#it might have also just felt super easy bc its the first iteration of it ever
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c6jpg · 6 months ago
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go king give us nothing!!!!!
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the-cryptographer · 6 years ago
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I’m actually replaying Tales of the Abyss now instead of just thinking about replaying it as I become randomly taken over by Dist-related feelings. So under the cut is my experience with the first third of the game (everything up to the haircut).
- Imma just start with the character stuff and then move onto the gameplay stuff bc nobody cares about gameplay.
- Yeah, I started playing this like - “I wonder if I’ll still like the same shitty ships I liked when I was playing this ten years ago.” And the answer is FUCKING YES - they are apparently permanently ingrained in my psyche.
- On the subject of Luke... I didn’t actually remember how much of a douche he is for the first third of the game, since it’s been a while and I’m more accustomed to seeing portrayals of the better rounded and kinder character he eventually became. I’m going to say, I’m really glad he grew out of it on both a narrative and personal level, but I also really did enjoy and love long-hair douchey Luke. He’s insufferable and I adore him.
- That being said, I think this kind of puts an interesting spin on Luke/Tear. I do genuinely like this ship and am happy with where it ended up, but a lot of what seems to keep their early interactions from going even more poorly than they do is that Luke is... very used to bossing people around. And Tear is very used to being bossed around. Like, she’ll obviously talk back to him, but even so- Tear kind of falling into this servile protective bodyguard role is kind of what ends up endearing her to Luke and it’s kind of bad and good at the same time. Especially combined with things like her thinking the Baticul maid outfit his servants wear is cute... This idea could be taken places... I’m glad the relationship didn’t stay like this in the larger context of things, but I’m also kind of enjoying where it’s at so~
- That being said I feel like the party starts making lovebird jokes way too early. Like, I like this ship a lot, but I also have bad taste, and this isn’t the kind of thing I feel should be encouraged irl/in-universe. Not as their relationship exists during this part of the game, at least. ubb.
- More generally I do like Tear a lot tho. I think having her be a bit more serious and stoic and emotionally withdrawn are things that speak a lot to me, with regards to female characters and heroines especially. I also like that she is genuinely competent as a fighter and protector. And that the more traditional damsel role is occupied by a man, Ion.
- I’m also surprised that Tear’s boobs are as modestly proportioned as they are. Maybe it’s because of doujin content, or a couple of tactless jokes later on in the game(?) but I always thought they were HUGE instead of, well, buxom and hourglassy in the vein that you might find on a real woman. This game in general isn’t super fanservice-y in its character designs (although there’s something to be said about a few of the scenarios). There’s some Zettai Ryouki on the girls, but that’s about it. I guess the fact that this game's age is showing.
- The different iterations of ships involving Anise, Arietta, and the Ions are also something that are still appealing to me a lot. Part of me feels bad for being okay with Anise/Florian, since Florian’s a kind of an obvious replacement character. But then I start thinking about how conflicting and upsetting it would be for Anise and then - whoops - I’m interested again.
- Luke and Ion crush on each other so hard though. This was not a ship from when I first played but, god, it’s so cute how much Ion seems to genuinely like Luke, and how Luke gets so tsun and blushy about protecting him. Excuse me while I try and figure out a way to write this that isn’t heartbreaking, and fail.
- me: I wonder if I’ll like Jade as much as I did the first time. Since I seem to have come to a realisation that he’s an emotionally manipulative asshole with a very limited capacity for empathy on any non-abstract level. Jade’s disembodied voice *hasn’t even shown up on screen yet* : Move out of the way or it’s not my problem if you get run over by this tank I’m driving. me: I was a complete fool. He’s a total asshole and I love him so much.
- Naw, yeah, for real tho: one of the first things Jade does upon meeting Natalia is try and establish that she’ll be easy to emotionally manipulate and control. He rather easily brushes over watching the suffering of others in favour of more goal oriented behavior. That, in addition to what happens when he extracts information from Dist at the Keterburg Hotel... I don’t really think I was off the mark about Jade potentially negging his boyfriend or exacting physical torture on his ex, especially insofar as his ex is a criminal anyhow. Like, obviously Jade has some kind of moral code by the time the game begins. And overall I think it’s admirable that he’s concerned about things like minimising the world’s death toll and human suffering. But he’s certainly not above breaking a few eggs to make and omelette, even if those eggs include visiting long-term physical and psychological damage on others. I would... hope that he could restrain himself from taking that kind of route with things. But I don’t think I’m exactly wrong in thinking he’s not a person I would trust not to, and thus not someone I’d want to invite within a mile of my personal life. Although he’s probably going to continue being a character I really cherish. He might still be my favourite playable character in the game - although Tear and Anise come close.
