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And now for quick notes on games I've played on Steam since June and didn't finish but left in the "maybe I'll get back to this some day" category, part 1 of 2:
Assault Android Cactus: Pretty decent twin stick shooter that I was initially having fun with, but a couple bosses in I got real tired of getting one-shot by stuff that was off screen until too late to do anything about it during boss fights. Surprisingly by the same people who recently made Unpacking
Zasa: An AI Story: Kind of neat idea for a puzzle game, but I kind of forgot I was playing it for a month and lost interest
Achromatic: Minimalist puzzle game that seems fine, but the larger the puzzles get the more I have the same problem I do with Match 3 games where stuff just stops registering in my brain and I have to look at every little thing individually and it's not fun anymore
Incredipede: I like the premise and the general vibe, but I just wasn't into actually playing it enough to finish it. It has the best achievements ever though, which are all things like "go outside and play with a real bug, then come back here and press this button to give yourself the achievement"
Ziggurat: Roguelike FPS that I like the idea of but was very bad at and couldn't get into
Mad Max: Seems like a fine-ish open world game if you have nothing better to do with your time, but nothing about it stands out in any way. I could go play a good game instead of just one that's vaguely ok
Mighty No. 9: I can't tell if it's better or worse than the internet led me to believe, but I can tell it's not good enough to be worth playing over going back and replaying literally any old Mega Man game instead
The First Tree: I had to stop like five minutes in because it was clearly trying to get me to take it seriously but the animations were so hilariously janky that I couldn't
Induction: Minimalist puzzle game that I just wasn't really feeling the central mechanics of
God Eater Resurrection: Might come back to again at some point even if I'm not really sure I'll like it. The main problem was that I was having major issues running it through Proton on Linux (which rarely happens to me anymore these days, which is pretty neat itself), but that'll probably get fixed sooner or later
Tekken 7: Of all the fighting games I tried this year this was the one I got along the best with [this is a lie because I wrote it before playing BBTAG], which is weird because I've never played much Tekken in the past. It felt the most satisfying to play and I had the most success actually learning how to play a character that actually clicked with me (Lucky Chloe is just fun), but I just kinda don't really like a lot of the character designs and the story and all that stuff when it comes to Tekken and always have, which killed my motivation
Guilty Gear Xrd -SIGN-: I really wanted to like this more than I did because it looks great and is generally ridiculous, but the overall feel of the game just wasn't really clicking with me
Art of Gravity: Another puzzle game that's vaguely interesting but didn't really grab me enough to finish
Say No! More: Comedy game about setting boundaries, which I really want to like more than I do, but the humor and tone just weren't really doing much for me and I stopped like halfway through even though it's short
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ankewehner · 17 days
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I just came across Incredipede, a puzzle game where you build a weird creature to solve puzzles. It stood out to me because of the woodblock-print-like art style. I haven't played it and I'm not sure I will, but since it's steeply discounted on GOG right now (until 2024-09-10), I thought I'd share the link:
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sikeyaout · 3 years
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YOU
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arjenartanddesign · 7 years
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In a stream a while ago, I challenged myself to doodle some indie game heroes! How many do you recognize? 
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blubberquark · 5 years
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Why make your own game assets?
There was a game asset humble bundle not too long ago. Then Jeff Vogel wrote this: https://jeff-vogel.blogspot.com/2019/08/why-all-of-our-games-look-like-crap.html
The response on twitter quickly turned into a flame war. We’ll ignore that. The blog readily acknowledged that many Spiderweb RPGs look ugly, and made many good points about game art. I’ll quote the relevant bits:
2. Queen's Wish uses art made by a lot of different artists. That means that the style is not quite consistent. We've done our best to make it blend well, but it's a little off.
Suppose I get half a game-worth of really neat, funky art, and then my freelancer gets a real job for big bucks. I then have to find a new artist who can match the style of that art and make a lot of it, which is very difficult. And then suppose I write a sequel, and I want to reuse that art and need more art made in that style. Then it is even more likely that my freelancer (and any replacements) will have moved on, and then I either have to throw everything away and get it redone (expensive in time and money) or find a new artist who will try to match that art's style and probably not do a great job at it.
Now imagine instead of commissioning a freelancer, you download free game assets from OpenGameArt, or buy game assets on the Unity3D asset store, or buy a pixel tileset on itch.io. It’s the same problem, but worse.
What if you want to add one tile to the tileset? What if you want to use a 3D model, but scaled own? What if the pixel art you want o use has the wrong size? What if the model you want to use has no normal map?
The more stylized the art assets are, the harder it becomes to modify them or create your own in the same style.
Go look at the old Frogatto tilesets on OpenGameArt (here and here). I’m sure you could make a cool level out of them. But if you want to add your own set piece to these tile sets, like a stagecoach complete with horses, you have to pull it off consistent with the Frogatto style. If you take a photo of something and pixellate it, you won’t get pixel art. There can be big incompatibilities even between similar-looking pixel art games. Assets from a point-and-click adventure will be tailored to a certain game feel and perspective, while platformer assets won’t, even if both look similar.
