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#it's very clear that devotion is a key player in my ships
fluxoid · 3 months
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royai? (actually dont know how u feel abt this one!)
oh this is fun! I haven't dived too deeply into the shipping side of fma, though I have read some fic (mainly Roy whump, because I have a type and am very predictable). In my mind they are platonic soulmates. From what I gather that's a pretty common consensus, though I have seen (and love!) a decent amount of ship art.
They trust and know each other inside and out, Riza trusted Roy with her father's work, and Roy trusts her with everything that weighs on him. Envy couldn't even get between them because they know each other's tells so thoroughly and know just how to test their suspicions. Bonded pair. Do not separate.
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sevensided · 4 years
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how did you get into writing fic? i'd love to start but idk even where to begin! I loved adats so I was wondering do you have any advice?
Oh my goodness! I am so flattered you’ve asked me this. Yes, I can absolutely help. I’ll throw a bunch of rambling under the cut.
I started writing fic probably when I was... sixteen years old? A lot of my early works were oneshots. I couldn’t figure out how to do anything plot heavy for the life of me, so I just stuck to AUs or whatever I felt like. I wasn’t in any particular fandom -- I really wrote whatever I had ideas for. I remember I tried once to do a plot-heavy story and I received a review absolutely ripping it to shreds. Like, it was so cruel I cried lol. I ended up deleting the fic. Years later, I get what they were trying to say (basically, more substance, less style), but at the time it cut to the quick. Really, it was only when I was in my twenties that I started writing work that was longer and/or better.
The fandom that helped me actually write plot heavy work was a historical-based fandom. As I’m a historian, it was perfect. I got to use my research skills and knowledge to create works that, above all, aimed to feel authentic. I mainly read historical fiction, so I was familiar with how that genre worked. Miraculously, people loved my work. I think I wrote about ~200k in the period of a year? These were several short stories (20-40k) and a few oneshot filler fics. While I was part of this fandom I also helped organise a Big Bang which was a lot of hard work but was extremely rewarding. Along with that, I interacted mainly with other fic writers, so I spent a lot of time chatting to people about ideas and encouraging other writers, and it just created a lovely medley where no concept was impossible or any line of dialogue too difficult. We supported each other and it was truly like a little commune. I gradually stepped away from the fandom mainly because it was just a part of my life at a very specific time, and almost as soon as that time was over, my love for that story/ship faded, but I firmly believe I figured out a lot of how/what I do now purely through that experience.
Regarding ADATS
With ADATS, it stemmed entirely from wanting to “explain” three months in canon (at the end of season three). I was interested in the idea of season four setting up Will/Mike in canon, and I wanted to test the source material to see if I could draw from what already existed to create something authentic. I began with that simple idea: what happened from July to October in 1985? Then I thought about the major themes I wanted to hit -- family, friendship, coming of age, sexuality -- and I nested them around the bigger concept: how do I get Mike from being ostensibly straight to realising he is gay? That meant thinking of two steps: Mike discovering his attraction to guys; Mike discovering his attraction to Will. Those two concepts were separate “arcs” that needed addressing in different ways. Balance was key to weaving them together and making the reader feel like they knew what was coming (and that they felt smart for putting the pieces together) without just rushing through and going “now kiss!” That’s partly why ADATS needs a sequel, lol: because it’s not finished!
Writing process
The first thing I do when I start to get an idea is I write it down. Sounds obvious. But when you have a killer line of dialogue come to you in the shower and you think “I’ll remember that” -- reader, you will not remember it. You gotta get it down ASAP! I do that the whole way through, as generally I’ll be thinking of scenes I’m stuck on and then it’ll just come to me and I’ll quickly jot it down.
The next thing -- or what I do in the meantime -- is start structuring. I plan. I try to plan a lot. Sometimes it’s okay to write “and something happens here to get them here”, because you’ll figure it out later, but for the most part I’ve discovered that planning is like gold and you can’t get enough of it. I break my work up into generally 3-4 parts/sections, and I treat each section like a mini story. So each part needs a conflict and resolution, and it needs to flow into the next section. You need to have a feeling of things evolving and maturing. Once I’ve planned those little bits, I start thinking about the bigger plot arc and how I can drop in hints along the way. I’m probably not a subtle or skilled enough writer to yet pull off that sort of gasping twist you get in really excellent books, but I’m trying to get there. It’s hard, is what I’m trying to say, but that’s okay, because we’re all learning.
Then I generally do aesthetic stuff. Sounds stupid, probably. But nothing helps me get more into a mood than doing a Pinterest board or -- most of all -- making a Spotify mix. I start thinking about the vibe and the general atmosphere, and then I almost exclusively listen to that mix when I’m working. Sort of like muscle memory? Just to get the creative juices associated with that particular selection of songs.
Another thing I’ll do along with plot structure is character structure. This is a biggie. I mean, a story is nothing without characters. So I’ll just jot down a bunch of bullet points of characters and particular aspects that I want to highlight or remember. I hate continuity errors in fiction. Like, if someone says they work on Maple Street but later in the fic they’re working on Pine Street. I hate that. So I keep note of specific things that my main character might notice at repeated points in the story (colours, places, smells, names, sounds -- so they’re all consistent even as the narrative evolves). That’s another thing -- your characters’ motivations. Not everyone is going to be a huge player, but they all do serve a purpose. The most important character is obviously your main character. I personally think it’s important to let your M.C. be an arse at times. They’re going to be mean, they’re going to misinterpret things or fly off the handle... just let ‘em. Let them be wretched humans, and then bring them back and make them realise what they’ve done. Let them learn! I love consequences in fiction, lol.
At the same time, I’ll probably start writing. We’ve already written down some snippets of neat dialogue or descriptions, but now we should start the actual process. For me, I used to start at the beginning. Usually this was the most fleshed out anyway: I’ll have a clear idea of the beginning and the end, but nothing in the middle. These days, if I have a scene in mind that I can’t forget, I’ll just write it. It will possibly get scrapped or rewritten, but that’s okay, because at least you’ve got it down and now you can devote your brain power to something useful (like figuring out what the middle is supposed to be). I’ll have half a dozen of totally out of context scenes just littered in my Word document that I’ll add to as I go along. Eventually, though, you’re going to start writing properly, and that’s when you write your opening scene.
Opening scenes: super important. Every time I write a scene I think: what is the point of this? What do I want the reader to learn or takeaway? Sometimes you do have filler scenes, but they also serve a different purpose (perhaps to establish a group dynamic or to explore/describe a character’s surroundings). Mainly, though, every scene should push something forward in some way, whether it’s character development or a plot point. So, with an opening scene, I always think you have to establish: where you are; who you are; what they are doing; where they’ve come from (in a philosophical and practical sense); and where they’re going (ditto). That doesn’t have to happen in the first paragraph -- that would be silly. But if you sprinkle that information in over time it’ll gradually build up a picture of your character and that way the reader can get an idea of who they are. You basically need to give a snapshot of what your story is about. This also goes back to the character creator stuff: where they are at the start should be different to where they end up. How that happens is, of course, because of plot, and because you’ve structured everything to the nth degree, we’ve got a very clear progression of that character’s growth (/s easier said than done lol).
General advice
Write down everything: every idea, a bit of dialogue, a description, whatever. Write it down. Doesn’t have to be neat. Just has to be on paper. You can’t remember everything, so if you’re spending time trying to hold those things in your head, it’s taking up space for new ideas to come along.
Structure, plan, structure, plan. Sometimes it’s boring and I hate it. Other times, when I’ve not written in a few days and I open the Word doc and think wtf is this supposed to be, I am very grateful for Past Me for leaving such detailed notes. Seriously, it helps so much. Oneshots don’t really need planning, in my experience. You just get those out there. But multi-chaptered stories really do, even ones that “just” focus on a relationship.
Whatever you want to write, commit to it. Space goblins invade Hawkins? Do it. Eleven and Max find themselves in a cult akin to Midsommar (2019) and must escape? Yes. Just... whatever you want to do, remember that you’re writing it for you. Write what most interests you, what makes you when you reread it go AHHHHH I LOVE THIS!! Because that makes it a thousand times easier to actually get on with the writing when you enjoy what you’re doing.
Write a lot. Every day, if you can, or at least at designated times. Occasionally I have a very specific headspace/vibe I have to be in, but sometimes it just hits me and I’ll say to my partner “I need to write now” and just disappear, lol. The more you write the more you write. It’s so, so, so true. Cannot emphasise this enough. When I wrote that ~200k in twelve months? It was because I literally wrote every. day. Or near enough. Remember that some days you’ll write 200 words, and other days you’ll write 20k (this happened to me with ADATS -- part of the reason I finished it so quickly was because I had sprints of writing 10k+ at a time that only happened because I was in the rhythm of it). Write, write, write. Who cares if it’s crap! No one will see it until you are ready. In the meantime, just write!
Probably last of all (although I could go on and on) is connect with other writers. If you’re struggling to start, sometimes just talking about it can help a huge amount. I hope it goes without saying that you can message me whenever you want, anon or not, and I will talk to you. We can talk about ideas or I can beta stuff, whatever you want! Find like-minded people and talk to them about what you want to do. Another thing this helps is in advertising your work when you do publish. I see a lot of first time fic writers get super down because they publish their magnum opus on AO3 but no one comments. Honestly, it’s because no one knows you’ve published! You don’t have to be tooting your own horn every which way, but just actively talking about your work and even collaborating with other content creators with get you hyped and other people too (and the input and encouragement other fandom members give is just... out of this world. Anon messages helped me finish ADATS when I was really worried I wouldn’t [that’s the truth]. Seriously, support is everything). When you have people excited about your work, you get excited. It’s really as simple as that.
I could go on but this is already horrendously long. I hope even a bit of this helps! If you want to chat or have any more questions, just hit me up any time.
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mediaeval-muse · 4 years
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Video Game Review: Assassin’s Creed Rogue (Ubisoft, 2014)
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Genres: action-adventure, third person, open world
Premise: During the mid-18th century, Assassin Shay Patrick Cormac uncovers a First Civilization temple in Lisbon and unwittingly triggers an earthquake that kills thousands. Desperate to keep the Assassins from finding more of these temples and harming more innocents, he joins the North American Templars, whose hold over the British colonies is starting to grow. In the present, research into Shay’s memories triggers a server failure at Abstergo Entertainment, and the unnamed employee from Black Flag must help restore the system.
Platform Played On: PC (Windows)
Rating: 4/5 stars
***Full review under the cut.***
I am evaluating this game based on four key aspects: story, characters, gameplay, and visuals. Because I played this game on a PC, I will not be reviewing the Remastered version, which is only available for consoles.
Content Warnings: violence, blood
Story: Assassin’s Creed Rogue primarily follows Shay Patrick Cormac, an Irish Assassin-turned-Templar who operates during the French and Indian/Seven Years War in North America. Starting as a member of the Brotherhood, Shay is sent to Portugal by Achilles Davenport (the mentor of the North American chapter of Assassins) in order o recover a First Civilization artifact. Unbeknownst to Shay, removing the artifact from the temple triggers an earthquake, killing thousands of innocent people. Furious that Achilles (and perhaps other Assassins) knew this would be a possibility yet refusing to tell Shay, Shay leaves the Assassins and joins the Templars in order to prevent the Brotherhood from accessing more temples and artifacts and from harming more innocent people.
I really liked the overarching story because it gave us clear goals and a clear structure. Shay has one purpose: prevent the Assassins from gaining access to the next First Civilization site. To do that, Shay has to track down and neutralize all of his former Brotherhood colleagues, which adds a level of personal involvement and angst. Structurally, I think this plot made a lot of sense and was well-done, and though it wasn’t as involved as a headliner game (like Black Flag), it did present the player with a straightforward narrative.
The Seven Years War/French and Indian War was an interesting backdrop, though it didn’t have the same entanglement with history as headliners. Shay isn’t really involved with any landmark historical events, but he is responsible for the Templars gaining a foothold in North America, which serves as the setting for Assassin’s Creed III. In that sense, I think this story is more meaningful for people who have played both Assassin’s Creed III and Black Flag. I also think this plot works better for those who intend to continue to Unity, since the end of Shay’s story serves as the beginning for Arno’s.
The main thing I didn’t like was the game’s treatment of Native Americans. While I don’t think it was outright offensive, there was a point in the narrative where Shay had to rescue an Oneida tribe from Assassin thugs, and Shay does have to confront and kill one of his former friends, who is Native. In that sense, Rogue may be triggering for some people, but I personally didn’t find it egregious like the brutal scenes in Assassin’s Creed III. Rogue does contain some missions where Shay has to seek out Native “totems” to unlock some special Native armor, so that could be appropriative, but I’ll defer to Native gamers on that issue.
I also just wish the game was longer, mainly because it’s the only one where we get a full Templar perspective, and it had interesting missions. If it had been a headliner and gotten the amount of time and resources other headliners receive, I think this game could have done really well.
The present-day Abstergo arc continues to be less compelling than the Desmond Miles frame from previous games. I didn’t find the system failure to be very exciting, nor did I think the unfolding narrative about Otso Berg was communicated in a particularly engaging way. I do think the idea of the Assassins confronting the flaws in their belief system is an interesting one, but we barely see any Assassins in the modern day arc, so it’s difficult to feel like there are stakes.
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Characters: Shay is a compelling protagonist in that he has complicated motivations and grey morality. He’s obviously very concerned for ordinary people, even as a Templar, and is very conflicted over the prospect of confronting his former friends. I liked that he seemed to have legitimate concerns about the Assassins and the way their hierarchy is constructed, which made his turn to the Templars more understandable. I liked the opportunity to see why someone might join the Templars, especially if that someone wasn’t completely on board with the authoritarian viewpoint the Order holds.
Shay’s Assassin companions are interesting in that they each seem to have their own combat abilities, which made for unique confrontations. Hope, for example, is an Assassin who is skilled with poisons, and Liam is pretty precise with a firearm. Encountering them, therefore, felt like several different boss fights that avoided repetition. I also think Shay spent enough time with each person at the beginning so that confronting them felt like an emotional challenge. I think the emotional stakes could have been enhanced if the game was longer and contained more time for character interactions, but with what it had, I think Rogue used its time effectively.
Shay’s Templar companions are also well-used in that the game makes clear that Shay feels an emotional bond with them. Shay first grows attached to Colonel George Monro, and it’s clear from the outset that Monro’s fondness for Shay is what motivates the latter to devote himself to the Templars, not necessarily the Order’s ideology. I liked this personal dimension to Shay’s Templar companions because it parallels how people in the modern day become drawn to harmful ideologies or groups: they mainly stay out of fear of being socially rejected. It was a pretty nice touch, and I think it worked better than just having players experience a “gritty” game centered on being unambiguously evil and just wreaking havoc and misery everywhere.
I also liked that we got some familiar faces, such as Achilles Davenport and Haytham Kenway. The conflict between Shay and Achilles serves as background for why Achilles is so broken in Assassin’s Creed III, and I think Rogue does a good job in showing how Achilles’ motivations are just as complex and grey as Shay’s are. Haytham continues to be ruthless, and I liked the budding mentor-mentee relationship between him and Shay. It served as a nice counter balance to the lack of affection between Shay and Achilles, while also giving us more of Haytham’s witty banter.
I will say that I am conflicted on whether or not this game did Adéwalé justice.  Adéwalé was an NPC in Black Flag and a playable character in Freedom Cry, so players who have completed both will have some investment in the character. Since Adéwalé is one of the companions Shay must track down and confront, it may seem like an unfair end to Adéwalé’s story, but again, I’m conflicted - mainly because Shay is supposed to be something of a villain.
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Gameplay: The core of Rogue’s gameplay is not that much different from Black Flag’s: players explore the open world using Shay’s ship, the Morrigan, uncovering chests as well as collectibles, such as Templar maps (which are functionally the same as Black Flag’s treasure maps), animus fragments, pieces of a Viking sword, totems, shanties, and others. The Morrigan is upgradable, just like the Jackdaw, and Shay can use it to attack French ships to acquire resources such as wood, stone, metal, and cloth. Doing so will raise Shay’s notoriety, just as in Black Flag, but instead of lowering Shay’s wanted status by defeating enemies, Shay can only reset his wanted level by leaving an area until things quiet down. This made for a scaled-back version of ship combat and exploration, but it wasn’t a huge drawback to my gaming experience.
I did like that even though Rogue borrowed heavily from Black Flag, it did put its own spin on several gameplay elements to make them feel more integrated with the setting. For example, the weather at sea revolved more around cold weather than tropical weather, so instead of thunderstorms and cyclones, Shay was subject to icebergs and freezing water. Shay could also go hunting and craft like Edward, but the wildlife included new animals such as polar bears, arctic foxes, narwhals, and other North American or Arctic creatures. On land, Shay can intercept assassin contracts instead of accepting them, so instead of killing a target, Shay will have to protect a target by getting to the Assassin(s) before they can complete their mission.
