#inquisitor w'wargaz
Explore tagged Tumblr posts
Text
After they sanitized most of the gith, when I encountered this awful being - I was utterly delighted. This comment is utterly unhinged.
Wish I took a screenshot of him saying after, "Hand it over. Please." in such a Githyanki way.
#the chilling politeness dancing around a threat#formal but teetering on the edge of a bloody mess#cold calm collected#githyanki#bg3#screenshot#inquisitor w'wargaz#got some of that old EA voss in him#this was probably going to be voss' role till they made him a freedom fighter
11 notes
·
View notes
Text
Ahh, Inquisitor W'wargaz, my monk has been out of circulation for centuries. He hasn't been properly caught up on the current Vlaakith's propagandas.
6 notes
·
View notes
Text
the way Inquisitor W'wargaz says "please" makes me wanna ask him to say it again, maybe this time on your knees, and then immediately he dismembers me
that'd be pretty hot
6 notes
·
View notes
Text
Inquisitor Ch'r'ai W'wargaz . Queen Vlaakath . Baldur's Gate 3
+Bonus:
Kith'rak Voss [each and every one of my Tav's would have screamed bloody murder when seeing this face leaning over them upon waking up, just saying.]
0 notes
Text
Inquisitor W'wargaz Combat - Honour Mode
#I know I used excessive barrels. Because fuck this fight#bg3 edit#dishonour mode to be honest. sorry#but havent i suffered enough#ever.txt#barrelmancy#durge:barbie
12 notes
·
View notes
Text
Honour Mode Act 1 Complete
Overall thoughts: I enjoy playing without savescumming being an option. It speeds up the game and forces me to be more thoughtful. Aside from that, the changes feel pretty minimal - there are only 7 bossfights in act 1, of which I only did 6, so the net impact of the changes on my run thus far has been small.
Analysis of the bossfights + balance thoughts below the cut.
Owlbear (Fought at level 3): First bossfight I took. Didn't realize it was going to be a bossfight, went into it expecting an easy ride like on tactician. Definitely the most-changed of any of the fights, over twice as hard. Had to rely on the NPC assists and Command to get me through. Probably the closest call I've had thus far, though it wasn't that close. One of two fights where a character was downed.
After the Owlbear, I started looking up which fights were bossfights/what their changes were and planning in advance.
Phase Spider Matriach (Level 4): I suspect this fight is legitimately very dangerous at level 3, but at level 4 it's not bad. The main change is that it's uncheeseable now. There's also a new reaction, but it only got fired at me once, and it missed. Killed the ads, had my cleric spam command and my bard Tasha's to lock it down, and then beat it to death with my monk. Barely took damage.
Auntie Ethel (Level 5): Again, would've been hard at 4 but not bad at 5. Still took a fair amount of damage, but didn't come all that close to dropping. Her special reaction is designed to counter the best way of taking out her clones (mass magic missile) but it's hard-countered by monks - with 3 ki points you can force her to make 3 saves (2 against stunning, 1 against stagger) and if she fails any of them she can't use her reaction. With her reaction gone and her clones dealt with, 145 HP is not very much for a boss to have against a level 5 party.
Bernard (DNF): As far as I can tell, the risk-reward on this fight is very bad. It's easily bypassable with Sussur blooms if you want the XP, but I just used the books to get the items with dialogue.
Inquisitor W'wargaz (Level 6): You know how 145 HP is not a lot of health against a level 5 party? It's really not a lot of health against a level 6 party. Never even saw this guy's honour mode changes because he was dead before he ever got a turn. Give him a crazy high initiative or some kind of better AC/resistances for him to be a threat.
True Soul Nere (Level 6): My pick for the most improved fight of Act 1. Nere's changes make him basically impossible to burst down, and if you had to fight him alongside all the Duergar it would be a legitimately nasty fight. Unfortunately for Nere and fans of game difficulty, it's easy to get more than half the Duergar to turn against him. The resulting fight is not trivial, but I never felt like I was in serious risk of things spiraling out of control.
