#imagine if scarier looking animals were judged by the same standards
Explore tagged Tumblr posts
Text
Do you actually think geese are evil or are you just neglecting to give a wild animal proper space and respect because based on its appearance you decided it should be harmless and because you were wrong you decided it's the goose's fault
#imagine if scarier looking animals were judged by the same standards#i feel like its literally just because geese look harmless and calm but arent that people get mad#coyotes eat peoples pets all the time and yet they have an army of defenders for their natural behaviors#but no one wants to give geese the same courtesy#if you weighed ten pounds and constantly had people in your space you'd lash out too
19 notes
¡
View notes
Text
âSurprise Meâ commentary: Return to Innocence
Look, Iâm not going to lie to you (unless itâs convenient for me or unless youâre about to find the body). Every time we open up a contest, we have preconceived notions about what people will send in and the kind of entries that we want to have. Every judge, all the time, even the ones Iâm speaking for who disagree with me and my megalomania.Â
For this particular contest? I wanted to get rid of that entirely. I didnât want to experience what I thought would be surprising, because that destroys that notion entirely, doesnât it? I wanted something new.
Iâd say that for most of you, that came across pretty well. I particularly enjoyed the return to custom mechanics, even if some of them... Well, letâs just talk about them, shall we?
@abzanhero â Simikiel, Due Vengeance
What I like: Well, it certainly feels like a WBR angel in the vein of its predecessors. The RW activation combined with the black drain does feel coherent in a way that I enjoy. Stats are good, wordingâs fine. I think that this card is interesting because people will be looking for a way to combo out with this even though land sacrifice like Goblin Trenches will do just fine when the activated ability doesnât pan out. Desolation (italicize!) is an interesting reverse-Morbid in a way.
What we can improve: Iâm not personally invested in this card. I see that you made this for a custom set, but this feels entirely like a Commander card, and reactive abilities might not be what Commanders want. Yes, sometimes itâs about control, and I can see where youâre coming from. It might be the fact that because itâs a control-y card it makes it hard to want to build around as a commander. If youâre intending this for drafting and limited? Well, thatâs another story, and I feel Iâd have to see the context of the set. Desolation is...weird. There would have to be a lot of noncreature destruction for that, and I donât exactly know how youâd make that happen without, well, a constructed environment. The card feels at odds with itself.
![Tumblr media](https://64.media.tumblr.com/aaa76c63efbdaa4f87a8367b48fe974a/9d3adf34482a6feb-7a/s540x810/1b946fbe1d60dd978188d2884fe98b2fd7e2a05b.jpg)
Baked Beans â Mutagenic Slime
What I like: Firstly, uh, sorry about that namesake? If you have a name youâd rather go by, then youâre free to specify in your submissions. Secondly, thereâs a lot to love about this card. It does pretty much everything you would want out of a UG ooze for sure. I think itâs interesting how you retained the mana costs of the card and abilities with color weight.
What we can improve:Â In short, I got very confused by this card. After some discussion in the modhouse, I was surprised to learn that this actually works fairly well, considering the fact that copy effects are notorious for being frustrating to template correctly, and Mutavault-animation-copying is a whole other weird kettle of fish. I suppose that confusion is my fault, and I initially judged this card too harshly. I honestly donât know if it needs the first ability, considering holy cow thatâs powerful, but the rest of it, honestly? Not as egregious as I thought. I guess this is one of those things where my personal confusion initially got in the way â a lesson for me.
@chungus-supreme â Myriad Sliver
What I like: Well, itâs easy to see where you started and what you like. I think that Slivers were a great first tribe for a lot of people. A callback to the MH Slivers is pretty cool.
What we can improve: Thereâre a lot of strategies that could possibly use this card, but it feels immensely âwin-moreâ when it comes to Slivers already. Why would this card need to exist? What interactions would it have that Slivers donât already have with each other and with weird tribal cards? Someone would be happy with this card, but it wouldnât be Sliver players. Minor note on presentation, too? Reminder text should be italicized following the rules, but I understand limitations on card creators. The lack of flavor text and context is just a little too weird. What possible circumstances could lead the Slivers to learning that they were every creature type? Frankly, whatâs the story point? Thereâs a massive clash between flavor identity and reasonable storytelling.
