#just a couple of tweaks in characterisation and plot progression
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my secret is that i love the mangas (series, movie and atr) not bc they’re consistently the epitome of what makes utena so great, but because i think they’re fucking fascinating and have moments that really shine and merit analysis amongst the other parts that, really, are just a product of having less time in production. like say what you will about x, y or z, and id agree with you that they’re not as strong as the series, but man. i am happy to be able to appreciate them for what they are and what they add to the series
#frankly i think i could fix the mangas (not the movie one. she’s perfect to me tbh)#just a couple of tweaks in characterisation and plot progression#things that happened anyway as the show’s development stretched beyond the manga’s#etc etc etc#but also retaining some of the differences in the manga that i think are neat#idk there’s something so fun to me about a vague timeloop read of manga to series to movie#it pleases me#not that i think overly hard about a rigid science to these things#aou is much more anthy interiority#her body and her mind#the series is ohtori as collective (to me)#and the manga is like. well. not sure what id class it as yet tbh#but it’s the earliest. most fledgling#and i kinda love it for that tbh#dais.txt
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Some thoughts on Deltarune Chapter 2
I’m going to try to avoid being effusively praising of this game…demo…chapter. I’m sure there’s plenty of people doing that already, and I am more than cognizant of the platform I am presenting this post on. That’s going to be tough, yeah, but I’ll make it work.
I’m also going to try to avoid spoiling the thing too hard, even though there are spoilers everywhere and certain supposed-to-be obscure things are widespread at this point. But, someone could still end up reading this before they play it, so I’m going to hold my tongue a fair bit as a result.
With that in mind: new chapter is obviously out, so how does it stack up?
…I think it might be better than the first one. In my opinion.
Undertale 22 over here is a continuation of the first chapter, released about 3 years ago, taking place literally the next day in-universe. Chapter 1 coming out was a Huge Deal, not in the least a result of how it was announced. Despite the distance since the release, the Undertale fandom was still simmering along, and with an announcement that appears tied to one of that game’s biggest mysteries, it was no wonder that it was going to make some waves.
Chapter 2’s release was a surprise for different reasons. I believe at the time of the first demo, Toby stated that the remaining chapters would release as one, but that it would take a long time on account of the game being so much more complex than Undertale and not playing as much to his strengths. Of course, a lot happens in 3 years, especially with the last couple being as they have been, so Chapter 2 got its own release about a week ago.
I suppose I should stop beating around the bush and explain why I think Ch.2 is better than Ch.1, huh? I think there’s three main factors that swayed me.
Prologues and introductions always have to do one thing, and that is to familiarise the audience with the setting and characters. Despite sharing many side characters with its pseudo-prequel, Deltarune Chapter 1’s main cast are all completely fresh, and those side characters are in an unfamiliar form, and so much of the game is spent establishing cast dynamics. We have to learn who Susie, Kris, and Lancer are, and how the dynamics between them will be working for the stories to come.
However, there is the slight difference that Deltarune Chapter 1 is kind of a complete story. It’s like the pilot to a tv series- you have to establish characters, yeah, but you still have to get the plot spinning, and those characters still need to have small arcs over the course of the story. Susie and Lancer are kind of the only ones to go through actual arcs across the first chapter, given Ralsei’s currently kind of static character and Kris being a blank slate entirely.
By contrast, Chapter 2 has these dynamics in play from the get-go, and we get to more deeply explore them as a result, making the character work overall stronger. And while there are new characters at play, two of the three (arguably four) new players are already established in Chapter 1, and so we don’t need to spend as much time getting to know them. Character interactions are at the core of many styles of storytelling, and with the quirky characters we have to work with, getting more time seeing them do that is great!
The second of why I like Chapter Two better is just the gameplay. A fair few little tweaks have been made to make the whole thing cleaner- enemies now have a parallel meter to their HP bar to show how close to sparable they are, so pacifistic players have a better idea of their progress in longer fights. For those players, actually having Susie and Ralsei get ACT options is great, seeing as it makes them substantially more useful (especially Susie). When I replayed Chapter 1 in preparation for playing Chapter 2, I found myself just Guarding with them over and over while Kris did most of the work.
And the creativity with the fights is ramped up a whole bunch. This is another Not Being The First Part thing, but now that the player is used to how fights in this game are going to go, the complexity gets to increase to match, and the characterisation of the bosses and even generic enemies can better be expressed in the gameplay. I remember being genuinely shocked at how much was going on with the Ambyu-Lance enemy’s highway bullet pattern, especially when combined with other enemies in the fray.
I very much enjoyed the secret boss. Oh come on, that’s not a spoiler, everyone knows about Jevil at this point, and you get hinted at it super early on! And it’s way easier to find than Jevil was!
Anyway. My final point is just that I do like the characters in Chapter 2 better- particularly the antagonists. As fun as Lancer is, the sort of annoying whacky child characters are never something I’m particularly fond is. Even though he’s written really well, it took a lot to sell me on him. As well, as sicknasty as the King’s boss fight was, as well as the scenes surrounding it being an excellent summation of the point of the game as a whole, he’s not an especially interesting character.