Players are also able to unlock zones on the map by capturing forts, just like in Black Flag, but there are far fewer of these than in the game’s predecessor. Rogue relies a bit more heavily instead on “Assassin gang hideouts,” which function something like the Borgia towers in Assassin’s Creed Brotherhood or the forts in Assassin’s Creed III. For each hideout, Shay must complete a number of objectives (like kill the gang leader, cut down the flag, sabotage a poison barrel), which will then unlock the area’s harbormasters and general stores. Doing so will also unlock renovations, which Shay can complete to increase his revenue, similar to how renovations gave Ezio an income in previous games.
Shay can also gain income by managing a fleet, similar to Edward’s fleet in Black Flag. Players capture ships via boarding them during gameplay, and then send them out on missions to “progress the Seven Years’ War.” Aside from the resources, which change a bit, this aspect of the game was functionally the same as Black Flag, so it was fairly familiar and didn’t take long to pick up.
In terms of weapons, Shay has access to the staples: hidden blade, pistols, smoke bombs, rope dart, etc. Shay can dual wield with a sword and dagger (rather than Edward’s two swords), but the change is mostly aesthetic. Shay also has access to sleep darts, berserk darts, and firecracker darts via an air rifle rather than a blowgun, but again, the change is mostly aesthetic. The biggest change to equipment is probably the grenade launcher, which can fire sleep, berserk, and shrapnel grenades to affect multiple enemies, and the presence of gas as an environmental weapon (the effects of which Shay can mitigate on himself by using a gas mask).
In terms of combat and stealth, not much is different. Shay can use eagle vision, hide in bushes or tall grass, whistle to draw enemies closer to him, etc. The only thing that’s tricky is that Assassin gang members will hide randomly in the environment, ready to take Shay out as he passes through. Shay can avoid attacks by listening for “whispers” and using eagle vision to spot Assassin thugs before they jump him.
I think that in sum, the lack of innovation regarding mechanics isn’t as bothersome as some people make it out to be. Because the “flavor” of the mechanics changed, I do think Rogue did a good job adapting what it could in the short amount of time it had. Enough is the same where picking up mechanics is easy if the player has completed Black Flag, but narratively, enough is different to make the experience at least feel tailored to the setting.
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Visuals: Rogue’s primary strengths in terms of visuals lies in the unique settings and Shay’s Templar aesthetic. Although Rogue doesn’t have the beautiful tropical waters of Black Flag, I do think it rendered the snow-covered mountains well and made the world feel like a cold environment. It took the best elements of Assassin’s Creed III (the trees, the city layouts) and combined them with the spirit of exploration from Black Flag. I particularly liked exploring the shipwrecks, which were not underwater, but fused with ice to create fun sites where I felt like I was playing “the floor is lava” (the lava, in this case, was freezing cold water that could kill you).
I also really loved Shay’s Templar aesthetic, which consisted of a lot of fancy 18th century coats and vests, combined with a strong black and red color scheme. Everything from the Morrigan’s sails and captain’s cabin to Shay’s “house” in New York repeats this color scheme, which was a nice change from what we typically see of the Assassins. I also liked that a lot of Shay’s design contained nods to his Irish heritage, from the Morrigan’s hull to the knotwork details on his coat. It was a nice touch which made everything feel a little more personal.
In terms of animations, I didn’t notice anything that set Rogue apart from other games. Shay didn’t have appealing finishers, nor did I encounter a lot of bugs that affected my impression of the game. There are some here and there, but I’ve come to expect bugs in every Assassin’s Creed game, so...
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Final Verdict: Although Assassin’s Creed Rogue replicates much of the gameplay from its predecessors, the complex protagonist, solid narrative structure, and unique settings make it a memorable game that gives players new insight into the Assassin-Templar conflict.
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goblin-gardens · 6 years
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@grimark replied to your post “although she is the only one who is currently a literal goblin, i think there’s actually a strong argument to be made about each member of the M9 being actually more Goblin than Nott is”
if you get the time/inclination i would Love to hear about the goblin energy of the rest of the m9
anything for u grim. and anything to tempt you further into the world of Critical Role. i see you liking my “Caduceus Clay is a twink” posts and the good good fjanart i reblog. i see you.
come. stay a while and listen! read my very long and very scientific essay! i will not be disclosing how long this took me, but there are almost 2500 words under the cut.
okay okay okay so the first thing we need to do in this very serious and scientific endeavor is separate Sam Reigel’s MASSIVE Goblin Energy from his character. that man’s Goblid Quotient is OFF THE CHARTS.
when we look at Just Nott (and Veth, which would be a whole nother section but we don’t actually know anything about her??) does she express clear Goblin Traits at a higher rate than the rest of her party? they are generally a pretty gobliny bunch, or they wouldn’t be killing strangers to take their gold, but do they have true Goblin Traits?
Some key elements of Goblinry: 1) Collection Of Crap 2) Chaos 3) Minionhood 4) Gooey Center 5) Laser Pointer Focus 6) Furious Devotion and 7) Hideous Cackling. what’s that? these seven qualities match up with the seven other members of the Mighty Nein, past and present? what a coincidence!!
1) Collection Of Crap, epitomized by: Caleb Widogast. a fairly self explanatory goblin trait. okay so yes, this is a trait Nott has in spades, and is specifically and canonically an aspect of her goblinhood. Caleb, however has chosen to Collect Crap to be a wizard, filling his pockets with spell components including, but by no means limited to, sulfur, molasses, honeycomb, bits of copper wire, and literal bat shit. it’s all just. in his pockets. being slimy. he has also been Collecting the Crap of trauma in his brain for many years, and no fantasy therapist has been around to help him KonMari some of it into healthier boxes. he has also Collected a whole new family to care about, and in many ways, he views that as kinda shitty. (runners up: Jester, with the animals and haversack of holding, Beau, with her constant wanting to know shit, Fjord, with his balls)
2) Chaos, epitomized by: Jester Lavorre. another Goblin trait Nott shares, but Nott hasn’t built a religion out of chaos. she’s not a high priestess of drawing dicks on things. her magic powers don’t some from a divine mandate to fuck shit up. honestly, i feel unconvinced by the assertion that Nott has a Chaotic alignment, while Jester’s CG status is unassailable. pets also up the chaos meter, though this Collection can be attributed to Laura Bailey and this has been taken into consideration. Jester’s childhood in the Lavish Chateau was sort of like a pandora’s jack in the box getting wound tighter and tighter and tighter past all physical comprehension, and though the lid has been lifted, the spring is only just starting to sproing. we haven’t even reached the Zenith yet! (runners up: Molly, with the egg dick incident, and Fjord, with his need to always....... touch..... things......)
3) Minionhood, epitomized by: Fjord “No-Name” Swordvjore. in CR, goblins will work together to target weaker and easy opponents, but aren’t prone to individual heroism and rarely, if ever, go out of their way to save a friend. in their villages, little value is placed on familial relationships or education, they’re not big team players, and everyone has a terrible sense of humor. what do they have in common with Fjord? NOT A WHOLE FUCKING LOT, ACTUALLY. Fjord shows the other side of the coin, like how tactics that don’t rely on using yourself as canon fodder are more successful, or like how the power of friendship and diverse skill sets makes your team stronger. though he is currently examining the negative aspects of his own Minonhood, Fjord has spent much of his life content to be a minion. on a merchant ship, climbing ropes and battening hatches as he was instructed, and now a minion of a mysterious and powerful creature. however, he’s realized this arrangement no longer suits him, and he is looking for other options (like being a paladin??) (runner up: Caduceus Clay, committed WildMinion)
4) Gooey Center, epitomized by: Yasha Nydoorin. the Gooey Center is protected by a spiky, brittle, intimidating, crunchy, and/or off putting exterior.  Yasha is our big, scary, tenderhearted wlw. our giant soft-hearted, angelic, full-of-boiling-murderous-rage, lightning-punching, funeral-not-having runaway who loves her wife and makes us cry. she shaves her arms with her sword. she uses books in non-traditional ways. she vanishes into the night sometimes in a very mysterious and tragic manner. she is our most Romantic player character, and she is super ripped and super queer, which are all aspirational goblin qualities. in practice, most goblins connect with their gooey center by being squished by someone like Yasha, maybe with a giant hammer. (runners up: Caleb, known glass canon with a very crunchy exterior, Beau, puncher of feelings, and Molly, who rudely showed us just how how close that center can be to the surface)
5) Laser Pointer Focus, epitomized by: Caduceus Clay. related to Minionhood, this is the aspect of Goblinry that the leader uses to achieve goals. the dogged focus of a True Goblin is powerful and direct, but can be redirected with the proper pressure or leadership, or lost when a cause or leader is not compelling enough or doesn’t provide adequate payment. the Laser Pointer Focus has an investigatory aspect as well, gathering little bits of info from every which way in moments, though the information gathered is rarely put to use immediately. Caduceus, who sees all but doesn’t always act on it, and is content to support the Nein and follow their meandering path to his goal, checks many of these boxes. (runners up: Fjord, spiritually chasing a laser pointer at all times, Jester, whose laser pointer always points at chaos, and Caleb, a cat)
6) Furious Devotion, epitomized by Beauregard Lionett. also going hand in hand with Minionhood, this is the trait that makes goblins actually willing to die in battle against adventurers and town guards and shit. but it doesn’t require any comfort with or willingness to follow authority, it’s the more feral side of love that is reigned in by Minionhood in true Goblins. this is the part of the Goblin that drive the Collecting of Crap because it genuinely loves all the shit it finds. Beau is a prime example of this trait, especially because as she gets more and more invested in a person or ideal, her willingness to let go, even in the face of likely death, decreases dramatically. see episode 55 for reference, among others. she also has a rather Goblinish inability to effectively communicate the depths of her feelings, though this is sort of an aspect of her defense of her Gooey Center and something she’s actively working on. (runners up: Yasha, very good at using the Fury to pursue the Devotion, and Caleb, even less able to discuss his feelings than Beau)
and finally 7) Hideous Cackling, epitomized by Mollymauk Tealeaf. this is what a Goblin does when surveying their Collection of Crap and the Chaos they have caused. this is how they communicate with fellow Minions in the know, how they react to seeing someone else’s Gooey Center, to catching the Laser Pointer. this is the easiest way to express their feelings of Devotion. the Hideous Cackle of a True Goblin is un-selfconscious and entirely for the benefit of the Cackler. Cackling Hideously is an act of self love. you can find your goblin group by listening to the Discordant Chorus made by Cackling together, and when you’re all reveling in the cacophony, there you are. it’s a little hedonistic and a little punk and a little queer, disregarding conventional expectations of beauty or family or polite behavior, and all about diving deep into the things that you are and the things that make you happy. an extremely Molly philosophy, truth be told. (runner up: Jester, gleeful agent of chaos)
Now lets use a quantifiable rubric to measure these attributes in each member of the M9. these will be X out of 11 because 77 is more of a Goblin Number than 70.
Nott The Brave Collection of Crap-- extremely.  9/11 Chaos-- FLUFFERNUTTERRRRRRRRRR!  8/11 Minionhood-- not really! her love of Caleb is much more protective (of him and his future abilities) than anything else.  3/11 Gooey Center-- ehhh she’s secretive, but her tender spots are other people, not actually her.  5/11 Laser Pointer Focus--  her main goals are all inwardly motivated and have not changed during the campaign.  2/11 Furious Devotion-- her love is extremely powerful.  10/11 Hideous Cackling-- a surprisingly low score due to her great potential for growth in the self-love department.  3/11 total score: 40/77. not a bad score, but not Extremely Goblin!
how does that stack up against every one else?
Caleb Collection of Crap-- keeps everything in his pockets except for his cat, which is in his heart.  11/11 Chaos-- absolutely creates it, but lacks proper conviction and glee.  3/11 Minionhood-- while formerly a Minion, he has developed his own purpose, and is no longer eager to follow authority.  1/11 Gooey Center-- easily smashed by any large or medium-sized hammer, but maintains staunch denial of inner Gooeyness.  8/11 Laser Pointer Focus-- has goal, will travel. difficult to redirect.  5/11 Furious Devotion-- literally willing to break the world for people he loves.  10/11 Hideous Cackling-- this man has not once consensually Cackled in his  whole life.  -4/11 total score: 34/77. Not Especially Goblin!
Yasha Collection of Crap-- does have a whole book of pressed flowers! Collected Molly and then stuck with the Nein out serendipity/stubbornness.  6/11 Chaos-- she doesn’t really revel in it :/.  5/11 Minionhood-- serves a higher power and follows along the decisions of others in the group, even when not super enthused about them, like going to Xhorhas.  8/11 Gooey Center-- all the Gooeyer for being well protected, and though her emotional walls are not the most formidable in the party, the amount of protected feeling was unexpected  11/11 Laser Pointer Focus-- loyal to two guides, the Stormlord and the M9, though the Stormlord can pull her easily away from the group.  9/11 Furious Devotion-- very very angry.  10/11 Hideous Cackling-- could stand to be a bit more open about it.  4/11 Total score: 53/77 Actually Pretty Gobliny!
Fjord Collection of Crap-- collection is limited in scope and volume, but high in Strangeness.  8/11 Chaos-- a troublemaker, for sure and certain.  7/11 Minionhood-- Literally A Minion right now, summons demonic minions on occasion.  11/11 Gooey Center-- he is a twunk and he is mad about it.  6/11 Laser Pointer Focus-- this man cannot resist pushing buttons, be they physical, emotional, or likely to end the word.  9/11 Furious Devotion-- still figuring out where his passions lie, but he cares a lot about his friends.  5/11 Hideous Cackling-- too self conscious! loosen up! needs to Cackle in his own voice.  3/11 total score: 49/77 a respectable Goblin showing.
Beau Collection of Crap-- wants to know everything, is building a family. some points lost for minimalist monk aesthetic.  9/11 Chaos-- aspiring member of Nott the Best Detective Agency, punches people to learn about them.  8/11 Minionhood-- would destroy me for even suggesting it.  -6/11 Gooey Center-- just! wants! everyone! to! get! along!  7/11 Laser Pointer Focus-- has no clearcut Mission To Complete, tries to be a voice of reason.  2/11 Furious Devotion-- JUST! WANTS! EVERYONE! TO! GET! ALONG!  11/11 Hideous Cackling-- doesn’t give a fuck what anybody thinks, but is still learning to give a fuck about what she thinks.  5/11 total score: 36/77 second-least Goblin!
Molly Collection of Crap-- behold the coat. 8/11 Chaos-- he has that certain je ne se quois.  10/11 Minionhood-- the Moonweaver in not a fan of her followers following anyone’s orders. also he has his own minions and doesn’t want them  3/11 Gooey Center-- loves openly and without reservation. and also……………………  8/11 Laser Pointer Focus-- Molly’s focus is loving his friends and knowing fuck all.  5/11 Furious Devotion-- found a tall sad lady and made his circus adopt her. gives money to orphans.  7/11 Hideous Cackling-- genuinely personified this action for two years.  11/11 total score: 52/77 not too shabby!
Jester Collection of Crap-- while most of her random shit has potential uses, it’s also a whole lot of random shit. some of its weasels.  10/11 Chaos-- spreading discord is a religious mandate for her. Her powers come from chaos.  11/11 Minionhood-- has limits in what she will support, but is pretty devoted to her friends! easily swept up in other people’s excitement.  8/11 Gooey Center-- physically well-defended, she has the luxury of wearing her heart on her sleeve. 6/11 Laser Pointer Focus-- it might seem like she’s easily distracted, but that’s actually because her surface level attention is secondary. her primary goal is actually Fucking Shit Up.  7/11 Furious Devotion-- gets attached and does. not. let. go.  10/11 Hideous Cackling-- the end goal of everything Jester does is Cackling With The Traveler, and she often succeeds.  10/11 total score: 62/77 Pretty Fucking Goblin!
Caduceus: Collection of Crap-- dude has a swarm of bugs living in his staff.  8/11 Chaos-- NOT a fan of stuff that disrupts the proper order of nature.  4/11 Minionhood-- of all the M9, the one with the guiding principles most defined by another being. a bit of a zealot, by word of Taliesin.  9/11 Gooey Center-- encourages everyone else to talk about their feelings, yet doesn’t talk about his own in the same way. very fragile. please protect this firbolg.  10/11 Laser Pointer Focus-- has a well-defined goal, but not a well defined path. constantly looking for the answers. 11/11 Hideous Cackling-- Cackling is a more intense action than thinking something is nice, but he’s on the right track. 5/11 total score: 47/77 more than a little Goblin!
final ranking (out of 77) 34, Caleb 🐱 36, Beau 👊 40, Nott 🏹 47, Caduceus 🐞 49, Fjord 🗡️ 52, Molly 🎴 53, Yasha ⚡ 62, Jester 🦄
now, 40/77 is by no means a LOW Goblin Quotient, but this single, not peer reviewed study shows that Nott is not, in fact, the ultimate Goblin of the M9. as a goblin of science myself, i absolutely invite further discussion and welcome any additional research into this matter. who do you think is the most Goblin?
happy goblining, friends! it’s thursday!