@corporalotherbear â Pleasure in Pain
What I like: Alternate win-cons are always a nice addition to the game. I can see the sadistic side of black and the âat any costâ combo style that this card seeks to emulate. Personally, too, Iâm a fan of conflicting rules text like the trigger and the static on this card. A new player might think they donât work, and well, thatâs just how new players work. And this card isnât for them, itâs definitely for advanced Johnny players.
What we can improve: I still donât exactly know how to make this card work. There donât seem to be that many combos that could work well with it considering the mana cost. Ad Nauseam already does what it does, so thatâs something, but I mean, Iâd like to see what deck you would make with this card first because frankly, I donât see it. Paying life doesnât work if you donât have life to pay, losing life is hard as heck, the whole shebang. Damage could work? Yeah, either Iâm really dumb, or I donât see the obvious exploitative combo you were envisioning outside of Ad Nauseam.Â
![Tumblr media](https://64.media.tumblr.com/dfd39001321fe0c77bd690faeb25197e/9d3adf34482a6feb-47/s540x810/a22516e40c0a4092f461b0e0fcad4a773c729145.jpg)
@dabudder â Perplexing Pact
What I like: Nice flavor, I think. I donât know much about Davriel but I can totally see how it works out. Itâs appropriately mythic considering how people would treat combat damage and the like, so thatâs all well and good. Props for the reminder text, and for what I think is a fairly appropriate use of hybrid.
What we can improve: Where would this card exist? What kind of set would it belong to? I canât contextualize it outside of just âa custom card for custom cardâs sakeâ and that feels frustrating to me. Ravnica mythic, perhaps? Sure, but what would the rest of the set look like? Could there be two alternate win-con effects i the same set? Itâs actually kinda weird that the Guilds block had five across three sets, but still, they were different enough. I also feel that this is pretty easy to exploit with cards like the Pacts, turning this into a four-mana âat the beginning of your upkeep you win the gameâ effect. Not sure how I feel about that.
@deafeningsandwichpeach â Roaring Stompodon
What I like: This card was almost a runner-up! Itâs a fantastic and powerful use of hybrid, it feels like a dinosaur, itâs fast and furious and chompy, and the only real questionable part is the redness of it. Could red get ETB fight like this, is the question? I feel that for this card in the right set that it honestly wouldnât be too bad. I also feel that thatâs more my heart than my head thinking here. Iâm a weird control player who also happens to love fast and furious dinosaurs, what can I say.
What we can improve: Hm. Actually, the more I think about it, the more Iâm worried. If you take off the âmayâ on the fight then itâs a little better, but whoo boy, imagining this in RDW with a slightly higher curve than usual? Thereâs something scary about that. I feel that erring on the side of caution would be best here. As a custom card I love it. I donât know how printable it would be. Also, flavor text is good but retreading old ground. Consider something sillier, perhaps? Sillier or scarier, either or.
![Tumblr media](https://64.media.tumblr.com/eb614f835e5563eb656e7d18bda0ddf3/9d3adf34482a6feb-83/s400x600/0db7bf84ca980f5f7e79f2824f435b65ad34b470.jpg)
@deg99 â Azor I, Parun
What I like: Yup, itâs a callback to the quintessential Azorius namesake. With the mana cost like that, I can tell that you were shooting for a significant and austere commander for the guild, someone who requires many proper resources.
What we can improve: The problem with a card being quintessential is that everything that itâs doing has been done before. This card does not surprise me in the least. The fact that Azor creates The Immortal Sun on this card is about as expected as can be. Detaining is fine, and the draw is fine, but thatâs it; theyâre retreading expected ground. The mana cost doesnât mechanically need the color weight, and as a custom Commander, this card just doesnât seem fun. I would rather have seen you attempt to make something from the ground-up that was new rather than submit an old design that hasnât been changed since inception.
@evscfa1 â Scales of Pitiless Justice
What I like: Pretty metal name, pretty rad.Â
What we can improve: Letâs...slow down a second.
There doesnât seem to be a reason for the mana cost to be weighted like that. Without any context for the world, set or flavor, it feels arbitrary.
Speaking of arbitrary, why does this need to have both enchantment and artifact subtypes? I donât understand how that helps mechanically.Â
This card does not need indestructible OR shroud. Full stop. âBypassing any interactionâ is not the same as âdifficult to remove.â
Mana burn was removed from the game for a reason. It simply is not fun.
