#interactions: matias santiago.
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carlosmorcno · 2 years ago
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When he'd heard the knock at Juan's front door, Carlos froze. It took him longer than he would've liked to admit to fight off the terror that froze him to the spot. With a paranoia he never had before, he silently moved to the window closest to the door, peeking around the curtain to try to see who was knocking. The fear that the cops would come knocking, ready to throw him back in jail any day now, was hard to fight off. But when his gaze landed on Matias Santiago, the tension in Carlos' shoulders dropped... a little bit. He moved to the door, slowly unlocking it and opening up for the teniente. "It's good to be out." he agreed with a nod, pushing the door open and nodding inside for Matias to come on in. When the man had walked past him, Carlos shut the door behind them, locking it before taking a few steps towards the kitchen. "Can I get you a drink?" he asked, honestly buying himself time to wrap his head around the fact Matias was here more than anything. He couldn't help but wonder if the man was here for the cartel or for himself.
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@carlosmorcno location: juan's house
When the Narco approached Matias with the news his brother was getting out of jail, a request was made. Seeing as it was Juan's mishappenings that led to his brother's incarceration, the younger brother wanted to do something nice for his release. Taking a percentage from his earnings, Matias arrived at the Moreno home with a suitcase. Hard knuckles knocking on the door, he waited patiently for someone to open. When it finally did, Matias came to find Carlos Moreno. He looked the same as the last time he'd seen the man but yet didn't. No longer was there a softness in his eyes but a slight paranoia and mistrust. "Carlos," Matias greeted with a small smile. "Hermano, it's nice to see you free. Can I come in?"
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fandomnetworks · 4 years ago
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HE’S WEIRD.
PART 1  PART 2
Summary: Your past comes to light and the uncomfortable truth seems to intrigue the DEA agents. 
Pairing: Javier Peña x Reader
Word Count: 3.6K
Warnings: Violence and Cursing
Authors note: A lot more of the reader’s past in this part, I felt like it would be a great foundation for future parts. I promise there will be more Javi interactions in the next. Also if you haven’t read the first two parts I’d highly recommend you do!
Thanks my lovelies. 
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Were you fabricating lies straight through your teeth the night your so-called friend left that voicemail? Absolutely, and you hoped Peña did not call you out on your bluff. His quizzing eyes made your stomach hurl inside. Thankfully, he was too tired to be "dealing with you" and stopped asking questions. He headed out of your apartment once you assured him you wouldn't go out again, and if anything happened, you'd call him or Steve.
-----
It had been about two days from the time Peña last visited your apartment. Instead, in his place, Steve would see you at night; he was far nicer than Peña and would even bring you food that Connie made or food he bought for dinner. But tonight, you offered him freshly baked cookies you had spent nearly half of the morning looking for all the ingredients.
Taking a seat at the dinner table, both you and Steve had a coffee mug in your hands. He usually stayed about 10 minutes before leaving, and today was no different. "Javi told me some guy is bothering you?" He said in more of a question than a statement tone.
Something inside you stirred; you felt something but couldn't explain the feeling. Your cheeks became red, as you thought, what else did they talk about you when you weren't around. But you also felt terrible that you were lying to one of the few good people you've met since moving back to Colombia. But you weren't ready; you hadn't collected enough information yet to bring your plan to life and take that motherfucker down.
"Yeah, an old fling that didn't spark back up."
"You know, you should be careful with guys like that," Steve noted, eyeing your facial expressions, taking a sip of his drink.
If it hadn't been for the boost of adrenaline due to the two extra spoonfuls of coffee in your cup, you would have never reacted faster than Steve when your phone went off. His arm was just about to stretch out and pick the phone when your body lunged forward.
"Yeah, yeah, I know," Lifting the phone from the receiver, you avoided all eye contact with him. You knew the look he was giving you, and between the man you knew was calling and Steve's attitude, you would have collapsed.
"Hello?"
"Mira, yo se donde vives, no me estes jugando con tus chingaderas." (Look, I know where you live, don't play your shit with me).
"Yes, hi, how are you?" You covered the speaker of the phone and whispered to Steve, "it's one of my college friends."
"How am I? Fucking mad, next time I see you, I'll make sure you pay for this."
"Lovely," A smile appeared on your face, "I'm glad to hear you're doing great. Hey, but listen, I have company; I'll call you back in an hour. Talk to you in a bit."
Even though your heart was beating a thousand times a minute, your facial expressions remained free. You tried comprehending that he said he knew where you lived. He, of course, could be bluffing and lying; it wouldn't be the first time. This only infuriated you and made you want to catch him so much more. He couldn't hold your life, your emotions for the rest of your life. But if you did nothing to stop him, he would continue to torture you and the rest of Colombia.
It wasn't much longer until Steve departed, telling you that Connie was probably wondering where he was.
---
Before your brother became president and before you had left for New York, your family was already in the spotlight. Your mom was a well-known doctor, and your dad was in politics himself. That meant people of high society always surrounded you. In one of the many parties hosted by your parents, you met a man named Santiago Matias.
At first, he was the kind of man to open doors for you, call you love names, buy you gifts, and take you out to eat often. His personality and his charm won you over. After a few weeks, you soon found him on one knee proposing to you.
The first red flag you should have noticed and ran in the opposite direction was how mysterious and quiet he was about his life. All you knew was that he was the child of one of your dad's close friend group.
You never thought that the ounce of cocaine in his pockets was just a sample he was giving out to people. He was a drug dealer.
If you had known the truth and the extent of his dealings, you would have never been associated with him. You would have never accepted his gifts and gestures if you knew the refined gifts of luxury were bought with narco money. You would have never fallen asleep in his arms and let his hands roam your body if you had known those hands had been used to take life. And you would have never kissed his lips knowing that his commands caused the death of dozens.
