#it was this tiny little Sony Ericsson
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Reviewing all my phones simply because I wanna
*including the family phones because I have always been the poor soul that managed all of them regardless of age
Nokia 5110 (1998)
Ah the memories... When the phones were that. Phones. I was probably around 6 when we got that and I was still the one handling it because my parents aren't the most tech savvy people. It was a thick phone, which I actually like, it had 6 but good ringtones and of course it had Snake. That's all we cared about back then. Not as tough as its reputation because we had to change it after 2-3 years.
BTW: my mom insists we also had the famous NOKIA 3310 but I have no memory of it whatsoever. Well, it's not like my mom can tell models apart.
Motorola 120e (2002)
I wonder, what were we thinking as a family when we bought this object? The funny thing is that I am sure we bought it because we (mom) thought it looked pretty. It was slim, silver and UGLY AS HELL. The buttons were super dysfunctional, the screen was tiny and everyday the phone had one new bug. At some point after months? weeks? it simply died. Quietly, on its own. Nobody was sorry.
Sharp GX20 (2003)
Back when Sharp was trendy, this was one pretty phone and certainly the prettiest of the Sharp GXXX line. The design was simply beautiful, the main screen was huge, the main camera was way ahead of its time and you could take a selfie by looking at yourself in the external screen. The small screen would also show notifications, the time, pictures etc. The only nonsensical thing about this phone was that the maximum video and voice recording session was only 10 seconds or something. WTF
Sony Ericsson K750i (2005)
So if you didn't know it yet, here's the fact: K750i is the best phone ever created. The unsung hero. I saw an advertisement for it in a magazine and that was the first time I was fully manipulated by an ad. I wanted it so bad it was the only thing I was thinking about. I wasn't wrong. This phone proved the ultimate GOAT for its time. It was the direct predecessor of the walkman phones and it was in my opinion better because it specialized both in camera and music. The design was simply wonderful, with the silver back opening to reveal the lens. It was also as tough as any classic NOKIA and more. I bought it before 8th grade and kept it till my second year in university (8 years). It was still working fine but it was basically dissolving in my hands. My parents begged me to buy me a smartphone and my friends thought I was ridiculous. They couldn't understand. I am seriously considering buying a 3D model of this phone (it exists) just for the memories.
Alcatel OneTouch Pixi 3 (2015)
See this? This is the worst idiotphone someone had the audacity to create. Bought the gold one for mom because she only cares for looks and she wanted a "smart"phone to feel relevant (even though she can't even use the basic phones). Anyway, even I can't use that phone. Everything about it is bad. Bad responsiveness, bad interface, bad camera, bad screen, bad memory, bad battery, bad CPU EVERYTHING IS BAD There is literally not one good thing I can think about this phone. It's obviously a low-end device but what I mean is it is bad by low-end standards. Utterly horrible. I was tempted to throw it from the balcony quite a few times. If you want to kill time, go read reviews of this monstrosity.
Samsung Galaxy S5 mini (2014)
My personal initiation to the smartphone world was traumatic in the beginning as I had to buy this phone twice, because I lost the first one after a few months. However, the fact that I paid again for the exact same model is a hint about how much I liked that phone. Small, beautiful with changing skins, simple and so bloody functional. I have no complains whatsoever except the memory proved small for me after 5 years of filling it up. I bought a memory card and then Samsung fucked something up with the compatibility. My phone was broken. I spent a month trying to fix the software myself. I did it eventually. I still have it now but the battery drains in a few hours without touching it. I am heartbroken. I don't know if I should change the battery or it is because of the "touched" software I put in there. And it has become unbearably slow. I knew I had to swallow it and buy a new phone. But I knew, any phone I chose would always be an Android and preferably Samsung.
iPhone 12 mini (2020)
This... didn't go as planned. Let me explain myself. I am an Android fan, I love its interface and customization freedom. I hate everything about Apple. I don't like iphones either. BUT IT'S NOT MY FAULT THERE ISN'T ONE SINGLE NORMAL SIZED ANDROID PHONE IN THE MARKET. IT'S YOUR FAULT FOR APPARENTLY USING YOUR PHONES WITH YOUR FEET OR WHAT. I need a phone, not a freaking ear laptop. This was the only phone that could fit in my hand, only slightly larger than the S5 mini. I mean, it's not my ideal choice to sell a kidney for a phone, trust me. It's been several months and I dare say I am... okay with the iphone. I still prefer Android but I admit iOS is clean cut, so to speak. I hate how limited it is in customization and I hate that it literally burns like lava while charging or running a heavy app. But more than anything else, I hate how much Apple exploits its customers. An app that is free on Google Play can cost 10 bucks per month in Playstore. Let's not forget that I had to go buy chargers and cables separately to make my phone functional. Go fuck yourself Apple, honestly. It's a pretty phone but you don't deserve the hype. Camera is very good though. And the one thing that made me bond a little with this phone was that a friend pointed out it is a very "me" phone - it's admittedly a phone that when you see it, you will pick me out of a group of people as its likeliest owner. And so... I don't hate it that much. My concern is what will happen when I will have to buy a phone in the (hopefully distant) future... they don't make phones for my hands anymore. Actually, they don't make phones anymore period
#smartphone#personal#review#list#apple#iphone#android#google#sony#samsung#nokia#alcatel#sharp#motorola#more
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Hold The Globe At Your Fingertips With Most Recent Mobile Phones
The most recent devices are constantly in the public eye as well as people are always waiting for the most up to date products to strike the market. With the development of cellphones, we are now able to connect by pushing a solitary button of our mobile phone. Today's phones are capable of doing numerous activities from web surfing to sending and obtaining mails. New and innovative devices are getting in the marketplace as well as smart phone producers are consistently thinking of advanced smart phones. Previously, it was hard to remain gotten in touch with our liked ones, yet these days, the little and streamlined tools have made interaction very easy permitting us to interact from anywhere as well as anytime. These convenient as well as user-friendly gadgets are multi-purpose gizmos that function as a camera, songs gamer as well as a gaming gadget, all-in-one. The most recent collection of mobile phones for New Year range from cellular phones to MP3 capable phones and also ended with GPS modern technology allowed phones. The latest phones are crammed with as numerous features as well as features into increasingly little phones. These mobiles have actually come a long method in a brief area of time. They are supplying more to attract our lifestyle and also your budget. The top mobile suppliers, Sony Ericsson, Samsung, Nokia as well as LG are all aiming to have the most up to date modern technology integrated into their mobile phones. The mobile phone sector is expanding at a breakneck rate as well as brand-new versions are being introduced every now as well as then. Prior to getting the most recent mobile phone, simply figure out your demands and features. Greater than simply a communication device, these tiny mobile gadgets allows us to search the net, take images, as well as videos, and also even shop music as well as data. These little gadgets please our home entertainment and modern technology needs. The most preferred cellphone supplier, Nokia is an excellent package of style and also substance. The mobile suppliers aim to have the most recent innovation integrated right into their mobile phones. These advanced tools bring multimedia capabilities and also high-end attributes. These entire most recent brand of cellphones boast impressive attributes like wireless net connectivity, 3G interactions innovation and terrific battery life. Latest mobile phones are endowed with the cutting edge modern technologies and attributes cater to the enhancing needs of mobile phone individuals. Included with highly usable imaging features like high-resolution electronic cameras, auto-focus, flash, committed camera switches, the most current phones permit you to take high top quality images, removing the need for carrying a stand-alone electronic camera. The advanced phone, Nokia N95 offers a cutting-edge design as well as hi-tech modern technology and a host of functions. One more most current phone, the sleek Nokia N76 features remarkable attributes and also technologies. The current Nokia N98 includes cutting-edge features like a 7.2 huge pixel electronic camera that can take images and quick net and file transfer by 3G innovation. Simply check out the on the internet mobile shops as well as discover info on the most up to date gizmos from a variety of smart phone brands. See these on the internet stores and keep yourself updated with the coming quickly cellphones as well as their innovations, functions and also prices of most current phones. With the creation of mobile phones, we are now able to connect by pressing a solitary switch of our mobile phone. New and also cutting-edge gadgets are getting in the market and also mobile phone manufacturers are continually coming up with advanced mobile devices. The latest collection of mobile phones for New Year variety from smart phones to MP3 qualified phones as well as finished with GPS modern technology allowed phones. The most current phones are stuffed with as lots of functions and functions into increasingly small phones. Latest mobile phones are endowed with the modern modern technologies as well as attributes cater to the increasing needs of mobile phone individuals. https://sim-unlock.net/unlock/LG/
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All your answers point out to the bunny rabbit stand tail holder.