The âifâ ability should be a trigger: âWhenever a player draw a card [etc], that player discards that card unless they pay 2 life.â
The last ability should say âcastsâ instead of âwould cast.â
And in the end, I understand your frustrations with green and blue that you might see in your personal playgroup or whatever, and I understand what might be happening in standard and all the junk with that. Godmodding isnât the answer. This contest was about seeing more of what you love, not destroying what you hate. In that context this card is antithetical to the approach we were hoping for. I would strongly consider putting love into cards that you submit rather than trying to force the pendulum in another direction.Â
@fractured-infinity â Sygg, Heir to Mornigtide // Sygg of the Razorfin
What I like: Sygg! Okay, so this is a... Iâm envisioning this as a potential Esper DFC mer-legend in a limited return to Lorwyn, which is â aight? Shoot, the thing is, I love each side as they are. With a couple exceptions. I will say that I was both surprised and delighted to see a mythic Syggy-boy.
What we can improve: You have three set-unique abilities on a single DFC, and my friend, thatâs confusing as heck. Daybreak and Moonrise just donât seem like great mechanics, because if you need one and not the other, and youâre stuck on certain places, how are you gonna turn it? If they changed the seasons upon casting, that would be cool, right? What about that? I would maybe keep Aurora or something, and change your setâs mechanics (are you making one?) so that sorcery effects can change whether or not itâs Sunny or Moony on Lorwyn. Keep this idea, just narrow it down. A LOT.Â
Small note:Â âMorNINGtide.â Double-check your spelling. Iâve made that mistake once or a hundred times.
![Tumblr media](https://64.media.tumblr.com/15e9eb0c02d02e097d09e69ac6a9f018/9d3adf34482a6feb-80/s540x810/fdce2b8908b5f9b814a89820dfacc61c9fa0b3b1.jpg)
@ghost31415926535 â Piece of Mind
What I like: Well, itâs one way for white to interact with graveyards and the like. My favorite part of this is the flavor text. I donât know much about Chulane but I do like the prospect of this teller having to forget a painful story from the past.
What we can improve: The first ability doesnât get rid of replacement effects like Leyline of the Void and Rest in Peace. Honestly, I think for the sake of all custom designers, graveyard hate effect shouldnât be hated out themselves. It becomes a mechanical arms race. That last ability, though... Nope. Nooooope. Thatâs insane. Mono-white draw so many cards? Four mana? Even as a one-time effect itâs absolutely bonkers and out of pie. UW mill means that you can draw three new hands by the time this is activated. And, for this contest, I canât say that I was entirely surprised by this card. Itâs doing what so many custom card designers have done before.
@gollumni â Ihren, Master of the Deep
What I like: This feels like one of those cards where it makes sense in-world and then when you put it on a card itâs like âoh, my goodness, is that the story weâre telling?â And I like that aspect! Iâm imagining a happy Giant wrangling a squid the size of a bus and loving every second of it. I can say with certainty that I didnât expect âtentacle farmer archetypeâ in these submissions.
What we can improve: But itâs so, so much of a âwin-moreâ again. You get sea monsters with your giants, and then giants with your sea monsters? To what end? Whatâs the point of casting all these massive creatures that require you to have more massive creatures, when just the massive creatures alone could win you the game? Quest for Ulaâs Temple was awesome because for one mana you were eventually able to summon the giant monsters. This card, well, itâs big for bigâs sake.
@haru-n-harkel â Ozalii, Apex of Evolution
What I like: I can fully say that I didnât expect a mutate card for this contest. Did people like mutate? I can tell one of you did! Five-color true mutate legend, yeah, thatâs a niche that could have used a spot. Yâknow what, props, credit where creditâs due. I like the concept.
What we can improve: I feel that the abilities should say âthis creatureâ instead of the name, right? Isnât that how all mutate cards work? This may just be me being lukewarm on mutate for this whole thing, honestly. Past that, I understand that this card is good, but Mutate was just so parasitic. I donât know, this may be one of those unfortunate biases. So donât take this the wrong way, and please do put this in a custom Mutate-filled cube if you have it.Â
@ignorantturtlegaming â O��Jaru, Kavu Arisen
What I like: You and Kavu. Meme all I want, but yep, thatâs a kind of gaming love I can get behind. Itâs a big creature, it���s a beast, itâs powerful, itâs got a strong cost, and Panharmonicon on a creature? Oh lord. OH LORD. This would be an intensely powerful commander for that alone.
