#ive been surfing maybe a max 10 times
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AURG! another au that I will forget about!!
Y/ns a surfer! They decided to go surfing during a storm! Risky and dangerous but that's what makes it fun! They hit their head on some rocks after a bad wipeout! Sun and moon help them or something idk
Close up yay
#ive been surfing maybe a max 10 times#and the waves were never very big#im a chicken <3 ocean scary#maudiemoods art tag#sundrop#moondrop#sun and moon fandom#mersun#mer sun#mermoon#mer moon#augrhhurh#fnaf au
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Pokémon White Randomized Nuzlocke Run [Part 10]
Elite Four has been defeated, but N and all the fun of Team Plasma’s castle thing remain.
Our lineup?
tag your spoilers wow
So let’s.
Yeah.
These are my options. I don’t think beating the Elite Four alone opens up any new routes, though that might be worth checking out. Without Gelding, I have nothing that knows Fly. Exploring those options might be a little more complicated than I want, but what I want is no longer that relevant to all of this.
Staring at the list is not making it better.
Okay. What I’m going to do. ...Geez, yeah, okay, so the Electric Gym town has a guy who can tell you what your pokemon’s ivs look like. I’m not really sure what I want to go with here, so I think I’ll use that to narrow down my options.
The roadwork that keeps me from exiting Opelucid to the right is ongoing.
...I need Fly to keep my sanity. But. No, yes, I need Fly. I will Move Delete it if it’s a problem.
Great. So I have a Togetic (Tock) with Fly.
I remembered wrong, or just can’t find the iv guy. But something I did remember while looking at the map...
An unexplored area. I don’t know if it has any pokemon in it, but let’s check it out and cross our fingers.
...And that’s a bust.
I could try hitting up towns that I haven’t caught anything in and seeing if they have Surf spots? With Tock getting an Exp. Share in the meantime? I’m not comfortable using Togekiss, because I can’t remember whether or not it’s a thing that stops learning moves when it hits its final evolution or not. But as long as he’s here, he might as well get something out of it.
Presenting the dark grass off of Route 1.
So not a new route.
It’s not horrible for grinding, maybe?
I say as nothing but Tock benefits?
-considers Tock for a moment-
I have vitamins. I can feel myself leaning towards using him.
Some of the problem is that I have no idea what Ghetsis or N have. Ghestsis has the Hydreigon from hell and N has Reshiram, but nothing I have available really solves how much of a problem those things are. Togekiss, in theory, has a good movepool. I think. Something useful could be done. But that would probably involve buying TMs. I have no idea what it learns naturally.
Well, Tock just learned Ancient Power. So that’s one thing it learns naturally.
As long as it’s learning, I’ll stay away from evolving it.
...Yeah, Tock’s basically in.
New route off the side of the starting town.
There’s water and. Water. So my choices are pretty clear.
Heh. I found TM06 Toxic.
That might be useful.
IT IS MY FAVORITE THING!
But not something I really feel a pressing urge to use for my team. Damn.
Quick Ball get, and his name is Wagston now.
This route is terrible for exp, since everything appears to be in the single digits, but I think it might lead to another section where I can maybe nab another thing. So on we go.
The map says I am now in Route 18, and there’s grass. I’m going to believe it.
...
...
k
No on the Quick Ball.
I think it might be half Fighting. So I do not want to Mach Punch. (Hi I’m from the future and I happened to scroll up and see this, and self, what the fuck does that mean? Those things are not of the sense making.)
..I don’t really want Tock near a legendary so close to his level.
Switching in to Frogger and hoping for that magic Poison Touch.
That isn’t happening even a little.
Tock can probably handle one Take Down.
Terrakion uses Double Kick twice, and Tock let’s. Let’s get you out of there. And tick off another turn by healing you up a little. Same to you, Frogger.
...Ultra Ball? Yeah, it’s still green, but. My strategy appears to be letting it hit itself until I am comfortable using one of my four Timer Balls.
It keeps using Helping Hand.
I am double checking Frogger’s ability.
...Yeah, no, he can poison things. He’s just. Not. Ever.
-tosses a normal Poke Ball-
It’s night. Dusk Ball?
Would you look at that, it got a shake.
...I don’t even know if I want to use it.
This has been a lot of turns I’m not mentioning now.
I think enough turns have gone by for the Timer Ball to have its max effectiveness. I’m less sure that it will be enough.
