#it’s a good game but it’s not a good dragon age game
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sunrisetune · 2 days ago
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[ID: Three memes of Anders from Dragon Age 2 with large white text pasted over the middle of the photo.
1st - Anders in his default outfit with his arms crossed, expression kind of annoyed. The text says, "Take Your Meds".
2nd - The same, except the text has been messily crossed out with black and pasted over it is, "Blow Up A Government Building".
3rd - The same, except the previous text has also been crossed out and another layer of new text is added. It says, "But Still Take Care Of The Sick And The Kitties Of Downtown".
/End ID].
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notebooks-and-laptops · 2 days ago
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I've seen a couple of people express that The Lords of Fortune don't really 'fit' into the game in the same way that the other factions do; they're a background for Taash but they themselves have very few reasons to actually be involved in the fight compared to say The Wardens or the Shadow Dragons. Similarly, the Rivan map feels really small and has comparatively few quests.
And my two cents is I think this is definitely a symptom of rewrites. in the art book it details their first plans for the game, and originally instead of the lighthouse we were going to have a base on a ship. And our advisors were going to be: Dorian because Tevinter, Morrigan because Mythal and Isabela who was the Captain of said ship.
Its interesting that these are the three legacy characters we get in game as it is. I reckon they were either very tied to this or got approval for these early on that stuck. So they had to find something for Isabela to do now that she was, effectively, not an advisor or captain of a ship but they still wanted her pirate vibes for the game.
I also think it's worth noting that Rivan would have more WAY more sense in a game where Cole had been a companion/central (as planned) and in a game where the sea actually WAS dangerous and had Ghilan'nain all over it. Originally to keep players from wandering off into the sea there were going to be horrid mermaid mobs; not to mention other spooky under the sea monsters.
So yes, I think them not feeling as properly integrated and their map being smaller was 100% the product of rewrites and the original way bigger plans for both Isabela, the ocean and spirits in general.
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thevulturesquadron · 3 days ago
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Veilguard had some misses with the writing of characters and banter and presented a very sanitized version of Thedas with little to no conflicts but everyone should play the game until the very end.
The main story is really good and the final beat - it was Bioware at its finest. It left me crying for two hours on the couch. Dialogue on the main story is stellar; the cinematics are phenomenal, the animations are so expressive, voice over is delivering a lot of emotions and the amount of time I invested in all the companions and side quests is 100% rewarded. During the game I felt like I couldn’t connect with some of the companions but in the end? I was there!! They were my crew!!!! And I wouldn’t have wanted anyone else by my side.
People can say many things and with some I can nod along but the finale - that was a love letter for Thedas. No doubts!
After finishing this game I can fully say I am in love with it, imperfect as it is and I look forward to revisiting it again and again as I often do with all the other Dragon Age games.
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monsterlimbs · 2 days ago
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I so badly want to rewrite the Veilguard with the Inquisitor as the main character instead of Rook now. Inquisition set Veilguard up to be the Inquisitor, and I think it would be so much better with the Inquisitor. The more I think of the Veilguard, the more I'm like it has SO much damn potential. Like SOOO much. And if the Inquisition cast came back as well? With the new characters too? It could be perfect. Like the old characters know Solas. The new characters are experts. It would be perfect.
Anyways I'm totally not buying Veilguard just to play through it all and rewrite everything on ao3....... No......... I would never do that.....
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scaryscarecrows · 2 minutes ago
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Some favorite 'older' media, for the Positivity:
Books
-The Shadow of the Wind. I don't know what it is. It's an experience. Just. Just trust me, go on the journey.
-Dracula. You know I gotta throw some love on Dracula.
-Jurassic Park. THE BOOK WAS BETTER. SO MUCH BETTER.
-Red Dragon. I'm sorry for any psychological trauma this may cause.
-The Gemma Doyle Trilogy. Still pissed about the ending, but a good series.
Movies
-Clue. Tim Curry's here, you cannot complain when Tim Curry is present.
-Father Goose. Haven't watched it since my dad passed, because he loved it and I'll probably cry like a little bitch the entire way through, but it's actually funny.
-Evil Under the Sun. Agatha Christie adaptation. With Maggie Smith. And others, but, well, Maggie Smith. C'mon now.
-The Silence of the Lambs. Just gonna leave that here.
-Jurassic Park. Just the first one. The book was better, but the film was admirable. Do both and you can form your own opinions! :D
Games
-Alien: Isolation. Top contender for Scariest Game I've ever played in my goddamn life.
