#if I have time and energy I'll do a sims version
Explore tagged Tumblr posts
Text
RYUUYA KITTA AESTHETIC
#oc: Ryuuya Kitta#oc: 吉田竜矢#ocs: icarryu#aesthetic#non sims#irl version#our sims#my sims#lea-heartscxiv#van-yangyin#if I have time and energy I'll do a sims version#Lea makes Icaro D'Angelo's version#it has been really fun to do this/ thinking on Ryuuya#whoever guesses all the topics wins a prize#unless Lea you don't bc you know what are about 🤣
7 notes
·
View notes
Text
𝐓𝐡𝐞 𝐩𝐞𝐫𝐟𝐞𝐜𝐭 𝐭𝐫𝐞𝐞
summary: you and your boyfriend work together to have a perfect christmas tree! a/n: for those who might think I'm listening to christmas songs while writing this series I want you know that you are wrong, I'm listening to the sims 2 soundtrack cw: none.
series masterlist
read for more context
You watch Rafayel put the ornament he made of you on the tree, so you decide that it's the time to put yours as well. To make sure the tree doesn't get too repetitive, you hang it further away for Rafayel's.
"Is that you asking for a divorce?" Your boyfriend asks, his eyebrows raised high.
"We're not even married" You say, confused.
"…" Rafayel stays silent for a bit, clearly thinking of something to reason with you. "Yeah, but they are so they have to be next to each other" you let out a sigh, knowing there's no use in fighting him.
"Fine, happy?" You remove your ornament from his previous spot and hang it next to Rafayel's. You stand back a bit, so check how they look together and you had to admit it was kinda cute. The mini versions of the two of you looked like they belonged next to each other.
"Would be happier if we were also married"
You watched Xavier eagerly bring all the boxes with ornaments from the storage. Who would've thought that bribing him with a nap and some cuddles would give such effects. You don't remember the last time Xavier had so much energy to do stuff like that.
"So where do we start?" He asks you, while holding the last box.
"Why don't you pyt the lights on the tree and I'll check what ornaments we have?" You smile at him and Xavier agrees with your plan.
The two of you work quietly, with the only thing breaking the silence were the songs you play in the background. As the tree was coming along nicely, you started to feel tired with the weight of the day finally catching up to you. You don't mention it to Xavier, knowing that if you take a break there's no way you would finish the tree and the last thing you want is a half-finished tree on christmas. With the last ornaments finding they're place, the two of you are done decorating. You step back a bit with Xaver to admire your work, when he places his head on your shoulder.
"So about those cuddles?"
"The coast is clear!" You and the twins resume bringing the huge christmas tree into the living room.
"It's in fact, not clear" hearing Sylus's voice makes all three of you stop in your tracks "what are you doing?"
"Preparing to set up christmas tree, duh" you reply as if you were stating the most obvious thing in the world.
"Yeah, think of it as family bonding time, boss" Kieran says with Luke nodding his head eagerly behind him.
"A what now?" Sylus asks, his eyebrows raised.
"Family bonding time?" Kieran replies, no longer sure if he's saying the right thing. Your boyfriend just nods.
Sylus doesn't interfere with what you referred to as 'family bonding time' and just watched all of you from the sidelines. It didn't last long, though, as you basically forced him to help with the tree. All four of you spend amazing time together, decorating the tree and jamming to christmas songs that Luke put on. In no time the tree was ready, and the twins decided to celebrate with some hot chocolate, that they promised to make some for you as well. Sylus brings you closer to you, his arm wrapped around your waist and his sight focused on the tree.
"You're spoiling them"
"Just wait till you see the gifts I bought for them"
You opened the door to your home and the first thing you heard was some christmas songs playing softly. You had to stop in your tracks to make sure you're in the right place. After confirming that you're in fact in your home, you make your way to the living room. There you see Zayne prepping the tree and boxes of ornaments.
"You didn't have to do that, I could help you with prepping" Zayne looks back at you, clearly not expecting you to be back so soon.
