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graphicpolicy · 9 months
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Top Cow's St. Mercy: Godland leaps into a new era of obsession: The Gods of the Golden Age of Hollywood
Top Cow's St. Mercy: Godland leaps into a new era of obsession: The Gods of the Golden Age of Hollywood #comics #comicbooks
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rabbittstewcomics · 2 years
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Episode 372
Comic Reviews:
DC
Black Adam: The Justice Society Files – Dr. Fate by Bryan Q. Miller, Cavan Scott, Marco Santucci, Jesus Merino, Ulises Arreola, Michael Atiyeh
Dark Crisis 5 by Joshua Williamson, Daniel Sampere, Alejandro Sanchez
Dark Crisis: The Deadly Green by Alex Paknadel, Dan Watters, Ram V, Tom Derenick, Brent Peeples, Daniel Bayliss, George Kambadais, Matt Herms
Gotham City Year One 1 by Tom King, Phil Hester, Eric Gapstur, Jordie Bellaire
Joker: The Man Who Stopped Laughing 1 by Matt Rosenberg, Carmine Di Giandomenico, Francesco Francavilla, Arif Prianto
Marvel
A.X.E.: Starfox by Kieron Gillen, Daniele Di Nicuolo, Frank William
A.X.E.: X-Men by Kieron Gillen, Francesco Mobili, Frank Martin
Edge of Spider-Verse 5 by Dan Slott, J.M. DeMatteis, Steve Foxe, Phil Lord, Bob McLeod, Kei Zama, David Lopez, Brian Reber, Jim Campbell
Miracleman 0 by Jason Aaron, Mike Carey, Neil Gaiman, Zack Davisson, Ty Templeton, Mick Anglo, Ryan Stegman, Peach Momoko, Leinil Francis Yu, Paul Davidson, Mark Buckingham, Zak Davisson, JP Mayer, Sunny Gho, Jordie Bellaire, Sonia Oback, Antonio Fabela
Spider-Man 1 by Dan Slott, Mark Bagley, John Dell, Edgar Delgado
Spider-Ham: Hollywood May-Ham OGN by Steve Foxe, Shadia Amin
Infinity Comics
Who is Daredevil?
Marvel’s Voices: Werewolf By Night
It’s Jeff
Dark Horse
Leonide the Vampyr: Miracle at the Crow’s Head by Mike Mignola, Rachele Aragno, Dave Stewart
Image
3 Keys 1 by David Messina
Dark Ride 1 by Joshua Williamson, Andrei Bressan, Adriano Lucas
Junkyard Joe 1 by Geoff Johns, Gary Frank, Brad Anderson
Kaya 1 by Wes Craig, Jason Wordie
Revolvers 1 by John Zuur Platten, Christian Dibari, Simon Gough
ComiXology
Book of Evil 1 by Scott Snyder, Jock
IDW
Earthdivers: Kill Columbus 1 by Stephen Graham Jones, Davide Gianfelice, Joana Lafuente
TMNT: Saturday Morning Adventures 1 by Erik Burnham, Tim Lattie, Sarah Myer
Dynamite
Garbage Pail Kids Origins 1 by Hans Rodionoff, Adam Goldberg, Jeff Zapata
Sirens Gate 1 by Shannon Maer
Sweetie Candy Vigilante 1 by Suzanne Cafiero, Jeff Zornow
Unbreakable Red Sonja 1 by Jim Zub, Giovanni Valletta, Ceci de la Cruz
Red 5
August Purgatory Underground 1 by Benjamin Morse
Mystery Brothers 1 by Quentin Lee, Elis Zill
Oni
Pink Lemonade 1 by Nick Cagnetti
OGN
Monster Bar Mitzvah by Josh Anderson, Dustin Evans
Side Effects by Ted Anderson, Tara O’Connor
Kings of Nowhere by Soroush Barazesh
Ray’s OGN Corner: Pumpkin Heads by Rainbow Rowell, Faith Erin Hicks
Additional Reviews: Andor 5, She-Hulk, Werewolf by Night, Hellraiser (1987), Disney’s Chibi-Verse
Longbox of Horror 2022 part 2: Dark Knight Strikes Again
Ray pitches the Nintendo-Verse
News: Mike Marts takes over Mad Cave, NYCC shenanigans, Slott’s Who Special delayed, Night of the Ghoul optioned, Snyder re-ups at ComiXology, Cunningham and Ryall take over AfterShock, Spawn movie writers, El Muerto director, Five Nights at Freddie’s movie, Stephen King’s Fairy Tale optioned, Lazarus Planet, Owl House, Dragon Prince, Velma, Milestone 30th Anniversary plans, Joe Q doing DC covers, Mike Hawthorne arc of Zdarsky Batman, Keanu out of Devil in the White City, more Cartoon Network upheaval, Superman revamp, Flanagan no longer involved in Something is Killing the Children adaptation, Marvel’s Voices and Women of Marvel, titles of next Marvel events, Red Goblin series, Omninews, Rogue and Gambit by Stephanie Phillips, Betsy Braddock: Captain Britain by Tini Howard, X-23 mini, Guardians series coming, Sana Starros series from Marvel
Trailers: Wakanda Forever, Mario, Violent Night, Velma, Power of the Doctor, Picard s3
Comics Countdown:
Dark Ride 1 by Joshua Williamson, Andrei Bressan, Adriano Lucas
Spider-Man 1 by Dan Slott, Mark Bagley, John Dell, Edgar Delgado
Batman 128 by Chip Zdarsky, Leonardo Romero, Jorge Jimenez, Tomeu Morey, Jordie Bellaire
Ant-Man 4 by Al Ewing, Tom Reilly, Jordie Bellaire
Kaya 1 by Wes Craig, Jason Wordie
Time Before Time 17 by Rory McConville, Declan Shalvey, Eric Zawadski, Chris O’Halloran
Side Effects GN by Ted Anderson, Tara O’Connor
Junkyard Joe 1 by Geoff Johns, Gary Frank, Brad Anderson
Undiscovered Country 21 by Scott Snyder, Charles Soule, Leonardo Marcello Grassi, Giuseppe Camuncoli, Matt Wilson
 Minor Threats 2 by Patton Oswalt, Jordan Blum, Scott Hepburn, Ian Herring
Check out this episode!