The same is true for high-res 2D art. The hand-drawn aesthetic of Chook & Sosig is great, but it’s not the same as Braid, or Incredipede.
With 3D assets, you have to keep track of scale and polycount. Even though you scale models easily, a toy firetruck with a high level of detail can look out of place in your game. 3D assets might not look the same in your game as they look in the editor, if you have custom lighting or shaders. Or maybe you have no lighting in your game, but your 3D model editor does! 3D art can be stylised (World of WarCraft), cartoony (Lovely Planet), abstract (Deceiver), or realistic. Even “realistic” looking 3D games can be stylised to different degrees.
Here’s a list of things you might need to keep consistent:
scale/level of detail
colour palette (for pixel art)
saturation/brightness contrast between objects and environment
outline colour and thickness
light/shading style and direction
dithering patterns (for pixel art)
light/specular/normal maps (for 3D)
topology/rigging (for 3D)
animation style/speed (I wrote two whole post about that: ONE, TWO)
So why should you care? As far as I know, you, my audience, are mostly either getting started making games or making games for game jams.
If you are doing game jams: Talk to your team about the points in the list above, and make sure you are using the same tools (Blender, Aseprite, Flash, Photoshop, Cinema4D, Inkscape), and working to the same specs. If possible, make some rough concept art, or just to an image search on the web and pick out some pictures to make sure you are all ont he same page.
If you are starting out making games as a hobby: Try making your own graphics assets for a change. It might not look app-store-ready, but it will give you the freedom to make what you want. If you start with Kenney’s Platformer assets, you will make another platformer. If you draw your own graphics, you can make something that’s unique and different, with a consistent look.
But most importantly, if you’re just starting out learning to code and making games, don’t spend lots of money on game assets.
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Incredipede
http://www.incredipede.com
“If you’ve ever felt that Dr Frankenstein’s career path was for you then Incredipede will have you laughing maniacally with joy for hours on end” – Indie Game Magazine
GAMEPLAY
Incredipede is a puzzle game that celebrates the vast diversity of life in the world. Follow Quozzle, a lone Incredipede with the…
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reubenporter · 6 years
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This animation is called ‘MUTO’, and was released in May 2008 by BLU. It is a seven minute long stop-frame animation, put together from graffiti on various walls around a city. Each character followed in the animation leaves a smudgy trail after it because the artist will have had to have rubbed out the previous image in between each photo.
It is a very strange and weird animation of various effigy like creatures eating and throwing up each other, falling apart and being remade. I thought it quite poignant that life often came from death in this animation. Even though all these creepy things happen, the animation stays quite light hearted with fun rhythmical patterns playing over it.
Characters in this animation reminded me of various creatures from other media.
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This thing reminded me of a game called Incredipede. In this game you have an eye, and you add limbs and muscles in order to help it move over terrain.
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This section of the animation reminded me of ‘The Magic of Christmas’, a short animation by Cyriak to celebrate Christmas 2018.
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videojamessab · 4 years
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        Pleasantly textured linocut-style graphics with down-to-earth color schemes lend Incredipede an artsy, solid, hand-made feel that goes well with its creepy creature creation puzzling premise.
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Incredipede on Steam
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urapkblog-blog · 5 years
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Download Incredipede APK [Latest Version] Free
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If you like the different and the insane games then you just got the best one and the most unique one of all the time in your hands.  Read the full article
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kazriko2 · 7 years
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2017 Goals: Status
Goal 1: 12 PS3 games. (Including Disgaea D2 and Ni No Kuni) 
Result: 20 PS3 games completed.
1. Quantum Conundrum, 6.25 Hours
2. Battle Princess of Arcadias, 18.5 Hours
3. Fuse, 8 Hours
4. Killzone 2, 5.5 Hours
5. Skylanders Giants, 15 Hours
6. Catherine, 12.5 Hours
7. Disgaea D2, 21 Hours
8. Lollipop Chainsaw, 7 Hours
9. Dungeons and Dragons: Shadow over Mystaria, 1 Hour
10. Golden Axe, 0.5 Hour
11. Altered Beast, 0.5 Hour
12. Dungeons and Dragons: Tower of Doom: 1 Hour
First 12 total: 96.75 Hours
13: Doom 1, 7 Hours
14: Alice: Madness Returns, 15 Hours
15: Simpsons Arcade, 1 Hour
16: Doom 2: Hell on Earth, 8 Hours
17: Killzone 3, 5 Hours
18: Doom 2: No Rest for the Living, 4 Hours
19: Doom 3, 13 Hours
20: Stick Man Rescue, 3 Hours
Total PS3 Time, 152.75
Goal 2: 4 GBA/PSP Games
Result: 5 PSP/GBA games completed.
