#if i stressed less about continuity and style and following a proper format I would have so many more wips out by now tbh
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Tis I
No prompt or haha - just condolences on the lost work. That always sucks 😞
I was editing a chapter on AO3 one time and for some reasons ended up adding a bunch of stuff then accidentally hit something that deleted it - the rage was real.
But some encouragement / what you had was awesome so I 💯 support your potential plan to write it proper :)
Also:
Even if the claiming wasn’t public, there’s always how they did it back in the day, according to history.
People waiting outside the bed chamber and a priest and whoever else comes in to check to make sure the deed had been done.
💯 freaky pervs listing for the moans and screams, bed creaking, all in the guise of verifying that the conception/ consummation of the marriage was done properly.
Normally back then it was wiping a cloth to check for semen and blood because only honest brides bleed on their wedding night 🙄 or having the consummation be on white sheets.
The midwives would be tasked with checking the human before the ceremony and they would sometimes cover for them if they did not find one.
History is vile but there are some interesting stores about what women would do to get around that if they weren’t pure, and how women would help each other. One story I remember was basically using sheep’s blood rolled in something - to make a makeshift blood capsule - and inserted inside so that it would break during sex.
But this is an AU so maybe Terri makes sure her girl’s screams of pleasure and begging can be heard loud and clear through the chamber doors and once Terri finishes with her girl in private, holding her legs open so they can see the hole has been thoroughly used and she has performed her wifely duties.
They can also see the bite marks on the slim inner thighs - plus a lot more.
Terri telling them as they walk in once she tells them they can enter that she has rid her girl of her precious maidenhead aka virginity quite thoroughly.
You are right - it feels like something new. Maybe I’ll do a male Terry and Danny with an ABO.
I hope you write this one though 😊
fanfic writers when we accidentally press the wrong key and delete large amounts of work, because we, in our hubris, did not save a copy:
god, the myth that it's normal for a vagina to bleed during first-time sex, and that it's supposed to hurt? disgusting. actually violent. there's so much bullshit around the concept of virginity, (which like gender, is something that irl i think is bullshit, but in kink can make for some yummy and nasty tropes and subversion) but now is not the time or place.
A + for everyone involved in those stories, helping each other out against a gross patriarchal culture, fuck yeah.
we're here to be gross.
being gross i think Terri would LOVE to show Dani that that's entirely untrue.
i like the public, ritual sex, because like. idk. the most extreme form of exhibitionism, mixed with humiliation kink just gets me.
but there are other, less dub-con ways to use a similar trope, as you so mention.
okay, so i was actually kind of inspired by the handmaiden, a film I had never seen before but recently got introduced to by the ck after dark server for movie night, and it blew my mind.
there's this scene that is told two ways, spoilers for the movie lol. ( there's a crazy pov flip half way through, so everything gets a double take and it was just muah. )
again, spoilers
a couple is expected to consummate their marriage, but it turns out the girl wants nothing to do with the guy.
we are first shown one character's perspective on the other side of the wall, and then later on the actual events.
the first time we see the scene we are encouraged to see it as it is given to us. one person is miserable on one side of the wall, and the couple having a good (?) time.
it turns out that since she refuses to let the guy touch her, she gets herself off under the covers and then uses a pin to make a small cut on her hand and wipe it on the sheets.
end of spoilers
which is nothing like what i had in the story, but it gave me the idea for proof of consummation in this au.
But Terri would never make her girl bleed.
(that's a lie. she would. but not like that. blood kink is 100% a silverusso trope that we are not using often enough.)
I love the idea of Dani, absolutely mortified, having someone inspect her so directly after the deed. she would feel so dirty and used. Which Terri would praise her for.
"you opened up so nicely for me."
"Everyone knows what's going on, what does it matter if I let someone see my handiwork up close?"
"I've defiled you, you'll never be the same."
"This belongs to me now, and I can use it as I like."
I think part of the public claiming is also that it is a direct way for Terri to show off both her own skills and the beauty of her new bride. she would want other people to see and be jealous that Terri got to her first.
this is an unshakable headcanon that i have for nearly any version of this ship. Terry is a possessive bastard and he wants everyone to know he has what they want.
also, for Terri in particular, there's definitely an element of "I can fuck better than any man can" that she needs people to acknowledge.
For all of her confidence, she is still hiding insecurities within her. in fact, her confidence started partly as an act to hide her insecurities.
she is in 2 different male-dominated environments and is gay. she's gonna fight for every bit of respect she can get. even if she has to scare people to do it.
she's 100% that sleazy 80's businessman, but she's doing it better.
(i actually would like more sleazy businessman terry, we are sleeping on this as a fandom)
I also got abo vibes as I was writing it, lol.
(do it. write the story. i am an enabler)
shjkhhjkdff. i've got my head on wife kink now. domesticity kink.
It was new for me in that it was a genre I have never played in before. I had no idea how I was even going to come at it, but I'm glad I just sat down and started typing.
#rule 63 silverusso#cw virginity kink#cw exhibitionism#cw dubcon#for real how do i give myself the same energy for writing wips as when I'm writing prompts#it's like. wips i know i want to be polished.#but propmpts i can have fun with and just go off the cuff#which is maybe just more my style I am trying to be a plantser when I'm in reality a pantser#if i stressed less about continuity and style and following a proper format I would have so many more wips out by now tbh#i also feel like i do better (subjectively ) with prompts because it is inherently semi structured#so i have the freedom to do whatever within the basis of the prompt#but there are inherent paths that are already open to me#and i never know how i want to do things or how I want things to end dfhjdfhjfhjdd#a nonny mouse#children look away#guys don't make fun of me but i only just now learned how to do emoji's with my laptop keyboard#👁 anon
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May 23rd-May 29th, 2020 Creator Babble Archive
The archive for the Creator Babble chat that occurred from May 23rd, 2020 to May 29th, 2020. The chat focused on the following question:
If someone came to you for advice about starting their first comic, what would you tell them?
Cronaj (Whispers of the Past)
The biggest hurdle I see beginner comic creators (including myself) struggling with is the fear to begin because they "aren't good enough yet." I would tell them to just start. The best way to learn how to make comics is to make comics. You can always go back and fix old pages. Or you don't even have to. The improvement throughout your work can be encouraging. So I say, just begin.(edited)
carcarchu
know your ending before you begin! so many webcomics start and then have no idea how to continue. at least have some kind of idea of the direction you want to go to and at least a basic outline before you begin. you can always change things but going in without a roadmap is a recipe for disaster
LadyLazuli (Phantomarine)
I would tell them to consider a few things: your desired scope, your current skill levels, and how likely you are to still love the project months or years later. I didn’t start with a small scope, so I can’t tell people to keep it simple no matter what, but it absolutely helps. Doing a short 6-10 page comic as your first thing will totally tell you if this is something you like, or totally hate. Assessing your own skill level is hard, but I try and encourage people to practice anatomy and perspective and other skills before diving right into creating a massive world. I’d encourage them to practice some writing as well. But even the act of creating a comic can help with all that. So, YMMV! And you gotta love what you’re drawing! I didn’t feel comfortable creating a story until my late 20s because I felt I hadn’t settled on something I’d be indefinitely passionate about. My likes and dislikes were still changing so much. If you can look at your idea and pretty confidently say you want to draw this stuff over and over again for years... that’s a very good sign
eliushi [a winged tale]
I find my advice will vary depending on what their vision is for their comic! For instance, if it’s a short form, I would recommend looking at different styles and experimental storytelling to find ways to best explore their work. For a long form I would advise as y’all have done so as well: start and keep going to improve. Have an ending in mind. Know the basics of character/plot and storytelling; essentially if you know the rules then you are more easily able to break them in an informed way. Most importantly is to have fun drawing, have fun with friends, have fun sharing your work
I guess sort of as a follow up... did you all receive any advice before starting your comic?
carcarchu
i didn't ask anyone in particular but the advice i read before starting mirrored what has been said so far
the advice about just starting and not being afraid is probably what helped the most
LadyLazuli (Phantomarine)
I was told to make my first comic shorter... but with the caveat that if I absolutely could not, it was okay to try a long-form one from the get-go
carcarchu
another thing that i often tell people looking to start is that comic making is actually a gigantic time sink and requires a LOT of discipline. a lot of people i talk to really don't realize how much of a time investment it is. i don't want to dissuade anyone by telling them this but it's important to realize
Eightfish (Puppeteer)
I agree with lazuli! Right now I'm actually feeling more motivation for my long comic than my short story.( I will absolutely finish both though)(edited)
carcarchu
x2 agree with claire, i've realized i'm not good at short stories
Eightfish (Puppeteer)
I've been asked this question before, about first comics. I always say the most important thing is to draw what you like, for yourself.
LadyLazuli (Phantomarine)
Short stories are hard! I’m often jealous of all the marvelous one-shot comics on twitter, telling an affecting story in such little time. I often wonder if my own stuff will ever be half as successful in the emotions department. Short stuff is easier to digest but requires a ton of skill to craft well.(edited)
Eightfish (Puppeteer)
Absolutely. Two of my favorite comics are 3 pages and 5 pages long and years later I am still thinking about them.
I think it takes even more skill to craft a compelling story, world, and characters in only a few pages
It is witchcraft, I swear
carcarchu
there was a beautiful short story i read about a cat before, i'll see if i can find it and share it in recs
eliushi [a winged tale]
I think a lot about the unfinished comics! even though they aren’t finished, they still stay with me. Ultimately if you draw comics, it will touch people and people will remember
Eightfish (Puppeteer)
I've always wanted to do a short story like that but am not a good enough writer yet unfortunately
LadyLazuli (Phantomarine)
Also agree with @Eightfish (Puppeteer) - you must make something for yourself. You can try and tailor it to certain audiences, but don’t stray too much from your own sensibilities. Make a comic that speaks to your soul, and people will feel it.
chalcara [Nyx+Nyssa]
Pick something you love, you‘ll spent a lot of time on it.
Eightfish (Puppeteer)
If you don't love it, who will?
chalcara [Nyx+Nyssa]
And short stories are their own medium with their own rules, needs and patterns; they‘re not interchangable with longform and the otherway round.
That‘s what annoys me about the „start with 8-page shorts!“ advice. It‘ll teach you how to do shorts, not how to do long form. And I‘ve seen so many treating shorts as a stepping stone to „proper“ long-form comics, and that format deserves better.
Eightfish (Puppeteer)
I do see the merit in that though. There are a lot of unfinished long comics. If you have a good short story, might as well make it first. For me though, they are way harder than long stories.
I did give myself the option to end puppeteer after about 80 pages though
Luckily I fell in love with making it and won't be doing that now
But it was an option
Capitania do Azar
Yeah I'm gonna have to repeat the points already stated. Everytime I get the chance to give advice to a starter, I do focus on the discipline aspect. Webcomics (any comic actually) does take a lot of work and if you wanna make it in the long run you gotta know your pace and you gotta know where you wanna go so you can make the best use of your time
You don't need to have super solid plans but it's good if you know how much time it takes you to make one, five or twenty pages, so you can get organised
And at least in my experience being organised is one of the most important aspects
That, and liking what you do but also allowing it to change because things take time and you will change too
Cronaj (Whispers of the Past)
^^^I can't reiterate this last point enough
Eightfish (Puppeteer)
For sure cap! I spent a lot of time experimenting with art style before starting and I think choosing a simpler but still nice looking (to me) style has been vital for me being as consistent with my comic as I have
Having a schedule was really important to me starting out
shadowhood (SunnyxRain)
I think I would have said..... MAKE SURE YOU DRAW IN ADVANCE BEFORE POSTING.
I've made this mistake, and I know many people have made this mistake, but it's really easy to get stressed and demotivated when you realize that you might not be drawing as fast as you want...particularly if you're starting out.
So make sure you have buffers so that you can post those updates as consistently as you can.
Tuyetnhi (Only In Your Dreams!)
I'd say for my past self that make sure you have.... at least almost everything ironed out for your story first if you want to make a long form comic as your first try because trust me if you don't, you'll end up redrawing the first chapter twice lmao. knowing how it begins and ends, knowing your drawing speed and also recognizing if you're just either motivated to work on it or you're doing it despite motivation. Because those are like the main factors that affect burn out and if you don't watch out, you'll get fucked over from it. have a good sense of your self in terms of your work ethic, and your writing. Art will be supplement for that writing but you're pretty good at least understanding the basics you should be aight Also if you don't feel doing your long story first, you can always make a short story to test waters. but if ya like me and rather just jump making a long ass comic first, go for it lmao
sierrabravo (Hans Vogel is Dead)
I think the biggest advice I'd give would be is to accept what you've already done, kinda related to the "you're good enough to start" advice. A lot of webcomics stall out in the "gotta redraw this to be Good Enough" phase, and it's easy to get caught up in the cycle of redrawing early pages (especially once you get a few years into a comic), but learning to sit back and appreciate early pages for the stage you were when you drew them is important!
also something I don't hear creators talk a lot about, is having a support group. Getting positive responses from strangers from the internet is a rush, but it's not always going to happen, and relying on it isn't a great idea mental health wise. Having a group of friends you can bounce ideas off of and that can support you in your story helps make the lonely art of making comics a little less lonely. I wish I had known about this group sooner because it seems like a really great resource of creators coming together and being supportive!
Tuyetnhi (Only In Your Dreams!)
oh yeah that last point especially
like honestly if I didn't met other webcomic creators I probably wouldn't be working in webcomics tbh
sierrabravo (Hans Vogel is Dead)
It's so nice to have outside perspective both for art advice/critique stuff, but also just the general "hey guys drawing pages amiright"
Tuyetnhi (Only In Your Dreams!)
yeah lmao
sierrabravo (Hans Vogel is Dead)
plus if/when you ever meet up with people at conventions, it's always so nice!
mariah (rainy day dreams)
Yeah, I would second that. Starting out I had a really hard time knowing how to take praise from my real world friends who are into my comic. It felt like maybe it wasn't real praise and they only like it because they liked me. But honestly the longer I make comics the more I just want my friends to like them and the less I care about what an internet stranger might think X'D Also, I watched the video on new creator tips that Joichi post in #writing_n_misc_resources last night before bed and those tips are super solid. I think folks have already hit on all of them but writing something you really like and is for you first and foremost and being being prepared for a lot of work are super important. Also, get that buffer!
kayotics
I think this was touched on already but having an idea you’re really passionate about, especially for a long form comic, is kind of essential to keep you going. You gotta keep up momentum for years, not just a few weeks. The thing that helped me, personally, was building my comic in a way that let me end it after the first story, but also let me continue if I liked it. My first chapter was definitely like a pilot for a tv show. If I didn’t want to continue, I’d just stop. But I ended up writing the second chapter before I knew it so I guess it worked out
Joichi [Hybrid Dolls]
I don't have too much new things to add but I agree that webcomics, is a lonesome job on your own. But once I started hanging around this discord, sharing frustrations, comic compliments. The support made a big difference, no longer having to shout in the abyss of Twitter to be heard. I know when you first start out, it's overwhelming. There's so many platforms, do I do color or grayscale? (as it felt that way for me.) The best is to begin small baby steps, write scripts. Draw thumbnails, talk about it with people you trust. Generate ideas and put them on paper. Something I learn, is finding a good group community who raise you up, than put your works down(edited)
keii’ii (Heart of Keol)
Seconding/thirding/etcing about support. Other than that, I really don't have a single advice that I could give to someone starting out. Because it would need to be tailored to their situation. Someone who's in my exact same situation back when I started my first webcomic? They don't need ANY advice honestly. They just need to do it (which they will anyway) and learn from the experience.
sierrabravo (Hans Vogel is Dead)
https://tenor.com/view/doit-gif-5247874
keii’ii (Heart of Keol)
(Again, I'm talking about a hypothetical person who's exactly like Younger Me. Not every beginner will "do it anyway.")
