#instead of unnecessary changes to ui
Explore tagged Tumblr posts
elendsessor · 8 months ago
Text
god the pain of seeing someone you blocked show up on your dash because they shot an ask
1 note · View note
moonlynn · 2 months ago
Text
⸺ Defaults and mods that I use in TS2
☆ Defaults (skins and eyes):
Yumedust’s Eye Love + Defaults
Whysim’s Miscellaneous Skin 37 Ligther (default)
Katu’s Gathdra Skin for aliens (default)
Gryning’s Duet Skin (default) OLD
Digi’s Melyse Eyes (default) OLD
Nabila’s Sound of Madness Eyes OLD
☆ Mods for adjusting the game to my screen resolution:
Chris Hatch’s CAS UI resolution 
Chris Hatch’s Change Appearence resolution 
Chris Hatch’s Buy Plan Outfits 
SixAM’s Improved Family Tree UI
☆ Gameplay mods and Fixes (I cannot play without them):
— CyJon’s Mods
No Wolves
Customers Leaves After Paying
— Lazy Duchess’ Mods
Bright CAS Fix 
Call Anyone 
Maxis Clouds appearing in lots
— Lord Darcy’s Mods
Pie Menu Text Strings Fix 
Maxis Modular Stairs Passage Fix 
Jukebox Animation Fix
Ramen Fix 
— Lowedeus’ Mods
Rainy Cloud Textures *DOWNLOAD ONLY ONE
Clouds and stars for the neighborhood *place the cube in the center of the map 
FX Cube default replacement *useful for sky boxes
— Midge the Tree’s Mods
Baby Last Name Chooser 
Diary Textures + Epi’s Defaults for diaries 
Playable Cops 
Graduation Party Clothing Mod
— Pescado’s Mods
If your latest EP is not Apartment Life or you do not have Ultimate Collection, then you should enter this site and search for the folder named with your latest EP and then search for the folder named “hacks/” to find those mods:
Antiredundancy - eliminates spawning of unnecessary redundant NPCs, should only spawn one per type
AutoYak - adds three news features to your sims phone: “Call friends”, “Call enemies” and “Call family.”
Community Lot Skilling - controlled sims, NPCs, and townies may gain skills and enthusiasm while visiting community lots, including non-college community lots
“Graduation Party�� Memory Fix - Graduation parties now correctly display Graduation Party memories instead of just regular “Party” memories
No Bathroom Dishes - dishes will not be washed in the bathroom.
No Dormie Spawns
No Secret Society Respawn
No Stray Respawn
No Townie Regen
— SimNopke’s Mod
SkyFix - fixes the bug of Seasons where the sun, the moon, stars and meteors do not appear in lots
— Mods from Mod The Sims and others
Amura’s Custom Bills (I use the “bills750” and DO NOT use it while playing in University, or you probably won’t be able to pay bills without cheats)
Marrhis’ Marriage Last Name Chooser 
Kestrellyn’s Extended Family 
Joninmobile’s Airline Painting Fix 
xSparrow’s Default Neighborhood Snow 
Numenor’s Slot Enable Package 
Nysha’s No Townie Apartment Neighbours 
MogHughson’s Watch TV From All Chairs 
DiLight’s Propose “Be Roommate” to anyone 
Veetie’s CAS Memory Quality Mod 
Squinge’s Don’t Walk Away While Cooking 
Monique’s Hacked Computer
TwoJeffs’s Age Transition “Teens keep love” 
19 notes · View notes
ambisweetiepie · 9 months ago
Text
Love Live SIF2
Don't mind me while i rant about Love Live.
I'm so annoyed!!!
I already knew I wasn't going to enjoy SIF2 as much as All Stars, because I had downloaded the japanese version to try it out.
Now that the global version is here, I was able to link my all stars and SIF account. SIF2 is only going to be around until May, but it's supposed to be available afterwards as basically just a gallery for the cards you got. You won't be able to play it at that point.
So I linked my old accounts, and they give a nice gallery for your old SIF cards, but nothing for All Stars??? Just give you some gatcha tickets??? You couldn't at least give me a gallery for my All Stars cards that I loved and cherished?????? You were able to do it for SIF, so why weren't you able to do it for All Stars???
Also! I know All Stars' game play wasn't for everyone. It relied on having good cards rather than having skill. You could play and switch between teams while not actually doing the rhythm game part. I really liked that!!! Even with the rythym game, there was a lot to keep track of (swapping teams, your SP gauge) but as a result they only made you tap left or right sides of the screen for the rythym game.
This was great for me because I can't actually play SIF's dumb rhythm game layout. It has nine buttons all over the screen. It hurts my hands if I try to do it much. It may have been more playable when the game first came out, because phone screens were smaller at the time. None of the buttons were a reach. But screens have gotten bigger and so there's no comfortable way to hold my phone and reach each button. They could've changed things to be like other rhythm games. Bandori, Proseka, and D4DJ all have the tapping section at the bottom. They've all managed to implement gameplay in that that still makes it fun and engaging.
More complaints:
When chatting, the text from the person you're chatting with goes by very fast. There's no way to adjust the speed of this. Once they're done talking and it's your turn to reply, everything other than the reply screen is dimmed out. So you have to struggle to finish reading what they just said.
My BIGGEST PET PEEVE OF THE GAME is that when picking out songs, they give you 8 seconds of song audio. So while you're deciding, and picking out your team, it's replaying over and over and it's so obnoxious. The only way to turn this off is to turn ALL background music for the entire game off. I'm not asking much, I think LLAS had it be like 15 seconds? Just a little longer makes the loop a little less annoying.
Small annoyance, is they tried to improve the mouth movements while talking to make all sorts of different shapes? This was unnecessary, and more immersion breaking than the simple open/close mouth movements they had previously.
Also, the old card art. I understand you don't want to have to start from scratch for cards, but including the old art means a few things: 1) You're asking people to try again for cards they already got in the past 2) A lot of that artwork is OLD OLD. And it makes things look less cohesive, and cheap. 3) When adding Nijigasaki to SIF, they never bothered to draw regular cards for them, instead just using their in game sprites from the visual novel sections. This also looks cheap. Other games have done the same thing (Like Obey Me) and it looks cheap and lazy there too.
I really liked everything about All Stars. It really improved a lot from SIF, but was different enough to warrant keeping both around.
They could have just had SIF2 be a replacement for SIF. If they're going to keep everything around from SIF (playstyle, cards, etc), that would've been acceptable. They've improved they UI by a lot and added features SIF didn't have. I stand by what I said from the "it's rude that people have to re-earn cards they already had" but other than that, it more or less seems an improved version of SIF. If they had let SIF players transfer their accounts over, and not closed down All Stars, I don't think they would've gotten near as much backlash as they did. Since All Stars was such a different game, and had those nice 3D graphics, it can't be considered a replacement the way it can be for SIF.
