#it is SO eyecatching. so visually satisfying... this is EXACTLY why i wanted to do it this way
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SINCE I HIT LIMIT. HAVE TO POST THESE SEPARATELY. But. Rotates you. Fucking rotates you.
#moe tag#diy plush#IT IS SO REWARDING. TBH. not only to fuck around and find out (GOOD ENDING)#BUT IT IS SOOOOOO REWARDING. to do EXACTLY what i wanted to do!!!!!!!!! and have it come out SO GOOD!!!!!!#it is SO eyecatching. so visually satisfying... this is EXACTLY why i wanted to do it this way#is it harder? stupider? more complicated? yes.#but MAN. i can't argue w the results. semi-realistic mini piercings on plushies fucking RULES#i've still got A LOT. of details to add to the face. but i think i can actually sew on the ears now#still keep a large slot open but like. the rest of the details are v dependant on how the face will be shaped fully stuffed#cute acne pattern and scruff details. also been brainstorming the shadow cast over moe's face but#i'm not there yet!#BUT I'M GETTING THERE....
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The Final Season - Episode 1 Thoughts
I've watched the first episode around 3 times on my own and over a dozen times from anime-only live reactions on YouTube. Those are always something to have a field day with every season, and are part of the whole enjoyment post-watching the episode on your own.
Obviously I'm only reviewing this based on the first episode, so it's way too early to judge The Final Season as a whole. However, I will say that my strategy to keep my expectations low definitely worked. I was very hyped, don't get me wrong, but after Season 3 Part 2, I realized that production and scheduling has never been this show's strong suite and things behind the scenes were always chaotic. And it was my mistake to realize it this late and have unrealistically high expectations of the manga's adaptation.
But enough about that. I'm just gonna say it right now. I absolutely loved this episode and was completely blown away by it. It was a rollercoaster ride from start to finish and boy, the staff wasn't kidding when they said the first episode was like a movie. It definitely felt like that, and it went by in a flash. Now, on to the individual points.
Story/Adaptation
Flawless. Everything was executed perfectly and went beyond my expectations. The thing that stood out to me the most was how many things were changed from the PV in terms of scene construction, camera angles, and overall storyboards. There was only one shot that we reused from the PV, namely the one with Zeke and Reiner inside the airship where they're referred to as the spear and shield. Everything else was redone, which was a huge surprise. Wit was always very faithful to the original manga panels with how they used them as a big reference for most of their cuts, but this one changes them up a lot. Personally, I am 100% fine with it and as someone who has read these chapters in the manga dozens of times over the past few years, seeing them like this was a pleasant and very welcome surprise.
The anime-only additions here are notable and also quite welcome. Falco's line in the beginning in particular stood out the most in the long-run, but the addition of the Eldians' terror being shown as well as the scene before the ED was very welcome. I would like to assume that this was Isayama's doing as whenever the anime usually adds/changes up things, it's his request to do so. He sort of considers the anime to be the "definitive" version of the story that he, for one reason or another, couldn't do in the manga himself when that particular chapter came out. Season 3 Part 1 (The Uprising Arc) is a prime example for this. Once again, I'm very content with what was done here and I trust MAPPA will do the story justice.
A small but very neat thing is the fact that we got to keep the title cards and the info eyecatches mid-episode. Really added to the whole sense of consistency.
Animation
When the initial trailer came out, many people were concerned about Shigeki Asakawa (Director of Photography)'s odd and excessive usage of blur filters on top of the scenes and were wondering if they would remain in the final product, given her track record with other shows like The God of Highschool. Luckily, that is not the case here as the scenes look very clean and the minimal blur on top adds a bit to the muddy/gritty atmosphere of what's going on. Personally, I don't mind it at all and I barely notice it anyway. MAPPA's biggest strength to me is the usage of effects like blood and explosions. You feel the impact of everything and with such an action-packed episode, it made everything so much better.
