#its just animations and some character and ser design
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alintric · 1 year ago
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should i post uni work to make this blog less dead
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disneytva · 3 years ago
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Worldscreen Interviews Kiff Creators Where They Unveil More Details On This Heartwarming Comedy Who Makes You Celebrate The Magic Of Life
Worldscreen interviewed Kiff creators Nic Smal and Lucy Heavens where they unveiled more details on the show and reveal that the show will have simulcast premieres on Disney+
The animated buddy comedy series Kiff, following the titular optimistic squirrel whose best intentions often lead to chaos, is coming to Disney Channel and Disney+ in 2023. The series is a passion project for South African creators Lucy Heavens and Nic Smal, who always dreamed of creating their own show but never thought it would be possible living in Cape Town.
Heavens and Smal make a dynamic duo, as Heavens specializes in writing (with credits for Space Chickens in Space) and Smal is more of a visual artist (with credits as an animator for Caillou). When they met, they found that their talents meshed well together, and they “decided to just ‘make a show’ to pitch,” Smal says.
The two set out to develop a series that was “a vehicle for the kinds of stories we wanted to tell and the types of characters we thought were funny and interesting,” Heavens says.
“What really was surprising was how quickly and effortlessly the characters and world started to reveal themselves to us,” Smal adds. “It didn’t feel like work at all, and we both could sense there was something magical taking shape.”
Heavens initially pitched Kiff to Disney in Los Angeles and, after several months, Disney optioned it. Heavens and Smal worked together with Disney Television Animation to develop the series. “We really took the reins through our development journey, designing the characters and aesthetic, storyboarding the pilot ourselves, and writing and producing the songs,” Smal says. “Disney really let our voice come through in this way, and we are just so grateful for that.”
Though Heavens’ talents are geared toward words and Smal’s are geared toward art, the two have similar comedic sensibilities. “The end result is strengthened by each of us casting a critical eye over the other’s work,” Heavens says. “Somewhere we heard the term ‘the third brain,’ which is created when he and I are working together—it’s kind of its own voice.”
The “third brain” was especially useful when crafting Kiff’s original music, an integral part of the show. Heavens and Smal knew from the beginning that music would be a major part of the project, as “music and comedy is like avocado on toast—they just work so well together,” Smal jokes.
Smal is a musician with experience in musical comedy, while Heavens says her experience consists of “writing funny and terrible songs that make me laugh.” When they work on songs together, “the ‘third brain’ gets to have its say,” she says.
The creators pay homage to their home country with visual environments drawing on Cape Town flora and geography, especially Table Mountain. The series maintains global appeal through its depiction of the universal growing-up experience.
“The show navigates friendships, rivalries, families [and] society in a way that anyone who’s ever been told—or has had to tell their kid—to brush their teeth will relate to,” Heavens says.
Smal adds, “Pair that with the different perspective of growing up in South Africa, and the result is something that feels surprising and familiar all at once.”
Ultimately, “We hope Kiff imparts empathy for all people,” Heavens notes. “Everyone in this show, good guy or villain, is fighting some internal battle of hope, insecurity, longing, expectations, ambition. Hopefully, it sparks curiosity to ask: Why did I just say that? Why did I behave that way?”
Smal adds, “The wonderful message of this show is that it celebrates the magic of life in the big moments, as well as the small and seemingly insignificant. It shows kids how fulfilling it is to find passion, live in the moment and that it is always way better to move through life seeing the glass as half full.”
Heavens and Smal can serve as inspiration for other aspiring animators who might think they don’t have a chance because of where they come from. “If you want to pitch your own show, make sure that it’s going to be something you really want to watch; that’s what comes through in your pitch, your joy for your show!” Heavens advises. “And, of course, remember that a lot of things feel impossible to get to from the developing world—but nothing is impossible. You can figure it out!”
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kellyedith · 3 years ago
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She is so noble, so enthusiastic, and at the same time such a naive child, and in fact so like himself in character.
