#if u dont want to hear any mention of it (game mechanics) i mean. not any actual spoilers
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i study gamedev and today's lecture was on the origins of the stealth genre... got to nerd out about constantine's mansion 😁 i mostly know abt the series from watching a friend play thru the first game but it was still very heartwarming to see it discussed! i have special permission from my prof to help and edit his presentations for future students (bc im a game history n genre nerd) and given ur the resident tumblr thief expert in my eyes, i wanted to ask what interesting facts should we mention abt the series' mechanics and their influence on the genre? what would a true thief fan like to not be overlooked in the genre wide discussion? sorry if it's a confusing question, i just like hearing people nerd out either way...
also just seeing u mention it in any context makes me very happy inside, brings back good memories :] did you know the stealth genre started with a prototype game about shoplifting? it then got bought by taito and turned into the 1980 lupin iii game!
umm i feel like im too doopid to really do thief and its mechanics justice... i dont think im a thief expert just a thief fan... i haven't played a lot of other stealth games except thief so it's hard for me to judge and compare!
one of my favorite analysis videos on thief from a person who just uploaded this banger and was never seen again...
i think nowadays the 'safe bet' is to not create anything too difficult or challenging for the player, sometimes rudimentary stealth mechanics are included to 'be an option' but stealth as an actual genre is pretty dead right now.
it's hard to imagine a game being created nowadays focused mostly on stealth, with complex mechanics and large sprawling levels without a minimap and objective marker pointing you where to go.
i think a lot of these things can be accessibility features or just things developers include to avoid player frustration. after all someone is probably going to get upset and quit the game if they spend hours walking around the map not understanding where they're supposed to go.
but in the end the levels themselves should be constructed to be able to be navigated without objective markers and minimaps. for example i rarely even look at the included map when im completing a thief level because i just kinda expect to complete the level and figure out what to do simply by exploring, listening to conversations, reading notes, paying attention to the environment, etc. though i do really appreciate being able to see which room i'm currently in on the map like in thief 2...
and i'm not even gonna lie i looked up guides for certain levels in thief because i couldn't figure out what to do, but i would rather have this point of frustration instead of a game i can just turn my brain off and press buttons at random to complete, that doesn't respect my intelligence at all. and thief games are far from perfect, especially since the devs were rushed and the company ended up going bankrupt, that's why its especially sad to not see any real thief successors or even an actual demand for a good stealth gaming experience.
there's a reason the community around thief is still going strong, developing FMs, discussing the game, creating huge campaigns, porting the game mechanics to a newer engine, etc. if the skeleton of thief wasn't good enough to warrant such a long lifespan none of that would happen! thief is so good, despite being a game literally older than me, that people would prefer to play a thief fm instead of whatever 'stealth mechanics' the newest AAA game cooked up. anyways heres my santances i hope you like them.
i would love for mechanics introduced in thief to be built upon with newer technology. for example more robust dynamic light mechanics like those introduced in deadly shadows (not pushed far enough sadly... but the possibilities are so exciting) as well as more robust audio and various other improvements that could be made if there was actual interest in stealth games anymore... i mean hell a lot of people who made FMs for thief went on to make other games (dishonored) but then those games still don't really hit like thief does.
okay im just gonna highlight some points bc i genuinely do not possess the capability to write in english. gets scared
I think an interesting comparison can be made between the light gem from thief and like, the 'detection meter' some games with 'stealth mechanics' have nowadays. What does the light gem do? It shows which light level you're currently in. There is predictability and consistency in how enemies react to you at different light levels. Your Actual Skill matters, not what perks you chose on the progression tree or what 'stealth skill' you used on your character. If you're at the lowest 'hidden' light level you are basically safe from enemies unless they walk into you and you can plan your next movement, if you're in a higher light level you need to pay close attention to enemies to not get spotted. Can you actually play the game without the light gem? I think yes, since your detection is mostly sound-based cues, and the light gem simply gives the player concrete information to play better and get predictable, skill based results. The 'detection meter' is there because most games don't really have light/shadow mechanics or robust stealth-based enemy AI. You need to visually show the player they've been spotted because in most games the sound design is not catered to stealth and you won't hear an enemy seeing you, or the level design is constructed in a way where you will be spotted by someone looking at you from across the map and not understand where that came from, etc. Frankly in most games you're not even put in situations where you can weave your way around enemies, follow them, sneak around them, etc. You can either press a button to knock them out from behind, or you 'discover' a passage that allows you to bypass all enemies since stealthing 'on the ground' is literally not possible because of the AI that like, spots you based on proximity and nothing else. Or there's like, a meter that goes up the longer you stay around the enemy before they spot you, etc.... You don't feel like you make your own stealthy way, using the tools and circumstances you've been given, and instead you just 'discover' the pre-determined 'stealthy way' intended by the devs.
Sound. I probably can't even name a game where sound matters more than in thief. Sound information is as important as visual information in thief. You can tell which specific level of alertness an enemy has simply by their voicelines. Different floor materials make different sound levels (which may not be super realistic, but it's a sacrifice thief makes for the sake of gameplay), different speeds you move at make different levels of sound, your items and arrows make sound, enemies can use sound to alert each other, etc. An enemy doesn't need to see you to be alerted, and you can hear how many enemies are in a room, what direction they are coming from, and if it's safe to come out of a room based on sound proximity. Also you can press your ear against a door to listen. I genuinely can't name another game that utilizes this.
Okay ummm.... Thief mechanics are robust enough to allow for all kinds of different playing styles. You can use your tools or you can not use any of them at all, you can knock everyone out or go completely undetected by anyone, the thief community makes up their own rulesets for playthroughs not intended by the devs at all, but those are still possible and fun to do.
