#infernax
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hansungkee · 1 year ago
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"In this moment of victory, Bonnie and Marcy looked towards the heavens as a light shown down upon them. They had won."
Music : Honour and Courage (Infernax)
AdventureTime (C) Pendleton Ward
Infernax (C) Berzerk Studio and The Arcade Crew
Art by Hansungkee
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silver-shortage-in-markarth · 2 months ago
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Yet another futile effort to see Infernax have a proper fanfiction archive
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Skeb、納品。
リクエスト、ありがとうございますっ!! 三億年ぶりに男性キャラを描きましたっ。 日頃描かない感じだったのでとても新鮮な気持ちで描かせて頂きましたっ、 こういうのも良き…(しみじみ)。 何度もリクエスト、本当にありがとうございますっ、 動画投稿も、頑張って下さいっ!! クライアント様が制作している動画リンク↓ https://www.nicovideo.jp/watch/sm40576213?playlist=eyJ0eXBlIjoibXlsaXN0IiwiY29udGV4dCI6eyJteWxpc3RJZCI6NzUwMDc1MzAsInNvcnRLZXkiOiJhZGRlZEF0Iiwic29ydE9yZGVyIjoiZGVzYyJ9fQ&transition_type=mylist&transition_id=75007530&ref=pc_userpage_mylist https://skeb.jp/@ayame_ha_sinima/works/53 Skebでのリクエスト、募集中です。 リクエスト、お待ちしておりますっ。 https://skeb.jp/@ayame_ha_sinima
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trixibebe · 1 year ago
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This started as a game set in the middle ages ...
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crimson-baroness · 2 years ago
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wEEHEHEHEEEE infernax shitepost because i felt like it also happy new year :D
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8bitsupervillain · 2 years ago
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End of the Year: The Best Games of 2022
Here, at long last are the ten best games that came out in 2022.
10: The Quarry
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I'm going to be a hundred percent honest with you here, I did not expect this to be a good game. I have a bone to pick with the developers of these games, with the exception of Until Dawn I have not liked a single one of these narrative adventure games they've been making for the past however many years. I didn't like Man of Medan, I hated Little Hope, never played House of Ashes (I watched someone else play it, it's fine I guess), and I completely forgot about The Devil in Me. Hell as one of the four people who actually played it I really didn't care for The Inpatient which is one of these narrative adventures but in VR.
Despite my dislike for most of this company's output I for some reason did give The Quarry a shot. It has some narrative problems that still somewhat annoy me six months later. Despite some quibbles I have with the story this is a very solid game. If you like the modern narrative adventure game this is a good one to play and has some decent B-movie charm to it. It's not a masterpiece, just a fun adventure. It might not be the most substantial adventure, and it wobbles like crazy if you look at it too hard, but I recall liking it. Honestly it's one of those entries where if I could think of something even slightly better it would be left off this list.
09: Gundam Evolution
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It plays like Overwatch except it doesn't make me completely and utterly miserable to play. Also it really caters to my giant nerd boner for Gundam.
08: Infernax
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Honestly this was a surprising game to play because I knew basically nothing about this when I started playing it. What little I did hear about it wasn't exactly a massive selling point, because honestly who remembers anything about Castlevania 2 outside of it being regarded as one of the worst Castlevania games made?
I was initially turned off by the game because I can't justify why but lately I don't particularly care for 8-bit NES style graphics, also I thought the overly bloody look of the game seemed a bit too immature and tryhard for my liking. But I kept hearing good things about the game so I decided to give it a whirl and to my surprise it was a really fun 2D action game. Some of the jumps are a bit too pixel perfect for my tastes, having to get your character to jump just so through some fiendishly placed blocks. The game has something of a moral choice system in it where you have to decide between two options that might seem a bit lopsided when look at them from afar. That said with the exception of the final area in one of the routes the game is a pretty fair and decent challenge. Only the final area is a bit chekpoint starved, but it wasn't enough to be a real deal breaker in any form. I wish to talk about the graphics for a moment, when the game goes into its cutscenes I feel that it really nails the look and feel of medieval/fantasy properties of the 1980s, everything just has that certain quality that a movie like Excalibur had (I was sort of drawing a blank on a monster flick to use an example here, the only thing I could think of was the movie Excalibur).