-Bloodborne. It lives up to the hype.
-The Last of Us. Look, it's not a happy game. I'd hesitate to say it's a fun game, even. But it's a Good Game.
-Monument Valley. Very soothing, but still a bit of a brain teaser. Wonderful aesthetic.
-Kirby Air Ride. GOOD LUCK FINDING IT: Nintendo is run by killjoys. But if you can find this Gamecube game, you will have FUN. (I wish they'd remake this. I would pay full new-game price and not even gripe a little bit. I might even preorder.)
TV
-Okay, I know, I know, The Penguin just finished but it DID finish and you should watch that.
-Samurai Jack. Animation: flawless. Sound design: God's jealous. Just. Trust me. Trust me here.
-Get Smart. It's funny, it's aged better (in spots) than you might think, and there's a LOT OF IT.
-M*A*S*H*. Yeah. It's aged too well. Honestly, this one maybe should be a little mandatory.
-Are You Being Served? Funny as shit. Just. Funny as shit.
man cannot subsist on live service games and ongoing series alone you have to read or watch or play something that is complete and self-contained and ideally 5+ years old every now and then or you will die badly
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brightaxe · 3 days ago
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oh, they're cute cute.
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but oh my god, TIME & PLACE, DASCHA?? sweetie, you're gonna get third degree burns like that if you're not careful.
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the-blue-wraith · 1 day ago
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After I finish Veilguard I think I'm gonna play other RPGs rather than replaying this bc I miss having disparity in stories and good writing. It doesn't give me motivation to replay the game bc no matter what I choose a dialogue it will still have the same outcome.
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meeludrawz · 3 days ago
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What song makes you feel better? Spring Day - BTS
What is your go to comfort show? I'd say all my childhood shows
Reading or writing? Why? I prefer writing because I can almost never find what I personally want
Whats your favorite feeling? Excitement, Giddiness
How do you like to take care of yourself? Reading/writing fanfics of (character) x reader
What’s your favorite candle scent? Never had scented candles
Who do you feel most like yourself around? I feel like myself around my brother, we're like twins but with a 4 year age gap
Whats a fabric/texture that’s nostalgic for you? Choudoudoux!! Y'know those tiny balls of fur in arts and craft stores??
Best childhood moment? When my (now deceased) dog would lick my face before I left for school
When was the last time you laughed so hard you cried? (or just felt really good afterwards) I don't remember (I KNOW IT SOUNDS SAD BUT I JUST LAUGH A LOT SO I DON'T REALLY KNOW LOL)
Do you have a comfort item? Tell us about it! My red panda plushie named Michael and my big green dragon plushie named Remi, Remi is like half my size and I bring him in the living room with me whenever I feel like I need a hug or when I'm sick, same with Michael but he's smaller so less often. I also sleep with them <33
What calms you down? Reading
Bath or shower to relax? Bath, so i can read, showers is when I wanna be quick
Whats something upcoming that you’re excited for? We're moving into a new house soon! And it's where I was born :D
Comfort food? Chocolate, Salmon paté, Oatmeal
What’s something you want to create soon? An oc that I'm gonna ship with a canon character
How do you feel best loved? When people are listening to me rambling
What age in life do you think you’ll feel most yourself at? Oof i really don't know.... Mid twenties? (I'm 21)
Have you ever written or received a love letter? Nope, rip
Tell us about a memory you hold close to your heart. There's a lot, so I don't know which one to choose lol
Tea, Coffee, or hot cocoa? Hot cocoa
Name of your favorite playlist? "Liked songs" lmao
Have you ever received flowers? NO, BUT I DO WANT SOME PLS
Who is your bestfriend? I'd say my brother
If your soul was a color, what would it be? Teal or more lighter, cyan or mint, maybe yellow?
If you could live anywhere with anyone you want, where would it be and who would you bring? I'd go live where it's warmer, like in the US maybe... Or Brazil idk, and I'd bring...... You said anyone? I'd bring all my favourite characters hehehehe >:) and my cats
Do you like to garden? Have you ever grown something? Yeah! I have a venus fly trap, a bamboo and a lemon tree growing :P
What are you proudest of? My art, my writing and how much I improved as a person
Are you a kind person? I try my best to be! :D
What do your hobbies look like? Drawing, writing, video games, annoying my cats, annoying my brother, rambling, daydreaming, uhhhhh yeah :)
✨soft asks✨
What song makes you feel better?
What is your go to comfort show?
Reading or writing? Why?