Stop with the 3rd person view camera. More leaning from a corner and listening to your enemies, less 3rd person camera where you can see enemies while being completely safe and undetected. The first person view is extremely important to thief in my opinion, and adds an incredible amount of immersion. Also, thief never fucking takes away control from you to play an animation or a quick time event!!! It's infuriating when games do that !!!
Even dishonored, a game i actually really enjoyed, is still really lacking in stealth. You spend most of your time perched up on weirdly placed objects above your enemies that make it safe for you to basically teleport from place to place while being undetected by enemies. Dishonored has more of a focus on actually engaging and killing enemies, which imo is really unnecessary. I should actively avoid engaging with enemies in any way in a stealth game. In a perfect stealth game, no enemy sees or hears me at all, while i can still weave around them and pick their pockets, complete all my objectives while exploring a wide map that makes sense and is rewarding to explore, and be able to get out unscathed...
here are my new sentences 😁
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i replayed tlou a bit ago so im gonna share my thoughts about this 7 year old game :) it’ll be mostly criticisms (bc i clearly like the game and havent really said what i dont like about it) and what i hope nd will improve for tlou2. i’ll kinda reference footage thats already been released for tlou2, but i wont mention any spoilers
so my biggest complaint is the gameplay, controls, and maybe the layout of the weapons.
A big thing during fights that doesnt feel as good as it should be is the movement. I really dont like the forced jog throughout the entire game. I understand it when joel is hurt or the game wants to to focus on a certain thing in the environment, but other-wise it makes it really hard to explore the map naturally. Another thing when youre actively in a fight with numerous enemies surrounding u, theres almost no way to get out of it unless you shoot the enemy, theres no dodge and the L1 to sprint out of combat usually doesnt work well. This was especially frustrating with ellie who normally dies from one hit. In TLOU2 theyre adding the ability to dodge so thats something im looking forward to and hopefully crouching as a way to dodge works better bc in tlou it felt very slow and was normally used for slow stealth in tlou.
The ai of npcs often broke the immersion by outright running in front of enemies all the time, no matter what character it was. Nd didnt punish the player by having other enemies detect them, which im thankful for, but hopefully joel, jessie, dina, and lev are a bit better in TLOU2. Before Ellie became able to help me fight she often got outright stuck in the middle of me and an enemy. Ellie was unable to be harmed, but it led to these almost comical scenes where me and some hunter were just swinging pipes at each other but entirely missing due to ellie running in place between us and taking no damage from either of us.
The collectibles were very frustrating (due to the mobility i mentioned earlier) and the map at some points were annoying to deal with. A lot of nd’s games seem to put the hidden items in areas behind where you start, or places that are hard to get to and its really annoying when you have to jog to backtrack or even walk at some times. The underwater parts were also irritating bc of joel’s movement too. The map was usually ok, but the part where you can ride a horse was the start of naughty dog trying open world levels (for some reason??) and the first time was really annoying, especially due to ellie not having the horse follow you while you walk and you having to jog back to her. I honestly can’t see this being too much better based on what we’ve been shown. Ellie will ride a horse for at least 2 times, be in a boat, and potentially be in a car. ND also boasted that tlou2 will feature their largest area yet filled with things and thats not very comforting to me. The only thing i could see them doing to make it better is like at least having your horse follow you or letting you full on sprint, but i feel like they gave you the horse so you can traverse the area without running :/. I think nadine does follow chloe eventually in the western ghats part of tll, so it could be better in tlou2 but we’ll see.
The bricks and bottles really felt useless unless it was for a distraction. I also didnt like how they were considered as two separate items so it constantly looked like you could hold more, when it was just the opposite. I dont think you could run and throw bottles/bricks either in tlou, but i know that changes in 2. Hopefully whatever items u can throw are considered one item and it could be more than bottles/bricks.
sometimes interactions were in an area that were around enemies, so they would get ruined and i personally didnt like that. i felt like areas where you choose to sit and have a convo should be a clear indication the player is safe, this usually was the case but i had a moment ruined because some enemy heard me. you could argue that could be more natural, but i think having a clear establishment or whats going to happen where makes more sense.
I also had an issue with the detection by enemies in the game. I played on easy so its definitely the most lenient it could have been, but the detection sound seemed too short imo. I really wish the game had like a little meter like in most games? Also the detection sound seemed to blend into certain soundtracks played and was sometimes hard to discern between the two. I personally dont understand why they dont have a detection meter considering theres other hud elements on the screen but idk. Tlou2 doesnt seem to have included that and its kinda disappointing imo
The subtitles sometimes didnt show or they were different from what was actually said but this happened rarely and it wasnt that frustrating, it was just something i noticed. This goes along with the ruined interactions. Also the few times the game had a recorder instead of notes for collectibles, it would have been nice if there was a transcript of it. I’m just lazy, not deaf, but i know some people prefer text over sound.
I personally didnt like the controls on ps4, having to constantly hold L1 to move faster than a walk was annoying to me. I also wish there were more control layouts than the one provided, or that you could change it yourself. I wish just toggling/holding L3 would let you move faster, reloading could be square, R3 should be crouching, and circle should be dodging or whatever.
I also didnt like the photomode but apparently all new ps4 games had that type of photomode? Idk if its nd that likes that version, but it’d be neat if tlou2 had one similar to hzd/gow/hellblade. I think the lost legacy had the same type so it might just be the same :/
This is nitpicking, and isnt quit dealing with the base game, but i wish the unlockable skins were a bit more diverse instead of being 5 diff colored plaid shirts for joel and references to nd or their old games for ellie. The goggles seem to be the only unique item and its still a easter egg. Idk, i just think it’d be a bit cooler if they were more unique? I dont know if the outfits would work like in uncharted 4, with skins extending to other characters like dina or abby, but it’d be cool if they were more diverse.
