#itll certainly help me and if anyone gets mad they can come at me and i will defend you like that t pose soldier child in bed meme
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daily-ena-shinonome here! i kinda exploded (deleted) so I'm @dailyenashinonome now!
think it should be updated correctly now!
#i have not updated the lists in so long oooof#if yall wanna fucking send asks or respond to posts i will add you otherwise i will have to go searching myself when i get free time again#which who knows when thatll be#8 lab reports + 4 other papers later....#also if you happen to see this and are bored and want to get a list together of others blogs go nuts#itll certainly help me and if anyone gets mad they can come at me and i will defend you like that t pose soldier child in bed meme#asks#answered asks#i literally never know my fucking tags on any of these blogs--literally my last like 5 non-queued posts on my other blog have me being like#“wtfs my organization system on here”#alright thats enough of my nonsense send post lmao
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ShadowClan AU Into the Wild Part 2!
Firepaw hasn't exactly forgotten that Ashpaw and Ryepaw are WindClan born, but he's got a lot of other stuff on his mind. It's been two days, and Leafpaw is still in shock. She hasn't spoken a word to anyone and is refusing food, so he's out of his mind with worry about her and isn't really thinking about much else
Darkclaw drags him out of camp on a patrol of ShadowClan's newly "won" territory, because sitting in camp and driving himself mad with worry certainly isn't going to help anyone.
While they're patrolling the edges of former WindClan territory, Morningpaw appears (WindClan is still near their territory, not yet living under the road) and demands proof that her siblings are alive
Firepaw is like "This is going to be fun to explain to Darkclaw" but Darkclaw doesn't seem surprised. Hes like "Yeah ShadowClan has been stealing kits for moons now. I was one of the first." Which takes Firepaw completely by surprise. Darkclaw agrees to help Firepaw sneak Ashpaw and Ryepaw out of camp to meet Morningpaw the following night.
On the way back to camp, Firepaw asks which other cats in ShadowClan were kidnapped as kits. Darkclaw names a few names, including Ravenpaw and Dustpaw born to ThunderClan, but leaves out the fact that Firepaw and his siblings aren't Clanborn.
This isn't out of malice, Darkclaw just figures that Firepaw is dealing with enough right now and doesn't need to know that his birth mother was murdered in cold blood.
The next night, Firepaw convinces Ashpaw and Ryepaw to follow him out of camp. Darkclaw took camp guard duty tonight which makes it easier. Once they're in former WindClan territory, Firepaw tells them that they're WindClan born, and says that they're going to meet their sister.
Ashpaw and Ryepaw are suspicious but agree to follow him. Can't do any harm right?
Once they reach the meeting spot, Morningpaw is nowhere to be found and her scent is stale. (WindClan had to move to the tunnel under the road due to twolegs)
Ryepaw and Ashpaw think Firepaw is lying, and tell him that it was a cruel prank to play on them before storming off back to camp.
The WindClan siblings are giving Firepaw the cold shoulder and his usual hunting buddy Leafpaw is still recovering, so Firepaw starts spending more time with Mistpaw and Ravenpaw.
After about a week, Leafpaw is starting to recover from her shock, and Firepaw invites her to hunt with him, Ravenpaw, and their mentors. Unfortunately Brokenstar decides to invite himself to this excursion, saying itll be a good chance to assess the progress of these three apprentices.
Everything starts off fine, but when Leafpaw makes her first kill it triggers the memory of her killing the WindClan warrior and she breaks down.
Brokenstar is watching all of this and publicly shames Leafpaw for being weak, saying that she's useless and might as well go live with the elders if she can't be a real warrior.
Ravenpaw and Firepaw stand up for her, saying that Brokenstar can't treat cats from his own Clan like that. Brokenstar attacks them in fury for defying him, and manages to claw Ravenpaw's eyes before Darkclaw can pull him off of him.
Brokenstar goes "Great. Now we have two useless apprentices instead of one." And stalks off.
Firepaw assures Ravenpaw and Leafpaw that they are not useless and that Brokenstar won't be leader forever.
Darkclaw and Firepaw rush Ravenpaw back to camp so that Yellowfang can treat his injuries. They then escort Leafpaw to the elders, because being in the toxic environment of ShadowClan camp with Brokenstar constantly belittling her won't help her recover from her trauma.
After, Darkclaw tells Firepaw that the time has come for him to choose. After seeing Brokenstar's cruelty, will he continue to do nothing, or will he help Darkclaw and a number of other ShadowClan warriors take Brokenstar down?
Firepaw, of course, agrees to help overthrow Brokenstar.
A few nights later, Firepaw meets some if the other rebels to strategize how to take down Brokenstar.
The rebels include: Fernshade, Flintfang, Russetfur, and Nightpelt.
Cats that are for sure on Brokenstar's side include: Blackfoot, Clawface, Stumpytail, and Tangleburr
Blizzardwing and Boulder might side with Brokenstar but I haven't decided yet
The rebels agree that they can't take down Brokenstar alone, they need to ally with another Clan to take him out. ThunderClan is their only viable option, and Darkclaw thinks that they are likely to help if they can be convinced that ShadowClan has Ravenpaw and Dustpaw. However, it will be tricky to convince them that they aren't being led into a trap.
Firepaw puts forth that he should be the one to try to convince them: he's an apprentice, and only five moons old at that. They won't view him as a threat, but as a victim of Brokenstar's crimes.
Nobody likes the idea of putting Firepaw in such a dangerous position, but they honestly can't think of a better idea so they agree.
Now the only thing left to do is to figure out how to get Firepaw to ThunderClan without tipping off Brokenstar's supporters to their plan.
The rebels agree to meet again on another night to figure this out
Within a couple days, the perfect opportunity presents itself. Brokenstar is looking for volunteers to go on a "special mission" into ThunderClan territory (Stealing kits). Firepaw, Blackfoot and Clawface volunteer. Brokenstar is surprised that Firepaw would volunteer, but Firepaw gives some speech about wanting to prove himself worthy of being a ShadowClan warrior and convinces Brokenstar.
Firepaw is trying to figure out a way to shake off Blackfoot and Clawface while they're stealing the kits (and preferably save the kits too) when Spottedleaf catches them. Blackfoot grabs the kits and runs, Clawface pins Spottedleaf and is about to kill her when Firepaw calls for help, alerting the rest of ThunderClan to the situation and saving Spottedleaf's life.
Clawface tells Firepaw that he's a traitor and a coward and will never be allowed back into ShadowClan.
Clawface gets away, Blackfoot doesn't manage to get the kits back to ShadowClan but also escapes, and ThunderClan takes Firepaw prisoner.