What we can improve: ...except for the fact that it triggers itself. Itâll be on the battlefield, so, well, youâll have to return four other creatures if you want this thing to stick. Hate to say it, but thatâs a massive drawback, so massive that I donât know if it would really stick. However, this is an easy fix. All you need to do is change âIf a permanentâ to âIf another permanentâ in that first part. Solved!
![Tumblr media](https://64.media.tumblr.com/0b23e9819095de670f59b8a9f69dfcf3/9d3adf34482a6feb-ba/s540x810/709048ce0d0def0df030d902a9495e5a2ceff8b0.jpg)
@macaroni-and-squeez â The Breathing Past
What I like: I can absolutely commend you for trying something new. This feels like a card where a lot of background understanding is needed, and thatâs not always a bad thing.
What we can improve: That doesnât change the fact that I donât understand the process behind this cardâs creation. In short, I donât know why sagas and creatures should be combined aside from the fact that itâs new, and that doesnât feel like a great precedent. The card would have worked fine as a saga (ish) and actually great as a horror. But both makes it feel messy and unintuitive. What story is being told? I donât know. What kind of character/incarnation is this legend? I still donât know. Clarify, simplify, and revise.
@milkandraspberry â Importation ĂŠtrangère
Silver-border is not the problem here. I donât speak French. Was that the joke? What possible set would this card appear in, and why? I think based on this card alone, cards with non-English rules text are hereby not eligible for submission from this point forward. There may be a joke, but it wasnât even explained in the submission, so I donât really know what Iâm supposed to do here. Google Translate? To what end? If the gist of the card is that itâs supposed to not be understood, then thatâs a sign already that you should consider revising your idea. Most importantly, the judges canât give you fair critique, and thatâs not fair to you either.
@misterstingyjack â Slobad, Selfless Scrapper
What I like: Planeswalker iterations are always cool. Thank you for explaining the story to me, because I think that I vaguely remembered the name but couldnât remember the context. And man, this is an interesting card. Red artifact/planeswalker matters planeswalker? Itâs narrow, but shoot, it also feels appropriate for rare. I think Iâm warming up to this kind of specific concept more than I was originally.Â
What we can improve: Still, he doesnât exactly feel like a planeswalker and more like a new card type entirely. ... Maybe that isnât a bad thing. Maybe this new design space could be way more interesting than Iâm giving credit for. I would have to see what the environment looked like, because wow, this would have to be balanced properly, else we end up with War of the Spark Horizon Masters of Mirrodin broken. For wording: Second ability could just be âCreate a _ for each walker you controlâ and the last one honestly could just be âMove all loyalty counters from Slobad onto another target planeswalker you control.â A little more busted, but letâs be real, more flexible as well. Who says he has to give up his spark for a specific dude? Besides the story.Â
@naban-dean-of-irritation â Darksteel Experiment
What I like: Yeah, I can see the problem youâre trying to solve and how youâre trying to solve it. Gotta make something as unkillable as possible, right? Itâs the âanything-proof-shieldâ on the playground of custom MTG design. Making it Darksteel is a great callback, and the flavor text is pretty fun so Iâll give you that.
What we can improve: Iâve played a lot of Magic, and I know that getting things killed can suck. But the game is one of interaction. There are answers to everything but you have to draw them. The card specifically and maybe this specific wording (if it works in the rules, Iâll have to lawyer it) might not have been made before, but the concept? Itâs been around since Magicâs existence, to the first frustration of getting a Savannah Lions Lightning Bolt-ed. When the gameplay stops being a conversation, there is no longer gameplay. Trying to find answers to that shouldnât be what weâre looking for.
![Tumblr media](https://64.media.tumblr.com/8904582b8fc2236df42123c3291e3f59/9d3adf34482a6feb-a5/s540x810/6a0f8e7b45c9c64a0d574f5d8d19707334fce229.jpg)
@nicolbolas96 â Abyssal Pact
What I like: You know, Mr. Shiny actually made a vaguely-in-the-same-vein card that was almost going to be an example. Well, it involved sacrifice, anyway. But the point is, yeah, same kind of interesting design space. I love winning with no cards in a library, Iâll say that much. For a legendary enchantment, a âpactâ is probably as appropriate as you can get without being an object or curse or specific story moment. Interesting flavor, too! Well-conceptualized.
