#it’s a good game but it’s not a good dragon age game
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Still playing Veilguard and meme is so true. I would love to see some faces of previous games, some quests that are related to our choices. It feels like they do separete game from the dragon age series we know. Still is good game, hope they do some DLC that will fix this...
#I’m like…sad sad about this game#it’s a good game but it’s not a good dragon age game#dragon age#dragon age veilguard#dragon age the veilguard#da4
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Dragon Age Veilguard: Love, Wisdom and Pride
A very long Dragon Age post!
Warnings for: Veilguard Spoilers, Solavellan spoilers.
Okay, so I will preface this by saying that this ‘analysis’ primarily focuses on Solas’ arc; both romanced and unromanced. It isn’t intended to be a romanticised analysis, though it is very much enamoured with how a romanced Solas and his relationship with Lavellan foils (and informs my reading/reception of) that of Solas and Mythal’s relationship in Veilguard. There is a relationship I will address that I feel does parallel Solas and Mythal! Scroll down to “Reading Between the Lines” if you wanna skip my little intro below. Spoilers follow.
Truth be told, I wasn’t ever expecting much in terms of actually getting a sequel to Inquisition. The game dev market went through a tumultuous reshuffle before the remake madness breathed life back into many studios. Bioware game sequels (Mass Effect Andromeda) were underwhelming and not as fleshed out since the EA acquisition. I absolutely believe Bioware would have been shunted had Mass Effect Legendary Edition not been so successful. EA’s reputation was always lacklustre and underhanded, but laying off or losing several head writers attached to Bioware with almost two decades of work under their belts was the biggest red flag. Trevor Morris not being asked to return in exchange for a ‘bigger name’ was also a grave warning that returning to the atmosphere, ambience and world of Thedas that we knew was getting further and further away from a plausible reality. And on top of that, there’s the fact Solas was never intended as a romance interest during early development of Inquisition.
Solavellan seemed doomed!
Despite this, I still held out hope for a sequel, but I feared we’d always be in permanent Solavellan/developmental hell. Heck, I’m still waiting for a Beyond Good and Evil sequel—the game released in 2003! So, actually witnessing people play Veilguard, seeing reactions to it, seeing memes and gifs and essay pieces (like this one), it’s like my community has awoken again, and I never thought I’d see the day. Yet I am not blind to the fact we were robbed of so much potential. I knew thing’s wouldn’t live up to re-emerging expectations when Dragon Age: Dreadwolf was rebranded to Veilguard—the shift seemed to imply less of a primary focus on Solas (and apparently, according to the artbook, the early concept art proves this implication correct).
Things seemed even more dire when the devs revealed there was no tapestry mechanic. I had only one hope: that with the Inquisitor’s confirmed return, we’d get at least some form of catharsis for our Inquisitors (Lavellans and otherwise), if we couldn’t get the conclusions to so many storylines present in each of our worldstates. My main fear was that they’d go the clichéd Ultimate Sacrifice route (which happens anyway, but in a way that makes thematic sense given the stakes and heavily blighted worldstate).
Suffice it to say, there was a lot of evidence that Veilguard would disappoint me in the end. But it hasn’t. It hasn’t lived up to the many expectations and marks of excellence that the Dragon Age world built itself into with the first three entries, that’s for sure, but I am also just so deprived of conclusions, of endings (whether it be because TV doesn’t exist in a sustainable format anymore or that comicbook movies are made with a sequel in mind, never letting anything just “Exit Stage Left” gracefully; or the fact we live in a regurgitating content cycle with late-stage-capitalism where anything remotely profitable gets turned into a caricature of itself: Squid Game, Star Wars, etc.). The cycle is so exhaustive that I am actually at a point where I can say I am content with the ending we were given (on a Solas/Solavellan front), Veilguard gave me relief, and beautiful, achy pain to boot. Though I would absolutely be disappointed by both the "non-romanced Solas" endings, given that Solas winds up either "dying alone, forever" or turns to Tyranny.
Now onto the actual review of that Solavellan ending, Mythal and themes of Love!
Note: I have only gotten the ‘best’ ending in my first playthrough, but I also thought the consequences of not maxing factions would be more… dire? Another note, pls, if your romanced Inky swore to stop Solas, how does that ending differ, if at all? Let me know, I’m dying here!
Sidenote: I’m working on writing another review about my views on the ‘sanitised’ worldstate, the new companions (and why I think Varric was the wrong choice to have as an advisor in the game, given that the Inquisitor or Morrigan would have been more impactful; and not to mention that Cole or Briala should have been companions), removal of the tapestry and what it means for the future of stories in Thedas (The Story We Lost is such a poignant compilation of the sheer volumes of lost lore and depth that I honestly think I won’t go as in-depth on that review as this one), and why I think Veilguard is my final entry into Dragon Age.
Reading Between the Lines: What Pride Hath Wrought
One thing is for sure, Trick Weekes flourishes when writing within the ambiguities and complexities of meaning. This makes every word uttered by Solas so great to dissect, he's a god of lies not because he 'lies' but because he's so careful with how he phrases things, what he holds back, and what he reveals.
For instance, the famous Trespasser exchange where Solas mocks his own follies with sarcasm by saying:
“What is the old Dalish curse? May the Dread Wolf Take you.”
Then a softer, more saddened and beaten-down Lavellan replies:
“And so he did.”
This irks him. Because he then realises in that moment that he absolutely did take advantage, but for some reason he frames it around sex rather than power because that’s easier to address than the latter. And he rejects the notion, even though he brought up the expression he knows to mean nothing close to a sexual inuendo for being ‘taken’, and yet he has the gall to try and derail the conversation by pivoting and saying:
“I would not lay with you under false pretences.”
When I first had this dialogue exchange, I was baffled, because did this mean that there was another meaning to ‘Dread Wolf take you’ that Dalish clans lost through the years, or was it more of a self-deprecating joke Solas had with himself because he, the Dread Wolf, romanced (took) a Dalish Inquisitor (away from her people’s beliefs, histories, past), and he found irony in the saying?
On the surface, “wouldn’t lay with you under false pretences” could simply mean “we didn’t sleep together” or “we did sleep together, but I wasn’t taking advantage as the Dread Wolf, I was simply Solas in your presence”. But I have recently thought of a more… ambiguous reading. Lay could have been used in a milder, more vulnerable way; to mean to be at peace, to be completely vulnerable, as if to sleep. In that sense, the phrasing becomes: “I could not be at peace with you because I was living a half-truth”.
I absolutely think the moment he feels he is truly beyond hope is when we see his expression of abject horror as Lavellan shouts: “I would have had you trust me!”. He realises then that he did fuck up, he did take the choice away from her because he thought he knew better, him and his pride led to a decision that hurt someone close to him, and he could finally see how wrong he was, how alike the entire situation became to Mythal’s treatment of him. Especially if Lavellan asks to go with him. Because he can see that despite the hurt, the lies and the betrayal on his part, Lavellan still wishing to join him draws too close to his first regret: following Mythal.
Whether he likes it or not, Solas’ love which could burn like a bonfire was directed at a powerful woman—a Herald, an Inquisitor—and inspite of her greatness of character, it still shaped her into someone willing to follow him on his dinanshiral out of love, much like he left the Fade and took physical form for Mythal. So now whenever I hear Lavellan shout “Var lath vir suledin”, Solas replying with “I wish it could, Vhenan,” changes drastically with the Mythal reveal, knowing he always walks away from the Inquisitor in Trespasser.