I like the texting with girls feature, even though it has issues. I like the "Daily Life of School Idol" feature, it's a cute alternative to the normal visual novel style and has nice illustrations.
All of that being said, some of my complaints are things that could be fixed. The game didn't have to close down. It's so disappointing to play a game knowing I'll only have until May. While they've mentioned this publicly, they haven't mentioned it in-game. I feel like it's important for anyone who plays to know that we're already months away from EOS. I don't want people spending big money in a game without knowing that it's not going to be around for much longer.
All of this being said, even though I'm upset, I don't want it to go. It fills that love live shaped hole in my heart. It's not the same having a PNG of Kanata tell me hello, compared to the 3D version of her saying hello, slightly being able to interact with her. But it's something. I don't even know for certain if they plan on making a new mobile game at this point.
16 notes · View notes
springsaladgaming · 2 years ago
Text
Progress Update 2/1/23
I said I'd have a more comprehensive progress update before the month was out, but I'm a dirty liar! We get a February 1st update instead! In my defense, I get confused about whether my sister's birthday is on the 30th or the 31st sometimes, and that confusion made me confused about what day it actually was too.
So here's the more official first progress update of the year in which I'm going to talk about my current thoughts on Ninelives and what I will be working on for the foreseeable future.
It will be a year in March since the last official update to Ninelives, and for that I'm so sorry! Last year was a struggle in multiple ways. After such a long stint of lockdowns, quarantines, and travel restrictions (self-imposed or otherwise), people began going on vacation like crazy last year, and I was very busy with work. The work itself is not super time consuming, but the instability of it (I'm constantly driving around and sleeping in different places) certainly didn't help my focus. And then the depression hit me pretty hard the last few months of the year. It was all I could do to finish the first chapter of my other project and didn't leave me with much energy to think about Ninelives.
All that aside, I have a pretty serious helping of time blindness to go with my ADHD. Sometimes I will think it's only been a few days or weeks since I last worked on my writing, and then I turn around and realize months have passed. It's something I'm trying to be better about, but sometimes I just have to accept that I'm gonna slip up a lot.
I could sit here and make excuses and apologies all day, but I'm not going to! 🙆🏾‍♀️ I'll just finish this segment with a big ol' thank you for being patient with me! So let's continue on!
Regarding Ninelives as it currently stands, there are some things about the layout and UI that I'm not entirely happy with. There's a strong chance in the future that I will transfer all the work to a completely different template. I also think I've learned a lot more from working on my other project, so there might be general improvements to the way I've coded some things in the background. These aren't necessarily things that will be super noticeable from an outside perspective but will improve the efficiency of the choices and passages.
However, I've also been getting better about working on the drafting and coding separately. The last time I worked on Ninelives in earnest, I was performing both tasks simultaneously, and this was causing me to hit a lot of unnecessary speed bumps along the way. As such, I've been focusing on the two more separately with my other project, and I know now that's what I need to be doing for Ninelives too.
So any improvements and changes to the layout, UI, and anything coded up to this point isn't something I plan to worry about right now. The immediate priority is Chapter 3, and I want to talk a little bit about why Chapter 3 was always going to be such a big hurdle.
I've mentioned before that certain parts of Ninelives are getting rewrites from the original ChoiceScript version that I started with. Chapter 3 is going to have the most significant changes, going so far as to be a large chunk of completely new content. Some parts of the original Chapter 3 are getting carried over, but a lot of it is getting cut to make way for some events that I think will better lay out the greater plot.
To go into detail, while still keeping things mostly spoiler-free: The new Chapter 3 involves a party. This party will be an opportunity to gain more insight into what's going on with Sungjae, meet the ??? RO that I've been talking about all this time, and establish some more of the character skills a little bit earlier in the story. Oh yeah, it's also a party the MC is most definitely not supposed to be at. (How good is your MC at talking their way into a formal event?)
It's also a much-needed revamp of the inciting incident, because, let's be honest, the original inciting incident was way too random. (That's what plotting by the seat of your pants gets you.)
I think the revamped Chapter 3 is going to do a lot for the story that the original Chapter 3 simply did not do, so I'm excited to finally get it into a written draft.
So the first order of business is writing Chapter 3, no coding included. Once it's written, the process of coding it is a lot shorter. I don't have an ETA, but Ninelives is my full focus right now. I'll keep y'all posted with progress updates!
Thanks for sticking with me!
26 notes · View notes
nezclaw · 1 year ago
Text
no but i'm really goddamn upset by the UI changes tumblr keeps making. like, okay they change things every once in a while and that's ehh but we move on but now they change things every month and it's confusing and upsetting and it's like mom rearranging the kitchen every few years which doesn't sound like much but it's still enough to throw you off your groove about where everything is because a SIGNIFICANT portion of the site is autistic! and we hate change we want things to stay as they are but everyone thinks that's stupid whatever happened to if it ain't broke don't fix it why do we have to have infinite growth why can't we value stability and reliability instead of putting out changes that no one wants or likes you were doing good you were fixing things like adding a functional tag filter but now i have to jump through hoops to check if i actually reblogged something instead of opening a chat window and quickly clicking on my name and that's just one of things
AND FUCK OFF WITH THE ADD TAGS BULLSHIT it's unnecessary i've been on t his site for years i don't need you telling me to add tags i know how they work if i don't want to i don't want to
4 notes · View notes
lesbianchemicalplant · 1 year ago
Text
the activity log / notes page on tumblr (desktop) just updated for me: there’s now a totally unnecessary linebreak after the username (or “[username] & [number] others”) for each notification
Tumblr media
this makes the activity log less efficient in its use of space, and way harder to read
“blah and 4 others liked your post” is the complete piece of information—I read the entire notification as one clause—so why is it now broken in half with a newline?? bolding alone is more than enough to make the username(s) stand out from the rest of the clause!
there’s all of that fucking space right after the linebreak, in the middle of the notification, that’s just unused now
(it would be one thing if they only added the linebreak to the dropdown menu off of the icon in the top-right banner, since that’s skinnier than the activity log page itself, and would often need the linebreak anyway. but it’s applied to the activity log page too)
EDIT: example of what it used to look like (salvaged from a screenshot I took last night to crop down to a reblog’s tag comment)—
Tumblr media
if the post that 7 people liked didn’t have such a long ‘title’, that entire clause ‘username and 6 others liked your post “[titleish thing goes here]”’ wouldn’t even have a linebreak
even with the linebreak in the middle of the ‘title’, the old version is way easier to read, because it goes
subject verb object
instead of fucking
subject verb object
they are so dedicated to making terrible changes to the UI/UX on here
3 notes · View notes
dangersam · 2 years ago
Text
Tutorial, optimisations, and other improvements
Hey everyone, time for another long overdue update on what I've been up to lately!  I've mostly been focused back on building the in-game tutorial scenario, but I've also continued working on the game, both adding features to support scenarios, and making other general improvements.