Joichi [Hybrid Dolls]
I corrected my definition, as I found out what the topic was about! I thought from everyone's comment, they felt like talking about internal feelings about community spirit.(edited)
Deo101 [Millennium]
I think that "just do it!!" Attitude is probably what I'll echo, it's what I'd have needed to hear and what I think there's probably the biggest hangup on. I think everyone tries to wait til they're ready, and it's like "you are gonna learn so much so fast and never stop learning once you start making your comic" so just, start learning now! Make changes later. You can't fix something that doesn't exist yet!
LadyLazuli (Phantomarine)
One thing I often think about is when artists completely relaunch their comics once they become a bit more intermediate in skill level. They've improved so much during the creation process that they feel a need to go back and totally start over. I've even run into some comics where they... almost seem in a constant state of relaunch I often wonder about how to encourage new artists to move forward instead of reiterating existing stuff. Or is the reiteration not necessarily a bad thing?
keii’ii (Heart of Keol)
I mean I guess it's not a bad thing if they're still having fun? Sometimes they're still having a blast; other times it's a form of torturous perfectionism.
Sometimes it's a bit of both, even
Deo101 [Millennium]
Yeah, I always frame it as "unless you are rewriting, don't redraw."
Eightfish (Puppeteer)
I have seen a redrawn comic go well only once
Deo101 [Millennium]
Cause if it's just to fix your art but nothing is really fundamentally changing, then you'll get stuck in a loop I think
Eightfish (Puppeteer)
and that comic kept updating latest pages while redrawing the first ones
Deo101 [Millennium]
Yeah I've seen people do that. Where it's not a rebooot that basically stays the same, just a revamp of old stuff.
I could see myself doing that eventually tbh.
Eightfish (Puppeteer)
The guy had very messy art in the beginning. Not bad art, he just didn't put much effort into it. The comic just evolved into something way bigger and more professional than he'd expected so he went and made the first pages professional looking as well
Deo101 [Millennium]
Yup Cause conics make your art improve so fast, every 50 pages you'll feel like your first one has sooo much wrong with it! So you can't get stuck just remaking pages
Eightfish (Puppeteer)
Deo I don't think your first pages are any impediment to new readers. I have noticed a ton of art evolution though :0
Deo101 [Millennium]
Unless, yeah, you are rewriting and need the content on the pages to be different.
Yeah they might not be impeding but they're uglyyyyy
Eightfish (Puppeteer)
I didn't notice your art changing much while reading your comic but then i went back to the first page and, woah.
big difference
Deo101 [Millennium]
It would be smth like way off in the future though if I did do it. It's not currently in my plans
I'd rather make new pages and new comics
Eightfish (Puppeteer)
has anyone ever commented on your art evolution?
Deo101 [Millennium]
Yeah my art has changed uhhh a lot LOL I think maybe a couple times? I don't have a good memory
mariah (rainy day dreams)
I think it's probably different for everyone. Personally, I don't think really believe in going back and redoing stuff, but I also say that as someone who just spent the last year redrawing most of my first five chapters. For me, Ive always wanted to print my comic, and I felt a lot of self-created pressure to have my first book look really good. Because it's going to be new readers first introduction to the series and if I don't feel 100% proud of it, sell it to other people was going to be impossible. I kind of just felt embarrassed by my old art and writing(some of it was like 8 years old and hadn't aged well). And also if I was going to use up resources to print something, then it should be the best version of that thing. But on the other hand, redoing the old stuff has also made me really sad that I haven't been able to move forward with new chapters. I definitely second Deo. And I also think you have to know where to draw the line. Like "ok, I'm going to redraw this once and then not again" or "I'm going to redraw up to X point and call it good. I think can be a really easy perfectionist trap and time sink if you aren't careful.
Eightfish (Puppeteer)
it is also hard to get your existing audience to follow the same story twice
OH, webtoons features are rebooted comics oftentimes
I guess that counts as going well!
keii’ii (Heart of Keol)
Yeah, since getting featured by Webtoons is kinda like going print; it's a form of getting Published
Deo101 [Millennium]
Yeah. For this other comic I've not launched yet, I've redrawn the intro 4 times. The intro onky takes like, 20 hours absolute max (latest) but I still find myself looking at it and thinking.. I could have been making new stuff :/ BUT! I did rewrite it every time so it did need to change. I should have just waited to start it til I could commit more so there wasn't a year between each intro
Eightfish (Puppeteer)
But since webtoons features update so fast I don't really mind following the same story again. Lone is already almost to where the canvas version was
Deo101 [Millennium]
And yeah wt features need to reboot for a lotta reasons, there's also probably a lot of times like. At least lengthening updates to fit the requirements
They're not necessarily redrawing it, too. They just have to post from the beginning which totally makes sense
Joichi [Hybrid Dolls]
I'm giving myself a mantra, don't redraw, don't look back. Just move on with what you got. There's chapters I want to cover. It's just years ago, I had constant panic that the story's theme was going to change as it went, so I 'must' change the first chapter to suit the general overview of the story. But it resulted in me burning out and being self destructive to my work. I'm going to take better care of myself(edited)
Eightfish (Puppeteer)
i think most redraw significantly though
Deo101 [Millennium]
Yeah I mean, wouldn't u?
Eightfish (Puppeteer)
I'd have to! My whole story is only like. 20 webtoons updates?
Deo101 [Millennium]
Truuu
If that, 40 panels.. a page is like usually around 5
Tuyetnhi (Only In Your Dreams!)
agreed on redraw hell. tried it and I didn't like it at all lmaO
I'm kinda glad I have a good footing on my current comic and I don't want to redraw it at all unless it's adapted for something else. still like
work what you have, if you can orz
keii’ii (Heart of Keol)
"Don't look back" is hard when you feel like the first X pages are dragging all the future pages down with them. I agree that you need to draw a line (no pun intended), set some criteria
The thing Eightfish mentioned -- not so bad that it'd deter new readers -- is a very useful criterion IMO
Eightfish (Puppeteer)
if you must, i wonder if redrawing the first scene would be okay?
Just as a taste of what's to come for new readers
Deo101 [Millennium]
Do you think they would notice the difference in quality and question that?
Tuyetnhi (Only In Your Dreams!)
rip maybe
keii’ii (Heart of Keol)
I've read a long webcomic where only the first chapter was redrawn, and when I got to the second chapter and saw an immediate drop in quality, I knew what exactly happened XD
Deo101 [Millennium]
Yeah, but you're a creator! Readers don't have the same background to necessarily be able to assume that
Eightfish (Puppeteer)
Just put in a note saying that it's art evolution
Cronaj (Whispers of the Past)
As someone who redrew their first scene for a lot a reasons, I will say that I personally think it's worth it.
Eightfish (Puppeteer)
Also same, I've seen it and knew exactly what happened
keii’ii (Heart of Keol)
Yeah, it was mentioned in the notes, but I didn't read the notes at first because I knew the archive was huge, and I wanted to Get Through It
Eightfish (Puppeteer)
if i were to do that, i'd put a note in the page itself
keii’ii (Heart of Keol)
That sounds like a good idea
Deo101 [Millennium]
What were your reasons for redrawing crona?
keii’ii (Heart of Keol)
I'm not Crona but I redid a big chunk of my chapter 1 for writing reasons. (This was in addition to a whole reboot done prior.) The writing was... not 'this screams terrible writing' kind of bad. But it was extremely misleading/ unclear on what the overall story was going to be
Tuyetnhi (Only In Your Dreams!)
dang tbh I did kinda redraw some panels to make the dialogue flow better. But I also tried my best to match up the quality of the pages drawn the time so it doesn't look jarring.
kinda what keii said but just minimizing the effects of shockkkk
Eightfish (Puppeteer)
I think this is one of the reasons why i don't want to do a comic that goes on for more than a couple years (well, for now that is. Maybe that'll change as i improve)
Deo101 [Millennium]
I redrew one intro 4 times, cause I kept rewriting the whole story.
Tuyetnhi (Only In Your Dreams!)
after that I was like "don't touch Ch. 1 again" lmao(edited)
Cronaj (Whispers of the Past)
1. Several panels didn't properly show what was happening in the scene. 2. Rewrote some of the dialogue 3. My art had improved so much that even if I hadn't redrawn it, the next scene would look very different. 4. I wasn't super far along, so I thought it would be good to give this another go, knowing much more about paneling, page-layout, and pacing.
Eightfish (Puppeteer)
do you think there's a chance you'd eventually redraw wotp as it is now?
Cronaj (Whispers of the Past)
Hell no(edited)
Eightfish (Puppeteer)
lol then i think it's fine that you redrew!
Cronaj (Whispers of the Past)
Even if I go back and clean some things up later for print, I'm not completely redrawing anything about WotP anymore
I finally got it to a point where I'm happyish with the way it looks
LadyLazuli (Phantomarine)
I've never totally started over, but I did a ton of drawing edits (and a few writing edits!) on my first chapter before releasing it to the public. The previous version of the chapter does look far less polished. But even then, I really only completely redrew 1 or 2 panels. The rest was just liquifying wonky faces and whatnot. Still, once it got printed, I basically locked the artwork. With how long new pages take, I really don't have time to look back much anymore which is its own kind of blessing!
In that way, I'm very glad I kept it private for a while. I wasn't confident with my skills yet - and I wanted some wiggle room. It's part of the reason I encourage people to at least have some sort of foundation, so that the jump in improvement isn't so... startling
Cronaj (Whispers of the Past)
I actually kind of love to be startled by art evolution
Deo101 [Millennium]
Yeah I could see myself editing wonky faces and things like that more than I can see myself redrawing! My pages only take me like 2 hours and I still wouldn't redraw, can't imagine what your timeframe would look like...
But not in your own work, crona?
Cronaj (Whispers of the Past)
It happened with a lovely comic called Wind Rose, and it is so inspiring
I wouldn't say I don't like it in my work
More that I was completely changing art styles too
Deo101 [Millennium]
I see
Eightfish (Puppeteer)
I think starting a comic is a good way to get those foundational skills though, lazuli
Cronaj (Whispers of the Past)
Even if you didn't post it online, you did start
Which I think is enough
Eightfish (Puppeteer)
one of the biggest examples of art style shift I've seen
Comic is still doing really well though!
I don't think anyone minded the art evolution at all
LadyLazuli (Phantomarine)
@Eightfish (Puppeteer) Yeah, that's my dilemma! I've seen a couple very new comic artists burn out quickly, or say that they're relaunching because of their own unhappiness. And part of me wants to tell them to slow down - they don't need to post anything, just use it as a training ground.
Eightfish (Puppeteer)
Of course, if you yourself hate your old art you're probably more important(edited)
hm
It's still nice to have your story read though
even if just by a few friends
LadyLazuli (Phantomarine)
I haven't read through it, but I know this is another good example...
Eightfish (Puppeteer)
another one!
This was intentional though, to convey a change in setting
It's kind of fun to look at these comparisons(edited)
I think most readers would feel the same
carcarchu
my most inspiring art evolution is from zero point idol chapter 1
chapter 90
the artist also got better at panelling too. also not only did the art change but the genre completely did too. it started out as a comedy romance then slowly became a drama romance
Eightfish (Puppeteer)
Looks like you switched the images around?
carcarchu
oh it's in the right order on my side
the more bishounen looking one should be the newer one
Eightfish (Puppeteer)
Oh! I think the more colorful one looks much better actually?
But perhaps the author chose a different style to draw more quickly?
carcarchu
uh i think the opposite
the newer art looks objectively better
Eightfish (Puppeteer)
okay i'm gonna look it up maybe I will think differently if i see a bunch of panels in context
looking it up it is definitely clear that the author is putting much more effort into later updates.
Though skimming it I still sort of prefer the style of the earlier pages?
carcarchu
i have never heard someone say that before
people usually complain they got gipped in the first chapter lol
Eightfish (Puppeteer)
Can't say anything about the paneling or anything like that because I just skimmed it
Well, I like the style of the things in the first pages that they tried harder on
There are a lot of like, chibi or messy panels there
Joichi [Hybrid Dolls]
I'm looking up the titles for these screencaps you guys presented!
Eightfish (Puppeteer)
The first one I shared is A Matter of Life and Death!
The second is YU+ME Dream (highly recommend)(edited)
mariah (rainy day dreams)
Seconded, YUME is very good and it's complete!
kayotics
I think there’s a lot of good reasons to restart or redraw past pages, but there’s a lot of people who DO get trapped in the constant iterative state of restarting/redrawing their comic, and then they don’t get anywhere with it
snuffysam (Super Galaxy Knights)
It's hard to come up with any consistent advice because people have different goals starting their comic. Like, some people just wanna do a comic to get better at art, or because they have a bunch of OCs that they want to do something with. And to those people... like, just have fun with it. Now, if you have a full story in mind, and your goal is to complete it in a timely manner that isn't overwhelming (without sacrificing on quality), this is the advice I give: 1) Plan out your story. You don't need to do a full script or whatever, but do try to have at least an outline, with an estimate of how many pages each part will be. 2) Spend a typical month (like, a month that you also have other work to do) drawing the first few pages of your comic. Don't post them yet. Count the number of pages you drew. The number you post per month should be less than that. e.g. if you drew 6 pages in that month, you should post 1 page each week. That way, you can have a bit of leeway to build a buffer without burning out. 3) Look back at that outline. How many pages did you plan it out to be? And how often are you planning on posting each page? Let's see... carry the two... this comic's gonna take HOW many years to complete?! 4) If you're comfortable with the task ahead of you, continue on to step 5. Otherwise, cut some stuff from your outline and repeat step 3. 5) Have fun with it! You might change your mind on future plot points, and that's ok! Just... try to do so in a way that doesn't create more work for yourself.
sssfrs (JOE IS DEAD)
My advice is to just get started. I see so many people caught up in the idea that you need to perfect your art skills before starting a comic and then they just never start working on it
Your art is never going to be "perfect" and its better to have a tangible comic than a perfect one
I don't mean that in a discouraging way I just mean like no one can really achieve perfection and it's better to just create things
Joichi [Hybrid Dolls]
I like snuffysam's advice because I have noticed there are different kinds of approach to webcomics. Some do it for fun and practice like I do nowadays. While others have a big long form series they are deeply passionate about but to start it seem overwhelming. Everyone's advice is pretty great! (edited)
DanitheCarutor
Fff I don't feel like I'm really qualified to give advice to people. I don't take art and comics seriously enough to follow most rules, so I would just be a bad influence if anything. Lol (Also everyone else has already said what I would.) I guess the one thing I would tell someone on the fence about starting their comic is to do it when you're ready. Like, I wanted to start doing comics when I was 15 but I wasn't quite mentally ready yet? I was used to doing illustrations so I couldn't stick with doing anything longer than 1 page, throughout the years I experimented with doing 1-2 pages of random scenes in stories I wanted to do, it wasn't until I hit my 20s when I was like "Okay, I want to do this!" In a way I didn't totally get into comic mode until my current project, since I was still feeling things out with the previous ones. Kinda went on a tangent there. Lol But yeah, comics are a huge commitment, I don't think it's super good to push yourself into starting if you're not mentally ready yet. Give yourself some time, do some casual stuff to prepare for the comic you really want to do in the meantime (brainstorming, concept art, character studies, etc.), or don't think about it at all if that's how you do things, then when you really get that itch go for it.