Whats your favorite feeling?
How do you like to take care of yourself?
What’s your favorite candle scent?
Who do you feel most like yourself around?
Whats a fabric/texture that’s nostalgic for you?
Best childhood moment?
When was the last time you laughed so hard you cried? (or just felt really good afterwards)
Do you have a comfort item? Tell us about it!
What calms you down?
Bath or shower to relax?
Whats something upcoming that you’re excited for?
Comfort food?
What’s something you want to create soon?
How do you feel best loved?
What age in life do you think you’ll feel most yourself at?
Have you ever written or received a love letter?
Tell us about a memory you hold close to your heart.
Tea, Coffee, or hot cocoa?
Name of your favorite playlist?
Have you ever received flowers?
Who is your bestfriend?
If your soul was a color, what would it be?
If you could live anywhere with anyone you want, where would it be and who would you bring?
Do you like to garden? Have you ever grown something?
What are you proudest of?
Are you a kind person?
What do your hobbies look like?
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not-those-kids · 2 days ago
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i swear to fucking god i wouldn’t be this much of a hater if this game if the fans didn’t lick its conflict free exposition writing tell not show fucking asshole so fucking much and then try to gaslight me and others into thinking it’s good
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dorothylarouge · 3 days ago
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Dorothy's Top Five Games of 2024
Honorable Mentions:
Suzerain: A gripping and fully-developed world of politics and international relations, Suzerain released its Rizia DLC this year, and I played through both it and the main campaign. Its realistic portrayal of political and economic processes, in the backdrop of a world almost our own, proved extremely addictive.
Goodbye Volcano High: A heartfelt and moving interactive animated miniseries about coming of age in apocalyptic times, with some great indie rock-flavored music.
We Love Katamari Reroll: A delightful followup to the original Katamari Damacy, We Love Katamari is more of the same - and what more could you ask?
Sea of Stars: A beautiful love letter to classic JRPGs, with gorgeous environments, delightful timing-based combat, endearing characters, and wonderful music, including guest tracks composed by legend Yasunori Mitsuda.
Dragon Age: the Veilguard: Now the story of a studio who lost everything, and the one game that had no choice but to get them back on track. It’s Arrested Development.
And now, the list proper.
Fifth Place: Penny's Big Breakaway (Evening Star)
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I have a tremendous soft spot for 3D platformers. Some of my earliest memories of video games involve playing Super Mario Sunshine, Sonic Adventure 2, and Spyro (the bad one) on GameCube.
Penny's Big Breakaway feels like a refugee from that era of platformer, one which would have felt at home on the Dreamcast, GameCube, or even the original Xbox or PlayStation 2. It combines energetic, almost frantic platforming with a high skill ceiling and combo system with a turn-of-the-century graphical aesthetic and fantastic music by Tee Lopes to provide a return to form for a genre which has for too long been permitted to languish.
As with most 3D platformers, story is not a major focus. You play as Penny, a yo-yo-toting busker who ends up running afoul of an emperor and must escape imprisonment by his army of colorful penguins. That's it. That's all you need. This simple premise provides ample excuse for Penny to run, jump, and roll her way through a host of themed worlds. Sometimes, less is more.
With that said, this is not a perfect game. The controls take a lot of time and effort to master, and even after a good amount of play time one is liable to fling oneself off of the map. Health powerups are not as plentiful as they should be, especially in boss encounters, and a lack of camera control can be downright painful at times. Still, these complaints do not ruin the game, and hopefully they can be addressed in a sequel.
The developers of Sonic Mania have created a true gem with this, the debut game from new studio Evening Star, and I look forward to seeing what the studio comes out next - like the best platformer mascots, Penny has the charisma and style to inspire adventures for years to come.
Fourth Place: Neva (Nomada Studio)
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Neva is the latest release from Nomada Studio, creators of the brilliant game Gris, and where Gris was a parable of grief and loss, Neva is an ecological fable in which a girl and her dog must make their way through an increasingly-ravaged natural world beset by decay and corruption.
The core gameplay of Neva builds and iterates upon what was seen in Gris, with a dash, double jump, and ground pound, but added in are a sword, which main character Alba uses to fight enemies as well as unlock obstacles, and abilities involving the titular dog which are unlocked over the course of the game. The combat is fun but fairly rudimentary, and I saw it as a garnish on the real focus of the game, which is robust and engaging puzzle platforming of the kind that made Gris such a delight.
