#it's just too frustrating to me after some of the stuff i saw with tlou 2
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Hi, fellow anti-anti here, so please let's be friends even if we agree to disagree because it's all fiction anyway :) And sorry about the long ask.
I saw your posts about Joel, and I do get your point - that Joel was motivated by his own feelings, not morality. But I genuinely want to understand why you think Joel was the bad guy in that ending.
The Fireflies didn't ask Ellie if she was ok with sacrificing herself to make the vaccine and didn't let Joel talk to her. The only explanation as to why is because that way Marlene and Jerry could comfort themselves by believing Ellie would have said "yes" rather than risking her saying "no" and having to kill a horrified Ellie explicitly against her will.
If the Fireflies had given Ellie a choice, if Joel and Ellie had the opportunity to talk first, if Joel were unable to convince her to not go through with the surgery/sacrifice, and heard from her own lips that this was what she really wanted... Can you see Joel gunning down the Fireflies in cold blood while dragging a horrified Ellie away from the hospital against her will? I think most fans' gripe with the narrative in Part II that Joel took away Ellie's choice is because the Fireflies were the ones who actually did that.
And yes, later Ellie feels betrayed by Joel's actions and lies, and she says she would rather have followed Marlene’s plan. But let’s invert the original scene: When Ellie is just about to get sedated for the surgery, she hears shots being fired and Joel’s scream. She runs off and sees Joel dead and Marlene holding the gun that killed him. Ellie realizes the truth: nobody had told her that the surgery would kill her and Joel was trying to stop them. Would she still have followed Marlene and accepted her death peacefully, and think Joel was in the wrong for trying to save her? I think it’s natural for Ellie to get mad at Joel for what he did and ignore Marlene precisely because Joel survived and Marlene didn’t, but I fully believe if the scenario was inverted, Ellie would have supported Joel’s actions.
I don’t really see what makes Joel the bad person, I think in the end he was basically a cornered animal who reacted purely on impulse to the Fireflies’ unilateral decisions. Would really like to know your point of view on what makes him bad.
I don't say this with disrespect, but honestly I'm exhausted of having this argument, cause it just goes in circles, so I'm not going to get TOO into all of this.
Joel doomed humanity for his own feelings. Joel disregarded Ellie's agency and autonomy for his own feelings. That makes him the bad guy. He was not panicking when he killed them, he was calm. He knew what he was doing, and his calm demeanor in the car afterward and his unflinching lies only prove that.
I very very very very VERY VERY VERY often see this argument of "The FIREFLIES took her choice because they didn't ask her." But...Ellie told Joel before they got there she wanted the cure made period. At any cost. Did she use the words "including if it kills me"? No. Was that the implication? Yes. Her decision was MADE. (And if they were taking her choice then why is it okay Joel did that too? Wouldn't the answer be he should've broken her out and run off and given her a chance to wake up and decide to go back? But he didn't do that, because it wasn't about that. This is what I mean when I say people push their own morals onto it. Joel did not think for a second about how wrong it was Ellie didn't get to choose, he was thinking how he'd feel if she died. Which is a very normal way for a parent to react.) It doesn't MATTER the Fireflies made a decision instead of asking her (who would want to do that? Let a kid know you're going to kill them? And as saving humanity is objectively more important than ONE life, then what would they do if she said that wasn't okay? They'd have to kill her anyway, yeah you're right it probably was to comfort themselves because they were not psychopaths who wanted to do this, but recognized they had to.) Because Ellie already made that choice.
That was the whole reason for Sam, that plus her experience with Riley. Ellie WATCHED two people turn and die that could've been saved with a cure. (This was further emphasized with the body she finds in the hotel with Joel in the second game). She can't ignore that. She doesn't value her life more than everyone else's, and she SHOULDN'T, because as much as we and Joel love her her life isn't more valuable than every person that won't have to turn, and be killed by someone they love, if a cure and or vaccine existed.
And Joel was already a bad person. The first game told us that before the ending. Tommy's reactions told us that. Joel realizing the guy was faking his injury told us that. How calmly he was able to bludgeon a man to death told us that, (I do not blame him for wanting to stop Ellie being cannibalized and assaulted, I'm talking about his demeanor and how calm it was). Joel was never good.
And that's okay! It's okay Joel is not good and it's okay he did something wildly wrong, that makes him interesting. And he does still love Ellie and in many ways was a good father. That does not make him a good person.
I guess part of the issue with why I disagree with so much of the fandom here is I'm a type of person who sees those "you can kill ten people to save one newborn or sacrifice the newborn to save ten people" questions and go "well sacrifice the newborn. Duh. Needs of the many." So I have never gotten how it could be a debate, regardless of how it went down, if it was right to destroy all possibility of a cure. To me it would never be right. Though I acknowledge that's me putting my morals on the situation lol so I'm not fully above it. But I think it let me step back from the knee-jerk reaction of "but they're killing a kid!" to think about it differently.