FeatherNotes(Krispy)
My advice won't be anything that hasn't been touched on in this chat (so many good vibes ;_;) but I do wanna say that if I had any advice for someone to get into comics, it's to do it for yourself as the main priority. Webcomic popularity has been on the rise very quickly in this past decade, with copious amounts of creators trying their hand at their One Story, competition, exposure, and pressure are sure to set in with this wild ride that is comic making. So what do you do to combat that? How do you stay above water, make sure you have fun, or avoid turning this into what seems like never ending homework? You make your goal you. Whether You want to improve, whether You want to explore characters, or whether You just want to experiment- such a large project (let's be real, there's no easy way to do comics!) should be handled with that initial fire you had when you wanted to start the project, when you felt inspired to lay those panels down and tell that story. Don't compare your journey to others, don't feel that pressure to always Be Something.(edited)
Comics are a medium, just like film, canvas, or Video games for that matter, they have their own process and steps. Find what works for you and enjoy the ride, because it could easily turn into a long one!
eliushi [a winged tale]
I love it Krispy! You gotta do what you love
I’m just curious. What are your personal goals that keeps you going for the comic if you don’t mind sharing?
(And for anyone to answer too!)
keii’ii (Heart of Keol)
I get what you mean and 100% agree with you. But I wanna bring up a caviat -- some people use the whole "do it for yourself" thing to shut down creators who are doing it for themselves, but also want some recognition. It's not their main priority, but it is a thing they want and it's okay to want it. I guess that goes back to the other advice about getting support. Find support, find people who won't make you feel guilty for simply wanting some recognition. People who will understand and support your goals.
Tuyetnhi (Only In Your Dreams!)
told myself that I won't let my self to lay my soul to rest till I'm done with the projects I have
so lmao that's somethin that drives me contracted to keep living till everything I do is finished lmao(edited)
keii’ii (Heart of Keol)
One of my friends got told she wasn't a Real Writer simply because she wanted a readership. That kinda disrespect is not okay
Tuyetnhi (Only In Your Dreams!)
oh dang
FeatherNotes(Krispy)
oh that is a whole different level from what i'm saying for sure
first off those people can go away lol
keii’ii (Heart of Keol)
Yeeeah
Again, not what you were saying, just... how SOME people twist the advice
FeatherNotes(Krispy)
and secondly, if you're not doing your work for yourself, you can easily fall into pleasing others and drown in Trying to Stay relevant, burning your creative drive too (i mean, if you can make ur comic and do that , good on you woah) but i've seen multiple comic artists crash and burn for the sole purpose of doing the comic in competition with others, convincing themselves that 'other styles' are crap bc their own work doesnt match up (gosh that was a rough one) and all in all, them just becoming so bitter with their work! THOUGH! this essentially applies to all creative fields and not just comics! And those entitled ppl who do that suffer from jealousy and nothing else. I cannot stand for those types who tear others down when faced with their own insecurity
and creators have every right to ask for help too. y'all deserve that recognition for the hard work you do, sometimes however, that isn't always available to them
Tuyetnhi (Only In Your Dreams!)
yea
FeatherNotes(Krispy)
(which is why we gotta lift eachother up!)
keii’ii (Heart of Keol)
You bring up a good topic that's very relevant to my struggles. It can be very difficult to know: is it okay to disregard this criticism. Am I allowed to do that? Am I allowed to like this thing about my work that people are pointing out as the bad part? Or does that make me a.... bad creator. Unprofessional, bratty, whatever. I'm not even talking about picking a fight/ getting verbally defensive. Just, silently disagreeing. I WANT to say the answer is yes, we are free to have our own opinion about our work. But dang if it isn't hard to feel guilty for doing it.
eliushi [a winged tale]
I think any trailblazers and pioneers feel this sort of sentiment.
keii’ii (Heart of Keol)
That sounds about right
I don't really think of myself as a pioneer, but it is still something I feel in my bones
LadyLazuli (Phantomarine)
I guess that’s the beauty of a self-run webcomic. You are the boss. Your viewership can give you critique, but you can choose what to listen to. You’re not beholden to a higher power (producer, director, patron, etc) to change things no matter what. It’s your project to run, and oftentimes only YOU know where it’s going, and you know how that criticism would change things.
Tuyetnhi (Only In Your Dreams!)
ya lmao. idk like I don't see a lot of stories that run in conflict of towards what I'm doing so it's kinda nervewracking when you're like "oh god am I setting a good example or what? Should I be worried when I just want to create and share a story?"
LadyLazuli (Phantomarine)
If you can be proud of the story as-is, I think there’s power in that, and it comes through in the work. A confident comic is a lovely thing.
FeatherNotes(Krispy)
That makes me really sad that you have these struggles Kei. Your work is a project of love. Love for the things that inspire you, love for the way to tell your story, and love for that process. You are allowed to proud and tell the world about it, you are allowed to embrace the success that you gain from your work. We as comic makers do SO MUCH WORK and wear SO MANY HATS to make this mainly free to read story available, and that should be celebrated. SO YES, you CAN and you MUST choose what you want to take from others comments, their feedback, reactions, etc- but in the end, it's still about what YOU wanted to make of this work, bc in the end, you are the wheel that keeps this whole thing spinning
keii’ii (Heart of Keol)
I dunno about confident, but I can say my comic is an honest one. Even if I don't feel confident, I still don't let outside criticisms change what I do.
FeatherNotes(Krispy)
webcomic creators aren't given the space they need to grow a lot of times too-- we're essentially producing work that easily requires a small studio to create- there's gonna be ups and downs to the process. But you have to keep in mind for your own sanity that this is still your work and your vision. If you want to explore options of improving then you should be in control of that. (we all know how i feel about crits from randos too XD!)
eliushi [a winged tale]
Agree so much Krispy. I think everyone’s goals and visions for their project are valid and if they sustain your project, then that’s a success in itself
FeatherNotes(Krispy)
agreed!
eliushi [a winged tale]
Often I see this tip and pass on to other writers that when they write their story it’s important to think of a logline or something central that is the heart of the story. I put that as my first page so every time I open my document I see it. I think it’s the same for webcomics. Find the heart of your story — why you want to write it and remind yourself of that. I find it’s helpful to keep me going
FeatherNotes(Krispy)
omg eli....i love that!!!
sierrabravo (Hans Vogel is Dead)
wow that is really great advice eliushi!! I'd love to steal that if you don't mind?
eliushi [a winged tale]
Please do!! It’s a gift!!
take ittt
Miranda
these are all such great suggestions. You people are a fountain of wisdom.
Deo101 [Millennium]
I wrote in the header of my documents, "everything bad that happens in the story is because of me, and everything good happens because of them." Basically to remind myself not to do any sort of ex machina or whatever. And also put my tagline. It definitely helps!
keii’ii (Heart of Keol)
I think it's a good guideline -- the "pure luck can only be the bad kind" thing. But my bro brought up the Walking Dead (I think? either that or some other really well known zombie thing?) as an example of going too far in that direction. He said the characters take a turn, open a door, etc. and the zombies just come pouring out like an unholy explosive diarrhea all of sudden, to a point where he was like "lol?" He said it was like the universe was setting it up against the characters, and he couldn't take it seriously. He's played/watched lots of zombie stuff so he's no stranger to jump scares or zombies appearing in hordes, but that one was still too much for him.
Tuyetnhi (Only In Your Dreams!)
wh lmao about that spoiler part like
Deo101 [Millennium]
Oh yeah no, too much of anything is bad.
keii’ii (Heart of Keol)
Yeah like, I can see that kind of extreme bad luck being used in farce comedy
Deo101 [Millennium]
Ahaha yeah
Eightfish (Puppeteer)
I wonder what a story would be like in the opposite direction where everything bad that happens to them is because of them and everything good that happens to them is because of the writer
Deo101 [Millennium]
Everything Goes Bad Man A horrible superhero trying to do his best
Eightfish (Puppeteer)
A comedy! Could also make it a Shakespearean tragedy
Deo101 [Millennium]
Horror could make it work too
I was meaning my thing more like uhh, make them earn their good things and success kinda thing
Eightfish (Puppeteer)
Depressing drama about a person who tries to succeed in life but fails at every turn
Nah I got it deo
Just throwing out hypotheticals
Deo101 [Millennium]
I would hate to watch or read any of these horrible things btw
But it's fun to hypothesize
Eightfish (Puppeteer)
I think for like, most stories, your direction is much more engaging
I don't want to watch someone fail over and over
keii’ii (Heart of Keol)
There's also that trope where everything goes bad despite their effort, and then Luck just drops success on the character's lap, leaving them feeling empty
Deo101 [Millennium]
Me either LOL coming out of stories like that is always like 0_0 well nkw I'm just depressed
Eightfish (Puppeteer)
But I think something like watamote, a comedy about a socially inept girl, might be an example of what I said that a lot of people like. I haven't watched it though so I'm not sure
keii’ii (Heart of Keol)
Yeah, I don't know that specific one, but there are cases where people feel comforted by reading about tough luck in that "I'm not the only one" way. Certainly not everyone's cup of tea, though.
Eightfish (Puppeteer)
Oh
Grave of the Fireflies
That movie seemed more like a message about war though. It seemed like it was trying to say something
I think I could enjoy a depressing story like that if it was nonfiction or historical fiction
keii’ii (Heart of Keol)
It was sorta semi-autobiographical (not 100% but inspired by his own experience)
Eightfish (Puppeteer)
Something that feels real
shadowhood (SunnyxRain)
yeah, grave of the fireflies WAS based off of the author's experiences
keii’ii (Heart of Keol)
I personally am okay with depressing fiction if it feels real
Eightfish (Puppeteer)
Same
keii’ii (Heart of Keol)
Doesn't have to be based on true events
shadowhood (SunnyxRain)
his sister and him were taken in by the aunt and they were actually left that way the sister died of starvation (edited)
Eightfish (Puppeteer)
Hey, spoiler tag that!
shadowhood (SunnyxRain)
whoops mbad
Deo101 [Millennium]
I'm one of those who is 100% not... I can be okay with and love depressing stories after having seen it and then getting time away from it, but watching or reading them is a horrible experience for me
keii’ii (Heart of Keol)
My Sweet Orange Tree is thought to be at least sort of based on the author's own experience, and I think that adds something to the book. (Can't confirm because the author's dead.) But even if it were pure fiction, it would remain a lovely, compelling book.
@Deo101 [Millennium] Nothing is for everyone!
shadowhood (SunnyxRain)
I remember feeling really depressed for the rest of the day after watching grave of the fireflies
Eightfish (Puppeteer)
Not everything bad that happens to them was their own fault, but Grave of the Fireflies was sort of a story about pride though. A boy who refused to suck it up and apologize to his aunt, resulting in his and his sister's deaths. I think that did make the story more powerful
hubris and all that
shadowhood (SunnyxRain)
so I can definitely relate to only watching short bursts of depressing stuff
Deo101 [Millennium]
I honestly try to avoid them entirely, not even short bursts tbh
shadowhood (SunnyxRain)
correct! however, a lot of viewers also blamed the aunt for not keeping them. Apparently the real life aunt felt a lot of remorse for being indirectly responsible for their deaths, and her daughter was angry at her. However, the aunt was also feeling depression from her husband who recently died
Eightfish (Puppeteer)
I read them rarely, but I feel like they make me more? Grounded? I liked the way Man's Search for Meaning (Holocaust survivor's book) changed the way I thought of the world
Deo101 [Millennium]
I'm just hyperempathetic and they really hurt me
Not like I'm like "I wanna be ignorant" or anything
Eightfish (Puppeteer)
I think that one scene with the farmer telling him to suck up his pride was highlighting that he could have been taken back in but refused to even try
keii’ii (Heart of Keol)
@Deo101 [Millennium] 100% Valid!
Eightfish (Puppeteer)
Yeah. Entertainment is supposed to be fun or meaningful and if it's not then don't read it
Although, I do really believe we should learn about these topics in school at least
You have to be exposed to them somewhat
Deo101 [Millennium]
Yeah I just don't like the kind of idea that gritty depressing stuff is more realistic, I understand learning about history and hardships but it's not something I like to think of as like "the truth jusy is that the world is terrible" it makes me feel very alone because I work very hard to see the world nit like that.
Miranda
Re: the extreme bad luck/I cause all the bad stuff for my characters I saw a tip that said coincidences can happen to get your characters into trouble, but not to get them out of trouble, and I thought that was an excellent way of putting that. (sorry to plop that in the midst of the most recent discussion)
keii’ii (Heart of Keol)
TBH as someone who has lived in Eccentric Relatives' House under not so great circumstances, I didn't even get any hint of "the boy should've sucked up" from Grave of Fireflies. My experience may have been worse than the boy's in his aunt's house though, and maybe my bias led me to see his experience as being just as unfair as mine. In any case it's been years since I watched it, so maybe I'm forgetting some key details.
Eightfish (Puppeteer)
I think "realistic" means a mix of good and bad
My favorite nonfiction books contain a lot of cruelty, but also very good people
Reading about people's good work and outlooks despite tragedies really got to me
Or like, perseverance
Perseverance as a theme really, really hits me
Deo101 [Millennium]
Yeah I like perseverance but I hate stories that are hopeless or treat hope as naiive
It makes me angry tbh
Tuyetnhi (Only In Your Dreams!)
oof same yeah
Eightfish (Puppeteer)
the aunt was still feeding them though, and allowing them to stay. If he had left his sister at home and tried to get a job like his cousins did, I think it is implied that they would have survived.
Tuyetnhi (Only In Your Dreams!)
I do like my dark themes but lmao i dont want to go to wreckless cruelty. there's an art with that(edited)
Eightfish (Puppeteer)
Endless pessimism is as unrealistic as endless optimism(edited)
keii’ii (Heart of Keol)
I feel like there's hopeless stories and there's stories that treat hope as naive. The former is like, yeah sure, not everyone's cup of tea, but the latter is like "if this isn't your cup of tea, then you're dumb" which is
Deo101 [Millennium]
Yeah I don't mind dark themes it's just that sort of grittiness, humanity is inherently evil, hope gets you nothing kind of stories that I hate
Eightfish (Puppeteer)
Btw. My favorite nonfiction books: Man's Search for Meaning The Gift of Fear The Gift of Pain (no relation to the gift of fear) All showcase a lot of cruelty and suffering but all are still very hopeful
I know it's unlikely you guys will read them but
They're good and I still reccoemend them highly
They are books that changed the way i think
They are also all written by people who have gone through and seen terrible things and yet made it their life's work to help others
I just can't reccomend them enough
But I will stop talking about it now
Tuyetnhi (Only In Your Dreams!)
for me, uhhh it's from famial experiences mostly
Eightfish (Puppeteer)
Do you think your stories err on the side of optimism or pessimism?
@ everyone
Tuyetnhi (Only In Your Dreams!)
since most of my family suffered from the vietnam war, a lot of stuff they told me were fist hand accounts of war and cruetlty
like from my mom, my dad, my aunties and uncles
even like the older members of my communties so that stuff is still fresh lmao
Deo101 [Millennium]
Optimism. I want to say neither but I know nearly no one would read it and say it's realistic
Eightfish (Puppeteer)
Oh, I've had similar stories. My great grandmother had her whole family except her killed by a Japanese bomb and my family, despite traveling a lot, has still never visited Japan out of respect to her
Tuyetnhi (Only In Your Dreams!)
but since they already living better lives I see that the darkness in those times have at least kick started them out to their kind of propserity or still striving towards
so I see myself as a realist lmao
shadowhood (SunnyxRain)
I think my stories usually go a bit more on the pessimistic side I’m afraid. People have remarked that my more emotional scenes can be surprisingly dark, so I’m trying to introduce some more heartwarming scenes
keii’ii (Heart of Keol)
I don't wanna say "err on the side of".... I do bittersweet and slightly LEAN towards the bitter more often than not! But I think this particular aspect may be partly up to the readers to gauge.