And while I suppose Queen isn’t particularly deep either, everything about her is so unbelievably fun. I was pretty much sold on her immediately, with that regal “ohohoho” laugh followed by just absolutely shitposting for the entire length of the game. Her presence makes so much of this game an utter blast. Her presence reminds me a lot of the characters in Undertale who were mostly just there for one area, Alphys in Hotland and the skeletons in Snowdin, constantly popping in to keep things moving, giving each area its own little arc, and generally be fun and amusing along the way. And since each chapter of Deltarune is a lot longer than one arc of Undertale, it’s for the best that Queen manages to make this much of a good impression about the whole thing.
As I’ve stated, I think most of the reasons why Deltarune Chapter 2 are a simple result of being a Chapter 2 rather than a Chapter 1, rather than being any fault of Chapter 1’s (and the last point is basically personal preference). Both are obviously still excellent, and I’m happy to wait patiently for the series to continue if it keeps up this level of quality. At the end of the day, like, this game is currently free. And it provides a better and longer experience than a lot of actually paid games I’ve played. Toby Fox has managed to be a big shot after literally releasing one and two sevenths of a game, and it doesn’t seem like he’s going to be slowing down anytime soon. Here’s hoping that the assistance he’s apparently getting for future chapters works out such that it doesn’t end up sacrificing quality, but I don’t see this happening quite yet. I suppose only time will tell, but I’m optimistic. Filled with determination, as some would say.
no that’s cringy cut that one sheesh okay let me out of here im done
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How I Think The Star Wars Sequels Should Have Happened: Another MrMallard Nerd Moment
(MAJOR SPOILERS)
The Force Awakens:
fine jumping on point. Not perfect, but honestly a return to form in regards to making Star Wars movies fun again. Keep TFA as-is, warts and all - the trick is paying this movie off by the end.
The Last Jedi:
Less faux-Guardians of the Galaxy humor. That's not to say "no humor", I honestly thought Luke Skywalker had the best jokes of the movie, but less "your mother" and less "Finn wakes up from a coma and drips IV fluid everywhere, Wakka Wakka!". The former is corny, the latter is undignified and actively cheapens character development from the prior movie.
Cut the stampeding race-beasts, because it reeks of Disney's "fuck you we're Disney" money, but keep Canto Bight as a whole. The alien designs are charming - it's a nice moment of fanservice, along with the Jizz music. It also serves as a nice character-building exercise for Rose and Finn.
Ultimately, I think it might have been a better idea to kill off Leia in this movie considering Carrie Fisher's passing. I don't dislike her in this movie, and I honestly enjoyed the scene of her in space - my first thought was "holy fuck she can use the force!!" - but I think it would have been better for her to pass on in this movie, both logistically and for her character. That, or they should have scaled back her cobbled together Frankenstein-performance of CGI, cut lines and recontextualised footage in TRoS. Either/or.
Keep the mutiny plot with Poe, but something has to be done with how they treat the secret plan. The resolution to the mutiny plot was the thing that bothered me the most with TLJ, but it's pretty much the only thing for Poe to do in the movie and it adds conflict to the main story I guess. Making the Holdo/Poe seem a little less personal might help? idk. honestly a lot of this storyline felt forced.
Don't try and resolve Rey's backstory in this movie. Keep it as a running mystery. I understand that they were trying to go for a clever subversion in this movie, but it just added another stupid thing that TRoS bad to address and it honestly kinda ruins the trilogy.
Honestly, either cut Crait entirely and make it the beginning of the next movie - bc the movie's already two hours long and it feels like the final battle stretches the movie out beyond its natural ending point - or shorten it a bit and make it a bit more functional. It looks cool, but at that point it's like tacking an extra mile onto a marathon.
Also, don't shoehorn a failed heroic sacrifice with Finn imo. That, or give him more screentime and character development to build up to that moment. Post-TFA, he's really half-baked, and I honestly think he should have been more of a focal character next to Rey. The heroic sacrifice felt like it came out of nowhere, and by thwarting it and adding the Rose Tico scene, it felt like a waste of time even having it in there. It comes and goes with no fanfare.
Honestly, I would have preferred if Luke stayed alive at the end of the movie. I think his death was a movie too soon. Saying that, I think they nailed his death in this movie - if they were gonna kill him off, I think they did it right. Also, don't kill off Snoke. It's a cool scene, but it fucks up the next movie.
Re: Rose Tico - she's not my favorite part of the movie, but I don't actively hate her and I think the response to her character that Kelly Marie Tran had to face was absolutely disgusting. I think her plotline with Finn was a little underbaked, and that scene at the end where she prevents his heroic sacrifice just kinda sidelines them both. I think making her a navigator would have helped her character in TLJ and TRoS.
In short: trim a few excessive CGI scenes, cut a few cornball jokes out, play around with the characterisation and tone of the mutiny plot, dignify Finn's character instead of reducing him to a rehashed coward, comedic relief character and pointless failed Rebel martyr, and maybe keep Luke Skywalker alive at the end. Bring the movie in at around 2 hours max.