The game, as expected of Nomada Studio, is gorgeous, with a beautiful art style, impeccable sound design, brilliant use of color, and haunting, atmospheric music. The level design is also excellent, spanning a number of natural environments which are slowly but surely overtaken by the creeping decay, as well as man-made structures resembling those in Gris, which are also crumbling and in a state of decay. The degradation of nature and collapse of the structures of man are linked in Neva, giving rise to uncomfortable thoughts about the state of the world today.
Neva is defined by cycles, cycles of life, death, decomposition, and the cycle of the seasons, which give each of the game's four chapters their names. The game ends in an echo of its beginning, a beautiful and bittersweet ending I will not spoil here.
Neva is a hauntingly beautiful, if frustratingly short, gaming experience which I think will stay with me for a long time. I felt compelled to hug my dog after it was done.
Third Place: Metaphor: ReFantazio (Studio Zero)
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When Metaphor was first announced, the impression that everyone got was that it was fantasy Persona, with a large amount of development staff carried over from the Hashino Persona games, a lot of mechanics and systems carried over from those games, and even some summonable demons from the mainline Persona and Shin Megami Tensei games. Commentators made note that this was fantasy Persona. Journalists endlessly referred to it as fantasy Persona. Reviewers regarded it as fantasy Persona. It was such a cliche, so aggravating to fans, that it became verboten in the fanbase to refer to the game as fantasy Persona.
Metaphor: ReFantazio is fantasy Persona. This is in no way a bad thing. As in the Hashino Persona games, there is an emphasis on social simulation, with the main character forging bonds with his party members and honing his social skills - not to self-actualize as a social being, as in Persona, but to prove his mettle and worthiness as a king to a kingdom cast into chaos after the last king's murder.
It is this emphasis on fantasy that sets Metaphor apart. The game is constantly musing on fantasy tropes and the transformative nature of the genre, and it has a surprising amount to say about the appeal of fantasy narratives, to say nothing of its overarching themes of prejudice and self-determination.
In terms of gameplay, Metaphor actually takes a lot more from the Press Turn system of Shin Megami Tensei than the One More system of Persona, and it took me a while to get into the groove of it. Once I did, though, I had a great time chaining attacks to strike at opponents' weaknesses and finishing my turns with devastating damage via the game's Synthesis mechanic. The game's central gameplay feature, the Archetype system - a sort of job system like those in Sqaure Enix RPGs - was also something I took to readily after some initial fiddling. The game lets you mix and match abilities from different archetypes via the skill inheritance system, and I had a lot of fun creating an ideal build for each playable character.
And then, of course, there's the characters. Metaphor features a large cast of characters, and I was happy to see that all of the social link equivalents featured strong and compelling narratives that made the time needed to invest in each rank of their story a worthy commitment. In particular, I found the narratives of Eupha, Heismay, and Maria especially compelling, and the bonuses provided through spending time with them to be particularly valuable.
Metaphor: ReFantazio is fantasy Persona. And that's a good thing! It's a great game, and I hope it's one that gets revisited sooner rather than later. Studio Zero have produced a real gem for their debut title, and I really hope they keep the momentum going.
Second Place: Ghost of Tsushima: Director's Cut (Sucker Punch Productions)
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I am a huge fan of the works of director Akira Kurosawa - Throne of Blood is my favorite film of all time - and the jidaigeki genre of samurai films in general, so when I learned that Sucker Punch was making a game inspired by the genre I was filled with excitement which turned to dismay when I learned that the game would be PlayStation exclusive. Thankfully, though, little stays PlayStation exclusive for long, and I was happy to finally play Ghost of Tsushima when its Director's Cut released on PC this year.
The setup of Ghost of Tsushima is pretty simple, and slots in nicely with its genre - you play as Jin Sakai, the sole survivor of a massacre of samurai at the hands of invading Mongols, and must use all the tools at your disposal to free the jito, your uncle, and liberate your island home of Tsushima. Along the way, you begin to chafe at the code of honor you are expected to uphold as a samurai and as your uncle's heir apparent. While Ghost does have a simple premise, it is its characters, and their struggles and dreams, which kept me invested throughout the experience.
The game's combat is consistently satisfying, with the player rotating through various swordfighting stances to counter specific enemy types, while also having access to a bow, bombs, poison darts, and various quickfire items which can disrupt enemies and allow you to control the flow of combat. It's a fun system to master and learn how to get through any encounter without taking any damage. Occasionally the game also puts you in one on one duels with certain enemies, which are always fantastic - the one at the end of the game especially.