What we can improve: My good fellow this card breaks the game in about a trillion different ways. Treasures become 40-80+ mana. Grimgrin becomes massive. Any card that says âSacrifice X: Draw a cardâ becomes an instant and I think uninterruptable win, of which there are four in this cardâs colors alone. If it was, like, âthe first timeâ instead? Or something? I donât know, thereâs a LOT to take into consideration, but the gist is: this card is a broken infinite combo waiting to happen. Maybe you intended that. If thatâs the case, then shame on you but I respect it. Sort of.
![Tumblr media](https://64.media.tumblr.com/9993009d09321978bec413ab4fd912b3/9d3adf34482a6feb-c8/s400x600/7b00bf205fbfbb7411787a124ada7327fab0aed7.jpg)
@nine-effing-hells â Evolutionary Explosion
What I like: This was so close to being a winner if it wasnât really, REALLY darn too powerful. If you have an army of 1/1 tokens, this card becomes incrementally more amazing. Is that a bad thing? I mean, I love the concept, I love the math, I love that youâre doing new things with how to make a cool mythic Overrun sorcery.
What we can improve: But we gotta compare to cards like Wild Onslaught, which is eight mana for what this card can do for sometimes half that cost. It really can just make the late game a little too ridiculous. I wish I could love it more, and I think that as an uncommon that targets a single creature it can be an amazing powerful blowout. This? Too much for a variable X cost.Â
Also, I sent a PM tp the Denver museum and theyâre checking with their team for the proper artist credit and once they respond in a few days Iâm gonna smack ya for improper artist credit. (Not really that last part, but I did message out of curiosity. That mural is dope.)
@ouroboros-breaker â Tibalt, Rakdos Insurgent
What I like: Rakdos Tibalt has been something people have been asking for for a while now, and as a fan, I hope that we can see more of him in the future. I can see that you liked the characterâs chaotic nature and the way that he engages with you, plus the double-edged sword aspects of it all. Thereâs a lot of cleverness behind your process.
What we can improve: That doesnât change the fact that the second and third abilities are reeeeally pushing whatâs reasonable for an acceptable risk. Yeah, itâs neat for there to be some risk involved, but the possibility of -3 and losing three permanents is way too rough. Rakdos at least absolutely saved himself during coin flips and whatnot. The last ability, the emblem? I wish I liked it more. I feel that it could have been a -5 for something like a Hellrider effect:Â âwhenever a creature you control attacks, it deals 1 damage to any targetâ or something. Then, maybe there could have been tokens made, like Tibaltâs WAR card, and, well, the boy might be more playable. I feel that symmetrical emblems arenât great to have. In short, donât be afraid to make cards, especially planeswalkers, a couple degrees more helpful.
![Tumblr media](https://64.media.tumblr.com/cb8867b8ddb3aca4d9947b63065945a4/9d3adf34482a6feb-09/s540x810/e0fc4389d322c0fe8c829a64aadc69dacb6df8d9.jpg)
@partlycloudy-partlyfuckoff â Progeny of Immolation
What I like: I think that Emerge was a fantastic mechanic, and Iâm happy to see it again. Eldrazi Hellion is a great creature type combo, and as a fan of Eldritch Moon this card is hitting some nice parts for me.
What we can improve: The big challenge is whether or not itâs okay for this card to effectively deal up to 11 colorless damage in something like limited. If youâre running a red deck, you can get this out early and have a fine enough red source in-pie, but even if youâre running something like a blue-white control deck you can ramp up to eleven mana and halve someoneâs life total. Iâll say that yes, the Eldrazi all from EM all could be cast like this, but the off-color effects were never quite pushed to eleven damage. I fear development issues. Keep in mind what may or may not be appropriate for your costs.Â
@real-aspen-hours â Instant Pot Chicken and Rice
What I like: This is at its core an affordable, easy, nutritious meal that provides a fair amount of food for relatively cheap cost. Instant rice and chicken breasts arenât hard to come by, and another great part of this meal is the fact that itâs fairly universal. If someoneâs vegetarian, you donât have great options, but thatâs not gonna come up as much as long as you have people who understand what it means to eat affordable. The Instant Pot is a great addition to any kitchen as well.
