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#jevlogs
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i actually made a huge amount of progress today and the game is all but done, which is wild! literally the only thing i have left to do for the game itself is make an intro screen, which i'm not doing tonight because i forgot to make the art for it earlier. (i'll do it tomorrow probably.)
unfortunately, as i was looking at the export options to see how it worked, i realized that i fully ignored a warning that i definitely had seen: the new version of godot can't export for web if the project is using C#. my options are to export only for downloadable versions (not ideal for a short game), try to open/export the project in an older version of godot, or rewrite the C# code in GDScript. i'm actually leaning towards the latter; since i ended up using some GDScript for the dialogue system, i got a bit of a handle on it, and none of my functions should be too difficult to convert. and half the point of this project is to learn how to use godot! GDScript is better supported overall, it's probably something i'll have to learn to use more if i continue using godot. so despite myself, i'm not feeling too bad about having to potentially rewrite a bunch of code.
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jevlogsph · 2 years
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Good morning ph! today is a nice day especially I am off duty to work#JEvlogs#jE
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Ayeee.. ka cute man.. salamat Jev. Check out his youtube channel JEVLOG 12. https://www.instagram.com/p/CAq57VLg76U/?igshid=1tnh443s0huv9
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jevedel · 6 years
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DE PASEO EN EL MUSEO DEL FÚTBOL DE BRASIL!!! JEVLOG #32 #HelloMotoG6 #HelloYou https://t.co/QB4HeBPJPO
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I have a very busy rest of the week and I was able to wrap up the loose ends I have, so I submitted my jam game early. Here it is! It's like 2 minutes long lol, but my priority was a polished, finished-feeling game over a longer/more complex game, and I'm happy with how it turned out! On the game page I wrote a long post (linked under the Development Log header) reflecting on the game and jam - lots of it is repeated from what I've posted here.
It runs in the browser, but does require a keyboard (won't work on mobile/touch screens).
The jam officially ends early Sunday morning - make sure to go check out the other submissions when they go public!
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have made some good progress with godot yesterday and today! got some physics objects, buttons that play sounds, buttons that change the background, got to draw some good art... it's really coming together. a lot of my time has just been wrapping my head around the structural differences - unity's "scenes are made of gameobjects are made of components" hierarchy was pretty intuitive once i understood it, but godot is a little looser, which makes it super flexible but a little weird to get my head around. i'm also still scripting in C# since I'm a little familiar with it from unity, but it's harder to find answers about it when i stumble since it's not used/documented as much as gdscript. but we're making it work! maybe for future projects i'll switch to gdscript. overall though, i really like godot - it feels much more approachable/user-friendly than unity, i love how pretty much everything has a tooltip (so i don't need to google everytime i forget the difference between a RigidBody and a StaticBody lol).
the big thing i have left to learn how to do for this project is dialogue boxes; never learned how to do those in unity either. i'll just have to go through a bunch of tutorials and stuff to cobble it together. once i figure those out, i just have to duplicate a bunch of methods so all my buttons work lol.
anyway. thinking it's time to order some chinese food.
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No video update bc it's late and I had to stop with some bugs still causing issues. Made some art for the UI elements, added a nice pulsing glow effect when you're in the danger zones, and made a simple background.
I'm tackling the slightly more complicated stage first, so I want the background to scroll continuously. It's sort of working, but there's a gap between the initial background spawning in and the rest of them spawning continuously that I haven't been able to fix. I really wanted to iron it out before setting it down for the night, but I just ended up going in circles for an hour instead, so I decided to come back tomorrow with fresh eyes.
I also found out that scenes in Unity don't work the way I thought they did, so now I need to figure out how to transition between stages without leaving the scene. That'll probably be the weekend project.
I've had a long work week and even working only a few hours a day on this, it starts to feel like a lot. But I still feel really motivated to finish - even if I don't get everything I want into the game, just getting it into a playable state would be great.
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I've realized now that I've made literally everything harder for myself by making everything that requires heavy-duty coding a UI element, which Unity treats completely differently from any other game object. But it's fine........... I'm learning how to do it right.........
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boy did it take me WAY too long to figure out that the reason my colliders weren't working was that they were actually working but they were each 1px by 1px wide. so
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First Unity crash \o/
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JEVLOG12 | Poging Vlogger/Youtuber of YT DREAMERS TROOP Presenting the YT DREAMERS TROOP'S Poging Vlogger/Youtuber JEVLOG 12. An OFW in Saudi Arabia.
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jevedel · 6 years
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CAMINOOO A PARIS!! Lanzamiento oficial Huawei P20 - JEVLOG #31 https://t.co/ZLHrZouojz
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jevedel · 7 years
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JEVLOG #30: Paseo por BARCELONA, conociendo LA SAGRADA FAMILIA y visita al #MWC2018!!! https://t.co/tWKSrTKDbN
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jevedel · 7 years
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Hoy en la noche hay #JEVLOG!!! Un resumen del viaje a Barcelooooona para el #MWC2018 https://t.co/K0uQoASUda https://t.co/gqSv8KBfiE
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jevedel · 7 years
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3 videos más del MWC ahora que he tenido tiempo. Esta semana sale el JEVLOG también. Es una semana de muchas cosas por hacer, por eso demoré en editar https://t.co/HgnkQIsdvm https://t.co/H6u2TA0ocy
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jevedel · 7 years
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Mi viaje a Kenia y el Business Class de KLM: Así da gusto volar - JEVLOG #29 https://t.co/YT8zWHiV4z
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