Great Ball does the trick, though.
Wow.
...Oh. It is not Ground/Fighting.
It is Rock/Fighting.
Good to know.
Hm. Needs a name.
Rojo.
-kneads forehead-
I have no idea what I’m doing. Training Tock up a little, but. I don’t have a solid thought about what I want for my team. I was fine just going with what I happened to catch, then yay, I have more than six, and now suddenly options. Options that I don’t have solid thoughts on, since I don’t know what I need to protect myself from.
Map now says I’m at the P2 Laboratory, and there is grass about. So one more option awaits.
I don’t...
You know.
Legendaries are hard to catch?
This game’s only real mood is making me eat my words. Quick Ball ftw.
So. Uh.
Flaming chicken needs a name.
Buzz. For reasons I can’t explain without divulging the names of family members and some truly bizarre dot connections.
Also, I have picked up the Thunderbolt TM.
Okay, at this point I’m just being silly, and really, I’ve checked off the only sensible places to check for ways to fill out my team. I need to make some choices. Now.
Tock is basically in by virtue of me bonding to anything I use more than once. If things go well, he will fill Gelding’s old role of having an esoteric moveset. Only with more survivability.
That puts me with Grass/Fighting, Water/Ground, Bug/Steel, Fire, Normal/Flying.
What I could really use is some Fairy.
This gen does not have that.
Options:
Normal
Fighting/Steel
Steel
Rock/Water
Water
Water/Grass
Ghost
Fire/Fighting
Ghost/Water
Rock/Fighting
Grass/Rock
Psychic
Fighting/Dark
Fire/Flying
Bug/Flying
-ponders-
I know I have a Fire/Dragon problem. I probably have a Dragon/Dark problem, because I have convinced myself that damn thing has Flamethrower. Water besides Frogger would not be the worst thing ever.
My personal leanings: Jellicent (Peanut), Terrakion (Rojo), or Spoink (Piglet).
Peanut or Piglet would give me another Special Attacker. But I have Tock, Frogger, and Fido’s really a flex.
I think.
Rojo? Let’s Rock.
-dons sunglasses-
Training montage time.
Fido’s up front. I’m going to run away from the Machamps because Attack is not a thing Tock needs, and Fido’s cooked on EVs. Actual EV training with specific, intentional numbers drives me insane in-game, so I won’t bother, but I want to at least try for some boosts. Amoonguss isn’t a bad thing for Togekiss grinding, and Gothita isn’t either.
The Machamps will get their turn when Rojo’s up properly.
In case you wondered, this is boring af.
Oh, wait, I guess we haven’t been formally introduced to our new little ones.
Tock is Calm, but very finicky. Dude, same. Serene Grace is also a horrifying Ability in the right hands, but I don’t really know what I’m doing yet. I will figure out Tock’s moveset when it’s time for evolution. Then cry, I guess, because I’m pretty sure not having a guide for this part is going to hurt.
Great Nature, though.
Rojo is Sassy and hates to lose. We were made for each other. Justified is a bit of an overspecialized Ability, but opportunities abound for it to be useful.
Back to the grind.
Ideally, Tock gets trained up, then Tock is the one reaping Rojo’s EV harvest. Speaking of, I have no idea where to go to get Special Attack EVs. Tock should have some, but I don’t remember if anything with them is around.
Wait... Lampent. Somewhere. Near Icirrus? In the midst of all the Togetic?
...Suddenly, Ho-Oh.
...Does Ho-Oh give Special Attack EVs?
Cresselia might, back in Relic Castle. Or HP. I. Really don’t have a clear record of what gives what unless I’m looking it up, and I’m not allowed to do that.
I could just accept that I’m tanking Tock up.
WAIT, no, SLUGMA. Back where I caught Ptera! Slugma gives Special Attack EVs! I distinctly remember that because one of Ptera’s first acts on the team was murdering our prospective Slugma!
Tock has continued to learn no Attacking moves since Ancient Power. So even though he can beat Slugma of the level that will be in the cave, that is not a good use of time.
Also, since cave, Bandit is coming along for a walk.
...There’s a Pignite in the Slugma cave.
All my mistakes. Just there on display.
There appears to be nothing but Pignite in the Slugma cave.
Hey, found one! Then another! I’m not crazy!
At least not for reason of seeking Slugma where there are none.
...Why is there a Shelgon on the water.
