#in the warg den where halsin is
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i think i've solved my act one camp outfit problem for now. i stole lae'zel's pants (she has wyll's crop top while wyll got the homely clothes) and minthara's underwear and dyed the pants purple. the sandal shoes are eh but it works. the default tiefling undies are okay but the web detailing on minthara's is v nice. i knocked her out so we'll see if i can still recruit her at moonrise sans undies lmao.
i had a much easier time in the goblin camp this time. minthara kicked my paladin's ass but the bard managed much better. i've been leaning more toward crowd control for her spells and it's been working really well with lae'zel's mobility and astarion's sneak attack. i didn't manage to kill gut before she called for help and the stupid zhents got involved. the lil halfling binch fireballed half my party and it became my main goal to obliterate her lol. got her stupid bloodied axe for free baybee. grabbed halsin for the ragzlin fight which was a good idea bc lae'zel got knocked out before i could lock down the boss. only managed to knock one goblin into the spider pit tho which was disappointing.
still death free but ethel and the githyanki patrol are next. i tried the ethel fight before the goblin camp but couldn't do it. i prob could if i didn't want to save all of her victims. i feel bad for the masked guys but the fight is so much easier if you kill them first.
#madelyn rambles#i used sleep on the goblin kids to stop them from calling for help#in the warg den where halsin is#and halsin straight up immediately just murdered one of them#then he says smth like 'i don't like violence' when he asks you to kill the goblin leaders#bruh#they WERE throwing rocks at him but still#also lmao at shart and astarion's running commentary if you do the loviatar thing#it doesn't net you any approval ofc but at least they enjoyed themselves
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Honestly, if Halsin's struggle is to put leadership behind him, then what about Halsin having to step in & take Thaniel-Oliver's role as the forest? He would want to *not* have to lead again, but instead of trusting his friend to take care of himself (with Halsin's support), he *oversteps*, becomes the forest, and forces the forest to rejuvinate itself. Where the shadow-cursed forest is barren and lifeless, Forest!Halsin is tangled and overgrown, teeming with monsters and beasts of all sorts, too capricious for sapient life. The survivors in the Last Light Inn get beset by owlbears and wargs, or else strangled by sentient vines as they rush to escape. Forest!Halsin knows no gods, and both Selune and Shar are driven from it as their temples are overgrown and repurposed for warg dens and giant eagle nests; the land's inhabitants worship no one, and will turn all sapient symbols to gravel. Thaniel-Oliver will be strangled by the new forest, or at least confined to its deepest thickets and shadows.
And Halsin will not be free to roam and care for the children, but will instead be ensnared in overseeing the lands in perpetuity.
So here's a hot take.
I see a lot of people saying that it would be fun to have a way to make Halsin worse. And I agree that it would totally be cool to be able to corrupt Halsin!
However, I don't think his canon arc would make the most sense leading to the Shadow Druids. Those are the tiny hints Larian dropped, yeah- the Shadow Druids being sent by Ketheric to corrupt the Grove to make them less of a threat against him, the Shadow Druids noting they are going to Baldur's Gate next, Halsin's brief moment of doubt that they were right. And a lot of other media love playing the ecoterrorist angle. So I can see why it's where a lot of people's minds go.
But from a characterization standpoint, I can't see it. Halsin dealt with the Shadow Curse for over 100 years. It cursed his home, and his childhood best friend who was the physical embodiment of nature. If he survived literally 100 years of darkness without being particularly moved to join the Shadow Druids, I just don't see how the sufferings of Baldur's Gate would push him into it. Those are much less personal stakes.
So, if we were to get a darker Halsin route, I would propose one of two things;
1. Introduce a failure state for act 2 that doesn't result in Halsin staying behind in the Shadowlands.
The easiest thought is that maybe doing part of the quest but not finishing it would result in him staying behind, seeing that there is hope to break it now, while doing nothing makes him think he's no closer to solving it than he was before, so things are unlikely to deteriorate while he goes with the player to solve the Absolute crisis.
Or if we wanted to make it REALLY awful, make it possible for Thaniel and/or Oliver to actually die, breaking Halsin's heart completely in the process. With his friend gone for good, his last hope gone, and with the Dead Three to blame directly, Halsin could become clouded by grief. Maybe it makes his story mirror Ketheric's in a sad way; Ketheric lost Isobel and became a monster, Halsin loses Thaniel and, while not becoming a monster per se, takes a darker, extremist path to avenging him, vowing to let nature reclaim Baldur's Gate in his memory.
Basically, what I'm getting at here is that there's nothing personal enough in Baldur's Gate proper to inspire such a radical shift. Canon, as it is, lets us see his momentary temptation and go "yeah makes sense" but there needed to be far more if I was going to buy his transformation to a Shadow Druid. This would provide that deep pain that cults are so good at preying on.
2. Similar to the above, but pushing it back to act 1. Make it so that the Grove raid, instead of being triggered by the player directly, can also be triggered by inaction; maybe once the player speaks to Minthara/frees Sazza, a timer starts for long rests, and at the conclusion, if the leaders aren't killed, the goblin leaders show up at the Grove. Halsin being freed already lets him fight on your side to stop them, while Halsin still being a captive lets the raid complete.
Similar to the above, Halsin's rage and grief at the defilement of nature then drives him into it. At first he just seeks out revenge, but later, after seeing the Shadow Curse and having those particular wounds opened back up (this one could proceed the same as canon) he gets pushed into something more methodical.
Shadow Druid Halsin could be a lot of fun IMO, but we would need something more than we have to establish a motive. Seeing sadness in a city for the first time wouldn't be enough to cause Halsin to drop every principle he has about nature being a balancing act between good and evil, darkness and light, order and chaos. For him to be pushed so firmly to an anti-society view, he would need to witness something far worse. So those are the two scenarios I can think of that would give just the little push, the sense of personal, direct harm, that would cause Halsin's morals to shift so drastically.
#it parallels Gale's and Astarion's quests for godhood/ascension respectively#what is the ultimate destination of a druid if not for a forest?#and it also parallels Shadowheart's decision a bit of whether to let go of her childhood (in the form of her parents and memories)#everyone in bg3 deserves a sad ending#Halsin's always wanting to do whatever he can to help you#I could see him overstepping and thinking the best way to help Thaniel-Oliver is not to support his healing#but to take the choice and struggle from them
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