Where Ghost really shines, though, is in its exploration. I wouldn't call Ghost of Tsushima a true open world game - the player's access to the island's various regions is gated by story progression, and you unlock more of Tsushima as you progress, while having free reign of any area you have access to at any given time. The game heavily rewards exploration with a variety of activities and collectibles, which differentiate themselves from the typical Ubisoft-style open world icons by being fun, useful, and engaging. You'll scale mountains to reach a shrine to a kami, or rest for a while in a hot spring to increase your health, or (anachronistically as the art form did not exist in the 13th century) compose a haiku to earn a new piece of cosmetic gear. You'll also follow a number of character-based side stories, one-off side quests, and mythic tales which unlock powerful abilities and armor, all of which are extremely engaging and memorable. I would liken Ghost of Tsushima to last year's Tears of the Kingdom in terms of just how good it feels to explore and discover the island of Tsushima's beautiful environments, and uncover all of its secrets.
As a lover of the genre, I could barely put Ghost of Tsushima down in my initial playthrough of over 70 hours. It more than earns its spot on the list, but there's just one game I think left even more of a mark on me this year.
First Place: Persona 3 Reload (P-Studio)
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I am a recent convert to the Persona series, having first played Persona 5 Royal in 2022 and playing Persona 4 Golden when it released on Xbox in 2023. However, I have fallen deeply in love with the series, and when Persona 3 Reload was announced I made the decision that I had to play it on release day. I called out of work and preordered the game - something I never do - and through a combination of being trapped in my home by a massive storm and losing my job the next week, I ended up plowing through Persona 3 Reload in about a week. I simply couldn't put the game down.
I had very little knowledge of the story or characters of Persona 3, having never played my copy of Persona 3 Portable since this game was announced so soon after that released, and so experiencing this narrative for the first time was an experience I'll never forget. Persona 3 is a game about death which is simultaneously extremely life-affirming, celebrating the relationships, connections, and simple joys that make life worth living, while embracing the fact that everyone must someday die and using that fact as motivation to live every day to the fullest. It is a moving, emotional story anchored by rich, engaging characters. I cried several times throughout.
The gameplay of Persona 3 Reload, a refinement on the turn-based systems of previous entries, is polished to a shine, and I found myself blowing through whole blocks of Tartarus, the game's only dungeon, in a single in-game night due to how engaging and addictive the combat felt. It felt extremely rewarding to find effective combos and a synergistic team that could raise each character's Theurgy gauge as quickly as possible, and the structure of Tartarus hooked me in surprisingly effectively, given that I wasn't a big fan of Persona 4's TV Wortld dungeons, or Persona 5's Mementos, dungeons with a similar structure to Tartarus. It helps that there's a surprising amount to do in Tartarus, from rescuing lost civilians to fulfilling requests for the Velvet Room attendant Elizabeth to exploring the various Monad Doors and plundering their rare items.
Persona 3 Reload is a very special game, one that I think will stick with me for a very long time. I can easily see why fans had been clamoring for a remake for so long, and I am extremely grateful that we finally got this game as a result. It is a genuine masterpiece, and easily takes the title of my game of the year.
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joels-watch-is-broken · 2 days ago
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they were not thinking. This game has sadly shown a lot of time it didnt receive the care or the time needed to have decent writting. It forgets its own lore and therefore forgets how to write the impact the stuff they wrote happened should have.
The game even seems to forget Solas has stated he did what he did because the evanuris where threatening to destroy the world.
But it also has to do with a clear intent of sanitizing the lore and world-building. Dragon age had to had a complex background to allow the discussion of certain moral topics. And it was about difficult ethical decisions a lot of times. Heck the grey wardens kinda embody the "do the ends justify the means". And the games used to dwelve into those discussion and not shy away from showing non black and white morality.
People are either the good guys or the villains. And the treatment of elves and mages goes hand in hand with this. When you simplify complex discussions you can only judge superficially and end up falling in something similar to "the aesthetics of morality". The elves cant be proud and also deserve mercy. The mages cant be dangerous and also deserve mercy. Because youve erradicated the complexities and are only left with the surface qualities.
Harding is afforded simpathy because she has never done anything bad. The dalish or even solas are not aforded simpathy because they were proud and in their proudness insulted the sensitivity of the players.
The opressed are only seen as deserving of mercy when they do not move away from the role of poor abused people. If they fight back, if they become even a bit threatening they are not afforded simpathy anymore.