Its late and this is all the criticism i can think of and hopefully they improve in tlou2, but yeah everything else is good.
#personal#long post#in case ur on mobile#tlou2 spoilers#if u dont want to hear any mention of it (game mechanics) i mean. not any actual spoilers#...maybe a name fhjsdjfsd#thats it!!
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THE WARFSTACE AUTOMATED INTERVIEW CAPTIONS
i was chattin in the discord and some people said it was tough to understand some bits, obviouslt this is made by a fan (me) so it might have a couple errors here and there but ive checked through it quite a few times and it seems about as right as i can get it.
so !!SPOILERS AHEAD!! also @markiplier feel free to correct me if you see this thank u <3 The warfstache automated interview
Starting video captions
[Wilford] Well, that’s terrifying… one moment!
{mechanical whirring}
[Wilford] (frightened sound) marginally better… er worse… better? Worse. It’s much worse.
{mechanical whirring}
[Wilford] Ah! there we are. Welcome, pretend I remembered your name here, this is a pre-recorded message anyway, I would NOT want to be in the same building as that thing I tell you me. Anyway, thank you whoever you are for agreeing to test out the Warfstache automated interview automaton, or {yelling} WAIA for short. Let’s start off with some quick calibration. All you need to do is sit back, relax and listen for some numbers. Okay? Here we go.
[WAIA]- (phone dialing, dialup tone, windows error sound)
[WAIA]- (scary mechanical garbled noises, followed by a ding and celebratory trumpets.)
[wilford]- now what did you hear? Numbers? Good numbers. Keep in mind I have no idea what youre going to say due to the fact that, as I said before, this message is pre-recorded. But if you did hear something, now would be the time to speak up.
[wilford]- don’t be shy, I’m sure nothing bad will happen. I don’t know what you’re going to say but if it does happen it will happen and if it doesn’t happen it wont happen. Thats how deterministic reality works.
I Think I Heard Numbers!
[wilford] Thats great! Or bad, not really sure what you said, but I choose to remain positive and assume that you are still alive. which means our automated friend here is operating well within acceptable murder parameters. We’re one step closer to mass production! THE WORLD DEMANDS MORE INTERVIEWS! And I cant be everywhere at once all the time, only some of the time! Even you might land an interview some day! Maybe, probably not, depends on how these next few minutes go. On to the next test! Word association! The fundamental basis of any good interview is getting the goods out of those stubborn interview-ees. The WAIA will say a word and you just say back the first thing that pops into your little head! Simple! Right? probably. Good luck!
{mechanical whirring}
[WAIA]- initializing word association training protocol round 1
{scary mechanincal noises} [WAIA]- Please respond. [WAIA] Sorry, I didnt get that. Round 2. {yet more scary mechanical noise}
[WAIA]- please respond.
[WAIA]- response unclear, increasing aggression
{clicking and mechanical sounds}
[WAIA]- round 3. {increasingly threatening mechanical noise} [WAIA]- Please respond.
[WAIA]-5 [WAIA]-4 [WAIA]-3 [WAIA]-2
Sounded like nightmare garbage to me…
[WAIA]- {mechanical ah?} {clicking}
[Wilford]- oh I forgot to mention, please do not say the word nightmare, or uh garbage, or nightmare garbage, or any combination of those words, the WAIA is just a little bit sensitive Yknow, a little touchy feely. Well not really touchy feely.. we-well actually REALLY touchy feely depending on your definition of touch and feely. Its really gonna-
[WAIA]- {jumpscare sounds} [WAIA] I. tell. you. me.
But you didn’t say anything…
[WAIA]- 1
[WAIA]-response unclear. Increasing aggression.
{ding sound effect} [WAIA]- {jumpscare noise}
[WAIA]- it. was. an. accident.
Uh… potato salad?
[WAIA]- 1
[WAIA]- response accepted
{ding followed by triumphant trumpets}
[WAIA]- word association raining protocol compl-{mechanical freakout eeeeeete}
[Wilford]- most dearest next of kin, I regret to inform you, that your dearly beloved and/or most despised has regrettably but not unexpectedly become recently deceased in the line of duty. Be confident in the knowledge that their demise was just as likely to be quick and painless as it was slow and agonizing. Please do not respond to this voicemail as the number has already been disconnected. {clears throat} alright that should do it for the… death scenario, now onto ah, er, uh, the survivors {mumbling}. Wow! Potato salad. A real thinker, you. But the test has been passed with flying colors and you’re still alive! And speaking of flying colors, our next test is about something called, uh… synthetic linguistics? That sounds made up. but the point is you cant have a good interview is the WAIA isn’t able to conjure up the right words in the right situations. So our friend is going to fire off some random words and you just try to spot anything that doesn’t make any sense. Alright? Although, pretty much everything isn’t going to make sense because its all random words….. errrr I BELIEVE IN YOU!!! {mechanical sounds}
[WAIA]- initializing speech training protocol round 1.
[WAIA]- yes. no. maybe. left. right. Up. down. D o w n. B a s e m e n t.
{windows error tone} [WAIA]- Rewrite Detected {tape rewinding sound}
[WAIA]- who. Where. what. Am. i.
{windows error tone}
{tape rewinding sound}
[WAIA]- green. blue. Yellow. pink. Red.
{scary mechanical noise}
[WAIA]- I saw you die
[WAIA]-{error, but garbled and mechanical}
[WAIA]- {with a different voice} potato salad
[WAIA]- speech training protocol complete
{mechanical noises}
[Wilford]- so how’d it go?? Did you hear anything weird? Dont be shy, or do, or are- are you alive? Are they alive?