Grym (Level 7): There's an argument to be made here that this is the hardest fight in act 1, but I took it a little too seriously and ended up beating it without taking any damage. So it goes. His new honour mode ability is cool but Silence makes you immune to thunder damage which takes away its sting, my sorcerer's Twinned Haste on my monk and cleric meant I had very good damage output and was also able to cast Command on him twice per turn if necessary, so I kept him stunlocked and beat him to death pretty quickly. My bard contributed nothing to this fight.
Overall balance thoughts: You may have noticed a few themes here - in 3 of the 6 fights I took, Command was used to stunlock the boss. Command would be extremely good as a level 2 spell and still often worth using as a level 3 spell. As a level 1 spell, it makes clerics a must-have for any party and easily slots them in as the second best class in the game.
But still not quite the best class in the game, which is monk. Tavern Brawler Open Hand Monk, to be specific. At level 3, Open Hand monks get the ability to suppress reactions if enemies fail a save. At level 4, they get Tavern Brawer, which with strength elixirs means you have a +12 to hit with 1d6+10 damage on 3 attacks per turn. At level 5 they get extra attack and also the ability to stun if enemies fail a save. At level 6 they get another huge boost to damage. They have a great set of gear with no real overlaps with other classes that drives these numbers up even farther.
This combination of traits - high accuracy, high damage, lots of attacks per turn, ability to stun and suppress reactions at will, all bundled together in a nice, smooth earlygame progression package, is ridiculously good. Definitely the standout character of the run thus far.
Command should be nerfed or removed, Tavern Brawler should be nerfed or removed, early game strength elixirs should be nerfed or removed. Til then, I'm playing the cards I'm dealt.
30 notes
·
View notes
Text
At some point I will have to try going to talk to W'wargaz before going to the ghustil, because I imagine that changes things at least a little, but for right now, Rakha doesn't care overly much about the Inquisitor. She is here following Lae'zel, and Lae'zel is here for the zaith'isk. And then they will be cleansed and can move on to more interesting matters - matters of vengeance rather than survival.
There's a painting of Vlaakith hung on the wall of the corridor leading to the ghustil.
Narrator: This imposing portrait depicts a powerful githyanki warrior, undeniably regal in her mien.
"Vlaakith herself," Lae'zel murmurs. "She is both the sun that blinds us and the void that contains us. Praise be."
Once again Rakha wonders - in the old life that she has no memory of, did she once also feel such fervor for a god? Is there some god that watches her still and judges her movements?
The portrait is marked with a strange bit of graffiti - a swirling marking of what seems like a fireball in flight. Deliberately drawn, certainly - but nothing Rakha can place. She considers asking Lae'zel. But Lae'zel's thoughts are elsewhere, in the Astral Plane she one day hopes to see.
12 notes
·
View notes
Text
@ardentkurashk tagged me in this meme forever ago (thank you!! <3) Now it is time. Lots of yelling about Vin'ath inbound.
Name: Vin'ath
Age: 31
Race: Githyanki
Class: Paladin (Oath of Vengeance).
Alignment: Trying their hardest to be a Lawful Good True Storybook Knight while also following vengeance oath tenets to the letter. This… does not always work out well.
Deity: Having been raised in a cult, Vin is deeply and understandably suspicious of all gods. They’ve dedicated their life to their oath instead, which is totally different.
Favourite spells: Shield of Faith for practicality; Colour Spray for aesthetics. They also love smiting. Divine Smite is their fave, although they couldn’t tell you why it’s the most satisfying.
Armour (Act 1): Scale Mail of Vengeance.
Armour (Act 2): Adamantine Splint Armour.
Armour (Act 3): Still Adamantine Splint Armour! High paladin fashion.
Favourite dye: Baby blue and gold. They flat-out refused to dye their gear at all until they got to Rivington, where they grudgingly agreed to try it out. The description points to a much more militaristic meaning, but to Vin those colours have come to symbolise the sun and sky over the world they love.
(I have a LOT of feelings about the default vengeance paladin colour scheme in light of “I see only blood-red and death-black”. Vin hasn’t drifted as far from their upbringing as they’d like to think.)