Bluestar holds a trial to decide what to do with him, Firepaw pleads innocent and tries to explain that ShadowClan is training kit warriors and, as they've seen, is stealing kits from other Clans. He asks for help in overthrowing Brokenstar
ThunderClan believes him but is skeptical that this isn't a trap, and Bluestar asks why ThunderClan should help ShadowClan after such a clear and obvious attack on ThunderClan camp.
Firepaw assures her that there are rebels in ShadowClan who want to see Brokenstar go down, and reveals that two of ShadowClan's apprentices, Ravenpaw and Dustpaw, are ThunderClan kits presumed dead.
Tigerclaw calls him a liar
Sandpaw and Spottedleaf vouch for Firepaw, Sandpaw says she caught a familiar scent on his pelt at a gathering that could have been Ravenpaw or Dustpaw
ThunderClan votes as to whether they should assist with the coup or simply rescue their apprentices and leave ShadowClan to figure out their own problems.
ThunderClan narrowly votes to help with the coup, effective immediately.
Firepaw is allowed to join the battle patrol because he knows ShadowClan territory.
ThunderClan launches an attack on ShadowClan immediately, and the rebels turn on Brokenstar as soon as they catch wind as to what is happening.
During the battle, Firepaw sees a totally different side of his mentor Darkclaw for the first time when Darkclaw brutally kills Clawface, and is extremely disturbed.
At the end of the battle, Darkclaw has Brokenstar pinned and has killed him once, and is planning to kill him over and over until he loses all his lives. Firepaw begs Darkclaw to stop, saying that Darkclaw was the one who taught him that Warriors could be honorable and didn't need to kill to win.
Darkclaw is like "Really?!? After all he's done, you want me to show mercy? Firepaw, you're not a ShadowClan born cat. This monster killed your kittypet mother and ripped you and your littermates from her belly so that he could use you as expendable fighters! And you're defending him?"
Firepaw is completely shocked and is unable to respond, but Lionheart of ThunderClan (recently appointed deputy, the Sunningrocks battle just happened so chronologically we're at about the start of the original series) steps in and says that Firepaw is right, and asks if ShadowClan wants to prove that they're a Clan of killers like Brokenstar wanted them to be.
Darkclaw reluctantly let's Brokenstar go, and the rebels drive Brokenstar and his supporters out of camp.
With the battle over and no leader or deputy appointed, Yellowfang is asked to choose ShadowClan's next leader. She chooses Flintfang, saying that he has shown himself to be an honorable warrior willing to stand up to Brokenstar.
Flintfang humbly accepts leadership, and chooses Nightpelt as his deputy.
Flintfang calls a Clan meeting and tells all of the young cats their true origins, admitting to Brokenstar's crimes and ShadowClan's complacency in them. He promises to help them all return to their original homes as quickly as possible.
Ravenpaw speaks up and says that he would prefer to stay in ShadowClan, despite everything. He wants to be a warrior, and his whole life is here. He's been half blinded by Brokenstar and says that he'd rather not learn to navigate a new territory.
Flintfang agrees to let him stay, provided ThunderClan allows it
Lionheart allows it, Dustpaw is furious at his brother for choosing to stay with this Clan of killers.
Flintfang and Yellowfang leave for Moonstone
A patrol escorts Firepaw, Leafpaw, Mistpaw, and Darkclaw back to twolegplace.
At the edge of the territory, Firepaw says that he wants to stay, to help rebuild ShadowClan and experience the good parts of Clan life that they've been deprived of so far.
Darkclaw tells him that he's a naive fool, and storms off into Twoleg place.
Mistpaw says that she understands why Firepaw chose to stay, but she doesn't want that life for herself, and leaves for twolegplace as well
Leafpaw, to everyone's surprise, decides to stay. She has a big speech like "I'm not sure I'll ever forgive Brokenstar for what he did, or the rest of ShadowClan for being complacent. Honestly, I hold no love for ShadowClan. But I do care about you, Firepaw. You stood by me in my darkest moments, so now it's my turn to stand by you. If you're going to stay, you're not doing it alone."
And Firepaw is like "That's really sweet of you Leafpaw, I appreciate that, but you've been through so much... would you... even be comfortable being a warrior after everything?"
Leafpaw responds "I will NEVER use my claws to hurt another living being ever again. I killed another cat once and it broke me. ShadowClan did that to me and part of me will always hate them for it. But helping the innocent? Being there to heal both the emotional and physical wounds of cats who were hurt like me? That I can do, and that is what I choose. When Yellowfang returns, I will ask to train as her apprentice so that I can prevent pain and suffering instead of causing it."
The book ends with Leafpaw and Firepaw returning to ShadowClan camp, and for the first time in their lives it actually feels like they're going home.
So yeah those are my ideas for book one, would anyone be interested in hearing how the AU would evolve after this?
#warrior cats#warriors#warriors au#rusty joins shadowclan au#shadowclan au#shadowclan#tw kidnapping#tw animal death#tw abuse#into the wild au
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fallout 2 liveblog, lads. got distracted with things and took awhile to finish this post up but it is finally here
this is incredibly excessively long. fo2 is like 5x the size of fo1 and i just ramble a lot more this time too
seriously i just popped the text into word out of curiosity and this is 10.5k ¯\_(ツ)_/¯
- the beginning is so vastly different from fallout 1 and its great. there are a couple cinematics, including a chilling introduction to the enclave, and an introduction to the elder of your tribe, in contrast to the one with the overseer in fallout 1. super cool, feels fresh. also the upgraded game engine is def noticeable. starting in a tribal village instead of a vault is rad
- so, fallout 2 is not messing around. the TUTORIAL kicked my ass so bad i ended up restarting it lmao i was able to figure out what i was supposed to do alright but the combat was brutal until i got a technique down. also this was my favourite part:
- early fallout games, a summary:
- checking out everything in arroyo was nice. tons of little things to do and people to chat with, some of which are stated to be relatives of the chosen one which is neat. i already feel more connected to home here than i did with vault 13 in the first game, while still feeling like character creation is fully up to the player; they arent IMMEDIATE relatives, its just a “this is a family and community” feeling without forcing certain close relationships. real good. it doesnt force you to act a certain way because of relationship bonds, but it does make arroyo feel like home
- most notable things i did in arroyo: rescued a dog named smoke from some geckos. bless. the geckos kicked my ass pretty easily too, i ended up sneaking past half of them to get the job done; fought some sentient plants in the shaman’s garden. interestingly, these are similar to the plants you find in vault 22, zion, and big mt. how did big mt.s death plants get over here
- off to the first town; klamath! i helped a guy guard his brahmin. i bought everyone a round at the bar. nearly got killed by some more geckos
- also stumbled into a crashed enclave vertibird (fun fact, in fallout new vegas, one of the enclave remnants members, daisy whitman, says that the only time she ever crashed a vertibird was by klamath so we can assume this is hers), complete with some corpses. one of them had a keycard on them and i have no idea what thats about but im guessing itll be important eventually?? guarding the vertibird was a damaged robot
- between that and this quest ive got to kill some “rats of unusual size” im starting to encounter all the references fallout 2 is known for
- its time to d-d-d-d-d-d-d-duel
- the rats ALSO kicked my ass. everything is kicking my ass. normal rats are fine because you can manipulate their action points but anything bigger than that is tough and the boss itself, was REALLY tough especially because i only had one gun and the gun only had one bullet
- so, i took a break and went back in town to pick up my first companion: sulik! he’s really awesome i love talking to him. my charisma is 7 so i think that means i can have 3 companions but theres way more than that in the game and i want to travel with all of them at least a little but i have a feeling im not going to want to ask sulik to leave hes my good pal.