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themasterofcider · 6 years
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Reasons to Ship Markus & North (Marth/Norkus) 03.1
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They're Attached at the Hip
Almost from the moment Markus arrives at Jericho he and North seem to gravitate to each other. While it's true he shows affiliations and bonds with all his advisors/generals (North, Simon, Josh, and Lucy respectively), he and North share a special relationship. They spend the most time together regardless of which route you take (Pacifist, Violent, or Neutral), and almost never leave each other's side. This could be for many reasons. Such as them being selfless, natural born (made?) leaders, driven, unapologetically devoted to rights for their people, innate comfort or trust, or just plain physical attraction. Some of these I've already discussed (others I plan to), so let's delve into the moments of them together. (AKA: Strap in y'all cause this is gonna be a long one)
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Let's begin at the raid on the Cyberlife warehouse, shall we? While they're running towards the building we hear North calling Markus over to her. I'm not quite sure why she wants this newcomer at her side, but she does. Of course, the player doesn't have to follow her. The fact that she insists we do says something about her want for him to be near her. We also see that she protects him from detection using her arm as a block. The devs could have easily given that role to Simon or Josh, but they did not. Proof that even then they're sowing the seeds of a relationship. Jumping ahead a bit we get to Markus having the option to steal a key to get a truckload of biocomponents and blue blood. If you choose to go through with the plan, North eagerly volunteers to join him. When he succeeds she even rides shotgun with him. Again we see this dynamic very early of them wanting to be beside each other all the time. It's interesting and pretty sweet. I do wonder why North wants to be around him this soon. Perhaps it's admiration or that she lowkey liked him already.
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Next is the Stratford Tower broadcast. When Markus hatches a plan Simon and Josh hesitate, North doesn't. She's ready to roll with him whenever. Markus just needs to give the word. This goes briefly back to my last point of her probably already being into or at least in awe of him. During their break in (probably not the right word, but "heist" and "invasion" don't fit either) the first one Markus meets up with is North. He made this plan, so he could've chosen anyone else, but he wanted to work most closely with her. Even the game confirms this should you delve into the extras menu. It says Markus knew "there was only one woman for the job." He likely picks her for these reasons: she's down to ride for the sake of her people regardless of the consequences, she's another leader (see my Reasons to Ship 02 post), and maybe he admires her and likes her in the same way I think she does to him. I mean he checks on her after they scale the building before anything else, and if you as a player make any lapse in judgment she picks up the slack immediately, but I digress.
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There's also the scene where they liberate androids from the Detroit Cyberlife stores. We learn from Markus that he's divided the groups into teams to get the job done. Guess who he picks to go with him? North. As the boss he could choose anyone he wants, and he wants her. During the mission they stick together like glue with North providing much needed backup. She even remarks "What would you do without me?" It's a good question. What would he do without her? Probably be lonelier and lose the person who's essentially his partner in crime. We also see North riding shotgun once again when he steals the truck to break through the glass. I'm starting to think she likes it when he drives, but that's just me. Once the androids are freed we have an option to vandalize the park. Should you be more violent there are some nice Marth/Norkus moments in here. If you choose to destroy the bus stop, Markus struggles a bit until North strolls up from nowhere and chucks a cinderblock through it with a little smirk on her face. There's them working together to push or knock over cars. We also have them scaling the wall to put the revolution symbol on the side of the building. Its a moment that I really enjoy, because I think it fits their characters and their relationship ridiculously well. The two are standing above everyone, watching their dreams of freedom come to reality. It's like they're basking in the moment. They do this mostly in silence as too, which is pretty cool. The king and queen of the revolution staring down at their subjects is a powerful image in my opinion. When all of that is done the cops show up, and the androids flee. Marth/Norkus have a brief dialogue until she leaves him to catch up with the others. Upon hearing gunshots Markus runs to see what happened. There are the bodies of his people lying on the ground, but he hardly glances at those. He makes a beeline right for North. He doesn't check on the fallen, doesn't go to the mass of where the rest of the androids are. North appears to be his first priority. Pretty impressive, since this is one of the few times Markus puts his own emotional needs first. If this doesn't validate North's statement I don't know what will. He'd be lost without his right hand woman.
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We then have their iconic rooftop scene. This moment probably doesn't need much more explanation, but we're here to overanalyze (and it's precious af, how can we not spaz?) Markus clearly went there to be alone and gather his thoughts, but North shows up. She admits she was looking for him. It's really cute, especially since they've only known each other for a day or two. She likes him so much she can't stand to have him out of her sight even for a moment. I know you can be more distant with her, but I don't believe you can directly push her away (correct me if I'm wrong.) This in itself is extremely telling from a writing perspective as well. Based on everything else we've seen, you're meant to be in the camp of this couple and  totally on board with their relationship. Anyhow, Markus allows North into his space, and the two open up to one another. Markus reveals his reservations or confidence about the android rights movement and his past with Carl. We also learn that he kept his past quiet from everyone, and North is the first person he tells. It's a pretty important step, since he does so with minimal hesitation. An even bigger deal is North talking about what happened to bring her to Jericho. It's obvious from the way she talks that she's kept her previous life as well as how it affected her buried. How can anyone blame her? The woman was a sex slave who had her memories wiped every two hours until she had an epiphany that led her to kill a man. I can't pretend to know what victims of sexual assault go through, but I understand it's agonizing. The fact that she trusted Markus enough to tell him something she'd not told anyone else is huge. Especially when it's clear how hard it was for her. North is in tears and is ready to close herself off again the memories were so painful. Before I go on, let me say that if you're a victim of sexual assault, you don't have to tell anyone what happened to you to prove you trust them. You're valid in wanting to keep that part of your life secret or even regretting telling someone about it. Cope however you need to. In the context of the game I'm just saying it's a big deal in terms of North's character. Not for everyone in real life. After this, Markus goes on to comfort her by connecting their palms in a way that allows them to share memories. This is a huge moment. Imagine being comfortable enough with someone to let them see every memory you've ever had. That opens so much room not only for intimacy but to be taken advantage of. North knows this, which is why she flees after the fact.
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Continuing on there's the march. From the moment the four Jericho leaders enter the scene we're greeted by Markus and North standing side by side. It makes sense, as by this point they're official. I still find it adorably amusing that they are so compelled to be beside each other. When confronted by the police they end up being next to each other again. This is the point where I'm sure I'll deviate from some of you, because anytime I play this scene I choose to fight. So if I'm missing anything from the stand your ground option or if you had a different experience, I apologize in advance. Markus leads the charge with his advisors running with him. The battle is harsh and a lot of androids fall, but guess who doesn't? North. She's right with him almost every step of the way. They're covering each other, standing back to back with guns drawn determinedly pushing back their foes until their side is victorious. I could be wrong, but Markus doesn't have this perfectly in sync battle with anyone else. Simon and John can die for him, but as far as I know they don't get a grand scene with him like North does. As a side note, I really screwed this fight up the first time, so North and Markus didn't get the chance to work together like the above. When I saw it on my most recent playthrough the energy was high. Even if you don't ship them how can you not get excited with two warrior friends fighting side by side, perfectly connected for a noble cause? While not a very eloquent way to put it, that scene is so damn cool. It's heart pounding, and we want them to succeed.
I'm sorry this is so big. I wrote an essay, and I'm sorry. That's why I'm cutting it in half. There's so much to talk about. Way more than I planned, and I don't wanna make it a pain to scroll through the tag. The other part will be out in a few days.
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keywestlou · 4 years
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TRUMP WINS.....FOR NOW.....THERE IS ALWAYS LAS VEGAS
Trump won for the second time yesterday. The man is unimpeachable! He has one problem, however. People such as he get their just due at some later time.
So it will be with Trump. He has too many criminal and civil matters hanging over his head. In due course, he will be litigating them. Probably more than one at a time. Justice delayed will not be justice denied in his instance. He always has Las Vegas!
Recall O.J. Simpson. Many thought he was guilty of killing his wife and her boy friend. Yet he was acquitted. Thirteen years later Simpson was tried on criminal charges in a separate matter in Las Vegas. He was found guilty and sentenced to 33 years. He was paroled after 9.
Trump will get his.
Trump has his guardian angel. The one that comes from below. He played his most devoted supporters for suckers and insulted the intelligence of the rest of the American people.
Trump support by Senators and Representatives was nothing less than an abdication of responsibility.  Such abdication invites more lawlessness from Trump or those who follow who are of his ilk.
This episode in U.S. history carries a clear message. We cannot sit on our asses and turn our backs on national terrorism. It has come out of the shadows. It must now be defeated.
Fire should be fought with fire. The country cannot sit idly back and do nothing or very little. All out war is required.
Or, what happened January 6 will occur again. At a time when the terrorists will be successful in overturning the government.
No negotiation with terrorists. The necessary must be done. Intelligence and force the weapons. Wipe them out! Otherwise the Cruzes, Grahams, Hawleys, and Rubios will become America’s leaders.
Poor Ashley Judd. The movie actress and activist. She is going through an experience that would be even too much for a movie.
Judd almost lost her leg in the Congo. At the moment, she is in an ICU unit in South Africa.
Judd’s leg was “shattered” when she tripped on a fallen tree on a pathway in the jungle. She was walking fast and did not see it.
It took 55 hours to get her from the jungle to an operating table in South Africa.
She initially was stuck on the ground where she had fallen for 5 hours. Her leg was “badly misshapened.” Those with her had Judd biting on a stick. In between “howling like an animal.”
She was eventually taken to a trauma unit on a motorcycle while holding the top part of her broken tibia together.
Judd says during these times: “I was at the edge of my edge.”
Florida is a Covid nightmare. Governor DeSantis’ fault. He is inept and at the moment out of control. He is opening some places where the vaccine can be given. Supermarkets and drug stores. However, few if any have the vaccine.
The Governor speaks with pride when he tells of the many sites where one can be inoculated. He forgets to share there is little or no vaccine available.
All at a time when Florida’s coronavirus numbers are skyrocketing.
Syracuse beat Boston College yesterday 75-67. Syracuse’s record now 12-6.
March Madness is around the corner. I doubt Syracuse will play in the big tournament. Unfortunate since Syracuse had the manpower this year. Exceptional players. They rarely were able to come together for a whole game.
Day 2 in Mykonos is my report for today. I changed my mind from yesterday. I began liking Mykonos on Day 2.
DAY 19…..Greece the First Time
Posted on June 15, 2012 by Key West Lou
What a difference a day makes!
My first night on Mikonos I went to the action area. The Chora. Old Mykonos by the waterfront.
My first night was two nights ago.
I reported yesterday that I did not like Mykonos. Too many people. Too much hustle and bustle.
I went back to Chora. Deserted compared to the evening before. Small crowds. Easy to get around. Restaurants basically empty. No one rushing you.
Why the change? I asked around. A simple reason. The night before there were three large cruise ships dumping their passengers off. Last night, no cruise ships.
I sat at an outside cafe the first night by the water. A large place. Expensive. Just watching the people and drinking. Not eating. All the tables were full with cruise ship people eating. Spending big dollars. Last night I was the only person sitting at the same outside cafe. Still only drinking. The owner and staff fell all over me. Glad you returned, anything you want, etc.
Business is tough. It is the euro situation. A major election Sunday that will determine the economic future of Greece for the next 20 years. It could also determine the subsequent rise and fall of the euro.
The local merchants were available to talk with me last night. One retailer told me his business was down 70 per cent in the last five years. The restaurant owner where I was taking up space said his business was down 40 per cent.
They all speak with fear in their eyes. They all hate Germany and Merkel. For two reasons. Germany is the only nation eating big time under the euro. Greece hurting the worst. The other reason is World War II and the Nazi domination of Greece.
After last evening, I started liking Mykonos. So much so that I may be staying a few extra days. Fourni comes into the decision making process, also.
Again, the difference a day makes. Fourni excites me. I wanted so to visit Fourni and spend some time there. Like a couple of weeks. That is how good I thought it would be.
I have no firm schedule. I was told that Fourni was a short 2 hour speed boat ride from Mykonos.
I went to buy my speed boat ticket yesterday. No boat to Fourni. They discontinued the run a couple of months ago.
Alternative ways. I could fly to Athens. From there fly to Somos. Stay overnight in Somos. Take the morning boat from Somos to Fourni.
I want to see Fourni badly, but not that bad. Too much time and too expensive.
There are no flights to Fourni from Mykonos.
I took a walk down to the waterfront. Chatted with several fisherman. Small boat owners. Would they take me to Fourni with their boat. About a 4-5 hour trip in a small boat. All said no. Too dangerous and too long. We never even got to money.
So it is Mykonos for a few days.
The electric power goes off occasionally in Key West. Yesterday the water went off in Mykonos. A frequent occurrence I was told. No water for six hours! Key West power is never off that long.
Apparently a pipe broke somewhere. I, and I assume most other vacationers on the island, were all greased up from sunbathing and no way to remove it. When the water did come back on after six hours, it was rusty for another half hour.
I was not upset. Only sticky. Happenings such as water breaks come with island living.
I finally found Terri White’s old stomping grounds last night. The piano bar she worked in several years ago. I tripped upon it. A small two foot long sign over a door on one of the alleys said Piano Bar. In I went. The place opened up into a large bar and dining room. Overlooking the water.
I met Nikki, Terri’s friend who owns the bar. I met his partner. If his family was there, I would have met each and every one of them. That is how it is in Mykonos and the rest of Greece.
It was 7. I wanted to hear Bobby Peaco play. Not till 10. Said I would return. Doubting that I would as that generally is my bed time.
Nikki was obviously pleased with Terri’s successes over the past few years. He spoke of her and it constantly.
Mykonos has to be dengue fever paradise. The mosquitoes got in my room last night. I finished the evening with at least a dozen bites.
Super Paradise Beach was my destination yesterday. I never made it. I lay by the hotel pool. It was quiet and soothing. The breeze perfect. The water the right temperature. Why leave.
Perhaps today.
I enjoy doing this blog daily and the other things I do. Yesterday, I published a new article on Amazon Kindle. Title: Unpaid Taxes. A portion of the article deals with the Greek unpaid tax problem. No one likes to pay taxes period. No one pays taxes if they can help it in Greece. This is one of the problems affecting the euro in Greece.
When there is an election, no one is pursued or prosecuted for unpaid taxes. The vote is more important than the tax dollar! When finally apprehended and charged, the individual still is not too concerned. Tax Court cases take 7-10 years to finalize.
I will try again for Super Paradise Beach today. Tonight, I have no idea.
Enjoy your day!
TRUMP WINS…..FOR NOW…..THERE IS ALWAYS LAS VEGAS was originally published on Key West Lou
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occupyvenus · 7 years
Note
Great post - "about why Jonsa of all ships is so bitterly thought about" and I think your really nailed a lot of the key factors, especially how the San/San people like Sansa, are more likely book readers and can accept the Jonsa ship maturely. There is definitely a pathological hatred of Sansa that drives the fanaticism against her being with Jon. You really captured a lot of the thinking (if you can call it thinking!) on a tv forum I've been following for about a year. People literally (1/2)
will dream up any reason to keep Sansa away from Jon. There is essentially a subculture that allows the Jon/Ary@ ship and the Jon/D@ny ship to coexist. Even kind of support each other. Dany might die and then Arya and Jon will raise the Targcest baby together. Pretty crazy stuff. Anyway thanks for writing so clearly on this topic. (2/2)
First of all … that was supposed to say FOUGHT ABOUT!!! NOT THOUGHT ABOUT!!!  WHY JONSA OF ALL SHIPS IS SO BITTERLY FOUGHT ABOUT!!!
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I lower my head in shame, while contemplating my bad habit of never proof-reading the stuff I write. But as the previous anon so correctly pointed out my spelling isn’t exactly top-notch. Most of the time it’s honestly  p r e t t y  bad. If words sound somewhat similar, by stupid brain assumes they’re interchangeable. Seven hells.
Though I think this - Sansa being regarded as a side character or at best, the least important main character - also explains why Jonsa isn’t seen as a possibility by the general fandom, not just the radical antis. People look at the infamous original outline, believing that Sansa never gained any real importance as a character since then, like she was just allowed to tag along with the “real” key five (Arya, Bran, Dany, Jon and Tyrion). She was supposed to marry Joffrey and die at some point and the crazy folks think she’ll not even survive but also get THE MALE LOVE-INTEREST?  I suppose, to people who don’t realize (or don’t want to admit) that Sansa was “upgraded” to key-status (GRRM always includes her when talking about the most important characters nowadays), any serious theory that claims she could be Jon’s grand love interest sounds as implausible as if it was … idk, Arianne or Brienne or whoever. Those two are great and all, but Jon Snow is on an entirely different level when it comes to significance to the narrative. Why would he of all people end up with some puny side-character? Shouldn’t that “honor” go to one of the real heroines? Makes sense. It’s not just the people who actively hate on Sansa, but also those who simply don’t care much about her character. 