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venezolanoanimations1 · 4 years ago
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Legoshi´s stand (JJBA x beastars) ACT 1,2 & 3
I haven´t seen jojo, i mean, not a full episode but some clips, a few wikis and fan made content, but i have seen beastars (the anime, and few parts part the manga) and i was wonder what if legoshi was a stand user, with the idea that the shadow of his savage tendencys was actually his stand.
Information: the STAND born from the instints of legoshi, he unlock it when he was a pre-teenager, Posses diferent Acts that legoshi can select and switch through the battle. This is a dynamical stand meaning that it requires the user to fight by themself with the enemy user ( i mean againts the person, not the stand) and each Act have its onw abilitys
Name: Wild Side (localization name: Savage Side or primal tendency)
Stats:
 Power: Unknow
 Speed: Unknow
 Range: Unknow
Durability:Unknow
Precision: Unknow
Potencial:Unknow
 Abilitys (general):
 Predator: this can turn the tide of the battle real quick and make a [Wilde Side] one of the most powerfull stands. It allow to change the stats of [Wilde side] specific way, turnig it into the best counter for the enemy stando, and either making the user inmune to the enemy stand ability, counter the ablity, interfer or just stop the ablity. But legoshi need to know the name of the stand and have a small idea of the ability.
 Well, there´s the option of leave this to the hunting instincs of the stand with the promise of have 100% correct guess but is a huge gamble cuz it leave a big fat oportunity to the stand get out of control and go complete apeshit (like purple haze).
 Example: it make legoshi and the stand able to move in the stop time world or be fast enough to outrun made in heaven and it slow down to cancel the universe reset.
 However it can only preying on one stand at a time
Animality: Allows legoshi to gain any ability of any animal he do desire and multiply it by 50 (like speed of cheetah, strength of gorilla, etc.), and if he say a specific part of his body, only that part it going to be power up, being able so use more abilities from anothers animals and combine them. but he has to know the animal not only by name but species, and it not have to be a real animal, but it has to be considerate as one. It doesn´t changes the physical appearance, only change either the resistance, strength, density, etc.
Example: The tough back of a turtle and the ablity to fly of the eagle by using his arms. (something similar of kars ablity but with no need of grow up wings)
Stand´s User Card:
ACT 1:
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                                                 Mostly for combat
It is base in the shadow that hunts legoshi mind. having the idea that is something than just escaped from a heavy containment, wearing a prison looking pants qiht the number 18 on it and classic fetter-ball, have many rusty prison chains made of combination of iron and silver. This chains represent the will, determination and struggle of legoshi to keep this side of him under lock
I added some things like the lines of legoshi beast mode, and dog-prison-collar with the word ACT and the number 1 on it.
This ACT try  often to take over control of legoshi mind to make him puppet of his instins and go in rampage, being controled by Act1 makes legoshi mostly invecible, almost inmortal, like if Lobo and Deadpool have a bab, but this is not good thing, he have no control of his actions in that stade, only able to see the horror from a loony place of his - now- controled brain and heart.
To give a idea of how screw up this situation would be: imagine if legoshi have Cartoon cat´s personality and evilness, and mulplied for 50.
 Unique abilitys:
Wild instincs: power up user´s sences, to levels that he can see the essence of the prey (enemys) throuhg walls, can hear sounds in 700 metros radio and say what makes that sound, the same thing with the smell.
Beast mode: it give to legoshi his iconic beast mode. As simple as it is, but this time - being aware of his stando- come with a insanely high pain toleracen ( can even being injured like Kakyoin and still fighting like hell) and light self-healing factor.