Performance Optimisation
I noticed some performance issues, particularly with a large number of parts or constructions, so I decided to spend some time addressing these.
UI optimisations:
UI elements now only resize themselves to content when something changes, rather than every update.
Improved performance of link and part intersection indicators when looping through part instances.
Improved the compass overlay implementation (no longer sets gameobjects active / inactive).
Optimised the scene tool UI's construction list update.
Other optimisations:
Removed unnecessary calculations from the construction update function.
Eliminated the composite update function altogether.
Eliminated or simplified some other fixed update functions.
These changes save over 1 ms on the main thread when there are a lot of parts / constructions in the scene (totalling a couple thousand parts or so).
Speaking of which, I've also investigated using Unity jobs to move work off the main thread.  This has the potential for some more significant performance improvements.
Here's what I have planned:
Gear and pulley wheel behaviour constraint updates - The code that figures out if a pair of gears are engaged, and the location of their engaged "teeth" (info that's then used to update the ConfigurableJoints).  This could be done in parallel in jobs I think.
Wheel behaviour constraint updates - Each wheel does a CapsuleCast and some other trickery to approximate a cylinder that smoothly rolls on the ground.  This is a prime candidate for using the CapsulecastCommand instead.
Part selection's "find valid attachments" code - Does a lot of OverlapBox calls if a large number of parts are selected, should be perfect case for replacing with the OverlapBoxCommand.
Collision contact reporting (used for impact sounds etc.) - Horribly inefficient at the moment, but Unity just introduced the Physics.ContactEvent, which should be exactly what I need to improve this.
All but the first of these tasks will require upgrading to Unity 2022.2 though, which feels a bit risky at the moment.  I'm going to hold off until the LTS version comes out.
Unity 2021 upgrade
In the meantime however, I have upgraded to Unity 2021.3 LTS.  I had tried upgrading to 2021 a while ago, but found a couple of game breaking issues.  These seem to have been fixed now, and the upgrade went pretty smoothly this time.
The only slight issue is that old saved construction preview images now won't load (compressed image size needs to be multiple of 4), but this can be resolved just by re-saving them first.
Building improvements
I've made various minor improvements and fixes to the building system:
The part selection pivot point can no longer be moved below the ground, preventing a construction from being "lost" underground.
Now only the move manipulator handle has "drag thresholding", the translation handles move instantly.
Engagement indicators are now shown for all gears in the part selection during alignment.
Commands are now added to the undo / redo history when links are removed while detaching parts.
Fixed a bug where destroying an unfrozen construction didn't add a command to the undo / redo history.
Parts
I've also made a few minor improvements and additions to the parts:
Implemented a resizable "L Plate" part, useful for connecting stuff at right angles.
Added checks for player distance and facing direction to the control wheel part behaviour (prevents the control wheel from being used when the player is too far away).
Added a light part behaviour option to disable shadow casting, useful if you want to save performance for a construction with a large number of lights.
Fixed a bug where spring damper / linear actuator pistons could be attached to the wrong alignment point.
Here's what the L Plate part looks like:
Tumblr media
Lua scripting
I've worked on various new features that are available for use from within Lua scripts (as scenarios or script mods), mostly to support what I need for the tutorial scenario.
Video player
Implemented an in-game video player, with an interface that allows video players to be created from Lua scripts.  Here's a test Lua script, showing a video playing in a window:
Tumblr media
I'm planning on using this to show short explanatory video clips in the tutorial scenario.
Scroll list UI element
Implemented a scroll list UI element, can be added to a window like any other element, but then other elements can be added to it (including more scroll lists!)  For example the undo / redo command history script mod can now show a larger history that can be scrolled through:
Tumblr media
Unlabelled UI elements
Added unlabelled variants of the slider, input field, and dropdown UI elements for more flexibility.  Shown here in this Lua UI unit test:
Tumblr media
Profiling metrics
Exposed performance profiler metrics (e.g. memory, rendering etc.), so that script mods can implement custom profiler UI windows, for example:
Tumblr media
Tutorial scenario
My original plan was to have multiple little tutorial scenarios, each one introducing a few new concepts at a time.  As I mentioned in a previous post, this idea turned out to be a bit boring in practice, and didn't really create a good first impression for the game.
So then I pivoted to having one large scenario with a lot of things to do in it, essentially combining the separate tutorials into one that are followed through step by step.  However as I started to build this out I realised it was getting too big and complicated.  Apart from anything else, performance was getting to be marginal with so much going on in the scene at once.
So, I went back to the drawing board and reworked my design, trying to really focus on what concepts I wanted to introduce in each tutorial stage, and what concepts to reinforce from previous stages.
The result is a bit more pared back than what I had before, but I think it should still be fun.  It will still be a single scenario / scene containing multiple activities that the player goes through, but with less extraneous stuff.
The first few activities will get the player used to activating and using part behaviours, using the construction menu, and so on.
After which, each activity will require the player to do something (e.g. attach a control wheel, reposition a gear, link some pulleys, etc) that will allow them to open a box with a part inside.  When they've completed all the activities they can collect all the parts together and build something out of it, as the final step (using everything they've learned so far).
For example, the first of these activities is to simply use the builder tool to move a weight and place it on a platform.  Things ramp up in complexity from there!
Tumblr media
The design is now complete, I have built all the individual constructions for the scenario, and made a good start on the Lua scripting.  I'm planning on making another (small) map for the game, to be used for this tutorial (and any others to follow).
This tutorial scenario is really there to get new players used to using the building controls, it doesn't go much beyond that.  I would like to also build additional tutorial scenarios that teach advanced use of gears, mechanical principles, have more complex puzzles to solve etc.  These will have to come after the early access release though.
3 notes · View notes
buckevantommy · 1 year ago
Text
o.m.f.g. 
"welcome to the new world. it’s very like the old world, just in a different layout." it's not a new or old world it's a stolen world and we don't want it! 
"newbies and seasoned travelers" aka. people unfamiliar with tumblr who deserve a decent user experience not a botched implant job and instatwittertiktok users who don't even interact with posts and steal content while your dedicated users suffer. 
"labels over icons" is not an excuse to twitterfy instafy tiktokify the layout; you know who uses desktop? people with computers and laptops and tablets where the top length of the screen is longer than the side length meaning there's plenty of space to use words instead of symbols. try again. 
"feedback" you mean hidden testing not available to all users? why not poll your userbase to ask if it even wants these changes instead of sneakily asking a few and considering it good enough for the many. 
"collapsible version" this is not a fix. it's better than what it is but what is is not needed; a fix would be giving tumblr back its own ui. 
"improving the use of screen space for those of you with enormous screens" simply increase post view size; if you clog the dash of larger screens with any more features or ads it will be even more unusable. 