You took off the nearly $5,000 engagement ring and threw it at his face when you confronted him of his "work." You told him you never wanted to see him again, and you hoped he rotted in hell.
Now, you were out for revenge. You felt disgusted that you were once associated with him and needed to bring justice to all the people he ever harmed. When you were 17, the only thing you knew was that you wanted to be as far away as you could from him and that type of lifestyle. But after all these years, you were out for blood, and there was no stopping you.
He had connections to Pablo Escobar; if you could bring Santiago down, maybe just maybe you could bring a piece of information to the table and help bring Escobar down too. Santiago was a chesspiece to Escobar's game, and you were ready to destroy their empire and slaughter the world they created.
You might be "just the president's sister," the damsel in distress, but you had your own demons too.
---
The night was coming to an end, and the clock on your wall read 9:48 p.m. The phone rang for a total of 4 times, and you were sure he wasn't going to pick up; yet, the deep voice of your ex-fiancé sounded through the speaker.
The call only lasted 20 seconds. He only got in a hello before you responded, "6 p.m., you only no one else, at Chonche's." And you hung up before he could answer.
You would get as much information as you could from him at Chonche's restaurant. Once you were close to him, you'd bring him down.
6 p.m. would give you just enough time to meet up with him, extract as much as you could and be back home before Steve's regular visit at 8.
Easy right?
---
Wrong.
According to the leather watch on your left wrist, it was 5:58 p.m. as you entered the restaurant. The knife on your waist dug into your skin every time you took a step. It was a good reminder that you had it in case you needed it. You had tried covering your face and image by covering your body with black clothes and a dark baseball cap. The restaurant wasn't particularly a family-friendly one. Now that you thought about it, you had never seen a single child walk in here, especially not voluntarily.
In fact, every, every person in the restaurant, which was only about five people, including the bartender, was a drug dealer, narco, or a murderer. You laid your head low as you took a seat on a worn-out leather stool at the bar, far away from the men sitting at the back of the room.
Your heartbeat could be heard in your ear, the sweat accumulating around your forehead wasn't going unnoticed by the fabric of your cap. Why wasn't Santiago here? He was always on time, never a second early or late. Something was wrong. Did he set up a trap? Was this a mistake? Was he even coming?
The bartender came up and asked what drink he could get you, and you ordered your favorite beverage. Your leg began to bounce due to the anxiety you started to feel in your chest. Looking down at your watch, it read 6:02.
The front door swung wide open, the face of your ex-lover was nowhere, instead in his place was fucking Javier Peña. Quickly ducking your head, you were surprised it didn't snap.
Had he seen you? Your cheeks turned a light shade of red as the bartender walked up and handed you the alcoholic drink.
Looking back at the entrance where Peña once stood, a sigh of relief escaped your lips; he hadn't seen you.
But then you began to think. Why was Peña in a place like this? Was he a narco? Was his DEA position just a stunt? Was Peña a Santiago? Of course, he was; you only found dangerous men attractive. Your hindsight was absolute trash. Maybe he grabbed the drugs he collected during raids and resold the-
"What are you doing here?" Peña's voice whispered in your left ear as you turned the stool to look at him.
"Are you one of them?" You asked, hoping to hear the correct answer and not the one you were dreading.
"What? No. Have you been following me?" Solely by him towering over you, he started to get some stares from the men across the room.
"I should ask you the same question. I was here before you." You took a sip of your drink, trying to remain calm. If Santiago found you with a DEA agent, he would think you were setting him up and would leave.
Instead of taking a seat next to you, Peña placed a steel grip on your bicep, "Answer my question."
"Would you at least take a seat so they can stop looking at us?"
"No, we're leaving." He pulled you up from the stool.
"Let go of me."
Without answering you, he pushed you out of the restaurant. You let him. There was something wrong due to the lack of your ex's appearance.
Once outside, the two of you walked a few meters away from the restaurant; he pulled you to the side, looked around to see if anyone was watching, and asked, "What were you doing in there."
"I was meeting someone."
"Who?" he was clearly upset by the way he corned you against the wall, his face nearly inches away from yours. He was so close; you could smell the lingering scent of his cigarette fumes, the cologne on his neck, and could see the fine lines that made up his lips.
"San-"
The sound of a loud explosion to the left of you ended with the tear of tissue in your eardrum, making you lose most of your hearing. A fire came blazing from Chonche's windows. The glass from the windows shattered around the ground you had just walked on a few seconds ago. The windows of the businesses around the restaurant broke as well.
Peña instantly launched at you; he used himself as a shield to protect you from danger. The gun that was once inside the worn-out holster was now in his hands as he pointed it at anything that caught his attention.
The sounds of car anti-theft went off; sirens were blaring as paramedics and police officers began to make their way. The sound of wood burning tickled your ears, the crackle in any other situation would be soothing, but right now, it made Peña hyperaware of all the danger around you. In contrast, you could barely hear anything. Everything around you was going in slow motion except for Peña's lips when he turned to look at you. His lips were moving, but you heard jack squat. The way his mouth was opening wide with every word he said and his eyebrows knitting towards each other, you could conclude he was for sure yelling.
You nodded, not knowing what else to say or do.
Which only made him more enraged.
He pulled you out of immediate danger, his hands holding on to you as he pushed you towards his car. He was silent. And you were in no bit surprised. With the amount of adrenaline running through your system, the only thing going through your mind was how to breathe normally again and how to get your hearing back. His main priority was to get you inside his car and make sure no one was following.
Once inside, you asked, "Where are we going?"
He glanced at you quickly before looking back at the road, "Good, you can hear now. Who were you suppose to see?"
"Santiago Matias," You looked at him for a reaction but were somewhat surprised his face remained emotionless. "He's my ex-fiancé."