Act II
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This one comes after legoshi meet Gohin and build a more deep relationship wiht him, since he is a doctor and help legoshi with instinct issues, making him to take control of his strengh, showing him that he can use his inner beast to protect and help others ( or in this case, his love one) but it do not mean that he accept that part of him yet, and still thinking that it must be under look and locked, but now, teh containment is less heavy that the previus one. It wear straitjacket with a gohin logo in the back, a light chains and the keys hanging in the belt of it, the sign of act II in the rigth arm and a ¨love one¨ sticker in the left arm (Lousi haru and jack)
Unique abilitys:
Containment belt: can tie up enemys (stands or users) with the belts that come out of the straitjacket with limit of 8 belts, wiht a range of 10 meters, it also can transfer information from the user mind to digital divices of any kind and to other person by using said belt.
Lobotomia or brainwash: By a deep look into the enemys eyes, allow to go inside of their minds and screw it up, making them a sorta of zombie-slave for a period of 10 minutes, this can be inflected by legoshi or act 2, but the conditions are that if stand do it, It have to look into the enemy stand eyes to be efective, meaning that i need to get the stand closer; like point blank, it takes 2 minutes to complete (givin the enemy space for try ro escape or for legoshi to being interrupted)
Bioquimical engaged: since legoshi is the grandson of a komodo dragon his front fangs have small hole in them, but legoshi posses not bag of venom (this is not canon as far as i know, is just a thing that pop my head) well, this ability allows to uses his hybrid reptilian-canine to infelct a hard bite to inject any kind of substance into targets veins. (something like harvest)
Act 3
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The strongest version of the stand when it comes to abilities, but the most difficult to summon, cuz it need to be a complete balance and domination between act 1 & 2. Legoshi need be focus and calm to use it and keep through the battle.
It appears when he ate the foot of louis to save their butts, accepting that he cannot denied or ignore his carnivore status, either the upsides and downsides of being a carnivore, and he can’t change it, but it doesn´t mean than that part of him can be used for good, or to protect his friends in his full capacity at least.
Now completely free and balance, this ACT of [WILD SIDE] has total loyal at his master commands.
It has written in the back the names of the people, that mean something to legoshi, the ones that he sees as friends or care about, wears the same pants that legoshi have in that part of the manga - when he unlocks it- and it was design to look like a function between act1 & act 2
Unique abilities:
Wolfpack: this is a very but VERY unique ability, is simple, it can bring to the battlefield the other to ACTs, in cases to fight multiples enemies, allow them to use predator in two more enemies. but in need a big concentration and mind strength from the user, cuz now, it is like he was controlling 3 stand a once.
Legoshi must to be careful in his choice of abilities to use, to which enemy send the ACT and which one use, the strategy to follow, to which act pay more attention, or just let go the other two ACT on free run with the gamble of lose control over them. A least, it minimizes very much the harm that legoshi get from stands injures by distribute the pain.
Catarino spit: its more for support stuff, in a few word is like have [Crazy diamond´s] ability but it only can use through saliva, and in a limited amount with a cooldown of 30 seconds.
The name is reference to a Mexican song - I’m from Venezuela by the way- called ¨el paciente¨ on the line that said ¨quisiera ser catarino pa´ curarme con saliva¨ translated something like: I would want to be a ladybug to heal myself with saliva -yeah, do not attempt to find any sense on that- which is another reference to other Mexican musician called Erasmo Catrino.
Catarino= male version of the word Catarina, which´s mean ladybug in Spanish.
Lone wolf´s call: this is for when the satiation turns ant color (very hard) Act 3 shout a big noise howl, so high, that can kill a person with it; if them no cover their ears. This not only can alert the alleys of legoshi about unseen dangers, but also give them – the allies- the localization of the wolf by showing his aura through the walls.
it can bring for 15 minutes the essence of any stand (Even enemies) that was in that area the last 10 minutes and give them just specific command either to defend legoshi, attack the enemies or just distract them and take the user out there. The thing with this is that make legoshi very tired, so it is an only-emergency-move.
(the command cannot be changed and the stand that show up go complete auto mode and half of capacity)
Example: Legoshi is outnumber, heavy hurt and bleeding, surrounded by enemies, unable to fight any longer, take deed breath and realized ACT3 and it call the cavalry, so, Stands starts to appear from the floor, looking at legoshi, the wofl has no ideads that what shit guys do, so he choice the buy time by make a divercion.