07: Stranger of Paradise: Final Fantasy Origin
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During the first twelve hours or so of the game I wasn't feeling it. It played like a polishing up of a lot of the systems in Nioh sure, but something about the game was just rubbing me the wrong way. Admittedly this might have come from the fact I had just come from a hundred and fifty hours of Elden Ring so I might have been a bit burned out on the masocore games. What I like about Stranger of Paradise is it really is an amalgamation of some of the best ideas from a Soulslike and some of the stronger aspects of Final Fantasy. I love the inclusion of the job system, and I love how the game lets you freely change jobs willy-nilly without having to completely start over to respec your character or use a limited use item to do this. The only thing it needs is to put in the jump button that put into Sekiro and Elden Ring and I think it might have been the perfect game.
I'm honestly blown away at how good the story is for this game. While it starts off just a rather odd retelling of Final Fantasy I it eventually becomes a emotionally moving tale. While I'm sure you've seen the meme scenes of Jack being his gruff angry self telling Final Fantasy I bosses to fuck off it actually pays it off really well. It's actually really surprising how emotionally invested I got in to Jack's journey by the end.
06: Blood West
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I admit over the years I have relaxed my position on Early Access games. Five or so years ago I would scoff and turn my nose up at them, but then at some point I started looking at early access and being more receptive to them. Couldn't tell you why, or even what game did it but I find myself more willing to give Early Access games a shot. Should Blood West even be considered to having released this year? That's kind of a pendantic go nowhere argument, because time was I would've said no, when it hits 1.0 that should be considered the release date. But the game did come out playable in 2022, so it's kind of a crapshoot in my opinion.
That being said I was so utterly hooked and adored damn near everything about Blood West when I played it shortly after its release in Early Access. I guess I might just be a sucker for the concept of monster running riot in the old west, just something about the idea tickles me. Then there's the fact that the game is just damn fun to play through, and it has just enough going for it you can play it as both a sneaky Immersive Sim type of game where you don't just blast everything that moves. Or you can walk up in to town bold as you please and just gun down every single creature you see with reckless abandon. Of course this was within a month of the release, for all I know they've changed it up enough that you can't just waste every monster from one end of the map to another. I really need to play the second chapter they've released for this game.
05: MythForce
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For some reason I feel that I've implied with a lot of the list here that I went in to a lot of these games feeling cold towards them. When I first saw the trailer for MythForce I didn't particularly like it because I felt it was emblematic of an issue with a lot of media today, this obsession with the 1980s. However I'm not always willing to let a negative initial impression turn me off from a game that could be good entirely, and so I decided to give MythForce a try. It's refreshing to see a roguelike that is willing to buck trends and be something other than a 2D game! There's an entire array of graphical styles you can use, you don't have to pigeonhole the entire genre to the 2D metroidvania sidescroller!
The game has a wonderfully weighty melee combat system that makes you plan out your combat encounters a bit more than just "I'm going to wade into that group of skeletons and show them whatfor!" I don't know if there's more to the Early Access version that exists now than the one castle environment, but I admit that's because I'm not great at the game and haven't cleared the area. That being said I do quite like the game, I was playing it in two hour chunks a day for almost an entire month.
It's a fun game and I like playing it once a week or so, it's just not the deepest game out there. It is however an excellent game to turn your brain off to and listen to a podcast or audiobook or a really dull movie perhaps. A great zone out game.
04: Holocure
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As much as I like Hololive I was wary of this game because I didn't particularly care for Vampire Survivors. But it had a playable Calliope Mori, and who am I to turn down that chance? I like this game a hell of a lot more than Vampire Survivors, something about being able to lock down a direction to always be firing at is an incredible boon in this game and something I wish was in the other one. There was a big update recently that added more of the vtubers to the game as well as an extra level which greatly expanded the longevity of this game for me. I just adore how quick and effortless it is to sunk a half hour or so into any given run and have it feel like basically no time has passed.
I eagerly look forward to any updates they put out for this game. It is my biggest hope that one day they add Risu as a playable character. Also despite what others might say Miko and Mio are far and away the best characters in this game. I particularly love Mio's super, it being a fun and delightful Jojo reference. I wish Roboco played better than she does, but I'm sure there are plenty of people out there who love the way she plays.