I guess you call this hypothesis “Why Jonsa of all ships is so bitterly FOUGHT about and/or not taken seriously”. 
I’m honestly not an expert on what’s going on between the other camps (ie the general attitude between J0nry and J0nerys shippers), but according to my experience these two subgroups (together with the Sansa/P€tyr shippers) make up the majority of devoted jonsa-haters and put forth the most obsessed ones as well. If I remember correctly, a few years back before canon!jonsa gained so much momentum those two groups weren’t getting along nicely either. There was a lot of bickering about who’s more important (Ary@ is grrm’s fav!, D@ny has dragons and all, so shut your piehole!), mixed up with some shipping wank and as far as I can tell (as I said, I have a very limited perspective on this. I don’t really interact with either group), that has gotten a bit better since Sansa entered the stage as another key female character. What do people say? The enemy of my enemy … 
I don’t think that shipping is super important to asoiaf, I care about the story first and was pretty indifferent to it before I jumped on board the Jonsa ship, but I do think that we’ll get one “main” romance between two “main” characters. It would simply make sense to me, Grrm was never shy about including romantic love in his works, even if it was never the main focus. Now, this will more likely than not end in tragedy, but since asoiaf can be read as a coming of age story for at least 5 of the key six, and settling down with a spouse and a couple of kids is one common way to end such a story, maybe that will belong to the “sweet” part of the bittersweet ending. Idk, anything’s possible. (Btw, I don’t count Sansa and Tyrion’s marriage as a “romance” for obvious reasons.) If you don’t subscribe to the idiotic assumption that Jon and D@ny are the “real” real main characters and assume that all six are of equal importance … why is shipping either of them (other than the biological siblings, perhaps, that would be a bit weird even by grrm standards), less legit than the other? (Of course, if you do subscribe to this assumption, there probably only exists one “legitimate” pairing in your opinion. In which case, no argument about this could ever be solved until finding a common denominator to this question of principle, so why even bother…)
If one of the male characters can be seen as the “romantic lead” it would be Jon (grrm even sorta confirmed this in his “fake” -lol- medusa interview), simply because Bran is just a kid and Tyrion, well some people will accuse me of ableism, but I don’t get any “romantic lead” vibes from him. Not because he’s a dwarf, because he’s the only “grownup” of the key six. So everyone can keep any accusations to themselves. I also don’t think that Grrm will stride away from hetero-love, to be honest. HE COULD. But I don’t think he will. That leaves us with the three possibilities mentioned above: Jon and one of the leading ladies. I think it’s rather inevitable that that will happen. 
But when it comes to the ladies … things simply aren’t as clear. They’re all similar of age, neither of them is closely related to Jon (at least, not THAT closely related), they could all work. I obviously don’t like J0nerys, but I can totally understand why so many people believe in it. I would maybe even ship J0nrya a bit, if it wasn’t almost impossible to find shippers who don’t hate on Sansa/Jonsa. And I would never call either of those groups “delusional” because it basically comes down to personal preference and a couple of other factors, most notably how you judge the future projective of these three characters. 
I also hate the assumption that J0nerys is the only pairing with solid foreshadowing in the books. I read the books a few times, all j0nerys meta I could find, plenty of J0nrya ones and, well, I don’t have to talk about all the jonsa-metas I’ve consumed xD. Trying to remain as unbiased as possible, there’s an almost equal amount of foreshadowing for all of them. I simply came to the conclusion that Sansa is the most likely candidate because a) I’m pretty sure D@ny will go dark and there will be a targbowl of sorts. She could just as easily be a love interest, as she could be an adversary. b) The age-gap between Ary@ and Jon is a bit too big for my liking. Especially at their current canon age. Also I love them siblings so much. And c) Sansa’s upgrade and the drastic change in her narrative must have a reason. Martin liking the idea of tormented pseudo-incest, and the reveal of Jon’s parentage making such a relationship “proper” but deciding to emphasize the brotherly bond between Jon and Ary@ and “using” Sansa’s character as the love interest instead simply makes sense to me. 
But I only came to this conclusion because I consider Sansa to be of equal importance. It’s more or less a precondition of even consider Jonsa, even more so to ship it in a canon kind of way. 
Now, to put an end to this little rant and get back to the original topic, D@ny and Ary@ stans regularly accuse Sansa of “stealing their narrative” or at least “Sansa-stans want her to have it all”, so it’s no surprise that they a) don’t want her to be key player and b) subsequently don’t want her / can’t see her ending up with Jon. There are a few very great posts out there dealing with the issue why Sansa is hated so much, but I think it comes down to (to get off topic one more time, because it’s my speciality)
Misogyny. Feminine characters always attract a lot of unwarranted hate (female characters and general, but at least on tumblr … one can undeniably see a certain trend), more so the ones who don’t take off their clothes. There’s this really nice post going around that as a female character you either have to a) be a sex object or b) act like a man. I would link to it if only I could find it. I’m not going to add much to this, it has been talked about many times. 
You can’t live vicariously through her. Sansa’s narrative often is … very frustrating. Nobody “wants to be Sansa”. People want to be the rebellious, fighting girl who doesn’t take any shit, they want to be the mother of dragons who goes around the world freeing slaves, they want to be Jon kicking some White Walker ass, they want to be the future three-eyed-raven (though Bran is seriously underappreciated by the fandom), they want to be a smart ass know it all, like Tyrion. They don’t want to be the girl stuck in situations she has almost no means of escaping. The sad truth to this is though, most people, if they found themselves in the same situation, “would be Sansa”. Most people aren’t active heros who fight against the unjust system all the time, most people aren’t geniuses, or brave enough to put themselves in harm’s way for the sake of other all the time. I actually fell in love with Sansa’s character because of that. (Though I have to admit myself, I was rather indifferent to her character for partially those exact reasons myself). It’s refreshing and a honest take on human nature to have a heroine who mostly has to resort to endurance and passive resistance. Mostly, not always. I don’t subscribe to “Sansa is weak and useless” weekly. Don’t get me wrong. She’s awesome and badass in her right, it’s just a bit harder to notice and appreciate. In this aspect she’s probably the most “realistic” character of the key six and people don’t like to read the truth about themselves. They wanna read about what they want to and could be. 
People are projecting. HARD. I spent a lot of time wondering why Sansa gets so much shit for her “evil deeds and traits”, in a series where people kill other people, shove children out of windows, burn people alive, rape a slave prostitute, and so on and so forth. And you know what? It’s easier to “forgive” those things because they are so absolutely horrendous. All these things are so far removed from our everyday reality (for most people at least), that it severs our emotional connection to it. Don’t get me wrong, we can still judge their behaviour, we can still emphasize with the victims, but we have no personal experience to connect to. But Sansa’s “villainous characteristics” (especially those of s1/agot)? An ignorant, privileged white girl who is mean to her little sister for being different, is caught up in some naive classicism, does stupid shit because she has a crush on some asshole everyone else could sniff out a mile away and always has to be so fucking perfect all the time. NOW THAT IS A “BAD GUY” WE KNOW! That’s a “villain” we all encountered in real life. To put this in different terms: I’ve never been pushed out a window for witnessing a incestous relationship between two people of high social standing (nor has anyone close to me), but have I felt victimized by my sister being the pretty, perfect girl, while I was the loud, unruly, unattractive tomboy? Yeeeeeeeeeeees. Have I ever actually lived through the experience of my elder sister getting nicer gifts than me, because “I would just break them”? Yeeeeeeeeeeeesss again. I grew out of it after elementary school, of course (okay, to be completely honest here, I might have still struggled with it during puberty, but thank god that’s also behind me). This also works the other way around: I have never been in the situation of “having” to push a kid out of a window, because it witnessed my incestous relationship and I, my sister-lover and our three children would lose their heads if he told anyone. I’ve never had slave master nail 163 children to crosses to piss me off. Idk, man. I have no idea what I would do. I never had to deal with shit like this. Who am I to judge? But then people look at the “mean” things Sansa did and go I WOULD NEVER EVER EVER. (though they probably did at some point in their life). 
Since this is tumblr, I have to note something: I don’t think this applies to everyone who dislikes Jonsa. I don’t think that everyone who dislikes Jonsa also dislikes Sansa. I’m not even saying that everyone dislikes Sansa for the reasons listed above. Before you accuse me of any of this, make sure you didn’t fall victim to a logical fallacy. I had enough of those lately. Those are just a few of my personal observations and conclusions, that I think, apply to quite a few people. If your reasonings and opinions are completely different, great, I’m not arguing, just don’t give me any shit about it.
So to draw some final conclusion for this long ass post: Jonsa of all ships is so bitterly fought about and/or not taken seriously, because a) Sansa attracts a lot of hate for several reasons, b) Sansa is considered to be too unimportant to be the “romantic lead” kind of main character grand love interest.
Shipping Jonsa is not “delusional” if you a) consider all three lead ladies to be of equal significance and b) don’t dislike Sansa. (Though since this is Tumblr, I might point it out one more time: This does not mean that anyone this applies to also ships Jonsa. This does not mean that this doesn’t also apply to people who don’t ship Jonsa. This does not mean that only people who stan Sansa hard ship Jonsa - I myself actually started shipping it because I staned Jon so much and I need my baby to be happy. Some people who fulfill both a) and b) might still believe that Jonsa shipper are “delusional” simply because it’s the common narrative of a big portion of the fandom.)
… Now that I think about this, the entire question could have been answered with the last paragraph alone, but you know how we do, go big or go home.  
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clonerightsagenda · 7 years
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TLC DVD commentary: Finishing up
Oh boy, the Dave dysfunction junction. I reread this so many times while doing revisions that trying to read it now gives me a headache, but there’s plenty of general comments to make here.
This is another one Skiba helped me with, bc I was new at this and struggling. These days I'm much more confident - I'll probably touch it up when I do the DC, since I was never entirely happy with it, or maybe that was my soul protesting devoting 16 pages to Strider drama. I’d have to go through carefully to remember which bits are mine and which are his, but the ‘pasted together with mansweat’ is definitely his. I don’t think I’ve ever used ‘mansweat’ in my life. Good word tho.
This conversation was inevitable - in Homestuck if there are two versions of someone they'll get into a fight, because why wouldn't they? We all have things we dislike about ourselves. We don't want those rubbed in our face. Dave's denial of time travel is a perfect catalyst, because Davesprite has internalized his "role" so hard he can't imagine someone denying it. Neither can full conceive of a use of time powers beyond the 'generating doomed doubles' thing because they were raised by a Prince of Heart and learned self-destruction. 
This is also a big culmination of the depersonalization Dave learned as a self-defense mechanism. He tries to act like his dead doomed selves mean nothing to him, because if he didn't, that would psychologically destroy you very quickly. And that works for a while, but once you *become* one of those selves, then that's turned on you. He's also developed some survivor's guilt that he diverts into paranoia (if he feels guilty that they died and he didn't, then they must hate him for it, therefore they are an Enemy) which fuels this argument even more. 
The real villain here, naturally, is the alpha timeline. Dave sees it as a trap. Davesprite sees it as validation. What it really is is a system set up by Lord English to profit himself and no one else. In canon, Dave complains that LE isn't a good villain because it's ambiguous how he ever hurt them. The story never does a great job of emphasizing how he has really hurt them at every turn, forcing them into situations and punishing harmless choices that simply didn't serve his agenda. That’s why he’s the bad guy, even more than a few explosions out in space.
I like to think I write Dave and Davesprite differently enough that it's clear who's talking even without the appellation. I can certainly tell the difference (I have on occasion deleted a section of dialog I wrote for one of them because 'it sounds like the other one') but then I’m the writer. Mostly those differences stem from different attitudes, but this conversation is a good example of a more surface-level difference I implemented. If I come up with a good piece of figurative language I'm going to use it no matter what, but in general, I key the similes and metaphors they use after the people they've been spending time with. Dave is more likely to use literary allusions (Rose) or crude bodily comments (Karkat), while Davesprite is more likely to use science (Jade) or tv/film references (John). (As a side note, I observed that in canon Dave is more likely to use film references when talking to John, so both are more likely to use them when talking to or about him in TLC.) Dave also occasionally uses a bit of legalese (Terezi), and Davesprite does it once or twice after BAA, although he gets real pissed when he notices.
God these early pages are just littered with errors from that old gif-making method. Plenty to fix in the DC. That being said, Dave getting punched so hard his shirt freaks out is p funny and may need to be preserved just because. I actually had them both scuffling a little, but the beta reader switched it up to just be Ds decking Dave, which I think worked out. They're both so surprised that he actually did it that things settle down pretty quickly rather than escalating.
Page 94 is a reference to the 'Karkat is too upset to be rendered in a less shitty manner’ panel.
I actually think it's interesting to explore Davesprite as the aftermath of the heroic sacrifice trope. Because you're supposed to die, but you died doing something useful, so you get lauded for it afterward. But when you make that sacrifice and you *don't* die... there's no room for you in the story anymore. You can only ride on those laurels for so long, and then you start wondering what the point of you is. I tend to think the heroic sacrifice trope is kinda fucked, especially with children, which I’ve talked about before so this lets me explore how toxic that mentality can be.
I sort of touched on this in a recent post - a tuesjade I think - but you can look at that with a lot of the kids. John is the archetypal pure hearted hero... who only manages to maintain that genre-typical innocence and optimism because he’s repressed everything else. Dave is the reluctant hero who ends up finding far more happiness in being part of a team rather than being the solo figure saving the day. Jade starts out as the ‘wise sage’ figure but is repeatedly cut down to size and has her dreams ruthlessly crushed by the canon narrative anyway, and Skaia was only showing her what it wanted to in order to guide her choices. She didn’t have a “special connection” as much as she was a pawn. And Rose is the one who looks at the fairy kingdom and the animals who want to crown her queen and instead joins up with the white witch, without even being offered candy as a bribe. And you know what? I think she was right.
p 96 Gill was in a print making class doing engravings that semester lmao
I was going to just cover this bit for this post, but there are only a few more pages before I get to the bucket death, so we might as well keep going. 
JOHN: kissing a dead person was weird, but it wasn't that bad. JOHN: i think kissing an alive person might be weirder. ROSE: Really, now? JOHN: wait, was that a weird thing to say? JOHN: i meant because then they'd be awake and expecting stuff and... JOHN: forget it, let's go back to talking about jack.
Technically aro/ace John would be indirectly violating our neither promote nor prevent shipping policy. I at least attempt to maintain this policy, as this is management 101. If you follow policy, you can point to it as justification when some angry person shows up in your inbox. Of course I am only half the team and can only sigh meaningfully when Gill over there is like ‘so Dirk and Jake are gonna hold hands for an entire scene’. I sigh meaningfully so often that she probably thinks we have a gas leak. Anyway because of policy it's not explicit but it does impact how I interpret and write him, so it's kinda there. Nothing binding though.
It wasn't intentional, but it's fitting that John (Breath player, aspect of freedom) ends up freeing both mind-controlled girls, even if it was done unintentionally. Breath doesn't like to be constrained.
And we're done with the requested segment!
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ciathyzareposts · 4 years
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The Black Gate: Of Valor and Virginity
Surreptitiously awarding the Rune of Valor to Kliftin of Jhelom.
            The more Gideon thinks about it, the more he doesn’t really like having a death-dealing demon bound up in his sword. The question is what to do about it. Ideally, there would be some magic ritual that would simultaneously release the demon and send it to another plane, but I don’t know how to do that, and Erethian–the person who bound the demon in the first place–is dead. I can’t drop it in the deepest part of the ocean (which, let’s face it, is only about 20 feet deep) because the interface doesn’t let you drop things over water. I’ll assume that for similar reasons, I can’t drop it in a volcano–if I can even find one. No spells destroy it. 
      I think about trying to ruin it in the forge, and it’s in trying to put it on the hearth that I discover something unpleasant: I can’t even remove it from my inventory. If I lay it town somewhere, it just leaps back into my hand the moment I close my inventory screen. This also means I can’t try Plan F, which is to destroy it with Rudyom’s wand. (Rudyom’s wand doesn’t work on it anyway, even if I try it with the sword still in my hands.) I can temporarily stow the sword in a container, like my backpack, but if I then set down the backpack, the sword jumps back into my hands again. If I’ve already replaced the sword in my hands, it jumps into whatever container I’m carrying in place of the backpack, If I’m not carrying any container, it tosses whatever I’m carrying to the ground and puts itself in my hands. It will not be parted from me.             
You cannot unforge what has been forged.