The usage of 3D CGI for the Titan Shifters has been the biggest controversy surrounding this first episode. When I first watched it, it didn't bother me at all. Personally I care more about a model fitting in the action sequence rather than how it looks for the most part. Right now I would say I'm neutral. It's not the greatest CG ever conceived in anime but it definitely does not look out of place and is pretty decent. For the Jaw Titan, I couldn't tell what was CG and what wasn't for the most part. For the other Titans it's more obvious, but it's not too jarring. Obviously, if it was up to me and the production committee/NHK didn't push their scheduling shenanigans onto MAPPA, I would have gotten every Titan in 2D, but you can't have everything. If they choose to focus on more important scenes later on and cut corners in this first episode as a result, that's understandable. I can live with it. And again, even then, it's not that bad in my eyes.
Now, the character designs are just absolutely stellar. In multiple interviews, it’s been stated that they wanted to stay true to Kyoji Asano’s designs at Wit while also being consistent with Isayama’s style in the manga. And boy did they absolutely nail it. It’s exactly what as they said. Tomohiro Kishi could not have done a better job with the characters we’ve seen so far and I am beyond impressed with his work. I look forward to seeing the rest of the characters in this arc.
Sound
I've been following Kohta Yamamoto's works for a few years now, ever since he started working with Sawano (and being mentored by him to an extent) in early 2017. Although he's been involved with AoT before, particularly with the character songs in Season 2, whenever those two would collaborate on a project it would usually be because Sawano is too busy to compose a full soundtrack. So what usually happens is, Sawano does one track and variations of it (think ShingekiNoKyojin, ThanksAT and T-KT), and nothing else. Meanwhile, Yamamoto handles the rest of the music for the show. On top of that, Yamamoto's style as a composer is different from Sawano's as he comes from a rock/guitarist background as opposed to Sawano, who is a pianist and is classically trained. My biggest concern for The Final Season was that we would get a similar case as with the other shows where Sawano doesn't put in too much effort, while Yamamoto essentially becomes the main composer. Although it looks like this is in fact the case after this first episode, let me explain why I don't think it's a bad thing.
After the premiere of the first episode, both Sawano and Yamamoto tweeted that it was in fact Yamamoto who is handling the majority of the Marley Arc's music. And after this first episode, I have to say I'm impressed. His initial track that he made for the PV was a bit off-putting to me because it sounded like every epic blockbuster Hollywood trailer background track ever, but after the way it was used in this episode alongside a few other tracks, I have to say I'm pleasantly surprised. It fits what's going on, and overall delivers a fresh sound to the show that is very appropriate given the massive change in narrative. Back during S3 Part 1, Sawano stated in an interview that he was already burned out and had trouble coming up with new music for AoT given how many tracks he had already composed for it. Given how few new melodies were in S3 Part 2;s music, I think this should be clear. Especially now that we're going into yet another season. To summarize, I think Yamamoto's work here is a result of three conditions that just happened to line up perfectly. The change in narrative, which the new composer style reflects. Sawano being busy. And Sawano being burned out with AoT. Now personally I still believe we're going to get at least one new original Sawano track with variations of it for the big climax moments this arc, and he may compose more music for the 2nd half of this 16-episode season, since that's technically a new arc. But we'll see. As a whole though, I'm satisfied with what I've heard from Kohta Yamamoto in this first episode.
The last point to make in regards to the sound is Masafumi Mima who, apart from Sawano, the voice cast, and some freelancers, is the only one from the previous seasons' staff members to return here. And once again, his work here is absolutely phenomenal. The mixing and usage of sound effects in this episode was stellar and truly felt like I was watching a war movie. It enhanced the action tenfold and I could not want it any better. Music usage is something that goes through the director (Yuichiro Hayashi), but ultimately the sound director is the one who implements the track (instrument layering/stem editing) and does the mixing. The usage of Kohta Yamamoto's music here was very well done, and although the track from the PV repeated quite a bit, it didn't get repetitive at all. Also, the sound director remaining consistent here means we got to keep things like the titan transformation sound effects, which may be a small thing but was very welcome and added to the whole consistency.