Not only iPhone if you own any other shiny cased cell phones as well from the families of Nokia, HTC, LG, Sony Ericsson, and Samsung brands, the little stand tail holder is there for you. It facilitates the power of the view of your phone with added functionality. The presence of LED eases you off from the trouble of missing any phone calls by its magnanimous indication power right in time. This size is chosen intelligently to make the use of this outstanding Stand Tail Holder very easy and handy for the customers.
To find out more information on Ankaka's line of Wholesale Cool Gadgets please check out this link: . The holder has silicon as its manufacturing material which makes it more durable and flexible.iPhone desk holder incorporates a tiny LED in the tail that lights up. The Holder is also known as bunny rabbit holder because of its shape and vibrant colors. The sleek and stylish stand tail holder is available in a wide range of fabulous bright colors that include red, Brass Door Stop factory for sale blue, green, yellow, and pink. The iPhone holder can be easily used with any flavor of iPhone including 2G, 3G, 3GS and 4G. A GSM signal on the phone causes the LED indicator to glow in the Stand tail.The Elegant iPhone LED Pointer Holder Do you believe in possessing functional accessories to go off with top class glossy casing phone of yours?
Do you really wish your phone to have a supportive “sit”? All your answers point out to the bunny rabbit stand tail holder. The signal can be generated in case of an incoming call, SMS or MMS or any other information trying to reach the phone. These colors are bound to give the iPhone holder an eye-pleasing and funky look in contrast to your somber cell phone colors. Another great feature to enjoy is that the G-sensor fitted into the core of the stand allows you to watch your favorite movies and lets you browse through the cyber world in a perfect parallel view.
Your cell phone can easily sit on the holder and there would never be any trouble of attracting safety dangers to the phone. The manufacturer’s specifications state the size of the product to be 85 x 45 x 45mm. The tail design is unique and charming, made up in a way to look like a detachable, vibrant silicon thread dangling from the phone so it provides an overall funky appearance when attached to the phone.
This will save you from expending extra charging on beeps and notification on your cell phone. Hence whenever the information reaches, it will automatically cause the LED to blink. In other words in spite of a wide variety of cell phone hardware that can be used with the holder, the SIM (subscriber identity module) has to be based on a GSM network. According to the information provided by Ankaka's Customer Service this Stand Tail iPhone Holder can only be attached to the phones that work on GSM network which means that if you attach an iPhone or any other phone from Nokia, HTC, LG, Sony Ericsson, and Samsung whose service is not GSM based, the Stand Tail Holder would not work
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Buying a Top Android Phone is a Good Decision
Just how do you decide on the very best phone for you? With such a significant selection of mobile phone to pick from it is truly tough to choose. The Google phones have actually just recently ended up being extremely prominent, many thanks to Google's Android os. Numerous cellular phone manufacturers are integrating the Android os right into their mobile phone. Right here are several of the leading Android phones on the marketplace today. These days, most individuals have a mobile phone. Also, individuals that vowed that they would certainly never ever before locate a mobile phone helpful have actually given in to the comfort of smartphones as well as modern technology. What various other means would certainly you discuss the pattern of the pay as you go cellular phone? Among one of the most preferred cellular phone versions readily available on the marketplace is Google's Android phone.
By having cellular phone innovation, its competitors have a great deal to emulate. With such a big choice of Android Phones, exactly how do you recognize which phones are the leading Android Phones? Right here are a few of the phones that obtained the very best reviews. What are your desires from your cellular phone? When it comes time to update their cellular phone this is something every buyer must ask him or herself. Making calls was the initial function of a cellular phone. As the cellular phone rotated, individuals started wishing to take images, send out SMS message, pay attention to their songs and also gain access to the Internet. You can do all that and also some by picking a cell phone. Playing video games, inspecting the weather forecast and also making phone telephone calls are just a couple of plenty of points you will certainly have the ability to do on this phone. Prior to picking among the leading Android phones, you need to consider what you desire the phone to be able to do for you. Below are a few of the leading Android phones readily available today.
Amongst the leading Android phones is the Acer BeTouch E110. This is just one of the Acer BeTouch phones out on the marketplace. The E110 is a cell phone keeping up the Android 1.5 software program collection. It is not the current version from Acer's innovation, however, the BeTouch E110 can virtually whatever the various other cell phones are. Acer has their very own user interface that aids customers in running their phones. This phone has a little touch display that is powered by a 416 MHz CPU. The touch display is much less than 3 inches in dimension! The touch display is not also 3 inches large! The Motorola Quench is among the leading Android phones. The Quench, a later version of Motorola has actually been boosted with the Android os. This phone is just one of 8 Motorola designs that utilize the Android system. The phone has a display that is just somewhat bigger than 3 inches, nevertheless, the display has HD (320 x 480). This phone utilizes Motoblur modern technology, which will certainly enable social networking customers a far better experience. It utilizes the Android 1.5 os as well as supplies Wi-Fi ability, GPS, a video camera that is 5 megapixels and also numerous applications the individual will definitely adore. The Sony Ericsson Xperia X10 Mini is among one of the most extremely valued Android phones on the marketplace. This phone is improved a somewhat various version without any name adjustment. The mini is generally a lot more portable variation of the phone that it is imitated. This phone deals with Google's Android 1.6 os as well as is coupled with the UX user interface by Ericsson. have a peek here Mobile Price Bangladesh
The touch display is just 2 and also a fifty percent inches big and also the phone does not also evaluate 100 grams. Despite the fact that it is tiny, it loads fairly a strike. The phones include a cam that is 5 megapixels, in addition to a 3.5 mm earphone jack that makes it feasible to pay attention to songs currently on your phone. The HTC Legend is preferred. It's ranking on the internet site Knows Your Mobile dot com was top. The HTC Legend is not the initial Android phone, however, is instead high popular. This may relate to the combination in between the HTC interface as well as the Android 2.1 os. The display is a touch display as well as is a hair bigger than 3 inches in dimension. Among its most prominent attributes is the control it provides. It is compared to a trackpad or joystick design of control. Additionally, it has Wi-Fi capacity as well as GPS.
On the marketplace today, the LG InTouch Max GW620 is amongst the leading ranked Android phones. Numerous customers that buy this phone inform every person they understand. They urge that the phone is virtually excellent. It includes a terrific 5-megapixel electronic cam, as well as buyers, go crazy concerning just how straightforward the user interface is to utilize. You can speak for 8 hrs prior to you require to begin thinking of the battery. This is the phone for a person that delights in making phone telephone calls as well as appreciates of having the ability to gain access to points are just readily available on mobile phones. Our only issue is the price. It is rather pricey. One Motorola phone that operates with the Android os is the Motorola Cliq. This phone is up for sale believed T-Mobile. It has a keyboard that glides out. Among the important things that make this phone so preferred is that it enables the customer to maintain lengthy logs of emails, text and also social networking updates. You can use this phone for maintaining your Twitter as well as Facebook web pages current. You have the ability to from another location access the information on the phone.
An Android phone that is preferred is the T-Mobile Pulse Mini. This phone is developed for the cash aware customer that desires all the bells and also whistles of an Android phone yet does not intend to pay an expensive rate. The dimension of the touch display on this phone is much less than 3 inches. It features a 3.2 megapixel electronic camera that has actually an LED Flash that assists the professional photographer break also much better pictures. The phone runs Android 2.1 software program. The distinction in between this is and also the normal Pulse phone is it had a jack for an earphone.
One more prominent phone is the Sony Ericsson Xperia X10 Mini Pro. It is among the mobile phone on the Xperia X10 line. This phone adds to the X10 Mini phone by including a key-board, which glides out from the display.
This phone makes use of the Android 1.6 os as well as has a screen that is much less than 3 inches in dimension. However the phone is still very easy to utilize as well as does every little thing that its bigger equivalents can do.
