#infant urns
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iguanodont · 29 days ago
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Dredging up this patreon post from October of last year, because Halloween approaches and I’m feeling the spirit. Pictured are an example of a spell jar, a once widely used form of Twowi folk magic.
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Twowi belief systems emphasize blood as the carrier of a being’s life force or soul. The suckling larva, which feeds on the blood of its family to form the infant within, is thus treated as a vessel of transformation. Naturally, the larval husk remaining after the child’s eclosion is a valuable material in folk magic. But to protect a child from potent curses, most families would bury or otherwise destroy the husk as soon as possible. Clay spell jars in the form of larvae are an acceptable replacement, and much more accessible; at one point so common to even be mass produced.
Their anatomy and use is simple, and built to be interchangeable. The body of the vessel allows enough space to fit a small piece of paper, bearing the written charm, curse, or prayer. The paper is soaked in blood to “feed” it, then sealed with a cap inscribed with more generic magic phrase to activate the spell. Traditionally, the vessel is buried under or near the home of the intended recipient. As long as the spell is active, it continues to feed on the life of its “parent”, that is, the blood donor. Thus it was believed that those who planted too many or asked too great a task of one would inevitably fall ill or be beset by misfortune. To avoid the bodily toll, the blood of a healthy trunkhorse may be substituted. To find and break the jar is to break the spell.
Spell jars reached their peak variety and use some 200 years before the ‘current’ era, with charms being created for everything from a plea for fertile crops to the protection of a child. They were often created by the same skilled ceramicists that crafted funeral urns and other ritual pottery. Their popularity has declined in later decades, though itinerant bachelor-shamans still produce them for anyone who wishes for the eye of more wealthy gifters next autumn, or that their rival develops a bad case of patch-molt.
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littlemssam · 8 days ago
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Mod Updates
As always delete old Mods Files and the localthumbcache, when updating my Mods!
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Choose who you Call to Meal Ghosts can now be called to Meal. Calling Sims/Ghosts to eat a Portion of Ambrosia should have the special Ambrosia Effect (brings Ghosts back to life etc) now.
Improved Practical Spells Scruberoo works on Infants too.
Improved Practical Spells - New Spell Upgradios Super Upgradios (on Terrain) works with Beds now.
Miscarriage Chance & Abortion - Miscarriage Part Cloned the custom Miscarriage Ghost Trait into the AddTree Addon as well. Since Ghosts now work different, EA doesn't allow Babies to have Ghost Traits anymore. So my "backup" ingame Ghost Trait I added (the Poison one), which got added as well as my custom Miscarriage Ghost Trait, does not get added to Babies anymore. This means, when you have a miscarried Baby in your Save/Family Tree keep either the Miscarriage Main Mod Files or at least the Add to Family Tree Addon File installed. When you remove the complete Mod, the Baby will not be considered a Ghost anymore, which would then let it continue to grow up etc. Keep that in mind!
More Away Actions Added new Thanatology Skill from Life & Death Pack
Online Learning System Added new Thanatology Skill from Life & Death Pack
More Visible Wall Objects Added Support for new Shelfs/Cabinet from the Death & Life Pack
Transfer Inventory Added Player Created Books, Tomes, and some other Books to the Transfer Interaction on Bookshelfs. Added Treasure Items, Wool, and Familiar Orbs to the Transfer Interaction on Chests. Update of Russian by Origamika.
Random Small Mods
Release all Ghosts & Get Urn for Small tweak so Ghost Kids can show up in the SimPicker Menu
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My Site with all possible Download Links: lms-mods.com
Support Questions via Discord only please!
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dystopianam · 9 months ago
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Clean Maxis & Custom Neighborhoods Templates with Premade Sims! - Masterpost
UPDATED: OCTOBER 27 (2024)
Do you love premades but get bored of constantly resetting neighborhoods and of ending up doing the same things over and over again? With this list I offer you some alternatives! Same sims...but with a little...more! Feel free to recommend me others if you know other neighborhoods like these!
Look here for other masterposts!
⚠️ ALWAYS USE THE HOODCHECKER AFTER INSTALLING A NEW NEIGHBORHOOD AND/OR ADDING A SUBHOOD. The HC will clean up messy memories, fix IDs incorrectly associated to other sims, and recover missing tombstones and urns. Always have no-unlink on deleted in your download folder for avoid unlinked character data and use the Urnstone Spawner for respawn manually the tombstones if the HC fail to recover them.
Clean Neighborhoods
meetmetotheriver's clean neighborhoods - HERE and HERE.
Pleasantview with Tutorial Joe and Jane by CroconawSims
Clean Veronaville with fixed scripted events by CroconawSims
Fixed Maxis Universities (Reupload) by CroconawSims
Clean Pleasantview without Bella Goth by CroconawSims
Clean Bluewater Village With All Townies And NPCs by CroconawSims
Belladonna Cove with poorer families by CroconawSims
Clean Belladonna Cove with townies and NPCs by CroconawSims
Clean Desiderata Valley With Townies and NPCs by CroconawSims
Clean Riverblossom Hills With Townies and NPCs by CroconawSims
Clean Pleasantview Plus: Restored Ancestral Sims & Genetic Infant Faces by ivycopur
Strangetown with Genetic Infant Faces (+Subhood Ver.) by Ivycopur
Clean Riverblossom Hills with Scripted Events by CupcakeLeaf
Genetically Correct Clean Template Strangetown With Scripted Events by TheDudeWithTheDragonTattoos
Genetically Correct Clean Template Pleasantview with Scripted Events by TheDudeWithTheDragonTattoos
Genetically Correct and Fixed Veronaville for UC by LordCrumps
Clean Bon Voyage 'Stealth' Neighbourhood by IAmTheRad
Fixed Maxis Strangetown by Dorsal Axe
Pleasantview Clean Template: Maxis Townies + Sim State University by theneonplumb
My Perfect Pleasantview by Pleasantsims
Cleopatra Capp's Clean/Fixed Strangetown Template by queencleopatracapp
Veronaville Clean Template: Maxis Townies + Academie Le Tour by theneonplumb
MeetMe Verona with Townies by sunradersims
EDITED Maxis Neighborhoods
Alternative Neighborhoods by @dreadpirate
Alt Pleasantview V2
Alt Strangetown V2
Alt Veronaville V2
Alt Riverblossom Hills V2
...with a Twist! by @strangetomato
Pleasantview...with a twist!
Strangetown...with a twist!
In Castaway style! by @lordcrumps
Paraiso En Las Rocas (If I can, I would also recommend to download the empty version (or populated, if you don't mind mixing up premades and OCs) of Paraiso En El Mar, because I think they complement each other. PEEM has so many gorgeous community lots! You can use PEEM as Main and PELR as subhood or do the opposite. Personally I would fill the empty version of PEEM with the DV, RVH and BC premades (or just choose some of them) since PELR has all the PV, ST and VV premades + one from BWV)
Early Neighborhoods
Early Pleasantview by @gutosimmer
Early Strangetown by @gutosimmer
Pleasantview 25 years earlier (+ ancestors & infant faces) by Kingakicia2001
From the beginning hoods project on MTS...even more early! The beginning of...
... Pleasantview Plus! (2024 update with infant faces)
...Strangetown Plus! (2024 update with infant faces)
...Veronaville Plus! (2024 update with infant faces)
Strange...neighborhoods! by @chrisnewbie
Strangertown (PC Strangetown + PSP ST)
Strangeytown (DS Strangetown + GBA ST)
Pleasantview Edits!
New Pleasantview by @simstate
Pleasantfort by @khal-ulti
Strangetown Edits!
New Strangetown by @simstate
Veronaville Edits!
Veronaville 2.0 by @delijume-sims
Veronaview by @lordcrumps
Veronaville: Brainstorm by @push-tet
Riverblossom Hills Edits!
Katatty's Riverblossom Hills by @katatty
Desiderata Valley Edits!
Katatty's Desiderata Valley by @katatty
Bluewater Village Edits!
Bluewater Village makeover by @plumbtales
Here...something's not right...?? 🤔🥴
Genderswapped Uberhood by sushigal007
Pleasantview but with inverted aspirations by @sasquatch-lizard
Strangetown but with inverted aspirations by @sasquatch-lizard
Veronaville but with inverted aspirations by @sasquatch-lizard
Swapped Strangetown by @katatty
Empty Neighborhoods
There is no one here??
All Maxis Neighborhood Empty (No Sims) and Clean by @jawusa (Main + Subhoods)
Downtown Edits
GET ON LOSER, LET'S GO TO THE CLUB
Downtown makeover by @katatty
Downtown Revamp by TheDudeWithTheDragonTattoos
University campuses 📓
SSU + LFT + ALT by @katatty
Sim State University with Genetic Infant Faces by Kingakicia2001
La Fiesta Tech with Genetic Infant Faces by Kingakicia2001
Vacation neighborhoods
Three Lakes by @plumbtales
Twikki Island with townie's infant faces by Kingakicia2001
Three Lakes with townie's infant faces by Kingakicia2001
Takemizu Village with townie's infant faces by Kingakicia2001
Stealth neighborhoods
Magic subhood with Genetic Infant Faces by Kingakicia2001
Pets subhood with Genetic Infant Faces by Kingakicia2001
Hobbies subhood with Genetic Infant Faces by Kingakicia2001
Exotic Destinations Subhood with Genetic Infant Faces by Kingakicia2001
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gladiatorcunt · 10 months ago
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RASPBERRY - CORIOLANUS SNOW
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summary: the apparent end of an era
cw: implication of infant death, canon typical violence and canon major character death (if that’s how you read it), unnecessary oc children (mention of pregnancy), reader’s in lucy grays place (chosen to be in the games and etc. not as a substitute for coryo) but if she went back to capitol with him, old man snow loses his marbles, open to interpretation ending, canon typical district citizens slander (and katniss slander but it’s snow’s pov), og timeline reader in this story died in between thg and catching fire, treating this as dark content due to vagueness regarding how willing the reader is
wc: 1.3k
requests are open (read the rules first <3)
block & move on if uncomfortable
do not repost or translate!!
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“Boys, workin' on empty
Is that the kinda way to face the burning heat?
I just think about my baby
I'm so full of love I could barely eat
There's nothing sweeter than my baby
I'd never want once from the cherry tree
'Cause my baby's sweet as can be
She give me toothaches just from kissin' me.”
- Work Song // Hozier
Caecilia Snow can hardly stomach what she is about to witness. Her oldest sister, Iovita, stands stoned faced behind her. One of her svelte hands clasped around her left shoulder. A mask, she’s sure. Vita always did have troubles with expressing her emotions. The middle sister, Agrippina, is a complicated mix of both. Her hand is warmer on Caecilia’s right shoulder, but the blisters make it uncomfortable. Cato, the steadfast and tough oldest son, does not look at all. One can only wonder how he felt about that tribute from two, poor souls. Little Ignacius (she will always see him as such even though he's grown a head taller than her) brow is furrowed so terribly, she fears it might get stuck.
And strange Silvanus, the second son, he isn’t even on the balcony with his beloved siblings. Perhaps he is lost in his thoughts again. He wonders now if when his father smells the wood of the gallows, he thinks of a forest out in twelve that he haunted decades ago. The handkercheif he uses to hastily wipe his tears before he can gather the courage to join his family possess drops of blood every time he pulls it away. From his nose or drug up from his lungs, who can say? The wall outside the library his father had made especially for their mother on their wedding anniversary takes several blows from his aching clenched fist. So much blood, like father like son. Silvanus feels comforted by the persistent thought.
Ignacius eyes his brother with open concern as he saunters into view beside him. He barely manages to hide his wobble and his rush to stuff a stained cloth into his pocket does nothing to ease Ignacius’s worries. Silvanus has been one of the more sensitive ones in their parade, though that has never meant that he has not fought for his family. It is because of that that when Silvanus relents to the beseeching stare of his younger brother, Ignacius nods with utmost determination. The second son softens minutely and eventually returns it.
“Snow lands on top.” Six voices whisper in chorus.
Somewhere in an alabaster mausoleum, resides an ornate urn containing what would have been a seventh voice.
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At the end of it all, President Coriolanus Snow smiles and he laughs with his entire chest like you’ve told him your funniest joke. Blood pours from his mouth like hot wax. His forked tongue doggy paddles in the little sea of crimson. A weathered hand with hard to spot cracks in the skin and light purple spots clasps itself firmly around the rose pinned to his suit. The wind seems to circle around Coriolanus Snow and he heaves a hearty chuckle when it ruffles through his hair. You’re with him even now as the foundations of your dynasty crumble and scatter over a stormy cliffside. A most welcomed and yearned for torment. His dearest specter.
Finally.
It seems even a Mockingjay’s tiny brain can manage.
It brings to mind the memory of another unfortunate like her. An Angel of Death from 11, tall and hunkered over. A flag being ripped from its rightful place and being pulled over rotting corpses. They were laid so closely together, they might as well have been a pack of sardines. There was ample meaning in his rustic burial, and there were snakes that suffocated it in their multicolored den. A precious rainbow after a great flood.
He’s not the only boy she reminds him of, but he’s unable to recall the second one’s name. A ghost that hovers on the edge of his mind.
Nevermind how useless her brief moment of assumed triumph will be. The games may be locked in a box in the minds of Panem and shoved away so they can be blissfully ignorant, but there will always be those in favor of them. What they represent will remain just as their purpose will prove itself once again when the people are governed by the rabid cannibals that ate them. Dogs can’t be trusted to be left to their own devices and off their leashes. Such deranged creatures were far better suited for being submerged in the violence of their own making.
Panem today. Panem tomorrow. Panem forever.
The soft dulcet tones of silenced voices ring out, something he once knew about a man who murdered three. The white fog fades away and Coriolanus wakes with a muffled shout to find himself in a raggedy bunk in an all too familiar building. his hands tremble but they look no different. with a disbelieving laugh he realizes that nothing has changed yet, that he has been rewarded for decades of dedication and devotion to Panem. That his herculean task others once thought of as sisyphean had been irrevocably realized.
3 daughters, 3 sons. Countless grandchildren. A legacy that will no doubt be remembered no matter the connotations associated with it.
