#it seems that the intro cards for the PC stats only update to what they were at the end of the last episode‚ i think
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Everyone Introduced in Dimension 20's Never Stop Blowing Up episode 2
#dimension 20#dimension 20 spoilers#d20 introductions#never stop blowing up#nsbu#nsbu spoilers#we're slowly catching up...... whooof‚ 5 episodes to go#it seems that the intro cards for the PC stats only update to what they were at the end of the last episode‚ i think#i love that dynamic they got where they are Absolutely still treating each other like coworkers rather than movie characters. hilarious#fascinated to see where they go next
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Biscuit Reviews Final Fantasy VIII Remastered
Final Fantasy VIII has finally received the remaster treatment. This was the last entry from the PS1 and PS2 era that had yet to receive a remaster. The reason it was constantly left out was because during the PS1 and PS2 era, Square didn’t have much of an archiving policy. This meant that the source code for Final Fantasy VIII no longer existed. If this story sounds familiar then it does as the original Kingdom Hearts also suffered the same fate.
Final Fantasy VIII was my entry point into the series and seeing that remastered announcement trailer gave me alot of feelings and a lot of joy that the gaming community would give this game another look.
Now, I’ve already reviewed Final Fantasy VIII for this blog already. This review is mostly going to focus on the remastered edition as well as cover some points I didn’t address in the previous review. I’ll be talking about what changed as well as what improved and what didn’t improve.
Let’s get the obvious change out of the way first and talk about the character models. These new models are absolutely gorgeous. They look like they belong on PS2 game. The details on the new models show more than the original PS1 models. For example, you can now see the Garden Insignia on the Garden student uniforms and you can see Squall’s necklace, both which weren’t as prominent previously. These models go to not only the main characters, but some side characters, NPCs, monsters, and bosses. Almost everything got a nice new coat of paint and pop out more than ever before. Even the weapons that each character wields have more fidelity to them making them stand out in their own way.
One drawback is that the environments look blurry at times. It gives a weird feeling that the models are just running in a background set piece rather than their actual environment. It sort of reminded me of the first Uncharted how the characters looked way out of place from the environment. The world map also looks really rough. Textures look patchy at places and the road is just a big gray line with details popping in and out.
As for battle maps, it’s sort of hit or miss with the remaster. Some battle maps, such as the Galbadian Garden battle map, Edea’s float battle map, and D-Prison battle map, look like they got a nice touch up. Other battle maps such as the battle maps from the world map look incredibly ugly like they got no sort of treatment at all.
One thing I do want to address is the “censorship” issue some people seem to have regarding Rinoa and Siren’s new models. Honestly, I don’t have an issue with their new models. In fact, Rinoa’s new model is actually more closer to the FMV model which gives her more consistency throughout the game. As for Siren, her changes really didn’t bother me. I wish I could add more for Siren’s case, but I don’t have anything, I don’t feel one way or another. The only feeling I do have is if you are a person that has an issue with it then just stick with the PS1 version or the original PC version.
Speaking of FMV’s, they’re a bit on the blurry side. Most of them are not that bad and perform well but is a bit disappointing that they weren’t fully smoothed out. The intro FMV is probably the worst performing one as it’s incredibly slow and does suffer from frame rate issues in a few areas in that particular FMV. At least that seemed to be the case for the Steam version, I’m not sure how the scene plays on consoles. It’s something I hope Square does patch at a later time because this was the main shining point for Final Fantasy VIII which were these very cutscenes, especially with the very first scene having performance issues.
I think some new dialogue might have got added in as well as I ran into a line that I know wasn’t in the original version, particularly the Dollet SeeD field exam where Galbadia soldiers will make a comment that they’re fighting kids. Now the original Final Fantasy VIII did make references to this further in the story, particularly the Timber section. But, to have a new line that has these soldiers questioning and even state outloud that they’re fighting kids does make it more prominent that Squall and the gang are trained child soldiers which further amplifies an interesting subject matter that there is an organization actively training child soldiers with some areas of the world seeming ok with that!
Like the Final Fantasy VII and IX remasters, cheats have been included. These cheats include turning off random encounters, maxing out your health (which for some reason is only available in the Steam version), having limit breaks always available, acquire all cards, and speeding up the game. Now, those cheats might sound like they’ll make the game easier and they can, but turning off random encounters could also be challenging with how Final Fantasy VIII’s Junction/Draw progression system works.