One very preferred Android phone is the HTC Desire. The Nexus One phone, created by Google, is readily available with this Android phone. Actually, the HTC Desire is basically an improvement of its initial design. It has a display screen that is virtually 4 inches huge as well as utilizes an Amoled WVGA display screen. It uses a snapdragon cpu that operates on the Android 2.1 os. Additionally, this phone adjusts using Adobe Flash (v. 10.1). The display is a touch display as well as makes use of joystick and also track pad innovation to help the individual in running the system.Being among the leading Android phones readily available, the HTC Hero has actually obtained a great deal of buzz. Making use of the interface is straightforward. It has a smooth outside and also has the ability to do almost whatever the various other cellular phones can do With a capacity to access the Internet, make call, and also break images, this phone is the bomb. A significant issue with this phone is the dimension, as it is fairly hard to place the phone in your pocket without a significant lump displaying in your trousers pocket. Likewise, it does not run the most up to date variation of the android Operation system. Still, it is an excellent phone and also well worth the asking rate.
T-Mobiles G2 Touch is the following phone after the G1, which was the very first Android phone with Google. This design is much better than the previous design, which included a slide out key-board as well as was instead troublesome to bring. There is no more a key-board, as the popular touch display is currently a challenger to the apple iphone. The electronic camera has 5 megapixel abilities as well as you can talk for 8 hrs prior to it comes time to charge a dead battery. It is an excellent suggestion to remember of the version being based equally as much on the HTC Hero as it gets on the G1, so if T-Mobile is not your cellular phone carrier of selection, you can discover an equal mobile phone with a various provider.
A prominent option amongst cellular phone that runs the Android software application is the Acer BeTouch E400. This phone uses the 2.1 Android software application systems. If you intend to obtain technological, it is basically a cellular phone. Individuals take advantage of a touch display that is greater than 3 inches (3.2 to be accurate). The size is no much less than twelve millimeters. Along with GPS, a 600MHz cpu and also Wi-Fi capacities, the Acer Company has actually additionally mounted their very own interface to parlay the Android system. This phone is still relatively brand-new so few individuals have actually added their reviews.With plenty of cellular phone to select from, the Acer Liquid e cellular phone is many times forgot. Little is found out about Acer phones, contrasted to the computer systems and also screens they supply. The Android 2.1 os powers this phone.
It has a Snapdragon cpu. The display is 3 and also a fifty percent inches large as well as utilizes touch display modern technology. This phone is multi-faceted with Wi-Fi ability, GPS, a 5-megapixel video camera, typical 3.5 mm earphone jack for paying attention to songs, in addition to connecting in an earpiece as well as microphone to provide you the liberty of making hand totally free mobile phone calls.An Android phone obtaining go crazy evaluations is the Samsung Beam i8520. The phone utilizes Android modern technology for its os as well as it includes a pico projector. This implies that the phone individual can utilize his phone to job practically anything in his phone onto a wall surface. It makes bringing a mobile projector an easy benefit. Additionally, it has cellular phone innovation inside - the formerly stated Android running system as well as the Touch Wiz skin, which was developed by Samsung.
This phone includes an 8-megapixel cam, that makes it also much better than various other portable electronic cameras!An Android phone created especially for the spending plan aware customer is the Samsung Galaxy website. The electronic camera is a marginal 3 megapixel electronic video camera, yet besides that it is an excellent phone - specifically for the rate. The capacities of this phone consist of video clip, Bluetooth and also Wi-Fi. The phone has around 7 hrs well worth of talk time. It has an instead large construct, however if you desire a cell phone at an exceptional rate, this set is for you. When updating time rolls about, some cellular phone firms supply the phone free of charge to their clients. Google thought of the Android system as well as it is making it feasible for cellular phone produces to complete the apple iphone from Apple. Visibly, the Android is a majorly rival with Apple and also has actually currently permitted various other cellular phone firms a chance to supply similar mobile phones to individuals that wish to update from their present phone to something much more sensible as well as grown. In reality, cellular phone are no more made use of exclusively for making phone calls. Currently they enable you to break images, play your songs as well as link to the Internet. If you want an upgrade for you're cellular phone yet doubt if the apple iphone is matched for you, the Android powered phone is a feasible choice.
When it comes time to decide concerning among the leading Android phones, it is wise to consider what you'll be utilizing your mobile phone for. If your primary objective is having the ability to make phone telephone calls, you most likely do not require a phone with many bells as well as whistles. If, nevertheless, your objective is to use your phone for mobile home entertainment as well as get in touches with, you'll require mobile phone modern technology to remain in the understand with your household, buddies as well as pastimes. Think of your option!
Cellular phone have actually absolutely progressed from the days when they were developed like huge breaks as well as can hardly suit brief-cases.
Currently, they have the ability to aid you to examine your email, do video clip conferencing as well as also play challenging video games all while you are far from residence (or are also careless to relocate off of your sofa). If you have actually decided to choose a cellular phone, the leading ranked Android phones are all worth having a look at.
Deciding regarding which mobile phone to acquisition can be an attempting initiative. There are lots of alternatives available! When cellular phone very first came to be mainstream, the majority of people benefited from the complimentary upgrade provides from their cellular phone service providers. Though, that was when the mobile phone was just suggested for making the telephone call. Nowadays cellular phone is little computer systems that permit individuals to access the Internet, make a call, breaks pictures, take video clips as well as lots of various other things. The leading Android phones are several of the very best phones on the market. Finding the best cellular phone can take lots of lengthy hrs of looking into. You require to ask on your own what you desire your phone to be with the ability of. When identifying which leading Android phone deserves your cash, it is useful for you do currently recognize what you desire from your phone.
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DAY 19
My First Love
Honestly, my first love is Canoeing. I really did fall in love with the sport when I first tried it at 13. So much that I went back to it in poly at 17.
But I’ve spoken about Canoeing a ton, so to keep things juicy, I’m gonna share about my first romantic love with a tangible human being and not a sport. I don’t think most people really knows our full story of how we met and our dating stage so here we go, back in time to literally half my lifetime ago.
Like every normal teenager, I had a chaotic youth figuring shit out, especially my feelings for a couple of guys. So my first boyfriend and I, we were pretty young when we met as our families were friends and I actually still do remember always playing together as kids and then at 11 we reconnected at a community Diwali party. He was best known for being probably the best dancer of kids our age and I feel like at that time boys dancing was still something people thought was more of a female thing, until they saw him on the floor of course and realised how great he was.
Ok so I specifically remember him asking for my phone number (and this was the time of those tiny Sony Ericsson kinda phones). And then we became closer when I was 12 because I used go for badminton classes and he was going for dance classes at the same place so we would always see each other and talk a little in between our classes. And we also went to the same hindi school on Saturdays so we would always see each other there during recess. And then closer again at 13 where he was invited by my aunt for our big family holiday. And I remember being so excited that he was coming because I knew he’s be fun to hang out with during the holiday. And I was only 13 right so I guess a combination of teenage hormones and general excitement to go on a holiday with a friend kicked in and we spent the whole hour on the ferry ride sitting next to each other watching Step Up I think??? And he let me write on the pair of jeans he was wearing and we became inseparable. My cousin, him and I spent most of our time together on our holiday, running around the resort, playing sports, swimming in the pool and ocean, jumping in the waves, so it was a pretty good holiday. I also remember my older cousin was the one who probably fanned the fires for us in the sense that he made him say out loud that he likes me and I probably blushed the night away.
After that holiday we continued being such good friends, always hanging out between our classes on Sundays. Soon after we both starting developing feelings for each other and we started dating and boy was I a happy little girl. Everything was obviously a secret so we had to be very careful. We were really quite suitable for each other at that time, we were both such active kids and and we had a lot in common, I’d make him listen to fall out boy, and I don’t even remember what we used to talk about but we always had so much to share with each other. He brought out a more daring side to me and for real we were just best friends who loved spending time together.