Coryo’s heart is thundering like it did back then on that fateful day, and it does not slow by the time he’s shoved his things into a sack and hidden in the back of a truck. He could sway from the dizziness of deja vu. The truck soon comes to a stop and he clamors out of it, jumping out and racing however many yards he has to until he can spot his heart doing a terrible job of hiding behind a pillar. Anyone with a working set of eyes could discern the scarlet edges of your skirt swishing from side to side. They would have an unchallenging time seeing you suppress the urge to pick at the skin around your nails.
For the first time in over a year, Coriolanus Snow is utterly consumed by the urge to burst into tears. His beautiful beautiful dryad. The blood red dress he had ran himself ragged to buy clung to you like a lover as you twirled around nervously looking for him. Never in his life had a decision been so easy, so with a grateful chuckle and an embarrassingly giddy grin he bounds over to you. The light splintered through the trees nearby, the way it raked through your eyes and made them sparkle brought him fantastic grief. To him, they have never once lost that illustrious shine.
“I thought you’d never show up, Coryo. I was startin’ to worry a bit.”
Your hand feels like a delicious brand when it slips into his, impossibly soft and his cock throbs in his pants at the countless memories it elicits. In an apparent recreation of Pygmalion gazing upon the stone turned flesh form of Galatea, his love spills from him like a reopened wound. his Aphrodite on earth, his goddess with a never-ending number of rose petals in her hair.
“Not even a bullet in my back could keep me from you, dove.”
A garter snake slithers by between the two of you and before you can notice, Coryo swiftly crushes its head under the heel of his boot. The forest is blessedly silent. His world is kept from cleaving in two by the invisible string you’ve looped around his neck.
The putrid smell of the woods around you forces you to attempt to hide yourself gagging behind your hand. His lips twitch but he suppresses the urge to smile in that smug but infuriatingly hot way he knows you secretly love.
You’d better make quick work of getting over the mountains, you’re pregnant after all.
a/n: I’m sick and on bed rest (the cold is kicking my immune system’s ass) so wip progress has stopped but I had this in the drafts. call me Suzanne Collins because I tried with the naming symbolism. Please reblog if you liked it and yell at me about him if you want <3
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yooniesim · 1 year ago
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sorry if someone asked this before, but what mods do you usually use? (besides cc i mean) i just got the game and dont know what mods are good. you seem like the person to ask (love ur cc btw)
Hi nonny! Thanks for the compliment 😊 and oh lord, I have a lot of mods. Let me try to remember some of them. It would take forever for me to describe them all (and prob be overwhelming to you) so I'd suggest going through them one at a time and seeing if you like them.
Wicked whims (or wonderful whims for SFW version)
Basemental drugs
MC Command center
More cas columns
UI cheats extension
Realistic childbirth (and all other pandasama mods)
Realistic pregnancy overhaul (and all other lumpinou mods)
Roburky meaningful stories
Language barriers mod
Lot51 mods (pretty much all of them)
Kuttoe mods (all of them)
Simrealist mods (HLC, mortem, sim national bank + bills)
Chippedsim mods (ghastly ghosts, pet mod, school tweaks)
Adeepindigo mods (Healthcare redux, dental, eye care, divergent sims, a few others)
Falsehope mods (a few smaller ones like cherished moments)
Helaene mods (preferences plus mod, fear factory, all their social mods)
Brazenlotus mods (harvestables and such)
Littlbowbub mods (recipes)
Simplyanjuta no makeup/acc on randomized sims (and other mods)
Srslysims mods (cooking overhaul mostly)
Waffle mods (miscellaneous milestones, dyslexia font, a few other small mods)
Andirz mods (laundry service and urn overhaul)
Ilex mods (all of them)
Carls dine out reloaded
Littlemssam mods (a lot of misc ones her catalog is huge)
Plumlace immersive social bunny
Bienchen misc mods (infant care tweaks especially)
There's even more but I think that's enough ahsjdkd. Apologies for it being messy, I did this from my phone. I hope it helps and isn't too overwhelming 🤣
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ramithetradfem · 3 months ago
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My prolife stance
1. If the mothers live is in danger and the baby is not viable out of the womb
If the baby is not viable then if the mom dies then the baby will die too. However, if the baby is viable then the baby should be removed and the mother should be treated.
2. If the child would not survive birth due to extreme defects
There are many defects that cause immense pain or extreme struggle for a child. Such as if they can't breathe properly, can't eat, don't have normal brain function. In these cases it's understandable that a parent would not want their child to suffer.
3. Babies conceived from assault are physical evidence of the act.
Getting rid of them only makes the case harder to prove especially with minors. I believe the woman should put them up for adoption if they do not wish to keep them and if they abort then refer to point 8
4. I'm completely against gamete donation and surrogacy and IVF.
Too many cases have come up where people are getting with their own siblings because of gamete donation. Everyone should have the right to know where they came from and many of these places don't want to give up the information of the people that donated the gametes. If someone wants to know who their biological mother is, then they should be allowed to. And with IVF many babies are needlessly aborted because they want to create as many eggs as possible. There's no point in having all of your other babies die just to produce one. It would be better to adopt. As for surrogacy It's completely and utterly not for the child. They don't care about mother and child bonds or about infant trauma. You wouldn't separate a puppy from their mother at birth yet you would separate a human being from their mother at birth and no one sees the problem with this. That baby doesn't know the surrogate isn't their "mother" yet she is the one that they look for when they are born. She is the one that they want and to remove her from that is so cruel to that child.
5. People should be allowed to get sterilized if they want
If someone wants to get sterilized then they should be allowed to. Just as with any other surgery they need to sign whatever paperwork that they need to do to show that this is the decision that they make and they need to stand on that decision. Once a person is a legal adult in their country then they should be allowed to sterilize themselves if they want to. If they regret it then that's on them.
6. Infant adoption should only occur if there are no biological family members that can take them in.
Infants adoption is already traumatic especially when many of these parents take the babies away as soon as they're born in the hospital, these children need their family members and if it's possible to have them go with family it's better for them to do that. Let's not add the fact that many of these families who are looking for babies are extremely manipulative, especially during covid, when many of them were angry that mothers were actually able to provide for their children and thus kept their babies.
7. Birth control and protection should be accessible
Banning birth control would not help mothers keep their babies. We should focus less on trying to stop people from not having children and more on promoting and helping families, especially mothers from preconception to postpartum. If someone does not wish to have children then that's fine, they should be taking the proper steps to not create a baby.
8. Deceased babies should be treated with respect regardless of if their mothers wanted them or not
If in the end a child has to be aborted then that should be treated with respect. They are not medical waste. They are not science experiments. They are babies. They are human beings and should be respected as such. They deserve to be cremated and at least have a small service for them. If you can't do that, then at least give a moment of silence. Small cremation urns like in the photo, or maybe a memorial plaque with each baby's name that can be added. They were not just a clump of cells, they were another human being and if you're going to end their life, at least respect them.
“I knew you before I formed you in your mother’s womb. Before you were born I set you apart and appointed you as my prophet to the nations.” Jeremiah 1:5
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changingplumbob · 6 months ago
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A Guide to my Content Warnings
Please note I will not label posts simply for having LGBTQIA+ characters because a)I'd probably label every post and b)LGBTQIA+ people exist, I'm one of them. We're not going anywhere and if our existence offends you I humbly invite you to unfollow me.
Most of the time my stories are in the G/PG realm but occasionally they'll drift into the M realm, or mention topics which may be hard for some people. I thought I'd make this guide to attach to my future posts with content warnings (cw) so you know what to expect. I do overuse content warnings but I'd rather take the time than have someone be surprised in a way that will muck up their day. If you feel I haven't labelled something I should have that occurs in my stories just let me know.
Common or repeated topics are
Low Level Sim Spice Moderate Sim Spice Mentions/Discussions of Death Pet and/or Sim Death Mentions of Violence Distressed Infant/Toddler/Child Language Mental Health Struggles
Low Level Sim Spice
My sims being extra flirty. Usually contains innuendo or talk of what they want their woohoo to be like. It also includes sims using suggestive language.
Examples
Rahul: *chuckles and winks* Later, we’ve got to get these ones sorted. But you are also looking very tasty Mrs Chopra. So maybe we’ll both have some private dining later Samir: Jerk. Almost makes me want to bend you over the table just to spite him Reece: I mean you could and I would endorse such action
Moderate Sim Spice
Contains a scene with woohoo that's more than the sims disappearing under the covers. Will sometimes have what sims are saying as they woohoo or vague descriptions of their actions.
Examples
Rahul manages to maintain his composure until she begins to slide his fingers into her mouth and his lust overcomes him. Now he knew every sigh, shiver and squeal Cassandra made meant that she loved him. Tuesday: You see how I did that, you try Monica: But will he really like that Joey: Most guys do Tuesday: Trust me. A girl can do a heck of a lot just by playing with things in her mouth
Images will not show pixel parts (genitalia or female nipples) but occur during woohoo.
Examples
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Mentions/Discussions of Death
There will be mention or discussion of a sim having passed away. Sims may also talk about how the loss affected them.
Examples
Charlie is understandably devastated. She had Allie for half of her own life, and doesn’t have many happy memories that don’t include the dog. Marta: I didn’t have to leave after padre and mama died. I had the community still but I felt alone
Pet and/or Sim Death
Either a pet or sim dies. I have changed to NOT show the pet/sim when dead, but my older content may have a few dead human sims. I normally show a photo on the wall of them and/or the urn. When my characters die they go to the timeless save where they are young so this will also be shown.
Examples
In the early hours Allie crosses the rainbow bridge After taking Sachiko’s remains to the cemetery... Indeed, a hop skip and jump later he’s in the timeless save with his mum and fellow litter mates. Dale happily plays at peace... Olive: All sims deserve to rest, no matter what they have or have not done
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Mentions of Violence
I don't like to show violence, the most you'll get from me is the clouds when sims fight. However some of my sims have had violence in their pasts. Mentions can range from stating what happened to more vivid descriptions but these will not be shown.
Examples
Unfortunately Joey is knocked down before he can get a word out. Liam yells and charges at Keira, beginning an all out brawl. I’m sorry to say Othman was in several pieces, and the blood pools around him appeared to have been walked through.
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Distressed Infant/Toddler/Child
No one enjoys seeing a kid panicking so I like to warn people before hand if it will be more than the usual tummy time or night night time crying.
Examples
Viola sniffles and wipes her tears from under her glasses. Why won’t this lady just pick her up? She loves being carried and desperately wants a cuddle. Tiana panics... She is alone again! Feeling betrayed she bursts into tears.
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Language
Most of the time I do enjoy keeping the vocab family friendly as that's what I enjoy reading. But with some of my side projects the characters feel like they swear so I will be letting some of them use mild swearing.
Mental Health Struggles
I like to flag these so that anyone having a tough day can get a heads up. Generally it will be mentioning a sim struggles with depression or anxiety. There may be descriptions of their moods, thought patterns or conditions. This will not include suicidal thoughts.
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ltwilliammowett · 2 years ago
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A Mariners compass by Pedro Freir, 1789 
Inside walls are constructed with eight panels, all having original paintings with various themes. Each of the four corner blocks titled on the top by the land mass -- America, Africa, Asia and Europa --, and has a rendering of an indigenous native of the continent and features a portrait of a famous explorer with ornate hand-painted borders and backgrounds depicting ships and the sea.
Explorers include Vasco Da Gama, Infanted Heriq (Prince Henry), Chritov Colon (Christopher Columbus) and Bartolam Dias (Bartholomew Diaz). Portraits inscribed along the bottom: "Vasco Da Gama Primeyro defcobridor da India Oriental" (Discoverer of the East India); "Infatned Heriq de Portugal defcobridor das primeyras terras, que Portugal tem immediates em Europa. & o" (Discoverer of first lands that Portugal discovered from Europe to the East); "Christov. Colon Primeyro da America e Indis as Ocidentaes discobridor" (First to America and discoverer of the West Indies); and "Bartolam. Dias Defcobridor en Africa do Cabo La boa Speranca" (Discoverer of Africa and the Cape of Good Hope).
Two of the side panels are detailed with four classical male figures pouring water from large urns, with the name below of a river that flows through Portugal to the Atlantic: "Douro", "Minho", "Tejo" and "Guadian".
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blueiscoool · 1 year ago
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Five Rare 2,300-Year-Old Gold Coins Discovered in Ancient Carthage
Researchers made the discovery during excavation works in the North African nation of Tunisia, in an area that once formed part of the territory of ancient Carthage, the country's Ministry of Cultural Affairs has announced in a statement.
Carthage was a great city of antiquity founded by the Phoenicians on the north coast of Tunisia in the first millennium B.C. The city became a thriving port and trading center, eventually developing into a significant power in the Mediterranean. Carthage became a major rival to Rome, which eventually conquered and destroyed the city in 146 B.C.
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The archaeological site of ancient Carthage-added to UNESCO's World Heritage List in 1979-lies in what is now a residential suburb of modern Tunisia's capital Tunis.
Carthage had a sacred site known as a "tophet," which served as a burial ground, particularly for young children.
Thousands of urns containing the ashes of young children have previously been found at the site, which was originally dedicated to the deities Baal Hammon and Tanit.
It is here that archaeologists found the five gold coins dating back to the 3rd century B.C. in August, as well as several urns with the remains of animals, infants and premature babies.
The gold coins reflect "the richness of that historical period and [affirm] the value of the civilization of Carthage," the ministry said in a statement.
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The rare gold coins measure around an inch across and have designs showing the face of Tanit-a symbol of motherhood, fertility and growth for the Carthaginians.
Archaeologists believe that the coins were left as offerings to Baal Hammon and Tanit by wealthy worshippers.
Tophets have been found at other Carthaginian sites, which were traditionally thought to house the victims of child sacrifice. Ancient Roman, Hellenistic and biblical sources attest to this, and some modern scholars agree.
However, the topic is controversial, with other experts arguing that tophets were simply children's cemeteries for individuals who died naturally, or that not all the burials were sacrifices.
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The latest finds are not the only recent discovery of ancient coins. Earlier in August, a metal detectorist found two gold coins from different historical eras on the same day in a field in England.
In July, archaeologists uncovered several 500-year-old gold coins during excavations at the ruins of a medieval monastery in Germany.
Also in July, the Israel Antiquities Authority announced that a rare silver coin dated to the time of the First Jewish Revolt against the Roman Empire, between A.D. 66 and 70, had been discovered in the Judean Desert.