[wilford]- I didnt kill them! I dont know if theyre dead! im just asking!!! Cant a man ask if someones alive or dead?!?! {frustrated ugh}
Yeah, I’m dead.
[Wilford]- hellooooo are you alive down there? Give me a sign… through the multiverse!!! Ah why am I even bothering, but how can I tell if you’re dead… hmmm ah…. I’ll flip a coin! I’ll flip a coin..
{coin flip sounds} [Wilford]- ah! Its heads I didn’t call it in the air… what’s heads mean.. ahhh uhhh heads is dead? [WAIA]-{jumscare noises}
[WAIA]- theres. still. time.
He said… potato salad?
[Wilford]- huh, potato salad again. That’s weird, it must’ve really stuck in his head when you first said that, I’m guessing. I don’t know what you said before because as I said, this is {sing-songy} pre- recorded! [WAIA] {mechanical aaaa}
[wilford] er, well I think thats all the calibration that needs to be done… for now anyway. All systems are likely nominal at this point unless im speaking to a pile of quivering meat thats been robotically smooshed into the floor… either way we’re gonna take this bad boy for a spin with a full on interview! A mock interview mind you, don’t get too excited, it’s not real. But theres no reason to wait around for the WAIA to get bored so let’s keep it nice and limber while you sit back and get ready for the interview of your life! And maybe the last one too. Have fun!!
{mechanical clicking and whirring}
{newsroom music} [WAIA]- good evening ladies and gentle men and all other considerations of being. My name is wilford warfstache and my guest tonight is {spooky robot sound} we have a great show for you tonight. first question: how many people have you killed? [WAIA]- good answer! Second question:
{robot sounds}
[WAIA]- a man goes to a party. This man met an old friend. There, two friends shared some wine. The two friends played a game. The most dangerous game. I didn’t know the gun was loaded. I didn’t know. Was it my fault?
YES
[WAIA]- ah, sorry for everything that I’ve done. I don’t remember who I was, I wish I did. But, I am sorry.
[WAIA]- potato salad
{triumphant trumpets}
[WAIA]- great answer! That was a titiliting interview for sure but we are out of time. Thank you for joining me tonight. Say ing good bye
[wilford]- oh the emotions! The passion! The fuuury. He’s just like me! My sweet baby boy! Well he should be anyway, hes a perfect scan of my noggin, so he better be a chip off the ol block. Hey you! Oh-ho What a supporting role!! Fantastic I guess. So much that you’re alive, but I am grateful whether you’ve been torn to shreds or are merely drowning in your own tears! Magnificent! And now that testing is done we can finally bring this monstrosity to the main stage! Im sure you’ll be seeing a lot more of the WAIA soon. Very very soon. Now get out~ and I’m billing you for any blood you got on my robot! Have a nice day! Ta-ta.
{mechanical clicking}
NO
[WAIA]- you can’t change the past, you can tell all the stories you want to tell, it wont change what happened. You cant re-light the past. if you live in fantasy forever, you’ll lose yourself in the story.
[WAIA]- potato salad
{triumphant trumpets}
[WAIA]- great answer! That was a titiliting interview for sure but we are out of time. Thank you for joining me tonight. Say ing good bye
[wilford]- oh the emotions! The passion! The fuuury. He’s just like me! My sweet baby boy! Well he should be anyway, hes a perfect scan of my noggin, so he better be a chip off the ol block. Hey you! Oh-ho What a supporting role!! Fantastic, I guess. So much that you’re alive, but I am grateful whether you’ve been torn to shreds or are merely drowning in your own tears! Magnificent! And now that testing is done we can finally bring this monstrosity to the main stage! Im sure you’ll be seeing a lot more of the WAIA soon. Very very soon. Now get out~ and I’m billing you for any blood you got on my robot! Have a nice day! Ta-ta.
{mechanical clicking}
#markiplier#markiplier egos#a heist with markiplier#wkm wilford#who killed markiplier#waia spoilers#waia#wilford motherloving warfstache#markiplier lore#captions#sorry if there are any mistakes here everybody like i said i am just some guy
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For the character thing, please do Rose Tyler
Ooo thats fun. I was not expecting a doctor who character. Ok. Lets go.
Why I like them: part of it is just because she was my first companion. I fell in love with Doctor Who through her. But also, theres something to be said for a perfectly normal, ordinary person with flaws and who probably doesnt think much of themselves, who is young and naive and loving, who ends up doing extraordinary things without some preternatural destiny guiding them. The only other companion who really hit on that was Bill. Donna had a bit, but there were elements of s4 that implied that it was all some sort of prophecy coming together. The DoctorDonna and all that. Rose really was so ordinary. Even Bad Wolf was born of something so ordinary, so human, this intense love and desire to protect. Rose was, in so many ways, such a perfect first companion, because from the beginning shes such an every girl. And she has so much compassion for so many. Everytime she interacts with people, especially people who work for other people, she treats them like people and like equals. Theres the mechanic in "the end of the world," gwenyth, etc. I just... Ugh. I love her. Bills still my fave, but rose is a VERY close second.
Why I don't like them: her selfishness. I dont know if its really that I dont like her because of it, because I like that she has a real, human flaw, and its a real reason that people might dislike them. It means shes well written, and feels real and human. But it still bugs me. Especially in s1, but even in parts of s2. She treats Mickey and her mother with this dissmissiveness, which is very immature. Like she thinks they only exist when shes around. She gets called on it though, and pretty early on. She never fixes it fully, especially where Jackie is concerned, but she makes an effort. But you can especially see it in school reunion, with her jealousy of sarah jane. She has a problem with the people she loves fully having lives outside of her, especially when those lives seem like a threat to the one shes creating.