Weapon (Act 1): Monster Slayer Glaive (+ anything else they could grab that looked useful).
Weapon (Act 2): Soulbreaker Greatsword.
Weapon (Act 3): Silver Sword of the Astral Plane. Sorry, Lae'zel - it's just too perfect for a githyanki paladin. (In my headcanon, Lae does end up getting it after some token face-saving resistance from Vin. They’re not comfortable with the idea of wielding a silver sword and don't really want to give up the Soulbreaker - they've still got a lot of complicated feelings about the way they won it and they feel responsible for all those whispering souls.)
Buffs: Ooh, it’s been a while - I’d have to load up the game to see what they’ve got on. Githborn Psionic Weapon? Wielding the Soulbreaker Greatsword feels so right to them (ditto for Voss' silver sword, in the very brief space of time they had it); they’ve thoroughly compartmentalised that feeling so they don’t have to think about Why.
Main love interest: Karlach. It was a bit of a rough road to get there (the touch issue might have been the least of their problems), but now they’re an unstoppable team. To hell first, then onward to the stars!
Favourite NPC(s): Vin’s got a huge soft spot for the tiefling kids, especially Mol. (They’re very protective of children in general, for reasons they won’t admit have anything to do with their own upbringing.) Meeting Varrl and Varsh Ko’kuu gave them some hope in a difficult time, even though the circumstances were painful. They also greatly admire Dame Aylin and Isobel… and kind of see them as #relationshipgoals.
…and then there’s Kith'rak Voss. Yeah, that’s a complicated one.
Favourite enemy: Kith'rak Therezzyn and Inquisitor W'wargasm W'wargaz. There was a LOT of emotional fallout after the adrenaline crash, but for a while there they were riding the high of having faced down two terrifying childhood authority figures and lived (not to mention the staring contest with Vlaakith herself…)
Favourite battle: Gortash. That one was very personal - vengeance paladin mode on full display. (The conversation after it was… significantly harder for them to deal with.) Rescuing Halsin from Orin & co. was a close second - they were just so relieved they’d got there in time.
Favourite dialogue: Is “every single dialogue involving Karlach” cheating? Not just the overtly flirty/romantic ones - Vin would happily listen to her read the Faerûnian phonebook.
Aside from that, they got so much vicarious joy out of hearing Lae'zel reject Vlaakith - they don’t tend to show much emotion, but they may have done a little fist pump at “she has sinned against me!” Also, the conversation where Wyll opened up about the circumstances of his exile - Vin felt very honoured that he trusted them enough to let them see beyond the Blade of Frontiers persona, and it led them to drop their Perfect Paladin walls a little in return.
Decision about the Absolute: Red laser destroy destroy destroy + the Crown returns to Mystra. Unlike Lykos, Vin'ath isn’t tentacle-curious.
I tag anyone who hasn’t already done this (see: forever ago) and wants to!