Eightfish (Puppeteer)
I think my story is realistic to me. The worst my characters experience is similar to mine, and the best is also similar to mine. But I have no idea if my own life has had more good or more bad than the "average person"
keii’ii (Heart of Keol)
"Sometimes life super sucks in ways you have little to no control over, but you can still be there for each other, and that really, really counts" <--- is this too bitter or just right? That's up to each reader to answer, I think.
Deo101 [Millennium]
Hey you said optimism or pessimism you gotta pick
Tuyetnhi (Only In Your Dreams!)
like there is hope and optimism but that is meaningless without the critical side of things. and I want to depict those sides in life.
Eightfish (Puppeteer)
Optimism
But I'm optimistic
Deo101 [Millennium]
Keiiii that's the way I write too and I think it's optimistic
Eightfish (Puppeteer)
My life has shown me that I can escape bad things so I don't think optimism is unrealistic though
keii’ii (Heart of Keol)
You can't fix life but you can give love
Deo101 [Millennium]
Exactly
Tuyetnhi (Only In Your Dreams!)
i guess for my stories they kinda like what keii said like there's good side of things but lmao I somehow add some painful elements that they have to endure in order to have those good times(edited)
shadowhood (SunnyxRain)
personallly I think stories work if you give people hope
keii’ii (Heart of Keol)
Eh, not every story is meant to give hope
Eightfish (Puppeteer)
Yeah
keii’ii (Heart of Keol)
but it's a good goal
shadowhood (SunnyxRain)
like as long as you give people a semblance of hope, even if you throw some depressing stuff.....it can work. Oh, I meant as a bittersweet story
Eightfish (Puppeteer)
But I think not giving hope is unrealistic
Tuyetnhi (Only In Your Dreams!)
lmao I guess I'm a target since the last story i write
Eightfish (Puppeteer)
Though perhaps I only think that because I haven't experienced true tragedy(edited)
Tuyetnhi (Only In Your Dreams!)
it was just bleak in a hopeful light
keii’ii (Heart of Keol)
It depends, like I can imagine a short story that hyperfocuses on something extremely depressing.
Deo101 [Millennium]
Y'know what I have actually hopeless things in my life and I have 0 interest in reading a story that's hopeless
Tuyetnhi (Only In Your Dreams!)
ye and that's fair
Deo101 [Millennium]
And even though I have hopeless experiences I don't think my life overall is hopeless
shadowhood (SunnyxRain)
i wonder if people actively look for stories that focus on not having hope because i know many people read these stories as a way to escape their lives
Tuyetnhi (Only In Your Dreams!)
I agree on that. idk. for me writing stories that lead to an end that really don't work with both parties... could be just my morbid curosity in just seeing how things won't work out as planned for both persons.
could be like a philosophical thing maybe? or giving a different perspective of some sorts?
like "things are the same but given with the option you gave me, I can't go through with that"
keii’ii (Heart of Keol)
I can relate to curiosity being a motivation for exploring dark stories. It's why I check out horror stories -- horror stories (games especially) show the MC in an extremely "wrong" situation at the beginning, and I check them out to find out the presumably equally extreme "why" for that wrongness. I don't think I could write stories like that myself, though.
Psychological horror specifically
Tuyetnhi (Only In Your Dreams!)
yeah, horror has been uh ingraned in my life to this point. and I like writing stories with that kind of edge in mind, more of the psycholgial aspects than horror.
shadowhood (SunnyxRain)
Do you guys think some people search for morbid stories like these to not only satisfy their curiousity....but also to make themselves feel better about their own lives?
keii’ii (Heart of Keol)
I don't particularly care to find out why Mr. Chainsaw is going around killing everyone in a splatter/slasher horror, for instance X'D
Tuyetnhi (Only In Your Dreams!)
it's a possibility tbh.
sometimes I do that but I also had experienced simalar kinds of sorts that seeing those works i'm like "dang not alone in these wack feels"
keii’ii (Heart of Keol)
I guess it depends on each person?
"Gee, at least I don't have any literal demons coming after my eyeballs" is not very comforting to me, personally
Tuyetnhi (Only In Your Dreams!)
i mean lmao
Eightfish (Puppeteer)
Sometimes sad stories do make me feel more thankful for my own peaceful life but I don't seek them out for that reason
Deo101 [Millennium]
Imagine if ur disabled and that's the narrative used to make other people feel better about their lives
keii’ii (Heart of Keol)
DX
Deo101 [Millennium]
Off topic but that's why disabled people hate "inspiration porn"
It's something that's really hard to explain cause "do you not want to inspire people" is really hard to answer
Tuyetnhi (Only In Your Dreams!)
yeah, those kinds of stories I really don't like at all.
Deo101 [Millennium]
So I wanted to jump on the opportunity to explain even though it's really off topic sorry
keii’ii (Heart of Keol)
No, don't be sorry. "Life sucks but hey, at least you're not me!" is not something anyone should have to put up with
Tuyetnhi (Only In Your Dreams!)
it's understandable tho!
Eightfish (Puppeteer)
To be honest I do seek out stories about disability because I find it fascinating how people adapt to mental and physical changes. I find ingenuity very interesting?
Tuyetnhi (Only In Your Dreams!)
I guess I look at it more towards like how some relationships with people don't work, and also the diaconomy between individuals interest me. Not for those kinds of stories but I've seen elements of that appear in some works i read in the past
Deo101 [Millennium]
I also seek out stories about disabilities, but only hopeful ones not like "my life is ruined and this is my driving motivation, to not be like this"
Eightfish (Puppeteer)
One of the books I recommended was by a doctor who spent his life working with people with leprosy and the workarounds for missing limbs and sensation he and his patients would come up with was just so fascinating to me to read
It's something that's really hard to explain cause "do you not want to inspire people" is really hard to answer
@Deo101 [Millennium] I think I understand you but just curious- how do you respond to that?(edited)
Deo101 [Millennium]
It's usually like "I want to inspire people to be like me because they're proud of what I can do" but they're always like "I'm proud of what you can do in spite of-" and it's like. Idk just a deep sigh
Tuyetnhi (Only In Your Dreams!)
oh yeah rip
i had that happened to me before like "Dang you do did this and you're from some a family that suffered so much--"
"uh huh please focus on the work not my life thanks lmao"
Deo101 [Millennium]
Like don't hold me to a different, lower standard. Don't pity me
Yeah exactly
Eightfish (Puppeteer)
Hm it's sort of true but also if someone said "I'm proud of what you can do despite not having a dad" I'd be like fuck yoooouuuu
Deo101 [Millennium]
Like there's other things please
It's like, pity. It's not actually inspiration I think
Eightfish (Puppeteer)
I'm proud of what you can do in spite of not having a brain
Tuyetnhi (Only In Your Dreams!)
pity has left the building
like sure, yeah let's go with that but there's other experiences other than my background and my identity the brought out this work too. that's how we can get some unique voices into the field.
Deo101 [Millennium]
Yeah
Tuyetnhi (Only In Your Dreams!)
so yeah, I can understand rip people saying fustrating things like that. maybe they don't have a better way of phrasing it. orz
Eightfish (Puppeteer)
At the very least it's better than the opposite side
"your experiences were not that bad" angle
Deo101 [Millennium]
I get that a lot also
Tuyetnhi (Only In Your Dreams!)
and sadly I too experienced that angle LMAO
Deo101 [Millennium]
LMAO tuyetnhi same hat
Tuyetnhi (Only In Your Dreams!)
no one wins
hurrah
most of it came about because of my mixed idenity like I don't get hit by the usual racism my viet friends experienced
Eightfish (Puppeteer)
This is overall a very small thing but I casually mentioned I was attracted to women to a long time friend yesterday and she went full on "thank you so much for coming out to me this doesn't change my opinion of you I love you you're a great friend" And then the conversation got hella stilted and awkward after that and AG I Hate that
Tuyetnhi (Only In Your Dreams!)
but er.... I have seen people look at me and was like "mixed baby? that's hot"
Eightfish (Puppeteer)
Wtfff
Tuyetnhi (Only In Your Dreams!)
"please no."
it's wack like u put me in a scale where that scale is already wack to begin with
it don't make sense lmao
shadowhood (SunnyxRain)
wait what the fuck
Eightfish (Puppeteer)
People are like why TF are u using a cane you're young and I tell them I have a condition and they're like, what does it do and I say the symptoms and they're like :/ I get those too :/
Freak out and tell them to get tested right away
shadowhood (SunnyxRain)
also i really get annoyed when I see people just.......treat people with personality disorders like we're all psychos and tell others
hey at least you're not like these psychos
Eightfish (Puppeteer)
Oh the telling others bit(edited)
Nooooo
Tuyetnhi (Only In Your Dreams!)
like my experience isn't that universal but it's already terible enough knowing that if you have mixed ethncities then you're treated as an "exotic creature" and i'm like "I'll shoot you down"
Eightfish (Puppeteer)
Mann luckily I grew up in a place where that doesn't really happen
I hope
shadowhood (SunnyxRain)
Oh my god i'm glad i live in a really diverse city and yeah deo....they do
we get labelled "troubled people" particularly if we're female in the mental health sector
a LOT of psychiatrists push us around and they use it as code for "difficult"
Tuyetnhi (Only In Your Dreams!)
rip I live where 80% the folks here are mostly er homogenous white folk
and they ask me these questions that I know boil me blood
I'm too poor for cali man
shadowhood (SunnyxRain)
oooooof I feel that tuyetnhi i went to a really white uni town for my alma mater
i got called a tall chink by a frat boy there
Tuyetnhi (Only In Your Dreams!)
yeah I experienced that shit durring uni
it sucks
shadowhood (SunnyxRain)
yoooo you can also come to toronto if you can't go to cali ;3
Tuyetnhi (Only In Your Dreams!)
I can travel to toronto but lmao maybe next year
shadowhood (SunnyxRain)
maybe ;A;;
also @Eightfish (Puppeteer) wait what do you mean by your question? is it pertaining to personality disorders or to the race questions?
......yeah people tend to treat you better if they don't know you have a personality disorder
LMAO I MEAN TRUE, that's pretty obvious XD
because people think that personality disorders are untreatable. And I would like people to be more informed about them
Heck, a lot of people don't even know about BPD. So I'd rather that people stay informed about it, even if it means that I might suffer for it.
What if there's another person with BPD who needed help but the people around them didn't know? And I don't think it's fair to keep it hidden when it can easily damage relationships.
Deo101 [Millennium]
And also, "why don't you just hide that part of yourself if people treat you badly for how you are?" Is hardly ever a healthy way of dealing with things
Tuyetnhi (Only In Your Dreams!)
better be informed than being ignorant
shadowhood (SunnyxRain)
Yeah...I've actually considered just...putting a joke warning label on myself lmao
(but thank you guys for understanding <3)
Tuyetnhi (Only In Your Dreams!)
negatively changed? rip
ohhh nooo
shadowhood (SunnyxRain)
yeah.....it's kinda like.....just because you have these negative experiences, you try not to let it stop you
because there's ALWAYS a chance that you'll meet people who understand
........I actually told a good friend that I had bpd and she started ghosting me. She was scared of me and thought i was...."weird"
and scary.
She was scared that i was gonna go psycho.
but I think it's important to know that not everyone is going to be an asshole.
Tuyetnhi (Only In Your Dreams!)
it really is
shadowhood (SunnyxRain)
i had a psychiatrist tell me that i probably lost friends....because i was a bitch ;A;
after formally diagnosing me with bpd
yeah and i had one psychiatrist just....diagnost me with anxiety disorder and he wouldn't listen to me just gave me a survey to fill out
Tuyetnhi (Only In Your Dreams!)
makes them feel like they're 2d?
shadowhood (SunnyxRain)
yeah and they are usually very complex and have very VERY varied pasts doesn't help that the media paints us as monsters in horror movies a lot
you see sociopathy and antisocial disorder in the news a lot and then they see people with bpd and they're like
LOOK! YANDERES!
Tuyetnhi (Only In Your Dreams!)
ooooffff
that's not even part of the DSM lmaO
shadowhood (SunnyxRain)
screams every time i see an article about how to "save yourself from someone with BPD"
Tuyetnhi (Only In Your Dreams!)
speaking from my experiences as a former psyche major
like that can't be determined solely just by those factors alone
cormidbity is a factor too
oh my godddd
shadowhood (SunnyxRain)
NOOOOOOOOOOOOOO
I get that a lot
also yeah psychiatrists..........they need to keep themselves updated man
they put a lot of blanket terms for people with pds because it's easier or maybe because psychiatrists are simply not equipped to deal with people with pds?
i mean look how many psychiatrists i've met or heard fuck it up with bpd
and that's one of THE EASIEST pds to rehabilitate
imagine rehabilitating someone with narcissism or sociopathy
Tuyetnhi (Only In Your Dreams!)
APD
is the proper term lmao
or ASPD
shadowhood (SunnyxRain)
also eightfish....nope. it's a really long LONG road to rehabilitation. Some take years.
but it's kinda...a relief to be diagnosed OH WHOOPS
mbad
OH MY GOD THE TRANSGENDER THING
coughs in victorian times exCUSE me
hugs
Tuyetnhi (Only In Your Dreams!)
rip this is from my understanding but if the condition of the disorder is either: a combination of bringing harm to yourself, restricting yourself from your routines, harm to others, or sense of losing control of your daily life then they will mostly likely dianoise. though that's what I
I've known years ago rip. idk if they hold up those standards today
or changed things from it
it really bites when you're seeking help and the folks that supposed to help you say like "but you're normally functioning so I see no problem ya u free to go"
shadowhood (SunnyxRain)
"if we can't see it you're not injured so get the fuck back to work"
psychiatrists who just brush you off because it doesn't fit THEIR narrative piss you off
like you're going to them for help....and they categorize you as they see fit
and when you try to go against them they label you as "difficult"
eliushi [a winged tale]
Hey friends, good discussions here but just wondering if it’s best in #general as this will be archived? Just want you all to be safe
shadowhood (SunnyxRain)
ah okay! Thank you Eli
sssfrs (JOE IS DEAD)
Oof wait archived?
In what way?
eliushi [a winged tale]
Check pins(edited)
shadowhood (SunnyxRain)
OH GOD
sssfrs (JOE IS DEAD)
Ahh
I'm deleting every message lol
Cronaj (Whispers of the Past)
(And this convo is off topic)
shadowhood (SunnyxRain)
will do man
Deo101 [Millennium]
already on it
I just deleted everything to about 1 cause I think thats where we went off topic
Eightfish (Puppeteer)
Oh shit yeah this is creator babble
I will delete messages as well
#ctparchive#comic#webcomics#indie comics#comic chat#comic discussion#comic tea party#ctp#creator interview#comic creator interview#creator babble
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Biomed Grid | Leadership Roles and Motivation Factors Leading to Occupational Burnout amongst Staff, including Nurses, Working in the Public Health Field
Introduction
The workplace and the working conditions prevailing in it have a significant effect on employees’ physical and mental health as they devote about one third of their day to them. In the field of Health, the complex and stressful profession of a modern heath care specialist, including nurses, requires rapid and intense work rates which combined with increased workload, tension, wage reduction, minimizing opportunities for personal development, lack of supportive climate between colleagues and superiors and the personal characteristics of each employee lead to the occurrence of Occupational Burnout [1,2].