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simsply-challenges · 2 years ago
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Sims 4 LEPacy Challenge
Werewolves, High School Years, Growing Together and Infant Update! 
Please read the Basic Rules section! 
Each generation of this challenge focuses on a different expansion or game pack and the features most people don’t usually play with. If you do not own all of the packs, don’t worry! Just skip that generation. If you wish to play with only expansions or only game packs, these are colour coded so they can be easily found.
Just because each generation focuses on a different expansion or game pack, this does not mean you have to completely discard other packs in the game. If you wish to, you may disable packs to add more challenges to your gameplay but this is not a requirement! Guide to do this by James Turner found here: https://jamesturner.yt/disablepacks 
I have added the release date of the Stuff packs and some requirements that could be added to the previous generation or played as a new generation, but how you play with this (if you play with this at all) is entirely up to you! This is an optional part of the challenge to add depth and help you play with features of stuff packs in ways you may not have before. This is also colour coded so they can easily be found. 
I have also included the release date of the kits but have not added any requirements for these kits as there is not enough content to write a separate generation. The kits can be played with however you like. 
Since this is a long challenge, you may need to backup your save files regularly, particularly if you are playing with packs or content you know may crash regularly (eg. Dine Out/My Wedding Stories).
I will update the challenge as new packs and big Base Game updates (eg. infants) are released. 
Basic Rules:
Each generation is supposed to complete at least one aspiration, skill, career, and collection unless stated otherwise. I suggest you start trying to collect all collections from the start of the challenge since some collections have more items than others (eg. plants). If a collection has additional items from other packs, you only need to collect the items that came with the Base Game and the pack that generation focuses on. 
To make sure all items in a collection are counted by the game, you should keep at least one of each collectible in your sims inventory or on the lot until the end of the generation. Once the collection is complete, then all items could be sold. These do not need to be kept by the next generation. 
Lifespan can be set to any length but normal is recommended. If you have mods that allow you to customise the length of each life stage, you may alter this however you please. Ageing for played households must be turned on, but ageing for unplayed households may be turned off. 
Some generations require you to live in a specific world. If this is not stated, your sim can live wherever you please. Your sim may move to another lot whenever they please within the world stated in the requirements as long as they have the money to do so without cheating, unless stated otherwise. 
Some generations require you to marry a townie. This does not refer to a sim that came with the world/pack, just any sim that lives in that world in your save file. If a generation requires you to marry a sim you meet in a specific place or way, they do not have to live in any specific world unless stated otherwise. 
Some generations require your sim to die in a specific way. If this is not stated, your sim should die from old age. 
If you own Paranormal Stuff, all urns/gravestones of previous heirs should be kept in the family inventory. However, they should be placed on the lot at least once a week so your sim can ‘Strengthen the Connection to the Physical World’. If you do not own Paranormal Stuff, you may delete urns/gravestones or release their spirits. 
Some generations require you to WooHoo in specific locations. This does not mean they are the only places your sim can WooHoo, but it may mean this is the only place your children can be conceived.
Some generations require you to take vacations. You do not need to take the rest of your household with you unless stated otherwise.
Toddlers must gain either level 3 in all 5 skills or level 5 in 3 skills (not including potty) to age up before their birthday.
Children must be grade A students for at least 3 consecutive days to age up before their birthday. If a generation requires a child to be lower than a grade A in school, you must wait until their birthday. 
Teens must be grade A students for at least 3 consecutive days to age up before their birthday. If a generation requires a teen to be lower than a grade A in school, you must wait until their birthday. 
It is recommended that teens reach at least level 3 in one of the skills of the next generation (eg. during the Base Game generation, your teen should be level 3 in Herbalism before they age up to Young Adult) though you do not have to do this.
Some build and buy cheats can be used, including bb.moveobjects, bb.showhiddenobjects and bb.showliveeditobjects. Debug landscaping is allowed, but do not use any other items that will lower your sims bills.
Mods, cheats and CC are allowed as long as they do not give your sim's money or lower the bills (eg. sims must not have child support or alimony enabled) unless stated otherwise. Make sure CC items are compatible with the packs you have installed if you choose to turn off packs you are not playing with.
If you are using SNB bank or bills, do not set household bills to anything lower than Full House Bills. Loans are allowed but they must be fully repaid before the end of the generation. 
Since there are only 3 required traits for each generation, if you have mods that allow your sims to have more, you can choose whichever traits you like to fill the slots including custom traits. 
If you have not completed the previous generation or you have done something wrong (e.g. had a baby before reaching level 6 of your career in the first gen) don’t worry about it! I have added punishments to the next generation - all punishments are optional, this is just to add an extra challenge to the generation. Note: I have not added these punishments to Stuff Pack generations as these can be played as extra requirements for the previous generation.
If you have not done anything wrong and have fully completed the previous generation - well done you! As stated before, these punishments are not required to complete the generation so it is up to you whether you would like to complete them or not. 
If you do not complete the punishment by the end of the generation, don't panic - this is supposed to be fun, not a chore. The punishments only apply if you have not completed one of the requirements. 
Generation 1: Base Game
Growing up, you never had a steady home. You have no idea who your parents are and are now living in your own home with no support from anyone. All you have ever wanted was to raise your own family the way you wished you had been raised. No one seems to understand you, except maybe this one sim.
Town: Willow Creek, Oasis Springs or Newcrest
Traits: Mean, Gloomy, Childish
Aspiration: Successful Lineage or Soulmate
Skills: Logic, Programming and Mischief
Career: Tech Guru, Criminal or any of the Base Game Freelance Careers
Collection: Microscope Prints
Rules:
Do not use story mode to create your first sim in CAS. They must be a young adult and the only sim in your household. 
Your starter home must cost no more than 20,000 Simoleons when you first move in. You may expand, upgrade and buy new items as your sim earns more money. 
Reset your household funds to 2000 unless you already have less after buying your house.
If you would like an extra challenge, start this challenge as a Rags to Riches: move into an empty/bulldozed lot and reset household funds to 0.
Marry a base game townie.
Do not get married until you have reached level 4 of your career. If you are playing with the freelance career, you must reach level 4 of all three required skills.
Do not have children until you have reached level 6 of your career. If you are playing with the freelance career, you must reach level 6 of all three required skills. 
Have at least 2 children.
Sim must die naturally as an elder.
Be at least friends with all of your children.
Note: if you choose to play with Successful Lineage Aspiration, you only need to complete up to Milestone 3. 
Generation 2: Outdoor Retreat (Game Pack)
You’ve always been interested in the benefits of nature, even the creepy things. Plants, bugs, rocks, you name it, this sim has found a way to use it! Everyone around you, including your parents, has doubts that you could live your life fully surrounded by nature, but you’re determined to prove them wrong. You’re not the only one…
Town: Mostly Granite Falls
Traits: Squeamish, Goofball, Bro
Aspiration: Outdoor Enthusiast
Career: Painter
Skills: Herbalism, Painting and Gardening
Collection: Insects
Rules:
Move to a different world as a young adult.
Live in an ‘Off the Grid’ lot FULL of plants for your entire life!
Grow fruits and vegetables in a healthy garden. Other plants are allowed but there must always be at least one fruit plant and at least one vegetable plant. Your plants must never die. 
Go camping at least once a week as a young adult. You do not have to take the rest of the household every time.
Be disliked by both of your parents as a young adult.
Marry the Hermit.
Move back to your hometown for good as an adult. If your parents are still alive, fix your relationship with them by taking them on a camping trip!
Name your children after nature.
Children must be conceived in a tent.
Have at least one boy (if you have mods that allow a female sim to get pregnant via alien abduction, you do not need to do this).
Punishment: you must cloudgaze/stargaze with ALL of your friends. 
Note: if you have a mod that allows your sim to live in vacation worlds, you can have your sim live in Granite Falls. 
Generation 3: Get to Work (Expansion Pack)
Seeing how your parents lived a very simple life, you have always wanted the exact opposite. You dream of either reaching the top of your career or owning a successful bakery. Either way, you will need enough money to build a house to display all of your otherworldly finds, which will eventually be passed down to your children!
Town: Any
Traits: Materialistic, Genius, Snob
Aspiration: Mansion Baron
Career: One of the Active Careers (Scientist, Detective or Doctor) or own a Bakery (retail store). If you want an extra challenge, do both!
Skills: Rocket Science, Baking and one other skill of your choice.
Collection: Geodes
Rules:
Play as a male sim (if you have mods installed that allow a female sim to get pregnant via alien abduction, you could play as a female sim)
Dress in business wear at all times.
Keep all collectables you find when travelling to space and display them in a space-themed room either in your home or retail store (they must not be sold).
If you own a bakery, this must be in Magnolia Promenade. 
If you own a bakery, you cannot restock items – you must bake more goods and put them on the shelves. Any other craftable items (eg. paintings, woodworking items) must also be recrafted/cannot be restocked. 
If you choose to play an active career, you must always join your sim at work.
All dates must be in Magnolia Promenade. 
Visit Sixam at least once.
Marry a co-worker or customer.
Get abducted by aliens. At least one should result in a pregnancy. You can choose whether to keep the alien baby or send them back to Sixam. This does not have to be your only child.
From now on throughout the challenge, when sim goes into labour, you must join them at the hospital and gain a birth certificate.
Name children after space/science.
Punishment: Have and raise at least 2 alien children to Young Adult. You may not send any alien babies back to Sixam. They do not have to be the heir for the next gen - you may have human children too. 
Luxury Party Stuff
Throw a different themed party every week. 
Earn gold on every kind of party in the Sims 4 (Base Game). 
Serve all food on a buffet table. 
House must be decorated like a rich family/celebrity manor with extravagant decor.  
Perfect Patio Stuff
At least one child must be conceived in a Hot Tub. 
The outdoor area/patio must be the most expensive room in the house. 
Cook at least one meal on a barbeque every week. 
Generation 4: Spa Day (Game Pack) - updated for 2021 refresh
Your parents were always working and never had time to relax. Seeing their struggle made you realise that setting aside time for yourself was important... though you may be taking too much time away from work, relaxing at the spa and playing video games with your friends. While living a life of luxury, you are fired from your job and realise your lifestyle has to change.
Town: Any
Traits: Slob, Active, High-Maintenance 
Aspiration: Self-Care Specialist, Zen Guru or Inner Peace 
Skills: Wellness, Fishing and Video Gaming
Career: Business, Unemployed, then any Part Time Job
Collection: Fish (Base Game only)
Rules:
Dress to impress at all times and don’t go light on the makeup.
Go to the spa at least once a week.
Do a face mask at home or bathe with soaks at least once a week. 
Always have a mani-pedi (this must be done in-game using the spa chair, not using the nails in CAS as these do not degrade over time). 
Get at least three tattoos throughout your life (If you have mods, you can do this at a tattoo shop or via CAS).
Reach level 3 of the Business career, and then get fired.
Marry a sim you meet at the spa.
Do not have children until you have been fired. 
Have twins (use the fertility massage and fertility reward trait to help with this. If that doesn’t work, you could use cheats/mods.). They do not have to be your only children, but they must be conceived in the sauna.
Twins must always wear the same clothes in different colours as infants, toddlers and children. However, twins must be complete opposites (eg. one has straight A’s while the other never does their homework).
Be best friends with one of the twins and disliked by the other. Their other parent does not have to have the same relationship.
Do not get another job until the first child or twins are born (whichever happens first), then only get a part-time job.
Earn money by offering other sims mani-pedis and massages, or hosting meditation and yoga sessions. 
Sim must die in a sauna.
Punishment: have a midlife crisis! Do not get fired from the business career, marry or have any children before your sim has aged to an Adult. Your sim must also reach level 3 of their part time job before they are an Elder. 
Cool Kitchen Stuff
The kitchen must be the most expensive room in the house. 
Reach level 3 of the Culinary career and then get fired (if playing this as extra requirements for the Spa Day generation, do this after you are fired from the business career but before you have any children).
Have an ice cream maker in your home. 
Spooky Stuff
Throw a Spooky Party every week. 
Have one child obsessed with everything spooky (spooky bedroom, spooky clothing style etc.)
Have a pumpkin carving table and candy bowl in your home. 
Generation 5: Get Together (Expansion Pack)
As a child, your twin was always the favourite – they got straight A’s, were popular and even your parents paid them more attention. As an adult, you're determined not to let them overshadow you. You will do everything you can to prove you are more successful, have more friends and always treat your children as equals.
Town: Windenberg
Traits: Dance Machine, Insider, Ambitious
Aspiration: Leader of the Pack
Skills: Dancing, DJ Mixing and Guitar
Career: Entertainer - Musician Career Branch
Collection: Elements (Base Game only)
Rules:
Sim must have a twin sibling.
Do not become more or less than acquaintances with either of your parents.
Join a pre-existing club and work your way up to the leader of the club. (This does not mean you can not start your own club - this does not have to be the only club your sim is a member of). 
Have a regular maid service on your lot. Build a romantic relationship with the maid.
Never decline an invitation to a dance party.
Go to the nightclub every Saturday night.
Build a romantic relationship with a different sim every time you go to the nightclub or a dance party. At least one of these must result in a pregnancy.
Do not get married. (You may use ‘ask sim to be WooHoo partner’ in the friendly category with other sims). 
Build a clubhouse. This could be on your home lot or a community lot, but must use the clubhouse door bought in the perks section. 
All children must be conceived in either a closet or a WooHoo bush.
Have at least 3 children with 3 different sims.
Relationships with all children must be around the same level. (If playing with UI cheats or MC Command Centre, you can check how low or high your relationship is but must not cheat their relationship).
If playing with mods, teenage pregnancy is allowed.
Punishment: You must not use the calendar during this generation or put their phone on silent (this is harder than you think). 
Movie Hangout Stuff
The cinema room must be the most expensive in the house. 
Have a family movie night at least once every week. 
Have a sim watch every movie in the game in their life. 
Fully upgrade the projector screen. 
Romantic Garden Stuff
Have a Victorian-romantic styled garden (if playing as extra requirements for the Get Together generation, this must include a WooHoo bush). 
Dress in floral patterned clothing. 
Make a wish using the wishing well at least once every week. 
Splash or throw a coin in every fountain in your save file at least once. 
Generation 6: Dine Out (Game Pack) - please read the note at the end.