thanks, small child
- anyway sulik and i ended the rats it was good. other than this one mishap:
- got to the den which was initially pretty unsettling. in the time between fo1 and fo2, jet has been invented and most unnamed npcs in the den are addicted to it. there’s a slaver guild on one side of town. also, all the kids in the den try to pickpocket you when you pass them. atmospherically, fo2 is a lot lighter than fo1, but the subject matter is much more mature. that said, i started going around and picking up little errands i could do for people and theyre all very nice. not as scary as i thought it would be. i rescued a guy from the slavers and got a new companion: vic! when im much better equipped, i am coming back here and killing the entire slaver guild, no doubt about that, but sadly i still have barely any decent equipment for myself, let alone anything to equip my companions with
- theres a ghost hanging out in an old house and she wants her locket back. ghosts exist in fallout. cool. got the locket and she turned into bones, which i then went and buried in the town graveyard. i checked out all the other headstones and they were incredible here are some of my favourites
- a guy in the junkyard is willing to sell me a car if i bring the right parts. i can have a CAR 0: definitely dont have the parts OR the funds yet but...... im coming back for this car
- while heading for vault city, i discovered modoc, a quaint farming town going through some struggles due to a drought and a farm up north that is apparently run by ghosts and is decorated by dead bodies. wild
- lots of the quests here required some sleuthing and running all over the map talking to people but i think i got it all figured out. turns out the bodies are faked to scare people away and the ghosts are just some people living underground under the farm. i managed to resolve things peacefully and now i think modoc will be okay, yay!
- i got myself into an eating contest, also, here’s the eventful part of it. i will let anyone reading this experience what happened for themself
this reminds me of the time mass effect tells you just how many balls krogan have
- continued on to vault city and man just. a real roller coaster of an experience. at first, vault city looks like the most safe and stable settlement ive seen in fo1 or fo2. its very clean and organised, its well populated, it has good defences, has a more elaborate (reminiscent of the old world) social structure etc. a GECK was used here and id say part of this areas purpose in the game is to show you what youre actually trying to do for your village
however, vault city is full of self-righteous, bigoted, slaving assholes. “outsiders” are kept outside the bounds of the inner city until they can get a day pass and theyre searched before they can go in during the day, if they make it that far. there are slaves but the people claim its not slavery and get mad if you call it such. i hate these people.
and they sent me off to a ghoul inhabited town because the power plant the ghouls live in is infecting their water and its pretty understood they want me to kill the ghouls and destroy the plant or whatever. no sir.
- so yeah vault city sucks BUT I RAN INTO companion number 3: JOHN CASSIDY!!
hello soon-to-be father of one of my all time favourite fallout companions!!! welcome to the group
- headed up to the ghoul town, gecko, to see about this malfunctioning power plant. its so good and refreshing after vault city, i love this place and all the people in it so much. here comes a lot of screencaps of chats i had with some lovely ghouls.
harold again!!! and since fo1, he’s gained the famous tree, herbert, or bob or whatever.
this ghoul, lenny, came from necropolis and also saw the vault dweller. i believe hes a potential companion but i couldnt ask him to join, either because i already have 3 or maybe my reputation in gecko isnt up yet. hes excellent though and i will come back for him when i have a convenient chance to leave a current companion somewhere safe
i love this
ghouls are so good
relatable, my dude!!! also you can play that card game with this chap. i did so and won. now i have two sets of cards. im the king of games
idk why but this is so fucking funny to me. that ghouls in general can just go on an epic power nap and be assumed dead. and that this ghoul in particular just wanders off and sleeps for ages. i got a quest to find him. he was at the den and in a coffin and one of the citizens was convincing people to pay to see a “mummy” and honestly? honestly. this is one of my favourite fallout quests across ALL games, maybe. its so funny. heres a bit of it:
you tell woody to leg it and he just thanks you and bolts. incredible
- I GOT THE CAR (feat. vic, cassidy, and sulik)
- we drove in the car down south. i’m aiming for ncr territory because a) i think thats where the main questline advances and b) im ready to see tandi again, who at this point is like 96 years old i think. super excited. however, new reno is on the way so i thought id pop in and check it out real quick, not intending to stay and do anything yet but then SOMEONE STOLE MY BRAND NEW CAR.
- getting my car back cost me almost all my money. god damn
- anyway i took off right after to the ncr and then vault 15 to move along the main story. once again, the khans are causing trouble and really the only option is killing them. i guess the khans change a lot between the early games and new vegas. certainly explains how frustratingly anti-khan the ncr is in new vegas though. in rare ncr playthroughs i get so mad about how the ncr treats a potential alliance but. man, i know the history now. getting to see where faction tension came from helps, especially since in new vegas you mostly hear about bitter springs, not all the crap that happened before that to make the tension more two sided. im still mad at the ncr and think they could stand to be more civil after what happened at bitter springs but its still interesting to know how things progressed. the khans caused trouble in the first two games but eventually chilled out and the ncr still hasnt gotten over it
the fight with the khans was VERY difficult. lots of them had automatic burst fire weapons id never even seen before this point and it took a handful of times to get it done to my satisfaction. BUT this is where i encountered my first sniper rifle, my preferred weapon in the first game, and it proved just as useful this time around
- i looked up how long i had before all the dream sequences (id only gotten the first by this point) because i was anxious about the “time limit” and it turns out i have all the time in the world to mess about so main questline went on hold. time to drive around to all the places i bypassed earlier and return to other places to finish things up. also it occurs to me that the chosen one had probably never even seen a car before leaving the village?? they just fucking buy a car and cruise the wasteland in style despite having no prior knowledge of cars. i cant believe the companions willingly get into the car with them. other than sulik who i imagine is down for whatever. i love sulik
- stopped in broken hills and hit someone with my car. remember how i literally just said that the chosen one doesnt actually know shit about cars
broken hills is great, its super mutants, ghouls, and humans all living in peace and the sheriff is marcus, who you see in jacobstown in new vegas!! you also find out marcus’ backstory a bit more. in nv he does talk about naming jacobstown after a friend but you get the longer version here, which is that jacob was actually w/ the brotherhood of steel and they were fighting each other but so evenly matched that they ended up just talking and becoming friends. everyones very nice and its a neat town. theres a scientist with a scorpion hes experimented on to make it smarter and stuff and you can test your own intelligence, agility, and perception against it. i won agility and perception but failed to beat the scorpion at chess rip. the main quest here requires getting something from new reno though so i moved on. ill get back to it on the way back south
- dealt with some raiders i wasnt properly equipped for earlier (the first time i checked them out i barely made it past the many many traps and the scorpion den). went back to vault city to let them know the raiders were dealt with. they made me a citizen after i fixed the power plant in gecko and tbh i hate that the npcs here call me citizen now i hate this place lmao that said, i left vic here, in his daughters shop. as far as i know, companions will just wait exactly where you leave them even if you never come back, they dont actually return to any kind of daily routine but in a roleplaying sense i like the idea that ive parted ways with vic here so he can try to work on his relationship with his daughter. after that, i went and got lenny, the ghoul from gecko whod been in necropolis when the vault dweller blew through. cassidy keeps says he smells. shut the fuck up, cassidy. also vic used to complain about sulik and that is why hes the first to get cut from the crew, js.