I apologize if I sound hostile, I tend to be passionate, and as I said I've spent YEARS seeing people ignore what the story was trying to say, and in the process harass a lot of people (like Abby's face model...) because their headcanons weren't what they chose to validate, even though narratively and tonally the second game was sound. Hell we even all knew Joel would die! The very first teaser trailer we saw everyone went "oh Joel's going to die." But then it happened and everyone acted shocked.
#tlou#tlou 2#i honestly didn't hate joel once but i am just sooooo tired of him at this point#i don't mind being asked this and i agree to disagree#like i said it's just that this is near verbatim the exact argument i've heard for years upon years now#a lot of it is hypotheticals#joel didn't get shot and we don't know how ellie would've responded#discourse#joel miller#actually if the game wanted us to think they were horrible mad scientists#we would've seen ellie awake and begging for her life#before they forcibly put her under#we didn't because they are not#they didn't ask her because they cared enough to not want to kill her if she said no#enough to not be happy with what they were doing#but that didn't mean it wasn't NECESSARY#csg-iii#i will not be engaging with this further#it's just too frustrating to me after some of the stuff i saw with tlou 2#with some people being so bigoted (not csg-iii at all)#and it just brings some of that up for me and i get too heated about it#edited some misspellings and some phrasing because i don't like how waspish i sounded
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2020 Top 7 (and 1)
2020 am I right? We saw an insane amount of games come out and 2 brand new consoles. What a wild and weird year for gaming, and life in general. In case you are relatively new here, and to be honest that would be completely fair considering I don't post very often on Tumblr anymore, every year going on the last 4 years (on here) I have done a Top 7 (& 1) for my favorite videogames of the year. Check out 2019, 2018, & 2017. What’s wild, as I look back on my list of games that I’ve completed and played, only maybe 10 came out this year. 2020 was a huge backlog year.
Lets get on with the ‘And 1!”
Favorite Game that Didn’t Come out in 2020: Control (PS4)
Control may very well have been my 2019 Game of the Year, had I played it in 2019. I LOVED Control. I wanted to play it in 2019, but initial reports that it was a little rough on base consoles put me off until it was fixed. And Holy smokes what an insanely fun and trippy game once I finally started it. I knew within the first 20 minutes this was going to be the shit when I went down a hall, walked into a room and talked to the “janitor” left out a door behind him and the entire building had shifted. I’ve always liked Remedy games, but from a distance. Max Payne 1&2 and Alan Wake all oozed with weirdness and intrigue, but never enough for me to finish them. I missed out on Quantum Break. The story is Control is just the right amount of mind f*!$ for me and builds a universe I didn’t know I needed. It take some time to piece everything together, then everything just clicks. The game does have a weird difficulty spike when fighting bosses and the checkpoints were too far apart at times, but those were later patched. I spent an insane amount of time within the Federal Bureau of Control building and even more time after that with the Foundation and AWE DLC and it STILL wasn’t enough. I wanted more. Outside of Prey, I can’t think of another game that stuck in my brain more after I’d finished it. Control is absolutely a MUST PLAY title. In a world where everything sort’ve feels similar, Control stands out of the crowd.
Number 7: Astro’s Playroom (PS5)
I never thought in my wildest dreams that a game I had almost zero interest in playing would end up on my list of favorite games this year. Astro’s Playroom is being labeled as a ‘Tech demo’ but that feels like an insult to what it is. It’s a full fledged game and its free! I’ve paid more for less. A charming little platformer that lives and breathes the history of the Playstation. So many cool Easter eggs and references. It certainly centers its gameplay around the DualSense controller and everything it can do, but at its core, its a completely approachable and forgiving 3D platformer. I played it just to see what it was about, next thing i knew I had completed all the levels and wanted to further explore all the nooks and crannies within the game. I wanted to see everything the game had to offer and I had an absolute blast doing so. Makes me kinda wish I’d played the previous game on PSVR (I’d have to have a PSVR too)
Number 6: Spider-Man: Miles Morales (PS5)
Another quality title, albeit a spin-off, from Insomniac to add to their Spider Man universe. Gameplay felt obviously like Spider-Man, but Miles has unique abilities that made the game feel different enough, especially the cloak and stealth. I enjoyed the fact that it was short and concise. The issue with most ‘open-world’ games is that they are entirely too bloated with unnecessary filler content (I’ll get to that in a later game), something I felt the first game suffered from, but I also understand why they are there. However I could’ve use one or two more story missions to help flesh out some characters, but it wasn’t required and didn’t change my opinion one way or the other. My one BIG gripe was with Miles himself. He is an extremely smart young kid, but so incredibly naïve. Peter Parker tells him the one thing he SHOULD NOT do is tell people he is Spider-Man. I get it, that’s part of his growth, but Miles thinks he can just solve his problems by revealing his identity and it almost certainly never works out.