              The best I can do for now is commit to not using it, which means taking Magebane back from Jaana and giving her her old regular sword again. I don’t need a sentient sword influencing my thoughts and actions, and that little confrontation with Dracothraxus was a bit too uncomfortable for me to trust that the sword isn’t doing either. Maybe I’ll figure out some other options along the way.     Before heading for Jhelom, the party returns briefly to Britain and cashes in nuggets and gems for gold. I spend nearly all my gold on new spells and reagents from Nystul. Now that the Avatar is maxed out in intelligence and magic, I want to get more out of my spells than usual, and I vow to find a reason to cast every spell and discuss them as I do. Before I get into this, it’s important to remember that spells in Ultima VII come in nine levels: eight regular levels plus a set of 8 Level 0 “cantrips” that you can cast indefinitely. Except for cantrips, each spell requires an expenditure of mana equal to their level plus the associated reagents. The syllables from Ultima V still exist, theoretically, but the player no longer has to know them. The spellcaster just speaks them automatically.         We get to Jhelom by heading south to Trinsic and then west across the lower continent and then across the channel. I’m doing this from memory, so I’m happy when we see roads and houses on the first island we encounter. We land near the dock, which worryingly has cannons pointed outward, as if expecting hostile ships to arrive. It occurs to me that cannons in this game can be moved but not turned, which is odd for a game that allows so much interactivity otherwise. It amuses me that Britannians, when they go to buy cannons, have to specify whether they want an east-facing cannon or north-facing cannon or whatever.          
If the invasion comes from an oblique angle, they’re screwed no matter what.
          We arrive at midnight, which I assume is going to give me a chance to use my first spell, “Awaken,” on a sleeping NPC. Oddly, although the first building we come to–city hall–has a double bed, there’s no one in it. There is, however, someone in bed in the hut across the way.
          Awaken – AN ZU (“Negate Sleep”), Level 0 cantrip. A relatively useful spell that wakes up a sleeper. It doesn’t have to be a magic slumber: it awakens normal sleepers, too, and is the most reliable way of doing so. Unlike in Ultima VI, regular sleepers in VII will sometimes awaken if you just make a ruckus around their bedrooms, but it’s faster to cast the cantrip. I’m sure I’ve used it more times to wake up NPCs in the middle of the night so I could talk to them than I have on characters put magically to sleep.
    Maybe the joke is there is no such cantrip, and the person really awakens from some idiot yelling “AN ZU!” in his room.
          The sleeper turns out to be Master de Snel, head of the Library of Scars fighting school. (The name is a clear play on producer Dallas Snell.) He’s also a trainer. Some experimentation shows that he only raises combat, not the associated attributes, so I think Inforlem is a better deal. (de Snel gives +2 combat for 2 points; Inforlem gives +2 combat, +1 strength, and +1 dexterity for 3 points). I try to have Gideon train with him anyway, but he remarks that Gideon is already his superior in skill. I guess the Avatar just isn’t going to be able to spend those skill points. His statement that Jhelom is “devoted to the art of combat–not mere slavish military discipline, but pure violent confrontation” strikes me as a bit ominous. Jhelom used to be devoted to valor.     Back at city hall, the mayor, Joseph, has appeared, and he wakes up before I’m able to use the spell. He characterizes Jhelom as a rough place, and he’s called upon to maintain order with his sword as often as his pen. He says that fighters gather in the town square to duel every day, but then clarifies that they mostly use training dummies. It’s more like a mass workout than a battle. There are sometimes matches “to the blood,” though, and people bet on them. So far, Joseph is beating Jheolm in the contest for the Rune of Valor, but I’m not sure I like this place.            
Is that because of its nature or because of people like you?
        We take the opportunity to explore the empty Library of Scars. In addition to practice rooms, it has an actual library, which disappointingly has a “Britannian Purity League” flyer in a prominent place. The “Books of Britannia” entry is updated with The Accedens of Armoury. To make it easier to see, I cast the “Glimmer” spell, which I honestly forgot existed until I started reviewing the spells. I would have used it earlier in some of the dungeons.            
Glimmer – IN BET LOR (“Create Small Light”), Level 0 cantrip. Creates a low-level light for a short duration–just long enough to check out a room. Still better than adventuring in the dark. Useful when you don’t want to waste reagents or spell points on “Light” or “Great Light.”
            De Snel made me suspicious enough that I confess I swiped a key I found in his house. I justify it by saying I’ve been generally charged by Lord British with investigating what’s wrong with Britannia, and I need a wide mandate to do that. The key opens a locked office in the Library of Scars which has a couple of chests. One has The Book of the Fellowship and a serpentine dagger. The other has three gold bars and a Fellowship medallion. A parrot in the corner says “I know where the treasure is” in between “Polly wanna cracker” and “pretty bird.” But I can’t make it say anything else, even when I try to give it some fish and chips.         At this point, it becomes weird to rouse people from their beds, so I set up my bedroll and get a few hours of sleep. I still don’t know what the rest of the party does while I use the only bedroll. When I wake up, it’s raining and thundering, which gives me a chance to use another cantrip.         
Weather – REL HUR (“Change Wind”), Level 0 cantrip. Makes it stormy if it’s sunny and vice versa. Not very “useful,” but it’s actually kind of unpleasant to adventure when it’s raining, so I use it just for aesthetic purposes. There are lots of other games that I’ve wished had this option, particularly the two Assassin’s Creed games where a storm seems to magically appear every time you engage in a sea battle. Note that the original spell of this title in Ultima V was necessary for sailing the direction that you want to go.
       Kliftin, an ex-soldier, runs the town’s armory, but for some reason the armory also has a spinning wheel and loom, and I catch Kliftin operating the loom as I enter. He claims to have “seen [his] share of death and destruction,” which reminds me that the book talks about strife between regional leaders, but you really never have any sense of where these supposed wars happened. Britannia’s not that big of a place, and Lord British seems to keep it pretty orderly. Unnamed wars and campaigns simply don’t fit with the landscape. He’s a little less charitable in his views of the town’s duels, which he says are often fought to the death. He’s worried about Sprellic, the mild-mannered innkeeper, who stole the Honor Flag from the wall of the Library of Scars and has refused to return it. (I would have stolen it, too; it’s supposed to be the Valor flag. Doesn’t this town know its own history?) He’s therefore going to face three fighters from the Library in a duel to the death. He suggests I ask more at the pub. He sells equipment, but I need to save my money for spells and training, and I’m already doing a fine job finding equipment upgrades.         We cross a bridge to the west side of Jhelom, where we find nothing in a few houses. Then we find Sprellic hiding in his own house, where he begs Gideon not to hurt him “this time.” He calms down as we talk and explains that he arrived from Minoc a few years ago to buy the Bunk and Stool pub. He employs two barmaids who together keep the unruly fighters under control through charm (Ophelia) or physical violence (Daphne). Recently, a stranger came to the tavern claiming to be the Avatar. A member of the Fellowship, the man consumed conspicuously then went to bed. Not long afterwards, he complained that it was too cold, and he kept complaining even after he had every blanket in the inn. In desperation, Sprellic went running around town and found an “old tapestry” hanging on a wall, so he took it, not knowing he was taking the standard of the Library of Scars. In the morning, the “Avatar” was gone, with the tapestry, and without paying his bill. Later, three members of the Library of Scars–Syria, Vokes, and Timmons challenged him to duels to the death. Before I’ve left his house, I’ve agreed to serve as his champion.             
This is a bad sign.
           The last place to visit in town, believe it or not, is the Bunk and Stool. Right in the front door, we run into Syria, an olive-skinned “fighter from the south”–gods know what that means in the confusing geography of Britannia. It’s clear that Sprellic would have a crush on her if she didn’t terrify him. She got 10 lashes for allowing Sprellic to escape with the flag, so she’s determined to make him pay. I soon meet Vokes and Timmons, and they are similarly intractable when it comes to the subject. They refuse to believe it’s a misunderstanding, or to show any mercy to someone who clearly isn’t a fighter. Timmons isn’t even a member of the Library of Scars yet, but de Snel won’t let him join until he defeats someone who has challenged the school. I had started this quest by thinking that it’s solution would be finding the stolen banner, but now I’m thinking that these three deserve a good thrashing.      Dupre is next. He’s his usual self, recently knighted, in the midst of “conducting a survey of all the drinking establishments in Britannia.” He confirms that Jhelom has gotten a lot more “bloodthirsty” and he summarizes what’s happening with Sprellic. I have him join the party, of course, determined to kick out Sentri if things get unwieldy. Dupre comes with chain armor, a sword, a shield, and a mug of beer.          
To be fair, that’s what most RPGs are about.
            It’s 11:50 at this point, and the duel is supposed to be at noon, so I have just enough time to talk to the barmaids before I have to head out. They’re taking bets on the duel, so I bet 100 gold pieces on myself–well, technically Sprellic, but I hope it will pay regardless. Daphne is heavy and unattractive and vocally resents Ophelia. Ophelia is both a bit mean, egging on Daphne, and bit daft, claiming that Sprellic is the Avatar in secret and will easily defeat the three fighters before opening his own fighting school.         
Remember this quote.
           The dueling grounds are back on the first island, so we head there. I soon find that there’s no good way to fight the three members of the Library of Scars solo. Going into combat mode engages everyone in the duel, which isn’t as unfair as it sounds because all three of the Library fighters jump in together instead of individually. There’s no way to tell my party to exercise restraint, so we actually kill all of them. De Snel is happy about the outcome and invites me to join the Library of Scars. Ophelia gives me 1,000 gold for the outcome (Sprellic was poorly favored by the odds). Later, it occurs me that there is a way to get the party not to fight–set them all to “retreat”–but slaughter seems like the wrong way to go about it. I try just knocking them out or putting them to sleep, but it just delays the inevitable end of the duel. They did insist it was “to the death,” after all.           
Technically, your buildings are both on the north side of the street.
         Reloading, I try some other options. De Snel has nothing useful to say about the upcoming duel. Joseph, for all his claims that he often intervenes, refuses to do anything about this case. He claims that he and de Snel have an understanding and that if he upsets that, de Snel is likely to assassinate him and take over the town completely. It’s Kliftin who has the answer. First, he figures that the false Avatar is Sullivan the Trickster, known to do this sort of thing. Second, he comes up with the solution: he can just weave a new Honor Flag. It will fool the fighters long enough to call off the duel, and if they ever do figure out it’s a counterfeit, they won’t be able to say so without looking foolish. Plus, they’d have to challenge Kliftin in that case, who’s a lot tougher to beat. It’s going to mean that I miss the appointed duel time, but I rationalize (correctly) that this game doesn’t have any way of telling today’s noon from tomorrow’s noon.     While we wait, we explore the rest of the island. Outside of town to the west is a cave, where we’re attacked by a single nameless fighter the moment we enter. The cave has a crate with a triple crossbow–supposedly a devastating weapon that costs a ton if you try to buy it in Iolo’s shop. I hate micromanaging ammunition, though, so I don’t bother with it.      A cave system south of town is much more extensive, so much that I’m surprised it’s not a named dungeon. We fight some bats and gremlins as we enter; I’m still not sure why gremlins turn into food in this game. We soon come across a trap that generates a field of fire across the floor. I think this might be a good opportunity for a spell, but it turns out I’m wrong.        
Douse – AN FLAM (“Negate Flame”), Level 0 cantrip. Supposedly douses flames, but doesn’t work on any flame that you’d really want doused, like ones blocking your passage in corridors. Only works on things like torches and campfires that you could douse by double-clicking on them. At least it doesn’t cost anything, which is more than I can say for Great Douse, or VAS AN FLAM (“Great Negate Flame,” Level 1), which supposedly douses everything in the area. While we’re at it, I might also discuss Ignite (IN FLAM, “Create Flame,” cantrip), which does the opposite. If you can think of a single use for these spells, even hypothetical, anywhere in the game, I beg you to comment.        
     A wizard attacks us in a ruined structure in which two stone harpies flank a crystal ball. Trying to use the crystal ball prompts a voice that might be The Guardian to shout “go away!”          
An interesting scene.
          As we return to the entrance, the spontaneous flames are gone, so I use the occasion to try “Detect Traps” and “Destroy Traps.” Neither works, but it’s maybe the case that the flames’ appearance isn’t a “trap” as such. I’ll have to experiment some more before declaring the spells worthless. The dungeon has a few minor finds–a few reagents, a set of swamp boots, a little food.       On an island east of town, the Shrine of Valor is in pretty good shape. There are some gremlins running around the area, but it’s well-kept and has a sword on the altar, which I suppose is okay. It occurs to me that I didn’t hear the word “valor” once in Jhelom, which is a bit depressing, but I suppose I can’t expect cities to maintain their mission statements for over 200 years. It occurs to me that when the cities were created around the virtues in the backstory of Ultima IV, certain professions were naturally drawn to certain cities because of those virtues: fighters to valor, mages to truth, and so on. (Druids=justice and rangers=spirituality were always a bit of a stretch and should have been reversed in my opinion, and I guess tinkers=sacrifice never made much sense.) Two centuries later, the remnants of the professions are there, but not the virtues. Jhelom still attracts fighters and Moonglow still attracts mages, but they’ve become more about the realities of those professions than their aspirations.         
The Shrine of Valor from above.
         There’s a small island northwest of Jhelom with another cave entrance. It’s clear that someone’s been living inside, but I can’t figure out what they’ve been up to. There’s a huge barrel of beer in a corner–and next to it a set of thumb screws. At the south end of the cavern, a curtain parts to reveal a sack with a single key. The key opens two chests in the main room, and inside we find a couple of bars of gold, reagents, and a magic helm. The best I can figure is that some bootleggers operate out of here. On a fun note, if you turn the spigot on a keg of liquor in this game, your party members absolutely freak out, alternately screaming “turn it off!’ and “thou art wasting it!” Nothing brings them more distress, apparently.         
It’s not like you were going to get to drink it.
          Our final adventure in the Valerian Isles occurs on the southeastern tip of the main island, where we find a pirate and the remains of a ship. The pirate is pacing back and forth but refuses to talk with us even though his garbage pile and arrangement of furnishing suggest he’s been stranded here for a while. There are three barrels of gunpowder among the wreckage, and these are the first ones in the game that I feel comfortable (for role-playing reasons) grabbing for my own use. They generate explosions that can be useful on locked doors and in combat.           
I like that graphics are advanced enough in this game to set up little “vignettes.”
           I return to Jhelom, where Kliftin has created the fake Honor Flag. I return it to Syria, who takes it grudgingly and calls off the duel. Sprellic is overjoyed at the result. Ophelia refuses my arguments of a “moral victory” and I’m left with ten worthless chits. As for the Rune of Valor, I always interpreted valor as a mandate to actively seek wrongs and right them. You can life an honorable, just, and compassionate life just dealing with things as they come to you, but only the truly valiant do something proactively about an injustice that isn’t otherwise their duty. Thus, I give the rune to Kliftin, who came up with a solution to a problem that he could have ignored, taking some risk upon himself in doing so.           
I was tempted not to, but the game didn’t give me that option.
        We cap this long entry with a visit to the Dungeon Destard, which has always struck me as the least literal of the original eight dungeons (“Wrong,” “Deceit,” “Despise,” etc.), although as the opposite of valor, it’s clearly meant to evoke “dastardliness” or thereabouts.
In an early room, I meet an unlikely trio consisting of a fighter, a ranger, and a winged gargoyle. The fighter introduces himself as Cosmo. He claims to be betrothed to Ophelia, the Jhelom barmaid (who didn’t mention him once), but she’s apparently decided to make him prove his virginity before they get married. That sounds like she gave him something to keep him busy, because she certainly didn’t sound like a virgin. Anyway, he thinks there’s a unicorn in the area that only virgins can touch. This tickles a memory, but I seem to recall that the unicorn is in a different dungeon. His companions, the ranger Cairbre and the gargoyle Kallibrus, Kallibrus seems genuine but confused because gargoyles don’t have genders and don’t mate. Cairbre concurs with me that Ophelia just sent Cosmo on the quest to get rid of him, and he even shares my opinion about Ophelia’s likely virginity. Despite all of that, he has a fondness for Cosmo and didn’t want him to venture to the dungeon alone. It’s nice to meet another group of friends, even if their quest is stupid.             
“Not that there’s anything wrong with that,” Cairbre hastens to add.
         Deeper in the dungeon, we start running into dragons. Dupre proves himself the weakest link of the party, having joined when he was only Level 3 (everyone else is Level 6), so I get a lot of use out of:            
Heal – MANI (“Life”), Level 3. A simple spell that heals about 10 hit points. A useful workhorse; probably the spell I’ve cast most since beginning the game.
        There are a lot of caltrops in the corridors. I really hate those things. You never seem to get them all, and no matter where you move them, someone always seems to stumble over them later. But it’s worth it, because we soon find a bunch of gold bars just sitting in the hallway.           
Can you even see these?
        In a large, central chamber, we kill three more dragons and find the corpse of a man with a Fellowship staff, a chest with two Fellowship medallions, and a sack full of potions and reagents. Further along, another dragon cave delivers some huge dividends: stacks of gold, gold bars, gold nuggets, and gems, along with the 5-10 gems per dragon that we’ve already been looting from their corpses. Our economic prospects have definitely turned around, and it’s time to reflect that in spells, reagents, and training. Poor Spark has 15 training credits to use. There’s also a spellbook in one of the chests, but none of my party besides the Avatar can use it, and he has his own. I’m not sure that any NPC in the game besides the Avatar can cast spells.             