03: Fire Emblem Warriors: Three Hopes
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This is where the list gets particularly rough for me. For a good chunk of summer I thought for sure it was going to be a pure fight between Three Hopes and Elden Ring. Fire Emblem Warriors: Three Hopes is damn near everything I want from an action RPG. The gameplay is solid enough on its own to make the multiple hundreds of hours it takes to one hundred percent the game engaging enough to not drag down the experience. Despite being a bit rough graphically being on the Switch I find I generally like the look of the game. The story was genuinely one of the most intriguing and best stories I played this year, even if there are some times where it is really stupid and some elements of the story just plain don't appear during certain story routes. For instance it never shows what goes on with Edelgard and the Empire during the Blue Lions storyline. But the game acts like it showed you all of this over the course of the game.
Perhaps this is because I'm a couple years removed from the original Three Houses but I generally found the storylines in this to be better than those in Three Houses. I do love the recent trend of Musou games trying to justify why the characters you play as can cut a bloody swath through thousands of men. Just a very solid and nice refinement of the Musou formula from the first Fire Emblem Warriors, and it's made better by focusing on one games worth of cast rather than the scattershot approach of including characters from multiple older entries.
02: Elden Ring
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I love big Dark Souls. This was a wonderful game to come back to time and again over the course of the year. Elden Ring, prior to release I was slightly skeptical about, after all it has happened multiple times in the past a game decides to go big open world and is all the lesser for it. But I was very gratified and happy to learn that Elden Ring decided to take the open world formula and actually make the world worth exploring. Rather than just be large fields with nothing really in between points of interest the Lands Between is chockful of interesting areas to have a nice little poke around in. There's so much stuff to see and do in Elden Ring that it was constantly stunning me the sheer amount of stuff they crammed into this game. It made the game so much grander to explore through with how much of it is available right from the start, usually I find myself a bit paralyzed by indecision in open world games, but Elden Ring just lets you go around at your own pace. Even when while having my leisurely ride through the environs usually resulted in me triggering fights with monsters way out of my level range I was always having a grand time.
The inclusion of a thing as simple as a jump button was an incredible boon to this game that it makes going back to older Souls games a bit of a trial. I sort of think that since From Software has made nothing but Soulslikes for the past decade perhaps they should do something else. As it stands I don't think there's really anything they could do to build upon Elden Ring, to really improve upon the formula. I know it wouldn't really be that much of a different type of game from Elden, the Souls, and Sekiro but what if they made a new Otogi game? Hell make a Souls-y type of game set in the modern day time frame of Ninja Blade.
I adore Elden Ring, and greatly admire its gameplay. This to me feels like what all open-world action RPG games should be like instead of the likes of an Elder Scrolls. I do imagine though that the sheer love I and many others felt upon this games release is not unlike those of people who played and liked Skyrim back in the day.
01: Signalis
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This was perhaps the biggest surprise of the year for me. A game I had heard nothing about prior to release, and heard very little about period before taking the plunge and playing it myself. Signalis plays for the most part like a throwback to the oldschool style of survival horror games, this time from a isometric viewpoint rather than the usual over the shoulder style. One of the things this game does, that I genuinely hope other survival horror games take from it, is the mechanic where if your inventory is full you can reload your gun off of an ammo pick up without actually having to pick it up. It is an incredibly useful mechanic, and it would be a shame to only see it be in one game ever. I don't really want to talk about the story in Signalis because I genuinely feel that you're better off experiencing it yourself as describing it might sound like the crazed ramblings of a madman. It is a very striking story about love, isolation, and trying to live up to your promises you make to loved ones. It is also far and away one of the most out there and mind-screwy plots I've experienced in a long time. Just an absolute gem, this game and one I have absolutely zero problems recommending to anyone who likes survival horror games.