Although you had a single parent, they gave you everything you wanted as a child. But you knew they always dreamed of something different. As an adult, you’re very work focused and often forget about your relationships. The one thing you do enjoy is cooking, so your childhood best friend has found the perfect way to share this with the rest of the world! Although you see this as a friendly gift, they see it as a grand gesture.
Town: Any
Traits: Cheerful, Glutton, Perfectionist
Aspiration: Master Chef and Grilled Cheese
Skills: Cooking and Gourmet Cooking
Career: Own a Restaurant and Register with the Ministry of Labour
Collection: Experimental Food Prints
Rules:
Have a childhood best friend.
Build a romantic relationship with a sim you meet at the restaurant.
Name your children after food.
Own a restaurant and reach a 5-star rating.
Your restaurant must always be worth more than your home.
Leave a sim at the altar. This wedding must be cheap, not extravagant at all and only friends invited. (If you are playing with My Wedding Stories and do not have a mod that allows sims to ‘Call off Wedding’, you may break up with this sim during the wedding ceremony before they get married). 
Marry your childhood best friend as an elder. This wedding must be the complete opposite to your previous wedding: host the wedding at your restaurant, buy the most expensive decorations your family can afford, make your food and cake/do not hire a caterer, at least 12 sims invited, mixologist and entertainer may be hired.
Learn all recipes (Base Game and Dine Out only).
No punishment - Dine Out is already a challenge. 
Note: Dine Out is known to cause games to crash so please back up your save files regularly! If the game crashes too much or the pack does not work for you at all, you can skip this generation. If you play with mods, I suggest you use Carl’s Guides Dine Out Reloaded mod (https://www.patreon.com/posts/dine-out-v2-01-64188681) as this fixes a lot of the bugs. 
Kids Room Stuff
Kids rooms must be the most expensive in the house until your youngest child is a teen.  
All children must have an electronic battle station in their bedroom.
Finish the Voidcritter collection. 
Have children do a puppet show for the family at least once every week until your youngest child is a teen. 
Backyard Stuff
Own a water slide. 
Decorate the outdoor area/garden with bright colours. 
Own a pool at least sized 20 squares. 
Generation 7: City Living (Expansion Pack)
Growing up around food, you always enjoyed going to the festivals in San Myshuno and learning new recipes. Although your parents want you to inherit their restaurant, you want to live the full city life. The only apartment you can find needs a lot of work, but it doesn’t matter, you’re never in it anyway! You were never looking for a relationship, but the Romance Festival has a way of putting the right people together.
Town: San Myshuno
Traits: Unflirty, Vegetarian, Foodie
Aspiration: City Native
Skills: Singing, Comedy and Violin
Career: Critic, Politician or Social Media
Collection: City Posters or Snow Globes
Rules:
Live in a ‘needs TLC’ apartment until the first child is born or you become an adult (whichever comes first). Then buy a penthouse.
Always work from home.
Go to every festival at least once throughout your life.
Never decline an invitation to a festival.
Post on social media at least once every day.
Earn the Spice Hound trait by eating spicy food. 
Build a romantic relationship with a sim at the Romance Festival, then marry them the next time the Romance Festival is in town.
Sim must die by eating pufferfish.
Punishment: reset your household funds back to 1000 Simoleons after moving to your first apartment in San Myshuno, then again to 2000 after moving into a penthouse. 
Vintage Glamour Stuff
Own a globe bar. 
Hire a butler (if playing as extra requirements for the City Living Generation, do not hire a butler until you move into the penthouse). 
Use the vanity table to apply makeup every morning. 
Generation 8: Vampires (Game Pack)
Weird things are happening in San Myshuno. Sims seem to be more active during the night than during the day. Someone asked you about your neck the other day – almost like everything you’ve seen in those vampire movies. If that wasn’t bad enough, it’s even worse in Forgotten Hollow. Determined to find out exactly what is going on, you become a Secret Agent. You’ve fallen in love with someone, and all you want is to spend the rest of your life with them, but there is no way for them to spend the rest of theirs with you… unless you agree to become one of them.
Town: Forgotten Hollow
Traits: Hot-Headed, Music Lover, Evil
Aspiration: Vampire Family, Master Vampire or Good Vampire
Skills: Vampiric Lore, Pipe Organ and Charisma
Career: Secret Agent
Collection: Frogs (Base Game only). 
Rules:
Successfully ask your boyfriend/girlfriend to turn you into a vampire.
Become good friends with every vampire sim in your save file.
Marry the sim who turned you into a vampire. Do not get married until you are a Minor Vampire.
Do not have children until you become a Master Vampire.
Have your sim dress in gothic wear when outside or around guests, but colourful casual wear when at home.
House must look like a gothic manor on the outside, with a very colourful interior.
Coffins must be kept in a room locked for everyone but the household.
Have at least one vampire child. They must be conceived in a coffin.
Become a Grand Master Vampire
Must die by burning in the sun.
Punishment: do not purchase any powers and only fill thirst needs using Plasma Packs made from frogs unless it is required to complete an aspiration. 
Bowling Night Stuff
Go bowling with the family at least once every week. 
Have a bowling alley in your house. 
Reach level 5 of the Bowling Skill. 
Generation 9: Parenthood (Game Pack)
If there is one thing vampires were never that good at, it was sticking to the rules. You were never allowed to go out during the day, your parents didn’t care if you skipped school and your sleeping pattern was never regular. To make up for your tough relationship with your parents, you make sure your children have everything they need – both good and bad.
Town: Any
Traits: Family-oriented, Romantic, Creative
Aspiration: Super Parent
Skills: Parenting, Writing and Photography
Career: Business, then Unemployed
Collection: MySims Trophies
Rules:
Lose Vampire status (you can use cheats to do this) and move out of Forgotten Hollow.
Marry another sim in the Business career with the Family-oriented trait.
Once you reach level 3 of the Business career, have your first child. Do not have a fourth child until you reach level 5.
Once the fourth child is born, quit your job and become a stay-at-home sim (you may register with the ministry of labour). You can publish children’s books to make money if needed.
Have at least 4 children.
Use the bulletin board to set a curfew: 9 pm until the youngest child is a teen, then 11 pm until the youngest child is a young adult.
Always help children with their school projects and homework.
Take photos of/with all members of your living family and place them somewhere in your house.
Have family game night every weekend with a different activity every week (eg. video gaming, puppet shows, voidcritter battles, don’t wake the llama, playing cards, table tennis, foosball, karaoke, comedy night, bowling, jigsaw puzzles etc.)
Have at least one child with a bad relationship with a parent
Have one child be best friends with a parent
Have at least one child marry their high school sweetheart as a young adult.
All children must write in their journals at least once a week.
All children must be in the range of at least one positive character value before they age up from here and throughout the rest of the challenge.
All teens must be in the range of at least two positive character values before they age up from here and throughout the rest of the challenge.
Always discipline toddlers and children for bad behaviour. Always ground teens  for bad behaviour. 
Punishment: Have at least 4 infants and/or toddlers at one time. You must always feed toddlers using the high chair and they must all be fully potty trained before they age into a child. 
Fitness Stuff
Own a rock climbing treadmill. 
Have a sim reach Level 10 of the Fitness skill by using the rock climbing treadmill and watching workout videos on the TV. 
Only listen to music using earbuds. 
Dress in sportswear at all times. 
Toddler Stuff
The toddler's bedrooms must be the most expensive room in the house until your youngest child is a child.  
Have a climbing tunnel, slide and/or ball pit on your lot. 
Host a toddler playdate at least once a week until your youngest child is a child. 
Generation 10: Cats and Dogs (Expansion Pack)
Although you appreciate everything your parents did for you and your siblings, you were not blind to how much they struggled. When your parents quit their job to care for the family, you realised that was not what you wanted. You have always dreamed of caring for stray animals the same way your parents cared for their children. Maybe there is a way for you to raise your family and own a vet clinic.
Town: Brindleton Bay
Traits: Dog or Cat Lover, Lazy, Childish
Aspiration: Friend of the Animals
Skills: Pet Training, Veterinary and one other skill of your choice. 
Career: Own a Vet Clinic
Collection: Feathers
Rules:
Always have at least one dog and/or cat in your household at all times.
Do not have children until at least one of your pets has a litter. Children must be conceived in the Brindleton Bay lighthouse.
Name pets after animal characters and children after their human companions (eg. cat called Garfield, a child called Jon).
Run a 5-star Vet Clinic
Be companions with one of your pets at all times.
Never have a human best friend.
All pets must have a bedroom worth the same as your children's bedrooms.
Marry someone with the opposite animal trait (if you’re a dog lover, your spouse would be a cat lover)
If you do not have My First Pet Stuff, have at least 6 pets throughout your life.
If you own a dog, you must take them for a walk at least once every day
Pets must never run away
Post on Simstagram at least once a day.
Punishment: have more pets than sims in your household throughout this generation. You must keep all pups/kittens until they are elders. 
My First Pet Stuff
If playing with My First Pet Stuff, have at least 10 pets throughout your life, including rodents. 
Note: My First Pet Stuff was released after Jungle Adventure but is intended to be an add on to Cats and Dogs, so I have included the requirements for My First Pet Stuff with the Cats and Dogs generation. 
Laundry Day Stuff
Have a laundry basket on your lot at all times. Whether you wash your laundry using the washtub and clothesline or washing machine and dryer is up to you. 
Decorate your home in rustic style (if playing as extra requirements for the Cats and Dog’s generation, your vet clinic does not have to be decorated in rustic style).
Generation 11: Jungle Adventure (Game Pack)
You had a perfect life growing up, but you were always bored with perfection. What else was there in other worlds? As often as you can, you travel to Selvadorada and explore the jungle. Every time you come home, you show your parents everything you have found, hoping they will be proud of everything you have achieved. All they will ever want is for you to raise your own, perfect family.
Town: Mostly Selvadorada
Traits: Non-Committal, Hates Children, Loner
Aspiration: Jungle Explorer or Archaeology Scholar
Skills: Archaeology, Selvadoradian Culture and Handiness
Career: Any part-time job
Collection: Ancient Omiscan Artefacts
Rules:
Take a vacation in Selvadorada at least once a week. You do not have to take the rest of the household every time.
Explore all areas of Selvadorada at least once
Every time your vacation ends, return to your childhood home to show your parents what you have found (do not give them the artefacts unless you have more than one as they may not be counted in the collections list)
Become a skeleton.
Be friends with at least 5 sims you meet in Salvadorada.
Do not marry. Your sim can date but must never become boyfriend/girlfriend with another sim. 
After completing the Ancient Omiscan Artefacts collection, either adopt a child or have a Science Baby. (If you have mods installed, you could alternatively have a child through IVF or sperm donation. This must be your only child/pregnancy.  
Punishment: vacations cost double - every time your sim goes to Salavadorada, double the price of the vacation and everything your sims purchases while they are there (you may use cheats to take this away from your household funds or if you have a mod, you can increase prices while on vacation).
Note: if you play with a mod that allows your sim to live in vacation worlds, you can have your sims live in Selvadorada. 
Generation 12: Seasons (Expansion Pack)
Although you have always loved your parent, you knew they were hiding something from you. One day, when you’re exploring the jungle together and finally reach the temple, they decide to tell you that you are adopted/a Science Baby. You don’t care where you go, you just know you cannot go back home until you have found your biological parent(s). But all you know about them is that they own a florist and make seasonal bouquets.
Town: Any
Traits: Loves Outdoors, Family-oriented, Jealous
Aspiration: Freelance Botanist
Skills: Gardening, Flower Arranging and Piano
Career: Gardener
Collection: Plants (Base Game and Seasons only). 
Rules:
Find your biological parent(s). (If you have mods installed and chose to have a child through IVF or sperm donation, find your biological mother or father).
Buy and max upgrade the weather machine.
Add Spooky Day to the calendar in Fall.
If playing with Spooky Stuff, throw a Spooky Party every Spooky Day. If you do not have Spooky Stuff, throw a Costume Party every Spooky Day.
Add the Flower Festival to the calendar in either Spring or Summer.
Make sure there are at least 2 holidays per season on the calendar. 
Throw a dinner party every Harvest Fest and Winterfest.
Decorate the house for every holiday - go ALL OUT, like your house would be the front cover of a holiday decorating magazine.
Have a baby with Father Winter, Patchy and the Flower Bunny.
At least one child must be conceived in a leaf pile. This does not have to be with Father Winter, Patchy or the Flower Bunny.
Do not invite your biological parents to any dinner parties until you are good friends with them both and any other siblings you may have.
Once you have maxed relationship bars with both of your biological parents, become best friends with your adopted parent.
Get married on Love Day. Your spouse does not have to be Father Winter, Patchy or the Flower Bunny.
All children and teens must be scouts.
Your sim must die from weather effects (Struck by Lightning, Overheating or Freezing). 
Punishment: Every Harvestfest, make the gnomes hate you. You may never appease the gnomes! 
Generation 13: Get Famous (Expansion Pack)
Watching all those romantic movies you weren’t supposed to watch while your parents were gone, you learned one thing: true love does not exist. So, you work harder in your career and all you want is to be well-loved by the public. That is until your child is born. You may never have loved your spouse, but you only want the best for your child.
Town: Del Sol Valley
Traits: Self-Absorbed, Snob, Materialistic
Aspiration: World-Famous Celebrity or Master Actor/Actress
Skills: Acting, Writing and Mixology
Career: Acting
Collection: Postcards
Rules:
Have a bad reputation until your child is born.
Only wear an outfit once in public.
Have a romantic relationship with at least 5 fans until you build a pristine relationship. 
Have a negative relationship with at least 3 other celebrities.
Marry a sim with level 5 celebrity status.
Host at least one meet and greet every week once you become a level 2 celebrity.
Your spouse must cheat with at least 3 other celebrities regularly. Their celebrity status does not matter - they can be higher, lower or the same as your sim.
Have a bad relationship with your spouse but do not divorce until you build a pristine relationship.
Do not have a child until level 3 celebrity. This does not have to be with a fan or your spouse.
Only have one child. They must be conceived in either a money vault or sleeping pod.
Name your child after a colour and an object.
Your child’s room must be the most expensive in the house.
Once your child is born, build a pristine reputation. Throw a charity gala at least once every week as well as a meet and greet.
Donate to charity at least once a week after cleaning your reputation. 
Punishment: complete at least 3 of your sims wants every day. 
Generation 14: StrangerVille (Game Pack) - please read the note at the end.