Opening/Ending
I'm gonna wait until Shinsei Kamattechan releases the full version of the opening in a single or album to fully judge the song, but boy do I love this opening. Although I'm not sure if the TV-size version is my favorite AoT opening yet, I have to say that it's without a doubt the most fitting OP this show has had until this point. It perfectly showcases the themes of war that this arc focuses on and has this lowkey disturbing eerie vibe with the dissonant chords and mixing of the vocals that feels just as "mysterious" and "tense" as the show itself. I love it so much, honestly. Now, Isayama was a fan of Shinsei Kamattechan prior to them doing the S2 ED, and was the one who got them on-board to do it. Although that song isn't really my thing it's also a perfect fit, which leads me to believe that Isayama himself most likely chose the band again, namely to do this OP. And it's fantastic. I love the song. The visuals also have a very distinct style with all the colors and white backgrounds and I love how it's more metaphorical and symbolic (I guess "abstract" as well?) rather than flat-out just spoiling everything like the last arc's OP did.
The ED by Yuko Ando is fantastic. The first time I listened to the full song on its own I couldn't stop getting chills. Love the production aspects of the song and it's just really nice altogether. The visuals are quite interesting especially towards the end and I also like them a lot. Not much else to say about the ED. It's amazing. Go listen to it.
Conclusion
As a whole, I kept my expectations extremely low prior to the premiere despite my hype. As a result of that, not only were they exceeded, I was absolutely blown away by this first episode in pretty much every way. It may still be too early to judge, but from what has been shown here so far, I am absolutely looking forward to see MAPPA adapt the rest of this amazing story, or about as far as they can get with 16 episodes.
#well this just became a whole essay lmao i'm sorry about that#anyway i hope y'all have been doing well#i don't plan to use tumblr actively again but it's nice to have a place to post huge rants like this#but yeah smh at discord lmao#snk#shingeki no kyojin#snk the final season#snk season 4
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Adventures in reviewing games I haven't actually played
so it took me something to figure out why i really didn't like danganronpa, and that something was 9 doors 9 people 9 etc. i'm totally not just salty that chihiro dies early, r e a l l y
to begin with without even comparing I can already say Danganronpa is visually... terrible. The characters look mildewed, for lack of a better term. The backgrounds are clunky as shit, weirdly proportioned, brightly colored eyesores. Usually I'm pretty down for thing in weird unrealistic reality-breaking styles, but this just looks like... chunky ass...
Next, the characters... aside from looking completely unappealing, they're all bizarre unlikable stereotypes. I remember seeing someone claiming that's the "point", that the characters seem like stereotypes and treat each other like stereotypes because you supposed to get to know them and then you care when they die, and also they barely interact with each other because only you know their true selves because it's a deep meaning thing about stereotypes, but... it kinda doesn't seem like they actually manage to get beyond that. And also then of course they eventually die and then they stop developing. But we'll get to that. On the other hand, compare that to the 999 characters... it's a vibrant cast of tropey but still fairly unique characters with nice eyecatching designs. You get a taste of their personalities immediately via first the main guy's stupid little nicknames for them all and then through their reactions to his little snap assessment of them. Throughout the game they banter with and bounce off each other and continue being vibrant lovable characters and it's fucking beautiful. You could probably compare it to Higurashi with the great contrast between the characters dicking around with each other and the deeply serious and horrifying moments... hah, no wonder I liked 999 so much P:
And the final problem is that, and this is gonna sound really fuckin stupid for a sec, it's that people keep fucking dying in Danganronpa. No, really, lemme explain. So first off characters are slated to die regularly not only to fuel the court thing but as a direct result of it. If you're expecting at least two characters to die ever chapter or arc, it becomes routine. Plus the fact that the murders are slightly contrived- just put a bunch of people in a building and be like "lol kill each other", and instead of outright fighting and rioting you get single distinct clean murder events? It's fucking weird.