- Actual favourite character is Dist, of course. I mean, he’s hammy and awful and terribly written, but I love him so much. ‘Everyone is jealous of my intelligence and beauty.’ (Which is even funnier considering the post-battle dialogue where Anise and Jade tell Luke to write about their beauty and intelligence respectively in his diary. Birds of a feather.) idk, it’s just really strange, because I don’t really like when fanon iterations of characters are made more femme and flamboyant than they are in canon. But you have actual femme and flamboyant men in canon (Dist, Wallace from pkmn, etc) and somehow I love them so much, omg. (Dist also has a lot of grief stuff I like tho - v relatable with regards to Nebilim.) idk, I just count my lucky stars every day. Because five of the six God Generals die in this game, so the odds were definitely not in my favour, but somehow my favourite is the one that makes it out alive?! I’m dying at how blessed I am. Dist is basically the opposite of the Bury Your Gays trope, and I love it.
- On that note, when Jade and Dist are snarking and Luke and Guy share the look(tm) and are like ‘they’re off in their own little world’ asdfghjkl;
- me: I wonder if I’ll like Natalia more this time. Since I’m more aware now of the baggage and misogyny that goes into female character creation, and am more likely to blame authors than the characters themselves. Natalia: *to Luke, after taking one look at Tear* Are you fucking the servant girl? me: YIKES(tm)
- Naw, she’s okay. I mean... she’s not less okay than Anise or Tear, really, in terms of poor (stereotypical) writing and poor (catty) behaviour. I certainly think her commitment to being a kind ruler and acting towards the public good with her own hands and own feet is quite touching. But she appeals to me the least out of the three girls on a personal level. And, also, I think there are several issues with her introduction-
- Well... first off, that we hear about Natalia from Luke and Guy earlier in the game - and we’re told she’s high maintenance and clingy before we’ve even met her. And then we meet her and her introduction ends up immediately corroborating what Luke says about her. So... it’s a very bad first impression in a way. In general it’s kind of interesting seeing how the narrative feeds out information, now that I know all the characters and all the twists. Some of it is info-dumpy, and some of it is unintuitive, but it’s interesting to watch how it drops out hints and evidence for you to try and piece together before the reveals come.
- But I digress, the other thing is Natalia is, after her disastrous first impression, set up as a foil for Luke. Her kindness and selfless concern for others, and how seriously she takes her responsibility as a state leader, are both immediately cast against Luke’s self-absorption. Which... is in some ways ineffective for me tbh.
- Idk, just, like- An adult man spends seven years building up trust with a child that’s been isolated and emotionally neglected by design, and then manipulates and uses him as part of a murderous rampage. (two children, if we’re including Ion) And somehow this is Luke’s fault? Yeah, I don’t... buy that.
- I mean, Luke is obviously rude, callous, selfish, and arrogant. And I think all of those things are problems. All of those things are Luke’s fault and responsibility. I do think it’s upsetting that Luke is more concerned with dodging blame regarding Akzeriuth than he is concerned about... everyone who just died. And I’m certainly glad that Luke makes a decision to change. But... none of those things are really related to him feeling he can trust Van, and it’s pretty monstrously unfair to blame him for being manipulated by the only adult he really felt took his interests and concerns seriously as a kid. (I mean, obviously his parents love him, and he them. But there’s also a definite feeling that his concerns are not being prioritised by them. And that he can’t even advocate his concerns with regards to his mother, whose emotional and physical health could be endanger if Luke burdened her with his upsets.) As the player, we don’t really have a reason to trust Luke, and Luke’s loyalty to Van, more than Tear’s (and the rest of the party’s) distrust of her brother. We’ve known Luke and Tear approximately the same amount of time. But... Luke has known Van for seven years. And Luke has known Tear and Jade and Anise for a couple of weeks and has little reason to trust them. Tear spirited him away from the safety of his manor and into a dangerous world. Jade and Anise had him restrained and arrested and made no secret they were using his status for their political goals (good goals, but still...) They’re all openly disparaging of Luke. It seems pretty natural that Luke would trust Van over them, and the fact that Van was counting on that when he betrayed Luke and everyone... I mean... I also don’t blame the rest of the party for blaming Luke in the heat of the moment, but I think the game and narrative itself takes the ‘it’s your fault’ stuff a bit too seriously and uncritically. It’s also super obvious that they ramped up Luke’s unlikable qualities in preparation for what happens at Akzeriuth - pride cometh before the fall. And, even if it’s emotionally effective, it still don’t really go from point A to point B that being selfish and rude and arrogant makes you at fault for being susceptible to emotional manipulation. Which is kind of frustrating.