Whatever, fine, I’m over it. I see nothing but Slugma. Level 5 Shelgons are of no consequence or interest or fascination.
I want one.
This place has a basement level with Sandile. And severely decreased visibility. And Sableye.
Do I have Flash? I have been here five seconds and this is unbearable.
Tock, you basically have no useful moves yet, so congratulations, you get Flash. Now watch as you learn something I want the next time you level up and I am plunged back into the darkness (joke’s on you, everything in here is under level 20. you are never leveling up again).
Oh, I remember now. That guy in the alleyway gave me Flash. Good times.
I was supposed to be here for training. Instead I am running away from everything and finding Kabutops on the water.
You know what, Rojo temporarily gets the Exp. Share so I don’t feel guilty about killing a few instead of running. ...Wait. I have Bandit with me instead of Rojo. Right. Okay, so Fido just gets all the exp.
There are some Fighting trainers down here that have slightly more level-appropriate encounters for Fido to chew through. ..Too bad Rojo isn’t here to enjoy it. Oh well. I’ll cry about how I have to level two whole things up later.
Hey look at how these guys’ Sawks don’t have Sturdy. Funny, that.
Oki doki, the downstairs has been explored to satisfaction. Back to Slugma.
...How many of these am I going to take down, anyway? 1 EV per, and each 4 adds up to +1 to the ultimate final stat.
That. that really makes this feel utterly inconsequential. I was going to just let as many Slugma as Fido has Bites go down. But. Geez, I think I’m just going to cycle through the Final Four and have them use up their PP, and then when that’s done to satisfaction or I’m at my sanity limit, I’ll go back to Victory Road.
Opelucid has the girl who lets you know if your pokemon’s done with EVs, right?
Twenty minutes later, this is still boring.
Picture this, only always.
This isn’t even going to do much. It’s just if I didn’t put any effort into it I’d feel weird. “I want this thing to be a useful Special Attacker. Let’s grind against things that will never give it any Special Attack EVs!”
What I like about in-game stuff is that you don’t worry about that? You just go through whatever you come across, and at the end you have a random arrangement of stats, and it’s not the best of anything, but it’s also not the worst of anything.
Put in the position of strategic grinding, where you never get an unknown anything, because you know exactly what your options are and are out of trainers, and you know exactly how you are failing to maximize the potential of your pokemon.
Knowing the numbers behind it all stresses me out, tbh. Give me invisible stats and an optimistic outlook. That is my chosen style.
I think after I hit my tolerance point with Slugma (it has been twenty more minutes), I’ll head back to Dragonspiral Tower. The Jellicent in the water outside would be another good source of nutrition for Tock.
But like all of life. That is after Slugma.
...Does Mime Jr. give Special Attack EVs? Because I seem to remember that the first level of Dragonspiral Tower is nothing but mimes. And part of the insanity of this is that Slugma is not the only thing in this cave.
The other part is getting 10 exp a pop.
Dragonspiral Tower could conceivably solve both those problems. But unlike Slugma, I don’t know Mime Jr.’s EV output for sure.
...Yeah screw it, I’m leaving.
Such better. Much change. Wow.
If only Tock had a move that was actually useful for grinding. Alas.
What.
And then there was a Cherrim.
This is clearly so much more trouble than it’s worth.
Drowning my sorrows in murdering Jellicent.
That’s going better.
Tock wants to learn Double-Edge.
No. I am not going to aid in you hitting yourself.
Thirty minutes later, I am again waging war against Slugma. I went to Opelucid in the middle to check that Tock does still need training. In the EV realm.
Forty-six Slugma later, does Tock have anything left?
Yes.
It’s what... 252, 252, 4?
Idek, but I think more Jellicent is in order. Fully evolved stuff gives more EVs. I cannot do the Special Attack grind anymore. It has defeated me more thoroughly than...
...All the comparisons I can think of relate to this Nuzlocke experience and they hurt.
The deep water spots in this area are where Skitty live. For the record.
Twenty-five Jellicent later, Tock is not done.
...I... think Jellicent and Amoonguss have different EV loot. I think Amoonguss is HP and Jellicent is Special Defense. However. It is not outside the realm of possibility that they have a matching set of either. Which would leave me bashing a wall. Hm.
(I also think that maxing out a pokemon’s EVs takes longer than my impatience gives it credit for, and if I just keep at it, things will go fine. Meh.)
