watching hannibal for the first time and hannibal shamelessly drawing self insert fanart of him and will as achilles and patroclus was not on my bingo card for s2
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Mushroom 4am thought process.
The prompt was summer, so I drew an ocean. My brain was frazzled so I made it swirly and illogical. Abstract. Wheeee
Anyways let’s hope my ap art teacher doesn’t rip either of my drawings in half this time lmao.
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I thought it was hilarious, at first, that everyone’s decided Doomguy is still the protagonist of MyHouse.wad. After all, it doesn’t really have much more to do with Doom than gmod has to do with Half-Life 2. But then I remembered, isn’t that a plot point of Doom II? Visiting the burnt out ruins of your hometown on your way to the portal to Hell? Why couldn’t Doomguy take a few minutes to have a nightmare of an emotional journey in a childhood friend’s home to come to terms with everyone and everything he ever loved being destroyed?
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the great (horrifying) thing about supernatural horror involving little kids is the underlying thread of helplessness that isn't really present with adult characters/stories
like with Skinamarink, we could debate whether the happenings of the film are physically "happening" or whether they're a metaphor for something more realistic (like child abuse/neglect), but at the end of the day the result is the same: these kids are 100% completely powerless
to a kid, an omnipotent god-entity is at the same level of confusing and powerful as a particularly cruel adult. without any way to call for help (or any way to get adults to listen to them), they're fucked either way. this is especially true if the kid is too young to have really internalized "rules of reality" yet-- they don't know how the world is "supposed" to work yet, so they prolly won't pick up on subtle spacial/metaphysical fuckery. they just know that they're scared and hurt and confused, and no one is around to help them
it rly puts into perspective the kinda world kids are forced to navigate, esp when we don't take the time to meet them at their level or care to listen to them. and, alternately, I think it also serves as an interesting way to view cosmic horror-- entities that often overlook the gaps in our perspectives and don't (or maybe can't) properly explain their motives or actions, and have the power to wreak devastating trauma on us if they have the inclination
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i forgot about one of my favorite moments from last night which was
me: the political messaging in this season of dw is SO unsubtle
marn my good friend marn: i am going to say something, and i am being SO serious—i feel the same way about this season of fraggle rock
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I’ve been changing my phone lockscreen every month depending on what art of mine I like atm but I’m gonna be honest I don’t want to say goodbye to this one I really out did myself
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with my phantom hourglass replay, there are two things i noticed;
a possible theme you could glean from the game is action vs inaction, and i think it's especially prevalent before you even leave mercay the first time, with oshus frequently urging link to not go after the ghost ship, then to just wait until the broken bridge is fixed, and seems reluctant at every turn while link and ciela are more than eager to go and do something about this problem, and the people of mercay in general talking about things and their problems but never seeming to act on their fears or desires, as well as the mention that due to the ghost ship, very very few people are still sailing around, while linebeck is one of the only people we see in the game actively going after the ghost ship and still sailing around. i might make a longer post just talking more about the action vs inaction in phantom hourglass but i just noticed it a bit and thought it was a bit of an interesting sort of theme you could find in the game.
linebeck moves so fucking much. i think he moves more than any npc in the rest of the game. not just in his intro cutscene where he is very animated, just in how much he moves when just standing in his little idle post, it's damn near distracting when the camera is focused on him, he moves a lot. i don't think i've really acknowledged how much he moves, and it really gives the impression that he's antsy or eager to get going, both of which fit him pretty well with how he acts.
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