#aaahhh that was a really fun bunch of questions#thank you for giving me the opportunity to vinchatter!#oc: vin'ath
12 notes
·
View notes
Text
Tagged by the lovely @adoenamedjane
Hope you guys are ready for some more wittering. Name: Ka'zalii Age: 28 Race: Githyanki Class: Wild Magic Sorcerer. He has many a feline related incident and is now fluent in the language of the city cats. Silver linings etc. Alignment: Lawful neutral. In githyanki terms anyway. Deity: He doesn't have a deity as such, he certainly doesn't revere Vlaakith in any way. If anything, the closest he gets to worship is more of a hero worship for the warlord he follows, Zetch'r'r. Favorite spells: Hypnotic pattern, sleet storm and fireball. With liberal use of shocking grasp. Armor act 1: The githyanki leather armour in the gif Armor act 2: The same, because it really suits him. Armor act 3: Psionic Ward armour. The colours are perfect and it's just good armour. Favorite dye: Before mods, it was feywild green and dun, after mods a gorgeous gold and teal combination. Weapon act 1: Githyanki longsword Weapon act 2: Larethian's Wrath Weapon act 3: Blade of Oppressed Souls Buffs: Loviatar’s love, githzerai mind barrier. Main love interest: Lae'zel. He'd bring down any god for her. Favorite NPC(s): Rolan. Ka'zalii appreciated the brass balls on that tiefling. Barcus, Varrl and Omeluum are very close to the top too. Favorite enemy: Myrkul. The first big test of survival, an actual fight with a god and it was all after convincing Ketheric to stand down. Favorite battle: For Ka'zalii personally, battling W'wargaz. The pure, unadulterated adrenaline of fighting an inquisitor that you've been raised to fear and give the utmost respect? Unparalleled. Then actually defeating him was one hell of a moment for a githyanki of his comparatively few years. Favorite dialogue: The mutual confession of tenderness with Lae'zel. The dialogue where Halsin asks for a tale and you can tell him about that time you stitched a wound together with the entrails of an enemy. The conversation with Varrl would have made him pretty hopeful for his people's future too tbh. Decision about the Absolute: destroys it utterly and with gusto and the crown of Karsus goes back to Mystra. Tagging but with no obligation: @piipaw @des-no9 @warmhealerr @0ccuria @gothyanki
13 notes
·
View notes
Text
Ch'r'ai W'wargaz | Githyanki Inquisitor
5 notes
·
View notes
Text
Important update from honour mode:
...Yeah so my plan for that fight went COMPLETELY sideways but somehow worked out in my favor.
Long as hell story under the cut.
The Enemy:
The Original Plan:
Inquisitor W'wargaz of the Githyanki creche, notorious honour mode run ender because of his legendary action. He summons 2 very powerful spiritual weapons every round, and unless you kill him really fast, you'll get swarmed by then. He also does the mindsteal link, boosting his defense by a ton.
The main goals were:
1. Kill him as fast as possible, and
2. Knock him prone as much as possible, because it apparently prevents him summoning the weapons and possibly interrupts the mindsteal link.
I also was going to send in someone with invisibility to sneak in ahead and crack open the hallway to the Lathander mace, and possibly grab it since we already had the crest, which would offer an easy escape route; enemies won't follow through doors into different areas, and you can fast travel out from that hallway.
The (Originally Planned) Team:
After that was set up, we'd go in, say hi to Vlaakith, take a little astral prism jaunt, and hop back out ready to kick githyanki ass.
1. KARLACH, best girl, as throw build barbarian.
2. LAE'ZEL, who got her personal development arc skipped ahead slightly and reclassed to Way of the Open Hand monk. (I had the thought before that this would be really cool character-wise for her, given the Orpheus situation and his monk honour guard.) Tons of damage, lots of stun and prone abilities. She's most of the reason Auntie Ethel didn't even make it to the fireplace.
3. ASTARION, double hand crossbow, thief rogue/gloomstalker ranger with sharpshooter feat, who can do a baseline 3 shots per turn + 4th shot on the first turn. (And who, I'm sure, is having the time of his undeath going "pew pew pew >:D")
4. WYLL, who wasn't set up to put out consistent damage on par with the other 3 yet, and therefore was not part of the frontline team. He had the critical job of being our insurance at camp to go running to Withers if things went south - which from the things I've heard, I fully expected. He would also be playing support/indirect heals via tossing potions at-
5 and 6, SHADOWHEART and RANDO CLERIC HIRELING, who were going to be rigged up to Lae'zel and Astarion via warding bonds to hopefully keep them alive a little longer, and tossing a couple of death wards and other non-concentration buffs on the frontline team.
What Actually Happened:
Per plan, Astarion went in with invisibility and cracked open the secret mace hallway.
And then, on my way out, I noticed that the npc standing closest to that hallway had only 36 health. Which Astarion could take out in one turn, easy.
I assumed it would flip the room to temporarily hostile and then Astarion could bail back down the hallway, then come back with the full team later, but now with one less enemy to beat us up and give W'wargaz that extra mind link.
Good news: he did indeed take out that one npc.
Bad news: the rest of the room became hostile of the non-temporary variety.