Meanwhile in the distance: The Cherrintong gang run as faster as they can, cuz they hear and see the backup call of legoshi, they know what that means, he is in trouble and big ones.}
And in the end but not less important.
The Stand User Card:
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So what ya think guys, did you like it, lads? i hope so.
 Well, i have another ideas to make a gang of stand users with the characters of beastars, like the stardust crusaders, Mama bruno squad  (passione) or Josuke´s friends.
 What ya think,did i should make it?
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kinlochhold · 8 years ago
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kh mods her game: DAO, Part 14 - Fixes, tweaks and some miscellaneous mods
These are largely mods to repair and restore broken dialogue and plottish things, gameplay fixes and tweaks, with a few small equipment and visual tweaks, and some voice set edits. (Note: Awakening-specific bug fixes are covered here.)
Dialogue/quest fixes, tweaks, and overhauls
The following mods restore, repair, or tweak numerous instances of bugged and broken dialogue and plot flags. All of them can be used together, after making the necessary adjustments outlined in the various ReadMe documents and comparing files to eliminate conflicts. (And so I recommend using manual override versions in all cases.)
Improved Romance Scenes and Fixes - Alistair [mirror] by cmessaz. Even if not romancing Alistair, this is, IMO, an an essential mod, for the many fixes and lore-sensitive tweaks, and the restored Ostagar content.
Morrigan Restoration Patch Dialog Fixpack [mirror] by Terra_Ex. In addition to repairing issues with Morrigan’s dialogue and plot flags, this mod restores several scenes that were fully voiced, but omitted from the released game. (Be sure to grab the campfire texture fix from the optional files as well!) ZDF Dialog Fix - formerly Zevran Dialog Fix [mirror] by ejoslin. Repairs dialogue-related bugs and broken plot flags for numerous NPCs throughout the campaign. Also restores some ‘lost’ banter and fixes the broken epilogue slides.
Magenta Emerald by Jengonthanda. Dialogue, plot flag, logic and script fixes.
Fixed Political Support in 'A Paragon of Her Kind' by firepanda. Overhauls and bug fixes the main Orzammar quest line.
Dialogue Tweaks by Avaraen. Mostly fixes for Leliana and Zevran.
More options for girl Wardens to tell Jory off Removes a (IMO, unnecessary) gender check from a male-only dialogue option during the Joining.
Sandbox Assessment by Ninivekha. Loghain will comment on how pretty all female PCs are, when speaking with him at his tent during the Prelude. Vanity, thy name is Warden! [Not using this.]
Gameplay fixes and tweaks
Again, my preference for modular packages which allow me to choose which files to install (or not).
Just Another Fixpack by ovi187. This large fix pack which deals solely with gameplay bugs is the ‘base’ I build on. It has a modular, manual install, and again, I review each file and omit any components which are undesirable or which conflict with other mods/tweaks.
Dain’s Fixes by dainbramage. An assortment of bugfixes and tweaks.
Tainted Blood Fix by trcvrs. A fix for the Tainted Blood ability which is bugged when by the Dual Weapon Expert passive ability. Second Drain life bug fix by Dread Wolf. Fixes a bug in Return to Ostagar in which a second Drain Life spell line can appear. Critical Hit Chance Quickfix by JOG. Fixes a bug in which the player character has a base critical hit chance of 0.0% while everyone else has 3.0%. (Only needs to be enabled briefly on a per character basis to repair the base value.) Plus Healing Received Fix [mirror] by Dennis Lee. Fixes the vanilla bug in which equipment with the +Healing Received attribute had no effect. The mod can be removed/disabled after all companions have been recruited and ‘fixed’, though leaving it installed has no detrimental effect. (Or Nukenin's +Healing Received Fix, which addresses the same issue.) Dual Striking fix by ultramailman. Fixes the bugged RNG for one of the  Dual Striking animations always resulting in a missed hit. Item Sets Fix by didymos1120. Keeps item set bonuses active, even through party changes and in camp. (Uses EventManager and thus may contribute to buggy behaviour  of certain quests - i.e., Redcliffe zombie battle, Captured! Landsmeet and Broken Circle Fade quests can break, Rescue the Queen disguises may not work.) Nukenin’s Stealing Fix by Nukenin. Fixes a stealing glitch introduced by the v1.03 patch, which made it impossible to steal random items from creatures if the PC had any coin. Also includes a few convenience tweaks (floaty notifications, optional cooldown reduction).