The worn-out, bruised knuckles on his hands turned white as the grip on the steering wheel became stronger. "You were engaged to him?" Now, the face of disgust was plastered on his tanned face. His words were said through gritted teeth. If you hadn't been paying close attention to his words, you wouldn't have heard him.
"I didn't know what he did when I first met him." You were about to tell Javier Peña about some of the worst times in your life, and you were afraid. You explained how you met, how he manipulated you after the honeymoon phase. What did you know about life at the age of 17? He was nearing 28 when you met him, and he used your naiveness against you. He was just starting his killer life, and as soon as you found out about his "work," you broke things off.
One day while you were walking around a local market buying some groceries, you reached to a vendor's stand. You went to pick up a couple of apples when the elderly lady working the stand caught your forearm. She lifted your wrist to her eyes and began to yell. She claimed that the bracelet you had belonged to her deceased daughter. You were immediately telling her that the bracelet was given to you for your six-month anniversary. She disagreed, pulling an old folded picture from her pocket. It had her daughter with the exact bracelet, down to the customized stones. She asked you to take it off, and you'd find the name Amalia engraved inside of it.
Your face became red; you knew that the name was on it. Of course, you did; you bragged about it to your friends. It was one of the most beautiful bracelets you'd seen. The word Amalia, you had assumed was a brand name. Never had it crossed your mind that it was a personal touch for a girl.
Santiago was known to give you gifts at all times of the week. He seemed like the kind of guy your dad would be proud of. Little did you know that as the elderly lady spoke about your fiancé, your relationship would soon begin to fall apart like a game of Jenga. Never in your worst nightmares did it ever cross your mind that the gifts he got you was bought with narco money or collected from deceased bodies. The woman told you that Santiago Matias had killed her family, including her 3-month-old grandson. The only reason that she was saved was because one of Matias' men knew her personally.
There and then, you took off the bracelet and handed it to the rightful owner. You didn't know what to say or do. Due to the man you were in love with, her whole family was gone. How many other families had he ruined? That very day, you broke off the wedding and told him you wished him a slow death. That you never wanted to see him again, and if he ever came near you again, you'd kill him yourself.
You left to get your bachelor's that very fall and seemed determined never to come back. However, as the short four years passed, and as you began to study to enter a masters program, you were pulled back home. The threat against your brother made him weary, and he wanted you close to home where he could protect you. That's how you ended up trading your comfy apartment with the hot neighbor to Colombia's small apartment. Thankfully the only thing that didn't change was the hot neighbor part.
Once you had finished explaining that time in your life, Peña made eye contact with you as the car came to a stop due to the traffic, "Why didn't you do anything?" The mood in the car shifted from frustration to confusion.
That was your worst regret of your entire life. Maybe if you had stopped him back then, he wouldn't have an empire today with the world's most famous narco. You felt uncomfortable under his harsh and intense gaze. The right words seemed to escape your lips as you tried forming the correct sentence. "I...I don't know. I didn't want to think that the man I was willing to marry could do such a thing."
You closed your eyes, not wanting to look at him, and took a deep breath. You had never told anyone the real story behind your first and probably only fiancé you'll ever have. Turning your head towards the window, you opened your eyes and looked at the passing cars as traffic began to lighten up. The only way you thought you could make things up was by bringing him down.
And apparently, Peña thought the same way, "Well, I don't know what to tell you Y/n." The car began to move, and so did the wheels of his brain as he began to plan out a solution.
"Listen," You turned to look at him, "I've been trying to set up a meeting with him for a while now. Today obviously didn't go as well as I had planned. But I'll try again. I can set up another meeting. It's the least I can do, right?"
He pulled into the base where Steve and Carrillo were, setting things up for tomorrow. Peña looked at you with a look of 'are-you-stupid.' "No what? He just tried killing you." He pulled into a parking spot.
"Exactly-" Both of you got out of the vehicle, walked towards the building; his long stride compared to yours made you trail behind him. "I-we can use that and-"
"No." He cut you off, just as Carrillo and Steve walked out of the building. You looked down at your watch; it read 7:02.
"Hey, where have you been?" Steve questioned Peña, quickly saying hi to you before pulling Peña to the side and updating him on the movement of their operation.
When Carrillo approached you, out of instinct, you gave him a quick hug. It had been a while since you had seen the handsome Colonel, and you did miss his snarky remarks. At first, he was tense but soon loosened up to your touch and hugged you back.
Out of the corner of your eye, you could see Peña staring at your interactions with Carrillo.
Small talk emerged. You asked him how he'd been and asked about the two soldiers who had stayed by your side all those weeks. In return, he asked if you were readjusting to the climate of Colombia. You also admitted you had missed him and invited him over to your apartment. (A girls gotta do what a girls gotta do)
But before he could ask you the purpose of your visit, you told him you had information about Santiago Matias. Which he instantly became intrigued. Once the Colonel caught on to Peña's lingering eyes, he asked you, "What's his problem?" The two of you fully turned to peer at him. Javier quickly glanced at Steve, pretending y'all hadn't caught him.
Brushing it off, you said, "I don't know, he's weird." A chuckle came out of Carrillo. He signaled for both men to follow him as the four of you made it inside the base.
---
Inside, you and Steve took a seat at a large table in Horacio's office, while he and Peña stood in front of you.
Quickly telling them the truth about your relationship with Santiago, you told them everything Peña had just heard and the explosion at the restaurant. In a heartbeat, you were getting a stern look from Carrillo and Steve telling you how stupid your plan was, asking you what the hell were you thinking.
"So what Peña and I were thinking was, I could bait him out by meeting up with him again."
"I didn-"
"What?" Steve yelled, looking at you and then at Peña, giving him a look of, are-you-serious.
"I did not agree to that," Peña stated, taking a seat on the table next to Steve. "We can use Y/n to..."