- finished up a couple things in gecko and modoc then headed for the den. got a monty python reference special encounter
i got too caught up in it and forgot to screencap the last question oops. but they asked for the prerequisites for a specific perk, and the potential answers were various levels or agility points. i think i guessed agility 6 but i was wrong and i died lmao
- got back to the den and killed all the slavers finally. feels good man. the citizens seemed pleased. one of the bar owners even paid me for it
- suddenly started getting this mysterious message even though i was standing in the middle of the street and my cursor wasnt even on “tell me about things im pointing at” mode. i have no idea what this means
- went down to redding. the first thing i see is this kid
- as if that werent enough, a bartender and a shopkeep both refused to properly speak to me and kicked me out of their places just for having a ghoul in my party. redding is on my shit list
- its a mine town and i was asked to help get one part of the mine up and running again. theres a chip missing and also the mines are full of “critters”. it turns out redding is kind of the place where the politics between multiple factions starts to become more noticeable. there were hints of it between vault city and ncr, but redding is a small town with literal gold mines underneath it, and the chosen one gets to decide who to put in charge of the mine once they get it back in working order: the crew that wants redding to join the ncr, a faction thats aiming for expansion and prosperity and ruling out as much criminal behaviour as they can, or new reno, a vice city ruled by a bunch of competing families living in casinos and bars. considering the one time i went to new reno my car was immediately stolen i think id be in favour of the ncr side even if it were the ncr as they become in new vegas. there has been an undertone of “the ncr wants to bring as many towns into the fold as possible and enforce their laws across all of the state” in other places, but you get more of an active say in it, here. a precursor to the major mojave changing choices you get to make in new vegas
- i got a bit ahead of myself there with the politics and rpg game design talk. i didnt even mention yet that the critters in the mines were aliens
yeah. THOSE aliens. at first i thought it would be just a little easter egg and the rest of the critters would be a mix of rat variants or maybe id finally see some deathclaws but nope its all aliens
they were kind of reminiscent of deathclaws though. they were certainly on the perceptive side and while they didnt hit as hard as a deathclaw, it was easy to get swarmed by a lot of them and still take lots of damage fast. for the first time while playing the classic games i had to pull a stealth move. i do it occasionally in new vegas but kind of felt like in these old games going in alone was a quick way to die. but it worked wonderfully. i left my companions on one level of the mine and then me, my sniper rifle, and my mediocre but decent enough sneak skill went and cleared out the rest with no trouble at all. aim for the eyes and all that. im not sure how sneak criticals work in these games but theyre effective
also i inspected one of the corpses just in case there would be more flavour text and just
fair enough.
- once i finished up small quests in redding, i continued to new reno. i kind of still didnt want to do anything there tbh it all kind of seems like Bad Karma stuff going on here. but i needed that one part in order to help out broken hills. pretty much got the thing and left again, just like last time.
- finally got a deathclaw! in was in the mine where i fixed the broken hills air purifier and it was called “lesser deathclaw” which makes sense because i killed it in one shot. a very easy first deathclaw encounter
- after finishing up most of the broken hills stuff i went back to the ncr because id literally only done the main quest and then taken off again. except everyones like “well we have this problem but dont ask me about it youll need to talk to this specific dude” and I Cannot Figure Out How To Get To Him
- so instead i drove west until i hit san francisco just for the hell of it. i just wanted to know where it was. and also i want to get into the brotherhood asap for power armour and special stat implants tbh but the brotherhood dude asked me to fucking infiltrate navarro alone and im not super prepared for that, first of all, and second of all i really feel like anything to do with the brotherhood and enclave is solidly “act 2″ stuff and this is fallout so you can do whatever you want but for the sake of a good First Time Playing story progression it makes sense to finish the whole vault 13 geck thing first u kno
- but those ncr quests were bothering me and so i went back and continued trying to figure out what i was missing, which ended up being that im just. allowed to ask the guard to be let in. i could have sworn the previous time i tried to interact with someone on the other side of a force field i got the “you cannot get there” message so i just ASSUMED... BUT. not in this case, it seems. before i even got to that though i did the caravan run for him thats available through a merchant in town and thought that would be fine and easy and might make working for the dude easier. in the first game, i escorted a caravan once and we just had to kill one pack of raiders and that was it. nothing to worry about. [freeze frame] little did i know this would be the worse mistake i ever made
- first of all i got the second dream sequence just as we left ncr. pretty sure im still several months away from the last of them but it did remind me that Time Is Advancing, SECONDLY there were like 6 encounters along the way and two of them had super mutants & abominations, one of them had multiple deathclaws (tough ones this time), and the others were raiders and such. it was all i could do to keep myself and my companions alive, especially against the super mutants holy fuck. after a truly harrowing journey, we made it to the caravan destination, redding, and we were without the car. i never thought i would miss the car so, so much. walking from redding back down to ncr took FOREVER and the encounters were near constant. once again, keeping everyone alive was not easy. cassidy especially was having a lot of trouble; one of the encounters included him getting absolutely swarmed by centaurs and having to run out of combat while saying things like “my heart is giving out!”. HARROWING. eventually we made it to new reno, which is about half way between redding and ncr to do some trading and take a damn breather, but we still had just as far to go and time was ticking faster than it had since we first got the car. everything happens so much. i think overall, this took like 2 months. before the brahmin run i was like “i have SO MUCH time” but after the brahmin run i was like “okaaaay time to get back to the main quest then i guess”. not to mention that i felt like doing something Different after that, so in the end i never even went to talk to that one dude
- so!!! vault 13. the vault has new inhabitants and i love them
hell yeah!!!! they were all so nice and cute. i was even allowed to go into the deathclaw mother’s cave and talk to her, though my companions had to stay outside. there were some humans living here, including a mother and daughter who’d found safety with the deathclaws, a person who’d been at vault 15 before and i had a pleasant talk with, and a terribly depressed man whom the deathclaws were trying to help, even by way of medication. these deathclaws are so good they are So Good.