Golem Registry and Shaper’s Life Reward Fix by Dennis Lee. Fixes the bugged rewards of two quests.
Some fixes I’ve used in the past that are incorporated into Just Another Fixpack: Ancient Elven Boots Fix (or Ancient Elven Boots) to add the errant boots either to the Lothering chantry as intended, or spawn them directly to inventory. Gazarath Sword Drop fixes a vanilla item drop bug. (Scroll down to Misc. section for the file.)
Visual and item appearance consistency
Bergens Honor Fix [mirror] by Falryu. Changes the model of the helmet to the appearance used for its icon.
Templar Armour Fixes Unifies the material and tiering of vanilla Dragon Age: Origins templar armour parts, and assigns a model to the invisible templar boots.
WTF, Lyrium Dust? A clumsy hack that recolours the pink-ish Lyrium Dust inventory icon to blue.
Annoyance fixes and QoL tweaks
A Fallen Templar Quest Fix by Freedon Nadd. Logic fixes to Ser Henric’s quest in  Lothering. (Makes the ‘templar’ corpse a knight, and renames the quest to ‘ A Fallen Knight’.)
Dead Templar and Fade Qunari Fix by valerie1972. Fixes inaccurate labels on several templar corpses, and gives the Qunari in Sten’s Fade dream floaty text reflective of their dialogue.
Gloves During the Joining by b-lighted. Prevents the removal of the player character’s gloves during the Joining cutscene.
Tiny Fixes by danexuslurker. A floaty-text consistency fix for Lord Vollney, and a bugfix for the Dalish Camp statue of Ghilan'nain remaining interactive, even after the relevant codex entry has been obtained.
A good nug is a quiet nug by Phaenan. Shuts up Schmooples (and all the other squeaky idle nugs) without any bloodshed.
Power of Blood For All by Dennis Lee. Makes the Warden’s Keep Power of Blood abilities available to companions. (Note this mod merely unlocks the abilities, which need to be enabled on a per companion basis via the developer console and then acquired through the expenditure of talent points.)
Dexterity Light Armor by Noslen. Changes the base attribute requirement for light armours from Strength to Dexterity. (Note the No Helmet and No Armor hacks require a compatibility patch if using this tweak.)
Damage Statistic Fix by RustyBlade. Raises the player Damage Dealt and party Damage Dealt statistical maximum to 99,999,999 and fixes the player’s “Damage Dealt” statistic and “Contribution to Party Damage” percentage to accurately reflect the amounts accrued if/when the player goes beyond the 999,999 damage points.
Statistic Fix - Bosses Killed by Jake Zahn. Changes the “Bosses Killed” statistic to actually count killed bosses (Unique and ‘Orange’ creatures), and shifts non-boss ogre and dragon kills to their base creature group stat.
Rejuvenate Tweak [mirror] by Dennis Lee. Allows casting Rejuvenate on Self. Primarily for use with Advanced Tactics, to avoid a potential situation in which a caster might get stuck trying to cast the spell on Self (as an Ally).
Dragon Age Mutator [mirror] by TheMutator. An external utility that enables various gameplay changes. (I’ve only used the banter trigger, and the Chain Lightning and monetary gain tweaks.)