Electric Gym town has those spare sportsball trainers hanging out, right? I could go fight some with them and take what I get.
Or I could wait on that until Rojo’s up.
Okay. Back to Victory Road.
Have a picture to go with the endless text.
Also, it’s apparently relevant to note that I have no idea what Ho-Oh’s EV output is. I maybe mentioned that earlier, but it’s been many, many hours since then for me.
Tock still doesn’t know anything useful.
Fido thought about learning Lava Plume, but that doesn’t really help fill any gaps, and Stomp and Bite are sadly things that I think I would regret losing.
Why does Tock keep wanting to learn physical attacks.
Tock is level 50 and still being trained solely through Exp. Share because he has no moves. I could possibly change this. But here we are.
I was going to teach him Thunderbolt so he could eat his own Jellicent. Togetic can not learn Thunderbolt. Linoone (Bandit) can, and I have no idea how that works.
I think it’s time.
Tock.
Come forth.
Adorable.
...Togekiss can not learn Thunderbolt.
Okay then.
...I think it’s time to find out what you can learn, while we contemplate just how badly I may have misjudged your true purpose.
Hey, Tock can learn Shadow Ball! That’s a useful! Let’s do that!
Back to Jellicent and Mime Jr. Which will in no way drive me insane now that Tock is big and strong enough to dispense death swiftly.
Oh, by the way, Pokemon Go has ruined me, it would seem. My reaction to Feebas appearing where I was expecting Mime Jr. was pure disdain, because how dare it get in the way of my EV training torture doomathon.
But Feebas is a pokemon that shows up in six panels in the gen it first appears in. For most intents and purposes, is excruciatingly rare. Pokemon Go, being unable or unwilling to produce similar finding difficulties, just. has it as one of the many pokemon you can find. Sure, rare, but it shows up.
But this is not Pokemon Go. This is one of the cartridge games. Feebas is a heavy rare. So. There. This is me appreciating that properly.
-soft gasp-
Tock is free to move about the cabin!
...And now it’s Rojo’s turn. But I’m way more casual with the legendaries, because I sort of expect them to be fine however. Also Victory Road and Machamp. It will not be the nightmare experience I turned this into.
Sorry Bandit, back in the box. It’s been fun. Thanks for the Pickup items.
(Real talk. In the future, when things aren’t dead, I should level Bandit up so I can get some sweet stuff as I finish my journey of seeing all the pokemon of the routes hereabouts.)
One Shadow Ball is not enough to dispatch the Machamp. Someone else might have to train Rojo. ...Batman is the wrong someone else. Palm, have at it. Palm, also no. ...Frogger?
Fido seems to be the only thing on this team that can take out a Machamp in one hit as a regular feature. Heartening.
Rojo learns Retaliate. Siiiiiiigh.
Fido is once again in first position.
Wait, I just realized where I should be training Rojo. Batman’s home ground. Or is Escavalier just Attack? I think there’s a chance it’s Attack and Defense, but I’m not sure... I know where to go for Special Defense, but not Defense, and I feel bad leaving Rojo with no Defense. Oh, wait, duh. That area off Route 1, with the Cloyster and stuff. Bam.
Did I mention Huntail is around here? Because it is.
And we are back to this.
I’m going to take a sanity break and Fly to ever single town to look for TMs for Tock.
Well, that was a bust.
Back to grinding.
Attack is possibly maxed, so I’m just going to Nimbasa with its sports people and yeah. Today is football day.
...Oh, these things are a higher level than I thought. Hello, level 40 Gurdurr. Goodbye, level 40 Gurdurr. Hello level 40 Sawk (I hate you.) Goodbye level 40 Sawk.
The other court has tennis.
There’s also a Hiker to fight outside the ferris wheel. His stuff is not nearly so level appropriate.
I think we’re at the point where I’m trying to level the whole team up more than focusing on how they’re leveled. Everything’s over 50, so theoretically, I could just go now. I don’t. I don’t really. want that. Even though the Final Four are stronger than they were. And the amount of time I spend on this will not change how strong my opponents are. I am in a considerably better spot than I was.
Except for the death.
And not having particularly good TMs to throw at Tock. The best I can do is spend all my money on a Blizzard/Thunder/Fire Blast TM. I’m pretty sure Tock can learn those, but I was also pretty sure Tock could learn Thunderbolt, and here we are.