Coming here should have proven our valor, but it just stoked our avarice.
        We do find the unicorn, although in a separate set of caves that share the same mountain range with Despise (if there’s an illusory wall connecting them, I didn’t find it). He’s right in the entrance, prancing around a pool of water, and he introduces himself as Lasher. He tells a horrible story about why unicorns can detect virgins: they were originally a species of nature spirits, both male and female, bound to service by a wizard. When the leader of the clan decided to spend one night chasing females instead of heeding the wizard’s call, the wizard cursed the entire herd with chastity, forbidding them to mate. This curse caused them to kill all the females of their species and left them with a sensitivity to “sexual energy” such that they could only tolerate the presence of virgins.          
I thought Britannia was a more enlightened society.
          He’s aware of the presence of Cosmo and his companions, and he’s avoiding them because he’s “sick of being used as the instrument of women’s humiliation.” But he laughs when he hears that they’re looking for him to prove a male virgin and agrees to help. (I return to them later, but there are no new dialogue options.) During the conversation, he asks whether I’m a virgin. It’s an interesting question. I’m not, obviously, but I never thought about whether my character is. He didn’t explicitly have sex with Princess Aiela in The Savage Empire, and he rejected the overtures of the gypsies in Ultima VI. He seems pretty old to be a virgin, but one wonders if things back on Earth even count. I mean, his power and skill all reset when he walks through the moongate; why not his virginity? I err on the side of saying yes, and the damned horse actually has the nerve to accuse me of lying to avoid embarrassment! After my party has a good laugh at my expense, he confirms that I do regain my virginity upon entering the moongate.
Maybe I put that demon sword away too soon.
            He then asks if I’m a virgin by choice or circumstance. I say “circumstance” because Jaana’s in a relationship and I’ve otherwise been surrounded by men since I got here. Lasher offers to help and asks if I want love or lust. The real answer is that I want neither in a society that has yet to discover deodorant or razor blades, but I choose “love” and he directs me to Nastassia in Cove.           I’ve already met Nastassia, of course, but the conversation reminds me that I promised to find out what happened to her parents. We’re going to make some spell and training stops along the way, but otherwise the next stop is Yew, city of Justice.        Time so far: 46 hours
source http://reposts.ciathyza.com/the-black-gate-of-valor-and-virginity/
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roberttbertton · 6 years
Text
The smartphone arms race isn’t always pretty. The knock-down, drag-out fight between Apple and Samsung in particular has given rise to some nasty lawsuits and wincing commercials year in and out as the two companies invest millions in outdoing one another.
But Google is playing another game entirely. The company has never really been concerned with battling it out over flashy designs and specs. It’s really exactly the sort of approach you’d expect from a software-first company. I won’t go so far as to suggest that the Pixel 3 is a utilitarian phone, but it’s safe to say that the hardware exists in service of the company’s software innovations.
If it were like other companies, last week’s hardware event would have been an opportunity for Google to bask in processor speed and pixel density. Instead, it blew through such things. It was a strange spectacle to behold, really, as someone who’s been through a million of these things. The company more or less announced all of the products at once and moved onto more important topics like algorithms and machine learning.
For many intents and purposes, Google’s approach to smartphones is a breath of fresh air. From a more practical standpoint, the company’s path often means less radical hardware upgrades, year over year. If you’re wondering whether to upgrade from the the Pixel 2, the simple answer is: no, what are you, made out of money? But here’s Taylor’s slightly more nuanced approach to the question, if that’s your thing.
The fact is that Google has always been less interested than Apple or Samsung in keeping you beholden to the constant upgrade cycle. In fact, a number of the new photo features introduced this round will also be making their way onto older models, when possible. That’s not a promise all of the competition is willing to make.
The bottom line for products like the Pixel 3, Pixel Slate and Home Hub is that Google is intent on delivering the best hardware showcase for what it’s been working on over on the software side. That we happen to get one of the best Android smartphones out of the deal is a happy side effect.
Top level, here are the key hardware changes from the last version:
Bigger screen: This the single largest hardware change, so to speak. The Pixel 3 bumps up from five inches to 5.5 inches, while the XL moves up in the world from six to 6.3. Both a pretty sizable upgrade, all told.
Dual front-facing cameras: Seemingly a bit of a head scratcher, given that the back of the device sticks to one. More on that below.
Wireless charging: Better late than never, right?
We walked away from the Google event with both handsets in a branded tote bag that also included the new Pixel Stand. It’s clear that the company was looking to outfit reviewers with the best experience possible. As someone who cycles through a lot of phones for work, I’ve found myself gravitating toward larger phones.
With that in mind, most of the rest of this piece pertains to my experiences with the Pixel 3 XL. That said, Anthony kindly agreed to take the Pixel 3 out on the town for a photo safari, so the imaging samples in this review are taken from both handsets. Spec-wise, the two products are quite similar, beyond the standard array of things that come with a larger phone: screen, battery, et al.
There’s a sentiment you’ll read a lot when it comes to large flagships — that the company has done a good job keeping the footprint small, in spite of the massive screen size. Indeed, a lot of progress has been made on this front in recent generations, between thinner bodies and the rapid extinction of the bezel. That said, the Pixel 3 XL is a big phone by just about any measure.
Sure, Apple came from behind, only to rocket to the top of display sizes with the 6.5-inch XS Max. But the 6.3-inch XL isn’t far behind. It’s also a few fractions of a millimeter thicker than Apple’s massive handset at 7.9mm — though it still has nothing on the Note 9’s 8.8mm. Either way, the thing isn’t for the small of hand or limited in pocket space — and one-handed use probably isn’t in the cards if you’re not a professional basketball player.
Not much has changed aesthetically changed since the 2. And, indeed, the Pixel’s design language has become iconic in its own way, from the brightly colored power button to the dual-surface rear. The plasticky version found on prior generations has been replaced with a double glass surface — shiny up top and matte on the bottom.
It’s a subtle contrast and should help avoid slippage for those souls brave enough to go without a case. This last bit is a very real issue I’ve run into switching between the iPhone XS and Note 9, of late. Those shiny backs will slip right out of your hand if you’re not paying attention.
Up front, you’ll find that word of the Pixel 3 XL’s notch was, in fact, not exaggerated. It’s the stuff of legend. Turns out this is because of those dual front-facing cameras. Google is really committed to helping users up their selfie game here. At least that’s the immediate impact of that decision.
Dual cameras could have other benefits down the road, including depth sensing for things like augmented reality and, perhaps, face unlock. For now, however, it means taking pictures of yourself and friends at a semi-pro level.
The notch, it turns out, is a key design distinction between the 3 and 3 XL. The reasoning is — as with the rest of what Google’s hardware team did here — a pragmatic one. “With the small one,” VP of Product Management Brian Rakowski told me in an interview last week, “it turns out the space is just too small when you put the wide-angle lens in. It’s a narrower phone, so you have room for an icon or two, whereas on the bigger phone everything you need for the status icons is up there, and it’s a very good use of the space.”
In spite of its software embrace with Android Pie, Google is neither definitively pro or anti-notch. The company is, simply put, notch agnostic. If, however, you have a problem with that admittedly unsightly cutout, there’s a fix for that. Active Edge is back. It’s a feature that’s grown on me a bit since HTC introduced it as Edge Sense back on the U11 in May of last year. With a pinch of the phone’s frame, you can fire up Assistant. It’s one of several ways to invoke Google’s AI, but it definitely beats Samsung’s longtime insistence on including a devoted Bixby button. And besides, Google Assistant is actually, you know, useful.
Google’s generally done a good job listening to user feedback with its software features, and nowhere is that better represented than with the Adaptive mode for its screen color profiles. Last year’s Natural mode was met with some fairly widespread negative feedback for the effect in had in “muddying” the colors — most notably the reds, which ended up somewhere between blood-red and brown.
It was one of those things the company insisted was good for you, but ultimately user irritation won the day. Adaptive splits the difference, saturating colors for things like your Gmail icon, while keeping it in check for things like skin tone. It’s a pretty happy medium, all told, but if you’re not into it, you can always adjust things in settings.
The headphone jack is, of course, still gone. Google drew a line in the sand last year, after making a show keeping it on-board with the first generation. There’s a bit of a mea culpa here, however, in the form of souped up earbuds included in-box. The headphones are very clearly inspired by last year’s Pixel Buds.
That, much like the accessories themselves, is a bit of a mixed bag. The biggest upshot here is that the things plug directly into the USB-C port at the bottom. Sure the box still includes a headphone jack to USB adapter, but including headphones with a standard jack with a phone that doesn’t natively support the tech is downright bizarre.
The looping up top is a nice way to keep the buds in your ears without those bizarrely sharp fins that so many headphone makers rely on. I took the headphones for a run this morning and they didn’t fall out once.
The headphones also offer a number of the Pixel Buds’ software features free of charge, including easy access to Google Assistant and real-time translations through the Google Translate app.
The downside, on the other hand, is a major one. Even as far as free in-box headphones go, the Pixel USB-C earbuds are uncomfortable. This, I will be the first to admit, is a wholly subjective thing and highly dependent on the size and shape of our earholes. But man, the thing hurt to put in and take out, outdoing Apple’s last generation free buds for discomfort levels.
This is a space where companies can learn a lot from Samsung. The earbuds that ship with the Galaxy S9 and Note 9 are fantastic. I’m actually using them right now, plugged into my MacBook, in spite of not having a Samsung device anywhere near my person.
That said, the on-board sound has been improved, courtesy of the addition of front-facing speakers.
Interestingly, battery capacity has been increased for the Pixel 3 (from 2,700 to 2,915mAh), but not the Pixel 3 XL — in fact, it’s actually gone down slightly (from 3,520 to 3,430). That’s no doubt part of why the company was a bit cagey about this particular spec, only really mentioning battery as it pertains to the new charging tech.
As the company told me at the event, the ultimate goal is making sure battery life either stays constant or improves, courtesy of a combination of hardware and software. Battery was a focus for Android Pie, which should help offset some of the mAh loss on the XL. In my own testing, I was able to get just over a full day with standard usage — around 27 hours, all told. Not immaculate, but not bad.
Running the battery down did, however, give me occasion to appreciate the estimates that kick in when you’re critically low on juice. Android estimates when it thinks you’ll be completely SOL, shifting expectations as you change your usage. It’s either a lifesaver or source of anxiety depending on how you absorb such information.
The Pixel Stand, meanwhile, is a smart little accessory. At $79, it’s one I’d consider strongly if picking up the handset. Granted, it lacks the ambition of Apple’s three-product-charging AirPower, but among its other clear advantages is the fact I’ve held it in my hand and can confirm it’s a real thing that actually exists. The accessory takes advantage of that glass back to charge wirelessly via the Qi standard.
The stand is soft and silicon and fairly minimalist, designed to go unseen when not in use. When it is, however, it transforms the Pixel into a makeshift Home Hub, serving up Google Photos and bringing a visual component to Assistant. It’s a clever take of the charging stand — and hopefully a good enough excuse to stop you from falling asleep with your phone every night.
Okay, okay — it’s time to talk about the camera. We’ve got one of our reviewers doing a really in-depth testing on the Pixel camera, which you’ll be able to read as a standalone in the near future. For now, a couple of quick things to note.
The camera situation is a bit counterintuitive. There’s a second front-facing camera, while the back of the device bucks the industry standard of moving to two — or even three — lenses.
Rakowski again, “We look at all of the different configurations we can get. If we would have added another lens, it would have given us no benefit over what we get with one really good lens.”
That means, like the latest iPhone, the upgrades here are more software than hardware. If anyone gets the benefit of the doubt on that front, it’s Google. The company’s been making great strides in imaging, courtesy of silicon and machine learning, all of which were well demonstrated on the Pixel 2.
The Pixel 3 continues that grand tradition with some really impressive strides. Best of all, unlike many of the camera software tricks introduced by competitors in recent years, many of these additions are majorly useful day to day applications.
The camera software has HDR+ on by default — a smart move on Google’s part. While many users will buy the new Pixel based on photo performance, an even larger percentage of owners are unfamiliar with photog terms like HDR. I speak from experience, having personally enabled the feature on many friends’ phones.
In Google’s application, the feature snaps eight frames more or less instantly, digitally stitching them together in a matter than impressively captures uneven light settings in a single frame. In fact, this kind of burst shooting is the key to many of the Pixel 3’s best features.
Take Top Shot. The feature utilizes the many frames taken when making a Motion Photo. Once the shot is taken, swipe up and you can scroll through the images on a timeline to pick the frame you want. Generally, the AI does a solid job picking the ideal image, but the ability to customize (assuming users can locate the feature) is certainly welcome.
That customization carries over into features like Portrait Mode. The Pixel has long done a solid job with the feature in spite of not having a full two cameras for depth sensing. Instead, the phone uses a dual lens to approximate a depth map. And while camera suppliers would no doubt argue the benefit of including a full second or third camera, it’s hard to quibble with the results here. Once a shot is taken, you can manually adjust the blurred-out bokeh effect behind the subject.
[Standard v Super Res Zoom]
Super Res Zoom also stitches together pieces of a photo to offer up a zoomed-in version. Here the tech actually builds upon your own shaky hands, using algorithmic tech to fill in the holes. It’s still no match for the optical zoom of telephotos like the one found on the new iPhone, but it definitely improves upon stand zoom.
[Left: iPhone XS, Right, Google Pixel 3 XL]
Night Sight, meanwhile, uses multiple shots to improve the color on low-light shots. It’s a clever workaround for a lack of dual-apertures, doing a fine job of brightening up photos. That said, there’s still noticeable noise on photos shot in dark settings. 
More camera features worth noting:
Playground is a fun one-stop shop for augmented reality stickers. There are Star Wars and Avengers in there, among others. This is Google’s fun addition to the camera software. There are no Animojis or AR Emojis here, thanks to the lack of face detection, but it’s a fun glimpse at the future of in-camera AR.
Lots of additional selfie options. The dual front-facing cameras means wide-angle selfies, for cramming in a larger group. The camera software, meanwhile, corrects the standard fish-eye lens distortion.
Photobooth mode, meanwhile, will snap a shot when you smile.
Lens continues to impress. Check out the above shot of the thank you page from Adrian Tomine’s Killing and Day, which pops up faces and bios for those fellow authors mentioned.
A Google exec recently told me that price wasn’t really a factor when building hardware. In all things, however, the company is pragmatic. Google’s move away from the ongoing spec wars means the company isn’t chasing premium hardware for the sake of itself. That ultimately benefits the user from a pricing perspective.
Google doesn’t lead with the fact that the Pixel 3 starts at $799, but in a world full of flagships that start at $200 more, maybe it should. Sure, it’s not exactly cheap, but these days, it feels like a downright steal for a top-tier flagship.
Like its predecessor, the Pixel 3 isn’t about flash. It is, however, another solid showcase for Google’s impressive innovations.
Source TechCrunch https://ift.tt/2OrjFuY
Google Pixel 3 XL review – BerTTon The smartphone arms race isn’t always pretty. The knock-down, drag-out fight between Apple and Samsung in particular has given rise to some nasty lawsuits and wincing commercials year in and out as the two companies invest millions in outdoing one another.
0 notes
fmservers · 6 years
Text
Google Pixel 3 XL review
The smartphone arms race isn’t always pretty. The knock-down, drag-out fight between Apple and Samsung in particular has given rise to some nasty lawsuits and wincing commercials year in and out as the two companies invest millions in outdoing one another.
But Google is playing another game entirely. The company has never really been concerned with battling it out over flashy designs and specs. It’s really exactly the sort of approach you’d expect from a software-first company. I won’t go so far as to suggest that the Pixel 3 is a utilitarian phone, but it’s safe to say that the hardware exists in service of the company’s software innovations.
If it were like other companies, last week’s hardware event would have been an opportunity for Google to bask in processor speed and pixel density. Instead, it blew through such things. It was a strange spectacle to behold, really, as someone who’s been through a million of these things. The company more or less announced all of the products at once and moved onto more important topics like algorithms and machine learning.
For many intents and purposes, Google’s approach to smartphones is a breath of fresh air. From a more practical standpoint, the company’s path often means less radical hardware upgrades, year over year. If you’re wondering whether to upgrade from the the Pixel 2, the simple answer is: no, what are you, made out of money? But here’s Taylor’s slightly more nuanced approach to the question, if that’s your thing.
The fact is that Google has always been less interested than Apple or Samsung in keeping you beholden to the constant upgrade cycle. In fact, a number of the new photo features introduced this round will also be making their way onto older models, when possible. That’s not a promise all of the competition is willing to make.
The bottom line for products like the Pixel 3, Pixel Slate and Home Hub is that Google is intent on delivering the best hardware showcase for what it’s been working on over on the software side. That we happen to get one of the best Android smartphones out of the deal is a happy side effect.
Top level, here are the key hardware changes from the last version:
Bigger screen: This the single largest hardware change, so to speak. The Pixel 3 bumps up from five inches to 5.5 inches, while the XL moves up in the world from six to 6.3. Both a pretty sizable upgrade, all told.