“I wish it could, Vhenan” sounds heavily like: “You would regret me, as I regret Mythal, and I cannot bear for that to happen us.” More poetically, it could read as: “I wish our love could overcome a duty that has lasted an incomprehensible amount of time, I wish I could change my nature, but then I’d be twisted into a demon, like the spirit of Wisdom in the Dales; and yet again, I would become your regret.” These two readings are very, very romantic. Realistically, given what we know of his kinship with Felassan, and how they were comrades and friends for centuries (“A story unfinished. His back turned!”), and given what we know of the complexity of Mythal’s will that presides over the creation of his very being, and yet he was still able to muster the strength to kill a fragment of her to fulfil his mission, “I wish it could” was most probably a lament: “Do not ask me to hurt one of the two women I’ve loved on this journey, because if it ever came to it…” he would.
Knowing what I know of Solas, of how he was able to convince himself that Varric’s death (avoidable as it was) was just another necessary step, that it was just another sacrifice, another loss that would be worth something only if he completed his ritual, I have no doubt that Solas would also be able to rationalise hurting Lavellan (which is why in his mind, turning away from her, breaking her heart, leaving with no explanation and aiding her in Trespasser so she could live whatever few years remained in “relative peace” is actually an act of preserving that love). I partially think the reason he reveals the truth in Trespasser (especially for a romanced Lavellan) is in the hopes his ‘truths’ will push her away. But on a deeper note, I think he also thinks of it as some twisted form of repaying her for loving him to the point that he could have almost forgotten what it was to be the Dread Wolf, to just be with her as Solas, that night at Crestwood. Maybe his harsh truths would push her to the point where she’d give up her love for Solas, now that she knew he was the Dread Wolf, freeing her from the shackles of their love. He’s very self-flagellating, all about self-sacrifice for the ultimate goal, the ends always justify the means, he will endure any pain and punishment as long as Arlathan returns in the end.
What is his love of a mortal compared to the despair and loss of an entire empire? Solas views himself as selfish for falling for her, and that nearly broke him, if he was selfish enough to leave the dream of Arlathan behind for her, what would that do to his spirit then?
In his way of thinking, perhaps telling the Inquisitor the truth is a way out, a rationale they can use to justify stopping him or to make it easier to hate him as the Dread Wolf rather than love him as Solas (someone he hasn’t been in so long).
‘Masking’ as the Dread Wolf
During Trespasser, the Inquisitor has every right to despise Solas after all they’ve learned, and I think he half reveals the truth as a tactic so the Inquisitor can have an excuse to hate him, to be driven to anger and have less pull over his choices, once they learn the truth. Solas is particularly skilled at making other’s play the role that makes his own choices seem inevitable, he orchestrates a lot of events to play out in a manner where it's easier for him to talk himself into bringing down the veil.
He goads Elgar’nan to anger easily. He inspires the spirits to fight for him to the death as a necessary distraction during the war. He absolutely allows the Inquisitor to speak to him one last time so he can offer insight, yes, but also so he can easily frame his actions as just and inevitable. But, Oh boy does he get in for a shock if the Inquisitor shows empathy towards him, it scares him because he’s become accustomed to being seen only as the Dread Wolf. To be understood? That gives way to remorse. And remorse gives way to doubt. And he cannot doubt his purpose, twisted as it is, it is all he has left of his former self. Without it he would most likely change into something different. Someone he doesn’t recognise.
This fear intensifies more so if a romanced Lavellan asks to go with him, and in that case, he takes command and distances himself away (rejecting the help of someone close to him; the chance for a possible betrayal; the chance at another Felassan or Mythal [x]; the chance to twist Lavellan outside of her purpose, in this case, the purpose would be love/empathy) but not without showing remorse at having sacrificed yet another relationship for his crusade.
“Ir abelas.”
Sorrow for what cannot be is at the heart of why the Solavellan romance is so powerful, especially because even though both Solas and Lavellan love each other passionately, love alone cannot be enough when faced with regrets. Love would ultimately be stifled. Corrupted into something else over time. And so, for Solas, having loved and lost tragically is better than having loved and corrupted.
He will not do to Lavellan what was done to him, even if it is her choice, because she knows so little, her naivete cannot close the distance of a millenia’s old sea, and it would hurt him immensely to take advantage of her kind heart [x].
By leaving, he keeps her heart pure. And the yearning! Knowing the love is there, but on its own it cannot be invulnerable to corruption, so it is better to lose it than twist it. Ugh! Him leaving Lavellan is the ultimate show of love! IT IS A WISE DECISION. A rare glimpse into pure wisdom. Which is why he kneels beside Lavellan in Trespasser, he does not “Stand Tall” in the face of Wisdom’s heart. He kneels beside her. And when he stands tall again, he is Solas once more, filled with regret, and once through the eluvian, he returns to masking as the Dread Wolf.
Sidenote: It’s especially confounding that Veilguard allows Rook to push the Inquisitor to save or stop him after you’ve reached act 2 despite your world state choice (I think this was done in case they feared the Inquisitor wouldn’t stand by Solas after everything he was revealed to be responsible for in Veilguard, however it doesn’t work because the Inquisitor wasn’t an advisor, Rook never told them what they learned from the wolf statues, so having a stranger hold the ability to make Lavellan keep her promise or not rings hollow). Personally, I wish the Inquisitor’s presence had more weight in the non-Solavellan endings, too. I wish the Inquisitor could end up being the last friend/former love that Solas destroys (if you don’t collect the wolf statues) which then prompts Rook to fight him because Solas’ last tie to empathy failed to redeem him, that the Inquisitor falling is the last straw and Solas snaps, choosing to be a villain in the hopes of being stopped because he can’t stop himself, and not the ‘I am a God’ ending they gave us. Same for if your Inquisitor vows to stop him. I also wish the Inquisitor was the one to do the wolf statue missions. Would have been a nice secondary protagonist mission like the switching perspectives between Kratos and Atreus in GOW: Ragnarök (the old guard and the new; Inquisitor and Rook). I would have loved if they dedicated more dialogue to Inquisition days too, which is why I think Cole should have been a companion (if he wasn’t recruited, he could simply be a compassion spirit that ‘follows’ the greatest pain in the Fade that yearns to be healed, giving a compassionate viewpoint to Solas’ folly; recruited Spirit Cole could have a greater connection to Solas than even Varric, seeing as Cole was most likely a literal representation of Solas rewriting his own history by preventing a spirit from becoming too ‘real’; Human Cole would have a deeper connection to the world of Thedas, and could have been a great tool to prove how change was inevitable, not always a bad thing, and inevitably out of even Solas’ control. But alas, we live with what we are given! Even Imshael could have served in this role! Spirit/Demon of choice and it wasn’t incorporated into the game that supposedly asks you to make the greatest world-changing choice ever; redeem the Dread Wolf or end the age of the Evanuris entirely?!
Now onto the next segment: I want to talk about Solas’ regrets and how I read the ‘love story’ between Solas and Mythal, and why Lavellan (and what she represented) wasn’t enough to get through to him (and that’s a very believable thing, that’s what makes their love both tragic and epic!).
