#gamemakerstudio2
Explore tagged Tumblr posts
Text
Tinkle-fingers progress report
Hello! I doubt anyone will ever be seeing this but I wanted to give a quick update on how far I am in. First of all I'm finished with the first room. Puzzles aren't coded yet but I am working on the menu as we speak.
I am also going to code in voice acting here soon. but before I do that I will infact code the puzzles. Yes I will upload a demo when ready. Tribulation signing off the tribunation..... that was so corny...
8/27/2024 Tuesday
#Tinklefingers#gamemakerstudio#horrror#upcoming#faiththeunholytrinity#progress#develop#gamemakerstudio2#gamemaker
3 notes
·
View notes
Video
tumblr
Hey it's #screenshotsaturday
I recently changed how I calculate damage so here, take a look at all the weapons at work.
17 notes
·
View notes
Text
youtube
We're thrilled to announce the release of the first trailer for the new version of our game, "At the Dream End 2." In addition, we're preparing to launch an upgraded demo very soon, which will be an extended version of the current demo.
To be among the first to know when the full game is released, make sure to add "At the Dream End 2" to your Steam wishlist. By doing so, you'll receive notifications and updates as soon as they become available.
While you await the full release, we encourage you to play the demo and share your thoughts and feedback with us. Your input is invaluable in shaping the final product, and we can't wait to hear what you think.
We're incredibly grateful for the support of our community, and we can't wait to embark on this journey with you. Thank you for being a part of the "At the Dream End 2" adventure!
"At the Dream End 2 - Beyond Gods" page is available at:
Steam https://store.steampowered.com/app/2420860/At_the_Dream_End_2__Beyond_Gods/
ItchIo https://mmm.itch.io/beyond-gods-at-the-dream-end-2
GameJolt https://gamejolt.com/games/At_the_Dream_End2/810998
"At the Dream End 1" game is available at:
Steam https://store.steampowered.com/app/2251670/At_the_dream_end/
ItchIo https://mmm.itch.io/at-the-dream-end-game
GameJolt https://gamejolt.com/@mmm
#Windows#Steam#Game#white#wolf#windows#2d#gamemaker#gamemakerstudio2#scifi#fantasy#horror#interactive#story#survival-horror#space#astronaut#lovecraftian#unknown#creatures#Youtube
0 notes
Text
This is a small project that started development on the 1st September 2023 and I gave myself a deadline of the 30th September 2023 to make a build of it.
The Blood Seeker is a 2D top-down shooter game. The player is being hunted by a monster and across the monster's lair, is weapons that are created from spawners.
Each weapon created has a 10% chance of having a rainbow aura. Only a weapon with a rainbow aura can kill the monster. Non-aura weapons can only stun the monster, and they break upon stunning the monster.
The 0.1 build of The Blood Seeker only has the basic premise of the game's core design and game loop.
Where to go to play the game: https://hazycrazy.itch.io/the-blood-seeker-development-builds
0 notes
Text
Yo guys so I'm making a game with GameMaker studio and I've got a little issue: when I use the "run" button on the top of the screen it runs on my browser (brave) instead of running like it's own program
If anyone can tell me how to fix this, please tell me
0 notes
Photo
Been working on my mine sweeper like game. Added some help, ability to switch between tiles (a nice set and a placeholder set for now), small animation when tile is selected, scoring system (that needs to be fixed) etc. You can try it at https://johnnwfs.net/bombfinder and send feedback to [email protected] #gamemakerstudio2 #html5game #codingisfun #casualgame #inprogress (at Hutto, Texas) https://www.instagram.com/p/CoAPjxfOodZ/?igshid=NGJjMDIxMWI=
0 notes
Text
Starting on a game project now,
It’s going to end up being in gamemakerstudio2, which I don’t like but it’ll be a lot smoother and faster than unity or unreal for what the project is
0 notes
Text
Put on your cozy socks, get your favourite sweater and get enjoy Autumn... (or buy the game where you can experience it all year)
#disharmonygame#indiedev#gamedev#gamemakerstudio2#gms2#steamwishlist#steam#devlog#devlife#autumn#indie music#game music
12 notes
·
View notes
Link
3 notes
·
View notes
Text
C o w s
6 notes
·
View notes
Video
tumblr
Game Update!
Finally giving the trees their collision box. I still have some functions to implement before having everything I need to make a map, but it's getting closer for sure!
#gamemaker#indiegame#gamedev#indiegamedev#gamemakerstudio2#indiegames#devlog#coding#programming#gameprogrammer#programmer
32 notes
·
View notes
Text
New Rooms! Trudging on with early game setup
Progress, I'd say, is slow but steady! I have made a few more rooms that I know will be essential to the early game narrative.
One of those rooms is the storage room. Here, the Player is gonna be able to pick up the oil lamp for the first time, after which the 'tutorial' is well and truly over, and our Player has to go out into the dark by himself.
This comes with a bit of a Puzzle where out helpful friend Edgar abandons us in a pitch black room by ourselves. Yay!
I've made small further improvements to some of the cutscene scripts. Now I can decide how loudly to play sounds, which was a big issue in cutscenes before thanks to my un-levelled audio.
I've also fixed a small issue with the character movement script so characters besides the Player can be moved during cutscenes.