- and here we have...... a new companion!!! hello there pal
i had to leave lenny behind in order to recruit goris, but how am i to resist a deathclaw friend? i figured vault 13 with all these lovely deathclaws would be a perfectly safe spot to leave him for the time being [cue dramatic irony if anyone reading this has played the game themself]
- i offered to help the deathclaws fix their computer, because the voice recognition was broken. popped over to new reno, got the thing, went back, the deathclaws love me
- i went right to arroyo with the GECK and discovered that my entire village was killed or taken by the enclave! ay! i already kind of knew this is what happens no matter how long you take getting back with the GECK (ive read that even if you speed run to vault 13, you still always get the last dream sequence after that says everyones dying and even so it wouldnt really matter because the enclave ends up being the problem, not the lack of water and food rip). in retrospect, i guess this means theres no point in rushing and its beneficial to stick around in places and gain as much xp as you can to level up. i suppose if you dont get the car as soon as possible youd run out of time a lot faster. but even if the outcome is the same i still Feel Bad for not going faster in a roleplay sense, you know so its fine im glad i continued as soon as i felt prepared and equipped to do so. in these classic fallout games i certainly felt more compelled to advance the main questline for the sake of the people waiting for me waaay more than, say, the main questline in a game like skyrim. dragons are rising all over the place and killing tons of people and the fate of the realm rests on the dragonborns shoulders? yeah ill be there in a year leave me alone. i like that the urgency in fo1 and fo2 is felt honestly even if you have a lot of time left or the enclave will show up and ruin everything no matter how long you take
- since i was already so far north, i came back south by way of another round trip through the towns with decent merchants to unload some more inventory because im constantly overloaded, cassidy is constantly overloaded, the car trunk has no space, i need to Stop Hoarding. at vault city, goris told me he sensed his pack was in trouble and said he needed to leave. i didnt really think that much of this, just thought it might be a minor thing. it was not a minor thing.
- since goris left and lenny was also back at vault 13, i stopped in broken hills to recruit marcus. we went back to san fransisco, i left all my companions with the brotherhood guy who wanted me to solo infiltrate navarro and took off on my own
- cue me making the following hard save:
- as expected, the road to navarro alone was not easy. the first time i did it, i encountered centaurs that heavily irradiated me before i was able to kill them all on my own, and then an enclave patrol that just obliterated me. the second time i did it, i encountered the cafe of broken dreams special encounter!! which means i could get dogmeat from the first game :D unfortunately i couldnt keep him. the whole point of this trip is to be without companions, after all, but the cafe stayed on my map so i can go back for him if i want to
- finally got to navarro and was able to convince a guy at a gas station that i was a recruit. he gave me a password, but then when i tried to go inside, he got all “this is private property, leave”. idk what i did wrong but whatever i killed him. it didnt turn anyone hostile because they werent close enough to see or hear it. i think maybe the greeter was directing me elsewhere and i just missed it? it was nighttime, so its possible the darkness made me not see it properly. to reference the enclave remnants quest in new vegas again, one of them (i think its cannibal johnson) mentions the sergeant finding a recuit out of uniform and im assuming thats implied to be the chosen one. i figure there was a way for me to get in on the ground level where that incident would have happened, but instead i went down into the basement and geared up there instead
- infiltrating navarro ended up being on par with exploring the glow. theyre both atmospheric and scary as hell, just in different ways. the glow is more environmental, more “if my rad-x wears off ill probably die of radiation poisoning within a minute”, and navarro is more about being undercover, more “if i say the wrong thing to the wrong person i might reveal myself and be alone against an entire base of enclave soldiers”
- but i pulled it off okay. the first person i encountered was suspicious because i wasnt in armour but when i said i was new they told me to go gear up in the armoury, like i mentioned, which gave me my first suit of power armour and also a bunch of other goodies. i released a trapped intelligent deathclaw, got put on guard duty by the sergeant (who patrols around and will force you back into place if he sees you somewhere else. it was very scary), aaaaand.........
dog dog dog dog!! his previous owner was super shitty and had a soundproof lab because he ran gross experiments. he disabled the robodog for biting him and you can find a part to fix him and also kill the scientist (thanks to the soundproof room no one else is hostile) and take k-9 with you instead :D my dog now, asshole
- here are the overly cautious save files i made while navigating navarro and feeling like things would go bad any second
- got back to san fran, gained access to the brotherhood bunker which is super small, just an outpost really, but it had brotherhood power armour which i immediately passed on to sulik because i desperately want him to make it out of this game alive. and it also had the special stat implant computer and i was able to take charisma right away. i think i must have picked the module up in navarro? i didnt know what it was when i grabbed it so i didnt take much note of it. i didnt even know that in this game you need the modules in order to get the stat upgrades. but boosting my charisma by one did indeed allow me another companion, so i was able to bring everyone with me even though i also had k-9. also the computer had a kind of ai named “ace” and told me they were lonely. god damnit :( ill come visit u as much as i can, ace. they said some really sad stuff about artificial intelligence developing mental disorders god i didnt ask for these feelings
- then the enclave showed up and killed my new brotherhood friend while i was out shopping. enclave can you fucking stop
- decided to go back to vault 13 bc i wanted goris back but the old military base the vault dweller blew up was on the way, so stopped there first
- there were a ton of wolves around and at first they didnt mind me passing through so i got right up on the door and all the rubble from the explosion and then suddenly the wolves all swarmed together and attacked us. wolves nooo
- marcus threw a flare at the wolves. my throwing skill across both games has been very bad and also im stubborn and cant be bothered to equip flares so this was literally the first time id ever seen a flare in use. incredible. thanks marcus for showing me this mechanic i refuse to use myself
- the military base was full of rats, super mutants, and some dead enclave soldiers. we fought through the first two levels but left the third alone because my companions had been taking some heavy hits and were kinda soaking up my stimpacks. didn’t really matter, i got another set of power armour and another stat implant module so i feel like i got the best the military base had to offer for the time being. i can go back later if i really want to. gave the power armor to cassidy. marcus cant wear armor, being a super mutant, and ofc k-9 cant either so i officially had enough power armour for every member of the party who could actually equip it
- made it back to vault 13 to discover that the enclave came by and slaughtered all the deathclaws. ENCLAVE. STOP. all thats left are blood stains on the floors. im so sad. goris was still alive, though, and luckily so was lenny. i was worried for a second that the map would be effectively reset somehow and hed be gone but he was still there. i left marcus with him so they can pal it up in a nice vault that is. now. all theirs. :( and took goris back with me instead.