The other problem is, if you introduce a cast of characters we're all supposed to like and put them in mortal danger, people're gonna want to see them all come out alive somehow. DR addresses this with... a deus ex machina where you can get the key to the fucking exit out of a vending machine at the start of the game and just fucking leave. lol whut I dunno, maybe that was in one of the other games, not the first one which is the only one I ever bothered to even try watching. But the point is, the writers/designers decided to pander to the audience, but instead of thinking it out and allowing you to maybe affect events somehow I don't fucking know they went with a fucking stupid magic plot token.
In 999 meanwhile, while there's indications you've taken the wrong path long before you get to the killin', the whole point is to get as many people as possible out alive, so that problem is nipped in the bud. Not only does that lead to a more satisfying good ending, the bad ends are a wild fucking ride of bloodshed and death and it's fucking amazding okay
I... I dunno, man, the things just bug me.
... But as it turns out, that whole thing was just prologue to me bitching about 999's inferior sequel Virtue's Last Reward!
So VLR is like... basically, it's like if the writers decided to do exactly the same thing as the first game but amped up to eleven, and put no thought into it beyond that.
Immediately out of the gate you can tell the characters just aren't up to snuff. Compared to 999, the group introduction is just... like, there? It's like, oh, here's a person, here's a person. It's pretty weak compared to its predecessor. And then robot comes in with unconscious Clover because why. As far as I can tell, there's no reason for her to be unconscious except le drama, and in exchange... well, her character introduction is even weaker than everyone else's. Because she's unconscious and can't do shit. Her character and the writing are undermined for nothing of any worth. I mean maybe they'll hack up a reason for it later, but I really doubt it'll be as good as say June collapsing with a fever whenever you made a bad choice in 999, for two reasons. For one it's just... a one-trait plot point. June's collapses are interesting because, as it turns out, she has a fever then because she's literally burning up in another timeline. But Clover is just... out cold. Just that. It's literally a boilerplate sitcom drama trope. It's nothing. And then secondly it only happened once with no apparent cause so even bothering to explain it would be a waste of fucking time. So I almost hope it's never explained or even referred to again, except that's still stupid so I guess we're just fucked either way huh?
After that, the game's own design prevents anything like the interactions between groups in 999 by forcing the cast off into minimal itty bitty little groups of three. Man, that just damages it. There's very little of the cast interacting with... well, each other. Yeah sure you get to see enough of each character individually throughout the story branches when you pair up with them but they really don't feel genuine as a group. It's really lacking.
Oh, but then we can get into something that's just the pinnacle-example of the writing problems with VLR... the door-choosing scenes. Just... no, oh no... Every single damn one of them... there's a time limit. The characters know damn well there's a time limit, but they manage to get right up to the very last second boringly agonizingly going over every single combination of who makes what color... then boringly arguing over who goes which what... one time they literally just turn to mister main character at the last second and tell you to choose and they all just go with it because lolwritinghowdoidothisshitfuckingkillme In 999 meanwhile, a lot of the group/door deciding scenes *start off* with characters laying out who they do or absolutely don't want to group up with, or with characters picking out which door they want, and *then* trying to work out groups... you know, the *characters* take precedence rather than the look at muh clever plot mechanics u guise did u know that basic colors? The main character being the arbiter because he's a conduit for the player's input was done much more naturally, usually due to you being the tiebreaker vote or the like. And yes, once they get through the doors there's a silly little time limit thing while they run around looking for the second bracelet thing, but it's given much less focus so it's fine. Ugh... it's just, it's so painful to watch this game trying to go through the motions of its predecessor so exactly (the characters must choose a group for the doors but there's conflict!!) and still failing so hard. It's not so much the same motions as it is following the same path by writhing along the floor and occasionally sticking its ass in the air and screeching.
Mechanically, 999's "morphic resonance" and its interaction with the player's ability to replay scenarios with different choices is... one-for-one replaced with a much more generic and obvious concept that's then massively overused. In 999 morphic resonance is very much a unique trait of the narrative- it's built up to with various odd stories and conversations, based on events both real and invented, leading to the climactic moments where it's first revealed to be the lynchpin of the entire story and then used to save day. Not to mention it's a concept I don't think I've ever heard of outside of the game. It's pretty fucking fascinating, I'm saying.
