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September’s Featured Game: Ghost Hospital
DEVELOPER(S): Lev, Kip, Rose, Tredlocity, C, Bittersweet ENGINE: RPGMaker MV GENRE: Adventure, RPG WARNINGS: Anxiety, Body horror, Implied child harm SUMMARY: Ghost Hospital is a game about anxiety, depression, despair, mental rock bottoms, and, of course, ghosts. You play as Robin, a twelve-year-old girl who has an anxiety disorder and is very much alive in this hospital meant for beings that are not alive. Frankly, her anxiety was already bad enough before she landed in a hospital full of dead people, the still-shambling shells of ancient ghosts who try to take her down for a sweet taste of life, and the hospital directors hellbent on keeping her contained, and more importantly, away from the reason she's REALLY there. Thankfully, you have your new friends Jay and Sarcastic Ghost- Jay is a ghost about your age, and still a very new arrival to the hospital, and Sarcastic Ghost…well, he's an amorphous blob of a ghost, who talks a lot despite not having a mouth.
Download the demo here!
Our Interview With The Dev Team Below The Cut!
Introduce yourself! Lev: Hey, my name is Lev! I'm an artist and storyteller, and though I've wanted to make games for a long time, this is my first serious attempt! Most of my work is about my experiences in mental illness. Kip: I'm a freelance artist being allowed to write cheap jokes in ghost form. Rose: I'm a freelance writer and editor for the game! I also work on dialogue and story drafting. Tredlocity: My name is Tredlocity! I do some character designs and writing in the game! C: c / ghoul is a character designer, comic artist and Halloween enthusiast. They're currently apart of several indie game teams and are writing the webcomic, This Dark Forest of Ours. Bittersweet: I'm Kendall (AKA Bittersweet), and I'm the resident music person (one of two, technically, but the other left the project unfortunately.) This is my first (and thus far only) major soundtrack composition project, but thus far, it's been a satisfying one!
What is your project about? What inspired you to create your game initially? *Lev: Ghost Hospital is a game about anxiety, and the game was born out of an idea to put someone in the shoes of someone with clinical anxiety and depression without going for the prototypical 'horror game' or 'walking simulator', giving more game-friendly, practical narrative and gameplay examples of how it effects people.
How long have you been working on your project? *Lev: The game started development in late 2016 as a thesis project for college. At its inital completion, it was more of a beta or proof of concept than a demo- in its current state, it's far closer to what we have envisioned for the final project.
Did any other games or media influence aspects of your project? *Lev: Absolutely! The biggest influences are OFF, Yume Nikki, and Sweet Home, and a lot of Gameboy Color graphics and aesthetics- namely, Pokemon GSC and the GBC Zelda Games.
Have you come across any challenges during development? How have you overcome or worked around them? *Lev: RPG Maker is a versatile engine, but still fairly restrictive, so getting all the effects I wanted to work was challenging. Mental illness and real life have been taking a toll on development time, too. Getting things to work took teaching myself some javascript, and after being in serious development for this long, I've found ways to motivate myself to keep working. Having other people checking in on you helps, too.
Have any aspects of your project changed over time? How does your current project differ from your initial concept? *Lev: In its very first inital pitch, it was much closer to Yume Nikki, being more atmospheric and serious. At some point in character and world development, though, I couldn't bear to make it a stoic adventure, and with most of the stuff I already take inspiration from, it's hard for me to not put jokes into the media I make, anyway.
What was your team like at the beginning? How did people join the team? If you don’t have a team, do you wish you had one or do you prefer working alone? *Lev: At the beginning, it was just me working on everything. The first people I brought on board were my concept artist, Kip, my writer, Rose, and my musician, Bittersweet. I can't do music on my own, and I knew from word go that I wanted this to be the kind of game with a strong story and a lot of unique NPCs.
What is the best part of developing the game? *Lev: Call me biased, but the most fun part is making the art for it. It's hard for me to motivate myself to keep working if I'm just using default placeholder sprites, I have to make new NPCs to keep myself interested. It's not the most convenient, but it's fun to do, and it actually really does help with my workflow.
Do you find yourself playing other RPG Maker games to see what you can do with the engine, or do you prefer to do your own thing? *Lev: Oh, absolutely. RPG Maker games have a bad reputation for being very cut-and-paste, and there's a lot of those out there. But it just takes a bit of effort to make yourself and your game stand out, and it can be done absolutely beautifully! The latest one I've played was Hylics, completely surreal and wonderful.