You’ve always hated growing up in the spotlight and wished to move to a quieter neighbourhood where no one will know your name or your parents. After finally finding the perfect place, you realise the people here act a little… strange. After solving the StrangerVille mystery, you realise that people knowing your name isn’t always a bad thing.
Town: StrangeVille
Traits: Paranoid, Clumsy, Good
Aspiration: StrangerVille Mystery
Skills: Programming and Fitness
Career: Military
Collection: Fossils
Rules:
Give up the spotlight.
Live in an underground bunker, safe enough to survive an apocalypse.
Marry a StrangerVille townie.
Must wear your military uniform during your wedding.
Have a sim die by the Mother Plant (this does not have to be your sim)
Defeat the Mother Plant then throw a party to celebrate.
Own the listening device and training bot.
Be infected at least once.
Do not have a child until the Mother Plant has been defeated.
Punishment: defeating the Mother Plant has made you extra paranoid - your sim no longer wants to leave the house and must do everything to protect their family. No one can be trusted anymore so don’t invite anyone inside or talk to strangers. 
Note: because the story that came with this pack is quite short, I have added more optional challenges with stuff packs to add more depth to this generation. If you do not like Stragerville, you can skip this generation.
Laundry Day Stuff - do not own a washing machine or dryer. Only wash your clothes using the washtub and washing line.
Fitness Stuff - own a rock climbing treadmill and only use this and the training bot to progress in the fitness skill.
Movie Hangout Stuff - after defeating the mother plant, have a weekly movie night with your family.
Generation 15: Island Living (Expansion Pack)
Fearing that the Mother Plant could be revived at any time, you decide to move out of StrangerVille and into a world with cleaner water. However, it’s not as clean as you thought it would be. It may not be a deadly infection, but the state of this world is still a cause for concern, and you must fix it! While trying to clean the beaches, you discover a new type of fish… or sim… or both?
Town: Sulani
Traits: Child of the Islands, Child of the Ocean, Neat
Aspiration: Beach Life
Skills: Fishing, Photography and Mischief
Career: Odd jobs, then Conservationist, Diver, Fisherman, or Lifeguard
Collection: Seashells
Rules:
Become a mermaid/merman.
Live in a house with the Volcanic Activity lot trait until married. You must move into your spouse’s household.
Marry a Sulani townie. They do not have to be another mermaid/merman.
At least one child must be a mermaid/merman.
All children must be conceived in the waterfall.
Name children after fish.
Clean up any of the Sulani neighbourhoods.
Work odd jobs until an adult or married (whichever comes first), then reach level 10 of the Conservationist, Diver, Fisherman, or Lifeguard career.
Have your spouse die by drowning or dehydration before the youngest child ages into a teen. Do not remarry.
Punishment: your partner has a HUGE family - have at least 6 sims in the household when you move in with your spouse. At least 3 sims must be mermaids/mermen. Their needs bars must never turn red. 
Moschino Stuff
Max out the performance metre in the Freelance Career as a Freelance Fashion Photographer
Dress in Moschino fashion at all times. 
Have a photography studio in your home. 
Generation 16: Realm of Magic (Game Pack)
Growing up in Sulani, you have always been aware of the existence of mersims but are also aware of how dangerous they can be. You have heard rumours of sims disappearing near a waterfall in Glimmerbrook and decided you must know where they are going. After discovering the Magic Realm, you decide being a Spellcaster must be safer than being a mersim – though your parent does not support this decision.
Town: Glimmerbrook
Traits: Bookworm, Cheerful, Genius
Aspiration: Spellcraft and Sorcery or Purveyor of Potions
Skills: Logic, Mixology and Cooking
Career: Unemployed
Collection: Brew all Potions
Rules:
Loose mermaid status (you can use cheats to do this) and become a Spellcaster.
Have a bad relationship with the surviving parent.
Dress in ‘magical’ clothing while in the Magic Realm and Glimmerbrook, but dress casually in any other world.
Live in a regular house with a secret room where you practise magic and brew potions, locked to everyone but the household.
Become a Virtuoso Spellcaster.
Learn all spells and potions
Be good friends with all Mages.
Marry one of the Mages.
If playing with Cats and Dogs, bind a pet as a familiar
Always use a wand and broomstick
Win at least one duel against each of the Mages in the Magic Realm
Train all Spellcaster children in the Magic Realm.
Have three curses at one time
Sim must die from overcharging.
Punishment: reset household funds to 2000 after moving to Glimmerbrook. You cannot sell items from your inventory, they must be sold in-game.  
Generation 17: Discover University (Expansion Pack) - read note at end
Your parents were never really bothered about their careers but always cared about their education, particularly their magical education. You want to prove to your parents that you can succeed without using magic, so you give up your Spellcaster status and enrol in University. However, it is not as easy as you think. You have to find another way to get the grades you want.
Town: Mostly Britchester
Traits: Romantic, Perfectionist, Bro
Aspiration: Academic
Skills: Research and Debate, Robotics
Career: Education, Engineer or Law
Collection: Metals
Rules:
Loose Spellcaster Status (you can use cheats to do this). 
When you enrol for University, make sure to pay all fees with student loans unless you have scholarships to cover the costs.
Complete any degree. This does not have to be a distinguished degree.
Live in university housing for at least 1 semester. If you move into an apartment or house, always have a roommate until you graduate.
Have a romantic relationship with a professor. When/if you end this relationship is up to you.
During the first semester, only be a romantic interest with another sim. During the second and third semesters, you can be boyfriend/girlfriend with this sim or another sim. This does not have to be a professor or a rival.
During university, be rivals with a student from the other university (if you attended UBrite, they would attend Foxbury). Either during the third semester or after you both graduate, build a romantic relationship with this sim.
Join the Secret Society.
Have a baby before you graduate. They must be conceived in the shower. The parent does not have to be a professor or a rival.
After you graduate, marry your rival.
Get a job with a signing bonus, then max this career.
Pay all student loan payments before you are an elder.
Punishment: earn at least an A- GPA throughout all semesters on a distinguished degree. 
Note: if playing with mods, anything that makes university easier is not allowed. However, if you use mods that make university shorter or homework/term papers/presentations faster, these are allowed as long as you can still complete everything required for this gen (eg. if you have the 6 credits university mod, you must live in university housing for at least 1 full week).
Tiny Living Stuff
Live in a micro-home as a young adult, a tiny home as an adult and a small home as an elder (if playing this as extra requirements for the Discover University generation, you can move into your micro-home before you graduate but must still have a roommate until then). 
Own a Murphy Bed, bunk bed and all-in-one Stereo, TV and Bookshelf at all times. 
Sim must die by Murphy Bed. 
Generation 18: Eco Lifestyle (Expansion Pack)
There is a worldwide environmental crisis but you seem to be the only one who sees it. However, in another world, sims are gathering together to improve their eco-footprint. This is your only opportunity to make all the other worlds see there is a problem but your parents do not want you to go. As soon as you age into a young adult, you withdraw your savings and move to Evergreen Harbour in the middle of the night.
Town: Evergreen Harbour
Traits: Any 2 of the Eco Lifestyle traits (Green Fiend, Recycle Disciple, Maker, Freegan) and one other trait of your choice.
Aspiration: Master Maker or Eco Innovator
Skills: Fabrication, Juice Fizzing and one other skill. 
Career: Civil Designer or Freelance Crafter
Collection: Crystals
Rules:
Move to Evergreen Harbour the night your sim ages into a young adult while everyone else in the household is asleep. Move into a neighbourhood with full industrial eco status (you may use cheats to change this).
Reset household funds to 2000 simoleons after splitting from household
Have your neighbourhood reach max green eco status (do not use cheats to change this).
Always wear a hat until eco status is fully green.
Always have a live cowplant on the lot.
All furniture in your house must be found in a dumpster or fabricated. Only items that cannot be fabricated can be bought in Build and Buy Mode.
If your house is burned in a fire, you may replace any essential furniture that increases your sims needs but nothing else (eg. fridge, toilet etc. but not decorations or skill-building objects).
Vote on all neighbourhood action plans.
Successfully repeal at least one neighbourhood action plan.
Have either your sim or their spouse upgrade all furniture, appliances, and electronics in the house to be eco-friendly.
Marry an Evergreen Harbour townie.
All children must be conceived in a dumpster.
Do not have a child until there are four active neighbourhood action plans.
Sim must die by flies or be eaten by the cowplant.
Punishment: NPC voting on NAP’s and Community Projects must be enabled. Sharing is Caring must be active for at least 2 sim weeks. 
Nifty Knitting Stuff 
Master the knitting skill. 
Only sell crafted items on Plopsy when possible. 
Teach at least one of your children to knit. 
Own a rocking chair. 
Journey to Batuu (Game Pack)
Note: I do not own Journey to Batuu and have never played with the pack so I don’t know much about what skills, traits, aspirations, collectables and other gameplay features were included in the pack. I have seen Game Changers and YouTubers play with the pack and have searched for what was included with the pack but don’t feel I can write in-depth requirements for a Journey to Batuu generation. Since there were also a lot of negative reviews of the pack, I thought it would be best not to include this pack in the challenge. If you have any suggestions or information on what could be included in this generation and would like to play a Journey to Batuu challenge, please message me. I appreciate feedback and advice! 
Generation 19: Snowy Escape (Expansion Pack)
While on vacation in Mount Komorebi, you become good friends with one of the townies. The pair of you stay in contact by texting and emailing until you realise you want more. You pack your things and move to Mount Komorebi to be with your true love and live the rest of your life as though you were a native.
Town: mostly Mount Komorebi
Traits: Adventurous, Proper, Outgoing
Aspiration: Sightseer or Extreme Sports Enthusiast
Skills: Skiing or Snowboarding, Mountain Climbing and Rocket Science
Career: Salary Person
Collection: Simmi Capsules
Rules:
Vacation in Mount Komorebi for at least one week as either a teen or young adult. While on vacation, become ‘Good Friends’ with a Mount Komorebi townie.
Have this sim be the only sim you are good friends with throughout your life.
When you go back home, text, call or email your ‘Good Friend’ at least once every day. Do not meet them in person again until you move to Mount Komorebi as an adult.
Do not start a romantic relationship with ‘Good Friend’ until you have moved to Mount Komorebi. You may have romantic relationships with other sims but they all must end before you are an adult.
Go to each Mount Komorebi festival at least once.
Reach the top of Mount Komorebi.
Have three different Lifestyles at one time.
Only have one child/pregnancy. They must be conceived in the ice cave. (If this results in multiples, you can choose to cheat this so it is a single baby or keep the multiples).
Sim must die by a vending machine or fall while mountain climbing.
Punishment: Have at least 5 different lifestyles throughout your life. You cannot cheat, use potions or go to Lifestyle Coaching to get rid of or gain new lifestyles. 
Generation 20: Paranormal Stuff - please read the note at the end.
Looking at your family history, you realise your ancestors have achieved so many great things. If only there was a way to commune with the dead… After finally talking to one of your relatives, strange things start happening. Lights flicker, spectres appear, and a skeleton cleans your home. Now, you have to figure out how to cleanse your home and release your family’s spirits, but there is one ghost, in particular, you do not want to say goodbye to.
Town: Any
Traits: Gloomy, Ambitious, Erratic
Aspiration: The Curator
Skills: Medium and Charisma
Career: Freelance Paranormal Investigator
Collection: Sugar Skulls
Rules:
Live in a Haunted House Residential and place all urns/gravestones on the lot. Make sure you 'Strengthen the Connection to the Physical World' on all urns/gravestones. 
Mourn your ancestors regularly.
Cannot release any ghosts of ancestors until you are friends and have learned all of their traits, likes and dislikes.
Do not marry until 10 ghosts have been released.
Do not have children until all 19 ghosts have been released.
Summon Bonehilda at least once.
Have a romantic relationship with Guidry
Once you have reached level 10 of the medium skill and released all 19 ghosts, you may change your lot to a regular Residential lot.
Note: considering how much content came with this stuff pack, I decided to include it in the challenge as a separate generation. This is completely optional but, if you decidev to play with this pack then, from now and throughout the rest of the challenge, you no longer need to keep the urns/gravestones of all sims and no longer need to ‘Strengthen Connection to Physical World’.
Bust the Dust Kit 
Country Kitchen Kit 
Throwback Fit Kit 
Courtyard Oasis Kit 
Generation 21: Dream Home Decorator (Game Pack)
Growing up, the monster under the bed was not the scariest thing in the house. Your parents repetitively told you stories about friendly ghosts, a skeleton maid and investigating the paranormal. As a teen, you started every hobby you could think of to distract yourself from the thought that there was something - or someone - else living in your home. When your house sets fire and your parents sadly pass, you fear they may come back and attempt communication. Continuing all of your hobbies, you find another way to make money and replace all of the damaged items in your home.
Town: Any
Traits: Erratic, Art Lover, Hot-Headed
Aspiration: Renaissance Sim.
Skills: Any 6 skills.
Career: Interior Decorator, then any 2 careers.
Collection: Space Prints
Rules:
Don’t move out of your childhood home. If you have not already changed this to a regular Residential lot, do so now. Since your sim did not know about the secret seance room as a child, whether you destroy this or not is up to you but your sim must never practise the medium skill.
Have parents die in a fire while you are still a young adult. This must also destroy most of the house. I suggest you place 2 fireworks in each room and set them off, then allow your parents to burn without extinguishing any of the fire or calling the fire brigade. If your house has fire alarms, remove them in Build/Buy mode before starting the fire then replace them when the fire is out. While you are doing this, I also suggest you disable ageing and turn it back on after the fire is out. If your parents do not die in the fire, you may cheat their deaths. 
Release your parent’s spirits within three days after their death. Whether or not you host a funeral is up to you.
Cannot replace any items in your house in live mode. You must purchase new items in Build/Buy mode or create new items.
House must be decorated like a hoarder - everything you create while building skills (eg. knitted items, sculptures, paintings etc.) and collections you have previously found must be put on display.
Reach level 8 in any 6 skills, not including Photography.
Reach level 5 of the Interior Decorator career, then be fired for flirting with a client. Later, marry this client.
Reach level 5 of three careers throughout your life, including the Interior Decorator career.
Do not have children until you have replaced every burned item in your home.
Have at least 3 children. Give your children traditional names from your country/language. If you have lived in multiple countries in your life or speak more than one language, which country or language is your choice!