In VLR meanwhile it's just like... hey, guys, quantum mechanics! Every second of every day, it's quantum mechanics!... But guys, guys, did I mention... quantum mechaniiiiiiiiiiiicfs- meh. Seriously, I'm... almost entirely sure I've seen a branching paths story use quantum mechanics to be "meta" with the fact that the game you're playing has the game mechanics in it before. It's basically baby's first smart-sounding complicated science thing that everyone basically already has a basic idea of (entanglement and spooky distance and shit).
But to make up for underdoing it on the actual ideas front, they decide to just massively overuse it. Nearly ever fucking "ending" I've seen so far has been "ha ha go quantum fuck yourself in another branch before you know how to do this one". Apparently only two endings out of go fuck yourself so many can actually be obtained from the start, and there's no real indication of which path you should take to get them (and it is *should* take unless you think perpetual bullshit and disappointment is some sort of necessary game and story feature). There's one fucking "ending" where the way out is to just fucking immediately go back a scene and watch it again. Just one. It's the one where Alice stabs herself, which happens in other timelines (or she tries to anyway) but only in this one do you do this thing because... it's a fucking misused overused gimmick! And look how clever we are in this single idea- what, polishing it? lol nope man go fuck yaself! aaaaaaaaaauuhghg- Also, you'd think *someone* would have thought "man all this quantum connectedness bullshit sure never happened to me in my normal life, I wonder what changed?" Again this isn't a problem in 999 at all because they use it sparingly instead of spamming it all over the place. Instead we get people wondering if the entire fucking universe outside of the box they're trapped in isn't the REAL shcrodinger's box *sarcastic mind blown ptcheeeeeww*
And then this is all just boilerplated on over the original Nonary game concept. Like, why does it still have to be the number nine? You're talking about quantum pairs and the binary between ally and betray, but the quantum entanglement system has to be awkwardly grafted onto the group of nine by having only some of them pair up and aaaaahksdjhguhdkhgkjdhgudrhg Why not change it to something relevant, like a power of two?
... No, seriously, let me just fix this entire setup in a hot fucking second. Let me introduce to you... THE BINARY GAME. So to fucking start off with you have eight characters, or fuck it have sixteen of them. If you want to "sequelify" things compared to the previous game just go fucking whole hog into it. Besides, having more characters might help with having smaller groups interacting at a time. So now your smaller groups are... larger. Anyway, you have eight or sixteen or maybe fifteen characters (because something zero indexing). They're quantum paired off and made to share their "destiny" or whatever the rabbit said (basically forced to ally regardless of how much they might dislike each other). Those pairs then pair off with another pair for the puzzle rooms who they can choose to betray/ally later on, forming a double standard of sorts that could be interesting. If you go with fifteen characters, the "zero"th one is the one missing (because of course). The 15th or whoever ends up without a partner has some dead relative/loved one as a backstory element and are particularly lonely or isolated, or are seen as suspicious by the others, but this is just thematic/a red herring and they aren't connected to New Zero.
And after you've got all that sorted have Alice-standin stabbing herself and you undoing it be the first significant quantum bullshit event that happens, effectively serving as a tutorial moment instead of shoehorned "look how clever I am u guise" bullshit.
After that, all the bullshit about "but what if humans are the real robot??" can be actually tied into the "binary" theme- New Zero's trying to make the "point" that if you boil a person's thoughts and feelings down to only two options (the prisoner's dilemma game) it supposedly becomes predictable, and all humans are just meat robots and shit. This is probably delivered in an extremely cynical way, like that people who'll always betray are proof humans are all evil and people who always ally are overly trusting fools. And people who'll ally or betray depending on the opponent or the situation, well they're just etc etc The player's ability to go back in time and change their choice is a "shrodinger's cat", in that no matter what you do the bunny will claim he knew you'd do that all along. And of course the final statement of this thing is that if you accept all the complexities of le human you'd see they're so much more than roburts. And then you just fucking play with the concepts. Binary numbers, binary options, binary pairs, quantum particle entanglement, going beyond two options like some quantum computing shit, do the gender binary by making Luna a trap, whatever! And for the endings you have like two or three or four that lead to "true" endings and are "to be continued" off if you don't get some of the bad endings and find out things first. You know, instead of the opposite of that.