.
.
Fast forward an hour, countless coffee and whiskey refills, papers skewed around the table, and on the bulletin board, you had a phone to your ear. This time the room was full of soldiers and some higher uppers, which did not help your nerves. Carrillo, Murphy, and Peña sat around you, urgently and stressful waiting for Santiago to pick up.
After the second ring, you could hear your heart pounding in your ears. It felt so odd that the man you were willing to marry all those years back, now made you afraid.
Just as the third ring sounded through your ears, he picked up.
You motioned for Peña to start recording.
"Hello?"
"I'm alive, mi amor."
TAG  LIST:
(Let me know if you want to be added!)
luvzoria smoke-and-sunset xletmetaste-yoursmilex youcancallmeaphrodite
Also sorry for any typos I’ve been editing and revising this for the past week and I have like 3 other versions of how this could have played out. ALSO I really want to incorporate a jealous Javi in the next chapter. 
Again, thanks lovelies for taking a moment to read! 
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architectnews · 4 years ago
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NuMu: New Museum in Santiago, Chile
NuMu Chile, New Museum in Santiago Building, Fundación Engel, Architecture Images, Design
NuMu: New Museum in Santiago
20 Dec 2020
NuMu: New Museum in Santiago Building
Architects: Cristián Fernández Arquitectos + VadesHagemann Arquitectos + Matias Gonzalez R. + Guillermo Bustos N. + Claudio C. Araya
Location: Santiago, Chile
NuMu Santiago, Chile
The word “MUSEUM” comes from the Greek word musa, the goddesses that provides inspiration to poets and artists.
We understand the MUSEUM as the place where we come to seek out inspiration.
This building is inviting…it signals an openness towards the community that surrounds it.
Qualities like transparency and welcoming spaces create the type of place where people gather together.
The architects propose a building that invites one to linger, that promotes the interaction between people and art, in all its manifestations.
The park, its views, the external spaces and the exhibition areas, which take presence in the building, all create a place of congregation and stimulation that serves to inspire.
Diversity is represented by exhibition rooms floating at the upper level and oriented in different directions, a swirl of air or a star or a hand whose fingers reach out in a gesture of openness and diversity.
Unity is incarnated in a central open space, a large platform which ties the building together and can be filled by a variety of possibilities and events.
The building is an “interface” between the scale of the park and urban fabric.
Roots, identity and geographical landscape
The building is rooted in the land surrounding it. Its volumes are situated so as to highlight the peaks and landmarks that historically and geographically make up the Santiago Valley.
The focus of the central courtyard is Manquehue Hill (from Mañkewe, a Mapudungun word meaning “where the condors fly”), the tallest hill in the valley, which has a significant connection to our culture’s origins and history.
To the West, the image of the Virgin Mary stands framed by San Cristobal Hill, representing Spanish colonization and our half-European, half-indigenous culture.
Finally, to the East, the building opens towards the heights of San Ramón. This is the great geographical scale, the Andes mountain range, which runs the entirety of the continent and hugs, within one of its folds, the greater city of Santiago.
The geometry of the building is organized so that it values the most significant geographical landmarks in the Santiago Valley. This way, the building’s conceptual matrix creates a gesture of inclusion, bringing to light the worldview of the original peoples of Chile.
Materiality
The building can be understood in three levels.
Each one of these levels has well-defined characteristics in terms of material definition.
Below, the walkways, ramps and stairs are made of acetylated wood, which serves to create a surface that connects the city and the park with the building, and to convey a friendly, inclusive character.
Above, the exhibition rooms that float above the courtyard, coated in white limestone brickwork, incorporate translucent lighting elements, allowing these spaces to be retro-illuminated.
At the intermediate level sits the Lobby, connected to the street, the central patio and the park. Here transparency (glasswork) is the main standout feature.
Lobby
One enters the museum through a large ramp that leads to the “Events Courtyard” and, from there, to the Lobby. A large levitating reception desk allows for ticket sales and an information desk, as well as integrating the Gift Shop.
The Lobby, the Gift Shop, the “Events Courtyard”, the Cafeteria and the Restaurant all root the building to the “urban” lifestyle.
From street-level, this living interior linking the street, the patio and the park is transparent and open.
The artworks themselves can be seen from the city and from the park. It is a generous and inclusive space.
Events Courtyard
The “Events Courtyard” is an open space designed to bring diverse artistic activities together at the heart of the building.
This courtyard will be one of the main exhibition areas, alongside with the galleries. It will be an open space filled with life, diversity and art.
Exhibition Rooms
These three large spaces “float” within the building. They can be accessed from a central area, which looks out over the Events Courtyard. The placement of these galleries allows for different use patterns: connecting the rooms and creating a continuous exhibition space, or allowing each of them to be used separately.
The interior of each room is delimited by straight and lightly curving walls; these give the greatest possibilities for interior configurations. They have a regular ceiling structure which permits flexible exhibition displays. During the day they are bathed in indirect and controlled natural light; night illumination maintains these same characteristics. The rooms have two terraces which are extensions of the exposition spaces.
Auditorium
This is a simple space that allows at least two different, specialized configurations. It has a system of retractable theater-style seats which creates a flat space apt for performance, dance and other similar activities, or – when the seats are in place – the space becomes a sloped auditorium – perfect for movies, conferences, theater, etc.
In order to optimize these configurations, this space can be accessed from the first floor or from the lower plaza level.
Education
This section requires a sufficient amount of independent operation, so that students and the general public can meet here without passing through the museum’s interior, closed-off areas.
At the lower plaza level, the education rooms and the library are organized around a patio-garden, which can be accessed from the museum or directly from the park.
This patio serves as a space for workshops associated with the educational spaces.
