#in the subtitles you release it should be done accurately and consistently
Explore tagged Tumblr posts
Text
i feel like i've been watching this show for a thousand years
#these movie length episodes are out here taking a toll on me like my attention span is so low#enjoying it but i need to space out episodes so i don't space out while watching#though the subs are bothering the heck out of me at times#not what their saying but how the subbers describe sound like in one scene they put (screaming) but it's extremely muffled and he sounds#like he's choking as he's attempting to scream and i think we could describe it more accurately#also when they put (someone pants) like we know who is panting we can see them visibly panting so it should be ((character name) pants)#and they'll put (fun music) or (exciting sound) like those are too vague and don't give me a good idea of the atmosphere#like is it upbeat? is it slow? is it loud? give me information#but also they're not consistent with describing sound like why will we note a person's panting sound but not the sound of someone sobbing??#very grateful for subbers for their work but sound design is often utilized to set tone and mood so if you're going to describe the sound#in the subtitles you release it should be done accurately and consistently#umbrella.thoughts#umbrella.posts#misc lb
0 notes
Photo
Catch Up
Current latest version : 0.4.5
Hey everyone it's been a while!
A new patch for the Project Wingman alpha demo is here! This will be the final update to the demo as now we need to fully focus on the 1.0 release of the game.
This update mostly contains QoL and Bugfixes submitted by the community. I've made sure that there is nothing gamebreaking in the demo but if there are any bugs be sure to let us know about it!
I will certainly try my best to keep this blog updated now that the ball is rolling again on development after the Kickstarter. And again I can’t thank everyone enough for all the amazing support and the feedback all of you have provided. It really makes me happy that a lot of people are enjoying the game even at its early stage right now. I hope this update can improve your experience in the game while you wait for the final release.
Thank you so much everyone!
Update Highlights:
Allied Kills
Allied on enemy kills now net the player 40% of the original enemy kill reward. It certainly makes sense especially with the introduction of Conquest mode where money means everything. A new column has also been introduced in the Scenario debriefing screen to accomodate for all the kills your allies has done.
Airship Hit Detection
Hit detection on the airship has been significantly improved. Now missiles and gunshots that should hit airship components will actually hit the components instead of hitting the airship hull. The old hit detection method wasn't suitable for components with multiple collision nodes so close in proximity to each other. So the missile and cannon hit detection has been slightly altered to accommodate the new requirements the weapons need now.
Radar Overhaul
The radar has received a bit of a facelift and functionality improvements! Now the radar zooms appropriately depending on the distance of the player to the target. It's not final yet as the UI as a whole could still go through a few iterations to improve its look.
Guns Guns Guns
A small little change yet in my opinion adds so much to the overall feel to the game. Enemy Fighter jets now can fire their guns, so be careful when going head on with the enemy!
Additional Configurations
Added a few more options such as Mouse Controls (Still Experimental) in the Controls section and Preferred Camera view in the Gameplay section.
Conquest Balance Changes
Various changes to the balance in Conquest mode has been implemented to reduce the difficulty spike within the game mode. That being said the gamemode is still quite difficult, but it should feel much fairer than the previous iteration of the gamemode. Please check it out! The final boss encounter has also been changed slightly so let me know how that goes!
Hangar + Conquest Hangar overhaul
The hangar has received a few layout improvements along with homogenization of the UI between the default hangar and Conquest hangar. This should make the whole interface more consistent and more intuitive as now they both use the same look and functionality.
As usual, I hope it meets your expectations! Please send your feedback through the channels we've described in the Project description page.
Thanks for reading!
-RB
Keep reading for the full patch notes (very long)
Patch notes below:
PATCH NOTES:
Project Wingman Alpha Update Patch Notes for Version 0.4.1.0625 -> 0.4.5.0923
Gameplay: -Fixed cannon hit detection radius on water. -Enemy railguns now show a charge up animation before firing. -Slowed railgun projectile. -Fixed projectiles not colliding with instanced static meshes. -AI Aircraft can now shoot their cannons at their target. -Fixed hit detection on airship VLS/SAM to be much more accurate with the model appearance. -Allied kills now nets 40% of the original score reward. -Added UI warning when the player gets near the map limits. -I/A-52 HP increased from 70->75
Controls: -Removed default keybindings for rookie flight controls and mouse controls. -Adjusted UI cursor controls and deadzone. -Mouse controls has been enabled -Mouse controls and rookie flight controls now disable each other in case of a conflict -Mouse controls and rookie flight controls is now saved in user settings.
Conquest: -Adjusted map lighting on all areas to be more consistent with the rest of the game. -Removed ominous black circle in some conquest maps. -Conquest cursor now remains in the same location after and before sortie. -Increased fighter count at lower alert levels to reduce loiter times. -Conquest no longer spawns random AA facilities throughout the map as it adds too much targetting noise for players. -Revised Conquest final boss fight.
Chainlink: -Adjusted the lighting to be more consistent with the rest of the game.
Clear Skies: -Adjusted the lighting to be more consistent with the rest of the game.