The High Price of Redemption
A romanced Lavellan has the most agency to see through his guises, if she resolves to save him, but even she cannot undo the shackles that still bind him to Mythal—the binds that twisted Wisdom so far from its purpose it became Pride, even when he burned (Mythal) from his face. (Likewise, A close friend Inquisitor who promises to save him is most likely a parallel to Felassan, again, they cannot undo the shackles of regret either.) I fully believe the vallaslin had a deeper magic than simply marking one as being committed/devoted to an Evanuris, I think it linked them magically, and since Solas was the first to burn the vallaslin away, he probably wasn’t as good at severing the link on himself as he was for other elvhen, so maybe a part of Mythal’s will still lingers in him, twisting him to Pride still.
In Veilguard’s final confrontation, I love the intention of showing how Lavellan approaches Solas slowly, as she doesn’t know who she’ll be faced with up those steps, Dread Wolf or Solas. But when she speaks to him, trying to get him to change his mind yet again, forgiving him for his wrongs, we are reassured that Wisdom hasn’t been completely consumed by Pride despite everything we’ve witnessed in the game because he bows his head at her in reverence as he apologises.
He shows humility towards her. He elevates her and her enduring love as worthy of his respect, but he does not consider himself worthy of hers. Thus, Lavellan pries open the door to acceptance but his heart is still not enough. Which is why love alone cannot turn the tide. He’s too broken to accept it. He doesn’t think he deserves it, so the only way out is through; to continue the ritual, to prove he was right. The shackles persist. Varric’s death weighs on his conscience now more than ever. Possibly members of Rook’s team too if they died on his crusade. But he is vulnerable enough for Morrigan to approach, and now Rook can use Mythal’s essence to make the final push. The only way he could be with Lavellan, the only way he could atone for the past and shed the weight of his armour (his crushing duty to the Elvhenan) is as Wisdom, fully restored, unbound by mistakes.
“Ar lasa mala revas.” He could only find absolution once Mythal (the angered and more brash essence of Mythal, the one unchanged by Flemeth and all the human women’s lives she’s been shaped by, but the closest iteration to that of Mythal in Arlathan, the version that he perceives as having every right to be angry at him for turning his back on her, for not going that last final stretch with her and subsequently, not being by her side when she died) severed the final connection: facing his regrets, showing humility and apologizing, while not taking away the blame but sharing it.
What is Benevolence without Wisdom if not Hubris?
We know Elgar’nan was twisted to Tyranny during the war, and I saw a post somewhere where someone wondered what led to his corruption, and what he was before (leadership/command). Likewise, Mythal was not above corruption.
So far, I’ve seen a lot of takes on Solas’ ties to Mythal, the power dynamic of being a student/disciple enamoured (could be romantic) with the benevolence of Mythal, but not how Mythal’s purpose was possibly also twisted towards hubris the moment she asked Wisdom to turn physical and build weapons from its knowledge, twisting it to Pride. Without Elgar’nan’s tyranny to rally against after the war with the Titans, Mythal would most likely turn a similar route, seeing her ruling as “necessary” for the people: “If not me then who?”. And that is a very short stop and quick drop to “I am your all-powerful ruler, I liberated you, and only I can guide the way”. Benevolence twisted by hubris can easily turn to Tyranny too, only one more subtle, a kind of cultish indoctrination compared to violent subjugation. If Solas had not turned his back on Mythal when she chose to be Evanuris (a god over her people) then they most likely would have made the worst (best) pair in the Evanuris. Pride is the Seventh Deadliest Sin. But imagine Pride next to Godhood?! That is frightening. So, when Solas burns the vallaslin, walks away and works against the Evanuris, I believe that he also inadvertently stops Mythal from becoming a corrupted version of herself. The sorrow at having lost her closest confidant and “love” grounds her, keeps her saintly in Solas’ mind, and in some ways, perhaps saves the Elvhen empire from a worse fate than him erecting the veil to begin with. But neither of them ever consider this. And I think that sort of self-blindness perfectly encapsulates how flawed both Mythal and Solas are. Now onto love.
Solas and Mythal – a Love too complex to simply classify as mortal ‘Love’.
There’s no doubt Mythal and Solas shared a deep bond, one that definitely had love in it, when we hear Mythal calling him ‘love’, without the possessive ‘my’ in front of it, it’s easy to misconstrue what type of love they share. A small nitpick, but like a thorn, it applies sometimes just enough pressure to change a perspective. Not calling Solas “My love” but instead choosing to simply use “love” works within those wonderful ambiguities/complexities that Weekes thrives in.
If one started out as a spirit, it’s safe to say concepts like familial bonds, romantic bonds, and blood ties mean little to nothing. There is no one type of love and there is every kind of love all at once. It is only once physical bodies are introduced, that physical touch, the ability to stab someone in the back, to kiss out of affection, to hug out of empathy, to strike out of anger, that love now becomes this twisted thing too. There are no spirits of love because spirits always possessed love, but there are demons of Desire (Gluttony) and of Rage (love denied).
I believe, from DGL’s acting skills, his soft whisper, his almost submissive smallness in the breadth of Mythal’s already soft voice, that Solas was in love with Mythal, devoted as a student, beguiled by her benevolence, content even in her shadow, and possibly star-struck. He was in love with someone who doesn’t have the possibility to love him back the same, it is not in her nature to love those beneath her in the same intensity that those who look up to her do. It’s like a priest being in love with God. The priest can devote themselves, sacrifice everything, but a God will always love their flock equally, but they can still play favourites.
Benevolence cannot be enamoured with Wisdom because to be truly benevolent they must possess Wisdom but there is also Pride to be had in walking beside benevolence, but they can never be on equal footing. Likewise, Solas’ love is not reciprocated entirely by Mythal, but she does love him back in her own way. While Mythal is definetly Solas’ first love, layered and complex, it is also strangled by regrets and twisted by uneven scales of power. It would never be a nurturing love, only a consuming kind.
When he speaks of Mythal during the Solavellan ending, he calls her his “oldest friend”, much like what Mythal says, (paraphrasing) “would you have me be angry at my oldest companion whose experienced so much with me”. Because friendship is perhaps the easiest way to describe their companionship. They went through many iterations, one certainly holding romantic tensions (specifically from younger Solas), but ultimately, with that much time shared, kinship/friendship becomes the easiest to surmise. You can love your friends, fall in love with them, fall out of love with them, only to love them again, be disappointed in them, etc.
Media today is flushed with romance as a linchpin for driving a hero to make dire choices, and that has warped our perception of how a platonic/non-romance-based relationship can be all-consuming, and sometimes more impassioned than strict romance. But, to make it easier for people to understand Solas’ motivations, it's easier to see their love in the light Taash sees it (an unreliable, somewhat “still juvenile” narrator, in that they are still growing into themselves and their culture and the world): “They were doing it”.
However, Bellara, a companion whose entire companion story is linked to her strong, deeply character-driving relationship with her brother (platonic love) refutes that reading by saying (paraphrasing here): “We don’t know if their ‘love’ is the same type of love we tend to think of in a masculine and feminine relationship.”