Dual front-facing cameras: Seemingly a bit of a head scratcher, given that the back of the device sticks to one. More on that below.
Wireless charging: Better late than never, right?
We walked away from the Google event with both handsets in a branded tote bag that also included the new Pixel Stand. It’s clear that the company was looking to outfit reviewers with the best experience possible. As someone who cycles through a lot of phones for work, I’ve found myself gravitating toward larger phones.
With that in mind, most of the rest of this piece pertains to my experiences with the Pixel 3 XL. That said, Anthony kindly agreed to take the Pixel 3 out on the town for a photo safari, so the imaging samples in this review are taken from both handsets. Spec-wise, the two products are quite similar, beyond the standard array of things that come with a larger phone: screen, battery, et al.
There’s a sentiment you’ll read a lot when it comes to large flagships — that the company has done a good job keeping the footprint small, in spite of the massive screen size. Indeed, a lot of progress has been made on this front in recent generations, between thinner bodies and the rapid extinction of the bezel. That said, the Pixel 3 XL is a big phone by just about any measure.
Sure, Apple came from behind, only to rocket to the top of display sizes with the 6.5-inch XS Max. But the 6.3-inch XL isn’t far behind. It’s also a few fractions of a millimeter thicker than Apple’s massive handset at 7.9mm — though it still has nothing on the Note 9’s 8.8mm. Either way, the thing isn’t for the small of hand or limited in pocket space — and one-handed use probably isn’t in the cards if you’re not a professional basketball player.
Not much has changed aesthetically changed since the 2. And, indeed, the Pixel’s design language has become iconic in its own way, from the brightly colored power button to the dual-surface rear. The plasticky version found on prior generations has been replaced with a double glass surface — shiny up top and matte on the bottom.
It’s a subtle contrast and should help avoid slippage for those souls brave enough to go without a case. This last bit is a very real issue I’ve run into switching between the iPhone XS and Note 9, of late. Those shiny backs will slip right out of your hand if you’re not paying attention.
Up front, you’ll find that word of the Pixel 3 XL’s notch was, in fact, not exaggerated. It’s the stuff of legend. Turns out this is because of those dual front-facing cameras. Google is really committed to helping users up their selfie game here. At least that’s the immediate impact of that decision.
Dual cameras could have other benefits down the road, including depth sensing for things like augmented reality and, perhaps, face unlock. For now, however, it means taking pictures of yourself and friends at a semi-pro level.
The notch, it turns out, is a key design distinction between the 3 and 3 XL. The reasoning is — as with the rest of what Google’s hardware team did here — a pragmatic one. “With the small one,” VP of Product Management Brian Rakowski told me in an interview last week, “it turns out the space is just too small when you put the wide-angle lens in. It’s a narrower phone, so you have room for an icon or two, whereas on the bigger phone everything you need for the status icons is up there, and it’s a very good use of the space.”
In spite of its software embrace with Android Pie, Google is neither definitively pro or anti-notch. The company is, simply put, notch agnostic. If, however, you have a problem with that admittedly unsightly cutout, there’s a fix for that. Active Edge is back. It’s a feature that’s grown on me a bit since HTC introduced it as Edge Sense back on the U11 in May of last year. With a pinch of the phone’s frame, you can fire up Assistant. It’s one of several ways to invoke Google’s AI, but it definitely beats Samsung’s longtime insistence on including a devoted Bixby button. And besides, Google Assistant is actually, you know, useful.
Google’s generally done a good job listening to user feedback with its software features, and nowhere is that better represented than with the Adaptive mode for its screen color profiles. Last year’s Natural mode was met with some fairly widespread negative feedback for the effect in had in “muddying” the colors — most notably the reds, which ended up somewhere between blood-red and brown.
It was one of those things the company insisted was good for you, but ultimately user irritation won the day. Adaptive splits the difference, saturating colors for things like your Gmail icon, while keeping it in check for things like skin tone. It’s a pretty happy medium, all told, but if you’re not into it, you can always adjust things in settings.
The headphone jack is, of course, still gone. Google drew a line in the sand last year, after making a show keeping it on-board with the first generation. There’s a bit of a mea culpa here, however, in the form of souped up earbuds included in-box. The headphones are very clearly inspired by last year’s Pixel Buds.
That, much like the accessories themselves, is a bit of a mixed bag. The biggest upshot here is that the things plug directly into the USB-C port at the bottom. Sure the box still includes a headphone jack to USB adapter, but including headphones with a standard jack with a phone that doesn’t natively support the tech is downright bizarre.
The looping up top is a nice way to keep the buds in your ears without those bizarrely sharp fins that so many headphone makers rely on. I took the headphones for a run this morning and they didn’t fall out once.
The headphones also offer a number of the Pixel Buds’ software features free of charge, including easy access to Google Assistant and real-time translations through the Google Translate app.
The downside, on the other hand, is a major one. Even as far as free in-box headphones go, the Pixel USB-C earbuds are uncomfortable. This, I will be the first to admit, is a wholly subjective thing and highly dependent on the size and shape of our earholes. But man, the thing hurt to put in and take out, outdoing Apple’s last generation free buds for discomfort levels.
This is a space where companies can learn a lot from Samsung. The earbuds that ship with the Galaxy S9 and Note 9 are fantastic. I’m actually using them right now, plugged into my MacBook, in spite of not having a Samsung device anywhere near my person.
That said, the on-board sound has been improved, courtesy of the addition of front-facing speakers.
Interestingly, battery capacity has been increased for the Pixel 3 (from 2,700 to 2,915mAh), but not the Pixel 3 XL — in fact, it’s actually gone down slightly (from 3,520 to 3,430). That’s no doubt part of why the company was a bit cagey about this particular spec, only really mentioning battery as it pertains to the new charging tech.
As the company told me at the event, the ultimate goal is making sure battery life either stays constant or improves, courtesy of a combination of hardware and software. Battery was a focus for Android Pie, which should help offset some of the mAh loss on the XL. In my own testing, I was able to get just over a full day with standard usage — around 27 hours, all told. Not immaculate, but not bad.
Running the battery down did, however, give me occasion to appreciate the estimates that kick in when you’re critically low on juice. Android estimates when it thinks you’ll be completely SOL, shifting expectations as you change your usage. It’s either a lifesaver or source of anxiety depending on how you absorb such information.
The Pixel Stand, meanwhile, is a smart little accessory. At $79, it’s one I’d consider strongly if picking up the handset. Granted, it lacks the ambition of Apple’s three-product-charging AirPower, but among its other clear advantages is the fact I’ve held it in my hand and can confirm it’s a real thing that actually exists. The accessory takes advantage of that glass back to charge wirelessly via the Qi standard.
The stand is soft and silicon and fairly minimalist, designed to go unseen when not in use. When it is, however, it transforms the Pixel into a makeshift Home Hub, serving up Google Photos and bringing a visual component to Assistant. It’s a clever take of the charging stand — and hopefully a good enough excuse to stop you from falling asleep with your phone every night.
Okay, okay — it’s time to talk about the camera. We’ve got one of our reviewers doing a really in-depth testing on the Pixel camera, which you’ll be able to read as a standalone in the near future. For now, a couple of quick things to note.
The camera situation is a bit counterintuitive. There’s a second front-facing camera, while the back of the device bucks the industry standard of moving to two — or even three — lenses.
Rakowski again, “We look at all of the different configurations we can get. If we would have added another lens, it would have given us no benefit over what we get with one really good lens.”
That means, like the latest iPhone, the upgrades here are more software than hardware. If anyone gets the benefit of the doubt on that front, it’s Google. The company’s been making great strides in imaging, courtesy of silicon and machine learning, all of which were well demonstrated on the Pixel 2.
The Pixel 3 continues that grand tradition with some really impressive strides. Best of all, unlike many of the camera software tricks introduced by competitors in recent years, many of these additions are majorly useful day to day applications.
The camera software has HDR+ on by default — a smart move on Google’s part. While many users will buy the new Pixel based on photo performance, an even larger percentage of owners are unfamiliar with photog terms like HDR. I speak from experience, having personally enabled the feature on many friends’ phones.
In Google’s application, the feature snaps eight frames more or less instantly, digitally stitching them together in a matter than impressively captures uneven light settings in a single frame. In fact, this kind of burst shooting is the key to many of the Pixel 3’s best features.
Take Top Shot. The feature utilizes the many frames taken when making a Motion Photo. Once the shot is taken, swipe up and you can scroll through the images on a timeline to pick the frame you want. Generally, the AI does a solid job picking the ideal image, but the ability to customize (assuming users can locate the feature) is certainly welcome.
That customization carries over into features like Portrait Mode. The Pixel has long done a solid job with the feature in spite of not having a full two cameras for depth sensing. Instead, the phone uses a dual lens to approximate a depth map. And while camera suppliers would no doubt argue the benefit of including a full second or third camera, it’s hard to quibble with the results here. Once a shot is taken, you can manually adjust the blurred-out bokeh effect behind the subject.
[Standard v Super Res Zoom]
Super Res Zoom also stitches together pieces of a photo to offer up a zoomed-in version. Here the tech actually builds upon your own shaky hands, using algorithmic tech to fill in the holes. It’s still no match for the optical zoom of telephotos like the one found on the new iPhone, but it definitely improves upon stand zoom.
[Left: iPhone XS, Right, Google Pixel 3 XL]
Night Sight, meanwhile, uses multiple shots to improve the color on low-light shots. It’s a clever workaround for a lack of dual-apertures, doing a fine job of brightening up photos. That said, there’s still noticeable noise on photos shot in dark settings. 
More camera features worth noting:
Playground is a fun one-stop shop for augmented reality stickers. There are Star Wars and Avengers in there, among others. This is Google’s fun addition to the camera software. There are no Animojis or AR Emojis here, thanks to the lack of face detection, but it’s a fun glimpse at the future of in-camera AR.
Lots of additional selfie options. The dual front-facing cameras means wide-angle selfies, for cramming in a larger group. The camera software, meanwhile, corrects the standard fish-eye lens distortion.
Photobooth mode, meanwhile, will snap a shot when you smile.
Lens continues to impress. Check out the above shot of the thank you page from Adrian Tomine’s Killing and Day, which pops up faces and bios for those fellow authors mentioned.
[gallery ids="1732467,1732468,1732469,1732470,1732471,1732472,1732473,1732474,1732475,1732459,1732476,1732477,1732478,1732479,1732480"]
A Google exec recently told me that price wasn’t really a factor when building hardware. In all things, however, the company is pragmatic. Google’s move away from the ongoing spec wars means the company isn’t chasing premium hardware for the sake of itself. That ultimately benefits the user from a pricing perspective.
Google doesn’t lead with the fact that the Pixel 3 starts at $799, but in a world full of flagships that start at $200 more, maybe it should. Sure, it’s not exactly cheap, but these days, it feels like a downright steal for a top-tier flagship.
Like its predecessor, the Pixel 3 isn’t about flash. It is, however, another solid showcase for Google’s impressive innovations.
Via Brian Heater https://techcrunch.com
0 notes
deepfinds-blog · 6 years
Text
The smartphone arms race isn’t always pretty. The knock-down, drag-out fight between Apple and Samsung in particular has given rise to some nasty lawsuits and wincing commercials year in and out as the two companies invest millions in outdoing one another.
But Google is playing another game entirely. The company has never really been concerned with battling it out over flashy designs and specs. It’s really exactly the sort of approach you’d expect from a software-first company. I won’t go so far as to suggest that the Pixel 3 is a utilitarian phone, but it’s safe to say that the hardware exists in service of the company’s software innovations.
If it were like other companies, last week’s hardware event would have been an opportunity for Google to bask in processor speed and pixel density. Instead, it blew through such things. It was a strange spectacle to behold, really, as someone who’s been through a million of these things. The company more or less announced all of the products at once and moved onto more important topics like algorithms and machine learning.
For many intents and purposes, Google’s approach to smartphones is a breath of fresh air. From a more practical standpoint, the company’s path often means less radical hardware upgrades, year over year. If you’re wondering whether to upgrade from the the Pixel 2, the simple answer is: no, what are you, made out of money? But here’s Taylor’s slightly more nuanced approach to the question, if that’s your thing.
The fact is that Google has always been less interested than Apple or Samsung in keeping you beholden to the constant upgrade cycle. In fact, a number of the new photo features introduced this round will also be making their way onto older models, when possible. That’s not a promise all of the competition is willing to make.
The bottom line for products like the Pixel 3, Pixel Slate and Home Hub is that Google is intent on delivering the best hardware showcase for what it’s been working on over on the software side. That we happen to get one of the best Android smartphones out of the deal is a happy side effect.
Top level, here are the key hardware changes from the last version:
Bigger screen: This the single largest hardware change, so to speak. The Pixel 3 bumps up from five inches to 5.5 inches, while the XL moves up in the world from six to 6.3. Both a pretty sizable upgrade, all told.
Dual front-facing cameras: Seemingly a bit of a head scratcher, given that the back of the device sticks to one. More on that below.
Wireless charging: Better late than never, right?
We walked away from the Google event with both handsets in a branded tote bag that also included the new Pixel Stand. It’s clear that the company was looking to outfit reviewers with the best experience possible. As someone who cycles through a lot of phones for work, I’ve found myself gravitating toward larger phones.
With that in mind, most of the rest of this piece pertains to my experiences with the Pixel 3 XL. That said, Anthony kindly agreed to take the Pixel 3 out on the town for a photo safari, so the imaging samples in this review are taken from both handsets. Spec-wise, the two products are quite similar, beyond the standard array of things that come with a larger phone: screen, battery, et al.
There’s a sentiment you’ll read a lot when it comes to large flagships — that the company has done a good job keeping the footprint small, in spite of the massive screen size. Indeed, a lot of progress has been made on this front in recent generations, between thinner bodies and the rapid extinction of the bezel. That said, the Pixel 3 XL is a big phone by just about any measure.
Sure, Apple came from behind, only to rocket to the top of display sizes with the 6.5-inch XS Max. But the 6.3-inch XL isn’t far behind. It’s also a few fractions of a millimeter thicker than Apple’s massive handset at 7.9mm — though it still has nothing on the Note 9’s 8.8mm. Either way, the thing isn’t for the small of hand or limited in pocket space — and one-handed use probably isn’t in the cards if you’re not a professional basketball player.
Not much has changed aesthetically changed since the 2. And, indeed, the Pixel’s design language has become iconic in its own way, from the brightly colored power button to the dual-surface rear. The plasticky version found on prior generations has been replaced with a double glass surface — shiny up top and matte on the bottom.
It’s a subtle contrast and should help avoid slippage for those souls brave enough to go without a case. This last bit is a very real issue I’ve run into switching between the iPhone XS and Note 9, of late. Those shiny backs will slip right out of your hand if you’re not paying attention.
Up front, you’ll find that word of the Pixel 3 XL’s notch was, in fact, not exaggerated. It’s the stuff of legend. Turns out this is because of those dual front-facing cameras. Google is really committed to helping users up their selfie game here. At least that’s the immediate impact of that decision.
Dual cameras could have other benefits down the road, including depth sensing for things like augmented reality and, perhaps, face unlock. For now, however, it means taking pictures of yourself and friends at a semi-pro level.
The notch, it turns out, is a key design distinction between the 3 and 3 XL. The reasoning is — as with the rest of what Google’s hardware team did here — a pragmatic one. “With the small one,” VP of Product Management Brian Rakowski told me in an interview last week, “it turns out the space is just too small when you put the wide-angle lens in. It’s a narrower phone, so you have room for an icon or two, whereas on the bigger phone everything you need for the status icons is up there, and it’s a very good use of the space.”
In spite of its software embrace with Android Pie, Google is neither definitively pro or anti-notch. The company is, simply put, notch agnostic. If, however, you have a problem with that admittedly unsightly cutout, there’s a fix for that. Active Edge is back. It’s a feature that’s grown on me a bit since HTC introduced it as Edge Sense back on the U11 in May of last year. With a pinch of the phone’s frame, you can fire up Assistant. It’s one of several ways to invoke Google’s AI, but it definitely beats Samsung’s longtime insistence on including a devoted Bixby button. And besides, Google Assistant is actually, you know, useful.
Google’s generally done a good job listening to user feedback with its software features, and nowhere is that better represented than with the Adaptive mode for its screen color profiles. Last year’s Natural mode was met with some fairly widespread negative feedback for the effect in had in “muddying” the colors — most notably the reds, which ended up somewhere between blood-red and brown.
It was one of those things the company insisted was good for you, but ultimately user irritation won the day. Adaptive splits the difference, saturating colors for things like your Gmail icon, while keeping it in check for things like skin tone. It’s a pretty happy medium, all told, but if you’re not into it, you can always adjust things in settings.
The headphone jack is, of course, still gone. Google drew a line in the sand last year, after making a show keeping it on-board with the first generation. There’s a bit of a mea culpa here, however, in the form of souped up earbuds included in-box. The headphones are very clearly inspired by last year’s Pixel Buds.