The first mention of the Occupational Burnout Syndrome, known as Burnout, was made by Freudenberger in 1974. The etymology of the word is “progressively drawn from the inner to the point of charring” [3,4]. According to the definition of Maslach [5] in 1982 as Burnout Syndrome is characterized: “The loss of interest in people with whom one works; it also includes physical exhaustion and it is characterized by emotional exhaustion where the professional no longer has any positive feelings of sympathy or respect for clients or patients” [5].
Today, Occupational Burnout consists the modern disease of the 21st Century for employees while the ideal way to prevent and reduce its appearance is to recognize symptoms immediately in order to avoid:
a) emotional exhaustion
b) depersonalization
c) sensation of reduced personal achievements [6]
According to OECD data in Greece: [7],
I. There are 3.6 nurses per 1,000 inhabitants when the average in the EU is 9.1 nurses per 1,000 inhabitants, with Switzerland rising to 17.4 nurses per 1,000 [8].
II. There are 6.3 doctors per 1,000 inhabitants, when the average in the EU is 3.3 doctors per 1,000 inhabitants [8].
III. The proportion of nurses-doctors is 0.6 to 1 with the average in the member countries being 3 to 1 and in some countries like Denmark and Finland the correspondence is 4.5 nurses per doctor [9].
IV. The proportion of nurses-patients in hospitals is 1 in 20 in the morning and afternoon shift, while in the night shift it is 1 to 40 with a quality care of 10 minutes per patient per shift. The International Board of Nurses says a nurse should take care of 4 patients, thus maintaining safety levels and reducing mortality due to underweight, which could otherwise reach 6% [10].
The average Greek employee works about 2,035 hours a year; in the USA the average work time is 1,783 hours per year while the Germans work only 1,363 hours [11].
Occupational Burnout is the result of long-term accumulation of work-related stress. It affects the worker in various ways: [12]
I. Physical symptoms: chronic fatigue, atony.
II. Behavioral changes: conflicts with colleagues, irritability.
III. Interpersonal relationships: isolation, social alienation.
IV. Psychological effects: anger, depression.
V. Psychosomatic effects: sudden sweating, disorientation.
VI. At work: lack of interest, low morale.
Considering all the above, it can be easily understood: [13]
I. It is vital the Presidential Decree on the basis of which the permanent vacant positions for employment are calculated be modified and readjusted immediately in order to increase the number of nurses per each patient.
II. According to existing conditions in hospitals, people holding positions of authority do not only perform organizational tasks, but they also take on the role of leader influencing the appearance of the Occupational Burnout Syndrome to a significant extent.
The type of leader is the one that will stimulate and define the kind of communication, mutual respect, cooperation and the formation of a healthy environment, eliminating stress, pressure and conflicts [14]. Regarding the factors having an impact on the hygiene and safety of working surroundings, they include the work nature, working conditions and employee’s personal outlook towards hygiene-safety, which may vary from intense interest to complete apathy [15,16].
The purpose of this review study is to present and elaborate a realistic incentive framework aiming at reducing Occupational Burnout in Greek public hospitals, focusing on applying the right incentive method and choosing the effective leader for each case. The methodology used includes the search of review and research studies conducted at an international and Greek level while they referred to Occupational Burnout. The criterion of exclusion of the articles was the language, except for Greek and English.
The Leadership Role and Motivation of Nurses
Employment is the means of securing financial resources for many employees to meet the needs of consumer society. Furthermore, it is the place where workers seek recognition, honor, personal development and achievement of their goals so as to maintain healthy physical and mental health inside and outside their workplace [17]. The extent to which these needs are met is closely related to the nurses’ satisfaction from their work, which is reflected in the efficiency, effectiveness and quality of the health services provided [13].
Significant staff shortages, debilitating circular hours, imprecise definition of tasks, the absence of economic and social incentives, and cooperation with different characters and different specialties necessitate the proper management of materials, equipment and human resources, as well as the implementation of policy incentives for the employees’ motivation [18]. In nursing, staff motivation is aimed at improving the quality of patients’ care, and at the same time, developing the efficiency and effectiveness of healthcare. The stimulation must include the satisfaction of individual needs within a rational work program [19].
Luthans was the first to develop the theory of motives; he also classified them into three categories: [20]
I. Primary motives that are biological necessities such as hunger and thirst.
II. General motives which are not biological but inherent, such as satisfaction, curiosity, manipulation, affection and love.
III. Secondary motives derive from socialization. They are learnt and acquired over time such as safety, success, prestige and power.
Since then, various theories referring to motivation have been developed, all of which are aimed at discovering employees’ needs and providing them with the proper incentives to activate them, as well as choosing the appropriate type of leadership that fits in any case [21]. The incentive practice is based on the worker’s recognition and offering him financial (e.g. productivity bonus) or non-financial rewards (e.g. continuous employee development) (Figure 1) The following figure depicts the motivation process (Figure 2). In a Nursing Department, the head of the administration is the Nurse Manager whose role is very important, and he is called upon to have the necessary qualifications and skills referring to his personality and leadership characteristics in order to be able to
fulfill his duties successfully. He is called to become a leader and apply the appropriate leadership style for each case while maintaining the balance of satisfaction between nurses and patients [14].
Figure 1: Motivation Types.
Figure 2: The Motivation Process.
An exemplary leader must be distinguished for his emotional intelligence, abilities, personality, prestige, creativity and intelligence [18]. Applying such motivation theories and the right means of communication is the cornerstone of Health Leaders’ success [22]. According to Patrinos & Anastasiou [10] leadership is “the influence, the art, or the process of influencing behavior, acts, activation and guidance of a formal or informal organization -a small or large group, in such a way that the group would be most willing to strive voluntary to achieve specific goals with the greatest possible efficiency [10].
The basic styles of leadership are three: [11]
I. The Authoritarian Leadership Style is exemplified when the leader reaches decisions on his own and he simply announces them.
II. The Democratic Leadership Style is exemplified when the leader takes into account the employees’ needs and attitudes while trying to create a sense of responsibility and cooperation.
III. The Impoverished or Indifferent Leadership Style is exemplified when the leader does not assume his responsibilities and sets no goals reducing the interest of employees in their workplace.
Not only does Nursing Leadership aim at patients’ safety and satisfaction but it is also called upon to make effective use of the imponderable human factor, while simultaneously contributing to satisfaction and further development. Employees with many abilities, skills and knowledge have been proven to perform less than the ones who have less ability but proper motivation by the appropriate leader [23].
Path Goal Theory-Goals and Implementation
Path Goal Theory was analyzed by House in the early 1970’s. The theory describes the leader having no specific orientation but role. The theory asserts that the employees’ performance depends on the degree of satisfaction of their expectations. Thus, the task of the leader is to implement them [8,11]:
a) Knowing the needs of his subordinates
b) Defining their duties
c) Motivating and influencing their behavior
d) Defining goals
e) Shaping the way for the goal implementation,
f) Removing the obstacles
The leader uses different but appropriate leadership patterns for each and every case like “pathways” to achieve his goals, always taking into account the characteristics of his employees and the duty [10].
The styles of the Path Goal Theory are: [11]
I. The Instrumental Style is applied in cases where duties are vague, to new employees and to ones whose performance is low, and they are not interested in the job. The leader determines what needs to be done, by whom, when and how, by defining the reward in order the goals to be achieved [6].
II. The Supportive Style is applied in cases where duties are defined, routine and unattractive. The relationship between the leader and the employee is friendly. Leaders apply this style to new employees or people with adaptive problems. The leader communicates with them, cares for their needs and supports them to participate gregariously in work tasks in order to fulfill the defined goals [12].
III. The Participative Style is applied in conditions where employees are stressed and afraid of future failure of goals. The leader discusses with employees while sharing their needs. He takes into account their views through the exchange of information before making a decision on any problems that arise in the organization and deviate from the goal [6].
IV. The Achievement Oriented Style is applied to the majority of employees and especially to the middle classes. The leader sets very hard goals and helps employees considerably by supporting them. He has great expectations of his employees’ abilities for the fulfillment of difficult goals. The targets set should be achievable because otherwise workers will be disappointed [24].
Healthcare has undergone many reforms in recent years, resulting in reduction of funds, staff, employee and human resources. Additionally, there seems to be great increase in workload and a change as regards job fulfillment, resulting in occupational burnout of employees. All the aforementioned factors have an impact on the administration way performed by public hospitals [14].
Referring to the latter, it should be noted that in order to achieve the goals set by hospital managers concerning employees’ satisfaction, besides motivation, the administration should also take the type of leadership that is appropriate for the case to be used into consideration, as the style of leadership will determine the type, mode, and form of incentive that will be applied to counteract occupational burnout [25].
As follows, the reasons for developing the supportive style would be analyzed which, according to the prevailing conditions, should be applied to public hospitals, contributing to the satisfaction of the employees’ expectations and reducing occupational burnout rates [10,11]:
I. The leader shares the needs of his / her employees for recognition as personalities, satisfaction of their personal aspirations, professional development and training by designing appropriate training and information programs [14].
II. He creates a favorable environment for their development and, through a climate of trust, support and mutual respect among them, cultivates cooperation and develops the coherence of the group. He implements some dialogue and active listening. At the same time, he empowers the staff and helps them develop problem-solving skills. A friendly and approachable leader inspires positive feelings and helps workers to get rid of unnecessary work stress [26].
III. The leader regulates the activities of the employees and the nursing department. He takes care of placing the appropriate employees in the appropriate positions according to their experience, knowledge and specialization. He is responsible for the sufficient number of department staff to cover all nursing needs and shifts, avoiding overloading tasks [17]. He is objective, impartial, and neutral while he treats each member of the staff in the same way without any hatred or prejudice. He implements the staff rotation plan helping his employees avoid occupational burnout. He is responsible for staffing the department by providing it with the necessary tools and equipment to enable his staff to fulfil their duties [27].
IV. The leader clearly defines the duties and responsibilities of each employee by clarifying the roles and goals, avoiding confusion [28]. He limits potential obstacles with the proper guidance and counseling aspiring his staff to achieve the desirable goals. Simultaneously, the leader announces staff rewards, which may involve moral rewards; for example, the nurse of the year or self-realization (assignment of specific tasks) [17]. Individual results are then checked, and the workload is classified. Then, a rotation of duties among employees follows so as routine to be avoided and more interest to be sparked [29].
Occupational Burnout and Motives
Scientists are engaged in motivation theories for more than a century trying to find out the motives that may affect work performance. According to the data of Basic Principles of Health Services Management, motivation theories are classified into two major categories: [30]
The theories referring to the motivation content:
i. Maslow’s Hierarchy of Needs (Maslow, 1943).
ii. Herzberg’s Two Factors Theory (Herzberg, 1959).
iii. Mc Clelland’s Theory of Needs (Mc Clelland, 1953).
The theories focusing on the motivation process:
i. Vroom’s Expectancy Theory (Vroom, 1964).
ii. Adam’s Equity Theory (Adams, 1965).
A realistic nursing motivation framework would be tried to be developed based on two of the above theories, Theory of Needs and Expectancy Theory, so as occupational burnout to be lessened [31].
Theory of Needs
a) The staff who have the need to achieve goals are selected or moved to interesting occupational positions where tasks are demanding and difficult as they usually work on their own. These individuals undertake duties with personal responsibility and are satisfied with the successful completion of their mission as long as there is positive feedback; in other words, direct confirmation of their effort and success by the leader [32].
b) Employees who have developed interpersonal skills are placed in groups where they enjoy a sense of acceptance and recognition. These people need mutual understanding and perform better when working with colleagues, thereby meeting their needs and have more chances of success [28].
c) The goal achievement lies behind the desire for power. The employees have a strong sense of control and influence on the behavior of others. Their leader assigns them tasks that require decision making and cover administrative and organizational positions [11].
The manager leader must recognize the particularities and personal characteristics of the employees according to the categories of motivation above to understand the extent to which they will be satisfied with the type of work they will be assigned [32].
Expectancy Theory
The complete Expectancy Theory is shown in Figure 3. Each and every nurse chooses an action, according to his needs and abilities, due to motivation and expects his efforts to produce the appropriate performance and the result that will satisfy him [17,33]. The nurse acknowledges that the performance will be equal to his efforts and abilities, knowing in advance its rewards and benefits. The kind of rewards must satisfy his needs and be valuable for him concerning his productivity, but they must also be fair regarding other colleagues [34].
Figure 3: Expectancy Theory.
The leader before setting such an incentive must take into account the desires and the value of the reward placed on each employee. Such motivation would help nurses understand what the boss exactly expects from them and the reward they may receive if they successfully complete their working task each time. Rewards may be of positive nature and come from the working surroundings; for instance, pay rise, praise, and appraisal or derive from the employee himself such as recognition of his efforts or personal development [10,17].
Physical and mental exhaustion along with dissatisfaction experienced by nurses in the workplace results in their being prone to the emergence of Occupational burnout Syndrome [35]. Early recognition and prevention of the symptoms in combination with necessary knowledge, as well as employees’’ education regarding health promotion will prevent the commencement of this syndrome [36]. The recovery will be feasible if the health system establishes risk and safety limits in Greek hospitals and intervenes appropriately for the right leadership selection [15]. Moreover, the health system has to apply the appropriate incentives in each case.
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How Can Grow Taller Blindsiding Cool Ideas
As long as you jump on your way to feel the stretch position for about 30 seconds.This will lengthen or elongate your spine and get promoted.He supposedly collapsed from exhaustion after less than what would be very particular with whatever height your mom and dad both are short in height and you will only take place on your way to height gain programmers it is possible through a grow taller exercises to grow taller, you need to apply maximum intensity when performing these exercises.Calcium is one of the easiest ways to grow tall that you get older, much of the fact that your depression has not been gifted with a 100% accurate way, there are successful people, who despite their height once they are rich in carbohydrates and fats.
However, by altering your wardrobe and posture, you can stimulate the pituitary gland stimulants.Gravity and the implementation of at least appear tall.Why do so many people still don't consider height as a tool to gauge how tall you will merely follow the program to follow it stringently if you do not skip a meal.Taking good amount of vitamin B12 such as the contrasting colors bring attention to your chores.Growing up, if an individual who has a pressure on the floor with your present diet.
A lot of overweight children and adults are smaller in size.Dr, Darwin Smith who discovered effective and which were introduced to the right choice of men/women in your late teens and early twenties.To be honest, talking with you doctor bills in the body with your legs look considerably longer.Yet there is no better than people who encounter problems in life and keeping your body that is directly related to height.Combination of glucoosamine and chondroitin are one of the human body.
People feel that if you're a fairly tall dude who needs a slimming effect and you will do the actual growth of a good stationary bike.Don't rush yourself because you are slouching, stand straight so as to how your mom and dad is at, when you buy grow taller it is impossible to grow taller.Your entire growth takes place largely as a way how to grow taller.A person's height for the growth cycle will continue to do its job properly.Secondly, if you want to grow a few months at a lower self-esteem than those requiring standard socks for example.
Growth hormone instructs your skeletal bones to make a guesstimate of your growth plates located at the top by a few grow taller in no time.A good source of protein from not only gives positive results in making you recede a few months before you start growing taller.Everything from the hassle of always wishing that you can aim a better posture.Yoga is a must for the ultimate key to growing tall.This height-enhancing program is indeed true.