Felassan’s letter after the Mythal Dragon fight alludes to Solas having been in love with Mythal, but nothing about how she felt. This is why I consider the Solas/Mythal relationship to be more of a one-sided romantic love, but a requited ‘love’ relationship for them both. ��
A parallel I find so compelling: Solas and Mythal vs Briala and Celene. Solas and Briala both hold deep emotions for people in great power with the ability to end a tyrannical cycle of subjugation, enslavement and classism, yet for both of these ruler’s charisma and well-meaning intent, they often are swayed to side with tyranny. For Mythal, that was Elgarnan, the Evanuris who made all the other’s worse tyrants; as well as her own hubris for believing her presence alone could dampen the ravenous hunger for power that the rest of the Evanuris held at the small prospect of leading the Elvhen in a time of confusion (being a North Star is hard when all the other lights around you aim to blind the flock into submission). For Celene, this is more about the nuances of retaining favour, pull and power over other noble families, their backing (be it financial, political or simply cut-throat), and their support so she can be the ‘lesser of two evils’ compared to Gaspard’s warmongering personality and Florianne simply being a puppet with no backbone. Both Briala and Solas are turned to pawns despite their immense strength and compassion for their respective elven plights; Briala is rendered a fangless lion (for lack of a better metaphor) if she is reunited with Celene, whereas if she is chosen to puppet Gaspard, there’s every likelihood her story could parallel a ‘power-mad’ Solas if he’d been tethered to Rage (at betrayal) and not Regret (at having not rejected Mythal when she asked him to take a physical body) throughout his tenure as the Dread Wolf.
Solas and Lavellan – a Heart that was never intended to be Given/Taken
Now I will compare the lack of possessives in front of Mythal’s “love” to Solas declaring Lavellan as ‘Vhenan’ and then ‘Ar lath, ma Vhenan’ vs ‘Ar lath ma vhenan'; again, the coma is the thorn, the pause that shapes the quiet unsaid things we can deduce. In the Trespasser cutscene DGL puts the pause after “Ar lath”, even though the subtitles construct the sentence with Vhenan as a proper noun since it’s a nickname often used by Solas: “Ar lath ma, Vhenan”. But I believe Solas actually says “Ar lath, ma Vhenan”.
With “Ar lath, ma Vhenan” the stressor is after the pause, so the line reads: “I love [you], my heart.” And with “Ar lath ma, Vhenan” it makes even less structural sense but can be inferred to mean: “I love you, Heart”.
The possessiveness of “My” is what definitively differentiates the love Solas feels for Lavellan as one more of the romantic side, it is a love of yearning and desire and a wish to have one last good thing that is pure and incorruptible. The one thing he had left to give. His heart. But that does not mean his heart is enough! The rest of him is still bound to the love of Mythal that was twisted through the ages. That changed him. And given how Pride often comes before a fall, I absolutely understand why Solas is actually very brash and ill-considering when he’s romancing Lavellan (“The kiss was ill-considered”/”It would be kinder in the long run”/”I wanted to show you what you mean to me”). He's on a precarious cliff during Inquisition. His first plan failed. He's allowed ancient elvhen magic to fall into a blighted Tevinter magister's hands. Literally everything the Inquisition did could have been for nought if the Mark had fallen to the wrong person. Things could have easily fallen apart for Solas too, so why not indulge in something trifling and fleeting? Execpt it wasn't trifling. Nor was it fleeting. And when he saw that the fall could potentially not happen, that the Inquisitor could do it, save Thedas and retrieve the orb, he was struck by the gravity of his brashness, of letting impulses control him instead of acting according to a plan. But it was too late. They'd both fallen for each other.
Solas didn’t expect to form entanglements within the Inquisition. He was committed. He was angry at the world, “walking through a sea of tranquil”, called flat-ear by the Dalish that later chased him from their village when he proved he was the Dread Wolf. He was despised by people who looked like him. Spirits were constantly being abused and turned into demons. People erected monuments to heroes who slew demons. Mages were caged. Elves were subjugated. The empire fell. Humans razed the lands with their wars and petty squabbles of succession. The darkspawn tainted the land. The dwarves would never dream. Solas awoke to the worst possible fate; in his eyes, it was all his fault.
So when he kisses Lavellan in the Fade, impulsively, he isn’t kissing her there because it is less ‘real’ than if they kissed while she was awake, it makes it so much more real. He’s kissing her in the space where he is most himself. Where he can shed the body he was forced to build and trap himself within, the body of Pride. He is acting on the impulses of an enlivened Wisdom spirit that does not consider tomorrow, for the first time in a long time. It isn’t a long game with Lavellan, like so much of his life has been about always thinking to the future, always considering the outcome, machinating, scheming, the wiles and woes of every trickster god in mythology. It’s being in the moment with her that is all-consuming. It lowers his guard, leaves him vulnerable, and when she enquires about the Fade or spirits or histories, he gets to be useful as pure Wisdom again.
Lavellan challenging him when he first shows animosity or irritation towards the Dalish (a prideful act), and then him being taken aback when she explains that maybe the Dalish could be shown another way (making him consider her words, being given a morsel of wisdom back, reminding him of his old self), these are all small moments where Solas can begin to see springs of hope in the broken world. And that’s terrifying. It means he’s destroying not just himself, but the memory of Mythal and Arlathan too, all for the love of a woman who fell for an apostate.
The best, most genuine unmasking of Solas for me is during Wicked Hearts, when he’s tipsy on wine, has no inhibitions, and revels in the intrigue, the gossip, the dancing, the music (something we now know is important enough to have an entire music room in the Lighthouse), the sex! He is at his most relaxed, and then he asks Lavellan to dance, not caring about how it would look for the “Inquisitor’s serving man, Solas” to be intimate in a fucking Orlesian palace with the Herald of Andraste, right after stopping an assassination attempt! He finds comfort in the world of Thedas at that moment. Something he rarely shows so outright.
When he takes Lavellan to Crestwood to confess, I believe removing her vallaslin wasn’t entirely just for her, it wasn’t just to free her from slave markings or to simply reveal a form of a truth he wanted to tell her, it was to resolve himself of what his first purpose was supposed to be, what she distracted him from. Removing the vallaslin had been something he’d done for the slaves of Arlathan, it was what earned him the mantle of Dread Wolf. When he removes Lavellan’s vallaslin, he resets.
Thedas cannot allow Wisdom to truly exist without fear of corruption to Pride, Thedas the world he was responsible for shaping, literally the Maker of the Veil, and he falls for a woman Heralded as Andraste’s Chosen One, Mythal’s incarnation in the South. The irony. The cruel, cruel irony. The Inquisition is tied to his past, every Andrastian he meets, every Dalish person with vallaslin on their face, every slave or city elf. Tevinter worshiping the dragons that still have the essences of the Old Gods. His heart alone cannot withstand all of the punishing, gruelling, oppressive weight that is Thedas. Even for Lavellan. So he frames their romance as this tragic, short-lived tale that was beautiful but ultimately destined to end. He expects it to pass for her, she’s mortal after all. But he also leaves his heart with her, literally giving her power over the last uncorrupted part of himself. Think Will Turner and Elizabeth Swann at the end of World’s End, but metaphorically. He gives her his heart to safe keep as he goes on a journey that could corrupt a heart, turn it cold and bitter, destroy it.
Ar lasa mala revas. You are free.
He frees his heart.
Lets it go.
Twice!
So only once he is relinquished of his regrets, once Mythal does the same for him, only then is there “Nothing left except their love”. Because Lavellan still held his heart there was still something left after. Something beyond despair and regret and loss. He had given his heart to her to safekeep. And she did. Lavellan returns his heart to him when he is freed. What Mythal had to break so Solas could heal right again (like a bone), Lavellan casts a splint around so it can be set and heal properly. This is the difference between Mythal’s love and Lavellan’s. Both Mythal’s love and forgiveness broke him, but Lavellan’s love gives him the strength to Stand Tall one last time.
