#jonathan van den wijngaarden
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fancypantsrecords · 7 months ago
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Jonathan van den Wijngaarden - After The Fall | Vertigo Games | 2022 | Clear
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The 7th Guest VR
If you've been following me for any length of time, you know that The 7th Guest is one of my most favorite games ever. I have talked about pretty much every iteration of it on here, except for things like the mobile 'Infection' game and the T7G board game (which, sadly, I don't own). It is time for me to talk about it again. :D
This past year, a VR remake of The 7th Guest was created by Vertigo Games. It was teased both on its own Facebook page and on Trilobyte's pages as well. The game was released on October 19th, 2023. I would be lying if I said that I didn't want a VR headset just for that game. I got both a headset and the game for Christmas.
As always, spoilers below the cut. But the TL;DR version of this review is thus- This game is very good. 4/5 stars. From the moment I first started it up, it already had the gloriously spooky vibes of the original. For this review, I'm going to break it down into parts, wherein I'll be talking about both the good and bad of each.
The Gameplay
When I first heard that a VR remake of T7G was being made, I was excited. I had such fond memories of the original, and it was an absolute treat to revisit the Stauf Mansion. Experiencing it now is a whole new level of amazing. Not only are the graphics much sharper, of course, but you can see so much more of the house. Instead of a still frame backdrop like the original, you’re able to freely wander around the rooms and interact with objects. A few rooms were scrapped (the art gallery and laboratory were removed entirely, and the maze/catacombs were reworked into a storage room and basement), but I feel like it doesn’t take anything away from the game. If anything, the removal/revamping of certain areas streamlined things.
A new mechanic added to the remake is the lantern your character walks around with. With the lantern, you can spawn in items, see hidden messages on the walls, and get hints for some of the puzzles. It took some getting used to, but I thought it was fun. The original game was point-and-click, so it was cool to see something new added to it.
Slightly less successful, at least for me, were some of the spooky effects in the remake. The original game had the occasional cutscene that wasn’t necessarily plot relevant, but they were still fun. Hands coming out of a picture, floating table settings, a clown ghost appearing in the game room, the Woman in White beckoning you to follow her, etc. The remake's spooky effects come in two ways- One is blink-and-you'll-miss-it moments of shadowy figures appearing in rooms and hallways. Another is paintings that change when you shine your lantern on them.
The Story
Both the original 7th Guest and the VR remake tell the story of one fateful, bloody night at the mansion of the disgraced toymaker Henry Stauf. Six guests were purposely invited, and a seventh was very much in the wrong place at the wrong time. The original game had an opening blurb about the events leading up to the story of the game, but the VR remake takes it a step further. Not only does the story of Stauf’s childhood slowly unfold throughout the game, but each guest’s room has little lore bits sprinkled throughout that give deeper insight to the characters' histories. Pictures, newspaper clippings, etc. Frankly, I love this. Those pieces of backstory were what was missing from the original game.
The Characters
The six guests from the original game make their glorious return in the VR remake. In the weeks leading up to the game’s release, Vertigo Games put out various teaser images and video from the game. At first, I was skeptical (a few of the characters seemed not quite right for their parts), but I think most of the actors did a fantastic job. In particular, I adored both Temple and Elinor. The game's narrator wasn't my favorite, though. There was a certain oomph that was lacking.
The Music
The soundtrack for 7th Guest VR was composed by Jonathan van den Wijngaarden, and I think he did a fantastic job. His score has the same delightfully spooky, but still strangely beautiful quality to it, especially with several of the tracks including familiar tunes from the original. George ‘The Fat Man’ Sanger himself even contributed to the piece of music that plays when you enter the chapel. I honestly have no complaints about the music. It was my favorite thing in the original and it might be one of my favorite things about the remake.
The Puzzles
I was very curious as to what the puzzles would be like in the remake. I have to say, I’m impressed. They have been reworked entirely, with each puzzle now being distinctly themed to whatever room it’s in. Temple’s puzzles all have to do with stage magic tricks, Julia’s puzzles are about either drinking or her fear of getting old, the kitchen puzzles involve things like finding ingredients for soup, etc. The only one that hasn’t changed is the puzzle with the 8 queens in the game room. If I had to nitpick something, it would be that it’s not always easy to spot the puzzles. Unlike the original game, there is no pulsing brain icon to show you what’s a puzzle and what isn’t.
The Easter Eggs
The 7th Guest VR is full of delightful nods to the original 7th Guest. The achievements you can unlock are all named for bits of dialogue from the original game, the dining room has a few glorious nods to the original dining room scene, and there was one particularly delightful music-based Easter egg I stumbled upon purely by accident (pro-tip: Explore every wardrobe, cabinet, and closet).
The Ending
I have thoughts on the ending. The 'final game' was a very weird choice, IMO. For the entirety of the game, the puzzles either relied on strategy or had very clear steps to how to solve them. The finale, however, throws you into an RNG based game against Stauf, where you roll a die, move pieces across the board, and the first to collect three souls wins. Switching up the formula like that honestly pulled me out of the game for a sec. On top of that, there were no actual consequences to losing. If Stauf beat you, the final game just started over from the beginning. It would have been nice for there to be a bad ending, especially since the original game was supposed to have multiple endings as well.
I do love the final cutscene, though. In the original game, a combination of budget and technology constraints kept Trilobyte from fully carrying out the vision they had, so it wasn't entirely clear what happened to Stauf. The remake's ending, though, there was no mistaking how Stauf meets his end. The last bit of dialogue/narration in the game strongly hints at the possibility of a sequel, though, and I'm not sure how I feel about that. If anyone from Vertigo Games happens to read this: if you *are* planning a sequel, I would implore/encourage you not to draw too much inspiration from 11th Hour. That game was not good.
All in all, this game is fantastic. Not quite perfect, but almost. If you have a VR headset and you like puzzle games and spooky atmosphere, I highly recommend you get this one.
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acornmaybe · 1 year ago
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🎶✨when you get this, put 5 songs you actually listen to, then publish. Send this ask to some of your favourite followers / mutuals (got this from @faulty-radio)
1. Funkytown - Lipps Inc.
2. First Steps - Lena Raine
3. Nami.WAV (sorta, whenever there is silence this starts playing in my brain) - Unsure who composed the music? From the rhythm game Scratchin' Melodii
4. Terraria Otherworldly Rain - Jeff Broadbent & Jonathan van den Wijngaarden [according to steam]
5. Pokemon Platinum - Battle! Frontier Brain* - "... composed by Hitomi Sato and Junichi Masuda under the supervision of Go Ichinose ..." according to wikipedia
*This is how most pkmn battle songs are named but idk if its the actual name.
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