I have to say, speeding up the game cheat was a great addition to this one as Draw farming can be a very mundane task. Now instead of spending 20+ minutes on a single encounter to Draw magic, you can just turn on the faster speed cut your farming by a significant amount. This goes for GF summons as well, no more having to sit there watching the long animation over and over again when you can just click the speed up button and get right back into the battle.
As for random encounters, I never turned them off. I can see how this cheat might actually be more challenging than helpful under the right conditions with how Final Fantasy VIII’s progression work. I can see this being an added layer of difficulty to no EXP challenge runs. This could make it to where you have to play Triple Triad and go to Draw Points to get the spells you need. This could also have your GFs learn abilities at a much slower pace causing you to be a bit more creative with some of the game’s Junction exploits to still fight effectively.
That’s another thing I wanted to discuss, now this isn’t bad, but it was something that I did hope that Square would address for this remaster which was retooling the Junction/Draw progression system. They didn’t change anything which isn’t bad as it maintains the system, but also bad because you can still heavily exploit it. This can be done by having your GFs learn item refinement abilities early and playing a lot of Triple Triad to where you can have what is traditionally late mid-game stats within the first five hours of the game.
Enemies are also still dependent on Squall’s level. This means you can stay at a low level to just kill enemies and even some bosses in one hit with how you can increase stats with the Junction system. That was another thing I hoped Square would address also to make leveling up Squall more meaningful.
I also wished that Square fixed it to where the game didn’t un-Junction your characters at specific points in the story. I get it, make sure you’re equipped and prepared to go, but damn it, why do I still have to double check to make sure the game didn’t decide to be a dick right before a boss fight to un-Junction everything.
You might be wondering with the pros and cons that I listed if the game is worth it. Honestly, yeah I think it is. For $20 USD, it’s a pretty good price for some updates and having the speed up cheat a very welcome addition for the GF summons and Draw farming.
Yes the game still has a somewhat rushed romance, the second half of the story falls apart, and the Ultimecia still feels disconnected to the story as a villain. But to me, that’s part of Final Fantasy VIII’s charm and this is a game that I still love to bits to this day.
In my review for the game a couple years ago. I didn’t give it a review score as I didn’t think I could be objective enough to give it one due to how much this game means to me and what it did for my educational development. However, looking back now I think I can be objective enough to show the differences between the original Final Fantasy VIII on its own and the remastered version. So for this I’ll score Final Fantasy VIII the game as is as well as a separate score for the remastered version.
Final Fantasy VIII receives a 4 out of 5
Final Fantasy VIII Remastered receives a 3 out of 5
This one I’ll admit was tough but I feel the Remastered version could have done a bit more to give it a remastered feel. There were issues in the original that were ripe for Square to fix this go around and they didn’t take that opportunity to fix them. However, despite me giving the remastered version a 3, it’s still a fantastic game and worth the $20 price tag. I’m glad that this game finally got some attention and even opened the door for new Final Fantasy fans to finally take a look at this game.
However, if you’ve been curious about the Final Fantasy series and is someone that is possibly looking for an entry point, Final Fantasy VIII is not a good entry point. Take it from someone whose entry point was this game. Yes, the Junction system is easy to exploit, but it does take time to understand the system to make it easily exploitable. You have to know how to properly train your GFs to get what you need at certain points in the game, know how to make skills you learn from GFs help you with progression, mastering a card game to help you get cards that can lead to items to make you stronger, learn what spells are good to Junction to which stat, and tinkering with Elemental and Status Junctions to better fight enemies with elemental weaknesses. This is better to play when you’ve had a few other Final Fantasy titles under your belt.
If you want recommendations on a good entry point, Final Fantasy XV serves a good entry point as it has all the modern conveniences of games today. Final Fantasy VI and VII also serve as good entry points as both have compelling stories and fun combat. Final Fantasy X is also a great entry point as it has a good mix of both modern and classic and one that I personally recommended as being a good “first Final Fantasy.” Then again that could also be my bias showing as it is my favorite Final Fantasy.
#Final Fantasy VIII#Final Fantasy VIII Remastered#FF8#FFVIII#video games#video game review#game review#gaming review#gaming#Biscuit reviews#Square Enix
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