1.  Wizorb, 5.25 Hours
2. A Space Shooter for 2 Bucks, 5 Hours
3. Legend of Heroes: Tear of Vermillion, 34 Hours
4. Golden Sun: The Lost Age, 37 Hours
5. Platypus, 3 Hours
Total PSP/GBA Time, 84.25 Hours
Goal 3: 2 Windows games.
Result: 2 Windows Games
1. Incredipede, 4 Hours
2. The Yawhg, 0.25 Hours
Total Windows: 4.25 Hours
Goal 4: Half of all day one/full price purchases within 4 Months
Result: 15/26, 2 Missed, 9 Carryover.
1. Final Fantasy XV, 48 Days, 49 Hours
2. Demetrios: A Cynical Adventure, 47 Days, 10.5 Hours
3. Zelda: Breath of the Wild, 15 Days, 54 Hours
4. Gravity Rush 2, 63 Days, 18 Hours
5. Pinstripe, 74 Days, 3 Hours
6. Persona 5, 96 Days, 100.5 Hours
7. Nier Automata, 102 Days, 13.5 Hours
8. Cave Story+, 34 Days, 9.5 Hours
9. Everybody’s Golf, 21 Days, 25 Hours
10. What Remains of Edith Finch, 62 Days, 2 Hours
11. Graceful Explosion Machine, 61 Days, 6 Hours
12. Picross-S Mega, 10 Days, 25 Hours
13. Night in the Woods, 120 Days, 10 Hours
14. Opus Magnum, 41 Days, 27 Hours
15. Ebony Spire: Heresy, 9 Days, 1 Hour
Missed:
1. Trails in the Sky: The Third, 2 Hours
2. Pyre, 0 Hours
Carried  Over:
1. Knack II, 4.5 Hours
2. Danganronpa V3, 14.5 Hours
3. Ys 8, 9.75 Hours
4. Super Mario Odyssey, 0 Hours
5. Uncharted: Lost Legacy, 0 Hours
6. Knight Terrors, 1.5 Hours
7. Golf Story, 3.5 Hours
8. Xenoblade Chronicles 2, 3.5 Hours
9. Tokyo Xanadu EX+, 0 Hours
Time spent on New games: 294.5 Hours
Goal 5: 4 Platinums
Result: 4/4 Platinums
1. Teslagrad, 2.75 Hours
2. Welcome to Deponia, 2.25 Hours
3. Psycho-Pass: Mandatory Happiness, 16.75 Hours
4. Virginia, 3.25 Hours
Total Spent on Platinums: 25 Hours
Goal 6: Spend less on games than the ones I complete were purchased for.  
Result: $193 finished more than spent.
2017 Goals: 100% Complete.
Time by Platform:
PS4: 372 Hours
Vita: 185 Hours
PS3: 152.75 Hours
DS: 128 Hours
Wii U: 70 Hours
PS1: 64 Hours
Switch: 60 Hours
Linux: 57 Hours
3DS: 44 Hours
GBA: 37.75 Hours
PSP: 29 Hours
Wii: 11.75 Hours
PSP Mini: 8.75 Hours
Windows: 6.25 Hours
GBC: 5.5 Hours
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droidmobileru · 5 years
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Download hack Incredipede for Android - MOD Unlocked
Incredipede for Android is a non-acid game from not bad brand Northway Games. Required volume empty internal memory on the ph...
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https://andro-players.com/puzzle/1490-download-hack-incredipede-for-android-mod-unlocked.html
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beyondxxxblr · 5 years
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Download Incredipede for Android - Unlimited Coins Hack/MOD apk
Incredipede for Android is a superb game from international application maker Northway Games. Necessary volume clean physical...
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https://android-players.com/puzzle/1538-download-incredipede-for-android-unlimited-coins-hack-mod-apk.html
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apkmaniafull · 5 years
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Incredipede v1.83 APKvia APK MANIA™ Full
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bagzailham · 5 years
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Incredipede v1.83 Apk
Download >> Incredipede v1.83 Apk | 29 MB | Resumable Links Requires Android:3.0 and up Incredipede is a puzzle game that celebrates the vast diversity of life in the world. Incredipede What’s New Support for new devices. Game Review: Follow Quozzle, a lone Incredipede with the unique ability to grow new arms and legs wherever […]
The post Incredipede v1.83 Apk appeared first on APKMIRROR Full.
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freegameplanet · 8 years
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Incredipede is a very cleverly designed QWOP-like puzzle platformer in which you design and attempt to move your multi-limbed creature over obstacles to the finish line. Can you build the ultimate creature?
Play Incredipede, Free (Browser)
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spewagepipe · 9 years
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Spewage Litmus: Incredipede
I was pretty disappointed to discover that, with only two independently operated muscle groups, Incredipede’s critter design mechanics don’t really allow for the sort of elaborate spiders and monkeys that I imagined. The fact that the puzzles almost never call for anything elaborate, and are better solved using very simple and comically situational designs means that Incredipede is, however, well-designed to its purpose and makes for a perfectly serviceable puzzle game. That still leaves me dreaming of what might have been, though. 
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