Honestly more than a dragon age tittle it feels like a Marvel-fantasy tittle.
i finished Harding's quest... whew... i don't like Harding. or i should say i don't like how nice the game treats her. she gets all of the emotional beats around the lore revelations while the elves are left to go kick rocks.
i pointed this out previously in another post, but the dwarves (and Harding specifically, and thus by extension Andrastians, too) get so much more sympathy from the game than any of the elves. you can clearly see it just in these two screenshots-- compare dialogue choices when comforting Harding after the reveal about the Golden City (and also important to note that the game assumes my elf is Dalish multiple times before this choice, but for some reason i can suddenly make her Andrastian):
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versus the first real discussion you get to have with Bellara about the truth of the elven gods:
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Bellara implies that everyone is right not to trust the elves, actually, because the elven gods (the same ones that enslaved her people btw) are bad and we should all feel bad about it.
and Davrin is unfortunately distanced from the Dalish, remarking that they're too traditional and stuck in the past (a racist trope that Dragon Age really loves for the elves), and only seems to care about how the elven gods make elves "look bad." we do get to see Davrin reconnect with one of the members of his clan later, which is a sweet moment that shows us a new side of him, but it exists more so to push along the griffon storyline than anything to do with Davrin (a problem i find quite annoying when it comes to Davrin's writing... they care more about Assan and "turlum" than him or his feelings. but that's a different post)
when we finally get to Heart of Stone, Harding has her big, emotional confrontation with a titan, and gets granted the memory of the titan's loss and all of their pain. she says some Choice lines, here.
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who is thriving? the elves that were enslaved en masse by the Evanuris? the elves that are still enslaved and live in alienages? that are wholly, systemically oppressed throughout Thedas? then to follow it up with both of these lines, spoken to an elven Rook:
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and i understand that this is the titan speaking through Harding, and we can be generous and say that they are addressing the Evanuris, and not elf Rook personally. but. uh. why doesn't my elf get to Say Anything. it's repeatedly insinuated that everything is the elves' fault, that the elves should feel guilty and that they should be held responsible for what happened to the dwarves (and by extension, the blight and everything bad that's ever happened including what's happening right now), and that they deserve to suffer because of what "they" did to the titans.... and there's no option to challenge this line of thinking at all.
and it's really frustrating that none of the elven companions are allowed this kind of emotional catharsis with the Evanuris. up until that one (bad) dialogue with Bellara, all of Bellara's comments/her reactions to the gods are treated as comic relief. none of them get to grieve their gods like Harding is allowed to grieve the titans-- they're not even allowed to be as angry with Solas as Harding is in some scenes. even Andrastians, in that one single dialogue choice, were afforded more sympathy and grief than the elves in this game.
it's a baffling choice, considering the plot, that elves are given so little grace or consideration. and i do think part of it has to do with the way this game has tried to distance itself from previously established lore as well as scrub itself clean of anything morally dubious-- it's all black and white and the game needs someone to blame, so the elves are bad because the Evanuris are bad, nevermind all that other stuff, because see, the elves actually deserved it all along! i don’t even think it’s unreasonable that Harding may have these feelings (even if they’re racist lol) but the fact you just have to accept Blame and the narrative never challenges her or Bellara’s guilt or Davrin’s apathy and instead just agrees with all of them and forces Rook to agree as well is shitty and takes it from “this character feels this way” to “the game is implying that everyone feels this way, and also that they’re right.”
it's really unfortunate because i do think this reveal about the titans and why the dwarves can't dream or use magic is exciting, it could cause some compelling conflict between the companions (but that's not allowed in this game at all unfortunately and you especially Cannot be even slightly rude to Harding, ever). and i do like the idea of her quest and what they're trying to convey here-- confronting this old, repressed trauma, and finding a way to reconcile with it and move forward.... but not at the expense of the elves, who also suffered massively at the hands of the Evanuris (and continue to suffer. right now)
bioware has been criticized repeatedly about their depiction of the Dalish and even the mages, too, and i really do not understand what they were thinking with this, because it's just racist (and exactly what people have repeatedly criticized them for). this is why a lot of "fantasy racism" fails. you can't write a marginalized group as being responsible and deserving of their own oppression, that's not how it works!
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notebooks-and-laptops · 3 days ago
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Why The Veilguard Handles Grey Wardens Better than Dragon Age Inquisition: The horrors of the Blight, the Calling and the Cauldron
Grey wardens are by far my favourite part of Dragon Age Lore. On the surface; knights in shining armor who protect the world against an unstoppable nightmare. Underneath; a messed up and dubious order who recruit from the criminals of Thedas and who are doomed to die the moment they sign on with the Wardens.