Solas, before Pride alone, as Wisdom (perhaps Solas always meant both Standing Tall and Wisdom, for Wisdom can grant one pride to stand tall for what they believe in), finds contentment with the rare and marvellous spirit that endured (his Vhenan). Wisdom endured because of humanity, something benevolence is beyond.
Bellanaris
When Lavellan offers to go with him, to continue on the dinanshiral that she already considers herself a part of, Solas is legitimately taken aback. His expression is soft yet full of disbelief and awe. He actually stops walking a few frames before Lavellan says this, as if hoping Lavellan would say something to him!
And then she basically proposes to him! “Bellanaris!” I absolutely adore the fact that Lavellan promises them eternity. A vow as sacred as a death right, as protected as an ancient, elvhen, undisturbed burial ground in the face of Orlesian colonialisation. They endured and now they will have an eternity. For once, we have an elvish tale that is not a curse, it is a love story with reunion at its core, where both elves reclaim something precious that was denied them.
Lastly, i am absolutely frothing at the mouth that Solas and Lavellan primarily speak in elvish! And even more feral at the fact Solas does not try to talk her out of joining him (because this sweet talker very well could!). He simply tells her where he is going is terrible. And she shuts that shit down immediately. No repeat of Trespasser. She's standing beside him, the South has all but fallen, whatever ties yet survive are strained, and she has fought the good fight for 8 years. I think the Inquisitor was about ready to leave Thedas behind.
The last decisions Solas makes are of his own volition. Entering the Fade for atonement. Stepping into the Fade with Lavellan (It was confirmed by Weekes that Lavellan’s presence in the Fade prison would fundamentally change it in a way we haven’t seen!). Thanking Rook for giving him one last shot at getting happiness. All his own!
This is the look of a man finally reunited with his wife! So much emotion in ONE frame. God! There’s never been a character like him. A love story like theirs! I’m so happy I got to see this ending. Full circle!
P.S. If you read this far, woah nelly! That’s crayyzeee, so here are some more great pieces: Why it was important for Lavellan to kneel for Solas as he knelt for her in Trespasser in the Solavellan ending [x], and here’s a great deep-dive on Solas as a spirit of Wisdom [x].
#dav#dav spoilers#solas#solas x lavellan#solavellan#mythal#datv spoilers#dragon age veilguard#veilguard spoilers#dragon age#dragon age veilguard spoilers#the dread wolf finally took her#his war has ended#their love may endure for eternity
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Some thoughts on Dragon Age Veilguard and Rook.
I'm currently only halfway through Act 2, so no endgame spoilers, but I have thoughts about the game that I doubt will change with the ending.
It should have been the Inquisitor's continued story.
Straight up.
I don't hate Rook, far from it, I think they're charming most of the time and the VAs do a good job with the acting, but Rook is just a Guy ™️
They're literally just a person who has no special qualifications for leading the Veilguard, aside from being Varric's partner. All of your companions are far more qualified experts in their field who easily outshine Rook in their chosen faction. Rook is just their manager, making sure they all have what they need in order to save the world. They're the Commander Shepard to their crew, if you're generous. But Rook doesn't hold the rank of commander, they're just a mildly controversial figure within their faction. Yes, Solas is in their head, but he's not particularly helpful most of the time (likely because his role was diminished after the pivot from Dreadwolf to Veilguard).
Like, I like a regular dude being thrust into a story as much as the next guy, but when the motivation is just 'Rook wants to save the world because they live in the world and it would kinda suck if it was blighted by the gods', I feel like that's not quite enough. Yes, you get some more direct stakes if you play as an elf, but that's one choice of four potential races, so I don't think that counts.
The Warden was also just a Guy™️before Duncan recruited them, but they were one of the only few wardens left. Hawke was just a Guy™️but their story was much more personal, and what was at stake was moreso Hawke's family and friends. The Inquisitor was just a Guy™️but their ability to close rifts gave them a unique role within their organization.
None of the other protagonists were replaceable (within their story circumstances). I feel like Rook is kinda replaceable. If they got knocked out for a week and couldn't lead the team, any of the other companions (especially Harding or Davrin) could easily take over.
Imo, it would make a lot more sense if Varric and the Inquisitor had been the ones to track down Solas. It would make a lot more sense for Solas to be stuck inside the head of the Inquisitor. It would make more sense for them to be leading a new, smaller team after the dissolution of the Inquisition (or even if not disbanded, they could have left Cullen or Cassandra in charge).
I know Veilguard went through production hell. I know they had to pivot away from live service multiplayer. I know it's insane they even made a final, polished single player game after such a pivot. I know they were probably expected to make something to please the masses or risk studio closure.
I just think it's such a shame that what we got has so little in common with earlier titles, especially lore-wise. Rook is not a terrible protagonist. But the Inqisitor would honestly have been a superior choice, in my mind. Same new companions, same setting, same antagonists.
I'm sure a version of that exists out there somewhere, as an early concept. I'm just sad we didn't get to see it.
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I wasn't really talking about the edginess of it all the Dragon Age games have had funny moments hell my favorite one was getting the big nug what bothered me the most was the the people you're supposed to align with like the crows for example the child kidnapping assassins that have no qualms about killing anyone and everybody for money
Now they're a child rescuing organization that treats children better than orphanages and they're all family instead of brainwashers I don't think that's how they were described in the first one I'm pretty sure that they were real fucked up with how they treated children and I think the game doesn't want you to support murdering child kidnappers
They basically took all the bite from these characters/clans/guilds also the fact that none of your choices really matter from the last three games is kind of a bummer as a standalone game I think it's fine but if you want to put everything together it falls short
In a sense it reminds me of Mass effect Andromeda just using a well-known name to push their sales when if they had just released it as a standalone I don't think it would have gotten so much flack and as a person who's played all of the Dragon Age games I wouldn't feel so disappointed so is it a good game yes by itself
And the worst part is that it's not the games fault it's these executives who are too afraid to take a chance on a new game I like the characters I like the designs even though it kind of looks like SIMs 4 mixed with fortnite there are so many redeeming points to that game I just wish it wasn't a continuation
I'm sorry to ramble so much
Maybe it's the banking on nostalgia with stories that lack authenticity but at the same time don't connect with the source material that's the real problem, cash grabs
AMEN 🙌
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governor ivenci being almost comedically written to be the unlikable slimy politician who doesn't like the Super Cool Rogue Team that is constantly undermining the system that it actually kind of operates and functions as basically a group/mafia that rules by fear but, like, in a cool way. and ivenci has zero redeeming qualities from the writing and we the player are meant to see them as ineffectual and without merit. because the game thinks the crows are super cool and so therefore we think the crows are super cool. without question. no nuance. close enough welcome back mass effect ambassador udina.
#let's be clear udina also has zero redeeming qualities but wooowwww they didn't even try to act like the Crows essentially#ruling & protecting antiva through violent assassinations both interior and outside antiva#is anything but yknow. super cool.#similarly to how mass effect's alliance despite being at times OBJECTIVELY HORRIFYING and is literally a military structure#is also held up as unquestioningly good for the most part... kay... alrighty.#Mass effect 2 is like mandatory playing for understanding this game more than the actual literal last#3 dragon age games#dav spoilers#dav critical
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i'm a man of very controversial opinions such as "dragon age 2 is a really good game", "anders should not be hated as much as he is", "inquisition is the worst dragon age game" and now, apparently, "veilguard isnt as much hot garbage as you think it is"
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I beat veilguard. Im in shambles.