Unfortunately, a few months into our relationship, at 14 my parents found out because my phone bills went through the roof and my dad actually got a record from M1 of all the phone numbers and timings and they realised who it was and I was major grounded, phone confiscated, not allowed to go out, not allowed to use the computer and all that jazz. That really put a strain on our relationship but we managed to find secretive little ways to call and talk. I think a lot of people didn’t have a very good impression of me during this time but I did what I had to do to keep the relationship going despite all the crap we were put through.
Our relationship lasted exactly a year, but at that time, I really did love him despite whatever we had to go through. I never blamed him for ending things, I mean it’s not easy to continue a secret relationship where I probably only saw him 5-7 times in 9 months, for very a short period each time. I cried a lot because this was my first heartbreak and I really hated the situation. But we were young and we were each others first relationship so I enjoyed it. He wasn’t only a talented dancer, he was really kind and caring, funny and charismatic, driven and passionate. He was my best friend for more than a year and I have no regrets about our young puppy love. That relationship helped to shape me afterwards and I could only grow from there. We patched back our friendship after and managed to talk occasionally as friends and sometimes when I look at him I still see the young boy I fell for and I think it’s pretty cute that we shared that part of our lives.
They always say you don’t forget your first love. So my vivid memories from my teenage years of all these events are so because at one point of time they were important to me but as the years went by these memories were pushed back to make space for new ones with my other boyfriends after him. And yes obviously I had my fair share of falling in and out of love afterwards, just that I truly think we had a very different and interesting relationship. But now that I am typing about it, I think it triggered quite a few memories which have really made me laugh as I typed all this out. I actually enjoyed reminiscing all this and having a good laugh HAHA so that’s all from me tonight. I hope this has been juicy or entertaining since most people don’t know too much about this, but ya this has been fun!
And with that I leave you with some wise words he once told me that I have always remembered and tried to live by.
me : “What do you want to be when you’re older?”
him : “Happy. I want to be happy.”
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Investigate New Possibilities With The Latest Sony Ericsson Cellular Devices
So if you happen to be an avid supporter of karaoke or a karaoke club owner it's high time that you update to the modern karaoke songs today, as a result of karaoke downloads. You will get the latest karaoke songs and you want through karaoke downloads. It is a greater way to have the songs that you want since it's more affordable than getting CDs or DVDs. Yet another great advantageous asset of karaoke downloads is it is Latest Nigerian gospel songs .
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He does not need to transport a whole lot of CD bags and keep trying to find the songs which are requested. He just starts his notebook and starts to perform the favorite songs of his guests instantly. How is this probable? It's because of the remarkable chance for karaoke song downloads. Make your PC or your laptop sing; don't let it be idle in the house.
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20 Years HandyGames: The Interview
Happy Anniversary! German developer and publisher HandyGames exists now for 20 years. We talk to the founders, CEOs and brothers Markus and Christopher Kassulke.
HandyGames is one of the most traditional game developers in Germany. And one of the most successful: HandyGames has published more than 200 games to date, which together have resulted in hundreds of millions of downloads.
Founded 2000 by the brothers Markus and Christopher Kassulke and their business partner Udo Bausewein in north Bavarian university city of Würzburg, HandyGames was specialized in the early years – the company name suggests it – in games for mobile phones. In 2003 HandyGames had a big hit with the strategy game Townsmen. The series continues to thrill game fans worldwide to this day.
In 2015 HandyGames won three important awards at the DEP – „Best Studio“, „Best Mobile Game“ and „Best Social Engagement“.
Since 2018 HandyGames is part of the THQ Nordic and Embracer Group family and operates as an international publisher for mid-sized projects and developers for a worldwide audience.
HandyGames always strive for gameplay innovation. The company received the German Developer Award as “Best German Game Studio” in 2015, produced and published award-winning games of virtually every video gaming genre imaginable for a diverse range of audiences and gameplay styles. One example is “Townsmen VR” which was awarded with the German Games Award 2018 in the category “Best Game Design”. Now located in Giebelstadt, a tiny town close to Würzburg, HandyGames is a proud part of the German and European gaming scene.
How HandyGames started 20 years ago, how the two brothers get along with each other in everyday life, how it went with the takeover by THQ Nordic, which decisions they regret afterwards and much more we discuss in an interview with Markus and Christopher Kassulke. And we show a lot of cool photos from 20 years of HandyGames!
An idol and a close friend – “Lord British” Richard Garriott and Lars Janssen during their studio visit in 2018.
Making Games: Tell us how it all started 20 years ago with HandyGames? Markus Kassulke: Our history in the games industry begins a little before HandyGames. Christopher and I worked as freelancers developing cheat software and add-ons for games like Sim City or Age of Empires. At some point, we wanted to make our own games. We didn’t have a lot of money, so the mobile phone was a good platform. On Christophers old Nokia, which is still in the showcase here, you could only play Snake, and we thought we could do better. We had a buddy in Romania who wrote us an emulator and some minigame demos. We presented it to Siemens in Munich, and a few days later we got the confirmation. So we had to start the company because Siemens didn’t want to sign a contract with just a few freelancers for software that would be used on millions of mobile phones. We brought Udo Bausewein into the company so that we had someone with a business background – who looked a bit more serious than the two of us with long hair. At that time, it was tough to find programmers, so we looked for people at the University of Würzburg who were interested in programming games on beer benches and old chairs in a noisy office above the Norma supermarket. Startup at its best.
Christoper Kassulke: Unfortunately without venture capital, because back then there were no venture capitalists who believed in games. Especially when the dotcom bubble burst.
Markus: When we moved into our office in Giebelstadt in 2004, we already had 20-25 people. Then came the mobile internet, the first Ericssons with colour display and the Nokia 7650. The time came when our business partners were no longer mobile phone manufacturers, but the network operators who built portals for mobile games.
Christopher: We have always been globally positioned, and in some cases have worked with up to 250 network operators worldwide. Today, with the App Store and the Google Play Store being the only ones left, you can’t even imagine that.
With Townsmen VR the team enters new markets with a well known spin-off of its build-up strategy brand.
You must have done many things right in the last 20 years, otherwise you probably wouldn’t be here today. But are there any decisions you regret today? Markus: Not having bought Apple shares (laughs).
Christopher: Apple is the right keyword, because we were one of the few developers who didn’t jump on the Apple bandwagon immediately. We were used to working with T-Mobile, Vodafone and Co. and then a young wild man named Steve Jobs comes and says, I don’t give a shit about the network providers, I’m turning everything upside down. A lot of people laughed at that time, including the CEO of Nokia. In the end, we supported iOS too late, but you learn from it. Since then, we have always been very open to new platforms and technologies. What we also regret today is having relied on a single partner for too long. When Siemens was sold to BenQ and shortly afterwards closed its mobile department, this was, of course, a problem for us, since at that time about 60 percent of the workforce was working on games for Siemens devices.
Markus: You are always smarter afterwards. Who would have thought at that time that Nokia, with a market share of 64%, would disappear from the market a few years later because they started building smartphones much too late? I like the way you see supposed mistakes in the US. When you’ve failed your third company, you are still the hero when you try it for the fourth time. And here in Germany, it’s like “Oh God, he already went bankrupt with his company once.”
A milestone in mobile gaming history: the Xperia Play from Sony Ericsson.
Over the years, you may come to a point where you ask yourself whether you want to do business as usual or change, take the next step. Have you ever had such situations? Christopher: Such situations were and are permanent. I can’t remember a single time we said let’s just keep going.
Markus: The mobile market was and is simply too fast-moving for that. First, there were the embedded games on mobile phones, then came the download games via network operators, then the smartphones. Then people suddenly didn’t want to spend money on games anymore, so you had to be prepared for in-app purchases, which has since changed again. We had to constantly consider whether the current orientation was still up to date. The biggest step, of course, was to sell HandyGames to THQ Nordic in 2018.
Christopher: We always wanted to publish, not only for smartphones but also for PC and console. We could have afforded to make 3 or 4 games at the same time, but not nearly as many as we now have in our portfolio. For that, you need a completely different backing than what we were used to. You need access to the capital market. That is limited for a German publisher. That’s why we decided to sell HandyGames.
Markus: A major decision was to leave the mobile sector long before the takeover. At that time, the Ouya console was announced, which in retrospect was a huge flop. But when we saw the mobile games on the big TV for the first time, we thought “Gee, that doesn’t look too bad”. And if that looks good, why should HandyGames doesn’t make games for the big consoles?