Every child’s room must have a nightlight and dream-eater wall painting to prevent nightmares and the monster-under-the-bed. If children find a monster under the bed, parents must spray it and comfort their children. (For this generation, if you have the monster under the bed disabled, turn it back on. You can disable it again for the next generation). 
Every bedroom must have a walk-in closet.
Punishment: EVERYTHING in your childhood home must be burnt in the fire. If you have cheats that allow you to either start fires or burn objects you may use them. If not, I suggest you follow my firework method stated above. 
Generation 22: Cottage Living (Expansion Pack)
Although your childhood home has been in your family for a while, you have always been interested in communicating with animals and growing a healthy garden. You make the move to Henford-on-Bagley and, immediately, your eye is drawn to another sim. Though you’re unsure what the rest of the town would think of your relationship.
Town: Henford-on-Bagley
Traits: Animal Enthusiast, Lactose Intolerant, Self-Assured
Aspiration: Country Caretaker
Skills: Cross Stitching, Piano and Comedy
Career: Errands
Collection: Village Fair Ribbons
Rules:
Always have at least 2 errands at all times. Complete all errands within one week of accepting them. If they are not completed within one week, they must be deleted and you must accept two more from the same person when possible.
Continue all Finchwich Favours started with you.
Live in a lot with either the Simple Living or Wild Fox's lot challenges.
Have at least one chicken and cow and/or llama on your home lot at all times. They must never run away.
Make every type of animal treat at least once. Which animal you feed them to is your choice.
Have either a golden chicken or an evil chicken.
Be friends with all Henford-on-Bagley NPC’s.
Be friends with at least one fox, rabbit and wild bird and know their gift preference.
Participate in at least one of each of the Finchwick Fairs (Chicken Fair, Cow Fair, Garden Fair, Oversized Crop Fair and Llama Fair).
Have a romantic relationship with either the Creature Keeper, Thomas Watson or Rhami Watson. You do not have to marry this sim.
Go on a picnic date every week.
Be beaten by Agnes Crumplebottom’s handbag at your wedding.
Punishment: reset your household funds to 1000 Simoleons after moving to Henford-on-Bagley. You may not sell items from your inventory - all items must be sold in game. 
Industrial Loft Kit 
Fashion Street Kit
Incheon Arrivals Kit 
Blooming Rooms Kit 
Modern Menswear Kit 
Carnaval Streetwear Kit 
Generation 23: My Wedding Stories (Game Pack)
Growing up, your parents told you their love story in detail - the ups, the downs and the controversial. You always thought you were a reasonable person and did not expect a fairytale love story - you were more interested in gaming and space. But that is not what Henford-on-Bagley has planned for you. After hearing that your parents plan to set you up on a blind date, you make the move to Tartosa, not expecting to be surrounded by engaged couples planning their dream wedding. Soon, you get fed up with seeing all these couples and decide to take matters into your own hands, until a message you find in a glass bottle washed up on the beach gives you hope. 
Town: Tartosa
Traits: Geek, Kleptomaniac, Jealous
Aspiration: Villainous Valentine then Soulmate.
Skills: Guitar or Violin, Video Gaming and Fitness
Career: Astronaut
Collection: Messages in Bottles
Rules:
Move to Tartosa once you age into a young adult. 
Complete the villainous valentine aspiration before you are an adult, then complete the soulmate aspiration. 
Do not be in a relationship or marry until you are an adult. You may have children before then. How involved the other parent is in their life is your choice. 
As an adult, go on a date at least once a week. 
Plan your wedding! Taste cakes with your fiance then either bake your own or buy your wedding cake, buy your wedding bouquet from the stall in Tartosa and plan your formal outfits at the store. If any of your important sims (sim of honour, flower pal, ring bearer or officiant) are in your household, plan their outfits too. 
Ask sims to be your sim of honour, flower pal, ring bearer and officiant. If they say no, you do not need to ask someone else.
Before your wedding, host at least one other wedding event (bach party/tea ceremony/rehearsal dinner etc.) 
At your wedding, have at least five traditions/activities and complete them all. 
Go on your honeymoon. This can either be to a rental in Tartosa or to another world. You do not have to take everyone in your household with you. 
Have at least 3 children after ageing into an adult. 
Once you and your spouse are elders, host a vow renewal ceremony. You do not need to plan this event or have important sims or traditions/activities at this ceremony, but you could if you want to. 
Punishment: Have at least 3 good friends and 3 enemies while a young adult. Once you age into an adult, marry one of your enemies and become enemies with one of your good friends. 
Decor to the Max Kit 
Little Campers Kit
Moonlight Chic Kit 
Generation 24: Werewolves (Game Pack)
Tartosa sounds like the perfect place to grow up - bright and sunny beaches, surrounded by love and families - but you would highly disagree. The sun hurts your eyes, you're sick of hearing everyone's love stories over and over, and none of the other children at school liked you. On your morning jog, you may have gone a little too into the woods and found a hidden tunnel. You decide to go through and find your way to an unknown town with some… interesting sims. 
Town: Moonwood Mill
Traits: Active, Loyal, Bookworm
Aspiration: Werewolf Initiate then two of the other Werewolf Aspirations (Emissary of the Collective, Wildfang Renegade, Lone Wolf or Cure Seeker - I suggest you do the Cure Seeker aspiration last if you plan to complete this aspiration).
Skills: Logic, Fitness and Handiness
Career: Any of the Base Game Freelance Careers
Collection: Moonwood Relics
Rules:
Have a bad relationship with your parents and siblings.
Move to Moonwood Mill as a Young Adult
Be bitten by Greg and become a werewolf. 
Win a fight against Greg. 
Turn at least three other sims into werewolves.
Earn at least 3 non-werewolf allies. 
Unlock the ‘Lunar Epiphany’ ability and read all werewolf books.
Unlock all Dormant Abilities
Become an Apex werewolf.
Fully explore the Underground Tunnels.
Moonbathe every night before your sim goes to bed unless it is a Full Moon or your sim’s Fury is too high.
If playing with Vampires, marry a vampire. If playing with Realm of Magic, marry a spellcaster. If you have both game packs, you can marry either a vampire or a spellcaster - the choice is yours. 
If you do not have either Vampires or Realm of Magic, max out the romance bar with Greg, then marry your Fated Mate. 
Teach all of your children how to howl before they are a teen. 
Craft and drink the cure as an elder.
Sim must die by meteorite.  
Punishment: Your sim wants to fully experience the werewolf life- complete all four werewolf aspirations (Werewolf Initiate, Emissary of the Collective, Wildfang Renegade and Lone Wolf) before your sim is an elder, then complete the Cure Seeker aspiration.
Generation 25A: High School Years (Expansion Pack) - read note at the end of Generation 25B
Growing up in Moonwood Mill was great, but growing up with no other sims your age was lonely. As a teen, you decide you’ve had enough and need a friend. You find a new tunnel leading out of Moonwood Mill and come across a town full of other teens. After enrolling yourself into a new school, you quickly make friends who are more than happy to show you around the local pier, give you new ideas to make money and eventually accept you into their social group.
Town: Copperdale
Traits: Over-Achiever and either Party Animal or Socially Awkward
Aspiration: Any of the 4 Teen Aspirations (Drama Llama, Goal Oriented, Live Fast or Admired Icon)
Skills: Entrepreneur
Career: High School Student
Collection: Unlock all clothes and accessories (High School Years only).
Rules:
Separate from your household and move to Copperdale as a Teen. Whether you have a good or bad relationship with your parents, or contact your parents while a teen is up to you.
Lose Werewolf status (you can either find the cure or cheat this).
Enable growth on at least 1 type of body hair (For realism, I recommend enabling growth on legs and arms). Whether you choose to have your sim shave is up to you. 
Always join your sim at high school. 
Join 1 of the 4 after school teams (Cheerleading, Chess, Computer or Football), or one of the new part time careers (Simfluencer or Video Game Streamer)
Claim and decorate your locker. 
Ride on all rides at the pier (Ferris Wheel, Haunted House and Tunnel of Love) at least once. 
Successfully prank other students or teachers at least once a week. 
Post on Social Bunny at least once every day. 
Sell a new outfit on Trendi at least once every week. 
Pillow fight with all of your friends.
Take at least one photo with each of your friends in the photo booth. Whether you keep these in your inventory or display them in your house is up to you, but you must keep/cannot sell at least one photograph with each of your friends. 
Hang out with your friends at a Thrift and Bubble Tea store every weekend. 
Witness a sim die by either Stink Capsule or Urban Myth.
Ask another sim or be asked by another sim to prom using a promposal sign.
Mess Around with another sim on at least one of the rides at the pier (Ferris Wheel, Haunted House or Tunnel of Love)
As a Young Adult, marry your crush
Punishment: Since this pack is only aimed at Teens, I did not think there was enough content to write a punishment for this generation. 
First Fits Kit
Desert Luxe Kit
Pastel Pop Kit
Everyday Clutter Kit
Bathroom Clutter Kit 
Simtimates Kit
Generation 25B: Growing Together (Expansion Pack) - read note at the end
As a young adult, you have many good friends (and enemies) from high school, you are on the right track to progress onto a life-long career and your first crush is still the love of your life. But… something is still not right. After finally getting the childhood you deserve, you track your children’s milestones and keep all of their certificates to make sure they get the childhood they deserve. Are you doing enough… or are you doing too much?
Town: San Sequoia
Traits: Any traits
Aspiration: Big Happy Family or Fabulously Wealthy
Skills: Piano, Handiness, and one other skill of your choice. 
Career: Any career 
Collection: Holiday Cracker Plushies (requires Holiday Celebration Pack which is free)
Rules:
Give your sim at least 5 Characteristics and 5 Conversation Topic preferences in CAS. 
Do not set Family Dynamics in CAS, let them develop in Live Mode. 
Have triplets (you may use cheats to achieve this). They do not have to be your only children. 
All children must be named after trees.
Earn Silver or higher on a Baby Shower at least once. 
At least one of your children must be conceived in the treehouse.
Always use the changing table to change your infants and toddlers diapers. 
Always help your children with homework. 
Have good compatibility with at least one of your children, and bad compatibility with at least one of your children. 
Pick a favourite child.
Have all adults gain at least one additional trait in Live Mode.
Go on a date with your spouse to the movie theatre at least once a week.
Take your family to the Splash Park or Rec Centre at least once a week. 
Use all three walking signs at least once.
Keep all Milestone Certificates in a Keepsake Box. Once your sim becomes an elder, entrust the box to one of your children. 
Build and fully upgrade the treehouse. 
Teach your children to ride a bike. 
Exchange a friendship bracelet with at least one of your children. 
Have your children master all child skills between them (eg. one child masters Motor Skill, another child masters Creativity, another child masters Social and Mental skills).
Have your children complete the four new children aspirations (Creative Genius, Mind and Body, Playtime Captain or Slumber Party Animal) between them. 
When children lose their teeth, always place them under the pillow for the tooth fairy. 
Have at least one child age into a Teen with high confidence, and at least one child age into a Teen with low confidence.
Suffer from Burnout at least once. Whether you allow this to reach Brain Block is up to you. 
Your sim must go through a Midlife Crisis. Complete at least 5 Midlife Crisis Aspiration Goals. 
Have a Workplace Rival. 
As an elder, host a family reunion. 
Have a sim temporarily stay at your house for at least 3 days. Whether you invite them to stay or they invite themselves is up to you. Whether you have this sim help or relax is also your choice. 
Punishment: you must be SUPER fertile, have your sim have 2 sets of triplets while a Young Adult. 
Note: because High School Years is aimed at teens, there aren’t a lot of features to carry into adulthood so I didn’t have enough content to make a full generation. However, Growing Together is the perfect pack to carry on from High School Years so I decided to write them as two halves of the same generation. If you do not want to play them with the same sim, then play them as two different generations. If you only own one of the packs, only play that generation. 
Basement Treasures Kit
Greenhouse Haven Kit 
Disclaimer: based on The Sims 3 LEPacy Challenge by dollybats. This has not yet been playtested so if you come across any issues while playing or have any suggestions, questions or comments on the challenge, please message me - I am happy to help! 
Thank you to the amazing @Lulamoonsims for helping me write the requirements for the Stuff Packs and the Spa Day refresh, as well as keeping me in the loop of your gameplay and progression through the challenge! 
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deathlessathanasia · 15 days ago
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"Then her (the witch Erictho's) voice, more powerful than any herb to bewitch the powers of Lethe, began to utter dissonant cries, far different from any human speech. The dog’s yowl, the wolf’s howl, were there, the restless barn-owl’s hoot, and the screech-owl’s call, beasts’ wails and shrieks, the hissing of snakes, they were all expressed within; and the roar of waves beating on rocks, the forest’s moan, the thunder through a rift in the cloud, all such things formed that single voice. Next she began a Thessalian spell, in accents that penetrated Tartarus: ‘You Furies, and you Stygian horrors, you torments of the guilty, and you, Chaos, ready to confound innumerable worlds in ruin; and you, ruler of the world below, a god whom lingering Death torments through long centuries; and Styx, and that Elysium no Thessalianwitch deserves; and Persephone who shuns her mother in heaven; and the third form of our patroness, Hecate, through whom the shades and I converse silently; and the Janitor of the wide realm, who throws men’s flesh to the savage hound; and the Sisters who must re-spin the thread of life; and you, ancient ferryman of the fiery wave, weary of rowing shades back to me: hear my prayer! If I invoke you with sufficiently foul and impious lips; if I never chant these spells fasting from human flesh; if I have often slit open those breasts filled with divinity, and laved them with warm brains; if any infant whose head and organs were laid on your platters might prevail with you, grant me my request. …
With this, foaming at the mouth, she raised her head to find the shade of the unburied dead close beside her. It feared the lifeless corpse, the loathsome confinement of its former prison; it shrank from entering the gaping breast, the flesh and innards ruined by the mortal wound. Oh wretched ghost, iniquitously robbed of death’s final gift, that is: to die no more! Erictho marvelled that fate could be delayed so, and enraged by the dead she lashed the inert corpse with a live serpent, and through the clefts where the earth had been split by her spells she growled like a dog at the shades below and shattering the silence of their realm, cried: ‘Tisiphone and Megaera, unheeding of my voice, will you not drive the unhappy spirit with your cruel whips from the void of Erebus? Or shall I summon you by your secret names, Hounds of Hell, and render you helpless in the light above; there to keep you from graves and funerals; banish you from tombs, drive you from urns of the dead. And you, Hecate, all pale and withered in form, who paint your face before you visit the gods above, I will show them you as you are, and prevent you altering your hellish form. I shall speak aloud about that food which confines Proserpine beneath the vast weight of earth above, by what compact she loves the gloomy king of darkness, what defilement she suffered such that you Ceres would not recall her. I shall burst your caves asunder, Ruler of the Underworld, and admit light instantly to blast you. Will you obey me? Or shall I call on one at the sound of whose name earth ever quakes and trembles, who views the Gorgon’s head without its veil, who lashes the cowering Fury with her own whip, who dwells in Tartarus beyond your sight, for whom you are the gods above, who swears by Styx while perjuring himself.’"