#dragon age#dragon age the veilguard#dragon age veilguard#datv#dav#truly nothing prepared me for. that.#good game 👍#IN MY OPINION#dont come here telling me its bad or whatever#ill just block you lmao
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You’re both fucking fired
boys stop it i hate both of you
#banter is so good in this game#dragon age the veilguard#dragon age veilguard#veilguard spoilers#lucanis dellamorte#davrin dragon age#dragon age davrin#da4#da4 spoilers#dragon age spoilers#spoilers
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another silly thought i had through out veilguard:
morrigan is shown to be with the inquisitor at all times after rook meets them the first time. this is true for every inky, regardless of romance, but i’d like to think this:
morrigan retains mythal’s memories and she knows how much she hurt solas. lavellan was the one person IN THE ENTIRE WORLD OF THEDAS who brought back solas’s true nature: wisdom. mythal brought out solas’s worst: his pride.
i like to think morrigan is aware of this and as both the successor to mythal and the inquisitor’s friend, she makes a promise to keep lavellan safe so she could return not only the key to breaking solas’s chains with mythal’s essence, but the means of recovering his true nature of wisdom afterwards.
because that’s what morrigan is all about! she wants to preserve the lost histories that thedas has forgotten or tried to bury. she’s recovering an ancient spirit’s true nature! wisdom is one of the rarest spirits in the fade! of course morrigan wants to see the dread wolf simply be who he always was: solas, spirit of wisdom. and lavellan will be the one to help him recover this long-buried part of himself. for as long as it takes.
#dragon age#dragon age the veilguard#datv#dragon age the veilguard spoilers#datv spoilers#solas#f!lavellan#solavellan#dragon age morrigan#mythal#fen’harel#the dread wolf#haha i’m spiraling still#idk if this makes sense to anyone else but#the writing in this game is so good if you just look between the lines
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Finally finished Veilguard a few days ago and took some time to process and put my thoughts in order. In brief: 8/10 game as a whole, a really fantastic gaming experience, but 5 or even 4/10 as a dragon age game since it does no meaningful exploration of any nuance or moral complexity and seems to have forgotten what made Thedas distinct. My thoughts, critical and positive, coming from a place of love for the series with little to no spoilers:
Thedas has always been special to me because it was a nuanced world. Different groups had different opinions based on their pasts. City elves and the dalish had divergent histories. Injustice against magic was common, but you could understand the justification for it even when you didn’t agree. Now, the worldbuilding is flattened. A mageocracy is fine, it’s only bad apples. Slavery is never addressed. City and dalish elves are basically the same but one lives in the forest. There’s no conflict about what’s best from each individuals’ perception, all groups are monoliths.
“Elves won’t follow the gods just because they’re elves,” yes they would, in past lore. Perhaps not all but some would - these are their Creators. The game refuses to deal with religious belief in any meaningful way, to the point that I don't know if its impact is fully understood. Dalish religion is as much about cultural preservation as religion and it would be CRUSHING to lose that connection to the past when it had been all you could cling to for thousands of years.
And no, seeking out relics of Arlathan would not make up for the foundation of your society shattering and what that would mean to the dalish. Bellara being guilty that her gods are evil is not the takeaway I expected when I thought the dalish would explore that everything they believed was a lie. I'd also like to briefly comment on how an elf can comment that they weren’t raised dalish but adopted their tattoos. Their closed practice tattoos. Closed even to city elves unless they fully joined a clan. Removing cultural boundaries didn’t make the material less 'problematic', it just created a new blind spot.
“They’d never sanitize the Crows” I said before release. Assassins who walked the line between murderer and hero depending on perspective. But in this game they give you absolute truth: they’re freedom fighters. Responsible government who, the mob is benevolent and that is never subverted. They see themselves as the 'good guys' and so they are.
“They wouldn’t put powerful mages in charge of the shadow dragons” I said. “Surely they will explore the nuance of Neve having the privilege of magic in a mageocracy even when she comes from a lower class beyond ‘everyone is welcome in the shadow dragons’.” “Surely if Maevaris is connected her intersectionality as a magister and altus and trans woman will come up - not what Tevinter expects, helping with change, but still privileged and upper class. Surely low class non mages and slaves would be leading the Shadow Dragons, not the powerful being benevolent.”
But no. All factions in the game are black and white, good and evil, no moral complexity. The bad people want power and collect bad people who want power and only bad people do bad things. The antagonists I liked most were the ones with a motivation beyond simply power and they were few.
And that’s setting aside the fact that all of the mystery and fantasy was removed from the setting by the end. The things that mattered before, the religious conflicts, the approaches to history? All false or meaningless now that we know absolute truth. Everything that set Dragon Age apart from generic fantasy was flattened. All of the lore for the world that I had spent hours, days, years in and creating fanfic for became simple groups of good and bad, subjectivity replaced by objective truth. It’s not a world I want to unravel and explore anymore.
That hurts more than the slap in the face that was every cameo and past reference. If they wanted a soft reboot, why include them at all? Every time I saw or heard about a past character or event I felt hurt and angry and it actively harmed my experience of the game. When the choices are pared down to only do something "meaningful" with them and then that meaningful thing is a codex that had been so disdained in dev comments? I do feel pretty let down. Especially when that codex isn’t even personalized.
They never use Rook or the inquisitor’s first name in text once. Vocal I get, but no codex? The Inquisitor, a person depersonalized into a symbol, signing off “Yrs. The Inquisitor” when we input their name in CC was a twist of the knife I didn’t expect. It’s like every time I lower my expectations to grant grace they need to be lowered yet again.
Similarly, the romances in the “most romantic game yet” are paper thin throughout the game depending on your choice, with few chances to truly connect on an emotional level and have deep conversations in some routes. It’s not all about kissing but having the chance to say how you feel, or try to.
But that’s part of a larger problem, that this is a “found family” but Rook is the outsider in it. Rook isn’t asked how they’re handling things or about who they are or what they want except by Solas. The team needs them to fix problems but has little interest in giving back. The companions are lovely, but I can’t help wishing they were friends with me and not just each other. Or wanted to romance me and not just each other, as they begin to flirt before I can and have more banter comments than the player romance. At least if no one got me I know Davrin got me.
These last comments are the reason it’s 8/10 as a game rather than 10/10 for me - the lore I care about but others won’t. The lack of connection is a genuine issue, along with how unbalanced it is depending on romance. I just feel sad at the lost potential to reflect and gain support from companions.
On a positive note, this is the most fun Dragon Age game I’ve ever played. The gameplay is top notch and combat is so fluid and fun. I felt excited to fight rather than dreading the next battle. Really getting into the roleplay of a slippery rogue
The environments are so gorgeous. Lighting, animation, level design, sound design, all spectacular. I’m bad with maps and yet I never got lost and always managed to find my way around. Secret passages to treasure were just the right length to be satisfying. The puzzles were exactly the right amount of investment for the reward. I never felt frustrated by them but also not disappointed by the simple ones, there was a good balance. I had a lot of fun uncovering them. So many areas looked like a perfect representation of thedosian places I had never been to and wanted to visit.