What we can improve: Tomatoes are fantastic for flavor, but what else is there? Iâm missing out on a lot of the herbs and spices that could turn this into a real meal. Adding additional liquid plus things like white onions, garlic, carrots, etc. would turn this from âedibleâ to âexquisite.â Consider thyme and basil, but also think about different flavors like Teriyaki or sriracha for more stand-out returns. I wonder how chicken chili would go? But that would be a fundamental shift, so thatâs more conjecture than anything else.
As an aside, this did bring a smile to my face. However, I hate to say, this is a Magic: the Gathering blog, and I am not a cook. I have to ask that we stick to cards for the future. Still â this is our one and only consolation prize for doinâ your own thang.
@reaperfromtheabyss â Maelstrom Vale
What I like: Hnnnng cascade. This is one of those cards that I frigginâ love because I grew up on cascade, before I knew just how broken it was as a mechanic. I think that in limited and constructed, this card can be played in any deck, and I dunno how to feel about that at second glance. Five-color commander and casual play? Heck yes, this is so much fun. I love these kinds of cards.
What we can improve: Five mana giving practically any spell cascade is...busted, especially in limited. If I had had this last night at FNM, I would have swept so hard. 3-5 drops into multiple creatures and answers? Good lord. If it was 7 to activate, it would be balanced. As it is, might be too far. Small note: this flavor text would be 100% better if you didnât have that silly attribution. Seriously, it was epic and cool and meaningful until the last part. Sometimes established things work well.
![Tumblr media](https://64.media.tumblr.com/565d0e0cc63699c62b2a87a9c1ad2fe3/9d3adf34482a6feb-25/s540x810/988ac240130057eee18132a3d47705ce63964966.jpg)
@rustyguacamole â Uth, the Impermeable
What I like: Self-mill with a cool white upside makes this card a welcome addition to some of the other Abzan reanimator builds. I like how you worked off of those to make an interesting fungal commander. I feel that it could even be part of a core set legend if it were mythic.
What we can improve: The âyou may play cards from your graveyardâ definitely needed a âthis turnâ at the end of it. And I mean, Yawgmothâs Will remains an impossibly powerful card to this day. A repeatable version of that seems way too strong at first glance. You could do it at the end of someoneâs turn too and then next turn fill that stuff back up. Also, for that reminder text... If you activate it twice in a turn, wouldnât the second resolution then exile those cards if it already resolved once? That doesnât feel great. I donât know, I still donât think that repeatable Will is a good idea. And small note, the biggest exilers, Leyleine of the Void and Rest in Peace, are replacement effects and would get around that first ability. It really, really, really isnât a battle worth fighting.
![Tumblr media](https://64.media.tumblr.com/5664c4d6a4e341778d0839c76df697cb/9d3adf34482a6feb-a2/s540x810/2b1fdefc58459f2cc3a711293fd2929aeae94762.jpg)
@scavenger98 â Watched of Fanged Winds
What I like:Â âWolf creatures you control have flying.â WHAT. I was kinda blown away by that when I first read it, Iâll be honest. Working with, uh, I suppose Bant wolves? Could make for some crazy stuff. The token-making isnât impossible but itâs a work-around, and I think that I can think of a couple ways to get infinite wolves but theyâre all crazy combos and arenât really broken in any format. Thatâs not a bad thing! I do like combos when theyâre hard to get off. Aura Shards/Lumengrid Sentinel + Ornithopter/Memnite + Watcher comes to mind. See, that sounds fun!
What we can improve: Thereâs...not much to improve, honestly. I think the gist of my complaints is that I donât get flavorfully why wolves can fly. Is the spirit giving it to them through some weird magic? What are the Fanged Winds? Sometimes in Magic, there are mechanical interactions that donât make flavorful sense, but a card has to have internal flavor consistency, and Iâm still not sure about that. Mechanically Iâm in love.