That, much like the accessories themselves, is a bit of a mixed bag. The biggest upshot here is that the things plug directly into the USB-C port at the bottom. Sure the box still includes a headphone jack to USB adapter, but including headphones with a standard jack with a phone that doesn’t natively support the tech is downright bizarre.
The looping up top is a nice way to keep the buds in your ears without those bizarrely sharp fins that so many headphone makers rely on. I took the headphones for a run this morning and they didn’t fall out once.
The headphones also offer a number of the Pixel Buds’ software features free of charge, including easy access to Google Assistant and real-time translations through the Google Translate app.
The downside, on the other hand, is a major one. Even as far as free in-box headphones go, the Pixel USB-C earbuds are uncomfortable. This, I will be the first to admit, is a wholly subjective thing and highly dependent on the size and shape of our earholes. But man, the thing hurt to put in and take out, outdoing Apple’s last generation free buds for discomfort levels.
This is a space where companies can learn a lot from Samsung. The earbuds that ship with the Galaxy S9 and Note 9 are fantastic. I’m actually using them right now, plugged into my MacBook, in spite of not having a Samsung device anywhere near my person.
That said, the on-board sound has been improved, courtesy of the addition of front-facing speakers.
Interestingly, battery capacity has been increased for the Pixel 3 (from 2,700 to 2,915mAh), but not the Pixel 3 XL — in fact, it’s actually gone down slightly (from 3,520 to 3,430). That’s no doubt part of why the company was a bit cagey about this particular spec, only really mentioning battery as it pertains to the new charging tech.
As the company told me at the event, the ultimate goal is making sure battery life either stays constant or improves, courtesy of a combination of hardware and software. Battery was a focus for Android Pie, which should help offset some of the mAh loss on the XL. In my own testing, I was able to get just over a full day with standard usage — around 27 hours, all told. Not immaculate, but not bad.
Running the battery down did, however, give me occasion to appreciate the estimates that kick in when you’re critically low on juice. Android estimates when it thinks you’ll be completely SOL, shifting expectations as you change your usage. It’s either a lifesaver or source of anxiety depending on how you absorb such information.
The Pixel Stand, meanwhile, is a smart little accessory. At $79, it’s one I’d consider strongly if picking up the handset. Granted, it lacks the ambition of Apple’s three-product-charging AirPower, but among its other clear advantages is the fact I’ve held it in my hand and can confirm it’s a real thing that actually exists. The accessory takes advantage of that glass back to charge wirelessly via the Qi standard.
The stand is soft and silicon and fairly minimalist, designed to go unseen when not in use. When it is, however, it transforms the Pixel into a makeshift Home Hub, serving up Google Photos and bringing a visual component to Assistant. It’s a clever take of the charging stand — and hopefully a good enough excuse to stop you from falling asleep with your phone every night.
Okay, okay — it’s time to talk about the camera. We’ve got one of our reviewers doing a really in-depth testing on the Pixel camera, which you’ll be able to read as a standalone in the near future. For now, a couple of quick things to note.
The camera situation is a bit counterintuitive. There’s a second front-facing camera, while the back of the device bucks the industry standard of moving to two — or even three — lenses.
Rakowski again, “We look at all of the different configurations we can get. If we would have added another lens, it would have given us no benefit over what we get with one really good lens.”
That means, like the latest iPhone, the upgrades here are more software than hardware. If anyone gets the benefit of the doubt on that front, it’s Google. The company’s been making great strides in imaging, courtesy of silicon and machine learning, all of which were well demonstrated on the Pixel 2.
The Pixel 3 continues that grand tradition with some really impressive strides. Best of all, unlike many of the camera software tricks introduced by competitors in recent years, many of these additions are majorly useful day to day applications.
The camera software has HDR+ on by default — a smart move on Google’s part. While many users will buy the new Pixel based on photo performance, an even larger percentage of owners are unfamiliar with photog terms like HDR. I speak from experience, having personally enabled the feature on many friends’ phones.
In Google’s application, the feature snaps eight frames more or less instantly, digitally stitching them together in a matter than impressively captures uneven light settings in a single frame. In fact, this kind of burst shooting is the key to many of the Pixel 3’s best features.
Take Top Shot. The feature utilizes the many frames taken when making a Motion Photo. Once the shot is taken, swipe up and you can scroll through the images on a timeline to pick the frame you want. Generally, the AI does a solid job picking the ideal image, but the ability to customize (assuming users can locate the feature) is certainly welcome.
That customization carries over into features like Portrait Mode. The Pixel has long done a solid job with the feature in spite of not having a full two cameras for depth sensing. Instead, the phone uses a dual lens to approximate a depth map. And while camera suppliers would no doubt argue the benefit of including a full second or third camera, it’s hard to quibble with the results here. Once a shot is taken, you can manually adjust the blurred-out bokeh effect behind the subject.
[Standard v Super Res Zoom]
Super Res Zoom also stitches together pieces of a photo to offer up a zoomed-in version. Here the tech actually builds upon your own shaky hands, using algorithmic tech to fill in the holes. It’s still no match for the optical zoom of telephotos like the one found on the new iPhone, but it definitely improves upon stand zoom.
[Left: iPhone XS, Right, Google Pixel 3 XL]
Night Sight, meanwhile, uses multiple shots to improve the color on low-light shots. It’s a clever workaround for a lack of dual-apertures, doing a fine job of brightening up photos. That said, there’s still noticeable noise on photos shot in dark settings. 
More camera features worth noting:
Playground is a fun one-stop shop for augmented reality stickers. There are Star Wars and Avengers in there, among others. This is Google’s fun addition to the camera software. There are no Animojis or AR Emojis here, thanks to the lack of face detection, but it’s a fun glimpse at the future of in-camera AR.
Lots of additional selfie options. The dual front-facing cameras means wide-angle selfies, for cramming in a larger group. The camera software, meanwhile, corrects the standard fish-eye lens distortion.
Photobooth mode, meanwhile, will snap a shot when you smile.
Lens continues to impress. Check out the above shot of the thank you page from Adrian Tomine’s Killing and Day, which pops up faces and bios for those fellow authors mentioned.
A Google exec recently told me that price wasn’t really a factor when building hardware. In all things, however, the company is pragmatic. Google’s move away from the ongoing spec wars means the company isn’t chasing premium hardware for the sake of itself. That ultimately benefits the user from a pricing perspective.
Google doesn’t lead with the fact that the Pixel 3 starts at $799, but in a world full of flagships that start at $200 more, maybe it should. Sure, it’s not exactly cheap, but these days, it feels like a downright steal for a top-tier flagship.
Like its predecessor, the Pixel 3 isn’t about flash. It is, however, another solid showcase for Google’s impressive innovations.
https://platform.twitter.com/widgets.js
Google Pixel 3 XL review The smartphone arms race isn’t always pretty. The knock-down, drag-out fight between Apple and Samsung in particular has given rise to some nasty lawsuits and wincing commercials year in and out as the two companies invest millions in outdoing one another.
0 notes
the-fitsquad · 7 years
Text
Pc Workstations
Microsoft Reveals New Windows ten Workstations Edition For Power Customers
Find the ideal Engineering CAD Software program for your business. Its motherboard also supports up to two Xeon CPUs for a total of 56 cores (28 cores every single), and dual NVIDIA Quadro graphics card. Developed by Autodesk, Maya is a skilled-grade 3D modeling and graphics computer software. The Indigo Magic graphical user environment blends the simplicity of a familiar icon-driven interface with the power of UNIX. The Precision Tower 7810 is a very impressive workstation that delivers drastically much more functionality than its Ivy Bridge-based predecessor even though retaining the many configuration options necessary to take complete benefit of the additional CPU muscle. These also feature a 1TB 7200 rpm tough drive and a SuperMulti DVD optical drive, ship with preloaded Windows 7 64-bit, and consist of a Windows 10 Pro 64-bit license.
As new technology is put in spot, office workstations need to also adapt. The committed NVIDIA graphics card makes the excellent greater while the sleek design of the AIO aids you function on a cleaner desk. If you require as considerably processing power as can be squeezed into a desktop workstation, then the W599 dual-socket technique is for you. Dell recommends only Universal Power Supplies (UPS) primarily based on Sine Wave output for APFC PSUs, not an approximation of a Sine Wave, Square Wave or quasi-Square Wave (see UPS Technical Specifications). With an emphasis on durability and gorgeous aesthetics, every member of the JP Workplace Workstations group strives to satisfy the needs of our consumers whilst remaining as competitive as feasible in the marketplace.
You will need to have to spend attention to memory slots (4+), maximum addressable memory (32GB+), number of SATA ports (six+) and obtainable PCI two. and 3. slots to accommodate your graphics card(s). Users of Prysm’s meeting area and net-access options can continue to count on the exact same experience they presently get pleasure from right now, or switch in between internet and app access as necessary for maximum productivity and ease of use. Quadro K620 comes with 384 CUDA cores which is 192 far more than present in K420 and tends to make it twice as effective as K420. If you want to install or configure software program on the server, make contact with your network administrator. There is insufficient disk space to perform the requested operation. Furnishings and workplace space concerns ought to be submitted with enough lead time to the facilities team.
HP ZBook 14, which the firm claims is the world’s first workstation ultrabook, sports Intel’s Thunderbolt technologies for high-speed data transfer, HP India said in a release. The CPU features 25MB of cache, and 40 PCI-e 3. lanes, and supports DDR4-2400. Workplace screens should be kept as low as is practical, but of sufficient height to accommodate screen-based storage if needed. This Dell Precision T5400 Workstation Tower System is powered by a two Intel Xeon E5420 two browse this site.5 GHz quad-core processors and 16 GB of FB-DDR2 ECC RAM. There have been ‘S’ versions of the models that incorporated memory bundled in. When HP-UX was incorporated as an OS, there was a ‘U’ version of the 9836s and 9920 that utilised the 68012 processor. Also, considering that neither the workstation in the Support Office nor the one particular in the Executive Office could ping in the network, you can conclude that the device is turned off.
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Modelling workstations are nevertheless capable of rendering your scenes, but could take a bit longer to do so if you have optimised for modelling. Durability: Each element in a CAD workstation Pc are held to a larger standard than what is identified in a company Pc. The notion is that these elements will be used at high demand, and they should be capable to manage these expectations. They key right here is stability and efficiency with Solidworks which is why you want anything like the Quadro K4000 Workstations graphics cards are basically glorified gaming cards but they have extremely stable drivers. These are the last of our HP workstations for sale so grab a great machine whilst you can. The only genuine advantage from getting a used Xeon workstation from, say, ebay, was the price, but I fear this sort of rig really wouldn’t be significantly more rapidly than my existing i5 ( to which I just added 16gb ram, creating my life a looot less complicated already ).
Tear although heavy rendering or compute-intensive workloads with the configuration that fits your functionality wants best, no matter what business you happen to be in. AVADirect creates custom workstations built to cater what ever your requirements might be, whether or not you happen to be a designer, coder, engineer, architect, scientist or medical specialist. HP customer study revealed that when it came to hardware, engineers and designers often lack functionality, flexibility, and inspiration. Computer Aided Style (CAD) has not only lowered the time spent drafting to a fraction of what it utilised to be, but any modifications in the drawing can also be done quickly without having getting to redraw every little thing. When fewer programs start off up during Windows start up, your laptop will have fewer programs to open for the duration of Windows start up. By possessing fewer applications to start for the duration of Windows begin up, it indicates your personal computer can devote more time beginning up Windows rather then your immediate Messaging application, media players, workplace suites, and 3rd party search programs.
For graphics, the Xeon E5-2667 CPUs are effectively matched with the mid-variety 3GB Nvidia Quadro K4000. Plus, Precision’s intuitive design and style delivers front access to hard drives and an externally removable power provide for higher manageability. This is my little guide for tweaking workstations for the greatest overall performance achievable. This page contains info on the public pc workstations located in the Library branches across campus. By storing copies of every single element, HP support is in a position to recreate any supported customer configuration for the life of the Z series line. A far more effective processor not only means your laptop will run faster, it also permits you to run applications that reduce spec PCs struggle with, including photo editing, graphic style and music creation computer software.
Information processing, and imaging. Just to rattle off a handful of much more specs (due to the fact there aren’t a lot of machines like this), it offers 10 USB 3.1 Gen two Variety C ports, dual Gig-E ports, seven complete-length, complete height PCIe slots (nine total) and optional Thunderbolt 3. All of that is housed in a cleanly laid out, tool-free of charge chassis with a 1,700 watt power provide and invective ducting. There are currently numerous image processing systems offered for use in clinical and investigation environments. Workstations are also strong sequencers (many have 16-track sequencers). NASA is sending 120 HP ZBook Workstations to the International Space Station. In docked mode, the HP ZBook x2 can energy two extra 4K displays or 5 total displays.
The most current addition to HP’s Z Series Workstations, the HP Z1 is just a single of four other models obtainable in the range, which is designed to cater to the ever-evolving demands of professionals nowadays. Industrial Pc Workstations residence computers and peripherals in such a way that cables are kept out of harm’s way. With the introduction of AutoLisp and the growing power of AutoCAD as a modeling technique, it became clear to me that we were on to anything far more potent and considerable than a drafting program. At first blush, you could balk at the value of our overview unit, but as we wrote in our recent overview of HP’s Z230 SFF Workstation , a workstation naturally falls into a various league than an ordinary desktop—one exactly where obtain price tag is the least of its buyers’ issues.
Bloatware consists of all of those “trial” and extra application applications that are designed to tempt you into buying stuff that did not come with your Computer. (It is worth noting that Macs do not have this problem). HP announced the new Z620 workstation at the identical time the Z820 was announced. A server must have higher-powered central processors, massive memory, and more disk drives than the clients. These are the multi-core hyper threaded CPUs and GPUs which are discovered on workstation laptops and they are excellent for running heavy applications. It really is challenging to picture me outgrowing this machine any time quickly (with the exception of graphics if I start off undertaking GPU-intensive development or RAM which I’ve got plenty of capacity to upgrade).
The Z2 Mini G3 comes standard with Windows 10 Pro, but Windows 7 and Linux are also obtainable upon order. The activation server reported that it failed to insert item key home. Mobile Personal computer Desks are available in a wide range of styles, sizes, colors and supplies to suit mobile workstation requirements in a wide variety of expert and academic environments. You get dual hex core Xeon processors, 32GB of RAM, 512GB SSD boot drive and the new blazing fast Quadro m4000 graphics card. Chose from refurbished Dell laptops , like the Dell Latitude range or refurbished Dell desktops from the Optiplex variety. An affordable mid level workstation featuring a quick Intel i7 processor with Hyperthreading and the PNY NVIDIA Quadro M2000 4GB graphics card.
On the other hand, I did run the Intel processor diagnostic tool 64 bits and its showing a huge red fault for the QPI link, so I guess it may be very relevant. There are four memory DIMM slots free of charge (the method can deal with up to 64GB), and seven SATA ports to help a lot more drives than can fit in the chassis. You will hit the 4,4ghz reliably when utilizing only 1 core, which is exactly what you require in cad software. Never underestimate these computer workstations, as they will make your perform dazzle like by no means just before providing you the custom options, even though delivering the ideal-in-class functionality. Our workplace furniture gives a vast variety of metallic closets of varying sizes, distinct sorts of doors, multiple configurations of desks that will satisfy the needs of any modern day office with lots of other accessories.
Produced for mobile inventive and style pros with the most demanding projects, where compromise is merely not an selection. The T7610 will offer you up to 512GB¹ program memory and energy up to three higher-end graphics cards, which includes up to two NVIDIA Quadro K6000s cards starting in October. The weekest CAD-capable graphics card is about 400+ USD. The Indy workstation’s high-efficiency architecture, combined with the leading applications in MCAD, color publishing, graphic arts, scientific applications, the Planet Wide Net, content material authoring, software development, and film and video, offers you the richest, most strong solutions accessible. Merchandise incorporate effective expert desktop (WS) and laptop (WS-M) based laptop workstations, and Deskside and Rack based (RS-D and RS-R) computing options which are created for complex, simulation, analysis and visual image rendering tasks.
Nonetheless, some processes inside SOLIDWORKS such as rendering or simulations usually use a higher number of cores. DTK (Datatech Enterprises): Press Esc Key Right Right after Powering On the Computer. Right now there is a Free of charge Preflight Tool obtainable named FreeFlight at the URL under, you can download the computer software totally free and get totally free help and assistance. Following following this guide, your computer need to start off up more quickly, run applications more quickly, multi-tasks more effieciently, and have more offered totally free pc resources like RAM, CPU cycles, and challenging drive space for gaming, workplace function, motion pictures, more rapidly virus scans, and so forth on your laptop or laptop running Windows. HP’s most inexpensive, no-compromise workstations, the Z220, features subsequent-generation Intel® Core and Intel® Xeon® processors, the latest integrated and discrete expert graphics from Intel, NVIDIA and AMD and four integrated USB three. high-speed ports.
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