Having fun even with lawyers like Kai Bodensiek during the shooting of „Talk in der Alm“.
You mentioned the takeover by THQ Nordic and the Embracer Group. How did they convince you? Markus: In the past 20 years, we had countless discussions with companies who wanted to buy us. But we were the stubborn Franconians and thought about it: What will they do with us?
Christopher: Is that an added value for us, also for our colleagues? When you have been working together for such a long time and watch the children grow up, you approach things differently than a CEO of a stock company. You think in the long term.
Markus: We were simply looking for a partner who fits in with us, and we don’t regret taking this step. The Embracer Group is worth 3 billion euros, the number 2 in the European market. We are now over 60 people and are financing even more people in external studios worldwide. That’s not a bad figure for a German publisher, and we feel a responsibility to the people.
Christopher: Finally, we want to celebrate a few more anniversaries.
Where do you see HandyGames in 5 to 10 years? Markus: Difficult question. What I can say: HandyGames will be bigger, have more projects. But we want to grow organically. We have no growth plan. We want to continue to be a courageous publisher, but there will be no kamikaze actions from us.
A nice place to work: the famous „Alm“.
How difficult is it to lure employees to Giebelstadt, in the Franconian province? Christopher: It is not very difficult. Of course, we can’t compete with a Berlin scene here, but we are a suburb of Würzburg, and the city offers everything you need. At the end of the day, you have to feel comfortable, and we want to achieve that by creating a familiar atmosphere.
Markus: We have no problems finding people, quite the opposite. We are very picky, the benchmark is high. Our team is getting better and better, and I’m not only talking about skills, but also human qualities. The team spirit, motivating each other, is essential to us. It’s certainly not easy to get someone from Berlin or Hamburg to the Franconian province. But for someone from France or Spain, Würzburg is perfect for studying, by far not as expensive as Munich. And we are a very cosmopolitan, international company.
Show responsibility! Donating PCs to local schools.
Brothers do not always get along. How harmonious is your cooperation? Christopher: We have a rule: We can argue – and sometimes the doors can fly – as long as the door opens the next day again and we are all about the good cause. It is helpful that our tasks are clearly separated: Markus takes care of production and publishing, I take care of sales and marketing.
Markus: It’s certainly not always easy, but we always come back on a common path. After all, we have responsibility for the team, their families and also for the developers we work with.
Women in Games – we support the „Girl’s Day“ initiative from the beginning.
Let’s talk about publishing. Which criteria are decisive for you to sign a title? Markus: I don’t know how many platformers I’ve looked at lately, but there were many. There are some things that have no USP at all. Of course, a game needs that certain something. But also the whole package has to fit. It’s important that the team stands behind their vision and that they don’t want to sell us the slimmed-down version of their idea in the hope to increase the chances to get the money. We want to see the big picture – and then it is up to us to decide whether we want to spend the money for it. The composition of the team is also important. Since we are developers ourselves and know all the platforms, we have a good sense of whether the team may have overestimated the human resources for the port, has too few programmers, etc. You should approach pitching with the necessary seriousness and also keep an eye on the economic aspect. Thinking beyond the first game, imagine the second and third game – and be prepared for the dry period in between. Many studios have their difficulties with that – not only in Germany. We also prefer when the developers themselves do the porting, so that they can build up the know-how. Of course, the human factor is very important. You have to be a good match.
Christopher: We don’t want to have a one-night-stand. We want to have long-term, sustainable relationships. You don’t build a publisher-developer relationship overnight. And just like in a love relationship, the strength of it is particularly evident in phases when things are not going so well.
King Christopher on his Throne of Games.
If you look at your lineup, it seems very un-German, very international, which surprises us. Markus: That’s a big compliment for us because that’s exactly our goal. We see our competition, not in Germany but worldwide. And I think, with the lineup we can take on the international competition. We have projects in Mexico City, Hungary, Sweden, Belarus, Spain – many international influences. I look forward to seeing how it works.
The competition with other publishers to discover the potential hits of tomorrow is tough, isn’t it? Markus: Yes, for sure. But you have to see it in a sportive way. I have already lost developers which had a contract ready to sign; other publishers experienced the same for sure. It’s important that when teams decide to be our partner, they believe, think, feel and live that way.
Christopher: But it’s not uncommon to experience friendly competition when a publisher calls you and says “Here’s an interesting game that I can’t sign right now, wouldn’t that be something for you? On the other hand, we are also happy when a title that doesn’t fit into our portfolio finds another publisher. The developers also talk to each other, and our current partners are the best publicity for us.
Enjoying the masses at gamescom 2019 with our international developers on the Indie Arena Booth.
Many events are cancelled because of Corona. What has changed the most for you? Markus: That I now have to do all the events online (laughs). So much has not changed at all. We meet developers, do pitchings, it goes on as usual.
Christopher: Although the effect of having a beer together in the evening should not be underestimated (laughs). The small talk between the door and the hinge or the typical chance conversations during the smoking break at a conference is something that I miss. Chicken Police, for example, we tracked down on Reboot. Or that you stroll over gamescom and wonder why there are 20 people standing at the small booth in front of it. That’s how we became aware of Spitlings. To see how end customers react to something would be important.
We love sports! From sponsorship …
What changed for you internally when you changed from developer to publisher? Was there a culture clash? That some people say “Things used to be better.” Markus: That went pretty smooth. We had already prepared the employees half a year before the takeover. Of course, we had to adapt the organisation, i.e. producer, QA, marketing, to the new circumstances and enlarge it. Especially in these areas, we are looking for experienced people from the industry, but also for newcomers.
Christopher: I think it is helpful for every company after a few years to bring people into the company who have a different point of view, who bring in experience and know-how from other companies. What I also like is that someone can now also get a taste of publishing if they want to, in order to develop themselves further. Especially in our QA we have many examples.
… to kick some ***** on the football field.
In conclusion: What do you want to give the studios out there, who are perhaps just starting out, to take along? Markus: I would like the games funding to contribute to the fact that we in Germany are approaching more ambitious products and fewer clones. With 200,000 Euros I can already move a lot as a small team, impress the big publishers with a cool demo. We have to become even more courageous in Germany. For me, there is no excuse anymore why you can’t develop games in Germany that are internationally successful. For AAA titles this may be true, but in the indie sector, as far as the general conditions are concerned, there are no more excuses why the next Dead Cells or Hollow Knight or Inside should not come from Germany.
Christopher: The situation for developers has never been so rosy. When we started, there was no funding, also no banks that gave loans with almost no interest. These are brillant conditions. Ok, if necessary, you have to move from Mecklenburg-Vorpommern to Bavaria to get the local funding. But there is also federal funding, even EU funding. And there are as many publishers as never before. Even the big publishers sign indie games. Especially in the range of 500,000 to one million Euros there is a huge choice. Twenty years ago, games were hated by politicians. Now politics like us, we are in the mainstream press with Through the Darkest of Times. From young to old everyone feels like a gamer. Grab it, people!
Thanks a lot for the interesting interview and all the best for the next 20 years!
El Hijo – A Wild West Tale: A spaghetti-western stealth game where you guide a 6-year old boy on his quest to find his mother. Developed by Honig Studios, published by HandyGames.
Triple I Games “Made in Germany”
In November 2019 HandyGames announced that it intends to invest “a high single-digit million amount” in German indie titles over the next three years. HandyGames is thus supporting the foundation of new start-ups or securing jobs at existing studios. “The prerequisites for the cooperation are a strong team and a breathtaking product, which will be able to captivate gamers around the globe in addition to our publishing team,” says Markus Kassulke, CEO of HandyGames. “We are well aware that the development of the next big indie hit can have production costs of more than a million. Hence the clear signal: HandyGames is prepared to bear the own contribution required by the funding”.
A gripping story and atmosphere, innovative gameplay and a unique graphic style can be keys to success. HandyGames already supports the highly motivated German teams of Paintbucket Games (Berlin), Honig Studios (Berlin) and Massive Miniteam (Cologne) in the development of their current titles. Through the Darkest of Times, El Hijo – A Wild West Tale and Spitlings will convince gamers worldwide in 2020 that games “Made in Germany” can cause a stir on the international market.