![Tumblr media](https://64.media.tumblr.com/bf6c15d39455aa0bd0ac4955f8eb35ac/9d3adf34482a6feb-fe/s400x600/317f4eef297a53c1ef61d5d07136779726a711f3.jpg)
ShakesZX â Woodland Gratifier
What I like: This is indeed a new version of something that exists but hasnât seen print in quite this way. Thatâs pretty much what we were after! Itâs a powerful elf effect, and as we speak, someoneâs eyeing Gaeaâs Cradle and salivating.Â
What we can improve: This definitely needs to be a replacement effect, see Mana Reflection. Thatâs an easy fix, though. This submission feels...strange without any flavor behind it. As a draft, sure, this is great. Presentation is iffy. I would have liked there to be flavor text for certain. Thereâs not really much to say about this card without that. I love the effect, but thatâs where things stop. Also, uh, Iâm either a terrible person or the word âgratifierâ is giving some unintentional innuendo. I may have just spent too long on the internet.
![Tumblr media](https://64.media.tumblr.com/c405c632f3361e7aa1c67e8a5503bdbf/9d3adf34482a6feb-dc/s400x600/2e58210b16743b0935850b0fa98fa9b853d0e641.jpg)
@shootingstarhunter â Jack-In-The-Box
What I like: Knowledge Pool was a fantastic card, and this feels like a callback to that and then some. The change from libraries to the battlefield makes this card really fun to play around with as a kind of boardwipe, and for seven colorless mana thereâs a lot of decks that could love this. Playing it then sacrificing with the trigger on the stack? Yike-a-rooni. Iâd love to play that. I might also be evil.
What we can improve: But thatâs another problem. Do you want permanent exile like that? If thatâs your intention, I applaud it. I donât necessarily like how youâre not the first person to get a present from the box, but thatâs a necessary evil, I think. Like Omen Machine. My mechanical suggestion would be to CAST the cards from exile for additional synergy, and to word it so that the boxes are completely optional or completely mandatory. Secondly, the name. Why is a childrenâs toy exiling all permanents? Thatâs a major effect, something like an obelisk or a maze, not, well, a box. I would edit the flavor a little bit to reflect a world-breaking effect. Magical portal, woo!
![Tumblr media](https://64.media.tumblr.com/c4508b5bed841dfeb7db0386e24522c5/9d3adf34482a6feb-9d/s400x600/91bb4956cb36262b182721437e83a627ecc5cbf8.jpg)
@snugz â Disab, Lord of the Seven Seas
What I like: I imagine if this were come sort of commander it could come with little teardrop cutouts that you could scatter on different permanents or whatever, special flood counters. As a limited card, I think that itâs excellent, and as a constructed card itâs, well, still excellent. Itâs a lot to put into a card but you get some awesome control out of it and beef up your pirate to the nth degree. I like how it doesnât perma-change Islands, although man, thereâs some fun combo shenanigans to be had there, Iâm sure. Pretty great pirate-y flavor, too.
What we can improve: You know, I donât have any comments on ways to improve this card. Iâll say that itâs the closest thing that could see print out of most of these submissions, and maybe, well, thatâs the problem. It feels almost safe. Itâs such a great normal card that itâs not grabbing me by the briney beard and showing me the lost skeleton treasure of Boney Jim. Thatâs more of an indictment on the contest than it is you or the card, so consider this an apology for having uproariously high expectations for weirdness while at the same time throwing the weirdest submissions under the bus.
@socialpoison â Forget-Me-Not
What I like: You submitted some really cool backstory for this card, and I appreciate the amount of work that youâve put into this idea. I think that Aetherborn on another plane could work really well with what you have in mind. This card allowing for the self-mill-return is powerful without being, like, Kethis broken. I think you found an interesting balance. Green is a nice choice for the people who would want to make this a commander.
What we can improve: Phasing is one of those mechanics I think Iâll personally never like, but thatâs just me. This card itself works with that well, although it hasnât sold me. I donât really get the timing of phasing having not grown up with it, but you know, I might have misinterpreted this card and right now Iâm thinking about card advantage and realizing that oh my goodness, uh, this card really is a mythic. Itâs got card advantage out the butt. Is that too powerful? Well, no, but this may give rise to a control archetype. I think this requires a lot of playtesting. In short, this card is good, but itâs not for me, and thatâs no fault of yours. My one critique in an area that Iâm actually versed in: I donât really like the name, cutesy as it is. In-story it could work, but itâs also an idiom of sorts, and that doesnât feel very legendary to me personally.