"improving access to your account and sideblogs" how about you bring back the option to change which blog is your main blog and not fuck with anything else that doens't need fucking with. 
@staff every comment, tag and reblog on this post HATES THIS NEW UI WITH A PASSION. maybe listen to your userbase instead of forcing unwanted [re:unusuable + ugly af] and unnecessary changes upon them?
A new way to navigate Tumblr
If you use Tumblr on a web browser, you might have noticed us testing a brand new navigation on your dashboard in the last month. Now, after some extensive tweaks, we’ve begun rolling out this new dashboard navigation to everyone using a web browser. Welcome to the new world. It’s very like the old world, just in a different layout.
Why are we doing this? We want it to be as easy as possible for everyone to understand and explore what’s happening on Tumblr—newbies and seasoned travelers alike.
Tumblr media
Labels over icons: When adding something new to Tumblr in the past, we’d simply add a new icon to our navigation with little further explanation. Turns out no one likes to press a button when they don’t know what it does. So now, where there’s space, the navigation includes text labels. Since adding these, we’ve noticed more of you venturing to previously unexplored corners of Tumblr. Intrepid!
What’s already been fixed? Thanks to feedback from folks during the testing phase, we’ve been able to make some improvements right out of the gate. Those include returning settings subpages (Account, Dashboard, etc.) to the right of the settings page instead of having them in an expandable item in the navigation on the left; fixing some issues with messaging windows on smaller screens; and streamlining the Account section to make it easier to get to your blogs.
What’s next? We’re looking into making a collapsible version of this navigation and improving the use of screen space for those of you with enormous screens. We’re also working on improving access to your account and sideblogs.
That’s all for now, folks. For questions and suggestions, contact Support using the “Feedback” category. Please select the “Report a bug or crash” category on the support form for technical issues. And keep an eye out for more updates here on @changes.
27K notes · View notes
removeload-academy · 24 days ago
Text
Optimizing ReactJS: How to Remove Load for Better Performance
ReactJS is a powerful and widely used JavaScript library for building dynamic and interactive user interfaces. As web applications grow in complexity, optimizing performance becomes crucial for delivering smooth and responsive user experiences. One key aspect of performance optimization is reducing the load on your ReactJS application. This not only improves the speed of your app but also enhances its scalability. In this blog, we will guide you through some effective strategies for removing load in ReactJS and ensuring better performance for your application.
For those just starting with React or looking to deepen their understanding, a reactjs removeload strategy can significantly impact how your app performs under heavy usage. If you're new to development, there are great resources, such as a free online learning platform that offers live coding examples to teach these techniques in a simple and approachable way.
Why Removing Load Matters in ReactJS
Before diving into specific optimization strategies, it's important to understand why load management is essential in a ReactJS application. Every time your React app renders or updates the UI, it goes through a series of processes to reconcile changes in the Virtual DOM and the actual DOM. When the app has too many components or processes happening simultaneously, it can bog down the performance. The app will take longer to respond to user interactions, causing a sluggish experience.
By applying reactjs removeload techniques, you can reduce unnecessary re-renders, optimize your app’s data management, and ensure that your app runs more smoothly even under heavy traffic.
Steps to Remove Load in ReactJS
Let’s walk through the key methods to reduce load in ReactJS applications and boost performance.
1. Optimize Component Rendering
React’s ability to re-render components efficiently is one of its key strengths, but it can also become a performance bottleneck if not managed correctly. By default, React re-renders components whenever their props or state change, even if the changes don't affect the UI. To remove unnecessary load, you can optimize how and when components render.
Use React.memo(): For functional components, React.memo() is an easy way to prevent unnecessary re-renders. It memorizes the component's output and only re-renders when props change. This is especially useful for components that re-render frequently but don't need to.
Implement should Component Update(): In class components, the should Component Update() lifecycle method allows you to control whether a component should update based on the changes in its props or state.
2. Lazy Load Components
React's built-in code-splitting functionality allows you to split your application into smaller bundles. Instead of loading the entire application at once, you can load components on demand, which drastically reduces the initial load time. React’s React.lazy() function enables lazy loading of components.
3. Debouncing and Throttling
Debouncing and throttling are techniques used to limit the number of times a function is executed over a specific period. These are particularly useful for optimizing event handlers, such as those triggered by scrolling or resizing windows, which can fire numerous times and overload the application.
Debouncing delays the function execution until a specific time has passed after the last event. This helps prevent unnecessary function calls.
Throttling ensures that a function is called at most once during a specified interval, making it ideal for actions like scrolling.
4. Optimize State Management
Efficiently managing state in React applications is key to reducing load. If too many components are connected to the same piece of state, it can cause unnecessary re-renders. Libraries like Redux and Zustand offer better ways to manage global state while ensuring that only the components that need to update do so.
Additionally, local component state should be used wherever possible to reduce the number of updates to global state. Use context sparingly and avoid overusing it, as it can cause the entire component tree to re-render unnecessarily.
Start Your Learning Journey
For beginners or those looking to expand their skills, understanding how to manage performance in ReactJS is essential. Our ReactJS tutorial walks you through best practices, including load optimization techniques, to ensure you’re not only building functional applications but also fast and efficient ones. This free online learning platform is designed to teach programming through live examples, making it easier for students to grasp complex topics and apply them directly to real-world projects.
About Our Platform
Our platform is dedicated to providing high-quality, easy-to-follow programming tutorials aimed at students and professionals who want to deepen their knowledge of popular technologies like ReactJS. By using live coding examples, we make it simple to learn even the most complex topics. Whether you're a beginner or an advanced learner, our resources are tailored to meet your needs and help you excel in the world of web development.
Conclusion
Optimizing your ReactJS application for performance requires a deep understanding of how to manage load and prevent unnecessary operations. By applying techniques like memoization, lazy loading, debouncing, and efficient state management, you can significantly reduce the load on your app and enhance its performance. For a step-by-step guide to these optimization strategies, check out our ReactJS tutorial and start building faster, more efficient applications today.
0 notes
korshubudemycoursesblog · 2 months ago
Text
Accelerate Your Learning: Master Angular 18 and ASP.NET 8.0
Tumblr media
In the ever-evolving landscape of web development, two technologies continue to stand out: Angular and ASP NET. With Angular 18 offering robust front-end capabilities and ASP NET 8.0 providing a powerful back-end framework, mastering these technologies can accelerate your career and skill set. By combining these tools, developers can build dynamic, responsive, and scalable web applications that cater to modern requirements. In this article, we will explore how mastering Angular 18 and ASP NET 8.0 together can elevate your development capabilities.
Why Master Angular 18 and ASP NET 8.0 Together?
Angular and ASP NET have established themselves as cornerstones in web development. Angular is widely recognized for its component-based architecture, two-way data binding, and efficient single-page application (SPA) development. On the other hand, ASP NET 8.0 delivers high-performance server-side capabilities with support for REST APIs, MVC architecture, and Blazor for building web UIs with C#.