And while I have a problem with a lot of the factions in DAtV, I think the Grey Wardens are handled excellently, because they're far less sanatised than their counterparts.
Grey wardens are a dodgy organisation filled with dodgy people who the people of Thedas have to tolerate because they are the only people who can protect it from an unwise unstoppable evil force. We're shown this as early as the first act in DAO where Duncan casually stabs a man because he doesn't want to die via the joining. To save the world they make unthinkable decisions and then because those decisions are so unthinkable, they keep all those decisions secret. You, as the Warden in DAO, can do some truly horrific things in the name of stopping the blight.
And Dragon age the Veilguard gets this so right. Davrin is a hero, a monster hunter who wants to do right. And yet he is confronted with the horror of the grey wardens time and time again in his personal quests. He is made to see how the order hides even from its own members the horrific things they do in order to create an illusion that the sacred oath is valient and worth upholding.
The Cauldron was by far one of my favourite parts of DAtV. The fact that all the griffin bones are just unceremoniously thrown in there with absolutely no regard for the sacrifice; the fact that the griffins of old went crazy after they were blighted on purpose to oppose the blight...its horrific and horrible and maybe it was the only way to save the world but surely there was another way?
Similarly, we reach the end of Davrins quest and the blighted Wessinhaupt...this isn't some horrible devious plan, Issya has been driven mad by what she was ordered to do to the griffins, and she can't stand it. She's blighted by the blood in her veins, just like she blighted her griffins. And the idea that some who fall pray to the calling end up there in this fact Wessinhaupt, their minds so twisted that they can't tell whats real anymore...it's so messed up I love it.
And yet we still have good grey warden characters just like we always have! Antone and Evka were my favourite side characters in any faction in this game. Do I wish the Grey Warden Commander had a little more nuance to him? Yes. But that's literally the only thing I have a big issue with. It's so interesting as well that with Antone and Evka in charge they start to allow people to take the joining without signing up. We know some who have joined before no longer associate with the order (Anders) but this is on a whole new level. It makes sense that they'd make that decision, but the implications about what characters who don't know what to do if they start hearing the calling...its delicious.
But I promised you some juicy DAI vs DAtV on this one, so let me explain. I think DAI's grey warden lore is interesting, but the fact that they're just mindless puppets of an evil Tevinter magister takes the bite out of it. I long for a game where the Grey Wardens are working with Corphyesus of their own violition because it highlights how fucked up they can get. And there's president for it both in The Decent in Da2 AND you as a protagonist might have made that decision to support the archetech in DAI.
In DAtV the wardens aren't morally dubious because they're working with Elganan or being mind controlled or tricked. The wardens are morally dubious because that's what they've always been. They're also heros because that's what they've always been. It's such a wonderful faction and I think they've done incredibly well with it.
In DAI all wardens are hearing the calling but we never really feel the horror of that properly, perhaps because we don't see wardens going down into the deep roads or perhaps because we don't have a (real) warden companion. In DAtV because we go into the deep roads and see these messed up wardens who have been on their calling, it's made more apparent just how terrifying the calling is, how individuals lose their minds and become more and more ghoul like if they don't die first.
And on top of that the Aesthetics! I love the blight boils coming back from DAO, I always found them so creepy and really giving you the full idea that the land is blighted as well as the people, so no crops can grow.
I really loved this part of the game and I'm glad we got it!
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corpocyborg · 20 hours ago
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(so... uh... how far into dai do you have to get before it starts being good?)
#i thought da2 was worse than dao in almost every way#repetitive undetailed environments boring combat less player influence over the story less customization of the player character etc.#but it had one shining redeeming quality#and that was the characters#who i actually cared about more than the characters in dao#and lucky for da2 characters are the most important aspect of a game (for me at least)#and good characters can carry an otherwise mediocre game pretty damn far#but i have yet to find the redeeming quality of dai#i mean... it's pretty i guess? though i still needed mods to make a character that looks decent bc the character creator was lacking#but the environment is pretty and detailed i will give it that#but i've been at this eight hours and almost every quest is just go get an item and then go bring it to someone?#there's really minimal story to these quests#and the characters seem interesting but i've barely had opportunities to talk to them#even the ambient party dialogue seems significantly rarer than it was in either dao or da2#why should i care about people i'm not getting to know?#also do they really just go with 'templars and mages are both equally evil & crazy and we're gonna need to just kill all of them you see'#surely that can't be the whole conclusion to the templar-mage war?? there has to be more right??#i'll keep playing bc hopefully it gets better#to be fair i didn't actually like da2 until act 2#i liked dao right away but it still took a bit to get really good#so i think there's still potential here#we will see i suppose#dragon age#dai#dragon age critical
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brekkie-e · 2 days ago
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Ok. I am all for giving Veilgaurd the space to be it's own game and appreciate it for what it is, but every time I see a person who openly talks about only getting in to dragon age this year or some other nonsense go off about how long term fans hate the game cause they cant handle change I see red.
