#...maybe a name fhjsdjfsd
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mechecolomar-archive · 4 years ago
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i replayed tlou a bit ago so im gonna share my thoughts about this 7 year old game :) it’ll be mostly criticisms (bc i clearly like the game and havent really said what i dont like about it) and what i hope nd will improve for tlou2. i’ll kinda reference footage thats already been released for tlou2, but i wont mention any spoilers
so my biggest complaint is the gameplay, controls, and maybe the layout of the weapons. 
A big thing during fights that doesnt feel as good as it should be is the movement. I really dont like the forced jog throughout the entire game. I understand it when joel is hurt or the game wants to to focus on a certain thing in the environment, but other-wise it makes it really hard to explore the map naturally. Another thing when youre actively in a fight with numerous enemies surrounding u, theres almost no way to get out of it unless you shoot the enemy, theres no dodge and the L1 to sprint out of combat usually doesnt work well. This was especially frustrating with ellie who normally dies from one hit. In TLOU2 theyre adding the ability to dodge so thats something im looking forward to and hopefully crouching as a way to dodge works better bc in tlou it felt very slow and was normally used for slow stealth in tlou. 
The ai of npcs often broke the immersion by outright running in front of enemies all the time, no matter what character it was. Nd didnt punish the player by having other enemies detect them, which im thankful for, but hopefully joel, jessie, dina, and lev are a bit better in TLOU2. Before Ellie became able to help me fight she often got outright stuck in the middle of me and an enemy. Ellie was unable to be harmed, but it led to these almost comical scenes where me and some hunter were just swinging pipes at each other but entirely missing due to ellie running in place between us and taking no damage from either of us.
The collectibles were very frustrating (due to the mobility i mentioned earlier) and the map at some points were annoying to deal with. A lot of nd’s games seem to put the hidden items in areas behind where you start, or places that are hard to get to and its really annoying when you have to jog to backtrack or even walk at some times. The underwater parts were also irritating bc of joel’s movement too. The map was usually ok, but the part where you can ride a horse was the start of naughty dog trying open world levels (for some reason??) and the first time was really annoying, especially due to ellie not having the horse follow you while you walk and you having to jog back to her. I honestly can’t see this being too much better based on what we’ve been shown. Ellie will ride a horse for at least 2 times, be in a boat, and potentially be in a car. ND also boasted that tlou2 will feature their largest area yet filled with things and thats not very comforting to me. The only thing i could see them doing to make it better is like at least having your horse follow you or letting you full on sprint, but i feel like they gave you the horse so you can traverse the area without running :/. I think nadine does follow chloe eventually in the western ghats part of tll, so it could be better in tlou2 but we’ll see.
The bricks and bottles really felt useless unless it was for a distraction. I also didnt like how they were considered as two separate items so it constantly looked like you could hold more, when it was just the opposite. I dont think you could run and throw bottles/bricks either in tlou, but i know that changes in 2. Hopefully whatever items u can throw are considered one item and it could be more than bottles/bricks.
sometimes interactions were in an area that were around enemies, so they would get ruined and i personally didnt like that. i felt like areas where you choose to sit and have a convo should be a clear indication the player is safe, this usually was the case but i had a moment ruined because some enemy heard me. you could argue that could be more natural, but i think having a clear establishment or whats going to happen where makes more sense.
I also had an issue with the detection by enemies in the game. I played on easy so its definitely the most lenient it could have been, but the detection sound seemed too short imo. I really wish the game had like a little meter like in most games? Also the detection sound seemed to blend into certain soundtracks played and was sometimes hard to discern between the two. I personally dont understand why they dont have a detection meter considering theres other hud elements on the screen but idk. Tlou2 doesnt seem to have included that and its kinda disappointing imo
The subtitles sometimes didnt show or they were different from what was actually said but this happened rarely and it wasnt that frustrating, it was just something i noticed. This goes along with the ruined interactions. Also the few times the game had a recorder instead of notes for collectibles, it would have been nice if there was a transcript of it. I’m just lazy, not deaf, but i know some people prefer text over sound.
I personally didnt like the controls on ps4, having to constantly hold L1 to move faster than a walk was annoying to me. I also wish there were more control layouts than the one provided, or that you could change it yourself. I wish just toggling/holding L3 would let you move faster, reloading could be square, R3 should be crouching, and circle should be dodging or whatever. 
I also didnt like the photomode but apparently all new ps4 games had that type of photomode? Idk if its nd that likes that version, but it’d be neat if tlou2 had one similar to hzd/gow/hellblade. I think the lost legacy had the same type so it might just be the same :/
This is nitpicking, and isnt quit dealing with the base game, but i wish the unlockable skins were a bit more diverse instead of being 5 diff colored plaid shirts for joel and references to nd or their old games for ellie. The goggles seem to be the only unique item and its still a easter egg. Idk, i just think it’d be a bit cooler if they were more unique? I dont know if the outfits would work like in uncharted 4, with skins extending to other characters like dina or abby, but it’d be cool if they were more diverse.
Its late and this is all the criticism i can think of and hopefully they improve in tlou2, but yeah everything else is good. 
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