Number 5: The Last of Us: Part 2 (PS4)
The Last of Us Part 2 may be the most polarizing game in the history of the medium, but for the absolute wrong reasons. I’m in the minority that I very much enjoyed my experience with TLOU2, quite a bit actually. Its better in every single way over its predecessor, except the overall story. There are plenty of fair criticisms to be had about the story and various things within the game itself, but I thought the gameplay was so tight and crunchy. There were genuine moments of suspense and terror that I felt that no other game has ever given me. The entire hospital section (2nd time) was so susensful, I had to put my controller down to gther myself. Some of my favorite moments in the series I experienced with a character I wasn’t overly fond of. How many games can do that? The Last of Us Part 2 was meant to invoke emotion, not necessarily joy. I think that's what people lost along the way. Say what you will about the direction Naughty Dog has taken over the years, but you would be hard pressed to find a studio that makes games graphically better than they do. Yes, I know about their crunch culture, but this is not a place for that. I will say, the game was a tad bit too long, which is not something it typically say for a single player, narrative driven game. The pacing and the way the story was told wasn’t my favorite, but I respect what it was trying to do, even if it failed in some aspect of that, I finished the game within the week it was released. Something I RARELY ever do. I’m a father and I related with Joel a lot in TLOU, but I also recognized how wrong he was. There is a lesson to be learned. Your actions always have consequences and while he was doing what he thought was the right thing, it wasn’t his choice to make, and in doing so set up a series of events that were entirely avoidable, but again, that’s the point isn’t it?
Number 4: Grindstone (Switch)
I’m counting this as a 2020 game since it just came to the Switch this year ( less than a month ago) but its not the first time I’ve played it. Grindstone was the only reason I kept my Apple Arcade subscription and when I let it lapse, there was a void I just couldn’t fill. I bought Puzzle Quest on Switch but it just wasn't the same. Its THE perfect game for bite sized play, even though in its addictive nature, you’ll clear a few levels and an hour has passed before you know it. It has the perfect amount of depth that most ‘match’ games don't. You have different weapons, items, and outfits w/perks to use and experiment with to keep it fresh. I went months without playing my Switch and when this was announced in August, I couldn’t wait! Sadly, I had to wait 3 months, but since then I have spent so much time on the Switch. It gave me a reason to play it again. The art style and humour is great. The variety of enemies and challenge is just right. I can’t recommend it enough. Seriously, check this game out!
Number 3: Doom Eternal (Xbox One)
I will be the first to tell you, I did not like Doom (2016). I found it extremely boring and trite. I understood what Doom(2016) was doing and it succeeded, maybe too much. Nostalgia is a helluva thing. So in saying that, I was mildly interested in Doom Eternal. Doom Eternal is nothing like 2016 outside of it being a Doom game that connects to the rest of them (& also being a sequel to 2016). The mechanics are drastically different with more platforming (for better or worse). Eternal is challenging, at times very hard, especially early on. Eternal has no respect for its players, in a weirdly good way. It laughs at how you’ve played FPS before this one and WILL MAKE you play it its way, not your way. Yes, you point and shoot, but ammo is scare and you MUST use everything in your arsenal. No more using just 2 guns for the whole game. The enemies are relentless. Sometimes you have to pause and take a breath after a battle because you go a 100 mph for the whole fight. You have to continuously move or you die. There is an enticing rhythm to it. I categorize Eternal as ‘Blood Ballet’. Its a game where when your feeling it, much like a rhythm game, you get in the zone and there is no stopping demons from getting slayed. Surprisingly, unlike most games in the genre, it seemed to get easier (sans one extremely frustrating platforming section late in the game) the longer you played it. Was that a testament that I ‘learned’ the Eternal way or it truly did get easier? I don’t know, but the final Boss(es) were....easy.. I had more problems and deaths within the first 4 hours than I did the final 8-9 hours. The multiplayer was also surprisingly fun. The older I get, the less interested I am in multiplayer, but I found myself coming back for more for a good month or so.
Number 2: Gears Tactics (Xbox One)
As 2020 comes to a close, I came to a stunning realization. I might be a bigger Gears of War fan than I had previously thought. Don’t get me wrong. I love Gears, but I seem to love Gears more than I thought. I'm way more invested into the lore than I recall. Anyways, Gears Tactics is everything XCOM 2 SHOULD’VE been. Not only does Gears Tactics utilize the Overwatch action, its makes it EXTREMELY important. The story revolves around the father of Kait Diaz, Gabe and a ragtag group of mostly random soldiers to take down Ukkon. Anyone who is remotely interested in the Gears universe will love the story and references. The gameplay is just so damn satisfying. The bosses are very challenging and different. I actually had to change my strategy to finish the final boss. I experimented with a totally different style of class and was rewarded for it. The post game stuff is also aplenty. This game scratched a VERY specific itch for me and I’m itchy to jump back in. I’m glad this came to Xbox One because I’m current computer could not run it.