Operation Blackout: -Adjusted the lighting to be more consistent with the rest of the game. -Fixed collision profiles on the power lines near the transformers to no longer block missiles. -Fixed collision profiles on the power poles so that collision is now enabled for both players and projectiles. -Overhauled the appearance of the forward base facility. -Overhauled Oil Silo/Tanks to include destroyed models.
Hangar : -During loadout selection, the camera now remains static in front of the Aircraft. The camera can still be freely moved by toggling free camera mode. -Overhauled Conquest hangar to use the same hangar/loadout selection as Scenarios. -Added missing SV 37 picture on hangar screen. -Hangar now shows weapon compability list on each aircraft. -Weapon listing is now separated into category onto what they are effective against. -Readjusted the placements of a few UI elements in the hangar to be less intrusive.
Effects: -Adjusted flare particle effect. -Adjusted ground explosion effect. -Added cannon impact effect on water. -Adjusted water wake and dust effects activation distance. -AI aircraft now correctly shows water wake effects. -Fixed wingtip trail effect still appearing upon aircraft destruction.
UI: -Adjusted on which elements gets shown and hidden in cockpit minimalist mode. -Fixed rebinding UI that would occasionally show more sections than it should. -Revised the cockpit pitch ladder appearance to show more clearly on positive and negative pitch. -Revised radar UI appearance. -The radar now zooms in and out depending on the distance of selected target for better visibility and awareness. -Added grids onto the radar overlay for situational awareness. -Adjusted the opacity of friendly units on radar to be not as opaque. -Fixed inverted X and Y view axis in calibration view. -Fixed Target indicators to be consistent in size no matter the field of view. -Added preferred camera view. -The game now remembers which camera view was used last. -Adjusted the credits scene. -Resolution scale now rounds to the nearest whole number. -Fixed kill log not removing itself properly. -Water splashes and heat haze no longer distorts the UI.
Visuals: -Fixed the alignment of the F/D-14 model. -Fixed a bug where some Post Process effects were flickering on lower settings. -Adjusted Sk.27 external textures. -Adjusted SV 37 cockpit txtures. -Adjusted F/E-18 external textures. -Fixed shadows pop in on parachutes and the radar dishes in Operation Blackout. -Improved tree appearance in various levels. -Further landscape optimizations. -Fixed SV 37 cockpit textures where it would remain blurry for an extended period of time.
Audio: -Lowered STDM lockon tone volume. -Fixed Stall sound persisting on death. -Fixed where audio effects did not play during a cloud dive in some camera views. -Normalized some audio that were too loud or too quiet. -Fixed some subtitle mismatch. -Added gun hit sound on player. -Added projectile whizz sound when it flies near the player.
Patch notes for Project Wingman Alpha version 0.4.5.0923 "RC" to 0.4.5.0923 "Release"
Operation Blackout: -Re-adjusted the ground texture brightness in Operation Blackout -Fixed a map boundary issue where the player would start the mission with exiting map warning.
Conquest: -The mouse now moves the Conquest overworld cursor regardless of keybindings. -Fixed the timer not going up when HUD is hidden.
Controls: -Fixed an Issue where it would occasionally unbind everything unless the user presses "RESET" button.
Gameplay: -Fixed an issue where pausing and unpausing the game would cause a split second camera jitter. -Fixed an issue where Airship collision doesn't work properly on the player aircraft. -Fixed missile hit detection on airships where sometimes it would simply pass through or miss on shots that should hit.
Targeting system: -Fixed an issue where the targeting system would bias something that is closer to the player (despite being behind them) rather than what's in front of the player. -Fixed a sticky targeting issue where sometimes it would target the same thing despite having other units in the area to target.
UI: -Fixed UI elements misaligning in the Conquest Hangar -Fixed Conquest hangar where a player can endlessly bring up the exit confirmation menu. -Fixed the selected target indicator to be more distinct to the player. -Fixed Mouse Control cursor not dissapearing properly when disabled. -Mouse controls re-labeled as an Experimental feature. -Hangar UI now will no longer display weapons that has been removed/disabled from the game to appear in the weapons compatibility list. -Fixed the UI reappearing for the player despite HUD being disabled in the options menu. -Fixed some UI elements from still appearing for the player despite HUD being disabled in the options menu.
Visuals: -Fixed an issue where fade out to black to loading screens would constantly dissapear on lower settings making the screen flash constantly during loadings. -Fixed long distance shadows (again) -Fixed Mouse Control pointer appearing in subsequent playthroughs after a level. -Readjusted the Sk.27 textures.
still reading?