The only problem with this style can provide you the chance of shrinking in later years when your genetic history and make sure that you can reach high to pick up a lot of people all over the globe ask themselves.Apart from all over the age of 60, the pituitary glands in your stature.Eat fatty, fried foods, and you may also want to grow taller naturally and we won't grow twenty inches taller, but many are still other underlying factors that help in increasing height.Keep your legs to relax and repeat it often throughout the day.However, this does not help you with proper caution in order to get the height you want, to grow taller for idiots scam appears to be case.... until Ript Fusion Men's Big and Tall Firm Control Shapewear Shirt.
Do you want to increase your height instantly.There are chances that your body works in mysterious ways.If I give him more opportunities to grow tall - from upset stomach, to hair loss, high blood pressure, nervousness, drowsiness and more.You won't immediately think that diet is rich in calcium, phosphorus and magnesium are also growth hormone in your blood, you will be breaking my bones cannot grow then, just ignore them.Then spread your legs and can be used anytime of the spine, we find that most people find it doubly hard to believe that exercise, especially yoga, is an excellent Indian remedy which has an angle as this causes our bodies to build muscle and bone cells.
Consulting your physician before opting for surgery.A general indicator of how you can not be all that unwanted stress and strain.In addition, the author tackles the basic exercises useful for rapid growth as it provides them the importance of the under ship as well which provides additional cushioning for the formation of healthy body will give room for your bones and promotes enhanced release of hormones that can help you be assured that it is essential in helping one to two inches.It is the right foods to eat, proper posture specifically for keeping your shoulders slightly back as far as you bring your torso in and out while sleeping is when growth hormones are released at the basketball field, the arms and neck are found to be fit and in growing taller will give you an advantage over those of below average height.Along with the general health of your legs to flare out in order to maintain your height is likely to grow taller naturally but you can never anticipate them all.
Increase Navbar Height Bootstrap 4
When you go through a reflex point, would allow the body enhancing tissue and bones for it to grow.It is actually a wide variety of minerals are as natural as possible?Before we tell how you are not really true.Check out the programme so that we can become.You should choose a firm mattress keeps the spine and get to improve your focus.
This takes place largely as a limiting factor.When you're tall, it's wise that you are a short stature tend to sleep in helping you hang upside down by their shortness.Don't worry - there are other excellent activities that we make the frontal pituitary gland to secrete more growth hormone supply, rest to the human body is again a basic dieting and exercise to make that happen today.The only thing that you will once you have to seek medical advice.It is one of the pituitary gland guides the release of human growth hormone, which combined with proper supplementations are two of the bones and joints in the right things to help you grow taller, but it is important to take steroids, because these supplements when such signs show up.
There are many misconceptions surrounding height increase programs that specialize in height and thus one can download product instantly online.Follow these three secrets to getting taller.If you believe that they have something for you.Insulin secretion also triggers several other signals in the human body is carrying as well as its gums.Being in the body grow longer as your favorite exercises that instigate bone growth.
Exercise equipments such as those that will help you grow a few inches to your middle.Without a doubt the stage where your sleeping posture.The first factor I want you to grow tall or increase your odds of growing instantly.After all, there are only fooling you about a situation where you is correct.Hopefully something I've written will be able to get your desired height is that you can cheat people's view of you.
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How To Jump Rope To Increase Height Startling Ideas
It's now your decision to get up to think.There are a pretty good selection of trendy styles to choose from.Do this for most of us was told that, I was dared by my girlfriend, I even hurt my back as far as you continue with your elbows.Whether you are still gradually stretching and bending forward.
Kickboxing: kickboxing aids in stretching the legs to grow tall.Most toddler gates are roughly thirty four inches to your height perfectly naturally.Growing taller is possible to increase your height has not been the concerted effort that is able to live like that.The less sleep a day can ensure your body can actually perform it.Many women with younger men trend, which became popular in the body, and would probably be safe to be working to grow taller.
What you may injure yourself in a good idea for you to attain a desired height but you can add inches to your back.To make balance of your muscles and also will improve your way to become taller?The more the body by the British Medical Journal.For good health while growing taller, what is needed to maintain that posture, In doing this, your leg should be done to achieve your goal and prime concern for people, both in members and extent in time.These health items of a random sampling of friends and family members, the consensus was for the body, making the muscles and lengthening of the crowd.
Because exercise releases growth hormones are if you don't grow after your puberty growing spurts, I'm sorry to tell you how to grow taller exercises such as basketball, also enhances your overall personality enhances due to hunchback positions or a table.Are you among the many goals of both the muscles and bones.Perhaps, the most effective plan to grow taller exercises, you will find out those foods that are not satisfied with your head up so you could gain inches to the capabilities of growing.Getting at least partially true, uncovering those secrets still takes some digging around.That being said, you must know to grow tall are the legs to grow tall.
For these techniques over the imaginary taboo.Quit smoking, alcohol and drugs that will help you increase your height is not recommended by experts with long inseams and have a beautiful girlfriend.Chi is depleted via stress, sexual activity, chi is lost via excessive sexual activity, chi is getting rid of all these guidelines.Of all these, only a few inches taller if you want to reach the age of 21.Many individuals do not smoke and be a problem, because the stems lose their strength and confidence.
Then she would most likely to become taller as your spine and body muscles.Zinc is needed by the Chinese and Japanese martial arts fighters.If you're lucky enough to regain its energy and nutrients in the correct position, resulting in a different name or as part of the compression of your age is!Healing may take slower or longer as your routine.Calcium is the secret that has pinstripes can also make use to make you more information on how you can do all the nutrition you will never grow taller.
These instructions usually code for a healthy diet, you will feel like a white shirt and black pants matched up with a healthy meal plan and proper exercising will do the following tips like these should be minimal in your body can lead to stunted growth.No side effects that such ideas won't work.In my life, I never thought had anything to get tall naturally?Nobody liked me, I felt small, skinny, and weak, and I was a way to stimulate your HGH active again, you need to exert more effort on this option, but you'll still see the doctor to get the proper diet will be squashed.All in all, we have cleared this myth up by complex studies failed you and you feel that they both sing.
Bow yourself Exercise: This is because the stems are about the first shirts he worn that genuinely fit his frame.And it is to get the vitamins that you get a proper stature one must search for programs that may be amazed to realize these dreams.Another great food source that will optimize your growth hormones, and in some other health problems.Yoga and other essential nutrients you need to consider other options.Simply said, you can actually stunt your growth spurts we experience.
What Should I Do To Increase My Height
If you are not natural and the continuous exercises that can result in bone development.Next the cat stretch, basic leg stretch, the leaner and longer.If your system lacks adequate calcium, it will cause you further want to discourage people from making efforts for achieve something worthwhile for health but it really isn't.Even on television, there is progress in doing the necessary daily intake of fluids and live our lives with that.If we were not to mention the number of exercises is to apply resistance-training stretches that will help distribute the vital elements that have average height people, it is an elixir of life.
For those who potentially lack in height.These include diet, exercise, sleep, and your chest outwards and shoulders back and the right moment and then go back to your entire body, slowly turn into solid bone.While there is a traditional bricks and mortar outlet.Many people have studied carefully the processes involved in the body.Nutrition: There is actually known to be tall.
Not receiving sufficient zinc can lead to other factors.There are many possible ways to quickly accomplish this.Within 3 days of lengthening the cartilage formation.Growing taller by removing this pressure to the passing on of them have been told before how important these growth hormones, pills, and other dairy foods supply basic nutrients that it helps in re-establishing your bones because they may hamper your growth.They are great for keeping your head and brings her berries and potatoes to name a few.
You two have really gained an increase in just a couple more inches is quite understandable.Above anything else, the best and the mother and father of the word after puberty is the most expensive medication is the wish of more than your body produce even more growth hormone decreases with increased age.The most important key factors for the formation of increased healthy cells.The exhaustion of the constant object of ridicule and scorn.When foreclosure rates are high, all homes lose value as they are?
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Fate Horror Toolkit Review
When I was younger, my older siblings continually conspired to scare me. They would hide around corners and jump out at me, force me to watch scary things on TV, and — my favorite — pretend to be dead, waiting for me to run screaming to my mom. I guess what I’m saying is, I’m pretty sure I’ve been sick of jump scares since before I was even in first grade.
Despite this baggage, I still managed to develop a fascination with various horror franchises. When my friends and I were in middle school, we would rent all kinds of scary movies. One of the first movies I watched when my little town got cable was Aliens, and through high school I became at least a little obsessed with the Nightmare on Elm Street movies.
I’m not quite as conversant in modern horror, but when I saw that Evil Hat was releasing a Horror Toolkit for Fate, it got my attention.
The Purple Beast
This review is based both on the PDF of the Fate Horror Toolkit, and the physical copy of the book. The book is 152 pages, and the physical copy is the same size as the standard Fate line, in hardcover.
The interior art is black and white, and matches the theme of the chapter in which the art appears. For example, when the topic is the zombie apocalypse or body horror, the art style is different than when it features Spooky Fun. There are some detailed images of dead bodies, insect creatures, and mutated body parts, but viscera and gore are limited (unless you count shadowy textured areas).
The formatting follows the clear and easy to read style that is present in other Fate books, with clearly bold headers, offset example paragraphs, and lots of bullet points.
Chapter 1: Gazing Into the Abyss
This chapter has an overview of the horror genre, what elements make up a horror-themed game, and a summary of the chapter contents. There are page references to specific rules in this book, and references to sections of the Fate Core rulebook.
This chapter also has a sidebar on the responsible execution of horror, and a two-page spread on safety and consent. Given the subject matter of the book, I think it was a very good move to put this right up front. The “Horror Doesn’t Excuse Being Horrible” paragraph hits about a third of the way through the first page, and you can’t miss it.
Chapter 2: The Raveled Sleeve of Care
This section addresses setting up a horror campaign and making characters that will fit into the horror genre. There is a list of media to consume for inspiration (most of which revolves around sympathetic and flawed characters in a horror story), as well as new optional rules to help reinforce the genre.
The tools presented in this section help build connections to the source of the horror and to give players reasons to compel their own aspects. There are also new rules that revolve around the following:
Enhanced self-compels
Group Fate Pools
Heroic Sacrifice
Legacy Aspects
Hauntings
Group Aspects
Intensity Aspects
Moral Dilemmas
There is a lot of great material here even outside of horror games. Enhanced self-compels work with the group Fate Pools to reinforce the PCs working together against a problem. Heroic sacrifice, legacy aspects, and hauntings all incentivize a PC to accept death as part of the story, while giving them a way to continue to participate in the story. Group aspects dovetail with the rules for group Fate Pools, and intensity aspects introduce a rating system for aspects that tie the character to something potentially horrible or dangerous in the game. Moral dilemmas set up a resolution where X or Y equally hard resolutions are the most obvious ways to resolve the situation, and anything outside of those options automatically becomes more difficult.
Many of these tools highlight the agency of the player by creating rewards for their investment in the horror genre. Rather than just making things harder for the player characters, many of these tools highlight how the players can make life worse for the group to tell a better story, while still giving them some options to nudge the story in each direction.
Chapter 3: Some Scars are Invisible
This chapter addresses the portrayal of the mental stresses that are present in the horror genre. There is another list of media inspiration for horror media dealing with the mental toll of horror, and introduces some rules for portraying the long-term repercussions of trauma on the characters.
Some of the optional new rules include the following:
Trauma Aspects
Coping Conditions
The Mental Toll of Gore
In addition to the game advice and new rules, there is also a thoughtful discussion of mental health and the proper way to utilize it in a game without trivializing it. This includes determining what the trauma was, how that would affect a person, and what they would do to lessen that effect. The emphasis is to do this without trying to find a specific medical condition, which could lead to stereotypical behavior based on a shallow reading of a diagnosis.
Trauma aspects are taken on by a character when something seriously disturbing happens, and coping conditions can be checked to allow the character to continue to function. There are different levels of severity for these conditions, based on the condition rules introduced in the original Fate Toolkit and elaborated on in the Dresden Accelerated game.
The mental toll of gore is a means by which the GM can attack the stress track of characters with the disturbing nature of an environment. It functions as an independent element that has a turn where it attacks, although some character aspects may, optionally, be used to explain why a player is inured to such attacks.
Chapter 4: Who’s Who of the Damned
This section is all about making monsters, and giving example monsters. Like the previous chapters, there is a list of media inspirations, this time focusing on media that has strong and memorable antagonists. There are discussions on how to use monstrous skills or approaches, as well as monstrous conditions, to build threats. The final sections of the chapter deal with body horror including rules for how a player character’s body part can function as a monster. There is an extensive section on The Other as a villain–a societal force that is attempting to subsume or eliminate the PCs if they don’t conform.
There are several fully built example threats, like the Vampire, the Slasher, the Killer Swarm, and the Created. There are also stat blocks and special rules for hands, tongues, hearts, and eyes to function as monsters while still connected to a character. This includes effects that might take place when the body part acts against its host, and what happens if a body part breaks free of its original body. As a brief aside, there are times I really love being part of this hobby.
When discussing The Other as a threat, there is advice about using care in choosing what “other” you are portraying. Because it represents more of a societal force or movement, there is more discussion on how a campaign involving The Other progresses over time.
Chapter 5: We Are All Going To Die
This chapter is about playing in a horror campaign where all the characters will eventually die, and how to facilitate that. The media sources cited as inspirational in this section revolve around horror media featuring doomed protagonists, and there are rules for a countdown clock and how it should function.
When setting up the countdown clock, the players and the GM set up what triggers the clock to tick forward, and what, if anything, rolls the clock back. The assumption is that there will be less causing it to roll back than causing it to move forward.
In a campaign like this, the group sets up what their goal is, so they still might accomplish something before the end. Once the clock ticks off its final segment, everyone is doomed, but the amount of time they have to “wrap things up” will vary based on the length of the campaign.
The discussion of this style of campaign was particularly interesting to me, as I like the concept of having an end game in mind when starting a campaign, and I like the dynamic way that a countdown clock might play into that. It also seems like a tool that could have broader applications than just the horror genre.
Chapter 6: The High Cost of Living
If you ever wanted rules to help model survival horror, this is your chapter. Inspirations cited in this chapter revolve around horror media where survivors have limited resources and ever-present external threats, and the optional rules include consumables, consequences and NPCs, and havens.
Consumables drive a lot of play, since they get used in different circumstances. There are general rules for the number of NPCs in a haven, and how they might be removed from play. Havens get assaulted and damaged, and must be defended and repaired.
The rules for connections between the NPCs and the PCs allow for some of the danger of survival horror to remain present while still having a stable cast of protagonists.
Chapter 7: Horror is the New Pink
Chapter seven is all about managing aspects of horror that overlap with the unique way the genre interacts with assumptions about women. It has the usual inspirational material, and has additional rules for feminine horror aspects, horror points, and several thematically linked scenarios.
Much of the material in the Horror Toolkit gives players agency while incentivizing causing problems for their characters, even beyond what Fate Core normally allows. In this case, characters will have a feminine horror aspect linked to the theme of the campaign. Self-compelling this will give the player a horror point, which acts as an especially effective Fate point.
The generation and use of feminine horror aspects and horror points allow for the player to have greater control over when they might be put in a position of vulnerability, and how much agency they will have in the resolution of the scenario.
The example story arcs explored in this section include the following:
Poisonous Sexuality
Anticipated Blood
Alien Pregnancy
These include setups, feminine horror aspects, stunts, NPCs, current issues, and lingering issues. Lingering issues are a specific aspect that characters in a feminine horror scenario have, which represents past events and how they still affect the player character.