Good news: Astarion had first initiative, and everyone else in there - except W'wargaz - was surprised. This was the first major way the plan failed in my favor, because we couldn't have gotten a surprise round on the way out of the prism.
Bad news: my original plan kind of hinged on Lae'zel's monk skills. Except I had no idea how pissed off she would be about the current state of affairs w/r/t "inquisitor trying to kill us," and because no savescumming, I wasn't willing to risk bringing her in. I did search and see that she would be more or less chill with whatever went down as long as we still went into the prism and told her about it after, though. The in-between part, I was less sure about. So. No monk.
Karlach, still in camp, grabbed Gale (since Lae'zel was a risk) and got as many of the planned buffs set up as possible, while Astarion stalled the hell out of the initiative order. In my imagination, he bought time by busting out his ridiculous villain monologue you just KNOW he's been planning out for decades, and basically became an unskippable cutscene nightmare to the githyanki on par with the Gaius Praetorium Elevator Speech.
The second way that my disaster of a plan ended up working for the better: I forgot that I had specced Gale as Divination. Which means he had portent die.
If you are unfamiliar with what those do: every morning he gets three or four (not sure the exact number) D20 rolls that he hangs on to all day. And then, when an ally misses an attack/saving throw, or an enemy passes one, if he has a portent roll on hand that's higher/lower than the target number, he can just go "nope!" and expend it to straight up replace the result to reverse a pass/fail.
This is, as you can imagine, VERY powerful.
So Gale and Karlach finally arrive, toss in some sneak attacks, and get things moving for real. Everyone took haste potions because if they couldn't get him down before 3 rounds they were probably dead anyways.
Karlach and Astarion start spamming their usual attacks. Gale, meanwhile, proceeds to both dump fireballs on W'wargaz's head (along with any other githyanki close enough to fit in the aoe), and flip him the Portent Die Middle Finger Of Fuck You on pretty much all his attacks, dodges, and saves.
He went down in just under 2 rounds and it took all of my restraint and remembering that we have neighbors to resist jumping up and screaming.
The rest of the room gets mopped up, Karlach gets to do a little wave at Vlaakith, and we go to meet the Dream Visitor. (I decided to be Awful and modeled them almost precisely after Tezalin, my beloved paladin Tav who romanced Karlach on my first playthrough. Which, uh... I still haven't finished because I was procrastinating the ending before the epilogues were announced... and then I got distracted with tactician and honour mode...)
And this is where I discovered the THIRD major way that my backfiring plan actually saved my ass:
Wyll, who was ungrouped from the party and chilling in camp as our contingency plan, ALSO GOT YOINKED INTO THE PRISM.
Meaning he would have gotten spat right back out into a horde of angry githyanki with the rest of the team in the original plan, rendering his contingency status pretty much useless.
In conclusion:
4 notes
·
View notes
Note
If you may, for the ask game.
Councillor Florrek and Inquisitor W'wargaz
If they met I think there would be a spark between them!
Oh also Asheera and Shart for the road
I can tell you're excited about this one anon! 💜
What made you ship it?
This ask. I'm gonna be honest, I barely remember anything about W'wargaz's character. I'm glad I'm replaying the game currently because otherwise I'd have had to look up videos to remember much lol.
What are your favorite things about the ship?
I'm trying to conjure up thoughts of it now. I think the general ship archetype of "two powerful leaders at cross purposes" is pretty juicy, at least if the githyanki come back to Baldur's Gate. I doubt they'd have altruistic reasons to go back. There's definitely something inviting about it conceptually! I'm a multishipper at heart, so I'm of course gonna be like, "fuck it, why not?"
And I already kinda answered Asheera/Shadowheart, but I feel like that sorta defeated the point of the game lol. But I do wanna reiterate that I love nothing more than two women living in healing and comfort, the journey of the romance arc, and the hundreds of thousands of words I've written about them can attest to the rest.