Combining these two technologies offers several advantages:
Seamless integration: Both Angular and ASP NET are highly compatible, allowing you to develop full-stack applications without friction.
Scalability: ASP NET 8.0’s scalability in the backend combined with Angular’s flexibility in the frontend ensures robust and scalable applications.
Efficiency in development: Using Angular for front-end development and ASP NET for backend enables faster, more streamlined workflows, reducing development time.
Understanding Angular 18: What’s New?
Component-Based Architecture
One of Angular’s strongest features is its component-based architecture, which enables developers to break down the UI into reusable components. This structure not only improves code maintainability but also fosters scalability and flexibility. Each component encapsulates its HTML, CSS, and TypeScript code, allowing for modular development.
Improved Performance
Angular 18 focuses heavily on performance improvements. With updates to its rendering engine, change detection has been optimized to reduce unnecessary re-renders, making applications faster and more responsive. Additionally, the Ivy compiler ensures smaller bundle sizes, resulting in faster load times.
Enhanced Forms and Validation
Forms are a crucial part of most web applications, and Angular 18 has introduced enhanced support for reactive forms and validation. Developers can now write cleaner, more efficient code to handle complex form scenarios such as nested forms, custom validators, and dynamic form controls.
CLI Improvements
The Angular CLI (Command Line Interface) has also been upgraded with new features to streamline the development process. You can now take advantage of faster build processes, enhanced test coverage reports, and better support for custom configurations.
Improved Testing and Debugging
Angular 18 includes enhancements for unit testing and end-to-end testing. The testing ecosystem now supports faster test execution and more reliable testing libraries. Additionally, Angular’s new debugging tools help developers quickly identify and resolve issues in complex applications.
Diving into ASP NET 8.0: Key Features
Blazor for WebAssembly
One of the standout features of ASP NET 8.0 is its deep integration with Blazor, enabling developers to create interactive web applications using C# instead of JavaScript. With Blazor WebAssembly, you can now build client-side applications that run directly in the browser, providing the speed and flexibility of SPA with the reliability of .NET.
Minimal APIs
ASP NET 8.0 introduces minimal APIs, which streamline the process of building lightweight APIs with fewer lines of code. Developers can now quickly set up RESTful services with simplified routing, error handling, and validation. This feature is particularly useful when building microservices or serverless applications.
Improved Performance
ASP NET has always been known for its high performance, and version 8.0 takes it even further. The Kestrel web server has received significant updates, making it faster and more efficient. These improvements include reduced memory usage, faster startup times, and enhanced performance when handling high-traffic applications.
Unified MVC and Razor Pages
ASP NET 8.0 merges MVC and Razor Pages into a unified programming model. This integration allows developers to switch seamlessly between building interactive UIs and web APIs, improving flexibility in application design and reducing code duplication.
Enhanced Authentication and Security
Security is a critical concern in web applications, and ASP NET 8.0 enhances authentication and authorization with better support for OAuth 2.0, OpenID Connect, and JWT tokens. Additionally, built-in protection against cross-site scripting (XSS), cross-site request forgery (CSRF), and SQL injection ensures your applications remain secure.
Building a Full-Stack Application with Angular 18 and ASP NET 8.0
Step 1: Setting Up the Environment
Before you start, ensure that you have the latest versions of Node.js, Angular CLI, and .NET SDK installed.
Install Angular CLI: bash Copy code npm install -g @angular/cli
Install .NET SDK: Download the latest version of the .NET SDK from the official Microsoft website.
Step 2: Creating an ASP NET 8.0 Backend
Start by creating a new ASP NET project:
bash
Copy code
dotnet new webapi -n MyAppBackend
Configure the backend to handle API requests, define controllers, and set up routes. Use Entity Framework to manage your database if necessary, and create minimal APIs for basic CRUD operations.
Step 3: Developing the Angular Frontend
Once the backend is ready, create a new Angular application:
bash
Copy code
ng new MyAppFrontend
You can start by building the core UI components, such as navigation, forms, and tables. Use Angular services to handle API requests and implement HTTP client modules to connect with the ASP NET backend.
typescript
Copy code
import { HttpClient } from '@angular/common/http';
@Injectable({
  providedIn: 'root',
})
export class DataService {
  constructor(private http: HttpClient) {}
  getData() {
    return this.http.get('https://localhost:5001/api/data');
  }
}
Step 4: Integration and Deployment
Once both the front-end and back-end are complete, configure CORS (Cross-Origin Resource Sharing) in ASP NET to allow the Angular application to make API requests. Finally, deploy your application using Azure, AWS, or any other cloud provider.
Best Practices for Mastering Angular 18 and ASP NET 8.0
Follow Component and Service Best Practices: In Angular, always adhere to component-driven development and manage data flow using services. This ensures a cleaner, more maintainable codebase.
Use Lazy Loading for Angular Modules: Enhance the performance of your Angular application by implementing lazy loading, which loads modules only when they are needed.
Optimize ASP NET for Performance: Utilize caching, asynchronous programming, and compression to improve the performance of your ASP NET backend.
Test and Debug: Make use of unit testing frameworks like Jest for Angular and xUnit for ASP NET. Regular testing ensures fewer bugs and smooth deployment.
Conclusion
Mastering both Angular 18 and ASP NET 8.0 will give you a significant edge in building full-stack web applications. By combining Angular’s dynamic front-end capabilities with ASP NET’s robust server-side functionality, you can create scalable, high-performance applications that meet modern business needs. Whether you're building enterprise-level software or small web applications, these two technologies provide the tools you need to excel.
0 notes
esignature19 · 3 months ago
Text
Top 10 Emerging Trends in User Experience in 2024
Tumblr media
User Experience (UX) has always been about making digital interactions smooth, enjoyable, and effective. As we move through 2024, new trends are shaping how users engage with digital products. Here are the top 10 emerging trends in UX that are catching everyone’s attention this year.
Latest trends in user experience
1. Personalization at Scale
In 2024, users expect digital experiences tailored to their individual needs. Personalization is no longer a luxury; it’s a necessity. Companies are using data to create unique experiences for each user, from personalized content to customized interfaces. This trend makes users feel valued and understood.
2. Voice-Activated Interfaces
With the rise of smart devices, voice-activated interfaces are becoming more common. Users are getting comfortable with giving commands to their devices instead of typing or tapping. This trend is about making interactions faster and more intuitive.
3. Minimalist Design
Simplicity is key in 2024. Minimalist design focuses on clean, uncluttered interfaces that are easy to navigate. This trend is about removing unnecessary elements and focusing on what truly matters to the user.
4. Dark Mode
Dark mode has moved from a trend to a standard feature. It’s easier on the eyes, saves battery life, and gives apps a sleek, modern look. Users are increasingly preferring this option, and it’s becoming a must-have in digital products.