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8thdiamond · 5 years
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Highlights of 2019
Looking back on 2019, here are some of my highlights. (I’m not including  reports about EXHIBITORLIVE, since that is already well documented in previous posts.)
Comic-Con International San Diego
As some of you know, Neal and I own a small creative business, Swords & Circuitry Studios. We are storytellers, for film, audio drama, computer games, and more. We promote S&C by being visible at various events each year, including at Comic-Con International in San Diego, and by organizing panels that our audience finds compelling. 
We had two panels at Comic-Con this year, one on podcasting, moderated by Neal, and one on writing for computer games, moderated by me. These are topics we often cover, with variations on panelists, as they are in-demand topics. Many attendees are aspiring writers and podcasters.
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Ready to moderate the “Designing Narrative for Computer Games” panel at San Diego Comic-Con International, July 19th, 2019.
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Our distinguished narrative design panelists: Neal Hallford; Anne Toole, Xavalier Nelson, Jr.; John Zuur Platen; Desiree Proctor; and Erica Harrell.
Portfolio Power Working Weekend, San Diego
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Portfolio Power Working Weekend participants in San Diego, July 27, 2019.
Candidates in the Certified Trade Show Marketer program must successfully complete a portfolio documenting their work as a requirement for certification. Jobs and other aspects of daily life can make that a challenge. A group of candidates gathered in San Diego the last weekend of July 2019 for distraction-free work on their portfolios. I’ve been an on-site advisor for this many times, but this was the first time I led the workshop, along with fellow CTSM Diamond Janice Breuer, and Christine Sionne, who is at the Gold Level and well on her way to reaching Diamond status. Outgoing director Janice Nelson called in for questions.
American Chemical Society, San Diego
My smart big sister Dr. Mary Ondrechen is a distinguished chemist, university professor and researcher. I am a trade show professional. For the first time, we were both at the same trade show: the American Chemical Society conference in San Diego (our hometown) in August.
Somehow in all the excitement we didn’t get a photo together, but we did each get a photo with one of the Society’s cute mascots.
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The quiet before the show!
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Meg A. Mole with my sister Mary.
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With Meg A Mole at the American Chemical Society Conference.
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My sister liked this T-shirt.
Recording for an Upcoming Audio Series
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Recording another audio drama, September 2019. Swords & Circuitry is creating an audio drama series called “Uncharted Regions.” (Think Twilight Zone in audio format.) 
EXHIBITOR FastTrak Denver
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The EXHIBITOR FastTrak conference in Denver was at The Curtis. This hotel had a fun, retro-inspired vibe. (Our floor had a hallway with a “hair” theme -- a big portrait of Marge Simpson with her signature blue beehive, “hair band” guys, and more. Another floor featured old-school record players.) It was a good venue for a small conference. Neal accompanied me for this short trip.
Bob Milam and I presented our session on exhibiting for companies with niche markets and long sales cycles. Before that, I attended two sessions. So many CTSM candidates reference Jerry Gerson’s “Basic Project Management and Reporting Skills” I took it again just to refresh the information. The other was about events.
As always, I loved talking to attendees about the CTSM program, and am now advising two of them. 
After the sessions, Neal and I took part in a Downtown Denver Walking Tour networking event with many of the FastTrak participants. It was fun.
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Union Station, Denver.
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One of the stops on our food tour: Zoe Ma Ma near Union Station.
Our flight left late the next day, so Neal and I had a chance to explore Denver a little more.
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Lawrence Argent’s beloved 40-foot “Blue Bear” sculpture at the Denver Convention Center.