Markus Kassulke Co-Founder & CEO
With over 25 years experience in the gaming industry, Markus Kassulke is responsible for managing HandyGames as a whole. He oversees all internal projects as well as Publishing team and is responsible to form the DNA of the unique games portfolio. As a member of the HR team, he is always looking for new team-players to join the family.
Christopher Kassulke Co-Founder & CEO
Christopher is responsible for the international Business Development and Sales of HandyGames. As the face of HandyGames Christopher regularly speaks at developer conferences and events around the globe.
The post 20 Years HandyGames: The Interview appeared first on Making Games.
20 Years HandyGames: The Interview published first on https://leolarsonblog.tumblr.com/
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Flashback: seeing how watch phones turned into smart watches
Smartwatches had more success in space than they did on Earth. That used to be the case, anyway, as wearables market is on the rise these days. We’ll now trace their history all the way back to the early gadgets, which weren’t all that “smart”.
You may remember two “3G watch phones” from 2009 – the Samsung S9110 and LG GD910. Having a phone on your wrist was cool, but these couldn’t really run apps (not even J2ME). Texting on them was tricky, web browsing was out of the question. And with no Wi-Fi and tiny battery, tethering wasn’t really an option either. So what was the point?
Sometimes companies try things out before the tech is ready. And it had been 10 years since the SPH-WP10 – Samsung’s first watch phone – so having another go at it probably made sense.
The WP10 may have taken the name “watch phone” a little too seriously – it very much looks like a phone from the era, including the external antenna, just with a wrist strap. It weighted 50g and measured 20 mm thick, but it was all worth it since you could make calls on a 2G network for up to 90 minutes.
This was before Bluetooth, though, so unless you wanted to hold it up to your ear (and look weird doing it), you had to use a wired headset.
The Samsung S9110 and LG GD910 got that much right at least, they were ideally used with a Bluetooth headset. Then they were just like any other phone, except strapped securely to your wrist – you can’t forget it or lose it and you don’t have to keep it in your pocket when going out for a run.
Samsung S9110 • LG GD910
The LG model even had a camera and made use of its 3G connection to send and receive MMS – just imagine going out in 2009, snapping a photo and instantly sharing it with your friends, all without your phone. Actually, imagine doing that today. It’s not impossible, but not easy either, despite another 10 years of technological progress.
The Sony Ericsson LiveView from 2010 was an early example of a smart band. Okay, it was watch-shaped, but unlike true smartwatches it was completely useless without a phone. It was just a wireless display that showed content that the phone pushed to it. Seriously, this couldn’t even keep the time, instead it needed to synchronize with your phone at every boot-up.
Sony Ericsson LiveView • Sony SmartWatch • Sony SmartWatch 3 SWR50
Two years later Sony would release the so-called “Sony SmartWatch” that still had no smarts built in, it was just a better LiveView. It wouldn’t be until the Sony SmartWatch 3 (sadly, the last of its kind) that the company would make the jump to Android Wear. The 3 was one of the first smart watches to have a GPS receiver built in, by the way.
The Motorola Motoactv was similar to the LiveView. It came out in 2011 and had much more advanced exercise-tracking features. ANT+ enabled it to connect to a speed/cadence sensor on a bike or to external pulse sensors (Bluetooth could be used as well). Exercise tracking is still a major use case for smart watches. It didn’t have “apps”, though it did support plug-ins for Facebook and Twitter, for example.
Motorola Motoactv
In 2013 Samsung tried its hand at making a smartwatch again. The Galaxy Gear was an actual smart watch as there was no telephony or mobile data. Note that despite the “Galaxy” branding, this ran Tizen on an 800 MHz processor with 512 MB of RAM and 4 GB storage (smart watch memory capacities have changed surprisingly little since then).
The Galaxy Gear had a 1.9MP camera that could shoot 10-second video clips in 720p. You had to share those from your phone, however. Still, you could read SMS, view MMS and make calls using the watch (as long as your phone was within Bluetooth range).
And more importantly, there were apps – 70 of them at launch, including Twitter, Facebook, Evernote, MyFitnessPal and RunKeeper.
Samsung Galaxy Gear • Samsung Gear Live • Samsung Gear S
A year later came the Samsung Gear Live, which did run Android on a Snapdragon 400 chipset. But the Gear watches (and more recent Galaxy watches) have been based on Tizen exclusively.
Before we go on, we’d like to mention the Gear S, which featured a curved Super AMOLED display back in 2014 – at 2″ it was huge for a watch and an impressive demo of what AMOLED displays could achieve. The nubia Alpha and Amazfit X are more recent examples of this design.
LG also returned to the segment with 2014’s LG G Watch, which ran Android Wear and had a square LCD. The LG G Watch R was similar, though it did switch to a circular P-OLED display.
LG G Watch W100 • LG Watch Urbane W150 • LG Watch Urbane LTE
The next year brought the Urbane watches, which were a bit weird. The LG Watch Urbane also ran Android Wear and had a circular P-OLED display but no telephony or mobile data. The Watch Urbane LTE, however, did offer a 4G connection, but used a different OS instead – webOS, believe it or not. Palm’s OS lives on in LG TVs, though unlike Samsung’s Tizen it is no longer part of the smart watch market.
Here’s a bit of trivia: this wasn’t the first time Palm was involved with smart watches. The Fossil Wrist PDA from 2003 ran Palm OS (this was pre-webOS). It had 160 x 160 grayscale display (16 levels) that was touch enabled – well, you had to use a stylus stashed in the clasp of the wrist band. Still, it supported grafitti handwriting recognition, which wasn’t all that useful since the only wireless connection on the watch was an IR blaster. It was a great idea that came before technology was ready to implement it properly.
Fossil Wrist PDA
Motorola introduced the Moto 360 in 2014 with a mostly circular display – the display controller had to go somewhere, which led to the so-called “flat-tire” shape. With an affordable price tag and Android Wear on board, this proved fairly popular.
Motorola Moto 360 (1st gen)
Huawei jumped in the fray in 2015 with the Huawei Watch. With a Sapphire crystal above the circular 1.4″ OLED display, this was a pretty stylish Android Wear watch. Yes, Android, this was before the company moved on to its in-house wearable platform.
Huawei Watch
There are other smart watches, ones we’ve left out of this list. But we’ll end on the most important one – the Apple Watch from 2015. It was the one that took smart watches out of geeky circles and propelled them into the mainstream. It sold a whopping 4.2 million units in the first quarter of availability and would go on to outsell regular mechanical and quartz watches.
Apple Watch 42mm (1st gen)
Smart watches have exploded in popularity in recent years. Some run OSes based on smartphone software, others are more restricted. Still, they come in all shapes and sizes, with various features and price tags.
And they’ve regained their independence with built-in LTE modems, so they can be used without a nearby smartphone. But they haven’t really shed their status of accessories – smartphone screen sizes have been growing bigger and bigger as they became the primary messaging, browsing and media consumption device for many.
By necessity, smartwatches have smaller screens, so while advancements like speech-to-text make communication fairly easy, they are still not great at scrolling through Facebook or watching Netflix. Maybe foldable displays will change that, enabling some sort of smart-watch-phone-bracelet type devices. We’ve already seen attempts at it, but the tech isn’t ready. Maybe 10 years after the Gear S things will be different.
PS. For a closer look at early smart watches check out our earlier post on the matter. There have been some kooky ideas like putting an iPod Nano on a wrist strap.
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Sony Ericsson K510i - Fortus Phone Evaluation
This K collection phone from Sony Ericsson is a slim, portable phone that does its best to thrill. The phone is readily available in either black or purple as well as rests at a perfectly suited 101 x 44 x 17 mm for suitable handheld use. The phone considers a meager 90 grams and others a standard collection of attributes that do not let down.
The display shows 262K shades as well as includes a 1.3 megapixel camera for taking pictures as well as video clip catches to watch on that particular splendidly bright little screen. In addition, the cam permits individuals to introduce a variety of enjoyable little impacts to pictures, including face extending and also smearing together with significant edits prior to sending out photos to fellow customers.