- Lucan, Pharsalia, Book VI
First, Erictho is genuinely terrifying and makes my skin crawl, I recommend reading the full section she appears in. Second, I find it funny when people claim that the Romans ruined Hades and Persephone's beautiful and consensual romance considering that the idea of Persephone/Proserpina refusing to leave her husband for her mother and the… stuff in this particular passage come from Roman sources.
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thesims4blogger · 2 months ago
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The Sims 4: Official Laundry List (September 3rd, 2024)
On the day following The Sims 4 tenth anniversary, EA released a list of bug fixes coming on the next patch.
The release date hasn’t been confirmed, but it’s safe to expect it to come out next week, since Laundry Lists are usually shared one week before the update comes to both versions of the game (PC/Mac and consoles).
Sul Sul Simmers!
Welcome to The Sims 4 Laundry List, where we share the top community concerns we’re currently investigating and aim to resolve in an upcoming patch.
As part of our commitment to tackling technical issues, the dedicated team continues to prioritize community-voted fixes with each update. This is our third release in this series, with more planned for the future.
The extended list below is directly informed by which issues have the most community reports through AnswersHQ. There are more topics that have been reported by players that aren’t listed here but may still be in the process of being solved. Some topics can require an extended investigation on our end, so even though these fixes may be in active review, it’s not a guarantee that we’ll have an immediate fix for it in the upcoming patch.
With each new patch, please remember to remove any external game mods and custom content if you are experiencing issues as the first step in troubleshooting, as they may conflict with the updates.
Thank you for your patience and valuable player reports.
Catch you in the next Laundry List – Happy Simming!
Here’s the list of community concerns we’re investigating for the upcoming game update:
Mac
[AHQ] Thought bubbles of Sims will no longer appear through walls and floors.
The Gallery
 Pack filters now properly work for Home Chef Hustle in The Gallery and library.
Base Game:
[AHQ] Outdoor lighting will no longer affect inside the room through ceilings.
[AHQ] Clay and Future Cubes will no longer get left on lots during events.
[AHQ] Frogs, mice and fishes in tanks are now visible when placed in laptop mode. Welcome back, friends!
[AHQ] Sims will put their tablets and homework back into their inventory instead of placing them in the world as long as they are standing or sitting.
[AHQ] The call is not coming from inside the house–you’ll stop getting invitational phone calls from your own Household Members.
[AHQ] “Complete a Daily Work Task” want now properly completed after finishing a daily work task.
[AHQ] Child sim now has the option to quit their “After School Activity“.
[AHQ] Family fortune – “Heal Negative Sentiments” task will now properly complete.
[AHQ] Sims will return from work or school and switch into the same Everyday Outfit they had on instead of defaulting to the first Everyday Outfit in the CAS list.
[AHQ] Certain cabinet/shelf combinations over kitchen sinks will no longer prevent Sim from washing in the sink.
[AHQ] Outdoor shadows now move smoothly without jumping on the screen on ultra graphics settings and at different Live Mode speeds.
[AHQ] Camera jittering is no longer observed in Build Buy mode after using Terrain Tools.
[AHQ] When recent neighborhood stories mention a Sim that died in another neighborhood, switching to the respective Sim household will now have an urn present.
[AHQ] Upgrading washer/dryer now completes Nerd Brain aspiration.
[AHQ] Sims will now hold the acarajé dish the right way while eating.
[AHQ] Autonomous check infant no longer causes new random cold weather outfit to be generated for infant.
Infant no longer stretches when crawling in deep snow.
[AHQ] Teen Sim is able to take vacation days while working in the lifeguard career.
[AHQ] Event goal UI will continue to show even after editing from the calendar.
Fixed a CAS flow issue that would incorrectly allow siblings to be engaged.
[AHQ] Teen goal oriented aspiration now gets completed properly after getting promoted at work.
Investigated missing Doodlepip splines.
[AHQ] “Become friends with“ want is no longer observed for sims with relationship equal or above friends.
World icons on the world selection screen will no longer move when middle-clicked.
Locked seed packets are unlocked in BB when using the gardening skill cheat stats.set_skill_level Major_Gardening 10.
[AHQ] Female Sims’ stomachs will no longer become invisible when paired with Masculine cargo pants in certain color swatches.
“Likes/Dislikes“ Sim preferences are now available for Sims created via CAS story in CAS mode.
Sim animation will no longer pop when sitting on a stool and asking another Sim an inappropriate question.
[AHQ] Sim thumbnails are no longer low resolution on the Resume Button.
Re-fixed issue where Skill List gets out of Alphabetical order, specifically when switching between Sims.
[AHQ] ‘ymTop_TshirtRolled_Yellow’ top no longer clips with bottom assets in CAS.
Affecting Multiple Packs
[AHQ] In apartments, University dorms, and penthouses: Walls and doors will now cut away properly in wall down/cutaway viewing mode. Adjusted checks for exterior walls and inactive units.
[AHQ] Vampire scars are no longer observed while creating a genetics-based spell caster Sim, and any scars generated can now be removed (mouth, eye, cheeks and brow details).
[AHQ] Werewolf/Vampire Sims will swap to occult form and vice-versa after the animation instead of before or during.
[AHQ] Nails no longer cause shoulder tears on ‘yfTop_EP08SweaterScarf_Solid’ and ‘ymBody_EF90Djellaba_Solid’ outfits.
Leather Pants no longer overlap with low boots.
Cats & Dogs
[AHQ] Feline friends rejoice!  “Give Catnip Treat” action to cats will no longer cancel.
City Living
[AHQ] Strange wall patches and gaps are no longer visible in Wall Down View in San Myshuno Apartments.
[AHQ] Food stalls in San Myshuno no longer disappear after coming out of CAS and Manage Worlds screens.
[AHQ] Snow no longer appears inside the Planet Honey Pop building.
Cottage Living
[AHQ] Finchwick Fair results notification will stop triggering during Sports Day Competition results.
Crystal Creations
[AHQ] New item highlights on the Accessories tab will properly disappear after checking out the new item(s).
Dine Out
[AHQ] Interactions are now available on culinary pot racks.
Removed instances of duplicate menu items in Restaurants.
[AHQ] Photo of experimental food no longer changes upon adding frame.
Discover University
[AHQ] Sim will return from visiting the law class as a guest speaker–in both judge or private attorney branches–whether through the phone or the building interaction.
[AHQ] Sims without the Active Trait will no longer get trait-related buffs when playing with a soccer ball.
[AHQ] “Contribute Knowledge”  will now satisfy Writing Aspiration on a Research Archive Machine goal counting towards the “Senior Scholar” milestone Academic aspiration.
[AHQ] Servo’s graduation portrait now shows an accurate picture.
Eco Lifestyle
[AHQ] NPC’s will stop stressing you out by constantly making de-stressing decoctions autonomously in the neighborhood or in the active Sim’s lot during Self-Sufficiency N.A.P.
[AHQ] Notifications for a NAP will no longer trigger with the option turned off and will only  send the notification if the Eco Footprint feature is enabled.
[AHQ] Stacking sun rays/aurora will no longer get stuck loading.
[AHQ] Blue void lines are no longer observed in Evergreen Harbor.
For Rent
[AHQ] You can now select and edit wall heights on Residential Rentals without having to delete and replace the walls.
[AHQ] Ownership no longer disappears from objects after “Move Household“.
[AHQ] Kettle and Pressure Cooker no longer randomly disappear from inventory.
[AHQ] The “Do You Be-leaf in Concrete?“ red/orange swatch and green/gray swatch displays properly.
[AHQ] Work From Home Sims in the Handyperson career will be properly paid.
[AHQ] On rental properties, when someone dies you are now given a headstone/urn.
Panya (NPC property owner) visits will count towards the “Have the Property Owner Visit your Unit“ goal for the Discerning Dweller Aspiration.
Lot Traits and Lot Challenges will stay selected for Residential Rental lot units when converted from Residential or Venue lot.
[AHQ] “Venue Funds Transfer” button will no longer appear for community lots.
Able to enter a vacation rental unit by using phone and last exception no longer triggers when loading the save.
When objects are being repossessed the Utility BIlls and Unpaid Taxes will properly update in Bills Info Panel.
Unit Details text will not overlap when hovering on Residential Rental lots in Map View.
When bills are delivered, if you are in another world it will now process utilities correctly.
Get to Work
[AHQ] Sim targeted by the Simray will be changed to the proper blue skin tone.
[AHQ] Child eyebrows will update to match their hair color in CAS.
Growing Together
[AHQ] San Sequoia world map will properly load into all lots and avoid corrupted white screens.
[AHQ] ‘Left-Side Work of Modern Art Window’ is now properly transparent.
Horse Ranch
[AHQ] “Care” pie menu interaction, “Put In Inventory”, and “Trade For” interactions now available on goats/sheep after moving to a new lot.
There is now self-interaction on the Sim to walk to Dreadhorse Caverns.
High School Years
[AHQ] Teen sims will no longer randomly stop taking exams.
[AHQ] Teen Sims will be able to travel to prom even if Principal Mei Prescott is not alive.
[AHQ] Sims will get paid full amount of simoleons for WFH tasks for Simfluencer/Video Game Streamer career
Laundry Day
[AHQ] Sim only has to wash only once (not twice) for clothes to be clean or pristine.
Lovestruck
[AHQ] Error Code 123 no longer occurs in certain circumstances when traveling to another location.
[AHQ] Error Code 121 no longer occurs when moving in a household for the “Finding Love After a Breakup” Scenario.
[AHQ] Gallery Sims will properly appear in Cupid’s Corner with the pack game option setting set to “enable Gallery Sims”.
[AHQ] Gallery Sims are available again in Cupid’s Corner and the game no longer sometimes infinitely loads when traveling after adding one to your Sim’s contacts.
[AHQ] Sims will have the option to pay bills when they are due.
[AHQ] A Sim who was met on a Blind Date and then canceled on now can be asked to Create a Date. Previously, the interface was blank.
[AHQ] Teen Vampires now can complete a regular, daytime Date.
Vampires without Sun Resistance now can go to Cupid’s Counseling regardless of the time of day.
Ghost partners can go to Cupid’s Counseling.
All Vampires are available for Seductive Dances, not just Vampires with Sun Resistance.
[AHQ] The short, curly beard ‘ymFacialHair_EP16BeardCurly’ no longer changes the shape of the Sim’s jaw.
[AHQ] The door of the Nadir household’s penthouse office has returned, so poor Aziz can get back to his writing.
[AHQ] Sims from Cupid’s Corner whose location was listed as “Not Shared” now can be socialized with on a Lovestruck Date or Hangout.
Married Sims no longer propose to other Sims.
Ghosts are available for Seductive Dances and “Watch Stars/Sky with…”.
The ‘Dr. June’s Weather Control Device’ will no longer offer snow in Ciudad Enamorada. Warm winters are here!
Lovebug and Romantically Reserved Traits are available as Likes/Dislikes as well as Turn-Ons and Turn-Offs in Create a Sim.
When selecting “Cuddle in Bed” multiple times in a row on a bed, Sims no longer lock up with their arm outstretched.
Flowers given to a Sim will show up in the recipient’s inventory.
Sims will no longer read “Seduction by the Sea” indefinitely.
Sims will no longer stargaze inside when visiting the Rattlesnake Juice Bar in Oasis Springs.
My Wedding Stories
There are new interactions on the wedding arch that will allow you to set which Sims to sit on either side of the aisle.
You will now be able to pick which Sims perform the requested behavior when clicking on the wedding arch and do Ceremony Activities. This will allow greater control of what is happening in the wedding.
After telling guests to do a ceremony activity, they’ll stop doing other things autonomously.
Music specific interaction is now available on the wedding arch in order to control when wedding music plays.
Sims gather around without getting stuck as the wedding couple dances.
Sims will properly perform “Exchange Vows with Officiant and Kiss“ interaction after performing “Gather at the Aisle“ interaction.
[AHQ] You can now sell wedding cakes to local bakers! “Sell to Local Bakery“ action is available now on wedding cakes.
“Take your seats” interaction will no longer show up 3 times.
[AHQ] No lines will appear on Sim’s neck after applying the nail asset ‘yfAcc_ManiGP11Patterned_blue’.
Nifty Knitting
[AHQ] Legendary Knitting will now count for Excellent Knits Aspiration.
Paranormal
[AHQ] More spawners like the specters, weird dolls, occult markings, etc now trigger during Paranormal Investigation for Occult Sims.
[AHQ] Paranormal Investigation Gigs no longer showing blank Goal Bar.
Party Essentials
[AHQ] Fun and Dancing Skill tooltips now appear for ‘The Minimalist’s Dance Floor’.
Seasons
[AHQ] Sim will now receive a vacuum along with the vacuum dock as a Holiday gift.
[AHQ] The “lose weight” New Year’s resolution will now be properly completed..
[AHQ] ‘Holiday Decoration Box’ will no longer become unowned after moving to another Residential lot or Residential Rental lot–take those holiday memories with you!
[AHQ] Can now complete the “Countdown to Midnight“ tradition on all TV’s.
Snowy Escape
[AHQ] Platform roof on 2-4-3 Wakabamori lot no longer has roof visual glitches/transparency.
[AHQ] Fun and Social motives no longer reduce while Hiking together. Exercise is fun. Everyone knows that.
Tiny Living
[AHQ] Butlers can now sleep on Murphy beds (at their own risk, of course).
Werewolves
[AHQ] Skin details (like acne or freckles) will no longer appear on Werewolves’ in their wolf form.