4 notes
·
View notes
Text
Assassin with a Heart of Gold
Name: Admaer Daeneiros (He/Him)
Race: High Elf
Class: Rogue (Assassin)
Background: Criminal
WARNING, SPOILERS AHEAD
Going back to our Rogue, Admaer, last we saw him, he and the gang were on their way to enter the Githyanki Creche by breaking into the destroyed monastery. After some confusing platforming, we were able to enter the Creche and it functions much like how Emerald Grove and the Goblin Camp where it's practically a settlement in of itself, just this time, it's filled with Githyanki.
Thanks to use having Lae'zel in our Party, we were able to safely enter the Creche. From what could be perceived, it seems there's some mild unspoken divide. The entire Creche is hellbent on looking for the mysterious artifact that we carry, while some of the Gith are taking note of Moonrise Towers and the need to go there in search for the item or at least get rid of these enemies of their queen. While here, I spent ALL MY MONEY, just to get a cool looking shortsword. Best spending of my money!
While at the Creche, obviously, Admaer and the crew would want to find the individual who would remove the tadpole. While getting there, we went into the Infirmary where two children were bullying a captured Gremishka as they shoved it in a container and started shoving it around with their Mage Hand ability. Admaer attempted small talk as he was curious of what could've been making all those noise, only to get fucking shoved by those kids...Now a grown ass man would just take it in stride and walk away...Admaer is grown and he's an ass, so I ended up getting into a fight with the Gith in the room. Unfortunately...No children casualties.
Once we reached where we would be cured, we met the Gith who could assist us. Ghustil Stornugoss is a scientist who has been studying the Mindflayer tadpole and shows us to the Zaith'isk that should be able to extract the parasite. Admaer opted to have Lae'zel be the first to have this operation done to since he's a bit suspicious of the device and he hasn't forgotten that his dream Guardian mentioned that removing the tadpole could result in death. So he's merely observing to see what would happen. While on the device, Admaer felt what Lae'zel felt, terrible pain and the point of near death. No matter what save I decided, the DCs were too fucking high. Fortunately, our Guardian interfered and saved Lae'zel's life.
Despite her life nearly ending, Lae'zel believed that the Zaith'isk was tampered with and wanted to speak with an inquisitor about this possible manipulation. However, either I didn't explore thoroughly enough or I accidentally killed them in the other room, I just killed the other Gith warrior that got in the way of me meeting Ch'r'ai W'wargaz. He was apparently expecting our party and demanded that we hand over the object. Despite him explaining the Grand Design that the Mindflayers believed in and how this device could fight back the Illithids, Admaer was still resistant of handing over the object. This, of course, resulted in us fighting the present Githyanki. But after the fact, the most unexpected thing happened!
FUCKING VLAAKITH HERSELF APPEARS TO OUR CHARACTER AND PARTY. Upon her arrival, she demanded that we enter the mysterious item, now known as the Astral Prism, and destroy the creature that lives inside it. In exchange, Lae'zel will become ascended and be highly favored in her Queen's eyes. Now, initially, after accidentally solving a Lanthander puzzle that would lead us to the Blood of Lathander, I got the cutscene of Lae'zel mourning about having failed her Queen by not performing her deed. But we'll get back to this in a moment. I decided to save scum and see what was inside the prism. Which brought along another unexpected scene!
We're actually in the dream realm where we met our Guardian! After doing some minor looting, Admaer was able to speak face to face with his dream Guardian, Alex. Admaer mainly entered this space in hopes of gaining answers, especially since it would now in his hands for him to kill or spare this individuals who poses as Alex. The Guardian explains that the reason why the prism is sought after is because the Guardian stole some vital secrets from Vlaakith. So vital in fact that it could threaten her rule and bring Gith society to ruin. Despite Admaer trying to gain more info about this secret she told him that he's not ready for that kind of information. Regardless, Admaer spared her and concealed his conversation from Lae'zel.
This is the part where I got the scene again where Lae'zel mourned her failure to her Queen. However, she instead decides to twist this reality by believing that she is being tested and that there will be another opportunity for her to prove herself to her Queen. Something Admaer says she's reaching for the stars with.