"Hi, love" he comes closer to you and gives you a kiss "I figured that we should get to the good part when you're back" you couldn't help but smile, thinking how thoughtful your boyfriend is.
With the system that Zayne has thought of, decorating the tree went smoothly. The two of you worked on the tree and enjoyed some christmas song while at it. You even took a little break to enjoy some tea and rest. The two of you worked efficiently and in to time the tree was done. You couldn't help but to get a little sad, knowing it's finished. It didn't go unnoticed by Zayne, who came right by your side.
"Don't worry, we'll have plenty more trees to decorate in the future and a plenty more christmas to spend together"
taglist: @leighsartworks216 @faeryminnyx @iloveboysinred @sstar-ggirl @bellagrayson-wayne
you want in? fill out this form!
#love and deepspace x reader#love & deepsace x reader#lads x reader#lads xavier#lads x you#lads x y/n#lads x mc#lads xavier x reader#sylus x reader#zayne x reader#rafayel x reader#lads zayne x reader#lads sylus x reader#lads rafayel x reader
111 notes
·
View notes
Text
Questions For Storytellers
I have (I think) finally caught up on my list of poses to make, so I wanted to do something a little fun (for me, not for anyone else LMAO) and entirely self-indulgent. I read stories and tell my own over on Instagram, but of course it's harder to post long-form text like this over there.
Special thanks to @freezerbnuuy as I'm copying their post. ❤️
What’s the last screenshot you’ve taken for your story?
This is from the middle of my last post, but it's the last screenshot I took because I went back and added this scene in after finally caving and making my own stupid poses for it hahah.
2. Describe your story in three words or less: Needlessly long tbh
3. Describe (insert character here) in three words or less: Uhhh I'll pick Saxen since he's my MC... wet cat energy (which I think is something @nefaricussims said actually??). Or "90s cocaine chic" as @southernsimmin so beautifully described him. 🤣
4. How did you choose the name of your story? It's called The Cottage because it's... based in and around a cottage. 🥲 I have a very imaginative mind!! 🤣 But also, the cottage plays an important role throughout the whole story and especially in the upcoming finale.
5. How do you choose your characters’ names? My Sim story is based on a novel I never had the confidence to finish - in that version, Sax is an ælf based on Anglo-Saxon belief. I made him a vampire in Sims because that was the only pack I owned at the time, besides base game, and for gameplay purposes I thought vamp put him close to how I imagined him. I now realise I could have easily used CC and my own damn imagination to make him an ælf but I didn't know much about CC at the time, either. 🤣 Because of this, the original story leant into fae lore and the stuff about never revealing your true name. Saxen isn't his real name anyway, but for an added layer it also isn't spelt how you might imagine if you heard it spoken. The same for Thom and Jac who are also characters who came over from the 'original'.
6. How long have you been working on your story for? A little over three years! I have learned soooo much in that time.
7. Whats the biggest risk you’ve taken with your story? Did it pay off? I dunno that I've taken any risks, other than putting it out there in the first place.
8. What about your story are you proud of? I think the fact it exists at all. I've been writing stories since I was a kid, but at some point I lost confidence in myself and have never finished anything/wanted to share it with people because I end up overthinking and deleting it. So I am proud of myself for having maintained a continuous story for three years, and for having other people read it. I think because there was no pressure with a Sims story - with a novel I kept thinking, this has to be perfect and polished so that I can publish it someday. With a Sims story, I'm free to just write the silly tropes I enjoy and allow myself to suck and learn and get better at it.
9. What about your story are you looking to improve on? I read a fantastic article about ma - including pauses in your visual storytelling, space for the characters to sit and breath and reflect. It's ma that makes Ghibli movies so wonderfully distinctive. Being able to make my own poses means that I can show a character's expression or body language in response to a situation, without the need for overlaying text. I'm trying really hard to move away from the "talking heads" style that reads more like a script, and letting the visuals tell the story for me instead. I'm not very good at it because I enjoy my blah blah, but it's fun to try!!
10. Is your story fully planned or are you still working things out? Is there a definitive end? I'm approaching the end of it now, which has been planned for the last three years, so yes - I know pretty much everything that's going to happen. Sometimes the characters still throw a little surprise for me though.