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wellthebardsdead · 1 year ago
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Nerevar: *shivers adjusting his cloak as the ship sails into windhelms harbour* azuras mercy I forgot how cold it was here.
Riiju-Lei: *just wearing a shirt and trousers with a pair of boots* hm? Oh yes. I suppose I’m used to it. My father used to put me in the snow when I’d have fits as a child.
Nerevar: I? That seems a bit harsh, children are meant to throw tantrums.
Riiju-Lei: hm? What? Oh no I never threw tantrums I, never felt anything enough to even get frustrated like that. No I’d… get very hot, and then my body would start convulsing. So he’d put me in the snow to cool me down. I got used to it and after a while the fits just stopped until… well until I came into contact with debris from red mountain… I now know it was ur dagoth attempting to possess my body when I was an infant but… Voryn, I? Me? Myself. *sighs* I was already in possession of my new body and thanks to my fathers intervention.
Nerevar: you stayed in possession of it… *smiles softly at him then at the shipyard as the argonians wave from the docks before diving in to guide the ship into port* I can’t wait to meet him.
Riiju-Lei: …I think he’d of liked you… mother too…
Nerevar: *squeezes his hip gently*
Riiju-Lei: *rests his head on his shoulder* …
*water splashing and the sounds of a very sickly high elf bringing up his dinner yet again*
Riiju-Lei: *looks over to see Taliesin slumped over the rails hurling* I thought he’d of been able to hold it in we’re nearly home.
Kaidan: *holding Taliesins hair back* the ship lurched and so did his stomach. *pats taliesins back* were home love…
Taliesin: gods k-kill me- *grabs the rails hurling again*
Scouts-Many-Marshes: *from the water below, definitely swam into it* UGH WHAT THE FUCK?!
*a few hours later*
Riiju-Lei: *walks into the hall of the dead quietly, a bottle of mead and a bushel of snowberrys and dragon tongues in hand* miss Helgird?
Helgird: *wrapping a body for burial* Oh now here’s a face I haven’t seen in a while! Hello LeiLei, come to visit your parents I assume? Oh, and you brought friends?
Riiju-Lei: *looks back at team dragonborn and nerevar* yes, they, wanted to meet them too. A… lot of things have changed with me and they want to make sure I’ll be okay seeing them again.
Helgird: *smiles warmly* I’m glad to see you’ve finally found people who care about you dear. You know where to go, and the rest of you- *waves an embalming hook at them menacingly* keep your voices down. The dead can still be woken you know. *snickers and resumes working*
Riiju-Lei: *smiles and nods* it’s good to see you again Helgird. *walks past her and down a corridor leading to the older burial chambers*
Nerevar: *walks along side him quietly observing the Nordic burial practices finding them odd compared to dunmer culture* she seems very familiar with you.
Riiju-Lei: yes, I’ve known her her whole life in fact. When she became the carer to the hall of the dead I’d see her once a month when I’d come to visit my parents… *stops in front of a wall with two urns nestled side by side to each other, dried snow berries and dragon tongues beside one, and a bottle of mead by the other* …
Nerevar: Leilei?…
Riiju-Lei: *feeling a sadness deep inside of him finally bubbling to the surface as tears he couldn’t shed back then finally begin to spill* th-… this is ma and da… *removes the dried flowers and replaces them with the new before doing the same with the mead* I… *chokes back a sob as his heart is finally allowed to grieve* I miss them.
Nerevar: *hugs him gently as team dragonborn crowd around him to comfort him too* They’d be so proud of you… *smiles seeing two ghostly figures appear that only he can see, an old nord and Argonian couple, both of them smiling and hugging onto Riiju as he cries, not even knowing they’re there* …They missed you too…
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dystopianam · 21 days ago
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[MASTERPOST] Maxis Neighborhoods with Genetic Infant Faces
UPDATED OCTOBER 27 (2024)
In this masterpost I have listed all the links to Maxis neighborhoods with genetic infant faces that I have found! If there are others that are missing from this list, please do not hesitate to tell me!
Look here for other masterposts
⚠️ ALWAYS USE THE HOODCHECKER AFTER INSTALLING A NEW NEIGHBORHOOD AND/OR ADDING A SUBHOOD. The HC will clean up messy memories, fix IDs incorrectly associated to other sims, and recover missing tombstones and urns. Always have no-unlink on deleted in your download folder for avoid unlinked character data and use the Urnstone Spawner for respawn manually the tombstones if the HC fail to recover them.
BASE GAME
Pleasantview with infant faces [NO NEIGHBORHOOD YET].
Strangetown with Infant faces HERE.
Veronaville with Infant faces [NO NEIGHBORHOOD YET].
UNIVERSITY
Sim State University with Infant Faces HERE.
La Fiest Tech with Infant Faces HERE.
Academie Le Tour with Infant Faces [NO NEIGHBORHOOD YET].
OPEN FOR BUSINESS
Bluewater Village with Infant Faces [NO NEIGHBORHOOD YET].
NIGHTLIFE
Downtown with Infant Faces [NO NEIGHBORHOOD YET]
SEASONS
Riverblossom Hills with Infant Faces [NO NEIGHBORHOOD YET]
PETS
Pets Stealth Hood with Infant Faces HERE.
FREE TIME
Desiderata Valley with Infant Faces [NO NEIGHBORHOOD YET]
Hobby Stealth Hood with Infant Faces HERE.
BON VOYAGE
Takemizu Village with Infant Faces HERE.
Twikki Island with Infant Faces HERE.
APARTMENT LIFE
Three Lakes with Infant Faces HERE.
Exotic Destinations Subhood with Infant Faces HERE.
Belladonna Cove with Infant Faces [NO NEIGHBORHOOD YET]
Magic Subhood with Infant Faces HERE.
EXTRA
Early Neighborhoods
Pleasantview 25 years earlier with Infant Faces HERE
The Beginning of Pleasantview with Infant Faces HERE.
The Beginning of Steangetown with Infant Faces HERE.
The Beginning of Veronaville with Infant Faces HERE.
Edited Maxis Neighborhoods
Clean Pleasantview Plus with ancestors & Infant Faces HERE.
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namekian-maoh · 1 year ago
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Phantasmagoric Legacy Challenge
I've enjoyed playing other legacy challenges by other creators and decided to try my hand at finally creating one myself ~ so if you decided to play this I would LOVE to see/hear about it so feel free to tag me! As for a gallery or linking hashtag... since I'm not very good with coming up names, let's just use #PhantasmagoricChallenge or simply #Phantasmagoric 🥰
╔═══.·:·.☽✧ ✦ ✧☾.·:·.═══╗ Basic Rules ╚═══.·:·.☽✧ ✦ ✧☾.·:·.═══╝
You must play with aging on. Though you can choose whatever lifespan you wish - I recommend "Normal" lifespan mode.
Household sims cannot be aged up until you get a notification saying that it is their birthday.
Give infants/toddlers traits that you think fit the requirements of their later life.
It's up to you if you want your sims to attend university (unless stated otherwise in that gen's rules).
Money cheats are NOT allowed.
You can give the sims extra traits (Growing Together) but NEVER change the original 3 assigned to the heirs.
You can live anywhere you want & may move whenever and as often as you like (unless stated otherwise in that gen's rules).
All goals and requirements should be met before moving on to the next generation.
If you see a rule that you can’t do because you don’t have the required pack, you can skip it or replace it with something you deem fitting for that generation.
Most importantly : Have fun 😁
╔═══.·:·.☽✧ ✦ ✧☾.·:·.═══╗ Gen 1 ╚═══.·:·.☽✧ ✦ ✧☾.·:·.═══╝
The Cryptic Founder
Aspiration : Nerd Brain Traits : Erratic, Genius, Loner Career : Scientist Color : Red
Rules = * Complete Aspiration * Complete Career * Max Skills : Logic, Robotics * (If beginning as a teenager) Join the Chess Team in High School * Only have children through the “Have a science baby” option * Travel to Sixam * Complete the Elements collection * Build a Servo Bot for companionship
╔═══.·:·.☽✧ ✦ ✧☾.·:·.═══╗ Gen 2 ╚═══.·:·.☽✧ ✦ ✧☾.·:·.═══╝
The Crazy Cat Lady/Man
Aspiration : Whiz Kid (childhood), Bestselling Author Traits : Cat Lover, Perfectionist, Neat Career : Writer (Author Branch) Color : White Character Values : Good Manners, Responsible
Rules = * Complete childhood “Whiz Kid” Aspiration * Complete Aspiration * Complete Career * Max Skills : Writing * Not allowed to sleep, must only rest through “napping” * Always own at least 2 cats * Have twins but only those 2 children (you may cheat for this) * Have a well-maintained garden
╔═══.·:·.☽✧ ✦ ✧☾.·:·.═══╗ Gen 3 ╚═══.·:·.☽✧ ✦ ✧☾.·:·.═══╝
The Bereaved
Aspiration : Inner Peace Traits : Gloomy, Bookworm, Family Oriented Career : Can’t earn money with a “normal” job. Can by any other means. Color : Black Character Values : Compassionate, Irresponsible
Rules = * Complete Aspiration * Max Skills : Medium, Flower Arranging, Painting * Twin MUST pass away before becoming a Young Adult! * Must keep your twin’s urn/tombstone with you throughout your entire life. Mourn or leave a sugar skull on their grave at least once a week on the day of which they passed (Example: If they died on a Monday, every Monday you will mourn). * Only have one friend (other than your twin) during your childhood/teens. Marry them right after becoming a young adult. * Complete the Sugar Skulls collection
╔═══.·:·.☽✧ ✦ ✧☾.·:·.═══╗ Gen 4 ╚═══.·:·.☽✧ ✦ ✧☾.·:·.═══╝
The Scout
Aspiration : Playtime Captain (childhood), Outdoor Enthusiast Traits : Dog Lover, Adventurous, Good Career : Vet Color : Brown Character Values : All 5 positive!
Rules = * Complete childhood “Playtime Captain” Aspiration * Complete Aspiration * Max Skills : Pet Training, Herbalism * Join the scouts as a child & earn all scout badges * Always own at least 1 dog * Fall in love with a werewolf and have a child – This will be your heir. * Explore the Sylvan Glade * Complete the Insect collection * Complete the Frog collection
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The Curse Bearer
Aspiration :      (If they ARE a werewolf at birth) Werewolf Initiate -> Secondary Werewolf Aspiration of your choice      (If they are NOT a werewolf at birth) StrangerVille Mystery Traits : Loves Outdoors, Maker, Socially Awkward Career : Military Color : Plaid (Don’t tell them this isn’t a color) Character Values : Uncontrolled Emotions
Rules = * Complete Aspiration * Complete Career * Max Skills : Handiness, Fabrication, Guitar * Has hay fever – No plants indoors! * Must decorate your house with handcrafted / fabricated items or what you salvage from the dumpster. This does not have to be every piece of furniture within the home just the majority!
For an extra challenge : Have the “Off-the-Grid” lot trait
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The Performance Artist
Aspiration : Mansion Baron Traits : Self-Assured, Active, Ambitious Career : Actor/Actress Color : Yellow Character Values : Emotional Control
Rules = * Complete Aspiration * Complete Career * Max Skills : Acting, Singing, Wellness * Join the Drama Club as a child & complete all levels * Marry a sim who also has the “High Maintenance” trait * Have nothing to do with your kid(s) until they become teenagers * Hire a nanny to raise your kid(s) until teen years – Infants & Toddlers should not be sent to “daycare” * Have a scheduled maid or live-in butler (or both!)
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The Strongman / Strong-woman
Aspiration : Bodybuilder Traits : Glutton, Paranoid, Bro Career : Athlete Color : Blue Character Values : Mediator
Rules = * Complete Aspiration * Complete Career * Max Skills : Fitness, Fishing * Join the Football Team in High School * Have a good relationship with your family’s hired help & a bad relationship with your biological parents * Try to mend the relationship with your parents as a teen (this does not have to work out) * Go on a weekend (2 or 3 day) family vacation to the beach some point after you have kid(s). * Mount 10 Rare fish within your house
For an extra challenge : Move out after becoming a teenager if the previous generation is complete.
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The Wannabe Pirate
Aspiration : Beach Life Traits : Child of the Ocean, Childish, Kleptomaniac Career : Diver Color : Green Character Values : Irresponsible, Argumentative
Rules = * Complete Aspiration * Complete Career * Max Skills : Photography * Become a Spice hound * Fall in love with a mermaid and have a child – This will be your heir. * Never marry and never move in together. You’re from different worlds, it wasn’t meant to be... * Complete Buried Treasure collection * Complete Message in a Bottle collection
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The Culinarian
Aspiration : Big Happy Family Traits : Loyal, Foodie, Animal Enthusiast Career : Culinary (Chef Branch) Color : Pink Character Values : Responsible, Compassionate
Rules = * Complete Aspiration * Complete Career * Max Skills : Gourmet Cooking, Parenting * Try and learn all experimental dishes * Care for livestock on your lot * Have 5 children
For an extra challenge : Have the “Simple Living” lot trait
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The Macabre
Aspiration : Spellcraft & Sorcery Traits : Snob, Evil, Hates Children Career : Secret Agent (Villain Branch) Color : Purple Character Values : Argumentative, Insensitive
Rules = * Complete Aspiration * Complete Career * Max Skills : Charisma, Mischief, {Choice of either the Piano or Pipe Organ} * Become friends with the Grim Reaper * Brew and use the “Potion of Immortality” * Complete the Fossil collection * Does not need to have a kid(s)! Any children born must be raised by either their parents or one of their siblings if the parents are no longer living – Must not take care of their own offspring as they hate children.
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beachboysnatural · 4 months ago
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Oh my GOD okay just closed my Sims game without saving because it's these farmers and they just had their second set of twins so they have two children and two new infants. They have a foal a cow four chickens they have laundry they have crops they have bees. The father was the only one with relationships to the chickens and the cow and the bees and he got the hysterical emotion while having dinner so I queued "calm down" so that he wouldn't die and then I was sending the children to bed and I looked into the dining room and there was an URN in there. He DIED after FIVE SECONDS of the hysterical emotion with no notification no death animation no NOTHING and I thought about trying to keep going and just have the single parent but I literally don't think she can keep all the animals happy while raising two infants and cooking and doing laundry and training the horse when it ages up even if she did completely ignore the children and even if the children did all the animal work. So.
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