Number 1: Ghost of Tsushima (PS4)
I have a very odd relationship with massive open world games. I love them, but I get very burnt out on them. They all have a relatively same-y formula and are often populated with bloat. GoT does have some of that but to its advantage, its not very populated, in a good way. One of the things that I really appreciated about GoT and its side quest is most of them felt meaningful. The thing that really stood out to me about GoT is the absolutely satisfying combat. It just feels SO GOOD. It requires timing and patience. There are different fighting styles for different enemies and even the armor you wear is more than just cosmetic. The combat is so fun and satisfying that I was immediately excited when they announced Legends, a multiplayer add on, for free. Its so much fun and is a blast to play with a group of friends. I’m sporadically still playing the Legends mode. I initially wanted to play the game in ‘Kurosawa’ mode but I am glad I didn’t because the game, even on the PS4 is stunning, and on the upgrade on PS5 is jaw-droppingly smooth. I did play the entire game in Japanese with English subtitles. I still don't know what Jin’s English voice sounds like. GoT does a good job a drip feeding you new abilities and things to keep things fresh. I love stealth and once I unlocked it, I spent the majority of every battle taking out as many enemies as I could while in stealth mode. Ghost of Tsushima does a lot of things very well, that the few things it doesn’t can be easily overlooked.
#videogames#control#grindstone#tlou#doom eternal#gears tactics#ghost of tsushima#ps4#ps5#xbox one#switch#nintendo switch#playstation4#GOTY#spiderman#astro playroom
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The Last of Us 2 thoughts eyyy longgg and spoilers
This is my opinion before hearing anybody else’s opinion about it.
I only want to discuss the story as it is the only thing I can really speak of since I didn’t play it for myself. All I can say is I wish I could’ve and I’ll always regret not being able to because I really wish that could’ve been my experience as it was with the first game that I could play myself. It’s also probably noteworthy that the first game was the first video game I’ve played in my life so I’m probably biased.
So I’ll go all over the place because why not.
The false advertisement is extremely scummy and I don’t really know what to do with it, I blame it all on the No Spoilers Culture we currently have going. I don’t think anybody would’ve watched any of the promotional stuff a better marketing team could’ve put together and said “ah you can’t see old Joel in action, I bet he dies early in the game, I won’t fucking play this”. There was plenty of buzz around the game and there was no reason whatsoever to falsely market it. That part’s bullshit and I condemn the company for this.
From the story side though, Joel dying was honestly not that huge of a surprise or shock to me. TLOU is a game that has you watch a kid die in the first section of it then does more than enough to establish itself as a game without taboos. Now whether that’s something you like or not is not important, what cannot be said about the game is that it didn’t establish itself as a game that would do this.
I also think arguments like “Joel wouldn’t go out like a bitch” are silly. The beginning told me Joel, the badass and smart survivor he is, was very quick to adjust back to a small town life with a now pretty much surrogate daughter. I’m not saying that excuses the unceremonious death but to me Joel is not a gun-blazing badass hero, not even an anti-hero. He’s just a dude. He got overpowered and then he died.
See this is where the game could never win. If you leave Joel alive and he’s in the story then it’s just a repetition of the first game. If you leave him alive but he’s not in the game much then you underutilise him and people miss him. Also if you leave him alive then people will just say you’re a little bitch because it’s fanservice that Joel is technically invincible because he’s the face of the game. But if he dies, people riot. The creators couldn’t win either way and so I’m glad they made up their mind and stuck to it. It’s also very useful to get people talking.
Before I tie that into the rest of the story, I also have to mention that one of the few things I heard about the game was the expression “torture porn” and maybe I’m just desansitised but I didn’t feel like it was that overwhelming or unjustified. I didn’t watch too much of the promotional material but I saw what I think was the gameplay reveal where the devs said in this game enemies would call each other by name when you kill someone or they find someone dead. And I think that’s a neat detail but I think it also has a lot to do with what the game is... about.
That the hundreds of faceless people you slaughter during the game all have a video game or more worth of story behind them. They are people with their own twenty plus years of survival in a world gone to hell whose story ends the way Joel’s did. By meeting a person who just... wins the fight over them.
So that the deaths are really personal and intimate in that way feels justified. You also have this crazy technology that allows them to animate people very realistically. This is the last big game for the PS4 and they really just brought the technology to its limits, I feel. For them to then say “oh a sledgehammer to the face doesn’t look that bad” or “we just won’t add more types of weapons and have one type of death animation just cause we don’t want to overdo it” is just. It’s not gonna happen.
I never felt like those were glorified, I think they all added to that feeling that bubbled to the surface towards the end of Ellie’s first stretch of the story where I just couldn’t stop shaking my head, going Ellie... Ellie, what are you doing, look at yourself... look at what you’re doing. So to me that wasn’t really an issue.
I can imagine some people, maybe even most people would play the first stretch of the game in revenge mode. You know, let’s get this bitch. But in the same time, I also couldn’t really deny that Abby was like... kinda right to want revenge. I’m not saying I’m glad she killed Joel I’m just saying she had a reason to. (On that sidenote, Abby being that surgeon’s daughter did nothing to enhance this feeling. I could’ve imagined Abby in a settlement much like Jacksonville where they’re all hopeful because they found a surgeon who’s leading research about the cordyceps, maybe he’s a super good leader, inspires the Fireflies to keep up their spirits, all that. Maybe Abby’s group could’ve been his super close-knit group of soldiers taking care of him and running errands for him, even then the rage would’ve been justified.