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thenerdporium · 2 years ago
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Nothing like last minute Top Ten Lists but here we are: The Nerdporium’s Top Ten Best New Games of the Year 2022! This year was an absolute avalanche of awesome games after the slow trickle of new stuff coming out these past few plague years. 2022 spoiled us! Very surprised and delighted at the sheer amount of brand new IP this year and the quality. Lots of good games for us busy folks who don’t have a lot of time to sink into a super long campaign (here’s looking at you Vampire Survivors and Powerwash Simulator) that we’re still really addictive. In no particular order: Powerwash Simulator, Vampire Survivors, High on Life, Scorn, TMNT Shredder’s Revenge, Pentiment, Immortality, Tunic, Ghost Song, and (of course) Elden Ring all made our list this year. Runners Up include: Signalis, Deathloop, Infernax, Far: Changing Tides, The Quarry, & Gungrave G.O.R.E. (missed playing all those awesome Gungrave games on PS2 and this one nails it in spades). What did we miss? What’s on your list? Let us know in the comments. 🤞Here’s hoping 2023 shapes up to be as good of a year for games, we’re hopeful!!! #topten #toptengamesof2022 #top10games #powerwashsimulator #highonlife #vampiresurvivors #scorn #tmntshreddersrevenge #pentiment #immortality #tunic #ghostsong #eldenring #signalis #deathloop #farchangingtides #thequarry #infernax https://www.instagram.com/p/Cm2kW3Tpjtl/?igshid=NGJjMDIxMWI=
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ghostursa · 2 years ago
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I don't normally geek out on social media. I'll tell my opinions when asked, but normally don't go chasing people down to tell them when something is coming.
So this is something fun to share. Looks like Infernax is getting a co-op update. Not only is it adding a friend to the mix, but it's also introducing a remastered level layout to make sure the game can be fun for two!
I'm super excited for this!
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slannxe · 2 years ago
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Friends of the Site // Trash's Top Five Games of 2022
Friends of the Site // Trash’s Top Five Games of 2022
Trash aka Trashlevania on Twitter has been a long-time mutual on the site. I love seeing his tweets about obscure horror games and blast from the past gaming nostalgia gifs. Check out his favorite games of 2022! My favorite game that didn’t release in 2022: Stardew Valley. When life became incredibly stressful and depressing I finally gave Stardew a shot and fell in love. I’m the type of person…
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mibol-gamer-log · 2 years ago
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Infernax - Clear reference of Castlevania and the secret chicken found in the walls...
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silver-shortage-in-markarth · 9 months ago
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Cervul buddy u ok
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dmdarius · 2 years ago
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Let's Play Infernax |12| Storming Azazel's Castle
That's right. With Necronomicon in hand, I can bring peace to this land. Not by summoning more demons, mind, but by opening a pit to Hell and bringing the fight to Azazel!! Wait, that's not Azazel.... #infernax #letsplay #retrovania
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trixibebe · 1 year ago
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Caesar didn't die he just got isekai'd with Joseph into the middle ages
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crimson-baroness · 2 years ago
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WOOOOOO more infernax fan art, decided to remake in-game portraits and i added a pinch of sparkles because sparkles are nice hope you enjoy!
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pixelrender · 2 years ago
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Top 10 games I missed in 2022
This was in many ways a transformative year. Or maybe that’s an overstatement and 2022 was end of an era. It followed a long term trend of me playing games less and less. I haven’t played a game on Steam since January. With that a maybe even some time prior I stopped paying attention to new releases. Until yesterday. Yesterday, I succumbed to the calling of Steam winter sales and visited my wishlist. I noticed that it was slightly messed up, because some of the games got released. After that I spent several hours looking for new releases and here we are. I admit It’s different, because many of these games are titles I’ve only found out about them being released.
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Ofc, this year was massively, more than any of the previous years, influenced by board games and board game media. But getting around to actually buying some board games, I found out that the new hotness is rarely what I’m after. So, there are only 3 board games from this year I would like to own and 2 more I would like to try and write about (Stroganov’s take on colonization of Siberia could be made way better if it took a simple lesson from my n. 1 game). The three board games differ from each other a lot and video games on the list are reasonably diverse too. There are narrative experiences, Metroid and Castlevania inspired games both with jumping and without and free games I haven’t got time to try out yet. I also have one honorable mention: Victoria 3. Normally, this probably would make the list, but I don’t know enough to be excited and I’m still happy with my older Paradox games and I don’t need new ones (also, I know that Victoria 3 is beyond capabilities of my half-dead laptop).
10. Maptroid: Worlds
This is a commercial follow-up to a free game, you can still find online (not sure if flash?). It looks terrible, music probably does its job. It’s also an original and interesting take on the genre of Metroidvanias. It requires at least basic knowledge of the genre to get it and to appreciate it too. Because in Maptroid, you play on the minimap only. You explore and move around. The pacing is fast and that makes it fun. The commercial version promises more and that’s exactly what I want. Also, It’s only 2 bucks and some change.