Voices (and the lack of them) Human Female Cocky Voice by thecatisout. Restores the omitted Female Human ‘Cocky’ voice set to the available options during chargen. Universal Voices [mirror] by Kesaru. Removes the race restrictions on voice sets, allowing any sex appropriate voice to be selected during character generation, with Elf voices designated as ‘High’; Human voices as ‘Medium’, and Dwarf as ‘Low’. (Can be disabled after chargen.) PC Voice Set Edits WIP by cmessaz. Removes a lot of annoying, repetitive battle cries. I toss this in my override at the point when hearing “Desperation is an ugly perfume!” makes me grit my teeth and ball my fists. (I also use the edited voice set for Leliana to keep her from yammering about locks and such.)
Silent PC by JOG. Adds a no-voice option to chargen, for a truly silent protagonist. NPC equipment refinements
Full disclosure: I’ve replaced the next three mods with my own, larger NPC equipment overhaul, but I do recommend them for anyone disinclined to devote hours reviewing and revising character files in the toolset rather than actually playing the the game. (I think they are called ‘sane people’.)
Clothed Prisoners by danscott84. Adds appropriate garb to all those prisoners, dead bodies and other NPCs who would normally be wearing smallclothes but instead turn up nekkid when a nude body replacer is installed. (Note that the Cailan tweak is glitchy, and he’ll probably be 'alive' and idling after the initial cutscene.) [No longer using this.] NPC Equipment Refinement by Ali Bengali. Gives more appropriate armour, weapons and clothing to some NPCs. Optional file to put Redcliffe Teagan in armour. [No longer using this.] True Dalish by Ali Bengali. Similar to NPC Equipment Refinement, but focused solely on the Dalish camps. Some of the alterations it makes are fine, but others seem like changes-for-the-sake-of-change. [No longer using this.]
And a smattering of my own NPC gear tweaks and fixes:
The King is Dead A non-glitchy fix for naked!RTO!Cailan. (He’ll wear noble clothing and stay dead after interacting with his body.)
Better Bannhammer Equips Bann Teagan in all his appearances with consistent and (more) appropriate gear. Also addresses the variations in his descriptive floaty text.
Her Hammer is her… uh… never mind The Proving Master warns the Warden, “watch out for Myaja’s hammer.” But Myaja doesn’t wield a hammer/maul, she fights with a mace and shield. I gave her a hammer with nearly equivalent stats (swapping her Aeducan Mace for Trian’s Maul), and an appropriate two-handed AI package.
Connor isn’t an Elf! Epilogue Fix For all things epilogue, Connor is incorrectly assigned a morph from a random Dalish camp elf boy. I’ve replaced it with an edited version of his vanilla morph, sans the bruising/discoloration and heavy makeup.
Jowan and another different Jowan fix Replaces the morph of Jowan’s doppelganger in the Jowan’s Intention quest, because one Jowan is plenty.
Better Gear for Fergus A lore-appropriate adjustment to Fergus Cousland’s equipment, both in the origin arc, and for the post-coronation/epilogue scenes, replacing his ordinary Heavy Chainmail with the Ceremonial armour set.
A Sword for Ser Donall Ser Donall, the Redcliffe knight encountered in the Lothering chantry, is equipped with a kite shield, but no sword. That seemed… silly, so now he also has a Longsword.
More Believable Fade!Duncan Equips the Lost in Dreams iteration of Duncan with Oathkeeper-and-dagger, rather than a sword-and-shield, with a corresponding alteration to his AI package. (Optionally, buffs Duncan’s rank from Critter, for a slightly more challenging encounter.)