5. Microinteractions
Small, subtle animations or responses to user actions—like a button changing color when clicked—are known as microinteractions. These details might seem minor, but they significantly enhance the overall user experience by making interfaces feel more responsive and alive.
6. Augmented Reality (AR) Integration
AR is no longer just for games. In 2024, it’s being integrated into everyday apps, from shopping to education. AR allows users to interact with digital elements in the real world, creating more immersive and engaging experiences.
7. Accessibility First
Creating products that everyone can use, including people with disabilities, is not just good practice—it’s essential. In 2024, UX design is focusing more on accessibility, ensuring that digital products are usable by as many people as possible, regardless of their abilities.
8. Biometric Authentication
Passwords are becoming a thing of the past. Biometric authentication, such as fingerprint scanning or facial recognition, is making digital products more secure and easier to access. This trend is about blending security with convenience.
9. Sustainable UX
Users are becoming more aware of their digital carbon footprint. Sustainable UX focuses on creating digital experiences that are not only user-friendly but also environmentally friendly. This includes optimizing websites and apps to consume less energy and resources.
10. Emotional Design
Designing for emotion is gaining traction in 2024. This trend is about creating experiences that resonate emotionally with users, making them feel happy, secure, or even inspired. Emotional design helps build stronger connections between users and products.
Conclusion
The UX landscape is evolving rapidly, with new trends emerging that shape how we interact with digital products. In 2024, these trends focus on personalization, simplicity, accessibility, and emotional engagement. By staying on top of these trends, businesses can create user experiences that not only meet but exceed user expectations. Keep these trends in mind as you design the future of digital interaction.
0 notes
joeabdelsater3 · 5 months ago
Text
Van Modelling 2
Tumblr media Tumblr media Tumblr media
At this second stage, is when I started encountering issues with the topology of the first asset that I am creating. The first thing that I noticed is that when modeling organic hard surface objects there's a need to smoothen sharp edges. In my case, it is to prevent the vehicle from looking too boxy or two-dimentional. At first, I was using the "chamfer" tool that I often employ to create organic-looking curves in specified corners of my model.
Soon after, I realised that changing the geometry of an object in selected areas only would result in having an uneven number of edges, and would mess up the balance of my topology. As a result, I ended up having Tris instead of Quads which are usually the desired types of polygons. The direct effect of this on my model was a clear distortion in the surface of the van. Even with smoothing groups activated, the curves were looking odd depending on the reflection of the light. To fix that, I inserted extra edges and vertices where needed to complete the broken edge loops.
Tumblr media Tumblr media
After I was done modeling, I imported the asset as an FBX file into Autodesk Maya to begin unwrapping the UVs. I usually prefer doing this step in Maya rather than 3dsMAX as I find the UI and UV tools more user-friendly. the first thing that I noticed is that some parts of my model were getting triangulated after getting imported into the software. This isn't necessarily a huge issue as real-time rendering engines such as UE5 triangulate meshes anyway. Although, the issue was that triangulated meshes make it are more difficult to unwrap since they mess up the structure of loops predefined in the modeling stage.
I had t find the reason behind this so I can fix the issue. I meticulously began inspecting the model in 3dsMAX part by part, and I ended up discovering way too many overlapping edges and faces that resulted from the constant alteration of the mesh. I made sure to delete all unnecessary ones and welded all disconnected vertices together to eliminate any gaps. I also found some N-Gons here and there which were also created a result of the same factors. These were easily fixed by connecting vertices and adding edges as well, and that's how the mesh was no longer getting triangulated after importing it in Maya.
0 notes
ultraericthered · 4 months ago
Text
Anime Update V3 15
From Me To You - Now everyone in school believes that Sawako's smile is a blessing of good fortune, sort of like Taiga that one time in Toradora. Sawako is now close enough to her new friends to call them all by their first names, except she's unable to do the same for Kazehaya. Pin forces Kazehaya to be a committee member for the upcoming sports festival, and we're more properly introduced to Ume Kurumizawa, his territorial and possessive middle school friend we'd been seeing for the past few episodes. Shit's about to go down.
Hunter x Hunter - Shoot and Knuckle are still fighting Youppi.
SHUFFLE! - That's what that was all about? Sia has Dissociative Identity Disorder and could take on the personality of her stillborn twin sister, Kikyou? This certainly added a whole new layer to what I'd been seeing and made the fallout of Sia and Rin's deranged date all the more interesting, but if I had a complaint it'd be that it seems just a little redundant of what we just did with Nerine and Lycoris. The whole "absorbing her memories and essence" (while in the womb) angle was unnecessary - I'd much rather it be left ambiguous if the Kikyou persona really WAS her or just another personality of Sia she formed based on the idea of what her sister would've been like.
The Case Files of Lord El-Melloi II - Waver actually got to meet with his old abusive mentor Kayneth in a dream, but it seemed good for finally getting him back up. Hephaestion and Gray took shelter from the raging snowstorm together and seemed to make a closer connection before Hephaestion parted ways with Gray. Adashino then gathereds all of the guests and accuses Karabo of being the one who murdered Trisha. Waver intervened and contested her theory, but Rail Zeppelin comes out in support of her and forcibly removes Karabo's Mystic Eyes for the auction per their agreement.
KonoSuba - Of course Vanir is immediately revealed to be alive due to one of his extra lives, now disbarred from the Devil King's army and working with Wiz at her store. He sells Kazuma a kotatsu that he refuses to come out from and harasses Darkness and Megumin when they try to get him out, but then like a Family Guy episode this stops being the focus and it instead becomes about the party fighting a bunch of lizard monsters and Kazuma dying and meeting with Eris once again as he begins to grow feelings for the friendly goddess.
K-On! - Yui got so busy practicing on her new guitar that she ended up not studying for her midterms exam and flunked it big time. So she must pass the makeup exam or else she will be barred from club activies, including being part of the Light Music Club band. All the ways her friends had to help her keep focus on her studies were amusing to watch, as is their continued interplay with each other and the comedic antics and reactions of Ritsu in particular. We also got to meet Ui, Yui's younger sister who's actually more mature and put together than her big sister is. In the end Yui just barely managed to ace the makeup exam, so the band doesn't have to have a break up!
Eureka Seven - Eureka finally told the whole story of her time with Adroc Thurston and how he gave up his life to protect her and the Scub Coral, to keep in-tact the planet that Dewey now seeks to eviscerate for the sake of reshaping the world of humans in his totalitarian image. And speaking of, he pulls a coup on the Council of Sages, with the councilwoman surrendering control to him after he's killed the other two, meaning Dewey is now the ruler of the world!