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"The Dancers,” a pair of 50-foot high statues by Jonathan Borofsky at the Denver Performing Art Complex Sculpture Park. The Performing Arts Complex is impressive, with multiple theatres.
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While Neal and I were distracted by Denver’s charm, he got a call from a journalist for an interview that had been arranged. We promptly sat down at an outdoor table at Chow Morso Osteria, and I ordered food while Neal talked. Lunch was quite good.
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Tattered Cover Book Store, Denver. (Photo from their web site.) Neal first visited Denver as a child on a family road trip, and was enchanted by the book shops. This trip did not disappoint. We had a great time at Tattered Cover Book Store. It is a beautiful shop, in the historic Morey Mercantile Building. Contrary to the name, though, most of their books are new. I assume the idea is that their books will become well worn by people who love them.
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A few of the books at Tattered Cover.
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Courtyard with another charming Denver restaurant.
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thecomicon · 3 years
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Image/Top Cow Announce A New Adventure Series, 'Mercy' Where The Wild West Meets The Incal Empire
Image/Top Cow Announce A New Adventure Series, ‘Mercy’ Where The Wild West Meets The Incal Empire
Writer John Zuur Platten (Jurassic World: Evolution, The Chronicles of Riddick: Dark Athena, Wanted: Weapons of Fate) and artist Atilio Rojo are teaming up for the upcoming action-adventure revenge tale, St. Mercy from Image/Top Cow. A new four issue miniseries launching this August. “A tale of vengeful retribution, St. Mercy pits the Incan Empire against the American West — and features two…
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oosteven-universe · 3 years
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St. Mercy #4
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St. Mercy #4 Top Cow Productions/Image Comics 2021 Written by John Zuur Platten Illustrated by Atilio Rojo Lettered by AW’s Troy Peteri    As ST. MERCY reaches its explosive climax, Toctollissica stands up to her god rather than be dishonored, as the human sacrificial temple is overrun with blood and horror. Meanwhile, Mercy finds herself transformed by the cursed Incan gold. Mercy and Toctollissica, working together through time, are determined to retrieve the stolen gold that has changed them both forever. Even if that means killing anyone who tries to stop them.    This is a spectacular ending to the story.  I mean sure there are things that are still up in the air and that need resolving and there’s room for another adventure to be told but regardless, the way that this issue plays out is utterly phenomenal to see.  Mercy really has a chance to embrace her heritage, become something more than she ever was and fulfil a destiny that was passed down through the generations.  It has all the right elements of revenge, supernatural horror and the old west with desperadoes whose evil knows no bounds and when it all comes together the way that it does there’s no sight greater.  John does such a brilliant job in bringing all the pieces together to create this whirlwind ending that’s about as exciting as it is logic defying.    The way that this is being told is pretty damn brilliant.  The story & plot development that we see through how the sequence of events unfold as well as how the reader learns information are presented exceptionally well.  The character development is literally insane to see, we see through the narration, the dialogue, the character interaction as well as how we see them act and react to the situations and circumstances which they encounter does a phenomenal job with their personalities.  The pacing is excellent and as it takes us through the pages revealing the story the more the worlds get fleshed out the more we want to see.    I’m impressed with the way that we see this being structured and how the layers within the story continue to emerge, grow, evolve and strengthen.  I am also liking the way that the layers within the story open up new avenues to be explored. Supay and his godlike desires and abilities and more about who exactly he is and what he represents is one I’d like to see explored.  What these avenues add is such great depth, dimension and complexity to the story.  How we see everything working together to create the story’s ebb & flow as well as how it moves the story forward are impeccably handled.    The interiors here are great.  Between the past and the present we had seen something that almost felt like two different styles happening and now it all feels connected in a way it hasn’t before as the past and present almost feel like one place.  The linework is fantastic and how we see the varying weights and techniques being utilised to create this level & quality of detail within the work is extraordinary to see.  I would like to have seen more backgrounds being utilised but what we do see does a great job with the mood, tone and feel of the story and how it works within the composition of the panels to bring out the depth perception, sense of scale and the overall sense of size and scope to the story is well achieved.  The utilisation of the page layouts and how we see the angles and perspective in the panels show a remarkable eye for storytelling.  The various hues and tones within the colours being utilised to create the shading, highlights and shadow work shows a stellar understanding of how colour works.   ​    I really love the way that ancestral memory comes into play here and I know the curse plays a part in this but still that just unlocked what she needed to know to do what she had to do.  It’s violent, bloody and without remorse and I was entranced and bewitched by what we saw.  The written here is strong and powerful while the characterisation is intriguing and unpredictable while the interiors really shine a light on how we need to see and feel at every given moment. 
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gaybirdwrites · 5 years
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This is a photo of most of the books I bought with my tax refund. I still have one more coming, on top of a desk chair and a better tablet I bought for myself. I'm already impressed by the latter, but considering how old my Wacom Bamboo was, that's an easy task.