Something else I could try is going through every area I didn’t because no Strength, checking them off the list and maybe finding some other TMs that might be useful.
Tock currently knows Ancient Power, Fly, Wish, and Shadow Ball. Ancient Power’s fine. Shadow Ball’s fine. Tock’s Attack is so awful that even STAB can not boost Fly into viability. Wish is a great move, but I have an attack attack attack style with in-game Pokemon. If I need a move that gives me health, I have serious problems. I can use a Potion and give Tock another attack.
In theory. In practice, what attack? I have almost no useful TMs.
Let’s roll them dice.
There appears to be as much nothing as possible in Dragonspiral Tower.
There’s some cave I skipped out on earlier because I was tired, right? Also places I didn’t have Surf when I first visited?
That helps me none, but the spirit is appreciated.
Batman can’t run away from a level 22 Buizel.
Did I know the route next to Driftveil had Typhlosion? Because that is a happening. There’s Claydol in the water.
Guess who’s learning Flash again.
Oh, and this is a new area!
It’s the gimmick pokemon! I watched a guy on youtube play through all of... one of the generation two games (original?) with a team of Smeargle. It was incredible. Pikasprey Blue is the channel. He does some insane stuff to spice up pokemon playthroughs. They’re neat.
Quick Ball for the win, and Smeargle is named Donna. I don’t know why. She looked liked a Donna.
Huh, Grovyle. Long time no see. Mankey as well. The next level up has Tyrogue. Oh, my heart. Love that little guy. Love how its the only thing in this whole cave Batman outruns. Electrike is also a thing.
I have long been out of comments.
I still do not have my bingo sheet.
I found the Rock Slide TM.
It has a new name. Does that mean it counts as a new area?
um.
...Wobbuffet clause?
No, fine, I fainted it without tragedy when the Quick Ball didn’t catch it and I just went for things concluding as fast as possible. Uh. I maybe. Do not want to be here. ...I picked up a Max Repel. I’m going to use it.
Also, this is Cobalion’s chamber I believe, so I got a history lesson on Cobalion, Terrakion (heh), and Virizion. At some point I had a shiny Virizion. I was pretty unhappy. The green looks cooler than the pink, and I couldn’t even complain properly because SHINY LEGENDARY.
I would prefer not to be involved in any sort of official fight with a legendary. Killing it would feel sad, and if I had a choice of catch in this chamber, it would be the Wobbuffet I just murdered. If I can, I will walk around it.
Or just avoid it entirely. Sorry dude. I don’t want to kill you.
So that’s that cave. No Special Attack TMs. The quest continues. Next stop... Nimbasa again, for the little grove thing next to it. With the woman who’s like a Zorua or something. I’m pretty sure there are Surf spots there? Maybe?
One of the desert spots also has water. As does the Bug forest area thing.
The grove thing needs Waterfall in order to be new territory, so that’s out.
I just looked at this thing and what the heck. I have a dim recollection of trainers getting their own nature, but not memory at all of what, if anything, it means. Meanwhile the color exists to hurt me. I think I get a new one after properly beating the game. One more thing to look forward to if it ever happens.
Since a day has gone by, I go back to the sportsball courts before midnight hits. Then I will return to the sad TM hunt. Basketball and baseball on the docket.
Sad TM hunt are go.
The desert area water has nothing. Just a random spot of water. With Wurmple.
Hi, grass I never came back to when I finally could.
It has level 23 Oddish. The horror. Oh, cool, Butterfree and Electrode too. And Dusclops.
I have very little memory of this place. Is this where the green legendary thing hangs out? If so I’m not going to touch it. Also I fear for my TM chances.
As I type this, I find the SolarBeam TM.
I guess the amusing part of all this is that I am going about my aims the right way. I am finding TMs. They just don’t really help me.
How come I can get to Cobalion now but not the other two? I don’t recall the lore. Something else to look up when I have guides returned to me.
Welp.
Is there anywhere else I can go?
Cold Storage has nothing new, but I did find a Scyther.
Hey, another disappointment! This one’s a Water Stone.
...There’s a Trapinch in the water.
;-;
I should clearly give this up.
Shaking grass in route... something-or-other-with-the-Salamence has Vigoroth. Neato.
I’m going to hit Twist Mountain for a look, but after that, I think it’s time to just accept that this is going to be awkward as heck.