Email sends out swiftly and easily between phone as well as computer and also the accessory feature for sending out MMS is extremely very easy to utilize. Customers can even utilize the phone to access the internet and kind up a fast blog entrance, affixing pictures from their phones memory. Extra conventional attributes such as the schedule and also phone book are well made as well as function boosted visual aspects for having even more fun while doing basic tasks.
Users can create their very own ringtones with MusicDJ and also download and install new ones with PlayNow software program, furthermore permitting them to delight in the polyphonic ringtones featured by the tool. Additionally, the K510i features Bluetooth compatibility for wireless connections and also a full software program set for editing images and also surfing the web.
The K510i allows customers to synch up their Microsoft Expectation calls checklist and also schedule with that on their phone with a quick connection. Additional prominent attributes include everything from polyphonic alarm systems to Java based games for on the move entertainment. The messaging features are as differed as any kind of user can anticipate, featuring instantaneous messaging, press e-mail solutions, MMS, SMS, and also longer input features for even more text.
With 360 hrs of standby time and also 6 hrs of basic talk time, the phone uses its Tri Band modern technology exceptionally effectively, making it a good selection for someone continuously on the go. There have actually been some records of the battery underperforming expectations and also a major downside of these handset is the tiny, 28 MEGABYTES memory that is consisted of. Expanding memory slots would certainly have been a nice incorporation, permitting customers to take even more advantage of the well built camera and also editing features.
Regardless of its downsides however, the Sony Ericsson K510i is a fantastic option for any individual seeking to get an easy, simple to utilize phone with all of the features they have actually come to anticipate. There are lots of different choices readily available below as well as the smooth appearance isnt bad either. For those not seeking the highest output or one of the most innovative technology on the marketplace, the K510i is a great phone to begin with.
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Free Mobiles From The Government Indiana, Huntington
Mobile phone are now on the threshold of setting off numerous technical transformations in simply one go!
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20 Years HandyGames: The Interview
Happy Anniversary! German developer and publisher HandyGames exists now for 20 years. We talk to the founders, CEOs and brothers Markus and Christopher Kassulke.
HandyGames is one of the most traditional game developers in Germany. And one of the most successful: HandyGames has published more than 200 games to date, which together have resulted in hundreds of millions of downloads.
Founded 2000 by the brothers Markus and Christopher Kassulke and their business partner Udo Bausewein in north Bavarian university city of Würzburg, HandyGames was specialized in the early years – the company name suggests it – in games for mobile phones. In 2003 HandyGames had a big hit with the strategy game Townsmen. The series continues to thrill game fans worldwide to this day.
In 2015 HandyGames won three important awards at the DEP – „Best Studio“, „Best Mobile Game“ and „Best Social Engagement“.
Since 2018 HandyGames is part of the THQ Nordic and Embracer Group family and operates as an international publisher for mid-sized projects and developers for a worldwide audience.
HandyGames always strive for gameplay innovation. The company received the German Developer Award as “Best German Game Studio” in 2015, produced and published award-winning games of virtually every video gaming genre imaginable for a diverse range of audiences and gameplay styles. One example is “Townsmen VR” which was awarded with the German Games Award 2018 in the category “Best Game Design”. Now located in Giebelstadt, a tiny town close to Würzburg, HandyGames is a proud part of the German and European gaming scene.
How HandyGames started 20 years ago, how the two brothers get along with each other in everyday life, how it went with the takeover by THQ Nordic, which decisions they regret afterwards and much more we discuss in an interview with Markus and Christopher Kassulke. And we show a lot of cool photos from 20 years of HandyGames!
An idol and a close friend – “Lord British” Richard Garriott and Lars Janssen during their studio visit in 2018.
Making Games: Tell us how it all started 20 years ago with HandyGames? Markus Kassulke: Our history in the games industry begins a little before HandyGames. Christopher and I worked as freelancers developing cheat software and add-ons for games like Sim City or Age of Empires. At some point, we wanted to make our own games. We didn’t have a lot of money, so the mobile phone was a good platform. On Christophers old Nokia, which is still in the showcase here, you could only play Snake, and we thought we could do better. We had a buddy in Romania who wrote us an emulator and some minigame demos. We presented it to Siemens in Munich, and a few days later we got the confirmation. So we had to start the company because Siemens didn’t want to sign a contract with just a few freelancers for software that would be used on millions of mobile phones. We brought Udo Bausewein into the company so that we had someone with a business background – who looked a bit more serious than the two of us with long hair. At that time, it was tough to find programmers, so we looked for people at the University of Würzburg who were interested in programming games on beer benches and old chairs in a noisy office above the Norma supermarket. Startup at its best.
Christoper Kassulke: Unfortunately without venture capital, because back then there were no venture capitalists who believed in games. Especially when the dotcom bubble burst.
Markus: When we moved into our office in Giebelstadt in 2004, we already had 20-25 people. Then came the mobile internet, the first Ericssons with colour display and the Nokia 7650. The time came when our business partners were no longer mobile phone manufacturers, but the network operators who built portals for mobile games.
Christopher: We have always been globally positioned, and in some cases have worked with up to 250 network operators worldwide. Today, with the App Store and the Google Play Store being the only ones left, you can’t even imagine that.
With Townsmen VR the team enters new markets with a well known spin-off of its build-up strategy brand.
You must have done many things right in the last 20 years, otherwise you probably wouldn’t be here today. But are there any decisions you regret today? Markus: Not having bought Apple shares (laughs).
Christopher: Apple is the right keyword, because we were one of the few developers who didn’t jump on the Apple bandwagon immediately. We were used to working with T-Mobile, Vodafone and Co. and then a young wild man named Steve Jobs comes and says, I don’t give a shit about the network providers, I’m turning everything upside down. A lot of people laughed at that time, including the CEO of Nokia. In the end, we supported iOS too late, but you learn from it. Since then, we have always been very open to new platforms and technologies. What we also regret today is having relied on a single partner for too long. When Siemens was sold to BenQ and shortly afterwards closed its mobile department, this was, of course, a problem for us, since at that time about 60 percent of the workforce was working on games for Siemens devices.
Markus: You are always smarter afterwards. Who would have thought at that time that Nokia, with a market share of 64%, would disappear from the market a few years later because they started building smartphones much too late? I like the way you see supposed mistakes in the US. When you’ve failed your third company, you are still the hero when you try it for the fourth time. And here in Germany, it’s like “Oh God, he already went bankrupt with his company once.”
A milestone in mobile gaming history: the Xperia Play from Sony Ericsson.
Over the years, you may come to a point where you ask yourself whether you want to do business as usual or change, take the next step. Have you ever had such situations? Christopher: Such situations were and are permanent. I can’t remember a single time we said let’s just keep going.
Markus: The mobile market was and is simply too fast-moving for that. First, there were the embedded games on mobile phones, then came the download games via network operators, then the smartphones. Then people suddenly didn’t want to spend money on games anymore, so you had to be prepared for in-app purchases, which has since changed again. We had to constantly consider whether the current orientation was still up to date. The biggest step, of course, was to sell HandyGames to THQ Nordic in 2018.
Christopher: We always wanted to publish, not only for smartphones but also for PC and console. We could have afforded to make 3 or 4 games at the same time, but not nearly as many as we now have in our portfolio. For that, you need a completely different backing than what we were used to. You need access to the capital market. That is limited for a German publisher. That’s why we decided to sell HandyGames.
Markus: A major decision was to leave the mobile sector long before the takeover. At that time, the Ouya console was announced, which in retrospect was a huge flop. But when we saw the mobile games on the big TV for the first time, we thought “Gee, that doesn’t look too bad”. And if that looks good, why should HandyGames doesn’t make games for the big consoles?
Having fun even with lawyers like Kai Bodensiek during the shooting of „Talk in der Alm“.
You mentioned the takeover by THQ Nordic and the Embracer Group. How did they convince you? Markus: In the past 20 years, we had countless discussions with companies who wanted to buy us. But we were the stubborn Franconians and thought about it: What will they do with us?
Christopher: Is that an added value for us, also for our colleagues? When you have been working together for such a long time and watch the children grow up, you approach things differently than a CEO of a stock company. You think in the long term.