If you're using a screen reader or just can't see the titles well, here's what I got:
The Elements of Eloquence: Secrets of the Perfect Turn of Phrase by Mark Forsyth
How to be a Victorian: A Dawn-to-Dusk Guide to Victorian Life by Ruth Goodman
Unmentionable: The Victorian Lady's Guide to Sex, Marriage, and Manners by These O'Neill
The Ultimate Guide to Video Game Writing and Design by Flint Dille and John Zuur Platten
Dramatic Storytelling & Narrative Design: A Writer's Guide to Video Games and Transmedia by Ross Berger
Video Game Storytelling: What Every Developer Needs to Know About Narrative Techniques by Evan Skolnick
Slay the Dragon: Writing Great Video Games by Robert Denton Bryant and Keith Giglio
The Victorian Book of the Dead by Chris Woodyard
By this time next year, I'm hoping to be able to write things like this off as a business expense rather than an impulse purchase for a passion project, but time will tell. For now, I plan to spend a lot of time voraciously reading and passing all the information along to my team.
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cultfaction · 3 years
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Preview- St. Mercy #1 (of 4)
Preview- St. Mercy #1 (of 4)
A tale of vengeful retribution, ST. MERCY pits the Incan Empire against the American West – and features two strong, determined young women who must defy authority and ultimately embrace their destiny. Mercedes Oro is one of the surviving descendants of the Incans who has been charged with protecting a cache of cursed gold used in their child sacrifice rituals. But when an outlaw tries to steal…
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lobocomicsandtoys · 3 years
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ST MERCY #4 (OF 4)
Published by IMAGE COMICS Written by John Zuur Platten Art by Atilio Rojo
As ST. MERCY reaches its explosive climax, Toctollissica stands up to her god rather than be dishonored, as the human sacrificial temple is overrun with blood and horror. Meanwhile, Mercy finds herself transformed by the cursed Incan gold. Mercy and Toctollissica, working together through time, are determined to retrieve the stolen gold that has changed them both forever. Even if that means killing anyone who tries to stop them.
Available at Lobo Comics & Toys this coming Wednesday, 11/24/2021
visit us on facebook, google+, blogspot, our eBay store, and our website
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floridageekscene · 3 years
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The Incan Empire Vs. The Wild West in Upcoming Miniseries St. Mercy Out This August
The Incan Empire Vs. The Wild West in Upcoming Miniseries St. Mercy Out This August
Fan-favorite writer John Zuur Platten (Jurassic World: Evolution, The Chronicles of Riddick: Dark Athena, Wanted: Weapons of Fate) teams up with artist Atilio Rojo for the upcoming action-packed revenge tale, St. Mercy. This all-new, four issue miniseries kicks off this August from Image/Top Cow.  “I’ve always been fascinated by mythical stories of characters facing impossible odds, and in St.…
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graphicpolicy · 2 years
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Preview: Revolvers #3 (of 4)
Revolvers #3 preview. Hampton considers taking a one-time opportunity to stop the Gyre and cross between the worlds of the dead and the living-even though doing so will damn him to an endless eternity within the Moratorium. #comics #comicbooks
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rabbittstewcomics · 3 years
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Episode 314
Sales for July
Comic Reviews:
Superman '78 1 by Robert Venditti, Wilfredo Torres, Jordie Bellaire
Superman vs. Lobo 1 by Tim Seeley, Sarah Beattie, Mirka Andolfo, Arif Prianto
Wonder Woman: Black and Gold 3 by Kurt Busiek, Sherri Smith, Sanya Anwar, Trung Le Nguyen, Colleen Doran, Benjamin Dewey
Darkhawk 1 by Kyle Higgins, Juanan Ramirez, Erick Arciniega
Extreme Carnage: Riot by Alyssa Wong, Fran Galan
Marvel's Voices: Identity 1 by Greg Pak, Gene Luen Yang, Maurene Goo, J.M. Ken Niimura, Christina Strain, Marcus To, While Portacio, Lynne Yoshii, Alti Firmansyah, Jason Loo, Creees Hyunsung Lee, Mashal Ahmed, Sunny Gho, Brian Reber, Jay David Ramos, Neeraj Menon, Irma Kniivila, Sebastian Cheng
Spider-Man: Life Story Annual by Chip Zdarsky, Mark Bagley, Andrew Hennessy, Matt Milla
Avengers Annual 1 by Jed MacKay, Travel Foreman, Jim Campbell, Juan Ferreyra
Winter Guard 1 by Ryan Cady, Jan Bazaldua, Federico Blee
Cable Reloaded by Al Ewing, Bob Quinn, Javier Tartaglia, Protobunker
King Spawn 1 by Sean Lewis, Todd McFarlane, Philip Tan, Stephen Segovia, Marcio Takara, Brett Booth, Javier Fernandez
St. Mercy 1 by John Zuur Platten, Atilio Rojo
Echolands 1 by J.H. Williams III, Haden Blackman, Dave Stewart
Old Head by Kyle Starks
Punderworld by Linda Sejic
Action Tank 1 by Mike Barry
Stanley the Snowman 1 by Austin Janowsky, Juan PAblo Montenegro Marcial