I get they wanted to draw the parallel between Joel-Ellie, surgeon-Abby, dad-daughter relationships but that added nothing to the story for me. It didn’t take anything away either, I just kinda rolled my eyes like okay, whatever.)
So when Ellie was on her revenge quest, I liked that she and Dina were in Tommy’s footsteps, I thought that was a nice touch and kinda foreshadowed another section of the story where we would meet up with Tommy eventually.
Now, Dina and Jesse, I found nothing wrong with Dina or her being pregnant (except that it reminded me of Aniara and I hate that movie with my whole being). I thought it was a good enough source of conflict and I really liked Jesse being around. When he shows up and they’re just saying they’ll get Tommy and then get the fuck outta there you can already tell Ellie is obsessed but you’re still holding out hope that Dina will be enough to get her mind off of it but she’s just too far gone.
So the shift to Abby and the scars.
Jacksepticeye said it while he was playing that Abby’s part should’ve been like a DLC or something but I honestly don’t agree. I mean I don’t disagree but I think it worked the way it was. I definitely think most problems people have with this switch that doesn’t stem from the fact that people disliked Abby or that they can’t admit to themselves that they were caught off guard by the changed narrative style, could’ve been solved with different pacing. Now I don’t know if they would’ve had to constantly switch between Ellie and Abby for it to work or figure some other way out because I’m no expert but still.
I liked the beginning when it switched to Abby, the whole atmosphere was so eerie like you could tell they were on a collision course and it was going to get ugly. Maybe something like that could’ve worked but it could’ve just been either too suspenseful and tense the whole way through that it draws the attention from the gameplay or it would’ve been even more on the nose than it already was with the parallels between Abby’s group and Ellie’s group.
Now I honestly really liked that Abby’s story was so different because when she returns to the stadium, the part of her story that involved Joel is over. She got her revenge then she goes on with her life. She had a life before Joel entered it, she has one after she killed him. And it just so happens to be a good opportunity for the game to showcase some of the shit that goes on outside of what we’ve known so far and what Ellie knows.
I didn’t mind the religious aspect, I think it makes sense, like enough time passed since the apocalypse that the then grown up generation is distant enough from their old lives, and the generations after them are growing up in the ruins of the old society, that a messiah figure like that lady could emerge. That it just had to be transphobic and shit sucks of course and I do understand the frustration with it. I can imagine better writers coming up with a way to make the Scars despicable without them having our current society’s problems. They could still have the trans and the Asian characters still of course, but without them having to face the struggles trans characters do in our current world.
So that Abby only realises Ellie’s just one step behind her when she still has the climax of her individual story to get through was just. To me it worked so well. Like here we play as Ellie for half the game, this girl is consumed with rage and then Abby’s just fucking off and doing something entirely different because that’s... how little... it affected her. Or at least she personally got her closure and is ready to move on.
I personally liked the conflicts she had in her group, it was believable, it felt reasonable for the kind of life they lived. Of course we already spent one full game with Ellie so Abby was never going to catch up, but if you’re thinking like me then by less than half of Abby’s story you already don’t want Ellie to kill her.
The confrontation in the theatre was messy but since it’s not the end of the story I sort of don’t mind. I know some people don’t like how Jesse died or how little time we have to process certain deaths and story beats and of course it can just be bad pacing but that was again something that to me just brought the player’s world on the same level as an NPC’s world. That for one enhanced the experience for me.
Okay. Let’s talk about the last part that starts with Dina almost dying at Abby’s hands, especially after she says “good” when Ellie tells her she’s pregnant. Of course there’s the callback to dead Mel. But I liked that Lev was there and his presence sort of switched Abby’s role. Up to that point Abby had been Ellie. But then when she has Lev, and she acknowledges him as “her people”, she becomes Joel. And then she becomes a better version of him. Or at least a version of Joel that has mercy.
And you’d think being this close to losing Dina is where Ellie would snap back to it. And she does, for a while.
Here’s when I admit the pacing definitely needed some work regardless of anything. Up until that point we go through three days, albeit twice, but three days. Then suddenly we’re nine plus months later and the setting is different and we don’t get enough time here before Tommy shows up with the end of the story...rope... we got cut in half in the theatre.
I’ll take some time here to genuinely express my what the fuck at Tommy here.
My memory is a little fuzzy here but wasn’t Tommy on board with returning to Jacksonville when they return to the theatre? I actually just checked, Tommy says “they got what they deserved” to which Ellie says “but she (Abby) gets to live” and Tommy says “yeah”. And then when he visits Ellie and Dina suddenly he’s a dick about it saying Ellie made a promise? Is that something that was supposed to happen off-screen or a plot hole? Did that conversation in the theatre have more versions they went through and the wrong reaction got included? Maybe I just didn’t pay enough attention but it felt out of the blue for me and I can safely say that’s the character moment I’m disappointed in the most, especially because we never see Tommy again.