Elfy Ghost!Boy The distraught ghost child in the Brecilian Forest Lower Ruins is human in appearance, despite his babbling in elvhen and the overwhelming evidence in his toolset character file that he was intended to be elven; I’ve altered his morph to be more elfy. Elora is a Mage Elora, the Halla Keeper in the Brecilian Forest Dalish camp, is a mage with a full battery of Primal spells. To reflect this, I’ve changed her attire to the Chasind Robes. Aldous isn’t a Tranquil Aldous, the scholar in the Human Noble origin, wears the robes of a Tranquil. I’ve replaced them with the non-magical, non-religious vanilla ‘Robes’ (or an alternate version which equips ‘Brother Aldous’ with Chantry robes). Ostagar NPC Tweaks (Ser Jory and nurse) Some tweaks to the appearances of Ser Jory (equipping him with Heavy Chain armour) and the Ostagar nurse (replacing her incongruent, brightly coloured noble dress with something more practical). Includes an optional replacement morph for the nurse. Better Mages, Better Templars, WTF Tranquil? (for DAO) A small, modular collection of vanilla equipment tweaks for Templar and Mage NPCs, to address logic and continuity issues.
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seychermanium · 8 years ago
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Its 3:49 AM here and I thought: Linden Films obviously commited tons of failures when they had their hands on Arslan Senki, starting with the inconsistent, choppy animation, sometimes ugly color palettes and hideus CGI (and they even made this CGI the style of the videogame... Because it looks like anime). But they also decided to make the anime follow its way, killing what was a adaptation of Arakawa's adaptation of the story. The anime indeed starts quite slowly, even I had problems watching it, but once episode 4 arrived everything became interesting, honestly. Beyond the fact that this one is one of my favorite S1 episodes for obvious reasons, more than 2 Main characters was refreshing, and it felt like the story was actually beginning in that point. We had the prince of the kingdom that fell in the hands of the enemy, the most powerful former-Marzban in Pars, the FE avat—overly intelligent strategyst and his "slave", who is able to defend himself with a bow and a sword. How they tried to spy un Ecbatana was one of the most interesting things of the series, as it shown how far a fanatic-religious cult can destroy someone who doesn't share their religion back then (or sort of). Plus, I admit I want to know how the idea of dressing Elam as a girl came from and where the clothes and wig came from as well... But the second half was obviously taken from the novels, probably to save time or solve the problem with the pacing. But the biggest mistake was to make it a 25-episode long series, when a story like The Heroic Legend of Arslan needs way more time to develop. Indeed, the pacing is slow, but its mostly because the cast is amazingly gigantic and all the information we can have about the most important characters from another kingdoms will connect to either Arslan's past or present, or even future. Or even Pars' past, present and/or future. Each character does have a backstory, something to do in the story, a reason to help Arslan beyond the fact that he's the crown prince, but in 25 episodes we can't explore all of the content that Arslan Senki has to offer. It deserved to be a long-running anime, with stunning animation, amazing merch (most of the merch looks like it was designed by Narsus himself, Holy God its hideus), and more effort. I mean, the first season indeed was ambitious, respected the story as much as they could, openings and endings used still images, yet they looked beautiful; the OST was as epic as it gets and they indeed shared philosophical meaningful quotes and questions for the audience and other characters here and there, mostly through Arslan, Narsus and Gieve. But then season 2 came out and all that effort went to the trashcan. Fuujin Ranbu was horrible. 8 episodes of almost nothing, a bland OST compared to S1's OST, uglier animation and almost none character development. In 8 episodes, you can't do much if the story is as large as Arslan's, so this season was completely useless, as the Main story focused on how a badly-written Narsus fought against a betrayal. Shaghad had an amazing physical design, but he was so dumb it literally hurts. His plan yo kill Narsus was stupid as hell, and I honestly don't know if this is how Shaghad was written in the novels, but God I hated him. The ending of his fight with Narsus was also bad, as Narsus won just because Azrael came. It wasn't a fair win, honestly. And hell... A year of slave isn't enough for someone who wanted to kill one of your Friends. The side-story in Ecbatana was way more interesting than the Main story in Guilan. But I get why people dislike the anime. It doesn't have the best presentation, the