The puzzle in this room was very light-weight, so it's technically already functional but I'm planning to extend it and make it a lot bigger, I think.
The other thing I've done is worked up this prisoner in their prison:
But I won't say much about them just yet ;)
In that room, I got to do some of my own sound effects and voice acting which turned out way better than I expected, and were really fun. I've also figured out a little script to play different bits of audio randomly throughout the scene, so it feels a little more alive. I did the same for the yard! Now that cutscenes are kinda super easy to use, I've been setting them up as I go so these rooms have slowly been drafting the early game story. I am still procrastinating from actually saving the game. One thing at a time!
#gamedev#indiegame#2dart#2dgame#pixelart#pixelartgame#puzzle adventure game#puzzle game#adventure game#indiedev#devlog#gamemakerstudio2#gms2#gms#wip#leveldesign#will-o-wisp
3 notes
·
View notes
Text
DEVLOG "At the Dream End 2" new demo!
youtube
We are thrilled to announce that the latest demo for "At the Dream End 2 - Beyond Gods" has been uploaded! With this demo, we aim to showcase the direction in which the game is heading. We hope you will thoroughly enjoy exploring the new content and features we have prepared for you.
Please take the time to try out the demo and share your valuable feedback with us. Your input is incredibly important to us, as it will help us fine-tune the game and make it even better.
Don't forget to wishlist the game on Steam to be among the first to receive updates and news related to "At the Dream End 2 - Beyond Gods." We are excited to have you on this journey with us, and we can't wait to hear your thoughts on the demo.
"At the Dream End 2 - Beyond Gods" page is available at:
Steam https://store.steampowered.com/app/2420860/At_the_Dream_End_2__Beyond_Gods/
ItchIo https://mmm.itch.io/beyond-gods-at-the-dream-end-2
GameJolt https://gamejolt.com/games/At_the_Dream_End2/810998
"At the Dream End 1" game is available at:
Steam https://store.steampowered.com/app/2251670/At_the_dream_end/
ItchIo https://mmm.itch.io/at-the-dream-end-game
GameJolt https://gamejolt.com/@mmm
#Windows#Steam#Game#white#wolf#windows#2d#gamemaker#gamemakerstudio2#scifi#fantasy#horror#interactive#story#survival-horror#space#astronaut#lovecraftian#unknown#creatures#Youtube
1 note
·
View note
Photo
Now I can rotate the board clockwise and counter-clockwise by 90 degrees.
1 note
·
View note
Photo
Felt like playing minesweeper, but found the Microsoft store version was pay to play, so wrote my own in Gamemaker Studio 2. #gamemakerstudio2 #minesweeper. Used a #bluejay drawing as background. Will need to add sound and tweak the interface, but works great so far. (at Hutto, Texas) https://www.instagram.com/p/Cnn4xIlur1M/?igshid=NGJjMDIxMWI=
0 notes
Photo
Episode I version 2.0.x and macOS support!
Happy New Year everyone!
I hope it's is a good one for all of you. Here's to another year of community, friendship, and gamedev. :)
So... it seems like a good way to start off the year is with a big ol' update for ProtoDungeon: Episode I! Not only have I made a TON of changes thanks to developments from Episode II, but now available for the first time is...
(drumroll please)
PROTODUNGEON ON MAC!!!
But even if you're not a macOS kind of human, don’t fear. As mentioned, this update contains quite a lot of updates for both PC and macOS versions thanks to Episode II. Here's the full changelog:
From Episode II:
Lighting (reorganized the the torches in the level, as the new lighting draws emphasis to specific places; some places did not need to be emphasized, while I was able to take advantage of the lighting to draw attention to other locations).
Menu system (including a new Episode I title card).
Updated logo.
Saving/loading (all things considered, this dropped in surprisingly well; I did have to add a few extra cases to fix, such as falling through a pit to the level below).
Graphics settings.
Audio settings.
Updated to the Wandersong audio engine (also updated all audio container names to use constants instead of writing out the strings every time... there were way more of these than I expected).
Key remapping (new default keys as well to match the updated defaults from Episode II).
Ability to jump off all cliffs (had to rearrange some stuff to prevent softlocks and other issues).
Other improvements:
Repaired swap mechanic--this had broken after changing some of the underlying code for another mostly-unrelated system.
Updated the tiles for the pits that lead to floors below--these should be more distinguishable from the normal hazard death pits now.
Updated the swap spell item descriptions to be lore-based for consistency.
Simplified the lv1 swap spell puzzle, as it was trying to teach too much all at once and MANY players found this confusing (this was one area that the new lighting came in handy too).
Updated the lv2 swap spell puzzle, as it never actually taught the player how to USE the lv2 spell--this was the trickiest change, but adding a new room underneath both gives space for a lvl2 teaching puzzle and makes the punishment for falling a lot less brutal.
Fixed a collider in the outside room transition.
Updated the object activation/deactivation manager to account for falling to the floor below.
Updated the player "fall to target" state so modifying the target coordinates elsewhere won't interfere with this state ("targetX" and "targetY" are variable names used for a handful of different states).
Tweaked the top of the teleporter collider so you can't accidentally miss it.
Play ProtoDungeon: Episode I here! It’s free!
#protodungeon#major#update#devlog#devblog#changelog#zelda#game boy#pixel art#GameMakerStudio2#gamemaker
49 notes
·
View notes