I mean, to be a Dragon Age fan, you have to be able to accept change. Change is at the core of the experience. Whether that's a good thing or bad thing is a different question. But if you're a long-term fan of the series, you've succeeded in the task of accepting change.
The criticisms of Veilgaurd are, in my opinion, a little unique to the franchise. For all Inquisition tweaked certain lore and it irritated a lot of people- it did so with self-awareness and intention. I am thinking about how it did the Dalish dirty in many respects. For all I do not agree with that writing direction, the game itself atleast acknowledges it is 1. New information. 2. Dependent on the clan. 3. Gives you the room to roleplay your character according to previously established lore. This is just one example, of course.
Veilgaurd is unique in the fact it ignores much of the series pre-established lore and in no way owns up to it.
I have seen a lot of hateful comments about how Origins hasn't been the framework of the series since 2009. And yeah, sure to a degree that is true. The gameplay certainly got tossed out. But in many ways, Dragon Age 2 is a direct continuation of that world and setting. DA2 and Origins and the lore they established are solid and share a vision. Play as a Mahariel and engage with Merril's clan. It's the same world. The same npc's. Inquisition does not deviate that far from that vision when you look past the companions all playing devil's advocate.
I really don't think everyone disappointed with this game or finding it lacking are "blinded by nostalgia." Most Dragon Age fans will be the first ones to tell you the franchise is a mess. But acting like the games that established it as beloved to it's fans are no longer relevant is so nasty to me. You as a newer fan would not be able to play Veilgaurd if the older fans had not made the previous titles financial successes. If they had not kept the love for the series alive, this new game would never have made it out of development.
The game is good. It's enjoyable to play. It's not without its charms. It should be given room to shine for what it is. It's a miracle we have it given the development journey it went on.
But it's also a massive smack in the face to many people who loved all three previous titles. And that's a bad thing. And I hope future titles remember the lore and tone of the series better.
These two things can both be true.
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sinizade · 2 days ago
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I'm going to be honest here
I loved Dragon Age the Veilguard, it's a good game, VERY BEAUTIFUL, with a good story and captivating characters, very fun gameplay, but I can't help but think about how the game feels like it's "missing something"?
I could see that in a lot of the concept art there were great ideas with companions from previous games being added like Sten and Cole, but it seems like when they were getting to a certain point they just decided "You know what? Let's just take everything out and just work with what's ready" it feels like in some ways the game is incomplete? I don't know how to explain it well, but I think we could have had a lot more than we did
Again saying that I'm not raging at the game because I loved almost everything about it, but I also feel like there's a lot missing
Tumblr media Tumblr media
I
specifically
was robbed
(concept art as shared by nick thornbarrow)
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invinciblerodent · 1 day ago
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I was thinking.
At first read, I thought Harding's apple pasta dish sounded uniquely gross, but then I remembered.
I'm Hungarian.
I'm no stranger to sweet pasta, especially not as a main dish; I grew up eating pasta with semolina and jam. I used to regularly have just straight up walnut- or poppy seed spaghetti. We fucking put sugar, black pepper, and steamed cabbage on pasta without batting an eye. We truly do not give a fuck. Pasta to us isn't even a carb, it's a vehicle.
I bet I could make an Apple Cheesy Butter Pasta that is actually good, and it would not even take as much finessing as I had initially thought.
Like, most I'd actually need to do to make it palatable is probably just swapping the semi-hard cheese I was envisioning to like a cottage cheese, and make the "apple" bit kind of an oldschool Hungarian granny-style apple pie filling with sugared cinnamon and grated tart apples.
Maybe I'd add a bit of goat cheese, or a bit of fresh mozz or some burrata to the top for the bubbly-cheesy-melty factor that Lace mentions, but other than that, if I disregard my first "ew, savory noodles swimming in too much store-bought applesauce with sharp cheddar on top" impression, it's not even that quirky a dish.
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