- Also, yeah, zol was right. You could’ve saved that kid with stalagmite or smthn, Jade.
- There’s a lot of weird bullshit along the lines of gameplay vs plot dissonance. Like trying to light barrels of oil on fire in the Abandoned Factory. I’m surprised none of them blew up in Luke’s face. Did nobody think to bring a candle? Or just have Mieu light up the dark with fire near the switch? That would have been a lot more expedient and a lot less dangerous.
- Ion: The seventh fonon was recently discovered. Jade: And thirty years ago, when I was a young lad, I was upset I couldn’t use the seventh fonon and blew up my teacher by mistake (whoopsie). me: what the flippity fuck, Ion? that’s not recent. I thought you were supposed to be better than Luke about this shit. What could possibly be responsible for this mistake - OH!
- In general, since Ion’s four years old and somehow knows a shitton about the world, it kind of takes some of the wind out of Luke’s sails when he’s had a three year lead on Ion ‘but i had more important stuff to learn, like my parent’s faces’. Luke’s amnesia and subsequent isolation are pretty well integrated into the story for the most part, but parts of it are obviously exaggerated for the sake of having a character that needs the relevant info about the game world infodumped on them.
- Mieu... is a thing. I don’t really like mascot characters as a concept in general. But I think some authors, like CLAMP, have done a good job integrating them into their stories. I can’t really say the same for Mieu though. That he kind of is Luke’s chew toy for the beginning part of the story is interesting. And that he fucked things over for his people and the Ligers due to this random accident (much like Luke) is kind of interesting. But... overall he’s just a very annoying cute thing that’s following you around for no reason. I wonder if his voice is less grating in Japanese, but the PS2 version of this game at least didn’t come with JP audio, which was kind of a bummer. I like the dub for the most part (Anise especially is really good) but I would have liked to hear the JP version this time.
- I think I still prefer platonic Guy/Luke to romantic Guy/Luke. (Although I don’t dislike it, the way I dislike Asch/Luke) but I am super charmed by the drama with Guy having all this resentment towards Asch that then becomes easier to move past once Asch gets switched out for Luke. Like, I think in some ways it’s more about Guy being in a different place looking after this helpless newly replicated Luke at age 14 compared to looking after the better-realised Asch when he was younger, rather than because of a stark difference between Luke and Asch themselves. But I can’t help but love Guy a little for seeing them so differently and feeling certain that Luke is the one that’s his friend. It’s really sweet and cute x’)
- And last thing - the hyperresonance stuff was super poorly explained. Particularly the first one between Luke and Tear. We’re told that this is something that can randomly happen when two seventh fonists interact, and Tear’s like ‘i should have been more careful’ like this is something that happens periodically that you can predict and avoid. but... how? What are the conditions that lead to this? Is this scientifically replicatable at all? Or is it something that can happen completely at random whenever Luke and Tear touch each other? Whenever Natalia and Asch touch each other? they’re just going to be having sex one day and randomly teleport out into an open field or smthn. This is so dumb. Except I know that the teleportation thing was actually 100% convenient plot bullshit, so I shouldn’t even pretend it can be made sense of in any real way, smh.
