#it was fun figuring out how to create visual interest with the default palette
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hydrossity-zone · 18 days ago
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illegiblewords · 4 years ago
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Notes under the cut!
Having made a lady WoL collection, I decided to do a dude one too. As before I have more, but not all are leveled and I have some I’m more attached to than others.
I do want to push for more range honestly--I’m not sure how I wound up with three midlander dudes and a highlander lol. I should really follow through with a male au ra, hrothgar, and lalafell. I did an odd green/brown hair hybrid that I suppose could qualify for brunette, but otherwise my tendencies toward black and blonde hair came through real strong. Mysteriously absent are redheads. I may also want to experiment more with color palettes and cultural influences a bit.
For the guys, there are spots where I played into job expectations and spots where I defied them. I wanted to try designing some characters in ways I hadn’t seen so much in-game, as well as designing characters who would immediately evoke a specific tone! There are also definitely jobs where I deliberately tried to show some traditional masculinity where it’s less expected, which was fun.
Cenric/Black Mage Midlander: People have criticized hyurs before by calling them “too vanilla”, since they’re the human stand-ins. I figure though, they’re hyurs. Hyurs are imaginary and don’t need to follow real world biology. Play with color palettes and features so you get a more definite fantasy look if you want to. With Cenric, I specifically tried to go super dark and de-saturated to evoke a walking silhouette (sort of like drow) and gave him the palest eyes possible with strategic face paint so they’d look like they glow. This was all in the name of making a character who evoked Final Fantasy’s classic black mage, just going in a more adult and extra spooky-goth direction.
Maerec/Dark Knight Midlander: Maerec, I designed specifically to both be a step off of the default midlander from commercials and to embody the Dark Knight questline as best I could. Giving him some edge visually while still feeling reasonably natural was fun to balance! To this end, I knew dark eyes would be important to helping the black hair fit in. Going with a very dark red I figure it almost seems like he could have brown eyes until you look closely. Making him feel very Ishgardian was also fun, with the horned helmet and Fray-esque glamour. I also designed him to both parallel and contrast with Lahabrea given their stories are intertwined. If there’s scattered angel/demon imagery between them that works even more.
Sublime Tiger/Samurai Hellsguard: I know that my natural inclinations go toward bishonens lmao, so figuring out the angle I wanted to work with the SUPER BEEFY male roegadyns was wild! One thing that gave me inspiration at the time was realizing that, with their black noses, Hellsguard roegadyns can 100% evoke big cats--among other animals. I usually prefer designing Sea Wolves for lacking the black noses because my impulse is for it either to be visually unified with the rest of the face/body or go without--so I often feel a bit more limited with what kind of designs I’ll do for Hellsguard. With Sublime Tiger, originally he had both orange and black striped hair (one of the styles available works it) as well as the black face paint evoking tiger stripes. I found the hair more limiting with helms though so made it pure black instead. Deciding what glamour would look good and play well with proportions was also a process--wanted him to feel like he’s from Othard since there is a big Hellsguard population there, so samurai made some sense to me in building that. After experimenting though, I wound up going with a look that took a bit of inspiration from One Thousand And One Nights. I have additional ideas for what I might try going forward though.
J’mor/Red Mage Miqo’te: This was a combination of a lot of ideas! One was wanting to embrace the physicality of red mage as a job, and explore it as a worldly kind of caster who works well with ease of movement and does a lot of darting around the battlefield. Mages in-general are often seen as kind of ivory tower sorts, and by shedding the usual frills I wanted to show that it’s possible to have a caster’s knowledge while being very connected to the world at large. Also give a strong sense of SWASHBUCKLER where the magic kind of slaps you in the face with additional power. I also noticed I hadn’t seen as many black male miqo’te in-general, along with fandom stereotypes about catboys as soft. So I decided to design J’mor with that in mind--playing him as a very shonen kind of hero while the beard brings an extra bit of hardness to his features.