Sound Arts
This is a 10 x 10 meter space with an interior height of 6 meters. This subterranean space is constructed with thick cement walls built so as to provide total acoustic isolation. It includes a large access gate which completely soundproofs the space.
This space can be accessed through the lower plaza, but it is mostly connected to the museum exhibition areas.
Service Areas
All levels of the museum are connected by a vertical circulations service space which includes a freight elevator, stairs, and internal service areas.
Access for pedestrians, cars and trucks is located in the south section of the lower plaza level. There is a space for trucks to load and unload material safely and comfortably. From here it’s easy to access the administrative areas and service departments.
NuMu: New Museum in Santiago, Chile – Building Information
Location: Santiago, Chile
Client: Fundación Engel
Competition year: 2020
Area: 7510 m2
EQUIPO
Architects: Cristián Fernández Arquitectos + VadesHagemann Arquitectos + Matias Gonzalez R. + Guillermo Bustos N. + Claudio C. Araya
Project leader: Cristián Fernández E.
Colaborators: Mara Mantoiu, Amalia Fernández S.,Gracia Fernández S., Cristián Fernández S.
Engineering: Luis Soler
Landscape: Macarena Calvo
NuMu: New Museum in Santiago, Chileimages / information received from Cristián Fernández Arquitectos
Location: Santiago, Chile, South America
Chile Architecture
Contemporary Chile Architectural Projects
Chile Architecture Design – chronological list
Chile Building News
Chile Buildings – selection below:
The Winery at VIK Design: Smiljan Radic, architect photo courtesy of Vik Retreats The Winery at VIK
Caterpillar House, Lo Barnechea, Santiago de Chile Design: Sebastián Irarrázaval Delpiano ; Associated Architect: Erick Caro photo : Sergio Pirrone Caterpillar House
Chile Houses
Chile Architect Studios – Design Office Listings
South American Architecture
Comments / photos for the NuMu: New Museum in Santiago, Chilepage welcome
The post NuMu: New Museum in Santiago, Chile appeared first on e-architect.
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jameschappfillmore · 4 years ago
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This is "Red" one of the prisioners of the prusion ship USS Death Row. ZX Death Row Revolt is a strange proyect. Is an interactive music video and a experimental shooter proyect. Download, like and comment. We need your feedback. DOWNLOAD LINK https://jameschappfillmore.itch.io/zx-death-row-revolt-v009 Game Design and Programmer James Chapp Fillmore Itch.io: https://jameschappfillmore.itch.io/ Youtube: https://www.youtube.com/channel/UCcgr3UM5PJtxBnE99TOq5PA Instagram: https://www.instagram.com/james_chapp_fillmore/ Instagram: https://www.instagram.com/4lg1z/ Reddit: https://www.reddit.com/user/James_Chapp_Fillmore Twitter: https://twitter.com/ChappJames Facebook: https://www.facebook.com/profile.php?id=100011402026398 Patreon: https://www.patreon.com/jameschappfillmore Ko-fi: https://ko-fi.com/jameschappfillmore Buymeacoffe: https://www.buymeacoffee.com/jameschapp Music by Santiago Iurissevich www.soundcloud.com/yateoi INSTAGRAM: @yateoi YOUTUBE: https://www.youtube.com/channel/UC83s4F__sIOYJsXrgxBW1pA Credits Music Bassoid New music Mirta Kinex https://www.mixcloud.com/mirtakinex/s/ Sound Engineer Matias Massari UNITY Prototype Programmer Sofía Bombelli Development Consultant Sebastián Gioseffi Character Design James Chapp Fillmore Santiago Iurissevich #gamedev #indiedev #indiegame #indiegamedev #indieworldorder #indiedevhour #gamedevelopment #gaming #games #gameidea #earlyaccess #gamemaker #madewithgamemaker #gamemakerstudio2 #gamedesign #coding #programing #bug #pixelart #pixeldrawing #pixel3 #yellow #characterdesign #characterillustration #characterart #pixeldesign #draw #drawing #pixels #pixelperfect (en Flores, Distrito Federal, Argentina) https://www.instagram.com/p/CErPVZunl6Q/?igshid=1somyt0etfh1j
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lawfularcher · 7 years ago
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the FOUND boys and girls agency is an escort agency.
an escourt can be used for many reasons.
escort
noun
ˈɛskɔːt/
1.a person, vehicle, or group accompanying another for protection or as a mark of rank.
verb
ɪˈskɔːt,ɛˈskɔːt/
1.accompany (someone or something) somewhere as an escort.
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there is a found boys and girls club where clients can go to scout out their escourts, as well as a website where they can send messages to those who take their interest.
rules.
to join, fill out the application below and send it to my submit where i will accept ( first come, first serve. and title the applications with gv. company for a fee )
once accepted track the tag gv.company for a fee and you may begin rping in the verse.
this will be tumblr and discord based
no ooc drama. if there is a problem between muns, it will be expected for them to sort it between them. ic drama is welcomed.
no double faceclaims unless twins have been discussed.
all fandoms/oc’s welcome.
to make a base for interacting, there is a found boys and girls club where clients can go to pick out who they want to spend time with etc
i will try to do activity checks – be as active as possible, and let me know if there will be a reason why you can’t be active for a while.
expect nsfw themes 18+
enjoy !!
application.
character name:
character age:
character fc:
whether a client or worker:
short bio ( you can post a longer bio later on if you wish ):
mun name/timezone:
characters.
alec lightwood ( archer ), 24, fc - matthew daddario. client. @lawfularcher 
matias garcia, 21, fc - santiago segura. worker. @arrowiisms 
clary fray ( cherry ), 21, fc - kat mcnamara. worker @seraphblvdes 
jace herondale, 23, fc dom sherwood. client @umbraevenatores
will herondane, 21, fc carter jenkins. worker. @umbraevenatores
magnus bane, 24, fc godgrey gao. worker. @magnusbanedfromperu
charles vane, 25, fc zach mcgowan. worker. @imnocoward
ben durrant, 21, fc derek klena. worker. @imnocoward 
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valiiancy · 7 years ago
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sensate:  Sensates, or Homo sensoriums, are a species of humans that are telepathically connected to other people spread across the globe. 
