#in other series too! Synchro causes the world to end because it attracts some giant anti-synchro bois (meklords)
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omarwolaeth · 7 months ago
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It's such a tiny innocuous thing that really doesn't matter, but I feel like calling duel monsters a children's card game (when it's fundamentally baked into everyday life, and your social existence is judged by what you play and how you play it so very intensely, for everyone in-universe) is an absolute injustice to what it is for that universe of people.
#marwospeaking#The following tags are a rant. please skip if you are not interested in reading a whole rant#to be clear. actual real life ygo sure. you can call that a children's card game (even if card game is just easier anyway)#but. in universe you Would Not call it a children's card game. not even sure you'd call it a game at that point#ygo worldbuilding fascinates on different levels. and to be honest this thought came to be via the abridged Shun compilation video#because he does mention children's card game (paraphrased) often earlier on in reference to in-universe duel monsters#but. for some people it literally defines if you die or not (Shun Was/Is In A War). for others it's your ticket to not go to jail because#you're too powerful to not be let off the hook (survival of the fittest kinda stuff really)#if you even dare not show up to a match. with crowds Equal To A Football/Soccer Championship. your family is in social ruins (Yusho)#these cards house spirits. and can be used for so many varied things between ending the world. starting the world. and coldblooded murder#and treating all of that as though its below a character. not because they're untouchable. but because of an age demographic#I feel misses a point about Arc V that I'm not sure I can quite articulate without sounding fully manic#in other series too! Synchro causes the world to end because it attracts some giant anti-synchro bois (meklords)#Numbers can either possess or take the form of someone's personal desires and feelings (Titanic Moth and Hope Harbinger are the same card)#(just different monsters because two different people used the exact card)#The God cards. the sacred beasts. the whole of GX's dimensional shenanigans and most definitely Yubel and Winged Kuriboh#Even in Vrains. which is very mild compared to the previous 3 installments. its still baked in their society. Its just aggregated#into cyberspace. That's not mentioning the Tortures that revolved around duelling to train AIs on children's brains so you could have..#.. cyber immortality. and then you choose to kill the AIs that you see as like children to you - mentioned directly to your biological son#ANYWAY. tldr. Having an in-universe character calling Duel Monsters a children's card game outside of DM specifically is a fundamental..#.. misunderstanding of how important it socially is in-universe. and it'd be much more understandable for someone whose life isn't dictated#by how well he can play it to say anything along the lines of 'its beneath me!!' than fuckign Kurosaki Shun are you kidding me.#We won't make an actual point at how the social lives of people don't seem to be solved by talking as much as duelling. no. we'll say..#.. its for children so we can point and laugh at how weird it is!! Buddy I Have Fallen Asleep.#in other news exploring the navigation of a world where talking out problems would be weird without a duel to communicate should be..#.. done way more often. This world is as anti-talk no jutsu as much as it is very pro-punch no jutsu.#arc v#< because part of this was inspired off of some of Shun's abridged lines early on
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beacon-of-chaos · 8 years ago
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Defenders of Aura - A Battle Century G Campaign Diary
Apologies for the wait. Severe writer's block combined with IRL factors to making writing this nearly impossible. Session 12 The session begins as the explosion blasts through the wormhole. Thankfully, Fiare is able to block the explosion and close the portal but is injured as a result. She gets rushed to the medbay. We are met by an Auran general who takes us to the bridge of the Argo. There we meet up with Eric again, who is now the Captain of the Argo. The ship was the target of a takeover attempt by the Chinese forces, but Eric and a few allies were able to fight them off and keep control. With the previous captain killed in the attack, Eric took over to try and keep order. We discuss our options. Fiona reveals that she's spent a lot of money on construction robots for her family's company that could be retrofitted as combat droids to aid us. Sadly these are on the Carl Reichenbach Station, which is currently blockaded by Chinese ships. These droids also don't have AI yet, only Sinclair's is available to copy, and he's not combat ready. While we're talking, news comes in from Neovara. The explosion was far larger than we expected it to be. While blowing up the munitions should have only destroyed the army base, it seems that the blast has leveled several buildings in the capital including a couple of skyscrapers. Our assumption is that Adam had fitted his mech with a powerful self-destruct mechanism that triggered when the base exploded. As we are reeling from this horror, General Aishi contacts us. She blames us for the destruction caused and labels us terrorists. She claims that her people wanted a peaceful solution and that they were only here because our president was making deals for the biofuel with Camelot behind their backs. We're pretty sure this is garbage but we aren't really in a mood or position to argue, so we just cut the feed. We're feeling bad but Adam is still on the loose and he is our priority. Eric tells us that we only have limited time before the invaders discover our location so we need to narrow our search as soon as possible. Sara Wong's last known location was Vasoon so we start there. There was a base of some kind there but it seems empty now. Sinclair thinks back to Adam's journal and his talk of dispersing the biofuel. Cross referencing this with fault lines under the planet eventually leads to the Apple Core. The Apple Core was the nickname given to the rocky core of the planet which stretches from pole to pole (with the rest effectively being soft rock and water). A meteor impact thousands of years ago was thought to have occured at the north pole which caused a series of fault lines that travel through the planet's core. There's an abandonded research base at the pole and it seems like the most likely place for Adam's plan to work. We head there immediately. The main research building