11. Why have you decided to tell this story? Are there any messages or meanings within it? When I got the Sims almost 4 years ago, I had absolutely no idea that there was a) a whole community around it or b) that people used it for storytelling. I'd already made Sax, Thom, and Jac in the game, because I'd wanted to see them come to life during gameplay. Then I discovered poses and started sharing random staged screenshots on Instagram, and became friends with the exceptionally talented TheSimmerKay (now making machinimas!) who showed interest in my silly little characters and suggested that I try telling a story too. I owe her a lot!! As for messages and meaning... I'm very interested in what makes people do the things they do, and how the hero of a story often depends on whose POV we're hearing the story from. There's a fine line between hero and villain sometimes, and a hero acting out of love can cross from protectiveness into control.
12. Do you actually play the game or do you just use it as a storytelling medium? Yep - I have a designated story save, which is the one I take all my screenshots in and which never has gameplay. Then I have a Happy Ever After save for Sax and Fen and another save for for my Globetrotter Challenge Sim, both of which are gameplay only. I think it's important to have that outlet; I can work on my story, make poses, or just play the game, depending on what I fancy.
13. From basic planning to a finished post, how long does that take you? 2-3 evenings. I tend to get everything laid out and text added, then let it sit for a day because I inevitably think of a way to do something better if I give it chance to breath. 🤣
14. Do you have any regrets about your story so far? If you could go back in time, how would you fix these? Not regrets, really, but there are some threads that I put in - fully intending to complete them later in the story - but never did, due to them just not fitting with the story or wanting to try and bring things to an end sooner. But similarly, there are times when I was going to put in a little hint or foreshadowing in and didn't, and then later in my story have wished I had! The tricky part of serialised storytelling is you have to just live with what you have (or don't have), you can't go back and remove or add scenes like you would with a drafted novel.
15. What have been the highlights of creating your story? I've met so many incredible people due to it, oh my goodness. Truly extraordinary Simmers who've shared their time and knowledge with me. We have a little mutual reading group on Insta where we all read and geek out over each other's stories and it's just wonderful. I was honestly shocked when i went to other platforms and realised how much drama there can be in the Sims community. 🤣
16. What about the process do you enjoy? Not that I don't enjoy the process... but I mostly love it when it's finished and I can share it, hahaha.
17. What about the process do you hate? I don't hate any of it... it's a hobby and I do it because I enjoy it. That being said, it does fuck me off when I have multiple Sims in a scene, everyone is in place and has poses queued, and then MCCC Dresser FREEZES MY GAME NOOOOOOOO WHY
18. Choose a song that reminds you of your story:
youtube
This is the unofficial theme... specifically this version in Old English, which is Saxen's first language. "It's our destiny then to find love again / Where we failed once before now we'll win"
19. Choose a song that reminds you of (insert character here):
youtube
Another one for Sax I guess because he's special. 😌🤣 "But you, a cinder of the fire that's yet to come / Will you just sit and mourn this fragile thing that you've become / Or instead will you consume the very things you can't outrun / Until you finally see all of the strength that you draw from?"
20. Choose your favourite shot from your story so far: Hmmm I think this one, which was me being lazy and reusing a screenshot from an older scene during a flashback-style narration. 🤣 I was trying to achieve something else with the editing but did this by accident and liked it.
21. Choose your least favourite shot so far: Too many to pick from LMAO
22. Choose a favourite character from your story so far: Sax, obviously, he's my lil chew toy/punching bag. But then there's also Idris, for whom I only wish the best. She's going through some trouble right now and I don't enjoy it. It's much more fun to bully Sax.
23. Choose your least favourite character so far: I don't have one! Although Vlad makes me deeply uncomfortable tbh. I find him to be a really creepy villain, and unlike any of my other villains, he's not in any way misrepresented or redeemable. I'm using a makeover version of him by WistfulCastle (I would link, but I don't think he's available anymore?)!