Air - Kano is revealed to possess strange magic powers, which briefly changed the surroundings of Yukito and Misuzu. Yukito later listens in on a really strange, uncomfortable conversation that Kano's older sister is having, but not much is made of it. Then at one point, Potato goes missing and has to be searched for by Yukito, Miszusu, and Kano all together. We get more cuteness and innocent wistfulness from Miszusu, and of course we had to get at least one scene with Michiru in there (though I really think that if this show had been dubbed later, they'd totally have cast David Matranga and Hilary Haag as Yukito and Michiru rather than Vic Mignogna and Serena Varghese - they just have THAT sort of dynamic going on.) Then we end on yet another, stranger and more disturbing Kano moment! Yikes! What the actual fuck is going on with this girl?
1 note · View note
amelia84 · 5 months ago
Text
Optimizing Performance with React Query: Tips and Best Practices
Performance is the key to modern web development. In today’s world, users expect fast and responsive applications. Developers are rising to the challenge of delivering them. One of the known tools that worked and gained popularity for managing the server state in React applications is React Query. It simplifies data fetching, caching, and synchronization. If React query is used efficiently, it offers the best performance for your application. In this blog, we will discuss the best tips and practices for optimizing the performance of apps with Reat Query.          
Understanding React Query
Before diving into optimization, let's briefly understand. React Query is a powerful library for data fetching and state management in React applications. It abstracts away many complexities involved in managing server state, providing a set of hooks and utilities to handle everything from caching to background updates.
Use Query Caching Wisely
One of React Query's well-known features is its caching mechanism. By default, React Query caches the results of your queries, that can drastically reduce the number of network requests the app makes. However, it's important to configure caching to suit the app's needs. 
Set a Suitable Cache Time: The cacheTime option shows how long the data stays in the cache after the query becomes inactive. Setting this to a higher value for less frequently changing data can reduce the need to refetch data. 
Leverage Stale-While-Revalidate: The staleTime option defines how long the query's data is fresh. During that time, React Query serves cached data and triggers background updates to ensure data freshness without blocking the UI.
Optimize Data Fetching
Efficient data fetching is crucial for performance. React Query provides several strategies to optimize this process:
Pagination and Infinite Queries: For large datasets, fetch data in chunks using pagination or infinite queries. By incrementally loading data, this improves performance and enhances user experience.
Dependent Queries: Sometimes, you need to fetch data based on the results of another query. React Query's enabled option lets you conditionally fetch data, ensuring that queries run only when their dependencies are met.
Minimize Unnecessary Re-fetching
Frequent re-fetching of data can degrade performance. React Query offers various options to minimize unnecessary re-fetching:
Background Refetching: The refetchOnWindowFocus and refetchOnReconnect options determine whether queries should refetch when the window gains focus or reconnects. Disabling these for less critical data can reduce unnecessary network requests.
Selective Query Invalidations: When updating data, you need to invalidate certain queries to ensure the UI reflects the latest state. Be selective when invalidating queries to avoid excessive re-fetching. 
Use Query Invalidation Strategically
Invalidating queries is a powerful way to ensure your app displays up-to-date data. However, overusing it can lead to performance bottlenecks. Consider these best practices:
Batch Invalidations: Group related invalidations together to minimize the number of re-fetches. For instance, if multiple queries depend on the same data, invalidating them reduces the number of requests.
Invalidate Specific Queries: Instead of invalidating all queries, target specific ones using queryKey. This approach is more efficient and keeps unnecessary fetches in check.
Optimize React Query Devtools
React Query DevTools is a handy tool for debugging and monitoring queries. However, constantly running it in production can impact performance. Use it primarily in development environments to troubleshoot and optimize queries without affecting your app’s production performance.
Monitor and Adjust
At last, continuous monitoring is key to maintaining optimal performance. Review your app's performance metrics regularly and adjust React Query configurations as needed. Tools like Chrome DevTools, Lighthouse, and application performance monitoring (APM) solutions can provide valuable insights.
Conclusion
React Query is a robust solution for managing server state in React applications, but like any tool, it must be used wisely to maximize performance. You can ensure your app remains fast and responsive by leveraging caching, optimizing data fetching, minimizing unnecessary re-fetching, and strategically invalidating queries. Remember, continuous monitoring and adjustment are essential to your app's performance. You can even hire Reactjs developers to streamline your application's performance.
0 notes
devoqdesign · 6 months ago
Text
The Future Is Now: The Latest Tools and Technologies in UI/UX Design
Introduction
UI/UX design is a dynamic field that is constantly evolving to meet the changing needs and expectations of users. In recent years, advancements in technology have revolutionized the way designers approach their work, leading to the development of new tools and techniques. This article explores some of the latest tools and technologies that are shaping the future of UI/UX design.
Evolution of UI/UX Design
UI/UX design has come a long way since its inception. Initially, designers focused primarily on creating visually appealing interfaces. However, as technology has advanced, the focus has shifted towards creating seamless and intuitive user experiences. Today, UI/UX design plays a critical role in determining the success of a product or service.
Current Trends in UI/UX Design
AR and VR Integration
Augmented reality (AR) and virtual reality (VR) are becoming increasingly popular in UI/UX design. These technologies allow designers to create immersive experiences that blur the line between the physical and digital worlds.
Voice User Interfaces
Voice user interfaces (VUIs) are another emerging trend in UI/UX design. With the growing popularity of smart speakers and virtual assistants, more and more designers are incorporating voice commands into their designs to improve accessibility and convenience.
Minimalist Design
Minimalist design has been a dominant trend in UI/UX design for several years now. This approach emphasizes simplicity and clarity, focusing on the essentials and removing any unnecessary elements that might distract or confuse users.
Dark Mode
Dark mode, which uses a dark color scheme instead of the traditional light one, has become increasingly popular in UI/UX design. This mode is not only easier on the eyes, especially in low-light environments, but it also helps to conserve battery life on mobile devices with OLED screens.
The Role of AI in UI/UX Design
Artificial intelligence (AI) is playing an increasingly important role in UI/UX design. AI-powered tools can analyze user behavior and preferences to provide personalized recommendations and streamline the design process.
Design Systems and their Importance
Design systems are collections of reusable components, guided by clear standards, that can be assembled to build any number of applications. They help to ensure consistency across an organization's products and streamline the design and development process.
Responsive Design for Multiple Platforms
With the proliferation of devices with varying screen sizes and resolutions, responsive design has become essential in UI/UX design. Designers must ensure that their interfaces adapt seamlessly to different devices and platforms to provide a consistent user experience.
The Impact of 5G on UI/UX Design
The rollout of 5G technology is expected to have a significant impact on UI/UX design. With faster speeds and lower latency, designers will be able to create more interactive and immersive experiences that were previously not possible.
Accessibility and Inclusive Design
Accessibility and inclusive design are critical considerations in UI/UX design. Designers must ensure that their interfaces are accessible to users with disabilities and that they are inclusive of all users, regardless of their abilities.