A group of sensates constitutes a cluster, and members of a cluster can contact each other wherever they are in the world.
   The members of a cluster, no matter the physical distance between them, All are born on the same day at the exact same moment. Sensates are reborn the same time as with their cluster by another sensate outside a cluster. A cluster's connection is activated during this. At the beginning of a cluster’s birthing, the parent visits the sensates in the cluster then sensates experience a severe migraine for an extended period of time. The physics of the sensate connection involve a substance called psycellium, a psychic nervous system. This connection can be temporarily cut by ingesting blockers, disconnecting them from other sensates and turning sensates human again.
Sensates are mentally and emotionally linked.  They are able to sense and communicate with each other, as well as share their knowledge, language and skills.
Biological Preservation Organization (BPO), is an organization who are attempting to hunt down the sensates
The plot will start with the “rebirthing”, meaning that when those in clusters start to ‘visit’ one another, it will be the first time they have done so.
rules.
to join, fill out the application below and send it to my submit where i will accept( first come, first serve. and title the applications with gv. i am also a we )
once accepted track the tag gv. i am also a we and you may begin rping in the verse.
no ooc drama. if there is a problem between muns, it will be expected for them to sort it between them. ic drama is encouraged, of course.
no double faceclaims unless discussed.
all fandoms/oc’s welcome.
you are free to have more than one character in the verse
No need to have seen the show, as I have given an overview of it. If you want further insight on what sense8 is, here is the trailer for season one and here is an iconic scene ( minus spoilers ) from the first season
be as active as possible
i will make a discord group chat which will include ooc chat, and also in character rp at times, although it is not necessary for you to be a part of this.
In the show, a cluster is made up of eight people. for this rp, there will be more than eight in a cluster to make interactions easier.
application.
character name and age:
character fc:
where in the world they are currently located:
Whether they are a member of a cluster, or if they are another character ( e.g - someone hunting sensates, or a normal human -- if plotted, they could be a friend of a sensate, or a family member )
If a sensate, what skill/s could they provide to their cluster ( e.g fighting, intelligence etc. This can revolve around their job, for example if they are a doctor, that counts as a skill )
short bio:
mun name/timezone:
characters.
Cluster  - 
Alec Lightwood, living in New York. Skills - archery + is also a cop, so fighting etc. FC is Matthew Daddario - Written by Nikki @arrowiisms 
Charles Vane, living in England/America (travels). Skills - sailing, free diving, fighting. FC - Zach McGowan. Written by Nell @captaincharlesvxne
Charlotte “Charlie” Montclaire. Living in London. Skills - very intelligent, psychology student, decent fighter. FC - Ashley Benson. Written by Lany @ofcogitari 
Jace Herondale, living on the border of Germany and France. Skills - Hand to hand combat, training, soldier. FC - Dom Sherwood. Written by Jason @halohaired
Woolsey Scoot, living in London. Skills - fighting, works at a law firm. FC - Toby Regbo Written by Moo @goldmonocled 
John Silver, living in Ireland. Skills - cooking, public speaking, banter. FC - Luke Arnold. Written by Nell @multismusa
chelsea “addison” lay, living in Queens, New York. Skills - fighting and manipulation ( con artist ). FC - zoey deutch. Written by Kaylinn @sickcning 
Matias Garcia, living in Spain. Skills - con artist, knows how to be a good distraction, fighting. FC is Santiago Segura. Written by Nikki @arrowiisms
Mateo Lopez, living in L.A, California. Skills - theft, hacking. FC is Marlon Teixeira. Written by Sean @seanrps
florence de luca, living in Nottingham. Skills - self defence, speaks itlian. FC - Troian Bellisario. Written by Fitz @baddeciisiions​ 
Marcus Thompson, living in Chicago. Skills -  Auto repair (specialty is cars, classic cars, and motorcycles), driving, motorcyclist, playing guitar. FC - Garrett Hedlund. Written by Panda @nottobecrossed
Other characters -
Stefan Montclaire. Living in London. Charlie’s twin brother. Written by Lanny @ofcogitari
Simon Lewis, Living in New York. Aquainted with Alec. In a band. FC - Alberto Rosende. Written by Javi @umbraevenatores
Grace Foster, travelling with Charles. FC - marie avgeropoulos Written by Nikki @arrowiisms
Wolfgang Bogdanow. Cluster “mentor”. A sensate, but not part of this specific cluster. FC - Max Riemelt Written by Nikki @arrowiisms
Charlee Lewis. Friend of Marcus. Has done research about sensates to try and help him understand what is happening. Skills -  Cooking, optimism, advanced education in psychology and emotions, general calming presence. FC - phoebe tonkin. Written by Panda @nottobecrossed
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jameschappfillmore · 4 years ago