- travelled back to san fransisco. i still hadn’t done much in either san fran or new reno. i know i missed a companion in new reno but from what ive heard i wont like him nearly as much as the crew i have now. if i could take another on, id would be marcus or lenny still, so. also i think you can get a robobrain as a companion from a location you only get through a quest but im not sure?? what that is. its fine. again, i really like the crew i have.
- the captain of the ship that will take the chosen one to the enclave wont chat unless you get some reputation, so i talked to a fella who gambled away his spleen while drunk. yep. another amazing quest, honestly.
not quite on par with the ghoul mummy quest, but its up there man. its up there.
- NOW the captain is willing to chat and tell me what to do to get this ship going. it requires a couple things from navarro and vault 13, and fuel. luckily some of that was already done. unluckily, simply getting fuel proved to be on the complicated side. the main faction of san fran has all the oil and obviously they wont just hand it over, i had to do some stuff for them. they wanted the same item the brotherhood dude wanted and since brotherhood dude just made a copy, i still had the original and could immediately pass it over. cool. the second thing they wanted was for me to kill the leader of the enemy faction. im not normally the type to go in guns blazing without seeing if theres something i can do for the other side and maybe resolve things peacefully, but the hubologists are. unsettling. and remind me of the children of the cathedral from the first game. i did try talking to the leader first and his only offer was to get me to kill the shi leader instead and i wasnt about that so. had some fun shooting my way out of there
- the shi allowed me to have the fuel and now all the citizens in the streets have much nicer floating dialogue. before it was stuff like “are you a spy?” and “leave us alone” but after taking out the hubologists its stuff like “guess youre alright after all” and “you did a good thing for us” so i guess..... thats good. still not sure if there was a peaceful way of handling things or if it really was simply “pick a side” but from the reaction, i think i made an okay decision
- to install the parts on the ship i had to go below deck and found a shit ton of aliens, centaurs, and floaters. it was a real pain in the ass tbh, these enemies are only hand to hand combat so they swarm you and you cant MOVE and its so hard to see whats going on bc the outlines all overlap. they suck. there was a lost person down here as well that i could help back up to the deck
- and with that all squared away, off to the enclave oil rig!
you got it, cassidy. there’s my endgame crew: sulik, cassidy, goris, and k-9. mightve been a good idea to bring marcus instead of k-9 but. dog. his damage output isnt the greatest but sometimes he knocks people over which can be helpful.
- there was a terminal right inside that i could use to disable some defence systems but anything more than that was above my skill level, it seems, and i got locked out. i took a staircase down to the next level and found my tribe as well as the inhabitants of vault 13 whod been there before the deathclaws took residence. we shot our way through a ton of enclave soldiers and scientists but luckily it seems that defence disabling i did meant some robots on this floor never attacked
- that said, i still lost goris almost immediately on this level. while most of the robots had been disabled, the turrets were not and they sure can do some mean damage. one of them took goris out in one hit. rip deathclaw friend
- i couldnt free everyone right away, the leader of the vault 13 folk told me the best bet would be to disable the power generator 3 floors below.
- the next floor down included a maze with electric floors. it was. troublesome. after a couple attempts i ended up leaving my companions outside the maze and working through it myself until i was able to get rid of the electric floors, at least, so we werent all constantly taking damage while i figured this crap out. there were two supply rooms on either side of the maze as well so i got some more useful items AND another geck. ive got two now, incredible. for some reason the guards in both siderooms werent armed at all??? i pretty much stood in the doorway which allowed only 2 of them to get close enough to attack and even then they were punching and kicking which isnt very effective when your opponent is in advanced power armour so. that fight was more time consuming than stressful or anything
- after that is a floor with very powerful enclave soldiers protecting the president. in contrast to the unarmed losers on the previous floor, these guys had energy weapons and miniguns and shit. did not go well the first couple times. i ended up doing kind of a cheese thing which was going down alone, getting a sneak critical on one guard, and then sneaking back up the staircase, ending combat. eventually enough guards were coming over to investigate that sneaking was no longer possible so that method only worked a couple times but after that i brought my companions down with me and we worked our way through everyone whod been alerted.
- then i stopped to do some healing maintenance before figuring out the best and safest route to the president and............. the game crashed. this was the first time either classic game crashed on me. i dont think it liked me spamming “heal yourself” dialogue with cassidy or something. or maybe its completely unrelated. i HAD been bouncing up and down staircases a lot so maybe the frequent loading was unappreciated
- so we had to redo some of the fight but luckily id been saving a lot bc i wasnt sure if my weird tactics were gonna get me in a rough spot haha
- met the president. killed the president. killed the presidents vp and secretary. fun times. its at this point that you get the most clear idea of what the enclave wants to do: kill every mutant, but not just full mutants but anyone who has been exposed enough to the outside world with all its leftover radiation that theyre “less than human” so basically they want to kill the entire world except themselves and the people who were still in vault 13. it seems to me at this point, most vaults have either opened naturally, been forcibly opened, or have metaphorially or literally self-destructed so yeah good plan, enclave. there is no one left by your shitty standards and also get over yourselves, mutants are the Best. have you seen lenny and marcus? have you?
- when dealing with the pres i tried out a new gun i got off an enclave guard and holy shit
im not as accurate with it as i am with the gauss rifle but damn
- you can convince a scientist in this area that what theyre doing is bullshit and to give you the fev cure and also cure your village/the vault 13 inhabitants before flooding the oil rig with fev to kill everyone else. this seems like its a really handy and useful thing to do but on this particular run, both cassidy and i died and when i went through the next time, this scientist joined in the fighting and i wasnt able to talk to him again. oh well
- the next floor had the power generator. i put an explosive near it and took off. the path back up to the top floor drops you in an area i never bothered to clear on the way in and we were Obliterated. i tried a few times but seriously this floor was tough as hell. i started doing the stealth thing alone again and that is when i discovered that if you dont have your companions with you, you can just walk through most areas because youre in enclave power armour. i am a Fool. everything could have been so easy!!! i could have left everyone chilling on the top floor, gone off to take care of stuff in simple style, and waltzed back out to the boss fight. but it was too late. i had to reload pre-destroying the generator anyway so this time i did indeed leave my companions in peace while i took care of it and it was so much easier. god. goris could have survived this easily if id done this in the first place. oh well, next time ill know exactly what im doing i guess.