Look, there, I fucking fixed it. fucking hell
What else can I bitch about?... Well, there's some just dumb shit like the one time some of them found a HWACKEY QHWACKEY AUSTRALIAN ROBURT that talked about deep philosophical shit with a wacky accent! Or it tries to, anyway, all it says is some boilerplate I'm-14-and-this-is-deep shit about how *maybe you're the robots* because... like, your arms move, or something. Seriously, that's it. And it just goes on and on for fucking forever, saying nothing of any fucking value in any of it.
Clover and Alice as far as I can tell are just there as like continuity-bait characters. Like hey guys remember that time we had a good game and these characters were there (or Clover was there and Alice was kinda this... thing)??? Remember how you liked them?? Well, now they're here, too! Effort done, everyone likes the sequel now, we can stop trying. It hasn't been covered in the game yet but apparently Alice's backstory is... fucking stupid. Like, the obscure fictional "all-ice" rumor from the original games that was an invented piece of deepest lore that informed the plot and feel of the game... uh now it's just some rumor everyone knows and kids tease Alice because she was kangs n Alice and shiet. It's like they tried to surpass the most obvious, boring, boilerplate thing they could do with that girl who appeared as a gag at the end of 999 and create a character truly out of nothing. And of course it doesn't fucking mean anything, it's just look at how clever we are obsessing over random shit from out previous success. Did Trigger write this game?
Everyone seems to fucking hate the main character. If you choose to downvote someone everyone gets bitchy at you about it, including Phi who probably told you to do it when she's partnered with you. But if someone downvotes you they're all just like "it's perfectly understandable to look out for yourself I don't know why you're upset lol". If anyone else (so far Quark and Phi) gets 9 post karma, which is what you need to get out of there, they'll just let them wander around because they totally wouldn't abandon us here lol but if you get 9 points they FUCKING MURDER YOU. And this one fucking baffled me for a while- despite loving to go on and on about the most useless of fucking shit all of the fucking time the game decides to not remind you that opening the 9 door kills everyone who doesn't have 9 points yet until fucking forever later (or, given that it's multiple paths, just at some completely random point in the story). So for the longest fucking time it just seems like they decide to kill you out of spite.
Oh, and everyone also seems to also fucking hate Dio. Like, wow, he gets kinda snippy with people and votes "betray" all of like twice in each timeline before people start physically assaulting him to prevent him from voting. It's not like people might get selfish and snippy when they're in a life-and-death situation, nooo, that's not totally understandable at all. Better yet the thing goes on about the prisoner's dilemma as this great big moral... dilemma- oh, do you choose "ally" or you choose "betray"?? oh man the choices!!- but when Dio is just like "fuck it I pick betray" and everyone just goes HOW FUCKING DARE YOU REEEEEEEEEEEEE--- (And yes, I've read the spoilers about him... it sounds absolutely fucking retarded.)
Speaking of which Dio's "I'm a ringleader lol" shctick seems like an entirely weaker imitation of 999's wacky character designs. 999 had characters who were eyecatching but not too over-the-top in appearances, which the main character raised an eyebrow at at the beginning but it becomes strangely normal as you go along. Sounds great, right? Well in VLR we have... ringleader guy for no reason, kid with cinderblocks on his fucking head, Clover and Alice looking FUCKING TERRIBLE... and then completely normal boring designs like old man guy. What the fuck? Seriously, in 999 you look at Lotus and in one second you know she's dressed as a bellydancer. You don't know why she is, but she is. In VLR you look at Alice and she's a... what? She doesn't even look like a stripper like Clover kinda does, she just looks retarded.
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