- New Game Plus! I debated quite a bit, but in the end EXP x10 was the only thing I purchased from the grade shop. I wanted to have the experience of gathering all the items and bonuses myself, since I forgot what happened the first playthrough. But I’m regretting the decision a bit now since I did all the sidequests and ultimate weapons and stuff the first time around and had a very full inventory, and I’ve already missed at least one thing on my current playthrough when a combination of not saving and forgetting how to walk lost me Barrelow X’s Capacity Core. (Not saving also made me not have a save to go back to to win against Asch at Yulia City- boo) But, regardless, even without all the other perks, I figured EXP x10 would basically mean breezing through the story, which was what in theory I wanted. But then I decided to combine this with the Unknown Difficulty Mode (enemy stats x3.5) which effectively made the game even more slow than the first runthrough, EXP x10 be damned. I spent a lot of the first part of the game crowding around Engeve, frantically trying not to die before I gathered 100 gald to stay at the Inn. I was completely outmatched on the Tartarus when it gets overrun with Griffins and Ligers. And I made about a dozen trips between the Fubras River and Engeve before I finally made it to Arietta without my characters dying. After getting my party to level 40, spamming Mystic Cage, and still getting absolutely crushed by Arietta at Coral Castle, I finally gave up. I lowered it down to Very Hard mode instead and defeated her in two minutes. After a quick search, I learned that this is considered one of the hardest battles with the hard mode stat multipliers, and it gets easier from there. So I technically could have kept going to level 50 or smthn but... it also seemed like a lot of these people were doing this challenge with the capacity cores and equipment rollover, and without them I’d most certainly have to grind more (and grind without good capacity core stat bonuses). And the simple truth of the matter is I wasn’t having fun anymore. So... if I do a third playthrough in another ten years, I’ll rollover everything properly to do Unknown properly, but in the meantime I’ll stick to whatever mode lets me farm grade the most easily.
- On that note, it became very clear that the defense stat in this game is very broken. All the characters (including your own characters, pretty much regardless of level) have /lots of HP/ and are meant to take /a lot/ of small hits - this is just the play style. So, as long as you have full TP and a way to heal, taking on characters with multiple times their usual attack and HP stats is doable. On the other hand, characters with high defense, like Arietta, Golems, etc... Even small differences between your attack stats and the opponent’s defense stats can result in your own attacks doing half/quarter/tenth of their usual damage, which means a battle taking two/four/ten times longer than usual (and you’re way more likely to run out of TP and healing items this way). I think this essentially means that high fonic/phys attack (respective of whether the character has a mage vs melee move set) are the most important stats for the player character. It would be cool if you could replicate Arietta’s defense effect with your own characters but... the truth is the bosses in these types of games are built very differently than the player characters (unlike something like pkmn)... so I’m not sure you can(?)
- Pet peeves currently include the Tales Of series’s multi-part cutscenes. It’s started already and I know it will get worse (i distinctly recall latter parts of this game where I had to fly between characters in different cities collecting cutscenes before I could move onto the next dungeon) But, yeah- I’m at a bit of a loss here because, while I like open exploration game worlds where you walk between different locations and vastly prefer this to games that teleport you between battle stages (ie Sonic Adventure 2, Disgaea) there is a lot of retreading old pathways in Abyss (as there was in Legendia) trying to negotiate between different talking heads. Like... I saved my game going up the tower at Coral Castle, intending to walk into a boss fight. And then a cutscene happened, during which I was teleported three loadscreens back in the direction I came from for another cutscene. And then I had to manually walk back the same exact route and save again, before another cutscene and finally the battle. What’s the rationale behind not just making that one big pre-battle cutscene with the travel included/implied? Maybe the fact that they DON’T HAVE A CUTSCENE/SKIT SKIP BUTTON which is another pet peeve, mind you. Another example is when you get to Luke’s home in Baticul and have to run back down to the port to retrieve the scrolls that the maids threw out, and then climb back up to his house again. It’s not like anything exciting happened on the three different elevators I took between those two points. It’s not like I don’t know what the trip between those points looked like - I just came from the port. There’s no reason not to just have it be automatic. Even attempts to reduce this - the wing bottle - are frustrating in their setup. By requiring me to spend money and keep inventory in order to use the teleport function, they are incentivising me to /not/ use the teleport function. They’re requiring me to spend money to /avoid/ doing something boring. And that’s, idk, kind of unnecessary and shitty? Like, usually in a game I want to be spending money in order to unlock new features and content and have more fun. Not to, like, avoid playing parts that I’ve played already. idk, because i do realise that streamlining some of these moments would require alterations to cut down some of the movement in the plot - and ultimately I think flying between cities to talk with different people before acting isn’t bad or unrealistic plot wise. buuuut, even if some of the multi-part cutscenes need to stay for this effect, even if not all of them could have been streamlined into a more direct line of action and travel, even if not any specific moment of this travel is unbearably awful, it still frustrates me that this clearly wasn’t even a priority for the devs.
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