One could argue that the choppiness of time is supposed to symbolise the dissociation and out-of-body experience you can have when you’re living with trauma but I truly just have it down to bad pacing here. I get that they wanted to show the baby but I truly believe with enough polishing they could’ve come up with a scenario that works better and flows better.
I truly could’ve had Ellie maybe leave with Dina and Tommy and then have her turn back before they leave Seattle and then they have the conversation with Dina and then Ellie starts tracking Abby. Here we could’ve had more of what was in the beginning of the story, sort of switching between the two, maybe slightly altered gameplay, etc. Even though the last level as Ellie was really cool and once again I liked how we just barely got a glimpse of how other people live, you know. Those prisoners in those cells have a hell of a 25 years behind them and being freed by this stranger might be the best thing that will have ever happened to them, but to Ellie they’re just a background noise to her mission.
I truly liked those parts.
I could imagine Ellie being kidnapped similarly to Abby but they are treated differently and somehow still end up escaping together, maybe even helping each other the way Ellie almost did with cutting Abby down and letting her get Lev to the boat. And then you’d have Ellie still be consumed by her rage.
The whole time I wanted her so much to just scream everything at Abby. Because look, life for these people is a whole ass trauma. Some people like Dina might handle it differently, or it’s easier with a community around you, but Ellie’s life has been very strange, with her immunity, with the realisation that Joel killed and lied for her, all that. She would need a fucking good therapist. I wanted that catharsis, for her to scream at Abby, to sob until she can’t even breathe, for Abby to do the same, except she realises she got her closure while Ellie never did, and then maybe for Abby to give some sort of... forgiveness to Ellie. For her life not having meant anything in the end.
I don’t know, I wanted that for her.
If there never is a last fight, if Ellie never so much as punches Abby, that would’ve been fine for me.
Two more things that I liked were that Ellie actually started down a path of forgiveness before Joel died. You know, when we see the scene where Ellie tells Joel off you’re like “oh that’s the last thing she said to him, no wonder she feels so guilty” and then you realise, oh no wait, they were actually eventually going to be alright. They just never got the time. To me that hit so much, that was a good scene.
The other thing I liked is Dina leaving. Once again this could’ve been something like, Ellie goes back to Jacksonville and there they tell her Dina left or sum shit idk how that could’ve worked, I’m just saying that losing that farm life didn’t really make me feel anything because we didn’t get the time to grow attached to it.
So Dina leaves, and suddenly you’re back in the room with Sam in the first game when this bitten boy asks Ellie what she’s most afraid of, and she says she’s scared of ending up alone. And this immune girl Joel killed and lied and died for, eventually ends up alone.
So I understand that a lot of TLOU’s fanbase that belongs to a marginalised group, especially those part of the LGBT+ community would be hurt by this ending. By this interpretation. The LGBT+ community, as far as I know, at least a huge part of it, seeks to heal. We use fiction as escapism in a way people who don’t know, who can’t know our struggles will never be able to sympathise with. And as such, we as a community in a large part, have moved on from stories of pain. Not necessarily in that we turn a blind eye on it or anything, but I think it’s a mostly universally agreed thing that after so much suffering we’re ready to see ourselves, and people like us end up happy. And as such the demand from this community towards creators have shifted to not necessarily fully happy endings, but some sort of relief. And as such, this ending is cruel.
It is heartbreaking. My heart breaks for Ellie because I can practically feel the weight in my chest that she carries around when she walks away. She lost everything and she never got the closure. She never got that relief and neither did we.
Once again, if you personally have a problem with this ending and it ruined the game for you, I understand it completely. That’s your own experience with the story, and even though I feel much of the same things, I’m once again left here thinking this is the way the creators wanted to do this and that they did it like this makes sense. It makes sense for the story, the characters, it just does. If it had happened differently in a way that also makes sense, I would not think “oh this should’ve had a heartbreaking ending, this is bullshit” but I do think the ending makes sense.
Overall, I’m pretty much pleased with most everything, except fuck false advertising, fuck Tommy, and fuck uhhh, I’m pretty sure I mentioned something else too. Oh yeah, pacing. Jack actually offered a really great alternative to the beginning, where the museum scene of Ellie’s birthday should’ve been the first scene, and then you could’ve had Ellie wake up four years later at the end of the countdown. That Joel told Tommy about the hospital could’ve been implied through dialogue and interactions.
I also don’t think Joseph Anderson’s theory is hurt by this, he said personal decisions and morality aside, the Fireflies were fucking idiots and they couldn’t have come up with a cure even if they had given Ellie the chance to say yes, because of how unprofessional they’d been and how much they rushed into the surgery. Just because Abby’s dad was a good dude and a good surgeon doesn’t mean shit when you’re dealing with something you’ve not seen before, such as Ellie’s immunity. And I think knowing that wouldn’t have mattered to Ellie either to change her mind about forgiving Joel. And this is what I’ve always said. Like the Fireflies or not, believe in them or not, taking a choice like this away from Ellie because you can’t stand losing your daughter again (and that is why Joel kills the Fireflies, not because he shares Joseph’s opinion) is objectively wrong and borders on the same obsession we see consume Ellie. Joel is just as unhinged by that point as Ellie is, he’s just more... mature about it, I guess.
