I had been playing as Zelda instead. Or maybe playing as Impa, since she had lots of action going on, but was more closely involved with the story's protagonist. Either one seems like it could have been a good game.
Bad: Elements out of place
While Link is a bad fit for the protagonist role, he's at least a good fit for the player character role, and his story isn't jarringly bad. But there are elements that seem much more out of place.
The story of Skyward Sword has an unfortunate tendency to bring new characters in without foreshadowing or justification - characters that, logically, ought to have been known to the player earlier, but were not.
Demise, the game's final boss, sort of comes out of nowhere. You never see him except in the bestial, non-sapient form of The Imprisoned. You never see art depicting him as a humanoid or writings referencing him as such. This isn't completely without foreshadowing, as you do know that The Imprisoned is not in its original form, and it was once a fearsome demon king, but it's still quite abrupt to see him standing before you, wielding a sword. It was clearly intended to be a surprise, but it comes off more as a "we made the final boss fight without telling the writers" than a "clever twist ending".
Levias is an even worse fit. He's supposedly a guardian spirit for Skyloft, but he's never mentioned until the part of the game where you have to go get a MacGuffin from him. After that, he never appears in the story again. I think he gets more total screentime in Hyrule Warriors than in Skyward Sword. He feels like a Link's Awakening reference that was tossed in at the last minute, when it was decided that Skyward Sword was to be the origin myth for the Legend of Zelda series.
And the game's very status as an origin seems to contradict its internal story. Skyward Sword has an obsession with the past. You're fighting an ancient evil that was sealed away in an ancient battle by ancient peoples under the guidance of an ancient goddess. Time travel is a theme of one of the dungeons and is a major component of the story - and you always go backward to the past, never forward to the future.
The game does not feel primitive. You have plenty of advanced technology - rotorcraft and electricity are in active use on Skyloft, and the are friggen robots on the surface. That doesn't jive at all with the supposed placement at the head of the timeline. The technology of the series jumps all over the place - Skyward Sword has all this advanced, modern tech, but the next few games per the official timeline, Minish Cap, Four Swords and Ocarina of Time feature very little tech beyond that of medieval Europe. You can't even argue that all the technology we see in Skyward Sword is ancient, pre-apocalyptic tech, which will break down and be lost over the next century or so. Some of it was indigenous! Beedle had electrical generators and human-propelled aircraft, stuff we emphatically do not see in our visits to the past. He didn't salvage that from an ancient ruin, he invented it. So why isn't that seen in every other game, since they all take place after Skyward Sword?
I suspect, contrary to the claims of Aonuma, that Skyward Sword was not intended to be placed at the head of the series from the start of development. It feels like it was created either to be at a vague future point in the timeline, or with no concept of being a sequel or prequel at all. Before the three-branched timeline was made official, it was commonly argued that the series had no strict chronology, that it was literally a legend, in the sense of being the same story told over and over by different storytellers.
Under that paradigm, Skyward Sword fits well. It has the magic sword of power, it has the princess and her protector, it has the mentor, it has the companion, it has the demon king, it has the whale, it has all the stock locations. It has all the recurring nouns of the Zelda franchise, it just puts them together differently, as every game did.
With its focus on the past, I could even buy it being a distant sequel to another game, perhaps on the Wind Waker branch of the timeline. I have not yet played the games billed as direct or indirect sequels to Wind Waker, though, so that may have its own contradictions. It could even fit around the rest of the timeline - have the "past" of Skyward Sword come before every other game, and the "present" come after. There's tons of theories that could be made to fit - and all of them fit better than the actual way they chose to present it.
Overall, I just don't feel like Skyward Sword is a perfect, natural starting place for the Zelda series. I have a theory as to why it was made the Official First Zelda Story, but that will have to wait for another time.
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