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I read a Hound Ruby fic recently called I can almost hear the Hounds that I really enjoyed and it got me thinking about these two again.
Something that's been on my mind since I last drew them was that I wanted to find ways to distinguish Penny's look more from her usual appearance; she has the red lights and the twisted ahoge and she was scraped up a bit but I wanted to go further.
So I'm leaning more into the cyberpunk nightmare that is Penny's existence. While with Salem she probably looks as I drew her previously but once they leave they lack the resources to keep her in top shape in the absence of Watts' or military funding.
So wear and tear take its toll and they end up needing to use less than optimal parts as replacements; maybe they can scavenge parts from the Atlesian Knights on occasion too. The result is: she ends up looking more obviously mechanical.
#rwby#penny polendina#ruby rose#nuts and dolts#grimm ruby#hacked penny#hackhound au#art#fan art#my art#That fic was so good#so happy to have come across it.#I don't know whether Penny has skin all over her body#but if she does then they would likely transplant it to cover damaged areas#it's not something they can easily get more of#Looking at the Penny blueprint from her first appearance#it seems to indicate that she can rotate her hands and feet 360 degrees around#although that would probably damage her skin#and it looks like she only has two toes on each foot#only her big toe is separate#the others are one object#the more you know~
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How Samsung`s next VR headset could eclipse Oculus and Vive with a secret weapon
Virtual reality is the best asset in tech today. While it's simple to reject VR as merely one more trick, it's something that has to be experienced before any kind of genuine unbiased viewpoint can be made. That's where we're seeing most VR products compete now, on the level of immersion their headsets bring to the table.
While there are lots of channels, equipment, as well as prices distinctions, exactly what's really being sold below is the experience as well as exactly what it provides to consumers over gazing at their laptop or tv display - absolutely nothing more.
The current state of VR headsets
On the entrance degree side, you have Google Cardboard. Whether it's something strong like Mattel's View-Master VR, or something more rudimentary like actual cardboard units every person is distributing completely free these days, many Google Cardboard headsets really require the user to hold the contraption to their confront with one hand, which is excellent for viewing 360-degree VR material, yet very little else.
On the high-end, headsets like the Oculus and HTC Vive deal far more polish. The Oculus is a much more standard VR encounter much better matched for standard video gaming via a conventional analog controller, yet the Vive makes use of a number of cam sensing units that permits free motion around a space. This activity is transferred right into the digital globe and although it may not seem like much, our very own Rob Jackson - who originally dismissed the Vive as 'simply another VR headset' - later on found himself blown away at the level of immersion it provided upon attempting it for himself. We make sure endorsements similar to this are among the reasons HTC hit the trail with their personal HTC Vive excursion, striking significant cities around the United States as well as enabling any person to experience the Vive for themselves.
Then we have the Samsung Gear VR, a virtual-reality encounter that drops somewhere in between the 2. At $100, it's relatively economical and also a fraction of the price of the Oculus as well as Vive. The headset itself could possibly be seen as more or less a pietistic Google Cardboard headset, making use of a smartphone to not only power, however show material through the headset itself. It functions terrific for exactly what it is, however given that it's restricted to just Galaxy devices, we're not expecting extensive adoption.
Samsung's upcoming standalone VR headset
If Samsung wants to get real severe regarding VR, they'll require a standalone product and it resembles soon they'll have it. Software application research study lead Injong Rhee just recently made it recognized throughout Samsung's yearly designer seminar that a standalone VR item was, in fact, in the works.
He really did not reveal much outside of it possibly showcasing some type of hand monitoring innovation, yet that's an attribute the competitors also provides. Just what we do not yet recognize is what this mystery VR headset could want to supply outside the Equipment VR or perhaps higher priced gadgets like the Oculus as well as Vive ... or do we?
The Secret Weapon: Galvanic Vestibular Stimulation
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Samsung's ace in the hole could possibly be Galvanic Vestibular Excitement innovation (we recognize, it's a mouthful). Declared back during SXSW, Samsung's C-Lab presented something they're calling Entrim 4D. These are special headphones that send electrical indicators to the ear and fools the vestibular system - the body's natural equilibrium system - right into believing it's not degree. This requires the customer's body to react to whatever is being displayed in the VR atmosphere, permitting the individual to not only view VR content, but feel it with their entire body. Suddenly, a roller coaster or car trip in VR would really feel like you were really moving, not merely resting on your beat up old couch.
Although you would certainly believe the simulated activity would create a more queasy, nauseating see for yourself, Samsung claims the innovation actually helps minimize this sensation. With a team included equipment specialists, software program designers, and also biomedical specialists, Samsung says they have actually performed experiments on over 1,500 people. Exactly what they have actually devised is 30 different movements patterns and work is already being done on a version of Entrim 4D that can even mimic rotational motion (think cockpit flying in celestial spaces).
But does it actually work?
Samsung's coupon video clip showcasing the new modern technology was met with a lot of doubters, mostly because no one has actually ever before experienced anything such as this as well as assumed the paid actors were doing simply that - acting. The important things is, this innovation isn't really all that new.
We located a record from back in 2005 in which an AP reporter explains exactly how she felt while using headphones utilizing this similar GVS modern technology. Scientists were in fact able to manage her activities making use of a joystick, deceiving the mind right into assuming it was off equilibrium. Below's a quote from that article:
'I felt a mysterious, tempting impulse to start walking to the ideal whenever the researcher turned the switch to the right. I was convinced-- erroneously-- that this was the only means to maintain my equilibrium. The sensation is painless yet significant. Your feet start to move before you recognize it. I could also remote-control myself by taking the switch into my own hands.'
Samsung's Entrim 4D+ trademark
Whether Entrim 4D is exactly what Samsung has intended for their standalone VR headset continues to be to be seen, yet we did come across a recently filed trademark from the producer for an online reality headset they're calling - you guessed it - Entrim 4D+. Why the additional plus? We're presuming it can have something to do with this being a complete wearable headset, not merely those earphones Samsung was initially showing off.
'C 009. United States 021 023 026 036 038. G & S: Virtual reality headsets adjusted for usage in viewing films showcasing galvanic vestibular excitement technology IC 028. United States 022 023 038 050. G & S: Video clip game device, particularly, virtual fact headsets adapted for usage in playing computer game including galvanic vestibular stimulation technology'
Pretty wild, right?
The trick to Samsung's VR dominance
Samsung, HTC, Sony, Oculus - the VR market is getting mighty crowded this year as well as we make certain it's just the beginning. Make indisputable, a true VR experience is about immersion and also that could do it the best.
Although VR currently has really real physiological impacts on some people (mostly activity health issues), now there's no headset on the marketplace that can make gamers feel just what's happening in the digital world. HTC is getting close, however in the long run producers are essentially restricted by exactly what can be presented onscreen.
Samsung understands this and also it's probably one of the factors they were hyping the Gear VR at shows like CES and Mobile Globe Congress utilizing motorized theater seating for a real '4D' see for yourself. If Entrim 4D is indeed in the works for their following headset, it could extremely well be Samsung's ace in the hole to emerge successful as the king of VR.
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