- so with the countdown going and only the frank horrigan fight left, i talked my way into getting an enclave group to join my side. youre supposed to be able to access the terminal here to get his own turrets to turn on him as well which presumably makes for an easy fight but OF COURSE this is the computer i fucked with when i first arrived and got locked out of. i had the enclave group support but let me tell you. they were not the most effective. they were a distraction at first, but i still only made it out of this fight with almost no stimpacks and one less companion. cassidy died here, unfortunately. in the middle of the fight i had to loot his corpse for all the stimpacks id given him because i needed them for myself, it turns out. it really was tough, and i also ended up using chems for the first time. i dont like using chems in fallout, generally, but i was willing to take whatever edge i could to actually finish the game
- a couple of the enclave people on my side survived, and sulik and k-9 were ok as well. we headed for the exit with about 5 minutes left on the countdown to destruction. classic fallout protags really have a habit of blowing shit up
rest in pieces!!!!!
- cue ending slideshow. to summarise: the arroyo villagers and the remains of vault 13 used the geck to settle a new community together, the den, modoc, and san fransisco simply prospered well, gecko was taken over by vault city because i optimised the power plant and i suppose that caught vc’s interest but vc ended up withering away themselves and were taken over by the ncr so i hope that means my ghoul friends were eventually free again, redding joined the ncr as well, broken hills dispersed peacefully (and we know from nv the super mutants from there settled happily in the mojave), ncr and vault 15 did well and expanded, the vault 13 deathclaws were unfortunately killed by the enclave and the end card kinda blamed me for it :(, new reno stayed exactly the same because i never bothered to do much there oops, and while there were no ending cards for it, we know from nv that the ncr took over navarro pretty shortly after the enclave oil rig fell.
- and there you have it! sulik, k-9 and i were deposited back on the docks of san fransisco and i now have the option of finishing things i didnt do before (like new reno) and/or exploring around gaining levels until i either reach 99 or im bored. i will check out new reno and prob go chat up some of the major characters who may have new things to say now that the enclave is gone and TOTALLY NOT get distracted for ages by fallout week and replaying the entirety of fallout new vegas which was really great now that ive played both classic games. oops- anyway, picked up lenny and marcus from vault 13 since sadly, my party was halved by the oil rig adventure. in future playthroughs i think it would be kinda cool to assemble all the companions and leave them hanging out in vault 13 when theyre not with me like how you can send everyone to the lucky 38 in nv
- started driving around to places with good merchants again because as always i am overencumbered. i lost some good shit on the oil rig when cassidy died because sulik and i could not carry it :( first stop was ncr for selling shit and checking in with tandi. she wouldnt speak to me and her bodyguard/secretary dude also told me to fuck off. kind of thought they would be willing to comment on the enclave deal but i guess not, fine.
- then back to vault city, where i DID get new dialogue about how awesome i am and was also instructed to go log my exploits in the vault 8 terminals. i put my pip boy in the terminal and got some behind the scenes info as well as a cheeky hint to go look at a certain other terminal which, when interacted with, gave me so much xp i instantly levelled up. i did it twice more and levelled up even more. what the heck. incredible. all this levelling up would have been even better if id had marcus and lenny with me because especially marcus has not travelled long enough with me to completely level up BUT EARLIER ID TRIED TO BARTER and the people CALLED FOR THE GUARDS and everyone WENT HOSTILE because i had a super mutant and a ghoul in my party HEY VAULT CITY JUST A REMINDER I HATE YOU
- whatever. i decided to drive around unlocking the rest of the map even though im pretty sure there are no new locations, it just looks nice to have it all coloured in properly. got some combat encounters on the way and prior to dealing with the enclave i tended to skip ones that seemed too dangerous but now im like COME AT ME this party is 3 ppl in power armour, a cyber dog, and a super mutant, with guns that will disintegrate you. TRY IT
- one of the encounters i got was this fucking incredible thing:
this person just kept saying “oil can” over and over so i grabbed the can off the ground, used it on them, and then they opened up dialogue to thank me, saying theyd been stuck there for ages, and then walked off. lmao what a wild encounter. curious that theyre in enclave armour. did they find the armour and not have training in proper use and management? is this a former enclave employee that just fucked up? who knows
- speaking of former enclave i totally forgot that when i went back to ncr i talked to a doctor there and got new dialogue to ask if he knew about the enclave and it turned out to be dr henry, one of the remnants and eventual residents of jacobstown o: i DID notice they had the same name but i assumed henry would have been at navarro like the rest of them. turns out he had a falling out with the enclave before everything went down and the remnants left to the mojave together
- based on the end clip, i wasnt sure if id find my village in arroyo or not. the voiceover described the new settlement as “miles away from their old home” or whatever but that might have been about the vault 13 ppl specifically, which arroyo IS far away from. also its not like the settlements that disbanded or anything in the slideshow already look like that post-storyline so really i did not know what to expect or if i could actually access my people again. unfortunately, the bridge to arroyo was still destroyed and everything still looked pretty bad up there. so i guess we do not get to know where everyone eventually went
- i still had an outstanding quest in broken hills as well. first of all, a sentient plant wanted to be moved to a different garden which was a simple thing but required a shovel that i didnt have at the time. it was p funny, i went up and immediately used the shovel and the plant was like “dude dont just start digging me up give me some warning first” IM SORRY. but yes i talked to the plant and then moved him and then he gave me a hint on how to defeat that scorpion at chess that i was playing against ages ago. also, one of the ghouls in broken hills is the son of set, the ghoul leader of necropolis from the first game. if you get him a bunch of stuff he’ll eventually tell you the location of some “treasure” that ends up being bottle caps, the currency of the first game. kind of weird that they went back on the bottle caps as currency thing in fo2? i wonder why. glad the new games have caps again. but anyway the chosen one was not amused by getting caps instead of money lmao the caps were in a well so you have to enlist some help and then you get so riled up about it being caps instead of money you forget to help the guy back up
- OKAY. NEW RENO.
- i went to talk to this myron bloke ive heard so much about since i know hes a possible companion and god he annoyed me so fast
- this is the first time ive ever pissed off a talking head enough for the animation to change to their “angry” face i think. i once pissed off killian darkwater in the first game but i have no idea what id done to cause it since it was after id already worked with him and it wasnt nighttime or anything i think it was a bug idk but with myron i was intentionally smartassy with him bc he was just SO ANNOYING and also hes the creator of a drug that has fucked up a lot of people and he doesnt seem to even understand what hes doing?? or care??? not to mention hes got slave labour. when i saw that going in i was kinda feeling like id be more likely to kill him than ask him to join my party (which was already full anyway, i really had no intention of bringing him along) but huffs i dont think theres a quest attached to that kind of thing so it would probably just be considered assault/murder and maybe get more people hostile than im willing to deal with. so. i just left
- so that aspect of new reno sucked as expected but then!!! THEN!!! i became a BOXER! i convinced a guy named stuart little to hire me as the lone woman boxer, he gave me a list of nicknames to choose and i decided on “hurricane” and then i beat the hell out of a guy
this is the second guy i fought, after id gained some popularity and i fucking killed the dude. i killed him. i was really scared for a second that id have to fight the entire room but they didnt even care, accidental death is just something that happens in this line of work sometimes i guESS?? okie doke. but after literally murdering a man in the ring i decided to take a break from boxing
- theres a dude in new reno that i spoke to once ages ago and im not actually sure what his deal is but i talked to him again since last time he passed out and it looked like hed finally got back up. he had new post-game fourth wall breaking dialogue and he gave me a book that acted a lot like the terminal in vault city, it gave me a shitton of xp AND levelled all my skills to 300%, which is the highest they can go. holy shit?? im just. as op as possible now. nothing can stop me.