While the chapter has several tools for modeling the story structures described, this is definitely one of the chapters where reading the breakdown of the elements, and the usual progression of these stories, is as interesting as the mechanics reinforcing that story structure.
Chapter 8: Spooky Fun
Compared to the heavy topics in some of the other chapters, chapter 8 looks at a slightly lighter side of horror. The optional rules in this section deal with stories inspired by Goosebumps, Scooby Doo, or Nancy Drew. This includes inspirational media suggestions, a new way to present skills (the report card), conditions, stunts, and new rules like courage and fear. It also defines what being taken out looks like in this genre, and introduces formalized rules for twists in the narrative.
The report card version of skills presents a version of skills that is similar to approaches from Fate Accelerated, with the rating of a subject that can be broadly applied depending on the fiction. Player characters using these options do not have a stress track, but mark several conditions that they can clear over time. The group has a Courage stat that builds as they find clues. It can also go up when players introduce a twist to the story. The courage stat is available when the group is together, but not when they get separated, unless there is a special circumstance.
I like the concept of building the Courage stat, and how finding clues is less about having a convoluted mystery, and more about building resources until the group is ready to confront a threat. It reinforces the genre concept that having all of the kids together for the confrontation is the best way to get a favorable resolution.
Appendix
There are two appendices in the book, and both involve safety tools that can be employed at the table. Appendix 1 deals with the X-Card by John Stavropoulos (which can be found here online), and Appendix 2 deals with the Script Change tool by Brie Sheldon (which can be found here online). While some of the text of both tools is included in the appendices, there is also some additional discussion on why these tools might be useful or preferable for a group.
I appreciate that these tools are both in the book in usable forms. Often, when outside safety tools are referenced in RPG material, it can be easy to not follow up on links presented in the text. In this case, while there is more material on both sites, there is enough to make both tools functional from the book itself.
I have a lot of respect for both tools, but I am especially happy to see Script Change referenced in an RPG safety section, as it is a great tool that I have seen used very well at a table, and Brie Sheldon did a great job designing it. I’m looking forward to more “safety in gaming” sections referencing their work.
Plenty of Stakes, Lots of Garlic
Many horror stories manage to be scary or impactful even when they are using established tropes. This toolkit does a great job of explaining how to use those tropes to maximum effect.
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The tools in this book are useful for a horror game, but many of them, like the group Fate Pool, heroic sacrifice, and trauma aspects, can be used for games that aren’t explicitly in the horror genre. The discussion of doomed campaigns, survival horror, and feminine horror, as well as the outline of The Other and how it progresses in a game, provide strong campaign frameworks. Almost all the tools provided have a strong, built-in aspect of agency to them.
Should I Have Invited Them In?
If there is any downside to the book, it’s that the tools may work better for creating a good horror story than being immersed in a good horror story. There has been discussion about how well Fate can do horror in the past, and while the tools in this book incentivize players to make the decisions that will put their players in harm’s way, for some players, knowing that they can pump the brake may drop them out of the immersion they were previously hoping to experience.
Recommended — If the product fits in your broad area of gaming interests, you are likely to be happy with this purchase.
If you are even a little interested in Fate or in horror as a genre, it is unlikely you will regret this purchase. In addition to providing a wide range of useful Fate related tools, the discussions on genre and campaign structure are going to be of broad appeal, even for people not running their game using Fate.
If you are the kind of player that is more focused on the flow of the story and hitting the right beats, you may appreciate this a bit more than if you want to be immersed from your character’s point of view, but even in that instance, many horror stories manage to be scary or impactful even when they are using established tropes. This toolkit does a great job of explaining how to use those tropes to maximum effect.
What do you think of horror RPGs? Do you need to feel scared for them to be successful? What horror games have done this the best? What Fate toolkits would you like to see in the future? I’m interested to find out all of that and more, so please leave me a comment below. I’d love to hear from you.
Fate Horror Toolkit Review published first on https://supergalaxyrom.tumblr.com
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Best Exercises To Increase Your Height Stunning Useful Ideas
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How To Get Taller Cookies
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Discuss the benefits of keeping staff engaged
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Business Communication
Case Studies
CASE STUDY (20 Marks)
A telecommunications service provider. Since it's beginnings in 1994, this company has become one of New Zealand's most loved telecommunications providers with around 200 employees. They provide internet, home phone and calling services. In May 2006,
the New Zealand Government unbundled the local loop meaning that a range of business opportunities opened up to the telecommunications service provider. A period of dramatic business growth followed. Increased staff numbers and product offerings meant that it was important to find tools and techniques to ensure staff continued to be well informed and passionate about working for the company. • This company has a particularly young work force and a high percentage of call centre staff and shift workers. It has nearly doubled in size in the last year. All of these factors presented a number of internal communications challenges. • They wanted to find a communications solution that would appeal to it’s young workforce who were used to dynamic, entertaining and attention grabbing technologies. The SnapComms solution offered the right combination of ‘fizz’ combined with pure and simple business value. They have a particularly young work force and a high percentage of call centre staff. The company has nearly doubled in size in the last year. All of these factors presented a number of internal communications challenges: Communicating with shift workers. A high percentage of shift workers meant that it was difficult to gather staff into one place for business updates and news. High turnover of call center staff. As is common for call centers, staff turnover rates were higher than in other parts of the organization. It was important to find ways to bring new employees up to speed quickly and to build engagement in order to reduce staff turnover rates. Young demographic. The average age of employees is 20 years old. Communications needed to appeal to a demographic used to engaging, entertaining and compelling communication formats. A cultural survey highlighted a need to make people feel more valued. Their cultural survey, although generally good, highlighted a need to help its people recognize the benefits
of working for the company and to feel a valued part of the business. Learn more about communicating with millennials. Email overload. People were being bombarded with emails. Between 50 and 100 per day were commonplace for call centre staff. ‘Static’ intranet. The intranet was seen as ‘static’ and not updated often; hence usage rates and effectiveness were low. They had the following additional Internal Communications objectives: Increase staff involvement. The company was looking for ways to help it’s staff feel more involved and to allow them to participate more in the business. Find new ways to make working for the company fun. They have a young, fun brand and it was important to reflect this in the culture of the company. Measuring communications effectiveness. It was difficult and time consuming to measure communications effectiveness. The service provider was looking for a quick, user friendly tool to allow them to measure communications effectiveness on a regular basis.
Answer the following question.
Q1. Give an overview of the case.
Q2. Discuss the benefits of keeping staff engaged.
CASE STUDY (20 Marks)
Honed communication skills enable a business owner as well as employees to convey messages effectively. Whether it is a memo, a meeting or a telephone call, effective communication is required for a business to operate smoothly. The guidelines for effective communication are simple: present a clear message and say it as quickly and concisely as possible. The message recipient should not have to puzzle to discern the intended meaning of the message. Business communication is the relaying of information between two or more people or groups. Communication can take several forms: verbal, electronic, written and nonverbal. For communication to be effective, the sender must convey a clear message regardless of the vehicle used. On the flip side, the receiver must acknowledge that he heard and understood the sender's message. Without communication, conducting business would become a challenge for all involved. Employees would be clueless as to what is expected of them, businesses could not reach customers, and customers would not know from whom to buy. Employers would have no way to convey practices, procedures and rules to their employees. Business as we know it could not exist in such an environment. There are several types of communication, and all are necessary for a business to function properly. Verbal communication is the relaying of information via face to face or telephone discussion between two or more people. Written communication includes letters, memos, email
and manuals. Electronic communication includes email, instant messaging, and other types of online communication. Nonverbal communication is the conveyance of a message without speaking, and includes gestures such as nodding, shaking your head and other types of body language. It is important to ensure that which ever mode of communication is used, the message is clear, conveys the proper level of importance and is delivered with an even and respectful tone. Effective business communication gets to the point, avoids jargon and is presented with the intended recipient in mind. For example, do not use three sentences to say what could be said in one. The message, if written, should sound as if the sender is speaking directly to the reader and should not be used as a vehicle to show off your vocabulary. For all communication methods, the use of examples is an effective way to convey a point. Nonverbal communication should match the message delivered with the verbal or written communication. A nonverbal cue can cause the message to be unclear or can even contradict the message. For example, if a manager tells his employees he has an open door policy but while doing so folds his arms and frowns, what the manager is actually conveying, perhaps subconsciously, is that he does not want to be bothered with his employees' problems.
Answer the following question.
Q1. What is “nonverbal cue’ Explain.
Q2. What is the significance of communication in business? Discuss.
Q3. What are honed communication skills? Debate.
Q4. What is business communication? Define.
CASE STUDY (20 Marks)
The UNC Business Essentials program (an online business communications skills) has been more than beneficial in my everyday life, and its impact played an especially important role in my search for an internship geared toward my future profession. As I
searched for different positions within my field of study, one thing stood out to me: The skills I learned from the UBE program thoroughly assisted me in my internship search and even made the process much easier. Several sections in the UBE program, like the business communication section, provided me with the business skills necessary to contact, email and communicate with employers in a professional tone. Before obtaining these skills, I was less confident in the way I reached out and spoke to employers about internships. Now, I feel that I have the same amount of business communication skills that students majoring in business also have. These skills not only put me at an advantage, but also thoroughly impressed employers and helped me to be considered for
several internship positions. Applying for internships and jobs in the future is no longer an added stress because I know how toproperly fill out applications, create cover letters and communicate with employers in a professional manner. One added benefit of the UBE program is that I can include my online business certificate on my resume. Many employers have asked me about the UNC Business Essentials certificate in interviews and thought the UBE program is a great distinction to have.
Answer the following question.
Q1. What are the advantages of online business communications skills? Explain.
Q2. Give an overview of the case.
CASE STUDY (20 Marks)
What really makes a mediator effective? Are the skills you use as a mediator the same as others? Do you try to specifically do certain actions while also avoiding others? The above questions are some of the ones I am exploring while I conduct my doctoral research at Griffith University Law School on nonverbal communication and mediators. The first question, I argue, has already been answered in multiple research studies, I am simply (well not that simple) delving deeper into the issue from the nonverbal communication perspective. After reviewing the studies, I determined three skills contained were frequently mentioned while many other skills fit within these three. The three are: developing rapport, building trust, and displaying professionalism. For my research, I argue that: 1) Each (rapport, trust, professionalism) is created primarily through nonverbal communication and 2) The mediator’s introduction is a critical moment where each of the three are observable based on the mediator’s actions. An issue that arises is the complexity of mediation, the existence of various mediation models, and the vast amount of personal styles of the individual mediator makes it burdensome for a research to try and identify specific actions, verbal or nonverbal, used by mediators. Luckily, research in nonverbal communication corresponding with rapport, trust, and professionalism along with research in conflict resolution has provided a great starting block. The other building blocks of effective mediators in my research are offered through three studies. First, a survey of almost 400 mediators worldwide provided both quantitative and qualitative data giving insight into a variety of topics related to nonverbal communication. Examples include specific actions a mediator does to build rapport with the parties (hint: eye contact is very important); the choice of clothing by a mediator depends greatly on the context of the mediation session; what type of room design does a mediator prefer and if the context matters; nonverbal Communication and the mediator’s introduction is viewed as being very important; and if the gender of the party matters if the mediator is going to shake their hand when greeting them. Second, if the first study looks at what mediators think, I wanted to next find out what they are being taught. For this, I engaged in ethnographic interviews of mediation trainers and professors to find out how mediators are being taught nonverbal communication, rapport, trust, and professionalism. The information, and admittedly my opinion is very biased, is incredibly interesting where you will find yourself nodding your head (nonverbal communication pun intended!) while at other times the comments offered by the trainers and professors you will find surprising.
Answer the following question.
Q1. What really makes a mediator effective? Discuss.
Q2. Give your views on the case.
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Fate Horror Toolkit Review
When I was younger, my older siblings continually conspired to scare me. They would hide around corners and jump out at me, force me to watch scary things on TV, and — my favorite — pretend to be dead, waiting for me to run screaming to my mom. I guess what I’m saying is, I’m pretty sure I’ve been sick of jump scares since before I was even in first grade.
Despite this baggage, I still managed to develop a fascination with various horror franchises. When my friends and I were in middle school, we would rent all kinds of scary movies. One of the first movies I watched when my little town got cable was Aliens, and through high school I became at least a little obsessed with the Nightmare on Elm Street movies.
I’m not quite as conversant in modern horror, but when I saw that Evil Hat was releasing a Horror Toolkit for Fate, it got my attention.
The Purple Beast
This review is based both on the PDF of the Fate Horror Toolkit, and the physical copy of the book. The book is 152 pages, and the physical copy is the same size as the standard Fate line, in hardcover.
The interior art is black and white, and matches the theme of the chapter in which the art appears. For example, when the topic is the zombie apocalypse or body horror, the art style is different than when it features Spooky Fun. There are some detailed images of dead bodies, insect creatures, and mutated body parts, but viscera and gore are limited (unless you count shadowy textured areas).
The formatting follows the clear and easy to read style that is present in other Fate books, with clearly bold headers, offset example paragraphs, and lots of bullet points.
Chapter 1: Gazing Into the Abyss
This chapter has an overview of the horror genre, what elements make up a horror-themed game, and a summary of the chapter contents. There are page references to specific rules in this book, and references to sections of the Fate Core rulebook.
This chapter also has a sidebar on the responsible execution of horror, and a two-page spread on safety and consent. Given the subject matter of the book, I think it was a very good move to put this right up front. The “Horror Doesn’t Excuse Being Horrible” paragraph hits about a third of the way through the first page, and you can’t miss it.
Chapter 2: The Raveled Sleeve of Care
This section addresses setting up a horror campaign and making characters that will fit into the horror genre. There is a list of media to consume for inspiration (most of which revolves around sympathetic and flawed characters in a horror story), as well as new optional rules to help reinforce the genre.
The tools presented in this section help build connections to the source of the horror and to give players reasons to compel their own aspects. There are also new rules that revolve around the following:
Enhanced self-compels
Group Fate Pools
Heroic Sacrifice
Legacy Aspects
Hauntings
Group Aspects
Intensity Aspects
Moral Dilemmas
There is a lot of great material here even outside of horror games. Enhanced self-compels work with the group Fate Pools to reinforce the PCs working together against a problem. Heroic sacrifice, legacy aspects, and hauntings all incentivize a PC to accept death as part of the story, while giving them a way to continue to participate in the story. Group aspects dovetail with the rules for group Fate Pools, and intensity aspects introduce a rating system for aspects that tie the character to something potentially horrible or dangerous in the game. Moral dilemmas set up a resolution where X or Y equally hard resolutions are the most obvious ways to resolve the situation, and anything outside of those options automatically becomes more difficult.
Many of these tools highlight the agency of the player by creating rewards for their investment in the horror genre. Rather than just making things harder for the player characters, many of these tools highlight how the players can make life worse for the group to tell a better story, while still giving them some options to nudge the story in each direction.
Chapter 3: Some Scars are Invisible
This chapter addresses the portrayal of the mental stresses that are present in the horror genre. There is another list of media inspiration for horror media dealing with the mental toll of horror, and introduces some rules for portraying the long-term repercussions of trauma on the characters.
Some of the optional new rules include the following:
Trauma Aspects
Coping Conditions
The Mental Toll of Gore
In addition to the game advice and new rules, there is also a thoughtful discussion of mental health and the proper way to utilize it in a game without trivializing it. This includes determining what the trauma was, how that would affect a person, and what they would do to lessen that effect. The emphasis is to do this without trying to find a specific medical condition, which could lead to stereotypical behavior based on a shallow reading of a diagnosis.