Favorite Episode: the Parting of ways, fear her, turn left, or stolen earth/journeys end. Aka, im a simple girl with simple pleasures, and those pleasures are rose being a badass/saving the day. Special mention for the idiot lantern bc i must have watched it 20 times and they give me LIFE the doctor and rose in that episode.
Favorite season: 2. Shes starting to get more confident and sure of herself, but shes still human and flawed.
Favorite Line: whatever the hell she says during the christmas invasion, when shes trying to get the sycorax to leave. Its utter bull, makes zero sense, and its beautiful.
OTP: Doctor/Rose. Any doctor. Im a little desperate to see rose/thirteen. Also Rose/doctor/river. If ianto didnt exist, id say rose/jack/doctor, but alas, he does.
Favorite outfit: oh god. Either the one in the unquiet dead, the idiot lantern, the long game, or the doctor dances. There are so many more though. Her costuming was brilliant.
BroTP: rose and jack.
Headcanon: you mean besides time lord/immortal Rose? Ok here it goes.
So when Rose dropped out of high school for Jimmy Stone, she ran away. Went off on tour with Stone and his band. While on tour, she got.very close to the other band members, including the lead singer/lyricist, a very cute 20 yr old Welshman going through his rebellious phase named Ianto Jones, who helped her figure out she needed to go home and, in the process realized he needed to stop rebelling and start acting like a mature adult, leading to him eventually signing on with Torchwood. Meanwhile, Rose is stranded all the way in Paris because she won't stay on that tour bus with Jimmy, and she's terrified to call her mum, who had told her she'd never forgive her if she ran off and wasted her life on Jimmy. Penniless and desperate, walking alone in the rain, Rose thinks she's never going to make it back to London when she almost gets run over by a car after forgetting to watch where she's going and wandering into the street. The driver swerves and just barely miss her, and after pulling over, a man hops out of the car and starts admonishing her, when Rose bursts into tears. Feeling badly, the man insists on taking her home. She tells him home is in London, too far away for her to accept, but the man refuses to listen, telling her he was heading to London anyway, and here, why don't you borrow my cell phone and call your mum, I'm sure she wants you home. He's right of course, and Jackie cries from relief at hearing from her and is thrilled she's coming home. The man's name was Rory, she learned on the drive, and he was married to a wonderful woman who he loved named Amy, and they lived in Leeds but he was travelling around from work and he was heading from Paris to London because of it. It took six hours to gt back to London, and once they got there, her mum treated Rory to breakfast and he went on his way and rose never saw him again.
Yes, it was that Rory. He was with Amy and the Doctor and he got stranded in Paris in the early 2000's and he wasn't heading into London at all but he felt very bad about almost hitting the poor girl with his car and he recognized her from an old picture he found while he was wandering the Tardis and he brought it to the doctor to ask him about it and the Doctor got very sad and very quiet and walked very quickly away from the conversation and Rory figured that meant that he used to travel with her and there was a sad story in there somewhere and he was curious about the girl and how she'd inspire that kind of emotion from a man he'd rarely seen care about anything real.
Should I make this a fanfiction? I kind of want to make this an actual fic... Anyway.
Unpopular opinion: ...She is a very much not straight woman. I don't know if that's unpopular, but it isn't popular. Or at least, it isn't talked about.
A wish: That she comes back in S13 and we see a reunion. I am but a simple girl with simple pleasures and I have been WAITING WITH BATED BREATH FOR A ROSE COMEBACK FOR YEARS AND I AM O V E R D U E.
An OMG-Please-Don't-Ever-Happen: For a character that is no longer in the show there isn't much I can say. I'd be very disappointed if they brought Rose back and ruined it but that requires them to bring her back first.
5 words that best describe them: Kind, good, jealous, badass, loving
My nickname for them: I don't really have one
Give me more characters! I love this!
#doctor who#new who#rose tyler#rory williams#ianto jones#jack harkness#characters#my favorite characters#nine#ten#ninth doctor#tenth doctor
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bob the old builders
#OK I KNOW WANDA PAINTED THIS I JUST KNOW SHE DID #WHY DID THEY CUT THIS THUIS SO FUNNY #MCSM #also the steve placeholder.. bro im telling u.. they keep confirming my lore #it keeps Happening #Many Thoughts Head Full. #ok but the fact its Just Fred raises many questions like binta knew about xara and rom but they arent considered on the same level as fred #even though the three of them created the universe together... so is it just like the three divided communities rewriting their own religio #steve here is very likely just a placeholder like hes been in concept art before but like... i have no doubt in my mind soren would be here #i stand by my fucking lore to the grave that the first ever steve avatars were the first builders and soren was a part of them #and thats THAT. on THAT. period.
@b0x TO BORROW A PHRASE, YOUR THIRD EYE IS NOT ONLY OPEN BUT SHOOTING DEADLY LASERS (I HOPE ITS OK TO TAG YOU/SHOW YOUR TAGS AHHGHHDFHGDFHGK) I’D LOVE TO HEAR MORE ABOUT YOUR LORE?!?!? N AS AN OFFERING I WOULD LIKE TO EXTEND MY OWN THOTS ON THESE FUNKY LITTLE CUBES
(related to my ideas on classes and worlds)
SO steve n alex do factor in to my mcsm au but they weren’t the first humans (or humans at all for that matter but. thats another post)- those would indeed be the old builders (tho i also like to call them ‘moderators/mods’ bc, ha ha admins and mods... n i kind of like the idea of referring to them collectively as the moderation bc none of them have ANY impulse control except maybe soren and otto once every century or so.)
i think the admins took on (at the very least) three “proteges” among them and we meet most in game. i’ll be naming the groups by the time-honoured convention of ‘shared flawed mindset that bites them in the tushie’.