Asah’zi/White Mage Miqo’te: Asah’zi is another case where I wanted to challenge the idea of male miqo’te as soft, and I added to that challenge by making him a white mage when that is often filled by lady characters. I was also interested, lore-wise, in the tension between Keeper of the Moon tribes and Gridania (where white magic has very strong ties). That Keepers of the Moon are also very matriarchal gave added interest for me making a more rough and traditionally masculine-feeling white mage sort, especially since Keepers often build a lot of their lives around hunting through the Twelveswood. I also wanted to bring some sense of druid into white mage as a job, given the nature ties. With Asah’zi, using skydruid skins, claws, a wooden cane, and on all contributed toward the vibe I wanted to build for him. Using emotes that show off his fangs helps bring a bit of cockiness to him too, which is fun. And stealing Thancred’s hair lets him have a bit of a roguish vibe lol.
Amir/Dancer Highlander: Like I said, I tend to go for bishonen-sorts in designs a lot. HOWEVER! I do love this highlander face type specifically a ton, and think guy highlander proportions are well-balanced overall while being beefy. I knew for a while that I had a specific design I liked a lot for male highlander with Amir, and I definitely wanted to do something with him. The choice to make him a dancer specifically came from a conversation I saw just after the job’s release. An IRL male hip hop dancer mentioned feeling a bit bummed out because a lot of the animations felt like they played more to softness/grace and traditional femininity, and he’d been hoping for the option of a little edge with battle dancing because that’s what he does. Some players said he should just play monk, others were kind of mean to him and acted like what he wanted was somehow shitty. I felt for the dude to be honest since he was coming from a place of feeling frustrated by stereotyping, so I decided to look at the animations and see how much they could be integrated into a design that felt more traditionally masculine. I saw a lot of bright greens (especially with the peacock feathers) so I tried to unify that with a green glamour. The mask reminds me of rave aesthetics a bit, and I’ve seen dudes wear shorts similar to the Nezha ones before. I’m a big fan of the idea that fashion can be a way to create what you want tonally, and I tried to explore that in this design.
Navarre/Paladin Midlander: At some point it hit me that I have been avoiding traditional knight-in-shining-armor looks like the plagues in my tanks lol. This made me think a fair bit. What struck me was that if the only thing a glamour has to say for itself is “this is a knight”, that doesn’t feel so interesting to me. If it’s supposed to be a knight in shining armor specifically though, bringing an almost angelic, elemental feeling to the look is something I’m 500% there for. And weirdly, people don’t seem to do this as much. I’m less used to paladins compared to dark knights, warriors, or even gunbreakers--and since paladins are so associated with that holy knight-vibe I figured it made sense to go that direction. While I was looking into glamours, one thing I found was that a lot of them dyed with unchanging patches of black, had edgy red woven in, or otherwise came across as having been designed with dark knight or warrior in-mind. I decided part of what I’d do in this instance was really make a Warrior of Light who immediately screamed “yes I am the Warrior of Light” when you looked at him, and took inspiration from Cecil Harvey from Final Fantasy IV toward that end too. Every piece in this glamour was carefully picked not just for whether it worked as a silhouette, but also how it would dye.
Cesaire/Dragoon Elezen: Cesaire has gone through a lot of design phases. Initially he was a red elezen, because it’s a direction I don’t see used a lot but has a very doable fantasy feel I think is fun. Then he was a champagne/cream color all over as inspired by a particular breed of horses. Now, having put a lot of thought in, he is deep gold with blue eyes. The underlying concept for him was that I wanted to make a golden dragoon who looks like he should be terribly heroic, but then in practice he’s a kind of blood knight WoL who is about as close to Zenos as a Warrior can get without going outright evil. I played into gold and more general adventuring gear for the reason that I think Cesaire has absolutely left Ishgard behind him, and strongly prefers to be someone defined by what they do rather than where they’re from. Given elezens’ wide shoulders I also had to think about what combinations would work for balancing proportions, and I wanted Cesaire to visually hold his own visual niche within my overall Famfrit lineup so a lot was chosen with that in mind.
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