That could’ve been even more painful, sort of, to not have Abby be the surgeon’s daughter but just for her and her group believe in this doctor that might just be talking out of his ass so much that them avenging his death sets off this terrible cycle of vengeance. I think that could’Ve been very “gritty” and shit, that would’ve hurt because it’s even more pointless. People killing over lost hope.
So, pacing, Tommy, false advertising, bad points, everything else, yeah alright. 7/10 sounds good to me. I will play this one day >)
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even numbers for the gaming asks!
Okay, its been 1000 years since I posted this gaming ask. But here are the answers!!!! I put most under the read more…
2. First game you played?The first game I ever played ever, in thehistory of forever, was Super Mario Bros. at my babysitter’s house, if mymemory serves me correctly
4. Longest consecutive hours you’ve played agame?Ohkay, let’s see. Without eating or bathing,but I did get up briefly to bathroom and drink water, I finished uncharted 1,2, and 3 consecutively in 120 hrs. Needless to say, I never did that again, asthe blood vessels in my eyes popped, I ate two bigmacs after, and my parentsyelled at me. Otherwise, without moving or tending to most of my basic bodilyneeds, 10 hours max as of late.
6. An underrated game from within the last fewyears?I don’t know, I’m probably biased and neverreally look online to see how the game was rated/how it’s doing. Oh! But! Ireally liked Battleborn, which was basically a game that came out like a littlebefore Overwatch? Or near the same time, actually. You also fight in teamsagainst one another with unique character abilities to obtain certainobjectives. Honestly, it is extremely well done and detailed, but very muchfalls in Overwatch’s shadow possibly due to similarity and budget D: 8. The game with the best atmosphere/scenery?I’m biased. I love Bioshock. But I also am ahuge fan of those apocalyptic, dystopia aesthetics. So, essentially, anythingalong the lines of bioshock, Fallout, and Last of us.
10. Prefer PC or console?I’ve always played on console. And I’m so bad atPC. You would think it’s a bit easier to aim a cursor to shoot at something,but I’m particularly bad at that.
12. Most bizarre game you’ve ever played?Most games are pretty… bizarre. Most of theactual weird ones I’ve only seen online on those “top ten weirdest video games”but maybe Katamari? There are definitely weirder ones… The Nightmare Within wasalso… strange. I don’t actually know what counts as bizarre anymore in thegaming world. Shrek party…
14. Do you watch playthroughs online?Sometimes, yes! If I know I am never going toget the game. For example, an xbox exclusive (I do not have an xbox) or if Ialready played the game and want to see others suffer, lmao. Or if I like thestreamer.
16. The best year in gaming you’ve experienced?… I don’t remember. I’m going to say 2011.
18. Worst game you’ve played?There are probably worse games, but I’ll go withthe most recent one I’ve played, which was Bound by Flame. It was kind of thisunfortunate mix of—attempt at—Dark Souls, Dragon Age, and other medieval games.Some parts of the gameplay were unnecessarily hard for kicks, with no way toovercome the boss aside from chipping away at the health by throwing a rock atit, while your single dead companion lay sprawled in the middle of the fieldten seconds into the fight. And of the one and a half romance options pergender you were allowed, none of them were very enticing. Spoiler** I overcamethe end fight by purchasing 10,000 potions to fight the dragon. I made itthrough just fine, only after using 600 potions. Strategy was little help, butheyo I made it through. 20. Favorite publisher and/or developer?…Sony? I don’t know… I’m terrible at thesequestions.
22. If you could turn one game into movie, whichwould it be?You know I don’t know, since any game thatturns into a movie makes me want to cry bitter tears of hate. I’m looking atresident evil specifically. But if I could turn Bioshock into a really goodmovie with the proper actors/actresses, storyline, extras, atmosphere, then …yeah.
24. Ever cried because of a video game? Whichone(s)?…Too many. Nothing gets me more invested andemotional than a videogame. I guess the only one that has made me actually cryvisible tears is Journey. The ending overwhelmed me in an inexplicable way.
26. How often do you play online? Co-op?Relatively often now, especially withOverwatch, and the fact that a lot of my friends have Overwatch as well. So,like, every other day, if not daily. Otherwise, I love co-oping with a friend mostlybecause the AI that they give to work with you tends to … suck butts. Lookingat Resident Evil… again.
28. Who got YOU into gaming?My babysitter. Haahaa. I used to hang out ather house all the time and I’d watch her play all sorts of games. She’s alsothe one who gifted me my purple game boy color :’D30. On average, how long does it take you in thecharacter creation screen?Could be up to an hour. But at least 30minutes. It depends on if I know what I want.
32. Do you cosplay?I do! But I’ve actually only cosplayed animethings. Most of the video game stuff I would like to cosplay is too hard and/orI wouldn’t do it justice. Also I’ve been parts of group cosplays generally, sowe gotta find a good match.