Lifeformed 1 by Matt Mair Lowery, Cassie Anderson
Runes: Son of the Black Wolves 1 by Ivan Lacitignola, Francesco Lacitignola
God of Tremors by Peter Milligan, Piotr Kowalski, Brad Simpson
Delilah Blast 1 by Marcel Dupree, Joel Cotejar, Ramon Ignacio Bunge
Bedhead Ted by Scott SanGiacomo
Witch for Hire by Ted Naifeh
99 Cent Theatre
Weird Western Adventures: Bea and James by Greg Boucher, Justin Ayers, Steve Rieck, James Stone
Caspian Porter 1 by Drew Lenhart, Juan Fleites
Additional Reviews: Pose, Murder Games/Instinct, What If ep3, surprise movie review (Cruella), Free Guy, Woman in the Window, Beyond Mortal
News: Willingham and ComicsGate, Giant Days collection news, Oblivion Song movie, Williamson takes over Batman, Shuri confirmed for Black Panther 2, Bunn Patreon sneak peak: Beyond Mortal
Trailers: No Way Home, Maya and the Three
Comics Countdown:
Department of Truth 12 by James Tynion IV, Martin Simmonds
Die 19 by Kieron Gillen, Stephanie Hans, Clayton Cowles
Spider-Man: Life Story Annual 1 by Chip Zdarsky, Mark Bagley, Andrew Hennessy, Matt Milla
Old Head OGN by Kyle Starks
Robin 5 by Joshua Williamson, Gleb Melnikov, Luis Guerrero
Something is Killing the Children 19 by James Tynion IV, Werther Dell'Edera, Miquel Muerto
Usagi Yojimbo: Dragon Bellow Conspiracy 3 by Stan Sakai
Superman vs. Lobo 1 by Tim Seeley, Sarah Beattie, Mirka Andolfo, Arif Prianto
Thor 16 by Donny Cates, Michele Bandini, Matt Wilson, D'Amico
Oblivion Song 33 by Robert Kirkman, Lorenzo De Felici, Annalisa Leoni
Check out this episode!
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16/05/2017 Choke points in our game!
While I was looking into my level I came across an issue that I would have to find a solution for to make the game work, the issue is how to make the player go through the level and find it fun! First of all I looked at the level map that I had designed beforehand at dissected the way the level flows from place to place. While I was making the map I made connecting corridors to connect room to room, I have had some ideas about how to make this more interesting traveling through them and how to get the play to go through them!
One of the first ideas I have had is that you would have enemy encounters just before the corridor that would push you through them, so in a way it would act like a choke point like what I spoke about in my overwatch blog post, as well as the overwatch blog post I have found a book that talks about this style of game mechanic within a map. The book's name is, The ultimate guide to video game writing and design, the book is written by Flint Dille & John Zuur Platten. In the book they said “ultimately, you can elegantly determine where and when you will allow story and game progression to take place” This quote is very useful as it helps reinforce the idea that choke points help determine when and how the story can take place and move on in the game! I am going to take this quote and implant its principles into my level!
So what will happen is, when the map first loads up there will be a small cutscene of the shadow man wondering away from the player to try and find his real body but as he goes he takes Eliza’s bag with him what is her only defensive weapon to protect herself with! The reason I am doing this is so that the player will feel the fear of not being able to attack the enemy’s so if they get captured there will be no escape and the will have to reload! So when you are moving the character towards the corridor entrance you will hear a sound behind of some of the enemy’s talking and or giggling as you turn around you will see that there is a small group behind you and due to the player having no weapon to fight with they will have to turn around and run down the corridor to try and escape the enemy’s. I would like to do this a few times to try and push the player down areas that they need to go down and it will make them believe that they are getting followed by these ghosts.
My next idea is more of a subconscious idea and I would like to make it less obvious what I am dong but still have it work very effectively! I would like to have lights over the corridor entices that will start to glow when there is an enemy inside of them, this will make the player go down a different corridor. This will help me to progress the game as it will push the player down an area that I would like them to go down just like a choke point but it will be less obvious where the enemies are coming from. This will help to cut down production time as well as there will be no need to code any ghost monsters as it will all be light based.
Out of both the ideas I think the second one will fit the game more as it will 100% keep us on our pegi rating as there will be no need to model any monsters that could possibly breach the conditions we have to meet! As well as that it will be easier to add into the game we will not have to code any AI into the level that would take a lot of time to do! So going on from here I will be working on getting a lighting system to work and allow the entire idea to work!