Every time I was in the necropolis it felt like coming home. Maybe it’s because the lore was the most similar to past lore, maybe it’s just because it was cool, but I loved being there. I loved the wisps most of all. And I loved Emmrich’s journey and sympathetic exploration of death. The Hossberg Wetlands were also a standout area. Absolutely horrible (complimentary). Evka and Antoine my beloveds and the environment storytelling was fantastic. Like a hideous combination of the Fallow Mire and Chateau d’Onterre and I was so there for it. Davrin’s story broke my last flight loving heart.
The set pieces and narrative flow in the major battles and main story missions is really wonderful. I also did enjoy the faction reactivity, even if there were few chances to explore the intersectionality of being a particular lineage with a particular faction. I’ll make our House proud Viago!
It’s such a fun game that when I play I can almost forget all of the things that I dislike until a codex or cameo punches me in the face. It has such great gameplay that I can finally discuss DA with my partner who refused to play the other games in the series. But what a monkey’s paw. I know from their previous work that they can foster nuance. From the art book that their instincts were there from the beginning. But somewhere after multiple reboots they made a world with contradiction and complexity removed, more reactive to fan discourse than to telling a complex narrative.
It kills me because if the nuance and subjectivity and moral complexity had been there, I would have considered this the best Dragon Age game ever made. It will always be the most fun. But it is legitimately more fun for people who don’t know lore than people who do, and that is soul-crushing. It's the most beautiful Thedas has ever been, and the least like Thedas it has ever felt.
I’ve played it once. I already started a replay. I enjoy the game a lot when I am playing it, overall. But I miss Thedas, and I miss that the “world worth saving” that I cared for is a slate wiped clean and this new world is a more simplistic place.
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fnsdkfnsjkdfaskdjfaskjdl taash' level 1 bond description (the 'associate'/'contract killer'/'fellow necromancer' sort of blurb under their level on the companion screen) is just 'Here'. taash. you have to understand. I know you don't give a fuck, but to me, you are perfect
#they're literally just here#god forbid enbys do anything: the character. I have known them personally for five minutes and I would lay down my life for them#dragon age: the veilguard#dragon age#dragon age: the veilguard spoilers#dragon age spoilers#taash#this got such a good laugh out of me I've been having a real slow cumbersome morning of it but this brought me back to life#I brought harding with me on this one (as a treat! meet your future spouse and also congrats on them jesus christ)#and i imagine rye running around like '...y'know. I miss lucanis. when he isn't here.' and harding is patiently like 'yeah we know'#and then the note you pick up about the grey warden upset to be parted from their... buddy? unless... at the reassignment#PEAK accidental environmental storytelling going on here. rye automatically assuming they'd go in quietly and stealthily for an ambush#and taash just jumping out. you have been working too much with someone on the same wavelength as you babyboy you forget these things#I'm creating emergent narratives you wouldn't believe out here#the contrast of how rye's whole little goth deal looks in cutscenes in the necropolis vs. under the bright rivaini sun tho fhdskjfsa#out of their element but game to give it a shot. I'm good with sand the necropolis has a lot of sand
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Comparing this two games is like comparing homemade meal made by your beloved grandma to some leftovers from McDonald's.
Bioware game was made only for the profit and for the selfish desire to put self own insecurities and projections onto gamers nothing more. The game is an insult to Dragon Age franchise and shouldn't never be released in it's current form. The sales says it all, it barely sells over 500k copies only with massive numbers of refunds and returns to second hand game stores.
The primitive dialogues, the lack of soul in each of the companions, the laughable "romances", writing that is a pain to witness for everyone, plot that is so predictable and boring, ofc you can only be "good" you can't be even a little mean, most of the villains are ofc men,and ofc white men, Taash character is a disgrace to everyone that is non-binary, they are the most annoying and poorly written character in modern gaming, also how can a writer project their own family situations onto a game?! We can go on and on and on....
I don't know how anyone can have such low standards to seen Dragon Age 4 as something enjoyable
DATV has barely been out a week and people are already arguing over if it's better/worse than BG3 but I'm just out here saying 'yay two cakes' because now I have TWO graveyard dates to go on, TWO gentleman professors of magic to romance, TWO elven hunks who love animals to tenderly gaze into the eyes of. I can pet the owlbear cub AND I can pet Assan. I'm sandwiched between Taash and Karlach's abs as I speak.
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Veilguard is such a weird game.
It's not a Dragon age game, it's bately a role playing game. It's an ok action. Even though it is the most stable AAA release it is still just a bunch of barely tied together stuff in a trench coat.
The writing (insultingly dumbed down and absolutely incapable of taking itself seriously untill the last 1/6 of the game) is all over the place, the direction is nonexistent judging by the tonal shift from one quest to another. We can have very heart felt monologue about the fear of death sit right next to a conversation where a lot of things are told using one specific phrase (I really hope in a clumsy attempt at emphasis) repeated till these words lose any meaning to you.
There's also a problem of role-playing in this "rpg" and the Rook. None of your dialogue choices matter in terms of defining your character, no matter the option you choose, the general conversation will carry the upbeat silly tone. "Your backstory and class matter more than your race" works untill it doesn't, like when you are a dwarf but you are denied your own journey and realizations tied to the titans, and maybe it is not your journey to take yet you can't even try to be a part of it, even when Harding is actively reaching out to other dwarves to share this connection. It's also weirdly more interested in writing romance between npcs than for the main character (Lucanis comes to mind, it feels like the game is actively punishing you for pursuing him, you have to lose the whole shadow dragon faction, you won't get to hang out with Dorian and still you have bare minimum and he more interested in Neve anyway), that's extremely funny that this game is player-sexual yet completely player-aromantic. (And I miss the dai option where you can come up and kiss your LI whenever you feel like it).
I won't even touch on the weird and unnecessary sanitation of everything, like we can't allow people or factions to have negative traits whatsoever. And it's not "southern propaganda", it's "we are not engaging with complex topics for the sake of clear dichotomy between good us and evil overlords". Speaking of which
The whole plot.. The general idea of it is ok. You come to stop Solas, you make the situation go sideways, you have to work together to fix your mistakes and maybe learn to sympathize with the antagonist haunted by his own transgressions with the main theme being legacy and your relationship with your culture and the baggage it brings. But the journey is a complete disaster. Part of it works solely because the characters absolutely Refuse to make a plan and the other - because the main character has a blunt head trauma. Maybe it's related. Maybe it's all a mass hallucination. I may try to elaborate on how it's absolutely ridiculous how little the inquisition and the politics have any impact in this game yet somehow 8 people squatting in the Fade with no political affiliations are held responsible for providing for every faction they come across. I won't even try to make sense of it. It's the usual case of "the main character does everything".
The direction is not only absent in the writing. Some lines that are ok in text delivered in such a way you may think they were allowed only to use the very first take.
The music is absolutely forgettable. Also the odd riff during the dramatic reveal absolutely took me out because I thought I heard kazoo (but I bet Varric would love it).