24. Are there any characters who remind you of yourself? No... well. Whenever baby El randomly info-dumps on a niche subject, that's mostly me taking advantage of a captive audience to tell them about karkadanns or medieval torture items or dead bodies on Everest. 🥲
25. What inspirations have you drawn on for your story? I honestly don't know - I can't name anything that I've consciously drawn on, though I know for sure I must have. Funnily enough people have told me things like "oh that's like in Vampire Diaries" or "that's like that part in the Harry Potter films" and I haven't watched either of those, so I think what's happening is we're all drawing from the same well of folklore and mythology and trope. There is occasional story drama about being copied and the thing is... unpopular opinion alert... many of us aren't as unique as we think we are. 😅 What we are unique at is taking a trope and telling it in our own distinctive way. No one else can tell your story quite like you can.
26. Have other sim stories inspired you? I have soooo many talented friends who inspire me to do better when it comes to visuals and storytelling!! @callmedomino is the queen of silent storytelling and a huge inspiration on my journey to discover ma. I really love how well she can tell a story with no words.
27. What genres would you describe your story as? I call it rural fantasy lmao
28. If you could reproduce your story in another medium (movie, novel, comic, etc.) what would you choose and why? I mean obviously I'd say movie because HOW COOL would that be?! Especially an animated one!
29. What would your story’s rating be? (G, PG, M etc.) Ummm probably M because there is the occasional spicy scene. Sometimes three a year LMAO.
30. If you were leaving simblr Simsta and had to choose another creator to continue the story for you, who would you ask? Well tbh I've given Sax and Fen to several good friends already; some of them have them in ongoing cameos in their own stories. I wouldn't ask anyone to continue mine, but I like to think that Sax and Fen could live on in my friend's stories and games if anything were to ever happen to me.
31. Drop some random trivia about your story: When I started I only meant to do short, random vignettes about daily life at the cottage. Somehow it snowballed into a three year epic. 🤣
32. Give a light spoiler: "This is who I am. If I was any other way, I would not be myself."
40 notes
·
View notes
Text
3.70 Unabridged
Now that Rosie's legs were strong enough to carry her as far as she wanted to go, she rarely stayed home, and I kinda missed her. Just as she dashed all over the house and yard when she was a little tyke, she spent her days running around the neighborhood, going on every kind of adventure a dog could imagine. Honestly, she was kinda like me in that regard, young, active, and full of energy. But one morning, I woke up and found her sitting quietly next to my bed. Maybe she missed me too. I took full advantage of the gesture to give her some love. But as I said, we were both young and active, so I took her out for a jog while Kooper and Sophia snored. While I was out, Chi Chi called, and I was pleasantly surprised to hear from her. She invited me to go to the flea market, and I accepted. It was the perfect opportunity to tell her about me and Sophia.
"Hiiiiii," she sang. "It's been ages how are you? And where have you been?? It's like you disappeared!"
"Ha ha! Well...yeah...I guess I kinda did. I live in Oasis Springs now."
"Oasis Springs? Why on earth would you move to that place?"
"Because...I'm in love."
She gasped, and her eyes got ten times bigger.
"WHAAAAT??!?!? OH MY WATCHER!! Forget the flea market! We need drinks!!! Tell me everything about this girl!"
She grabbed my arm and yanked me into the nightclub where we met. I laughed as she dragged me up the stairs to the bar. Women were so funny how they reacted sometimes to news like this with their flamboyant animations and expressions. But truthfully, I was glad for it. I had a strong feeling Chi Chi would take kindly to hearing about Sophia. She was more mature than Yasmine and had a clearer picture of how she wanted to live her life. We both knew she wasn't trying to be in a relationship with me. I would even go so far as to say she wasn't even trying to woohoo with me. She just wanted a little fun and ended up with a friend.
"So, what happened??" she asked as we collected our drinks and found a table. "You were single when I last saw you!"
"Ha, yeah. I guess I was single with an asterisk, heh. Her name is Sophia."
"Okay, cousin!"
"We met like right after my birthday. We were both on vacation, and I literally ran into her and almost knocked her down."
"Awwwwww! It's just like a movie!"