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oosteven-universe · 3 years
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St. Mercy #3
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St. Mercy #3 Top Cow Productions 2021 Written by John Zuur Platten Illustrated by Atilio Rojo Lettered by ALWS Troy Peteri    As Frank Danton and his gang confront Mercy and her father about the Incan gold, they violently search the mission seeking the ancient treasure. Meanwhile, Toctollissica’s day of sacrifice has arrived. But will Supay, god of the underworld, discover the secret that the priests have been keeping for her? The lives of Mercy and Toctollissica merge through time, gold, and blood in this penultimate issue.    Well this issue takes us to Church and then some.  I love this story and while five hundred years separate the arcs, how they weave through each other is so incredibly well done.  While I am in love with the now section of the story, it’s the past that holds sway over me.  I want to see more of these people, their beliefs and how the hubris of man can incur the wrath of a god as seen by Incan.  It is a culture that we aren’t taught about or know much about so that appeals to me, the learning the knowledge of their lives and existence.  Maybe I’m just odd that way who knows but the wild west is far from over and how we see this play out after seeing this issue unfold is something to definitely look forward to.    I love the way that this is being told.  The story & plot development that we see through how the sequence of events unfold as well as how the reader learns information is presented exquisitely.  The character development that we see through the narration, the dialogue, the character interaction as well as how we see them act and react to the situations and circumstances which they encounter does a fantastic job in bringing their personalities to the forefront.  The pacing is excellent and as it takes us through the pages revealing more and more of the story we’re drawn into two worlds which fascinate and thrill us.    I greatly appreciate how we see this being structured and how the layers within the story continue to emerge, grow, evolve and strengthen.  The layers do a wonderful job in opening up new avenues to be explored while we are exploring those already opened.  What this does is add some fabulous depth, dimension and complexity to the story.  How we see everything working together to create the story’s ebb & flow as well as how it moves the story forward is immaculately achieved.    The interiors here are absolutely gorgeous.  The linework is sensational and how we see the varying weights and techniques being utilised to create this level & quality of work in the attention to detail is truly astounding.  Faces, facial expressions and gun splatter really are exceptionally rendered and showcase how much creativity and imagination is on display.  The way that backgrounds are utilised to enhance and expand the moments as well as how they work within the composition of the panels to bring out the depth perception, sense of scale and how we see the overall sense of size and scope to the story is amazing.  The utilisation of the page layouts and how we see the angles and perspective in the panels show a remarkably talented eye for storytelling.  The various hues and tones within the colours being utilised to create the shading, highlights and shadow work show a stupendous eye for how colour works.   From the sun shining on the gold, to the way we see colour utilised to bring depth and dimension to clothing by way of wrinkles and movement is beyond what we could hope to see. ​    For so many different reasons this is a remarkable story.  The cruelty of man, the male of the species, whether it’s the Incan or American in the wild west remains the same throughout history and his hubris is on display in such a magnificent manner.  The way that this is being told through its intelligent and thoughtful writing and spectacular characterisation alongside these bloody amazing interiors are why we read comics.
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encom-computadoras · 7 years
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La secuela de Fear Effect estará disponible en marzo
La secuela de Fear Effect estará disponible en marzo
Fear Effect Sedna estará disponible el 6 de marzo, dieciocho años después de que el original llegara a PlayStation.
A cargo de la desarrolladora francesa Sushee y editado por Square Enix Collective, Sedna es un nuevo capítulo de la saga en tercera persona y con perspectiva isométrica cuyo guion corre a cargo de John Zuur Platten, guionista del Fear Effect original. Además cuenta con personajes…
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daydream-gaming · 7 years
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Character Template For Chester White “The Watchman” -Using Flint Dille & John Zuur Platten - The Ultimate Guide to Video Game Writing and Design  + Concept ART
Name
Chester  White “The Watchman”
Story Purpose
Main Character
Gameplay Purpose
Main character
Persona
He’s lost his family and friends when his village  was destroyed 10 years ago from ancient beast known as “The Watcher”. He’s  spent the last 10 years training and adapting his skills to slay the ancient  beast, he’s learnt numerous skills along the way.
Special  Abilities
Using Fire Essence to create fire balls.
Education/ Intelligence
Was head’s watchmen, and head of the training for  the village’s swordsmanship and hunting survival skills in a forest.  
Family
A young son (age 5 when died) and a Wife (Age 25  when died).
Aspirations
Slaying the beast and restoring his village to make  peace with the past. He also wants to restore life to cities such as Aniopia.
Addictions
To Mushmen caps, these are rare highs you gain from  eating Mushmen’s hats, this will also kill the Mushmen in process, or can be  obtained when they die. The Cap is a drug used among many and is usually used  as a pain killer or anti-depressant. The drug is hard to obtain due to  Mushmen’s lethal attacks and rarity. Mushmen hide in dark locations, normally  near caves or huge shadows. Weakened by light.
Occupation and attitude towards it (good or bad)
Former Watchmen, hunter and trainer, it was his  dream Jobs. Now he is a Beast Hunter.
Objective(s)
Killing The ancient beast and uncovering the truth.
What does this character want?
Redemption for his “sins”. He sees his village  getting destroyed, his family and friends getting killed as his fault this is  why he seeks redemption from his mistakes.
Who or what do they love?
His family, his wife and son.
What are they afraid of?