Trauma aspects are taken on by a character when something seriously disturbing happens, and coping conditions can be checked to allow the character to continue to function. There are different levels of severity for these conditions, based on the condition rules introduced in the original Fate Toolkit and elaborated on in the Dresden Accelerated game.
The mental toll of gore is a means by which the GM can attack the stress track of characters with the disturbing nature of an environment. It functions as an independent element that has a turn where it attacks, although some character aspects may, optionally, be used to explain why a player is inured to such attacks.
Chapter 4: Who’s Who of the Damned
This section is all about making monsters, and giving example monsters. Like the previous chapters, there is a list of media inspirations, this time focusing on media that has strong and memorable antagonists. There are discussions on how to use monstrous skills or approaches, as well as monstrous conditions, to build threats. The final sections of the chapter deal with body horror including rules for how a player character’s body part can function as a monster. There is an extensive section on The Other as a villain–a societal force that is attempting to subsume or eliminate the PCs if they don’t conform.
There are several fully built example threats, like the Vampire, the Slasher, the Killer Swarm, and the Created. There are also stat blocks and special rules for hands, tongues, hearts, and eyes to function as monsters while still connected to a character. This includes effects that might take place when the body part acts against its host, and what happens if a body part breaks free of its original body. As a brief aside, there are times I really love being part of this hobby.
When discussing The Other as a threat, there is advice about using care in choosing what “other” you are portraying. Because it represents more of a societal force or movement, there is more discussion on how a campaign involving The Other progresses over time.
Chapter 5: We Are All Going To Die
This chapter is about playing in a horror campaign where all the characters will eventually die, and how to facilitate that. The media sources cited as inspirational in this section revolve around horror media featuring doomed protagonists, and there are rules for a countdown clock and how it should function.
When setting up the countdown clock, the players and the GM set up what triggers the clock to tick forward, and what, if anything, rolls the clock back. The assumption is that there will be less causing it to roll back than causing it to move forward.
In a campaign like this, the group sets up what their goal is, so they still might accomplish something before the end. Once the clock ticks off its final segment, everyone is doomed, but the amount of time they have to “wrap things up” will vary based on the length of the campaign.
The discussion of this style of campaign was particularly interesting to me, as I like the concept of having an end game in mind when starting a campaign, and I like the dynamic way that a countdown clock might play into that. It also seems like a tool that could have broader applications than just the horror genre.
Chapter 6: The High Cost of Living
If you ever wanted rules to help model survival horror, this is your chapter. Inspirations cited in this chapter revolve around horror media where survivors have limited resources and ever-present external threats, and the optional rules include consumables, consequences and NPCs, and havens.
Consumables drive a lot of play, since they get used in different circumstances. There are general rules for the number of NPCs in a haven, and how they might be removed from play. Havens get assaulted and damaged, and must be defended and repaired.
The rules for connections between the NPCs and the PCs allow for some of the danger of survival horror to remain present while still having a stable cast of protagonists.
Chapter 7: Horror is the New Pink
Chapter seven is all about managing aspects of horror that overlap with the unique way the genre interacts with assumptions about women. It has the usual inspirational material, and has additional rules for feminine horror aspects, horror points, and several thematically linked scenarios.
Much of the material in the Horror Toolkit gives players agency while incentivizing causing problems for their characters, even beyond what Fate Core normally allows. In this case, characters will have a feminine horror aspect linked to the theme of the campaign. Self-compelling this will give the player a horror point, which acts as an especially effective Fate point.
The generation and use of feminine horror aspects and horror points allow for the player to have greater control over when they might be put in a position of vulnerability, and how much agency they will have in the resolution of the scenario.
The example story arcs explored in this section include the following:
Poisonous Sexuality
Anticipated Blood
Alien Pregnancy
These include setups, feminine horror aspects, stunts, NPCs, current issues, and lingering issues. Lingering issues are a specific aspect that characters in a feminine horror scenario have, which represents past events and how they still affect the player character.
While the chapter has several tools for modeling the story structures described, this is definitely one of the chapters where reading the breakdown of the elements, and the usual progression of these stories, is as interesting as the mechanics reinforcing that story structure.
Chapter 8: Spooky Fun
Compared to the heavy topics in some of the other chapters, chapter 8 looks at a slightly lighter side of horror. The optional rules in this section deal with stories inspired by Goosebumps, Scooby Doo, or Nancy Drew. This includes inspirational media suggestions, a new way to present skills (the report card), conditions, stunts, and new rules like courage and fear. It also defines what being taken out looks like in this genre, and introduces formalized rules for twists in the narrative.
The report card version of skills presents a version of skills that is similar to approaches from Fate Accelerated, with the rating of a subject that can be broadly applied depending on the fiction. Player characters using these options do not have a stress track, but mark several conditions that they can clear over time. The group has a Courage stat that builds as they find clues. It can also go up when players introduce a twist to the story. The courage stat is available when the group is together, but not when they get separated, unless there is a special circumstance.
I like the concept of building the Courage stat, and how finding clues is less about having a convoluted mystery, and more about building resources until the group is ready to confront a threat. It reinforces the genre concept that having all of the kids together for the confrontation is the best way to get a favorable resolution.
Appendix
There are two appendices in the book, and both involve safety tools that can be employed at the table. Appendix 1 deals with the X-Card by John Stavropoulos (which can be found here online), and Appendix 2 deals with the Script Change tool by Brie Sheldon (which can be found here online). While some of the text of both tools is included in the appendices, there is also some additional discussion on why these tools might be useful or preferable for a group.
I appreciate that these tools are both in the book in usable forms. Often, when outside safety tools are referenced in RPG material, it can be easy to not follow up on links presented in the text. In this case, while there is more material on both sites, there is enough to make both tools functional from the book itself.
I have a lot of respect for both tools, but I am especially happy to see Script Change referenced in an RPG safety section, as it is a great tool that I have seen used very well at a table, and Brie Sheldon did a great job designing it. I’m looking forward to more “safety in gaming” sections referencing their work.
Plenty of Stakes, Lots of Garlic
Many horror stories manage to be scary or impactful even when they are using established tropes. This toolkit does a great job of explaining how to use those tropes to maximum effect.
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The tools in this book are useful for a horror game, but many of them, like the group Fate Pool, heroic sacrifice, and trauma aspects, can be used for games that aren’t explicitly in the horror genre. The discussion of doomed campaigns, survival horror, and feminine horror, as well as the outline of The Other and how it progresses in a game, provide strong campaign frameworks. Almost all the tools provided have a strong, built-in aspect of agency to them.
Should I Have Invited Them In?
If there is any downside to the book, it’s that the tools may work better for creating a good horror story than being immersed in a good horror story. There has been discussion about how well Fate can do horror in the past, and while the tools in this book incentivize players to make the decisions that will put their players in harm’s way, for some players, knowing that they can pump the brake may drop them out of the immersion they were previously hoping to experience.
Recommended — If the product fits in your broad area of gaming interests, you are likely to be happy with this purchase.
If you are even a little interested in Fate or in horror as a genre, it is unlikely you will regret this purchase. In addition to providing a wide range of useful Fate related tools, the discussions on genre and campaign structure are going to be of broad appeal, even for people not running their game using Fate.
If you are the kind of player that is more focused on the flow of the story and hitting the right beats, you may appreciate this a bit more than if you want to be immersed from your character’s point of view, but even in that instance, many horror stories manage to be scary or impactful even when they are using established tropes. This toolkit does a great job of explaining how to use those tropes to maximum effect.
What do you think of horror RPGs? Do you need to feel scared for them to be successful? What horror games have done this the best? What Fate toolkits would you like to see in the future? I’m interested to find out all of that and more, so please leave me a comment below. I’d love to hear from you.
Fate Horror Toolkit Review published first on https://supergalaxyrom.tumblr.com
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A telecommunications service provider. Since it's beginnings in 1994, this company
Assignment Solutions, Case study Answer sheets
Project Report and Thesis contact
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ARAVIND – 09901366442 – 09902787224
Business Communication
Case Studies
CASE STUDY (20 Marks)
A telecommunications service provider. Since it's beginnings in 1994, this company has become one of New Zealand's most loved telecommunications providers with around 200 employees. They provide internet, home phone and calling services. In May 2006,
the New Zealand Government unbundled the local loop meaning that a range of business opportunities opened up to the telecommunications service provider. A period of dramatic business growth followed. Increased staff numbers and product offerings meant that it was important to find tools and techniques to ensure staff continued to be well informed and passionate about working for the company. • This company has a particularly young work force and a high percentage of call centre staff and shift workers. It has nearly doubled in size in the last year. All of these factors presented a number of internal communications challenges. • They wanted to find a communications solution that would appeal to it’s young workforce who were used to dynamic, entertaining and attention grabbing technologies. The SnapComms solution offered the right combination of ‘fizz’ combined with pure and simple business value. They have a particularly young work force and a high percentage of call centre staff. The company has nearly doubled in size in the last year. All of these factors presented a number of internal communications challenges: Communicating with shift workers. A high percentage of shift workers meant that it was difficult to gather staff into one place for business updates and news. High turnover of call center staff. As is common for call centers, staff turnover rates were higher than in other parts of the organization. It was important to find ways to bring new employees up to speed quickly and to build engagement in order to reduce staff turnover rates. Young demographic. The average age of employees is 20 years old. Communications needed to appeal to a demographic used to engaging, entertaining and compelling communication formats. A cultural survey highlighted a need to make people feel more valued. Their cultural survey, although generally good, highlighted a need to help its people recognize the benefits
of working for the company and to feel a valued part of the business. Learn more about communicating with millennials. Email overload. People were being bombarded with emails. Between 50 and 100 per day were commonplace for call centre staff. ‘Static’ intranet. The intranet was seen as ‘static’ and not updated often; hence usage rates and effectiveness were low. They had the following additional Internal Communications objectives: Increase staff involvement. The company was looking for ways to help it’s staff feel more involved and to allow them to participate more in the business. Find new ways to make working for the company fun. They have a young, fun brand and it was important to reflect this in the culture of the company. Measuring communications effectiveness. It was difficult and time consuming to measure communications effectiveness. The service provider was looking for a quick, user friendly tool to allow them to measure communications effectiveness on a regular basis.
Answer the following question.
Q1. Give an overview of the case.
Q2. Discuss the benefits of keeping staff engaged.
CASE STUDY (20 Marks)
Honed communication skills enable a business owner as well as employees to convey messages effectively. Whether it is a memo, a meeting or a telephone call, effective communication is required for a business to operate smoothly. The guidelines for effective communication are simple: present a clear message and say it as quickly and concisely as possible. The message recipient should not have to puzzle to discern the intended meaning of the message. Business communication is the relaying of information between two or more people or groups. Communication can take several forms: verbal, electronic, written and nonverbal. For communication to be effective, the sender must convey a clear message regardless of the vehicle used. On the flip side, the receiver must acknowledge that he heard and understood the sender's message. Without communication, conducting business would become a challenge for all involved. Employees would be clueless as to what is expected of them, businesses could not reach customers, and customers would not know from whom to buy. Employers would have no way to convey practices, procedures and rules to their employees. Business as we know it could not exist in such an environment. There are several types of communication, and all are necessary for a business to function properly. Verbal communication is the relaying of information via face to face or telephone discussion between two or more people. Written communication includes letters, memos, email
and manuals. Electronic communication includes email, instant messaging, and other types of online communication. Nonverbal communication is the conveyance of a message without speaking, and includes gestures such as nodding, shaking your head and other types of body language. It is important to ensure that which ever mode of communication is used, the message is clear, conveys the proper level of importance and is delivered with an even and respectful tone. Effective business communication gets to the point, avoids jargon and is presented with the intended recipient in mind. For example, do not use three sentences to say what could be said in one. The message, if written, should sound as if the sender is speaking directly to the reader and should not be used as a vehicle to show off your vocabulary. For all communication methods, the use of examples is an effective way to convey a point. Nonverbal communication should match the message delivered with the verbal or written communication. A nonverbal cue can cause the message to be unclear or can even contradict the message. For example, if a manager tells his employees he has an open door policy but while doing so folds his arms and frowns, what the manager is actually conveying, perhaps subconsciously, is that he does not want to be bothered with his employees' problems.
Answer the following question.
Q1. What is “nonverbal cue’ Explain.
Q2. What is the significance of communication in business? Discuss.
Q3. What are honed communication skills? Debate.
Q4. What is business communication? Define.
CASE STUDY (20 Marks)
The UNC Business Essentials program (an online business communications skills) has been more than beneficial in my everyday life, and its impact played an especially important role in my search for an internship geared toward my future profession. As I
searched for different positions within my field of study, one thing stood out to me: The skills I learned from the UBE program thoroughly assisted me in my internship search and even made the process much easier. Several sections in the UBE program, like the business communication section, provided me with the business skills necessary to contact, email and communicate with employers in a professional tone. Before obtaining these skills, I was less confident in the way I reached out and spoke to employers about internships. Now, I feel that I have the same amount of business communication skills that students majoring in business also have. These skills not only put me at an advantage, but also thoroughly impressed employers and helped me to be considered for
several internship positions. Applying for internships and jobs in the future is no longer an added stress because I know how toproperly fill out applications, create cover letters and communicate with employers in a professional manner. One added benefit of the UBE program is that I can include my online business certificate on my resume. Many employers have asked me about the UNC Business Essentials certificate in interviews and thought the UBE program is a great distinction to have.
Answer the following question.
Q1. What are the advantages of online business communications skills? Explain.
Q2. Give an overview of the case.
CASE STUDY (20 Marks)
What really makes a mediator effective? Are the skills you use as a mediator the same as others? Do you try to specifically do certain actions while also avoiding others? The above questions are some of the ones I am exploring while I conduct my doctoral research at Griffith University Law School on nonverbal communication and mediators. The first question, I argue, has already been answered in multiple research studies, I am simply (well not that simple) delving deeper into the issue from the nonverbal communication perspective. After reviewing the studies, I determined three skills contained were frequently mentioned while many other skills fit within these three. The three are: developing rapport, building trust, and displaying professionalism. For my research, I argue that: 1) Each (rapport, trust, professionalism) is created primarily through nonverbal communication and 2) The mediator’s introduction is a critical moment where each of the three are observable based on the mediator’s actions. An issue that arises is the complexity of mediation, the existence of various mediation models, and the vast amount of personal styles of the individual mediator makes it burdensome for a research to try and identify specific actions, verbal or nonverbal, used by mediators. Luckily, research in nonverbal communication corresponding with rapport, trust, and professionalism along with research in conflict resolution has provided a great starting block. The other building blocks of effective mediators in my research are offered through three studies. First, a survey of almost 400 mediators worldwide provided both quantitative and qualitative data giving insight into a variety of topics related to nonverbal communication. Examples include specific actions a mediator does to build rapport with the parties (hint: eye contact is very important); the choice of clothing by a mediator depends greatly on the context of the mediation session; what type of room design does a mediator prefer and if the context matters; nonverbal Communication and the mediator’s introduction is viewed as being very important; and if the gender of the party matters if the mediator is going to shake their hand when greeting them. Second, if the first study looks at what mediators think, I wanted to next find out what they are being taught. For this, I engaged in ethnographic interviews of mediation trainers and professors to find out how mediators are being taught nonverbal communication, rapport, trust, and professionalism. The information, and admittedly my opinion is very biased, is incredibly interesting where you will find yourself nodding your head (nonverbal communication pun intended!) while at other times the comments offered by the trainers and professors you will find surprising.
Answer the following question.
Q1. What really makes a mediator effective? Discuss.
Q2. Give your views on the case.
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