One more round of sportsball.
Then. I’ll figure it out.
Soccer and tennis are today’s things.
Okay. Okay.
It’s time.
This place fills me with fear. The organ music probably helps with that.
The team.
Tock and Rojo with their debut. Batman, Fido, Palm, and Frogger with their return. All that’s left is to look at the TMs and cry decide what Tock’s getting.
Flash is replaced by Echoed Voice. Think Normal, Special Attack Rollout.
For the other slot, I can go with SolarBeam, Flash Cannon, or Toxic. Steel is super effective against Fairy, which doesn’t exist, Rock, and Ice. None of those are particular problems, but Flash Cannon does do 80 damage and a chance to lower the target’s Special Defense. Serene Grace would up that chance.
I think I’ll go with Toxic.
...Oh. Wait. I need the move deleter for HMs.
..............Buzz, teaching you Fly for a hot second!
I had a moment of panic where I wasn’t sure if anything else could learn it. That would be one long bike ride.
Hold up.
Wait, did I... forget something important?
!
Air Slash!
I could also learn Aura Sphere, but I’m pretty well set with the Fighting.
So, Air Slash! We’re going to conveniently not pay attention to the 95 accuracy because that way lies heartache! Tock has a STAB Special Attack Flying move! Rejoice!
Now the question becomes which is better: Echoed Voice, or Toxic. Hm.
Ancient Power doubles as a stat booster, so I don’t want to say goodbye to that one. Right now, Tock has two STAB attacks, and two misc. ones. Toxic loses Echoed Voice, but I mostly gave Tock Echoed Voice because facing the Big Bad using Flash was a nightmare waiting to happen.
Toxic is fantastic, but I will be fighting people who use Full Restores.
...Let’s go with this for now.
...And use a PP Up on Ancient Power.
Now we’re really ready.
Except I need Frogger in front. And everyone should have at least one special item to help them out.
Batman gets SilverPowder for Bug. Tock gets a Silk Scarf for Normal. Miracle Seed for Palm. Mystic Water for Frogger. Rojo gets BrightPowder because that seems useful (lowers opponent’s accuracy). Shell Bell for Fido.
Time to explore the castle.
N’s room.
...Music box music is creepy.
Another level up, Ghetsis reveals (? I haven’t been paying enough attention to know if it’s come up before) his plan to have everyone release their pokemon so that Team Plasma has all the pokemon and can rule over everyone. That’s the evil scheme we’ve got to be a hero to stop.
Rock and roll.
N summons Reshiram, fun cut scene stuff happens, and that summons Zekrom to the field. With other fun cut scene stuff.
You are my favorite lightning dragon.
Having a Master Ball really lowers the drama on this, but this is only the plot drama. The actual drama awaits after the catch.
Note how cool Zekrom is. Because it is.
I wish they wouldn’t make the Master Ball wiggle. Every single time I use it, I think to myself that it will somehow be the time where it doesn’t work. It does. Of course it does. But those moments before it does are always so stressful.
So, Zekrom caught, and because it’s not randomized, it will not receive a nickname, and therefor will not be used in the coming battles.
I really hope it is.
Deep breath time.
He sends Reshiram out first. It’s level 52. I have Frogger first because go Frogger. Frogger’s level 59. Surf’s up. Reshiram’s faster and uses its trademark Fusion Flare, but double resistance is a nice thing, so Frogger’s still within the green.
Surf does about half, which is great, but it’s close enough to not guarantee that another will finish Reshiram off.
Reshiram knows Hyper Beam, and Frogger is down to 73 HP.
N’s next pokemon is Klinklang. Level 50. Fido’s up, and since I believe Klinklang is more Defense than Special, Flamethrower is the move of choice.
Oh, dang. That does the trick. Fido’s faster and only needs one.
Carracosta is next, which means it’s Palm’s turn. It’s level 50, but it is heavy on the Defense if memory serves. Not very fast. Seed Bomb because I can’t remember for certain if the Rock/Water typing is right, and it’s the one that’s going to be super effective either way.
Carracosta has Sturdy, so endures the hit, and Stone Edge misses. N uses a Full Restore. Palm uses Mach Punch to do away with Sturdy, and wraps this up with another Seed Bomb.
Next up is Vanilluxe. Level 50. Fido’s back. You never got your real shot at fighting Ice things, did you buddy? Go with Fire Fang since Fido’s more Attack than Special and Vanilluxe is more Special than standard, I believe.