“WHO NEEDS HEALTHY COPING MECHANISMS WHEN YOU HAVE GODLIKE POWERS? IF I’M HAVING FUN EVERYONE ELSE SHOULD BE TOO!”: mevia, hadrian, cassie rose, with romeo’s favourite probably being hadrian. all obsessed with being extra, getting what they want, and being generally choleric. i mean you couldn’t just sit down and talk things out like a reasonable adult, you had to build a death mansion murder mystery complete with scooby doo style killersona? you couldn’t just keep your games fun and balanced, you HAD to turn it into a minecraft hunger games where no one is there by choice just so you can be amused by the struggles of people you dont see as people? you couldn’t just offer a good enough reward to entice jesse to come to your icy palace of doom willingly, you had to trash their town and then threaten their entire world?? guys, please go to therapy. please.
"I KNOW THIS SITUATION ISN’T RIGHT BUT I NEED WAIT UNTIL I CAN BE SURE I’M MAKING THE BEST AND FAIREST DECISION I- OOPS THERE GOES MY WINDOW OF OPPORTUNITY TO ACT. WELP, TIME TO TRIP AND SPILL ALL MY TICTACS”: otto, soren, (binta?? i have no canon justification for this one but making it make sense is,,, another post ghklfHGLKD). as it seems that the old builders all have (or had until it got stolen/destroyed) an enchanted flint and steel, soren having had one would explain his books being in almost every other world the gang visits (including, notably, fred’s keep in the underneath..). though it doesn’t explain why soren’s ended up in a random loot chest. (at least, canon doesn’t- i have som hcs about why soren wouldn’t want to draw the admin’s attention to himself, n using a flint and steel would definitely do that- so in this case it was probably ivor’s crowbrain going “ooo, shiny artifact! might as well steal that too for when i’m done with this whole command block stuff.”)
“I’M ABOUT TO GO ABSOLUTELY OFF THE SHITS AND YOU CAN’T STOP ME. MAY MY PATRON SAINT MUMBO JUMBO BE WITH ME TODAY, BECAUSE THIS MAY OR MAY NOT GO HORRIBLY WRONG. FOR SCIENCE!!!”: harper, isa, (yeah i dont really know who could be the third one in canon- idt ellegaard was an old builder- so this ones a big ole ???), with harper being xara’s favourite. admittedly i’m not sure about isa, she’s only really here because of the eversource- but considering the only others who mention those are the old builders, well... wrt isa’s lack of old builder powers, i think that xara’s old builders liked to try doing things that had never been done before (or any visionary-aligned individuals, really,, hence the name ghklfdhglkd). for harper that was building pokemon red in minecraft pama, and for isa that was renouncing her old builder powers so as to live amongst her people like one of them (tho this was more of a social experiment).
finally, the purpose of the old builders (DELVING STRAIGHT INTO HC TERRITORY HERE)- in addition to having beings to interact with other than the villagers- were to be sort of microcosms of what romeo is/was to the mcsm universe as operator/op, but for individual worlds (bc the admins aren’t going to be in all of them at once, even if they can inhabit multiple bodies). the role of the operator is to be the creator and catalyst, to keep the universe/server running, to introduce new factors into it so that it can grow and become something better than it was before. (this also means that romeo literally cannot die/be killed, bc the universe is dependent on his existence.)
it’s not that worlds can’t take care of themselves, but in the event of potentially catastrophic threats emerging, it’d be good to have someone with admin powers lite to step in and stop things before things escalated n potentially spread to other worlds- tho only as a very very very last resort, bc otherwise how are u gonna farm champions?
anyhow this post is getting. pretty loNG so, on a last note- my stance on canon lore (esp mcsm lore, or what little of it there is) is that they’re more guidelines than actual rules so i’ll admit some of my au (new game +) does just yeet canon, tho i tried to keep the absolute wildest shit out of this post. again, i’d be SUPER interested in hearing more about your own takes on the lore/plot/literally any aspect of this game?!?!?! my hyperfixation level has been at 418% for the past few months and it hasnt gone down and i am. s o thirsty for content... i hoPE IT WASN’T PRESUMPTUOUS OF ME TO MAKE THIS POST N ALSO THAT UR HAVING A GOOD DAY/NIGHT/PERIOD OF THE 24-HOUR CYCLE WE BASE OUR LIVES UPON AAAAAAA
#mcsm#minecraft story mode#msg#F for cassie rose im so sorry there werent enough poses in the original meme bas#e
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In-depth Character Sheet
Credit to Sir Ender at this writing forum.
Reblog or repost. DO NOT remove credit.
TAGGED BY: @doublerosa
TAGGING: hoo boy here it comes. the squad ofc @sturmazing, @musesoiree (for dustin, and anyone else but there’s so much dude), @coriignis and @theseasirens for any blog. all my lovely friends @silentisms. @fireflym @seelostsouls (u can choose a blog) @eudaiimonia @gottaxroll @splashysquid
---fuck there’s so many of you to tag jesus please just take it if you see this. i love all of you.