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This is "Yellow" one of the prisioners of the prusion ship USS Death Row. ZX Death Row Revolt is a strange proyect. Is an interactive music video and a experimental shooter proyect. Download, like and comment. We need your feedback. DOWNLOAD LINK https://jameschappfillmore.itch.io/zx-death-row-revolt-v009 Game Design and Programmer James Chapp Fillmore Itch.io: https://jameschappfillmore.itch.io/ Youtube: https://www.youtube.com/channel/UCcgr3UM5PJtxBnE99TOq5PA Instagram: https://www.instagram.com/james_chapp_fillmore/ Instagram: https://www.instagram.com/4lg1z/ Reddit: https://www.reddit.com/user/James_Chapp_Fillmore Twitter: https://twitter.com/ChappJames Facebook: https://www.facebook.com/profile.php?id=100011402026398 Patreon: https://www.patreon.com/jameschappfillmore Ko-fi: https://ko-fi.com/jameschappfillmore Buymeacoffe: https://www.buymeacoffee.com/jameschapp Music by Santiago Iurissevich www.soundcloud.com/yateoi INSTAGRAM: @yateoi YOUTUBE: https://www.youtube.com/channel/UC83s4F__sIOYJsXrgxBW1pA Credits Music Bassoid New music Mirta Kinex https://www.mixcloud.com/mirtakinex/s/ Sound Engineer Matias Massari UNITY Prototype Programmer Sofía Bombelli Development Consultant Sebastián Gioseffi Character Design James Chapp Fillmore Santiago Iurissevich #gamedev #indiedev #indiegame #indiegamedev #indieworldorder #indiedevhour #gamedevelopment #gaming #games #gameidea #earlyaccess #gamemaker #madewithgamemaker #gamemakerstudio2 #gamedesign #coding #programing #bug #pixelart #pixeldrawing #pixel3 #yellow #characterdesign #characterillustration #characterart #pixeldesign #draw #drawing #pixels #pixelperfect (en Flores, Distrito Federal, Argentina) https://www.instagram.com/p/CEoPxr9H3ID/?igshid=103whbevdvr0w
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jameschappfillmore · 4 years ago
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This is "Blue" one of the prisioners of the prusion ship USS Death Row. ZX Death Row Revolt is a strange proyect. Is an interactive music video and a experimental shooter proyect. Download, like and comment. We need your feedback. DOWNLOAD LINK https://jameschappfillmore.itch.io/zx-death-row-revolt-v009 Game Design and Programmer James Chapp Fillmore Itch.io: https://jameschappfillmore.itch.io/ Youtube: https://www.youtube.com/channel/UCcgr3UM5PJtxBnE99TOq5PA Instagram: https://www.instagram.com/james_chapp_fillmore/ Instagram: https://www.instagram.com/4lg1z/ Reddit: https://www.reddit.com/user/James_Chapp_Fillmore Twitter: https://twitter.com/ChappJames Facebook: https://www.facebook.com/profile.php?id=100011402026398 Patreon: https://www.patreon.com/jameschappfillmore Ko-fi: https://ko-fi.com/jameschappfillmore Buymeacoffe: https://www.buymeacoffee.com/jameschapp Music by Santiago Iurissevich www.soundcloud.com/yateoi INSTAGRAM: @yateoi YOUTUBE: https://www.youtube.com/channel/UC83s4F__sIOYJsXrgxBW1pA Credits Music Bassoid New music Mirta Kinex https://www.mixcloud.com/mirtakinex/s/ Sound Engineer Matias Massari UNITY Prototype Programmer Sofía Bombelli Development Consultant Sebastián Gioseffi Character Design James Chapp Fillmore Santiago Iurissevich #gamedev #indiedev #indiegame #indiegamedev #indieworldorder #indiedevhour #gamedevelopment #gaming #games #gameidea #earlyaccess #gamemaker #madewithgamemaker #gamemakerstudio2 #gamedesign #coding #programing #bug #pixelart #pixeldrawing #pixel3 #green #characterdesign #characterillustration #characterart #pixeldesign #draw #drawing #pixels #pixelperfect (en Flores, Distrito Federal, Argentina) https://www.instagram.com/p/CEl8GndHKmm/?igshid=zzmqqcb9eev7
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jameschappfillmore · 4 years ago
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This is "Black" one of the prisioners of the prusion ship USS Death Row. ZX Death Row Revolt is a strange proyect. Is an interactive music video and a experimental shooter proyect. Download, like and comment. We need your feedback. DOWNLOAD LINK https://jameschappfillmore.itch.io/zx-death-row-revolt-v009 Game Design and Programmer James Chapp Fillmore Itch.io: https://jameschappfillmore.itch.io/ Youtube: https://www.youtube.com/channel/UCcgr3UM5PJtxBnE99TOq5PA Instagram: https://www.instagram.com/james_chapp_fillmore/ Instagram: https://www.instagram.com/4lg1z/ Reddit: https://www.reddit.com/user/James_Chapp_Fillmore Twitter: https://twitter.com/ChappJames Facebook: https://www.facebook.com/profile.php?id=100011402026398 Patreon: https://www.patreon.com/jameschappfillmore Ko-fi: https://ko-fi.com/jameschappfillmore Buymeacoffe: https://www.buymeacoffee.com/jameschapp Music by Santiago Iurissevich www.soundcloud.com/yateoi INSTAGRAM: @yateoi YOUTUBE: https://www.youtube.com/channel/UC83s4F__sIOYJsXrgxBW1pA Credits Music Bassoid New music Mirta Kinex https://www.mixcloud.com/mirtakinex/s/ Sound Engineer Matias Massari UNITY Prototype Programmer Sofía Bombelli Development Consultant Sebastián Gioseffi Character Design James Chapp Fillmore Santiago Iurissevich #gamedev #indiedev #indiegame #indiegamedev #indieworldorder #indiedevhour #gamedevelopment #gaming #games #gameidea #earlyaccess #gamemaker #madewithgamemaker #gamemakerstudio2 #gamedesign #coding #programing #bug #pixelart #pixeldrawing #pixel3 #green #characterdesign #characterillustration #characterart #pixeldesign #draw #drawing #pixels #pixelperfect (en Flores, Distrito Federal, Argentina) https://www.instagram.com/p/CEjMxJBHFsw/?igshid=bq2yvgom26ym
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jameschappfillmore · 4 years ago