The gets it down to a sliver of red health, and it has started to hail. N doesn’t use an item, so the next Fire Fang downs Vanilluxe.
N sends in a level 50 Archeops.
I might point out that nothing on my team knows Thunder.
After some heavy thought, Batman is sent out. I don’t know how that will go, but that Rock/Flying typing is harder to navigate than it looks. As I am familiar. If Frogger had more HP, I’d put him back in. Depending how it goes, I might use Batman to heal Frogger up. We’ll see.
Stone Edge moves Batman to 93 HP, Hail downs her to 83, but Iron Head gets Archeops in one hit.
N’s last pokemon is Zoroark (level 50). Since Batman’s hurt (ish), I’m going to send in Palm.
...Okay, so N’s Zoroark knows Flamethrower. Palm goes from having 160 HP to having 58. .....Palm is also burned.
The combination has Palm at 28 HP.
Mach Punch would probably finish the job, but if N uses any healing items, status and weather will kill Palm.
I’ve been trying to see if I could win with only the four I had when I first made it to the castle, but they were a lower level than they are now anyway, so that was never a true test. And without the burn, Palm would have won already.
Rojo’s up. I’m not killing Palm out of pride.
Mind you, it’s tempting, and that says a lot about me, but no.
N doesn’t heal Zoroark, and the hail stops.
So I would have gotten away with it.
Rojo finishes it up with a Sacred Sword.
Phew.
But we’re not done yet.
Ghetsis comes in and proceeds to be an abusive dick to N. He also, loudly, talks about how he wants to rule the world as Alder and Cheren walk in. Nice going.
....Wait.
I don’t get to heal first?
Okay, maybe that twinkle effect N did healed things. Don’t know, don’t care, the important thing is that Frogger is in front and at full health. Ghetsis has a level 52 Cofagrigus out front. I don’t have any pressing need to switch out. I’m going to try Hydro Pump to see if I can’t get away with ending this fast.
Sliver of health left after that, and Froger is badly poisoned by Toxic. Ghetsis does the Full Restore thing while I shoot a Surf his way, I eat a round of poison, Cofagrigus uses Protect so I eat another round, but finally a second Surf gets it.
So Frogger is at 83 HP and poisoned. Ghetsis sends in a level 52 Bouffalant. ...It is probably going to know Retaliate, but in any case, Rojo is out for me.
Rojo’s faster, and one Sacred Sword ends it.
Aaaaaand it’s time for the Hydreigon. It is level 54. It should not exist, but neither should Ghetsis, so whatever. Rojo stays in due to fears of Flamethrower.
The damn thing knows Focus Blast, and Rojo is so, so lucky to be Sassy. And legendary. A Sacred Sword does the trick. Geez.
Huh, Ghetsis has a Seismitoad. Level 52. Palm’s turn to shine.
Yep, one Seed Bomb and we’re done.
Eelektross is next. Level 52. I send out Batman because I don’t think it’ll have anything that can cause her harm. Unless it knows Flamethrower. For some reason I’m suddenly very afraid it does, but I think that’s just a mood of the fight.
Anyway it knows Flamethrower.
I’m pretty sure I’ve done this too much for some part of my brain to remember that.
Luckily, one X-Scissor is enough. Then we move on to the final pokemon. Level 52 Bisharp. As the Fighting pokemon yet to take a hit, Palm’s back in the ring. Sky Uppercut goes first, hits, and faints the Bisharp.
So.
Hey.
Hey.
We won.
And everyone’s okay.
...Except N, because his innocent purity and compassion for pokemon was used for evil, and now his world is upside down and he’s all confused and sad and everything.
Because Ghetsis raised you that way.
Ghetsis is a dick.
...Also, I realized that he’s talking to me about how my first pokemon thought of me. It liked me. That particular one.
Boeing.
Frogger would have been there, too. But.
Game, can we just... hit the end credits?
Fine, N has to go off into the sunset first. But after that?
HEYO!
AND THAT’S GAME!
Except not really.
What I’ve decided for this run is that it will meet its official end after I check every place on the map off, then return and fight Version Two of the Elite Four. I’ve still never beaten Alder. I think that’s the only proper conclusion Nuzlocke runs can have; the team immortalized in the Hall of Fame.
I just said it’s not, stop lying.
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