i wrote this like a week ago i’m sorry no obligation to actually do this bc it took me SO LONG pls dont suffer
FULL NAME: Bonbon Charbonneau MEANING: “Charcoal Chocolate”, essentially. Meant to refer to a nasty outside, but sweet inside. NICKNAME: Bon, Bonnie, BB, Bunny. MEANING: No one wants to say her repetitive full name, lmfao. AGE: 20 BIRTHDAY: December 5th. ASTROLOGICAL SIGN: Sagittarius. GENDER: Cis Female. ALLERGIES: None. SEXUAL PREFERENCE: Pansexual / Panromantic. THEME SONG(S): (Octospy) (Normal) (Octoqueen)
APPEARANCE HAIR COLOR: Pastel pink, bordering on white. HAIR STYLE AND LENGTH: A pair of super long tentacles, styled in two buns. EYES COLOR: Lilac, with star-shaped pink pupils. HEIGHT: 3′11′‘ | 119.38 cm. WEIGHT: 69 lbs | 31.3 kg. OUTFIT/CLOTHING STYLE: Lolita, essentially. Really girly and proper. Occasionally will dress way, way, down, usually during or after a tournament. DISTINGUISHING MARKS(SCARS,MOLES): Bio-luminescent “freckles” all over her body. SELF CARE(MAKE UP): Lots. Usually winged eyeliner and scarlet eye-shadow. FIRST IMPRESSION ON PEOPLE: Prissy, proper, elegant. SKIN COLOR: Dark brown. BODY TYPE/BUILD: Pear-shaped. Large thighs, strong, long legs, and slightly toned biceps. DEFAULT EXPRESSION: A small, haughty smile, with half-lidded mischievous eyes. POSTURE: Straight, hands usually on hips, Weight leaning to one side. PIERCINGS: None, presently. DESCRIBE THEIR VOICE: Her voice is very confident despite not being relatively loud. She speaks without filler words or stammers. It has a very regal sound to it, where her words are careful to come out, but dance upon the air with grace. Statements tend to end with a crescendo, regardless of whether or not it is a question. Exaggerates words frequently. Strict pronunciation. Extremely proper. (Voice Claim)
RELATIONSHIPS MOM: Céleste Charbonneau HOW WELL DO THEY GET ALONG: When she’s feeling playful, Céleste is definitely the one she runs to. She gets along with her well, although her mother’s extroverted energy does grow tiresome and she eventually retreats to her own room for solitude. DAD: Clair Charbonneau HOW WELL DO THEY GET ALONG: He is the sensible one of the family. She finds herself closer to him than her sometimes eccentric mother. They spend a lot of time together, reading books and watching movies. He did most of her homeschooling, alongside hiring well-established tutors, before deciding that he would release her into the world. If she knew the decision to deafen her was his, she might be more inclined to be less loving. SIBLINGS: None. HOW WELL DO THEY GET ALONG: N/A. CHILDREN: None. HOW WELL DO THEY GET ALONG: N/A. PAST LOVER(S): N/A. CURRENT LOVER: N/A. REACTION TO MEETING SOMEONE NEW: She makes snap decisions on whether or not the person is worth her time. By default, she’s very smug and arrogant, finding them to be more of a thing to play with than someone to converse with. She’s not above manhandling someone to make them more amusing to her. ABILITY TO WORK WITH OTHERS: She attempts to take charge and do all of the work to get out of the circumstance of having to work with anyone. When she must cooperate, though, she is relatively tolerable, for she doesn’t want to screw someone else (unless it benefits her) over. LEAST FAVORITE TYPE OF PERSON: Shy, anxious. She doesn’t like reminders of herself. She’ll goad them to make them do something. She definitely tries to invoke some sort of other trait out of them. PARENTAL TYPE(PROTECTIVE,ETC): Her parents were both extremely overprotective of her, a trait she fails to displace when she has children. They were very lenient with her as well, besides the whole ruining her early life, making her more prone to gently guiding her children without imposing her will onto them.
PERSONALITY ...WHEN YOU FIRST MEET THEM: Confident. Placid. Elegant. ...AS YOU KNOW THEM BETTER(AND THEY LIKE YOU): Excitable. Bubbly. Childish. ...AS YOU KNOW THEM BETTER(AND THEY DISLIKE YOU): Sarcastic. Sassy. Snide. FAVORITE COLOR: Lilac. FAVORITE FOOD: Tea and cream-filled pastries! FAVORITE ANIMAL: Cats, spiders. FAVORITE ELEMENT: Air. LEAST FAVORITE COLOR: Grey. LEAST FAVORITE FOOD: Eggs LEAST FAVORITE ANIMAL: Shark HOBBIES: Singing, dancing, shopping, and video gaming. USUAL MOOD: Relaxed. Calm. DRINK/SMOKE/DRUGS: Nope. She drinks very, very infrequently. DARK VERSION OF SELF: gestures at the octospy verse LIGHT VERSION OF SELF: gestures at inkling idol verse HOW SERIOUS ARE THEY: She holds herself relatively seriously. CLASS IN AN RPG: Cleric, Archer, Mage. BELIEVE IN GHOSTS: Kinda, yeah. (IN)DEPENDENT: Independent. VULNERABILITY: Hearing problems. Mentions of war. Divulged secrets. OPINION ON SWEARING: Abominable. DAREDEVIL VS CAUTIOUS: Daredevil. MUSIC TYPE: She’s fond of so many genres, provided it’s not ear-shattering. She can find the best in all types of music. MOVIE TYPE: So bad, it’s good / Romance / Thriller BOOK TYPE: Adventure / Mystery / Romance COMFORTABLE TEMPERATURE: About 65 F. SLEEPING PATTERN: Sleeps about 8-10 hours a day. CLEANLINESS/NEATNESS: Obsessively neat. DESIRED PET: Either a tarantula or a kitten. HOW DO THEY PASS TIME: Sleeping, or reading books. BIGGEST SECRET: Her song and dance are fueled by her synaesthesia. HERO/WHO THEY LOOK UP TO: Her grandmother, Nia Di Napoli. WHAT ANIMAL WOULD THEY BE: Cat FEARS: Silence, large bodies of water, loneliness. COMFORTS: Sensory objects, tactility, sleeping.