34. Favorite male npc?For some unknown reason, the only personpopping into my head right now is erandur, the dark elf companion, from skyrim.Like… he’s not my favorite npc, but…my mind is drawing a complete blank. And isjust repeating that name over and over in my head. Oh boy
36. Best antagonist?Albert Wesker. …Spoiler??** Look… if you gottathrow him in a volcano to get rid of him after 200 tries of “just survive longenough” fights, he’s pretty good to me. Please let him die.
38. Have you tried a game, hated it, then triedagain, and loved it?N….no? There are some games where I getfrustrated, then invite a friend to play, who is extremely over-leveled, andthen they help me… live. Does that count?40. Favorite voice actor?Okay, I love Troy Baker. How can one person beso gosh darn versatile?? For anyone who doesn’t know (I doubt that) He voicesJoel from TLOU, Booker from Bioshock, Sam Drake from Uncharted, to name theones that pop into my head. And he does like a million other voices, and sings,and is just very excellent overall.
42. A game you will never forget (in a bad ORgood way)?Resident Evil 5 in the respect that I justplayed it during a very happy time in my life with one of my friends. And itwas also when I learned that I really love co-op, as well it was a supertreasured bonding time with that friend. We legit screamed so obnoxiouslythroughout the whole thing, apologized profusely, yelled for help. Like thatgame brought out our full range of emotion while playing.
44. Do graphics matter?Not necessarily. They add a nice kick, butthere are quite a few games I can think of where the gameplay and story aremore prominent. Storyline is generally always the main thing I look for first.Storyline and characters. 46. Always, sometimes, or never use subtitles?ALWAYS. Even for NPCs. Like the setting thatsays “ALL SUBTITLES” one of the reasons is because it alerts me to enemiessometimes too as they whisper in the distance. Which is the closest thing to awarning from jump scares that I’m going to get.
48. A game you’ve always wanted to play but havenever gotten to it?Um. I’ve actually been pretty aggressive ingetting my grubby hands on the games that I want. EXCEPT. Nearly everythingthat came out after Kingdom Hearts: Chain of memories?? Like 2.3, 2.4, 2.5, 5 ½,365/3 days idk there were too many?? AndI basically had almost every console except the PSP so I just kind of gave up??
50. How many games do you own?…uh… too many?? At least 200 if you total allof them from the dawn of my first game boy color.52. A game you will always stand behind, andsupport no matter what?..Fable. OKAY So, even though the game, alongwith the game company crashed and burned, I really loved that first game??Along with The Lost Chapters. I essentially based the experiences I had withFable 2, 3, Journey on how good the first game was. If I were to make someoneplay it now, they would probably think it’s pretty dumb, but I thought it was acleverly made game…54. A sequel you really want?… lmao Fable. AND/OR The Wolf Among us, becausethat’s been sitting there for far too long.56. Do you tell people irl that you play videogames?Yeah. If it comes up in the conversation. Or if…they have merchandise that I want.
58. Ever have someone walk in on a sex scenebetween you and you LI?N…o…60. The game you are best at?I know Bioshock inside and out… I don’t knowwhy I’ve played it so much, it’s a very linear game, but wuh. Also weirdly, I’mvery good at Sonic Adventure 2 Battle. And the only reason I’m obnoxiously goodat that game is because of the Chaos. I love those ridiculous little things andwould do anything to make sure they’re happy and healthy. And in order to dothat I had to play each stage multiple times to get the right power-ups andanimals to feed the Chaos…. There was a whole garden. And god.
62. Would you want to work with video games whenyou are older?I feel like if I start working with it I’llstart disliking it very much, unless I literally work as a tester… that getspaid a decent amount. Like seriously, walk in, sit down, play for… hours uponhours. Otherwise, I do not have the creativity or skill. lmao.
64. Describe your favorite video game using onlythree words?Underwater death city.
66. Game with the yummiest looking food?Final Fantasy XV. Okay, so I haven’t finishedthe game. I’m really not even that far into it, like… at all. I just saw thefood and got hungry. It’s so realistic and pretty.
68. An older game that you’ve just recentlygotten into?I guess… Fallout New Vegas was pretty old, butthen my friend bought it for me on sale, and I tried it out and it was supergood??? And now I’m really into the Fallout series.
70. Do you play any mobile games?I.. play Fire Emblem Heroes, and a variety ofother mobile games like.. Notice me Senpai, Zen Koi, Mystic Messenger, uhhh…whatever is recommended sometimes. .
72. Have any guilty pleasure games?Not really. I’m pretty prideful in every game Iplay, including my otome games.74. Which game has the best lore?…Once…. Again, BIOSHOCK. Idk there are just somany little things in the city that you can find that point to the history ofthe residents, and what happened to them. There are those audio messages and littlesecrets that everybody has in the city, leading to its fall. I just love it somuch. Skyrim is a close second, to be fair. It’s more immersive and I canroleplay more on there.
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