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ZX Death Row Revolt is a strage proyect. Is an interactive music video and a experimental shooter proyect. Download, like and comment. We need your feedback. DOWNLOAD LINK https://jameschappfillmore.itch.io/zx-death-row-revolt-v009 Game Design and Programmer James Chapp Fillmore Itch.io: https://jameschappfillmore.itch.io/ Youtube: https://www.youtube.com/channel/UCcgr3UM5PJtxBnE99TOq5PA Instagram: https://www.instagram.com/james_chapp_fillmore/ Instagram: https://www.instagram.com/4lg1z/ Reddit: https://www.reddit.com/user/James_Chapp_Fillmore Twitter: https://twitter.com/ChappJames Facebook: https://www.facebook.com/profile.php?id=100011402026398 Patreon: https://www.patreon.com/jameschappfillmore Ko-fi: https://ko-fi.com/jameschappfillmore Buymeacoffe: https://www.buymeacoffee.com/jameschapp Music by Santiago Iurissevich www.soundcloud.com/yateoi INSTAGRAM: @yateoi YOUTUBE: https://www.youtube.com/channel/UC83s4F__sIOYJsXrgxBW1pA Credits Music Bassoid New music Mirta Kinex https://www.mixcloud.com/mirtakinex/s/ Sound Engineer Matias Massari UNITY Prototype Programmer Sofía Bombelli Development Consultant Sebastián Gioseffi Character Design James Chapp Fillmore Santiago Iurissevich #gamedev #indiedev #indiegame #indiegamedev #indieworldorder #indiedevhour #gamedevelopment #gaming #games #gameidea #earlyaccess #gamemaker #madewithgamemaker #gamemakerstudio2 #gamedesign #coding #programing #bug #pixelart #pixeldrawing #pixel3 #green #characterdesign #characterillustration #characterart #pixeldesign #draw #drawing #pixels #pixelperfect (en Flores, Distrito Federal, Argentina) https://www.instagram.com/p/CEhkkZ1ngNE/?igshid=1ghveqtkyym77
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lawfularcher · 7 years ago
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neverland;
the place filled with magic. where you never have to grow up. 
 lost boys and girls. pirates, faeries, merfolk. the list is never ending. the place that you dream about.
rules.
to join, fill out the application below and send it to my submit where i will accept ( first come, first serve. and title the applications with gv. somewhere in neverland  ) once accepted track the tag gv.somewhere in neverland and you may begin rping in the verse.
this will be tumblr and discord based. it originally started out as a discord rp with a small group, now wanting to expand the verse.
no ooc drama. if there is a problem between muns, it will be expected for them to sort it between them. ic drama is welcomed.
no double faceclaims unless twins have been discussed.
all fandoms/oc’s welcome.to make a base for interacting, there is a found boys and girls club where clients can go to pick out who they want to spend time with etc
i will try to do activity checks – be as active as possible, and let me know if there will be a reason why you can’t be active for a while.
enjoy !!
application.
character name:
character age:
character fc:
what they are:
short bio ( you can post a longer bio later on if you wish ):
mun name/timezone:
characters:
Alec Lightwood, 21, lost boy. fc - Matthew Daddario. @lawfularcher
Harry Hook, 19, captain, fc - thomas doherty. @calloushook
Matias Garcia, 18, faerie, fc - santiago segura. @arrowiisms
Evie, 18, mermaid, fc sofia carson @islemade
Izzy, 17, lost girl, fc emeraude toubia, @baddeciisiions
Charles Vane, pirate, fc Zack McGowan, one of Nell’s accounts idk @multismusa
El, faerie, fc connor jessup. @umbraevenatores
Jace Herondale, merman prince, fc dom sherwood @umbraevenatores
Will Herondale, lost boy, fc carter jenkins @umbraevenatores
Ben Florian, pirate, fc mitchell hope @umbraevenatores
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jameschappfillmore · 4 years ago
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ZX Death Row Revolt is a strage proyect. Is an interactive music video and a experimental shooter proyect. Download, like and comment. We need your feedback. DOWNLOAD LINK https://jameschappfillmore.itch.io/zx-death-row-revolt-v009 Game Design and Programmer James Chapp Fillmore Itch.io: https://jameschappfillmore.itch.io/ Youtube: https://www.youtube.com/channel/UCcgr3UM5PJtxBnE99TOq5PA Instagram: https://www.instagram.com/james_chapp_fillmore/ Instagram: https://www.instagram.com/4lg1z/ Reddit: https://www.reddit.com/user/James_Chapp_Fillmore Twitter: https://twitter.com/ChappJames Facebook: https://www.facebook.com/profile.php?id=100011402026398 Patreon: https://www.patreon.com/jameschappfillmore Ko-fi: https://ko-fi.com/jameschappfillmore Buymeacoffe: https://www.buymeacoffee.com/jameschapp Music by Santiago Iurissevich www.soundcloud.com/yateoi INSTAGRAM: @yateoi YOUTUBE: https://www.youtube.com/channel/UC83s4F__sIOYJsXrgxBW1pA Credits Music Bassoid New music Mirta Kinex https://www.mixcloud.com/mirtakinex/s/ Sound Engineer Matias Massari UNITY Prototype Programmer Sofía Bombelli Development Consultant Sebastián Gioseffi Character Design James Chapp Fillmore Santiago Iurissevich #gamedev #indiedev #indiegame #indiegamedev #indieworldorder #indiedevhour #gamedevelopment #gaming #games #gameidea #earlyaccess #gamemaker #madewithgamemaker #gamemakerstudio2 #gamedesign #coding #programing #bug #pixelart #pixeldrawing #pixel3 #green #characterdesign #characterillustration #characterart #pixeldesign #draw #drawing #pixels #pixelperfect (en Flores, Distrito Federal, Argentina) https://www.instagram.com/p/CEwkuuQnCjd/?igshid=qnh6xuf9tz14
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