Failing, not being strong enough to beat the beast.  He is also afraid of moving on with his life, he is afraid of finding a new  settlement and it all happening again. He’s afraid  finding new love, and having his family be  disappointed by him in the afterlife therefore being cast away to the  underworld.
Why are they involved in this situation?
The ancient beast attacked the night Chester was out  on a hunting trip on a nearby mountain by himself. The beast is quite and has  unbelievable power, thus killing the village.
Other  roles and identities?
A good drinking buddy with a light-hearted sense of  humour.
Single adjective to describe this character
Robust.
Skills
Survival skills, his swordsmanship and his use of  Fire Essence.
Reports/ Answers to?
Himself, Sprits of the dead he sometimes sees.
Who reports to this character?
Nothing. Not even monsters dare to talk to him
Trademark Object
He has nothing but the blade that forges he forged  long ago, the blade he forged now forges his way into the future.
Common emotions
Chester fights his past in everyday life and doesn’t  want to move into the future leaving him conflicted between leaving in the  past and wanting to kill the beast.  Chester is a courageous man due to him being  the only one ever in history challenging the beast to a fight.
Chester  is also intelligent, a quick learner that makes him good against new  opponents. Lastly, he is demoralized because he pulls through with his plan  of killing the beast he fears judgement day, the day he dies, when it’s time  to face his sins and atone for what he has done.
Signature  move or Tic
Fire  Essence weaver
Nationality
Ellikian  
Ethnicity
White male
Religion  
Vakian (Va-kian)Vakian is an ancient religion  followed by many, however numbers of worshipers have dropped after “Insight  Day” where a portal was opened to another world (Earth) 2 years ago.  
Favourite Food
Rabbit
How does this character dress? 
Leather armour, likes to wear light clothes, due to  his old age his speed has dwindled therefore wearing light clothes make him  able to move around the way he used to in heavier armour.
Locations where this character is mostly likely to  ‘blend in’
In a village.
Where was the character born?
In the Ellikan continent called Jokoro, country  Herrika. Five thousand miles away from the “Insight” portal.
Where has the character been?
He was originally trained by mountain monks at a  young age but later on left to live in a village and became head trainer due  to his unique style of fighting and impeccable swordsmanship
Where does the  character live?
He is Nomadic as for now.
Where will (did) he or she die? And how?
He will die after defeating the beats.
Objects the character wears on his or her body   
He believes his skin is a temple due to his religion  (Vakian) so therefore has no intentional marks on it. He also doesn’t wear  any Jewellery due it being lost when the village getting destroyed.
Dichotomy of character (inner conflict in the  character)
He doesn’t want to move on, yet he still does, this  creates conflict in his mental mind.
Character reaction to different events in the game  (walk through a few beats)
He is clever but yet still attacks stupid in moments  due to his over confidence, this leads to him getting injured. He also picks  his prey carefully, he waits till the right moment to attack at times.
What would you think if you saw this character on  the street?
I would think the man is part of the old huntsman of  that was founded in Aniopia's temples, which are now ruins.
What was your character doing 3 days before the  start of the narrative?
Preparing for the fight, training and resting up,  collecting resources.
How did your character lose his or her virginity? 
He had sex with his wife and thus had a son.
Morality: Moral choices the character makes in the  game. Does this affect how the player should play him/her?
The  character makes quite moral choices, however also quite bad choices at times,  this is shown on how he approaches the monster. This does not affect the  player so they shouldn’t worry on playing the character differently.
Emotional  Stability
The character sometimes sees “beings” the beings do  no attack, or interact with the player, the player can slay theses “beings”  but nothing happens. The main character also constantly reminds himself of  the past therefore always being upset with himself making him unable in cope  with simple emotions such as joy.
What do they do to comfort themselves?
Eat Mushmen Caps, this helps him calm down due to  the drug being an anti-depressant.
Phobias
Monophobia, fear  of not being accepted into Vahallen (Heaven) due to not being able to safe his family, and the fear of moving on and meeting a new lover.
Vanity
His sword skills and his blade, the way he was able  to survive by himself so long and finally being able to face the monster.  That he has made it so far.
Epitaph: what will go on the characters tomb stone?
Nothing because he wont be getting one as no one  will know that he died.
Age and health
He is 46 years old, his old age slowing him down a  bit, this is also due to all the battle injuries he has acquired over the  years, but otherwise healthy.
Height
5“9
Weight
14  stone
Body Type
Wide shoulders muscles with a heavily trained body  and massive muscles on arms and legs.
Hairline/Colour
long grey hair as it represents the character's  maturity, indifference, immoral personality and his old age.
Eye Colour
He has white eyes due to his heavy intake of Mushmen  Caps, this is a side effect they give out, however do not blind the person in  anyway
Facial  Hair
He has a beard to represent that he hasn’t lived  within a civilization in a long time and not needing to shave. This also  shows of his old age.
Why Did I use this?
I used this character Template because I am familiar with it and the content is easy to lay out with the questions. It goes into detail without making you, it also makes you think about the questions, creating lore easier and making the character seem more alive. I also like how you can skip questions if you do not need them, there is more than necessary questions meaning that I do not need to fill them all out and then later cut them out as I have done. 