first episodes are slow, and the Main character looks too cute to be true. It is also labeled as a shonen anime, which makes people believe its an action show, which its not really the case. Even if the series has amazing fighting scenes, its more focused on Pars' politics, moral themes, religious conflict and how Arslan is reaching matureness, how he wants to rule his kingdom. Also the character designs are a let down for people who doesn't even want to try to watch it. Arslan, Farangies and Narsus (how many problems does Narsus have with Linden Films' adaptation and everyone else!?) are heavily criticized by how they look. And here are my thoughts on that: >I think Arakawa designed Arslan as a fragile boy because of his personality. He's sensitive, fragile, innocent, full of questions and really really kind. He's a character that can be easily damaged, this is why Daryun is so overprotective towards him. But as the story goes on, we can see Arslan develop as a character, and as person. We all know the painter is his main guide with moral issues, such as freeing the slaves and how he should bring peace to Pars in general; the more personal problems are discussed with Daryun, when, for instance, he asked him if he is *SPOILER* the right King for Pars even if he's not the corresponding one *SPOILER*, and we slowly ser him approaching a personal view on things, and basically trying to become an adult and do things right; so, if Arakawa reaches the point where he becomes King, his design may also be more mature and manly. >Not just because Narsus looks like a pretty voy it means that's his whole character; someone would expect him to be the one with the fangirls, but Daryun is the ovary-destroyer in the gang. Not just because he's blonde, has purple-ish eyes, he's pale and has this sassy-ish calm voice (Namikawa Daisuke's work, not Chris Bevins'), it means he's just that: A pretty boy. His apparence didn't betrayed his character: He's still a wise, intelligent, smart, analytical character with his weakness on making and appreciating art; he's still a good person who wants to abolish slavery, who traits Elam like a "son" instead of his slave (yet he does most of what he should be able to do by himself) and has devotion to Denka and a bromance relationship with Daryun. I'm a fangirl of Narsus, and I can Tell you, I don't mind the design, the fact that he's intelligent, a good person and a -flawed- artist is what I love about him, not just his looks. >People say Farangies' clothed may kill her in battle, which is true. But also, Arslan and Daryun are the only ones who wear armor throughout the whole anime (without counting Étoile because they're not part of Team Arslan per se), following this logic, the painter, Elam, Alfarid, Jaswant and Gieve may also get killed. Yes, she's a Priestess, but this isn't the first time we see a Priestess in reveling clothes: Sophitia Alexandra is an example. She's supposed to be timid, and is a Priestess of Hephestus, yet in Soulcalibur IV she has a semi-transparent white skimpy dress. Also people say that this version of Farangies is "the worst" because she has reveling clothes, but having reveling clothes doesn't make her less beautiful, as well as having tons of clothing doesn't make a girl way more beautiful. Farangies has lovely mature facial features, and she's a lovely person too, serving as an elder sister for Alfarid and actually talking to her and clarifying her idea of what "being loved" is (most likely to attract Narsus, but we all know that will may not happen, they may be just "Friends" of some sort). So, again, appearence doesn't always mean character. Arslan Senki is a pretty average show, indeed. But its not bad at all. S1 tried to put something fresh in the table, and even if it isn't as well-known in the West, I can see why people can't really enjoy it as much as I or another people here did. I appreciate the story, the characters, the setting,the music, the messages... Arslan Senki is as beautiful as it gets. I personally see the phase of leaving teenager years and reaching matureness the most beautiful thing un life, as you can go back and either laugh or cringe at the things you did when you were younger. This phase being portrayed in the skin of a lovely MC as Arslan is one of the things that make the series si beautiful to me. Yet, Linden Films didn't did a good job on this, its worth checking both, anime and manga. People nowadays seem to be attracted to the generic, OP badass edgy protagonist with a beautiful woman behind him, this is why Arslan doesn't fit in today's standards. Also, its worth nothing that the story has existed since 1986, almost 31 years ago. So, Arslan used to be original, yet today we've seen most of the things Arslan has already, this may also make people think that this is a mish-mash of different ideas, but it isn't.
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