Markus: We were simply looking for a partner who fits in with us, and we don’t regret taking this step. The Embracer Group is worth 3 billion euros, the number 2 in the European market. We are now over 60 people and are financing even more people in external studios worldwide. That’s not a bad figure for a German publisher, and we feel a responsibility to the people.
Christopher: Finally, we want to celebrate a few more anniversaries.
Where do you see HandyGames in 5 to 10 years? Markus: Difficult question. What I can say: HandyGames will be bigger, have more projects. But we want to grow organically. We have no growth plan. We want to continue to be a courageous publisher, but there will be no kamikaze actions from us.
A nice place to work: the famous „Alm“.
How difficult is it to lure employees to Giebelstadt, in the Franconian province? Christopher: It is not very difficult. Of course, we can’t compete with a Berlin scene here, but we are a suburb of Würzburg, and the city offers everything you need. At the end of the day, you have to feel comfortable, and we want to achieve that by creating a familiar atmosphere.
Markus: We have no problems finding people, quite the opposite. We are very picky, the benchmark is high. Our team is getting better and better, and I’m not only talking about skills, but also human qualities. The team spirit, motivating each other, is essential to us. It’s certainly not easy to get someone from Berlin or Hamburg to the Franconian province. But for someone from France or Spain, Würzburg is perfect for studying, by far not as expensive as Munich. And we are a very cosmopolitan, international company.
Show responsibility! Donating PCs to local schools.
Brothers do not always get along. How harmonious is your cooperation? Christopher: We have a rule: We can argue – and sometimes the doors can fly – as long as the door opens the next day again and we are all about the good cause. It is helpful that our tasks are clearly separated: Markus takes care of production and publishing, I take care of sales and marketing.
Markus: It’s certainly not always easy, but we always come back on a common path. After all, we have responsibility for the team, their families and also for the developers we work with.
Women in Games – we support the „Girl’s Day“ initiative from the beginning.
Let’s talk about publishing. Which criteria are decisive for you to sign a title? Markus: I don’t know how many platformers I’ve looked at lately, but there were many. There are some things that have no USP at all. Of course, a game needs that certain something. But also the whole package has to fit. It’s important that the team stands behind their vision and that they don’t want to sell us the slimmed-down version of their idea in the hope to increase the chances to get the money. We want to see the big picture – and then it is up to us to decide whether we want to spend the money for it. The composition of the team is also important. Since we are developers ourselves and know all the platforms, we have a good sense of whether the team may have overestimated the human resources for the port, has too few programmers, etc. You should approach pitching with the necessary seriousness and also keep an eye on the economic aspect. Thinking beyond the first game, imagine the second and third game – and be prepared for the dry period in between. Many studios have their difficulties with that – not only in Germany. We also prefer when the developers themselves do the porting, so that they can build up the know-how. Of course, the human factor is very important. You have to be a good match.
Christopher: We don’t want to have a one-night-stand. We want to have long-term, sustainable relationships. You don’t build a publisher-developer relationship overnight. And just like in a love relationship, the strength of it is particularly evident in phases when things are not going so well.
King Christopher on his Throne of Games.
If you look at your lineup, it seems very un-German, very international, which surprises us. Markus: That’s a big compliment for us because that’s exactly our goal. We see our competition, not in Germany but worldwide. And I think, with the lineup we can take on the international competition. We have projects in Mexico City, Hungary, Sweden, Belarus, Spain – many international influences. I look forward to seeing how it works.
The competition with other publishers to discover the potential hits of tomorrow is tough, isn’t it? Markus: Yes, for sure. But you have to see it in a sportive way. I have already lost developers which had a contract ready to sign; other publishers experienced the same for sure. It’s important that when teams decide to be our partner, they believe, think, feel and live that way.
Christopher: But it’s not uncommon to experience friendly competition when a publisher calls you and says “Here’s an interesting game that I can’t sign right now, wouldn’t that be something for you? On the other hand, we are also happy when a title that doesn’t fit into our portfolio finds another publisher. The developers also talk to each other, and our current partners are the best publicity for us.
Enjoying the masses at gamescom 2019 with our international developers on the Indie Arena Booth.
Many events are cancelled because of Corona. What has changed the most for you? Markus: That I now have to do all the events online (laughs). So much has not changed at all. We meet developers, do pitchings, it goes on as usual.
Christopher: Although the effect of having a beer together in the evening should not be underestimated (laughs). The small talk between the door and the hinge or the typical chance conversations during the smoking break at a conference is something that I miss. Chicken Police, for example, we tracked down on Reboot. Or that you stroll over gamescom and wonder why there are 20 people standing at the small booth in front of it. That’s how we became aware of Spitlings. To see how end customers react to something would be important.
We love sports! From sponsorship …
What changed for you internally when you changed from developer to publisher? Was there a culture clash? That some people say “Things used to be better.” Markus: That went pretty smooth. We had already prepared the employees half a year before the takeover. Of course, we had to adapt the organisation, i.e. producer, QA, marketing, to the new circumstances and enlarge it. Especially in these areas, we are looking for experienced people from the industry, but also for newcomers.
Christopher: I think it is helpful for every company after a few years to bring people into the company who have a different point of view, who bring in experience and know-how from other companies. What I also like is that someone can now also get a taste of publishing if they want to, in order to develop themselves further. Especially in our QA we have many examples.
… to kick some ***** on the football field.
In conclusion: What do you want to give the studios out there, who are perhaps just starting out, to take along? Markus: I would like the games funding to contribute to the fact that we in Germany are approaching more ambitious products and fewer clones. With 200,000 Euros I can already move a lot as a small team, impress the big publishers with a cool demo. We have to become even more courageous in Germany. For me, there is no excuse anymore why you can’t develop games in Germany that are internationally successful. For AAA titles this may be true, but in the indie sector, as far as the general conditions are concerned, there are no more excuses why the next Dead Cells or Hollow Knight or Inside should not come from Germany.
Christopher: The situation for developers has never been so rosy. When we started, there was no funding, also no banks that gave loans with almost no interest. These are brillant conditions. Ok, if necessary, you have to move from Mecklenburg-Vorpommern to Bavaria to get the local funding. But there is also federal funding, even EU funding. And there are as many publishers as never before. Even the big publishers sign indie games. Especially in the range of 500,000 to one million Euros there is a huge choice. Twenty years ago, games were hated by politicians. Now politics like us, we are in the mainstream press with Through the Darkest of Times. From young to old everyone feels like a gamer. Grab it, people!
Thanks a lot for the interesting interview and all the best for the next 20 years!
El Hijo – A Wild West Tale: A spaghetti-western stealth game where you guide a 6-year old boy on his quest to find his mother. Developed by Honig Studios, published by HandyGames.
Triple I Games “Made in Germany”
In November 2019 HandyGames announced that it intends to invest “a high single-digit million amount” in German indie titles over the next three years. HandyGames is thus supporting the foundation of new start-ups or securing jobs at existing studios. “The prerequisites for the cooperation are a strong team and a breathtaking product, which will be able to captivate gamers around the globe in addition to our publishing team,” says Markus Kassulke, CEO of HandyGames. “We are well aware that the development of the next big indie hit can have production costs of more than a million. Hence the clear signal: HandyGames is prepared to bear the own contribution required by the funding”.
A gripping story and atmosphere, innovative gameplay and a unique graphic style can be keys to success. HandyGames already supports the highly motivated German teams of Paintbucket Games (Berlin), Honig Studios (Berlin) and Massive Miniteam (Cologne) in the development of their current titles. Through the Darkest of Times, El Hijo – A Wild West Tale and Spitlings will convince gamers worldwide in 2020 that games “Made in Germany” can cause a stir on the international market.
Markus Kassulke Co-Founder & CEO
With over 25 years experience in the gaming industry, Markus Kassulke is responsible for managing HandyGames as a whole. He oversees all internal projects as well as Publishing team and is responsible to form the DNA of the unique games portfolio. As a member of the HR team, he is always looking for new team-players to join the family.
Christopher Kassulke Co-Founder & CEO
Christopher is responsible for the international Business Development and Sales of HandyGames. As the face of HandyGames Christopher regularly speaks at developer conferences and events around the globe.
The post 20 Years HandyGames: The Interview appeared first on Making Games.
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