181 notes
·
View notes
Text
All you Should Know about Anime
For many years, anime has been recently the domain involving diehard fans or persons willing to hunt rare in addition to imported VHS tapes regarding animation. Today, due to the lengthy licenses that have brought even more line to the American shore line, the anime is larger than ever. Probably you ensnared Princess Mononoke doing a year-end list or watching the episode of Monster Baseball Unces on TV SET. But what can be anime and how has that turn into so popular? Whether you are a long term fanatic as well as a newcomer looking to get the feet wet, every cartoons fan probably has some sort of small amount of questions about his or her story. Here's a guide for you to the animated wizarding world of giant robots, having a laugh magic users and post-apocalyptic damage. When you fully know the dimensions of the anime, Senpai will certainly detect you. Just what is anime? Around it has the most basic form, anime refers to animation. Oddly enough, title itself is definitely not an decrease for the particular English word toon. Instead, it's like declaring "cartoon" (written ア ニ メ) in Japanese. To get a Western viewer, the cartoons is definitely any cartoon, regardless of whether built in Japan. However, outside Japan, the term anime has come to mean "animation created from Japan", or whole lot more largely, any exhibit or perhaps animated film the fact that utilizes features of Japanese-style toon, such as vibrant colorings, extraordinary panoramas and facial foundation movement. Characteristics. In the particular US Most of typically the cartoons is classified as some sort of form of specialized niche enjoyment, specifically for adults. This individual stayed with various other fandoms and was typically remaining out of mainstream enjoyment. However, in Japan, anime is a fairly essential and culturally accepted variety of grown-up entertainment. This difference ensures that the cartoons contains lots, with item content regarding the broad range of visitors. Your first and only mental image in often the anime may possibly be a good hairdresser as well as a scientific research fiction software, but typically the genre consists of tons. Through drama, action in addition to enchantment to historical fiction, terror, comedy and more, there may be a great anime for everybody. Very best difference involving the particular dubbed anime and typically the subtitled anime? Anime happens in two formats: Flattened and Subbed. Underground Cartoons plays the original Japanese vocal tune for this exhibit or movie an individual see with English subtitles (or whatever vocabulary you watch). Referred to as Anime, on the other hand, gives you a supply of English-language shows that do the job by a translated script. There are advantages to both forms. The subtitled anime, any time done accurately, gives anyone one of the most accurate version involving the initial, up to help the vocal inflection of Japanese speaking actors. Duplicate titles offer more compared to one blend, especially together with some other series and movies. United states anime from the 80's and 90's were usually wrong, due to inexpensive development budgets. Most modern titles have got solved this problem, but you are more inclined to see voice transfers which often not sync with personality mouths in duplicate types. Anime for children Merely because they have lively does not mean really kid welcoming, as any mom or dad may possibly learn while watching shows like Vampire Hunter M with their kids. Such as any art or fun, parents must think about what exactly is right for youngsters. Modern streaming services like Netflix need ratings for those anime titles they take. Almost make sure you are observing the proper version of the series. Some favorite hits, such as original Dragon Ball, have been initially published in often the United States, but the authentic unpublished version presents itself upon streaming services today. In the event you are concerned regarding the cartoons content your own personal little ones happen to be watching, check out their standing and look for specific terminology. Intended for illustration, the term "fan service" refers to some sort of "fan service interruption" to get a particular feature. Fanservice shows usually feature free of charge photos of excitement, nudity or perhaps peek-a-boo. Quite often, these game titles are no whole lot more graphic than a Sports Illustrated bathing suit edition, but it's always good to get informed. How did the particular anime culture take cause in the states? Anime in this USA. It schedules by the early 1960s together with shows like Astro Young man and Gigantor. Other headings have slowly made their very own way to Japan's National fandoms, with Movie star Blazers and Battle of the Exoplanets hitting American channels. UU. In the 70s, while Robotech assaulted cartoon fans in the 80s. The release of your home online video within the 1980s opened up this flooded gates with the cartoons, presenting viewers using movies such as My Neighbors Totoro and Macross: Anyone Remember Your Love? While cable television evolved from the 1990s, channels such as Anime Network and Science fiction have got programmed anime hindrances. Anime television films have been created for children and people alike, inspiring Akira and Dragon Ball lovers. Nowadays, anime is available on almost all streaming services like Hulu, Netflix and The amazon online marketplace Best. Its impact is tough to quantify, although a good look at pop lifestyle shows anime footprints everywhere. free anime streaming Tumblr and Instagram are usually full of anime reminiscences. Web sites like MakeGirlsMoe permit fans to produce their own own personalized individuality by scratch. Animated figures happen to be popular choices for Halloween costumes, regardless of age, and anime proceeds to turn out to be one of the most important proponents of the cosplay neighborhood, thriving from conventions all around the world. Even in the event you aren't a regular anime fan, often the genre discovers ways to bleed through everyday life into high-budget Hollywood music, video games and movies that people ingest daily. Even the famous American cartoon Adventure Time provides anime impact on on his / her manga. When it will come to often the influence connected with anime on hip-hop, quite a few rap music artists over typically the years have referred to be able to or perhaps honored Dragon Basketball Z . as well as his characters within their work, from M. u. B to Soulja Youngster.
#kissanime#kiss anime#kissanime io#kissanme.li#kissanime me#kissani.me#kissanime.ru#kisanime ru#watch anime online
0 notes