is built into the side of a mountain, with more buildings surrounding the entrance all encircled by a heavy wall. Scans of the area reveal movement of large lifeforms similiar to the organic mech we fought in Varrel. We land a distance away from the facility and sneak up (or at least as sneakily as we can in our giant robots). Thankfully there is a heavy snowstorm reducing vision and giving us cover. Unfortunately there is a heavy snowstorm reducing vision, meaning we can't see the enemy either. As we get to the outer walls of the facility, we detect a lifeform guarding the gates, and a further two somewhere inside. We begin by leaping over the wall and performing a pincer maneuveur on the guard, taking it down with focus fire. This goes much better than the previous battle since we all have our mechs from the start. The creature begins to regenerate so we make sure to decapitate it, but the noise from the battle has attracted attention. Ax uses his rocket launcher to blast a building at the other end of the facility, drawing the monsters' attentions and we use the distration to head to the main base. The base is empty, though the power is on. There's an elevator going down a large mineshaft in the centre of the building. If Adam is here, that's where he'll be. It's too small for the mechs, however, so we descend on foot. At the bottom of the mineshaft we see a strange sight: This place looks like the Naul ship that we were invited to out near planet Myranda. It looks older but it's definitely in the same style. There are several interface consoles around but none of them seem to work. Maybe the "meteor" that struck Aura was actually this ship? We make our way to the bridge where Adam is waiting for us. There's some kind of large reactor here with a shield around it. Adam grins at us and launches into a villain speech about becoming a god by exploding the reactor to break open the faults and release biofuel into the atmosphere. He also tells us that those monsters we fought are contructed from the remains of the people he absorbed. Ax suggests to Sinclair that he use his wormhole power to send the reactor into space, preferably onto one of the Chinese warships. Sinclair attempts it, but the spell fails. The reactor is protected by a forcefield and also by Adam's smugness. There's a console that appears to be linked to the reactor but Adam is in our way. Time to fight. Those of us with guns open fire, while Ax uses his fire magic. Adam shrugs off most of the attacks or simply regenerates the damage dealt. While Adam is distracted, Fiona and Sinclair rush for the console, but attempting to interface with it (no wireless) shocks Sinclair quite badly. The fight continues and Juyon and Ax get some good hits on Adam. Ax gets a high result on his magic check and literally turns into a being of fire to combat Adam. Adam vanishes in response and we are suddenly surrounded by huge fireballs in the shape of his face. The faces attack, though we manage to avoid most of the damage. The fire damages the control console defence and Fiona and Sinclair are able to bring down the shield. Ax turns his magic to disabling the reactor, which Sinclair aids him with. The sheer power radiating from the machine restricts us. Just as we're struggling to switch off the machine and Adam is rounding on us, Sara Wong teleports onto the bridge. She aids us with her own power and the reactor ceases overloading. Adam: I should have killed you sooner, Sara. I'll deal with you eventually, but first I will kill these fools! Sara: Be my guest *vanishes* Us: ... Adam then... begins to grow. And glow. Is he self-destructing!? We decide to get outta there, all except for Ax who insists on staying behind to try and contain Adam. We get to the top of the elevator and try to figure out what to do. Ax's mech vanishes. We hope this is a good sign. We decide to set some charges and collapse the mineshaft. We don't want to leave Ax down there, but if Adam does explode, we need to try and mitigate tha damage. As we escape the exploding mineshaft, we see that the area outside is a warzone, with Chinese mech troops taking on Adam's monsters. There's an explosion from the base as the shaft collapses. A shape is thrown out and lands not too far from us. It's Ax's mech. Which is on fire. Probably a good sign. And rising up from the wreckage is a huge form that looks like Godzilla but made of smoke and ash. Hello again, Adam. We decide it's time to finish him off once and for all so it's time for our ultimate ability: The Synchro Attack. This requires all of us to use our actions for the turn but grants one character (in this case Fiona) a huge boost to attack power for each player for one turn. Ax and Spectre open fire with their weapons, Juyon slices Adamzilla's arms off, and Sinclair overloads his own reactor for a huge laser weapon, disintergrating the smoke armour, leaving only a small and scared looking man left. Fiona raises her sword and strikes Adam down into the ground. Sara appears again, in her own mech. Adam: I... suppose it's only right... that it be you... who finished me off. Sara: I would love nothing more, but I can think of someone who deserves that right more than me. The monsters turn towards Adam, his weakened form no longer able to control them, and they tear him apart. Once he is dead, the creatures too, fall down. We've won. Adam is defeated and the world is saved. In one way, at least. The Chinese forces surround us, General Aishi steps forward. Aishi: You've done a good thing here by defeating that madman. But you are still criminals. We offer you a deal: Surrender peacefully and we will be lenient. Us: Oh, come on! We get a transmission from Eric with coordinates to the Argo. Sinclair opens a wormhole for the group and sends a transmission to the General which contains only a link to ascending_shark.mp4. However, as the group escapes, Sara Wong's mech pounces and pins Ax to the ground. We try to reach him but the Chinese forces have opened fire and we get cut off. Ax tells us to go on without him (again). Fiona: What is with you and trying to sacrifice yourself today? We escape through the portal to the ship and proceed to leave Auran airspace. Eric delivers us the bad news: We've lost. The Auran leaders have surrendered to the Chinese. So now we're fugitives from our own planet. Great. Our options are slim. Camelot is our best bet for safety. But in order to get there without being caught by the enemy, we're going to take a serious risk: We're going through dark space, the area owned by the mysterious and powerful Deitus. Session ends. I do hope people are still wanting to read this. Bonus quotes: http://www.giantitp.com/forums/shows...postcount=1340
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