"Yeah, and just like in the movies, there were fireworks."
Chi Chi leaned in and listened anxiously, catching every word that dropped from my mouth like a beggar looking for scraps.
"I'd never seen anyone so beautiful, and I felt like I she had me under a spell or something. I couldn't move or talk...I mean, of course I made sure she was alright, but I couldn't say okay and go back to my family. And when she spoke to me, I was like oh my Watcher she's talking to me! I tried to keep my cool and went with it. No clue what we talked about, but we ended up at the bar and spoke some more, exchanged information, and went our separate ways."
Chi Chi groaned and shoved me.
"That is CLEARLY not the end of the story, so keep going! And don't leave anything out!"
I laughed, knowing I wouldn't get away with an abridged version. I realized she was the first sim I didn't feel the need to skirt around various parts of the story. She wanted to hear the whole story, and I wanted to tell her.
"Okay, okay! So, I got back home, and I wanted to see her again. She lived in Oasis Springs, so it wasn't a huge haul, but I was so scared. I sent her a message on Social Bunny instead."
"What?? Whyyy? After that magical moment?? And you know she was feeling you???"
"I know! I know. I had some issues I needed to work through because of my parents' divorce. Plus, I had more growing up to do."
She sighed.
"Okaaaay, I guess I'll accept that. So how did you get here?"
"Well...I moved in with my dad, and he helped me with a lot of things. I met different sims, like you, and had new experiences. With all of that plus lots of talks with myself, I saw what I needed to see."
She looked skeptical.
"Okay...I can see how you were able to pick up the phone after that, but you moved in with her. How did that happen?"
"Simple. She asked me to."
"NO WAY!!"
"Sure did. I already loved her. I was just afraid to admit or even recognize it. But when she asked me, I felt like it was a test. Like...man vs. himself, or something. If I said no, she'd get hurt, but I'd also hurt myself. If I said yes, I'd have to force myself to get it together and stop hiding from my feelings. So I said yes and put all of that behind me."
"AWWWWWWWWWW LUCA!!! I am like SOOOOOO happy for you!! You were such an awkward turtle before, but now look at you!"
I hoped she couldn't see me blushing.
"Thanks. That means a lot to me. I didn't think you'd be mad about this, but there was a chance since I kept promising you a date and never followed up. I was a little nervous about telling you before."
She sucked her teeth.
"Oh please. We both know you were never going to ask me out."
"Oh. Well, that's embarrassing, heh. How did you know?"
"Men are very simple. If you want something, you go after it. If you don't, you don't. Even a scared man will eventually drum up the courage to ask a girl out."
"Well, damn. For what it's worth, I'm sorry if I led you on or anything."
"Oh, Luca, please. I might be younger than you, but I'm grown. And I know us being friends could present a problem, so I'll understand if this is the last time we see each other. But if there's a chance we could stay in touch, I would love that! And I would sooooooo love to meet Sophia!"
"I'd like that too."
"Yay! Ugh! It's almost time for the kid to be home. I guess I should go. It was so good to see your face!!"
"Yeah, same! Uhh, actually...would you mind if I came with you? I want to go to Gilbert Gardens and walk around the lake."
"Sure! But only if you promise you'll be thinking about your proposal!"
#ISBI challenge#sims 4 story#sims 4 gameplay#adolting#adolting gen 3#luca winston murillo#rosie#xochitl luna
25 notes
·
View notes
Text
Mr/Love/And/Producer is pretty fun so far! Like it's bad and cliche, but in the enjoyable way a lousy shoujo manga is. it's relaxing fluff you can enjoy for yourself. putting the rest under the readmore~
since the games pretty old theres a LOT to do and ahh. i'll admit. i have a terrible weakness for games with seven thousand unnecessary systems and menus. i love menu navigation as gameplay sorry.
in terms of characters i'm having a hard time picking an oshi.
i went in gunning for the ceo because thats usually my type but... GOD he's such an asshole. he calls me on the phone and calls me stupid and makes fun of my failing business and like. i GET he's supposed to be a cold on the outside cares about you on the inside type but. i need a little more carrot and less stick you know? hoping i'll come around but it hasn't happened yet.