The Future of UI/UX Design
The future of UI/UX design is exciting and full of possibilities. As technology continues to advance, designers will have access to new tools and technologies that will allow them to create even more innovative and engaging user experiences.
Conclusion
In conclusion, UI/UX design is an ever-evolving field that is driven by advancements in technology and changing user expectations. By staying up-to-date with the latest tools and technologies, designers can create more engaging and user-friendly interfaces that meet the needs of today's digital consumers.
Visit my Upwork profile for - UI/UX design, Web design & Mobile design
0 notes
stevemartin34 · 11 months ago
Text
Top 10 Best Custom Software Development Companies for Your Unique Business Needs
Every business is unique, even if they operate in the same industry and serve the same customers. Therefore, settling for a generic software solution designed for the masses is unnecessary. Instead, consider custom software development services that offer the flexibility and functionality to meet your specific business needs. This will enable you to adapt to the ever-changing business landscape more effectively.
In today's ever-changing and digital business landscape, generic software features and modules are no longer sufficient. For a business to stand out as a leader in its industry, it must have tailor-made software at its disposal.
Although it may be tempting to opt for a pre-packaged solution, customized software offers more long-term benefits. It can effectively address specific business requirements and adapt as the company expands.
To ensure that you obtain the best-customized software for your needs, it is crucial to find the right software development company. The aforementioned 
To help you stay ahead of the competition, here is a list of 10 exceptional custom software development companies that have demonstrated their expertise in creating innovative solutions tailored to individual businesses.
Tumblr media
1. PrimaFelicitas: A Leading Custom Software Development Company
PrimaFelicitas was founded in 2013 by a team with having keen interest in emerging technologies determined to deliver industry-disrupting solutions to snowball business growth for their customers. With an average work experience of 25 years, This team has worked, lived through, and gained expertise in most technology platforms and creative trends that have been around.
Services Provided:
Custom Software Development
Software Consulting
Software Integration
Web Development
Mobile App Development
Enterprise Software Development
Desktop Application Development
Cloud Migration and Development
SaaS Development
API Development and Software Integration
Software Modernization (Upgrade Web 2.0 to Web 3.0)
Contact Today: PrimaFelicitas: Custom Software development Company
PrimaFelicitas collaborates with more than 30 industries, encompassing healthcare, banking, insurance, manufacturing, retail and wholesale, telecommunications, and professional services. They possess the capability to develop software for enterprise, departmental, and business process requirements. You have the option to engage their services through either a fixed-price contract or a per-hour contract with a predetermined limit.
2. Innowise Group
Innowise Group was founded in 2007 with the aim of assisting both IT and non-IT companies in reaching their objectives through cutting-edge digital solutions. With a rich experience of over 16 years, the company has successfully completed 850 projects for more than 200 clients across the globe. Their team comprises over 1,500 skilled IT professionals proficient in various fields including UI/UX, mobile development, 3D design, business analysis, front-end and back-end development, and more.
3. ScienceSoft
ScienceSoft has been offering dependable custom software development services for over 30 years, catering to organizations in need of top-notch custom applications. With their ISO 9001 and ISO 27001-certified security management procedures, they adhere to cutting-edge security practices to guarantee the protection of customer data.
4. Orases
Orases, a company founded in 2000, has successfully collaborated with more than 950 clients, achieving an impressive client retention rate of 96%. This renowned company has been recognized with awards for its remarkable achievements. They employ a systematic and replicable approach that has been proven to yield innovative software solutions swiftly and efficiently. With each project, they commence with a clear vision and continue to provide support for the application throughout its lifespan. The Orases team remains fully dedicated from the beginning to the end, ensuring optimal functionality and delivery of your application.
5. Appinventiv
Appinventiv is a comprehensive product development service provider that collaborates with startups, enterprises, and government organizations to create tailor-made applications that cater to specific requirements. Their range of software development services encompasses Android and iOS app development, blockchain implementation, wearable technology development, and various other offerings.
6. Andersen
Andersen collaborates with small and medium-sized enterprises (SMEs), startups, and large corporations to develop, enhance, and introduce digital solutions that enable them to stay competitive and optimize their operations in the modern digital landscape. They have expertise in updating outdated software systems with improved user experience (UX) design and enhanced features to meet the evolving needs of businesses. Additionally, they can rapidly build minimum viable products (MVPs) that align with startups' budgetary constraints, thus accelerating their entry into the market.
7. Boldare
Boldare provides a range of digital services, including standalone options and comprehensive product development. Whether you require end-to-end support or just a single app, Boldare has the expertise to turn your ideas into a reality.
As your trusted partner, they can serve as your CTO, offering guidance on your digital objectives. Alternatively, they can act as a Product Strategist, helping you identify the most suitable digital products to revolutionize your business. Furthermore, they can assist in enhancing your current digital applications by incorporating cutting-edge UX/UI design trends.
8. Codup
Codup, a renowned software development company headquartered in Texas, boasts a remarkable track record. With a team of more than 125 skilled developers and engineers, they possess extensive expertise spanning over a decade. Their portfolio proudly showcases the successful completion of over 1,500 projects for prestigious clients such as Unilever, Steelcase, Inovelli, and Harrods.
9. Fively
Fively is an all-inclusive product development company dedicated to delivering tailor-made software solutions for enterprises, SMEs, and startups. Their team of proficient engineers excels in creating custom applications spanning various industries, including eCommerce, cybersecurity, FinTech, health tech, real estate, and more.
10. Interexy
Interexy is a highly regarded company specializing in tailor-made software development. With a vast knowledge base spanning across 15 different industries including FinTech, healthcare, blockchain, real estate, and education, they are well-equipped to meet your needs. You have the option to collaborate with their team of 100+ skilled engineers through a fixed-price model, team augmentation, or by forming a dedicated team.
Custom software development may require higher initial expenses compared to pre-made solutions, but it offers significant long-term cost savings. By opting for custom software, businesses can eliminate licensing fees, recurring subscription charges, and expensive customizations to align with their specific requirements.
Moreover, custom software is designed with scalability in mind, enabling it to adapt and expand as the business grows. Developers create a flexible architecture that can easily integrate with additional modules or functionalities, reducing the need for frequent software replacements or major updates. This approach ultimately saves time and costs in the long run.
Unlike off-the-shelf software, which is commonly targeted by hackers due to its widespread use, custom software provides a higher level of data security. It is built with specific security measures in mind, allowing businesses to incorporate advanced security protocols, encryption techniques, and authentication mechanisms. This ensures the protection of sensitive information and reduces the risks of data breaches or unauthorized access.
So, investing in custom software is a wise choice, especially if your business has specific needs. However, it is crucial to find the right developer who can customize the software to meet your requirements effectively. Many firms have demonstrated their expertise in creating innovative software that produces tangible results and impresses clients.
Take the opportunity to explore their services today and witness how customized software can propel your business to unprecedented heights.
0 notes