The visuals are.. Ok. It's pretty on the first glance but the more you travel the more you realize that the general design of the locations are kinda lacking. They have this weird gradient that makes everything a little bit more unfocused and a bit washed out. There are also too many cases of the horisont just drowning in the fog. Air perspective is great and it suits locations like Necropolis, but I would argue that these establishing shots should be used for environmental storytelling in other places, with some focal points in the background, like during the final mission where you see the world absolutely drowning in the blight, devouring local statue of liberty. Or the dead Titan. Or the first shot of the Veil jumper forest (I forgot how it's called) where you see the ruins going into he sky. But because of the fog (or sometimes darkness) it feels like the game is more interested in cheating the optimisation than to hint on the bigger picture (like the chantry and the gallows buildings that you can see almost from all locations in DA2 or the andrastian/dread wolf imagery of inquisition)
So, in conclusion. Not the worst game I played, yet disappointing, even if we pretend it's not an installment of a beloved franchise that people were waiting for 10 years.
Ps. Also making such a game with nerfing all the lore only to nuke all the legacy locations is a choice I won't ever understand. It's like it is not for the fans and it's not for the new people but a secret third thing.
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I finished Veilguard last week and I really enjoyed it! I don't have the time to draw fanart rn, but I played a hot-headed, duty-bound, elven mage Mourn Watcher named Evon. He romanced Davrin and his closest friends were Taash and Harding. More pics and spoilers under cut.
I had a lot of moments while playing feeling like this game was going to be very devisive (and perusing my TLs it sure seems to be, as any proper Dragon Age game should), but it definitely surpassed my expectations. I liked the story, the characters, the art direction, the gameplay, the level design, and the score. It felt good to be correct about a lot of the lore reveals!! And I thought the ending was probably the best Bioware's ever done. Also got very excited to see Dorian and Oli on screen together again. (Even though I wasn't able to make Oli nearly tall enough.)
My ending was reconciled Solas + Inquisitor/Redeemed Solas. Davrin led the B-Team and Neve was captured by Elgar'nan, but later rescued. The remaining Veilguard all survived the final assault. Yes, I've felt like a grieving widow since I finished, thanks for asking.
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It matters how you do it
I finished Dragon Age: The Veilguard and had some big feelings about it. Spoilers for basically everything under the cut, and frankly, it won't make sense unless you've finished the game anyway.
First of all: I had a blast with this game. I didn't find Act 1 slow, I did find Act 2 a bit of a whack-a-mole, and then Act 3 kicks you in the kidney (complementary) while insisting it's for your own good.
I've seen some recurring complaints: that it lacks depth/edge/darkness, that it abandons previous lore, that the previous choices don't matter. I don't entirely disagree. To me, it felt like a massive Dragon Age 4 game that pivoted to a different, tighter game after complaints about bloat in Inquisition. The key is that when editing down, there's such a thing as trying to trim the fat and taking a chunk of the roast with it.
I enjoy the concept of Lucanis's character, and the voice actor sold the hell out of him, but the storyline felt like being taken to a museum and allowed to see one (1) beautiful unfinished sculpture. Why did Spite, specifically, work? We know the spirit of Justice became Vengeance by abomination, we knew Solas was Wisdom before he became Pride, so what was Spite before, and why wasn't that tied to Lucanis's own personal arc? (Doubly so if you romance him!)
Similarly, Harding was a delight, and her greenhouse was such a lovely little haven. I would have loved to see more explanation of the connection between plants and the titans, and how Harding's own personal struggles with rage connected to that of the titans. She has every reason to be angry and scared, and the game tells us she pushed that away—but we don't actually see her toxic positivity manifest to that degree, until she abruptly has an angry clone.
On the flip side, I loved the other five character quests, and I felt they had solid, poignant arcs that delivered. I also adored their interactions with the codex—if anything, I wanted to see more of that type of interaction on the screen. You have to fill in a lot of the character work for Rook yourself; Rook has all these interesting potential backgrounds, but I think starting the game playing through those, a la Origins, would have gone miles towards establishing more personal stakes up front and made for a stronger start.
So that's all my nitpicking. But let's talk about the bigger theme: It matters how you do it.
In the first Fade conversation with Solas, he gets so mad when Rook refuses to let him DARVO them about the consequences of his botched ritual. This makes way more sense when you understand he's literally imprisoned by his own regrets, and he needs Rook to have that same kind of regret in order to take his place. His entire arc is about rationalizing binary choices and shitty actions that hurt others in the name of a hypothetical greater good that he wants.
Solas can't engineer every binary choice Rook's forced into, but he uses Varric to maximize Rook's regret. He is trying to quite literally mold Rook into him, and the game is great at presenting this both as a coldblooded manipulation and a broken plea for validation—if you let it. You don't have to give Solas a moment of consideration; you don't have to take time to view his memories, or kill his demons, or listen to those scraps of Mythal still holding onto the good in him. You don't have to do any of it.
But you can. And in the end, it matters.
It matters because for every companion, you can encourage them to either be more nurturing/compassionate or destructive/closed off versions of themselves, and that is frequently tied to continuing or breaking from a cycle. (The exception is either Neve or, presumably, Lucanis, who are forced into the Hardened version depending on which city you save.) These aren't presented as morally opposing choices, just who you want them to be. You can see how the Grey Wardens fucked up bad with griffons and decide they have a better place. You can help Emmrich face his fear by finding deeper meaning in life instead of indefinitely postponing death. You can help them do things differently.
So when you get to the final choice in the game, you may have two options: physically force Solas into saving the Veil, or trick him into it. The kind of binary choice Solas has molded you into making by pelting you with cruelty and manipulation.
Or, if you've taken the time, you can get him to understand he's wrong. You bring out the people who saw the best in him and speak to what he's had to endure, even as you're showing him there's another way. You reach him not as Pride, but as Wisdom. And he goes willingly.
Ultimately, I think DA2 and Inquisition grappled with big questions of oppression and violence, faith and authority. It makes sense for those games to delve into harder, uglier subject matter, and ask you to make binary calls.
But my read of Veilguard is that, at its core, it's about how those decisions are meant to trap you in regret at best, and numb you to rationalizing cruelty at worst. It's why the companion who loses their home city becomes colder, more isolated, in response—more like Solas.
That's why it offers you a third way at the very end, but only if you've worked for it. A better way is possible, yet it has to be more than words. You have to understand where the pain comes from, what maintains and is being maintained by the current cycle. Then, and only then, can you break it.
I can't wait to play it again.
P.S. Utterly obsessed with the Trevisan fish merchant.
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I miss in previous dragon age games when you could be mean or even straight up evil to your companions.
When you could kill Zevran or leave Leliana for dead. When you could kill a child in front of his mother and Alistair would yell at you in disgust in camp.
When you could have rivalries where companions— even Varric, would basically straight up hate you. When you could literally sell Fenris or Isabela to slavery.
When you could kick a companion out of the Inquisition at will, call them idiots during their quests, or punch Solas in the face.
Not because I liked these options (or even ever chose them), but because they made the good choices, the compassionate ones, so much more meaningful when you actually had the choice to make them.
With Rook, there’s no choice. Rook is supportive of all their companions, and all their companions like them and each other in return. Some of them might have some party banter of disagreements, but it’s barely ever shown in cutscenes and when it is, it’s resolved laughably quickly and sometimes off screen.
Companions quests are mandatory to complete the story. Rook has to care about their companions, to help them finish their stories before Rook can finish theirs.
There’s no impact, no pride in forming this found family because it was always forced on you, always meant to be like this.
#i’m enjoying veilguard but i just wish there was more to it#dragon age#veilguard#veilguard critical#datv#dragon age the veilguard
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