Once that was done, I decided to do the sidequest to obtain the Blood of Lathander and I gotta love the trap and puzzle design of this section. It was very fun and the puzzle to get to the magical mace is perfectly balanced. Now, usually, Admaer probably would've have taken that mace. Especially with the security that was used to keep this item at bay and the constant warnings from the plaques. But we can say that Admaer got a bit cocky as he was easily able to by pass each magical door with no problem.
Fortunately, the Party was able to disable the device before catastrophe happened. Now, it seems like there's no other option but to Moonrise Towers.
3 notes
·
View notes
Text
Just randomly thinking about Azzie and W'wargaz having some really disappointing sex probably. Idk maybe he pops off sometimes real good. Like Azzie i think can be hard to loosen up for a good time but she can really go for it and knows some wild shit from Club Inquisitors (they have a separate group chat without W'wargaz).
I think she likes a lot of non touching stimulation like psionics and magic. And lots of kink stuff that are not necessarily sex acts.
W'wargaz I think is a bit too eager with her a lot of the time and she has to be like slow the fuck down, dog. When he listens to her and does what she wants, it goes rly well.
Also she's fucked Voss once and wasn't impressed. Boring apparently. You're such a liar Azzie. You're just annoyed you don't have two dicks behind ur cute slits, only one. (Real)
5 notes
·
View notes
Text
Lae'zel: Do it. Do not disobey the inquisitor. Elijah: [WARLOCK]: Hand over an artefact of immense power for nothing in return? You do insult me. Ch'r'ai W'wargaz: The ghaik are about to execute their grand design and you seek to bargain. Phak'va. The Weapon. Now. Elijah: [WARLOCK]: Here's how deals work: I have something you need. I can bargain all I Iike.
[ Full transcript ⇩ ]
Ch'r'ai W'wargaz: My Ardents spoke of one of our kin that escaped a crashing ghaik slave-vessel. Lae'zel: Ch'r'ai. Vlaakith's justice in flesh. Ch'r'ai W'wargaz: You have accomplished much, child. I am pleased to finally meet you. I heard enough druids died by your hand to make the deity Salvanus himself weep. To business, I suspect you plucked something precious from the ghaik ship. Something that belongs to us. Give it to me. Dream Visitor: Don't do it. The weapon is how I protect you. Lae'zel: Do it. Do not disobey the inquisitor. Elijah: [WARLOCK]: Hand over an artefact of immense power for nothing in return? You do insult me. Ch'r'ai W'wargaz: The ghaik are about to execute their grand design and you seek to bargain. Phak'va. The Weapon. Now. Elijah: [WARLOCK]: Here's how deals work: I have something you need. I can bargain all I Iike. Ch'r'ai W'wargaz: I do not know what base. naive entities you have made deals with before - nor do I care. But I will humour your greed for a moment. What would you ask of an Inquisitor? Elijah: [WARLOCK]: Give me a treasure from the Githyanki Empire's coffers. One of immense power. Ch'r'ai W'wargaz: You would lay claim to our hard-won treasures? You seek power but do not seek to strive for it. A could request. Denied. Give me the weapon. Now. Dream Visitor: Don't give it to him. Elijah: I won't let you take it. Lae'zel: Do not try me. Hand over the artefact, or die by my hand. Elijah: Remember the zaith'isk? These gith can't be trusted. Follow my lead - I'll choose the right path. Lae'zel: The zaith'isk... Tsk - tsk - tsk'va! I hate that you speak the truth. Choose - Your path is mine to follow. Elijah: We are keeping the artefact. Lae'zel: Our fate is forged. Mother Gith, guide us! Ch'r'ai W'wargaz: Your illustrious adventure ends here. Hta'zith!
0 notes
Note
Concerler Florrik x inquisitor W'wargaz
Considering I did not remember who W'wargaz was and had to look him up, I don't ship it. Florrick is an absolute babe though, I'm sure she could make it work.
Why don't I ship it? As said above, don't know W'wargaz and typically I need to at least know a character by surface level to consider shipping it myself.
Is there something that could get me to ship it? W'wargaz having more screentime?
Despite not shipping it, do I have anything positive to say about it? Florrick is a babe she can make nigh any pairing work I mean look at her lmao
1 note
·
View note