- so with my newfound opness i decided to start working for whichever of the new reno families seemed the least shitty. the wrights are by far the easiest to talk to; the bishops are practically impossible to communicate with in any meaningful way, the salvatores arent bad but sure do have twitchy trigger fingers, and the mordinos seem sketchy as hell in general and are the ones already mostly in charge. the wrights wanted me to investigate the murder of one of the familys sons and it turns out one of the other families poisoned him. then they sent me to the sierra army depot to look for weapons, presuming there might be a fight with the other families. the wrights seem nice enough, all they really want to do is protect their family, not necessarily fuck everyone else over so. alright. and i really wanted to get to the sierra army depot one way or the other
- it ended up being even cooler than i expected. its surrounded by turrets which didnt stand a chance now that im op as hell, and the doors are super sealed shut so i got to fire a massive howitzer gun at it to blast them open. i felt really cool
- inside are lots of robots but again, 300% science skills means hacking everything without problem. this place has a LOT of amazing loot. most of it is useless to me now but i did pick up a lot of stimpacks and other drugs that are valuable and weightless so why not. i also found a cookie. doesnt seem to have use but hey, i have a cookie now.
- turns out an ai here wants to get out and see the world, and tasked me with making a robobrain body for it. this involved finding biogel and looting other robobrain corpses and such for parts. also there are terminals where you can literally harvest a variety of brains and other organs. i know robobrains and other splicing was being done at big mt. but it looks like a lot of that stuff was happening here, too. ive got a human brain in my inventory now, as well as an eyeball that i can use to give me retinal scan access. im not sure why the eye is just. there. actually. ALSO there are holodisks you can pop into your pip boy to learn about some old world shit and it was actually fascinating. it was all great but as a canadian and a lore gremlin, this was my fav part
there is SO MUCH going on here. so much. god. all the info in these disks was incredible. the entire location was really fucking interesting and i loved searching and reading everything. i saw something about like. viruses/plagues and stuff on one of the terminals but i couldnt see everything before it shut down, im gonna have to reload a save or just. keep it in mind for future playthroughs i guess. amazing
- but back to the ai thing. i assembled “skynet” a robobrain body and was able to recruit them. unfortunately i already had a full party, so theyre still chilling there. eventually ill need to drop off a couple companions at vault 13 or something and grab not only skynet but dogmeat, who is still at the cafe of broken dreams on my map, just waiting for me to return.
- so when i went back to the wrights, they said i was now part of the family and i got to take a name with them just like i did when i became a boxer. there were a lot of really good and funny names available, but since i tend to prefer long range weapons and stealthy combat, heres what i went with
- id had a quest for the salvatores but didnt finish it before becoming part of the wright family and now when i go back to them, theyre pissed and attack me haha WELL ALRIGHT i guess that makes sense but i think that also means im pretty much done with new reno already. i suppose if youre methodical about it, you could work for all the families until the end of each branch, like you can do with the factions of new vegas until you piss them off too much by working with others etc but i did not plan anything going in. its cool though, i like the wights well enough. theyre the only family that didnt outright threaten me or something so its all good. too bad i dont get to see how this would change the slideshow card for new reno in this playthrough. next time, though
- and thats it for real now!! as far as i can tell, ive done everything still available to me unless its something bad karmaish that im not interested in doing in this particular playthrough
- another random thing: since i did a lot of driving around the map just because, a fair bit of time has passed in-game and my age went up. the game actually kept track of how much time has passed and acknowledged my birthday. thats actually SO GREAT
if you read all of this, thats p incredible. this is long as hell. thx ily
that was really a wild ride and i loved it. its so much bigger than fo1, such an enormous expansion, both in gameplay and in lore. the world really does develop massively between both games, and i found the tone shift to be very interesting. the first game, in my opinion, is definitely post-apocalyptic, as the name calls it, and even dystopian. its very dark and creepy feeling, and the music really backs that up. some of the music tracks are creepy as HELL (”the vault of the future” always creeps me out, especially when it plays in vault 22 in nv god and “city of the dead” really does make you feel the way the title suggests). the first game nails a desolate wasteland atmosphere incredibly well.
the second game, though, is what id call post-post-apocalyptic. there are a lot more proper settlements with a lot more people to talk to and do quests for. in the first game, shady sands is smaller than modoc, the tiny farming village. in fo2, ncr territory is massive and incredibly well off, with vegetation and force fields as security and shit. people are making it work, in fo2. but the further we get from the old world, the more things change, too. tribal culture is a thing. many mutants of the wasteland have settled down well, now that theyre away from the influence of the master. post-war chems have been invented. slavery is a new problem. people have been able to survive well enough that theyve gone back to age old ways of being shit to each other. people do things not to survive but for profit or fame or just because they want to. you, the player, can have sex on multiple occasions in multiple ways for multiple reasons. the world is full of so much again! the first game is about survival and power struggles and adapting to a new status quo. the second game is about living, and about people. theyre both remarkable in their own ways and do such a good job setting a tone both times. honestly, i dont think i can say, at this point, which i liked better because they were both the best at being what they are. maybe after time and more playthroughs ill settle into a favourite but for now all i can say is both of them were so solid in unique ways.
gameplay-wise i definitely found fo2 more challenging, though once i upgraded to advanced power armour and a gauss rifle it felt like i was at the top of the food chain. something i love about fallout games is you usually start out so squishy and end up godlike, which makes you feel like you progressed as a character while progressing through the story and get to constantly do more and more awesome, badass shit. they also improved some mechanics with the companions that made life a lot easier which was great. my only complaint is that there isnt a single female companion. at best you can argue that certain characters dont have a gender (k-9, skynet, technically marcus as a super mutant but really all the mutants get gender coded anyway, i dont recall there being a mutant who wasnt blatantly male or female aligned, so,,) but pretty much katja is the only female companion across both games. but i suppose ill let it slide bc in new vegas they give us an incredibly diverse selection including both a gay man and a lesbian so alright alright. they improved majorly.
anyway. i already want to replay both games lmao. since i did character creation mostly based on what would make life easy and a more blank slate in terms of personality since i like to go into first playthroughs just doing whatever i feel like at any given time, i might like to actually craft a specific kind of character and do some more serious roleplaying. nice
thanks for reading.... again... since i failed to stop talking after the first time i said it. [finger guns]
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