Keep Luke Skywalker as-is, bc his character is a highlight of TLJ.
The Rise of Skywalker:
Kill off Luke Skywalker in this movie. Seriously, just cut and paste his death at the end of TLJ into this movie. Work him into a reduced role when Rey junks her ship, like the force projection messed him up and he doesn't have much longer to live, and have him help her when she returns to his island planet instead of adding a phoned-in Force Ghost appearance. Maybe have her there when he passes?
Reduce Leia's role in this movie instead of stitching together a Frankenstein's Monster of a performance. Not to be morbid by that reference - it's just that everything she says feels so stilted and wrong, like you can definitely tell they've thrown all the scraps they have left into her character in this movie. It doesn't feel natural or respectful for her character to spit out non-sequiters for the characters to respond to in an equally unnatural sort of way.
Honestly? Canonise Fey/Rinn, however you want to portmanteau Rey and Finn's ship name. If you give Finn more of a character arc in TLJ instead of side-lining him, and establish that he and Rey are particularly close - which they are IMO - and then pay off that "I have something to tell you" beat with a confession of love. This isn't a stab against Reylo, though I've certainly had words to say about Reylo, I just think Finn/Rey is a more wholesome ship and I prefer this dynamic to the fuckin dark side/light side paradigm of Reylo. I Just don't care for it. Kylo Ren's conflicted nature doesn't have to resolve in romance. Gimme Rey/Finn.
Snoke gets offed by Palpatine. There's no breeding vat for Snokes, but if the movie wants to suggest that he's still just a puppet or a creation, that's fine. That, or build Snoke up as the bad guy, and either follow through on that or have Palpatine be a twist halfway through the movie.
Maybe make Palpatine a Sith Ghost? They do exist to some degree. Or have him stuck in some other limbo that requires him to hijack Rey. Anything is better than that "if I do this you do this, but then I'll do this so you would have to do this, but really I'm going to do this so either way my entire plan was completely unnecessary lmao" clusterfuck where he's a living corpse impaled on a robot arm.
Cut out the macguffins, or make them feel less inconsequential. Okay, so the dagger storyline involves rebooting C3PO. It has stakes and gravitas to a degree. Cool - keep that. What the fuck is up with the wayfinders though? Why are there only two? Why do they need to be so convoluted?
Maybe have Maz Kanata talk about Luke's lightsaber, and/or have her involved in finding a way to Palpatine. It would pay off her appearance in TFA and explain her importance to Luke.
By making Rose Tico a great navigator in TLJ, her role on the team can be expanded in TRoS and she can do like star charts and stuff for all the different worlds they're going to - she can come along instead of being fucked over by JJ Abrams in this movie. She can even help with Maz Kanata's wayfinding plan. In short - make her a part of the team.
Honestly, fuck the Knights of Ren right off. They're a waste of time. That, or set them up in TLJ - hell, have one of them on Canto Bight and another one on Snoke's ship. Maybe even retcon Phasma into being a Knight of Ren. Anything but bringing them back as a mook squad in this movie, with no weight or character.
Honestly? Show Palpatine surviving the Death Star crash. The retcon is all the more painful for being completely and utterly unexplained. Doesn't matter if you have to touch the source material to do it, CG in a force shield as Palpatine falls through fire and have him hobble to a life support pod that takes him to where he is in TRoS. Literally anything is better than "Somehow, Palpatine returned".
Either cut the healing powers, or leave them in sans Reylo kiss.
In short: reduce Leia's role instead of using cut content and a CGI puppet to stitch together a performance, leave Luke alive until this movie, kill Snoke in this movie OR have him be the big bad, make Finn/Rey a thing over Reylo - again, no hate, I just prefer this pairing over Reylo - write more details about Palpatine's survival, either put some Knights of Ren into TLJ or don't have them at all, get rid of the Wayfinder macguffins and/or work Maz Kanata and "master navigator" Rose Tico into a plot to find Palpatine.
At the end of the day, there should have been a planning committee for the Star Wars story, not for the merchandise. You can see from how the sequel trilogy crammed out merchandise that Disney was clearly asking for marketable merch, but the story is a trainwreck - there was a Star Wars committee, just not where the property needed one.
The sequel trilogy was a worthwhile experiment imo - it didn't pay off, but it was worth doing just to see if it was possible. But even then, I would prefer three decent movies over a couple of experimental trainwrecks retroactively ruining one decent movie.
This post was mostly trying to work with what the movies already have, though by TRoS you really do have to start overhauling shit to make it work. In my eyes, the longest that these movies should run is two hours - any more than that is a slog, especially when the movie feels like it takes two hours. The Last Jedi felt like two and a half hours. The Rise of Skywalker felt like a two hour movie crammed into 80 minutes, despite the fact it was longer than 2 hours. The best way to make these movies more watchable is to make them shorter - cut out superfluous money shot scenes like the Canto Bight chase, have more efficient scenes to balance out the stylish scenes. The sequel trilogy is short on efficiency imo, and without a movie where it feels like progress is being made, the style doesn't work.
So tweak some things to make each movie more efficient.
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