Which character in your game do you relate to the most and why? (Alternatively: Who is your favorite character and why?) *Lev: Robin is a sort of proxy character for myself, so...I'm a bit biased on her. I love Jay a lot, too, he's kinda the friend I wish I had in elementary school when all this first showed up, haha. *Tredlocity: As someone who faces anxiety on a daily basis, I relate to Robin a lot. Though I would say my favorite character is Jay, since he can shoot plasma and has blue hair. *C: I'm partial to Coop [upcoming character], not just bc I designed them but bc I love big sister types. *Rose: I also relate to robin and jay! i try to control my anxiety while remaining positive and hopeful about situations. *Bittersweet: As an anxiety-riddled person, I relate immensely to Robin. However, my favorite character by far has to be Carna. (There's another character I'm particularly looking forward to when the full version of the game is released, though~)
Looking back now, is there anything that regret/wish you had done differently? *Lev: Honestly, there's a few things I wanted the game to be able to do at the start that I wasn't able to make happen. I spent a LOT of time trying to get it to work without having to go in and code it myself, and I wish I'd been able to take a step back, remind myself that this is my first serious project, and just stop worrying so much about what, in the end, would've been a minor detail, anyway.
Once you finish your project, do you plan to explore the game’s universe and characters further in subsequent projects, or leave it as-is? *Lev: Chances are I'm gonna leave it alone, but if I go back, I HAVE had a bit of a 'Ghost College' AU where they're exploring a haunted old library on their college campus instead of being trapped in a ghost hospital. It'd probably be cool as a point-and-click adventure, but it wouldn't exactly be a canon exploration of the postgame.
What do you look most forward to upon/after release? *Lev: I'm actually working on a few other projects, so being able to work on those more freely would be great, especially considering I'm really bad at keeping my own limits in mind, haha.
Is there something you’re afraid of concerning the development or the release of your game? *Lev: Mostly, I'm afraid that making a game about a subject like this, as a minority and with other people in my team that would be considered minorities, that releasing this game to the mainstream public would get me a lot of negative attention from people who think that people like us don't belong in the gaming sphere. It's pretty nerve-wracking, but after the positive reception of games like Undertale and SLARPG, it's getting easier to convince myself that I should be more afraid of people just generally not liking the game, haha.
Do you have any advice for upcoming devs? *Lev: Have someone to work with! DEFINITELY have someone to work with. Even if it's just a friend to bounce ideas off of or someone to ask if you've been working on the game, having someone else involved helps a lot. And specifically for RPG Maker- if you can, replace your default font with a different one. It's a minor detail, but it goes a long way towards making your game feel more original. *C: Always have a backlog of different projects. I have about four or five ideas constantly on rotation so I don't burn myself out on just one. *Tredlocity: My advice for any creatives is to start small, and just get it out. Feedback is a great motivator, and the only way to get better at something is to keep doing it! *Rose: I think some good advice is to write a few drafts of whatever it is you're working on in order to see which version you'd like to continue! let your work have different scenarios and situations based on various elements you insert or take out of a story, game, or other piece. *Bittersweet: Don't pressure yourself to a dead-set deadline. I know, you want to get this project out eventually, and if you're on a roll with development then all the power to you, but if you're struggling, don't let it burn you out. That's just unhealthy.
Question from last month's featured dev @toxicshroomswamp: How do you feel about your main character(s)? What piece of life advice would you give them? *Lev: I love my main characters, I love them like my own children. I would probably tell Robin that she'll learn to handle everything, it won't be so scary forever. I'd tell Jay that stopping for a minute and thinking is way more important than it seems. I'd tell Sarcastic ghost to shut up.
We mods would like to thank Lev, Kip, Rose, Tredlocity, C, and Bittersweet for agreeing to our interview! We believe that featuring the developer and their creative process is just as important as featuring the final product. Hopefully this Q&A segment has been an entertaining and insightful experience for everyone involved!
Remember to check out Ghost Hospital if you haven’t already! See you next month!
- Mods Gold & Platinum
#rpgmaker#rpg maker#indie games#pixel games#ghost hospital#ghost hospital (game)#game of the month#gotm#game dev#game making#gotm september#september 2018#2018
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