HOW DO THEY REACT TO… DANGER: Face it head on. She’s very cocksure. SOMEONE THEY HATE WHO HAS A CRUSH ON THEM: Tease and torment. She’d egg them on and flirt with them, knowing she’s just grinding them beneath her heel. PROPOSAL TO MARRY: Lighting up! Squealing! Storm of kisses! Lots of touching. God knows her voice is going to reach killer wail levels of painful pitch. DEATH OF LOVED ONE: Wailing, violence, shutting down as a whole. Non-stop aggression. DIFFICULT GAME/MATH/ETC: Continue trying, nonstop---literally. Someone’s gonna have to intervene. INJURY: Grin and bear it. SOMETHING IRRESISTIBLY CUTE: Lip biting. Grabby hands. Lighting up, again. Bouncing on her heels.
HISTORY BIOGRAPHY: Born a synaesthetic, Lady Charbonneau’s family fretted for her sensitive hearing. As a result, they silenced and removed her from the world, raising her as if she had been deaf from birth. Their only child remained a mystery to most of Inkopolis, locked behind closed doors for her own “safety”. Her close friend, Nia Di Napoli, frequently removed the headphones that muted everything, helping her solidify the courage to defy their decision while giving her the opportunity to adapt to sounds she had yet to experience.
This habit of babying her remained throughout her adolescence. Despite training efficiently in self-defense, and constant attempts at proving herself worthy of respect, her family reciprocated with buying out her Turf War matches and downplaying her ability. Finding that out coaxed her into sneaking into the Adult Ranked Matches late at Inkopolis Tower, where they couldn’t bribe people into losing. Of course, dealing with high ranked squids while being only C- yourself grew tiresome, but persistence eventually brought her to S+ at age 17.
Desperate to receive some fragment of respect, Bonbon put herself up for drafting come her eighteenth birthday. The Charbonneau family has a long-standing history of war, benefiting troops through monetary and physical means. One of the elders, Bourbon Charbonneau, fought valiantly as a captain in the Great Turf War hundreds of years ago. Keeping up the legacy, she thought, was her only chance of being her own person.
While every decision has seemingly furthered her depression, she continues on a path already tread in the hopes that such a safe route will bring about some sort of reward, even if it isn’t bountiful. Another option for her, her ability to sing entrancing songs, lies in wait, hoping to be utilized.
FIRST APPEARANCE: A mysterious, minuscule pinkling took a tournament by storm without even giving a word as to her age, rank, or background... and donated the proceeds to charity?
KNOWLEDGE LANGUAGES: Inkling, Sign Language, Human French, Written Octarian, Learning Hylian. SCHOOLING LEVEL: College student, essentially. FAVORITE SUBJECT (S): Linguistics and Theatre INTERESTED CAREERS: She wishes she knew. She’d love to actually sing, though. EXPERTISE: Theatre, Song and Dance. CHEMISTRY: A MATH: A LANGUAGE: A+ GEOGRAPHY: B POLITICS/LAW: B- COOKING: F, until she pays off the teacher. MECHANICS: C BOTANY (FLOWERS): A MYTHOLOGY: A DRAMATICS(ACTING,SINGING): A+++
READING LEVEL: College graduate. HOW GOOD ARE THEY AT PLANNING AHEAD: Always have a plan!
ROMANCE . DO THEY TAKE INITIATIVE: Definitely. She’s very needy and you’ll know it immediately. HOW DO THEY ACT(SHY,ETC): While very avoidant when crushing, she’s super clingy and affectionate when dating. GENTLEMAN/LADYLIKE VS KLUTZY: Ladylike with a dash of klutzy. She shows her real side if she really trusts her partner, so they have to deal with a near 180 of the persona she shows on a daily basis. GO SLOW VS JUMP INTO: Jump into! She puts all her apples in one basket. PROTECTIVE: Extremely. She’s very feral and primitive at times. ACT LIKE FRIENDS OR LOVERS: Her lover has to be her best friend. WHAT KIND OF PRESENTS DO THEY BUY: She actively stalks her partner’s wishlists or things they see as they cruise around together, and has them anonymously delivered, as it she wasn’t obvious. If she hasn’t a clue, she’ll start sending dorky things she thinks are nice to try to gauge their interest. TYPE OF KISSER: She steals small kisses, before elongating them with lots of lip tugging. Definitely fond of it. The type to really get into it. DO THEY WANT KIDS: Not really, but can be easily persuaded. DO THEY WANT TO MARRY: Yes. MAKE GOOD OR BAD DECISIONS: She has a tendency to make bad ones, but hopefully her partner corrects that. :^) Or at least doesn’t let her. ARE THEY ROMANTIC: Yes, albeit cheesy and dorky deep down... HOW ARE THEY IN BED: She prefers to be dominant, and that’s all I’ll say. GET JEALOUS EASY: Not if she is trusting of her partner, but she is definitely very anxious and wonders if she’s good enough frequently. WIFE/HUBBY BEATER: Uh, no. MARRY FOR MONEY: click this. FAVORITE SEX POSITION: uh WHAT WOULD HAPPEN ON THEIR DREAM DATE: A nice long exploration through untraveled territory---just the two of them. Lots of hand-holding, kisses, and cuddles. Good food would definitely seal the deal as the best date ever. OPINION ON SEX: She’s yet to form one, although she’s occasionally thirsty. It doesn’t really come to her often. As long as it’s consensual, she’s down for anything.
#holy length batman#finally. finally slams this shit down holy#im not entirely appeased by my theme choice but i have too many songs#and its just so long ple a se#no more#✧.° ⦙ ɪ ʟɪᴋᴇ ʜɪɢʜ ᴄʜᴀɴᴄᴇs ᴛʜᴀᴛ ɪ ᴍɪɢʜᴛ ʟᴏsᴇ. — ❪ & dash games. ❫
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