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9. Infernax
At first this looks like a straight clone of Castlevania but there’s more to it. There are choices and different endings. If you watch any footage of Infernax and like the genre of non-linear platformers you know the game is fun. It looks difficult with good controls and smooth movement. The fiction full of crosses and demons is something I can appreciate. The look is appealing too. A must play in a surely coming year of non-linear platformers.
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8. Haiku the Robot
The third and final game of jumping and exploring on this list. Haiku is by far the most stylish one with beautiful sepia tones and detailed modern pixel art. It also looks like the most expansive one with many bosses, interesting puzzles and original lore. I’m afraid it might be too difficult as Hollow Knight seems to be a source of inspiration here. But without this baggage it looks like a fun and tight addition to the genre. One more thing, I like haiku.
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7. Three Sisters
The first board game on the list is a heavier than average roll and write about tending to vegetable garden. The main reason this is here is the production. These warm pumpkin colored dice are just attractive and the whole game feels warm and welcoming in the similar manner. The game itself is about rolling dice and using them to tick boxes and form combos. Or if you go for the theme, and I think you should, planting seed, harvesting fruit and veggies, crafting in your garage. And that might be quite lovely when rainy and you can’t manage your garden for real.
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6. Sunset Shift
This free game is about collecting and disposing garbage at a small private island. I watched some footage of it and it looks right up my alley. Basically, you drive around and the other friend is talking to you via radio giving the whole thing subtle story beats. I also enjoy games with either social or environmental message and this one seems to have both.
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5. Glitchhikers: The Spaces Between
The original free Glitchhikers was one of my favourite cruising games. In it you drive on a highway while having random dialogues. This one expands it in all directions and adds many new environments and means of transport. I wonder about the message. Is it more than just more volume? Anyway, because of the original this one is on my bucket list too. Also, it’s the first game with no green or greenish pictures.
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4. Citizen Sleeper
Frankly, I don’t quite understand what Citizen Sleeper is supposed to be. It’s a cyberpunk science fiction rpg controlled by dice, so there’s this tabletop element. Also, it seems to be focused on social issues, equality and such. You’re a working person and that reminds me of Cart Life, one of the greatest games ever. Jump Over the Age  also made In Other Waters, an exciting UI experience I haven’t played yet but It’s one more reason to be interested in this game.
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3. Village Rails
It’s a small and crunchy card game about building tracks with bucolic tones. The second part of the Village series from Osprey and designed by Matthew Dunstan with Breet J. Gilbert in a little unassuming box with a pleasant blue frame. It got praised by all of my board gaming sources including Dice Tower, Shut Up and Sit Down and Board Game Barrage. The game’s almost a filler but the combination of different goals and a special puzzle makes all decisions crunchy. For me it looks like a kind of game I would enjoy.
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2. Roadwarden
Out of the green and into the brown. Roadwarden is a game I’ve been interested for a while. I think it does something interesting and that the devs limited themselves well to make a bigger game. The illustrations in this game look great too. I feel like I might enjoy its bleak fiction too. Being this highwayman and delivering messages, burning bodies sounds mundane, but also super atmospheric.
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1. John Company: Second Edition
John Company is an unwieldy game from  Wehrelig Games and Cole Wehrle of the Root fame. It’s complicated and long and an experience I want to have. I even managed to watch most of the five hours long session of Heavy Cardboard streamed on YouTube. In the game you and other players run the titular company and exploit India in order to get yourself a good retirement. The second edition tweaked almost everything and it looks great with one of the nicest board and components I’ve ever seen. Also, John Company: SE Is clear with its message and criticism of colonialism through its mechanics, something games like Stroganov ought to learn from.
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All of the pictures used in this article are either from official sources or posted by the publisher at BGG(Village Rails).
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lunarprincegarbo · 14 days ago
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It's been a minute since I've made an update on my gaming. I'm still working on Bulwark and full time but I've been playing infernax on the side and let me tell you. I think I understand why castlevania open world is a bad idea.
I do love the classic whip-vanias but when. You toss in so much combat with layers of "where the fuck am I going" and Aceldor having only like 4 health it's a bit much and gets tedious.
The spells so far are kind of mediocre too. Like Yay a defense spell and a healing spell 🙄
Maybe I'll change my mind once I make more progress. For now it's a slow.
But in terms of style and music it nails it. It feels great to play and hear.
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