This Template also made me think about how I can make the world seem more real, how I can make a magical fantasy world have issues that we have in a modern world into a medieval world. This made me think of drug abuse and alcoholics. I put these problems in with the Mushmen, although they’re dangerous people are still craving the anti depressants they get from them. The main character is using these to stay “Sane” in a way however he won’T be needing them in game, or eating them. 
The template was really useful and I am glad I used it. It really allowed me to progress the world of Ellika and make it seem just ta little more real with more continent and countries, background stories and tales.
Concept Art
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This is my concept art for the main character, This is how I would like him to look, rather casual I know and not really a “Warrior Look” but he is in leather armor and I am not that great of a drawer. This is why I made him like this. I used “FireAlpaca” to make this drawing. I have also drawn him in a sketch book to get a different version of him and explore the possibilities of what he could look like. I have drawn him without a berard in this because I wanted to see how he looked without one.
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This is my concept of him with an axe and a eye patch, this is more leaning to my final concept that I had of him and made him look a lot more badass, I didnt really like the eye patch so I got rid of it. The necklace was going to be a theme of the game series because in the game “Ellika Flyers” (my previous game) the main character wore a necklace too. However I decided not to have that. I wanted the theme to be “overcoming your fears” this goes into both games and will continue in the games. 
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This is the main character’s final concept as you see I have made the pixel art for it, I used a  template character from Heartbeast who has given me it in one of his videos. I like the way the sprite turned out, the process of taking ideas from 2 different concepts really helped me for it allowed me to use more of a variant ideas. I also will try to continue to do this in the future.
Dille, F. (2007). The ultimate guide to video game writing and design. 1st ed. New York: Watson-Guptill Publications, pp.128-169. 
  [Beginner Tutorial] Make an RPG in GameMaker [P3] Variables and Character Sprites. (2015). [video] HeartBeast.
Dropbox. (2017). RPG Sprites.zip. [online] Available at: https://www.dropbox.com/s/s4gky4st9biym5m/RPG%20Sprites.zip?dl=0 [Accessed 18 Apr. 2017].
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camno-college-blog · 8 years
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Character Links to 'Character Roles and Types' Theories
This post aims to link the various character roles and types theories that I have analysed and discussed, as well as the narrative branching theories that I have discussed, to my characters that appear throughout my story. This is to affirm the placement and use of those characters within the story, and allows for me to refer back in the event that I need to add or edit characters within my story.
  My main protagonist is a character that is fairly timid, would rather stay out of conflict, however exists in order to help and fix problems. He thinks of others before himself and always tries to use his abilities for good rather than evil. This is why I believe that he fits into Rogers’ (2014) character personalities’ theory, as the heroic character. This is because his theory speaks of a character that does heroic things, is always good at something, can come in all forms, and however has flaws. His flaw would be his slight nerves and worry about his current situation, his particular trait that he has a proficiency in would be music, as he is able to play instruments fluently. His form is fairly normal for the world that he lives in, and so he blends in, while still being able to stand out, and he is the character that saves the world he lives in, thus making him a hero.
  Another one of my characters would be considered under Telang’s (2013) character roles theory as both the ‘Sidekick’ and the ‘Wise Man’. This is because, while he has the traits of a sidekick, such as giving the player variety in terms of characters and offering tips and exposition that is based around the story, he also falls under the ‘Wise Man’ character type, because he is, mentally, more proficient than the main protagonist. However, he lacks the gumption and strength to face the enemies that the main character faces, and so helps by assisting the main character by giving him shelter, and access to items that will help him on his quest.
  My main boss fits very well into the ‘Boss’ character type, as theorised by Telang. This is because, what he lacks in a physical stature (he’s actually smaller in comparison to the main protagonist), he makes up for in cunning and deceitful ways. His overly aggressive but planning nature means that he would be considered from an audience’s perspective as the main boss. The only section that does not fit into this theory is the idea that the character would transform into a larger form near the end of the final battle with said Boss. This does not happen in my game, as I want to maintain a level of humanity, even for the most evil character within my game.
  For the overall composition of my game’s events and the way in which they unfold, I looked at different variations of story arcs and branching theorised by Flint Dille & John Zuur Platten (2007). In relation to these theories, my story would be non-linear, as it starts with backstory to the character that spans over the course of a few years in the form of a flashback, before returning to the present day, 5 years after the flashback took place. This shows that the chronology of my events is not linear, and therefore, fits into the ‘non-linear’ story type. For the choices that you can make in the game, I have decided to go for a mixture of a funneling narrative, and limited branching. This is because while I want my story to be one consecutive line that the player follows, I want to give the illusion that the game world is bigger, and small deviations and distractions help to produce this effect. Certain choices include helping out various characters, as well as saving or killing the final boss. These choices will affect the ending epilogue that reflects on the events that have transpired throughout the game.
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