![Tumblr media](https://64.media.tumblr.com/92eace4a4a358c817a4ba7399d44c887/9d3adf34482a6feb-43/s400x600/35beecc11a04a4d468ce959daa98020081295487.jpg)
@teaxch â Trium, the Strongest Shape
What I like: Alright, this is one of those cards, Iâll admit, I started brewing with it when I saw it. Forgetting the vigilance and haste, there was the draw and the build-around of three-mana 3/3s in these commander colors, of which there are over a hundred. You got Resplendent Angel, Dauntless Escort, Bastion Protector, Verge Rangers... And thatâs not counting tokens like Garrukâs beasts. Man. Thereâs a lot of crazy fun stuff to do with this card, and a fun design space for a meme commander.
What we can improve: Did I say âmeme commander?â Good, just checking. Itâs a damn triangle. I know they did a legendary Wall, but people were asking for memes before they knew what they were getting into. I love the way this card works mechanically. Iâm not going to give any more kudos than necessary to a triangle. (I hope this isnât too mean, I really do like the design.)
![Tumblr media](https://64.media.tumblr.com/02189b3adf9dda5eef32b1af889c4f40/9d3adf34482a6feb-29/s540x810/47cec726acdd62e5dfc0d4ba19e529a97bd648e9.jpg)
@thedirtside â Master Craftsman
What I like: The more I read/think over this card, the more I kind of appreciate it. Itâs a nice casual build-around-me artifact mythic thatâs just asking for fun budget stuff. Maybe itâs broken in some builds, but frankly, I donât see it. I really like how you brought together all the different artifact types and archetypes in one kind of build. This is definitely a Horizons type of card, and you know, for this, thatâs not a bad thing.
What we can improve: This card feels pretty cramped for space, and even then, there needs to be a little more. Most of my qualms are about presentation. There need to be commas after all the mana symbols but before the tap symbols. The black ability needs to say âtwoâ instead of 2. The red ability needs to say âMaster Craftsman deals 3 damage to any target.â All damage needs a source. And get rid of the flavor text for this one, five abilities fills it up too much already. In terms of surprise, I think after rereading and going through this contest I found myself enjoying this card after all. Just gotta clean up a bit.
@walker-of-the-yellow-path â Time Rift Tactics
What I like: I like this card a lot. The multicolored suspend is pretty interesting considering time shenanigans and blueâs flavor, and even for six mana getting those four tokens is pretty powerful. I wouldnât say that itâs first-pickable, but itâs definitely great. I���m a fan of the flavor wherein a bunch of soldiers or some general came up with an attack strategy that involved sending soldiers through time and space.
What we can improve: Again, mostly presentation and numeric issues. Suspend definitely needs reminder text, especially for a common, and with the proper em-dashes. Each instance of â4âł should be âfourâ as well. And the thing is, if you have the blue mana, you can play this in a nonwhite deck for no downside, and I honestly think that that breaks the pie. A cheaper alternate casting cost might prevent it from commander play, but this card was never going to be in commander to begin with, and mono-blue access to this isnât what blue gets to have.
![Tumblr media](https://64.media.tumblr.com/40db7ea5f5912be67a9b43eb69e9394a/9d3adf34482a6feb-07/s540x810/c6299b549e4d8678682c846226a0c32ab7eae7be.jpg)
@wolkemesser â Untapped Potential
What I like: Unique tokens are pretty cool. I like the strangeness of it all, and I think that thereâs definitely some ways to make this card really powerful. In colors that can populate, I imagine that thereâs a lot of ways to get some crazy draw engines working. I think in the workshop there were a couple people who really liked your work on the flavor text as well.
What we can improve: I wasnât altogether grabbed by the end result of the token. So, you get a big creature and can see everyoneâs hands, but then what? Each playerâs token basically becomes a big creature that youâre fighting to get bigger and work with that, discouraging you from casting spells from your hand, and I donât think Iâm a big fan of that. In the end this card makes a cool token but thereâs no synergy or movement beyond that, and thatâs whatâs not lighting my fire. Small notes: âAvatarâ should be capitalized, and the two abilities of P/T and âEveryone plays with hands revealedâ need to be two separate quotation marks, see Pursued Whale.
Good lord, finally done. Thank you all for your submissions. Tune in tomorrow, when we make history! Or something! We make history every day, donât we.
-@abelzumi
18 notes
¡
View notes