The doctor is the surprise favourite so far. hes mysterious and kinda suspicious but i really do feel the care he has for the mc and i appreciate the way he prioritizes her. and like. i enjoy a character who is cold to anyone but you. reminds me of Vyn a little.
the cop is also surprisingly likeable. i thought he'd be an asshole as well but actually he's doing a way better version of ''acts abrasive but actually cares''. like i'd GENUINELY describe him as a tsundere and thats very cute. like idk he's really grown on me in leaps and bounds in a way i wasn't expecting.
and lastly (so far. i know theres a fifth guy but i haven't met him) is our little pop star. cute and lovely guys have never been my type vis a vi dating sims. i loathe to describe him like this but he's got like little brother energy you know? i will say while he's of no real interest to me the way he has no control of his life is such a charm point. the way his managers doesn't let him do ANYTHING just makes him so so pitiful and cute to me. like i dont want to date him but i do want to tale him home and keep him safe.
in terms of overall game design and greediness i cant review it because i literally started today. so. i just wanted to get my characters thoughts out there before i lost em. i will say. it took me like an HOUR to get 1 ten pull. which i thought was odd. normally the tutorial roll would be waaay sooner so. i get the feeling they're gonna REALLY stingy with cards.
that's like the main reason i wanna decide between Lucien and Gavin sooner rather then later so i can set my target for cards. i don't wanna have a TOT situation wherein i like all four leads almost equally and want everything all the time.
1 note
·
View note
Text
The hits just keep on coming regarding my Potential Tiny Town Challenge --
-->I figured out what Smiler's money-making skill would be! And it's all thanks to my Chill Valicer Save Alice harvesting the prairie grass in Moory's pen and discovering a bottle of Energy Nectar. Because when I read the in-game description of the nectar, about how it makes Sims both happy and energized for a while, I thought --
"...that kind of sounds like how I've always thought Joy Serum worked?"
Cue me looking up more about nectar in the game, and discovering that not only do all the nectars tend to give really positive moodlets, Potato Nectar apparently makes Sims super happy. Meaning, yeah, Nectar-Making kind of HAS to be Smiler's skill of choice now, right? So that's been settled! (Though I certainly reserve the right to have Smiler try out all the other skills I was thinking of for them -- at the very least, I rather like the idea of them getting into Juice Fizzing and Mixology too and maybe starting a business offering all sorts of different drinks. Something for everyone!)
-->I've also decided that, in the world of the Challenge save, while the rest of Windenburg is built up as normal (and has the "fandom lots" that I mentioned in the previous post, like the Hill Valley Courthouse park and the Ministry of Joy nightclub), nobody ever did anything with the Crumbling Isle. Meaning this Tiny Town challenge is about turning the whole island into a town, not just the big 64x64 lot that normally houses the Villareal household. How do we do that?
Community Space lots! :D Yes, I am taking full advantage of this frankly pretty interesting Eco Lifestyle feature and turning three of the four other lots on the main island (I'm leaving the Bluffs lot off to the side as-is) into Community Spaces so the residents can turn one into a garden, one into a maker space, and one into a marketplace! (The remaining lot will probably be a park of some kind -- we'll see). I feel like doing that will most accurately reflect the island going from a place where people are just starting to settle to a thriving, bustling community. :) And lucky me, I do have a greenhouse already built that I could use for one of them...
-->A couple of additional rules and regulations that I'm putting into place for my version of the challenge:
a. The Tiny Town lot itself has the Lot Challenges Off The Grid, Reduce & Recycle, Simple Living, Creepy Crawlies, Wild Foxes, and Wild Prairie Grass on it, at least to start, to represent that it's, well, on an island that's never been developed. I'm thinking they'll be able to get rid of these as time goes on, though Simple Living and Reduce & Recycle are likely to stick around for a light touch of realism. I'll probably put similar restrictions on the community lots, though probably not as many. We'll see how I feel!
b. Oh, and the lot starts off with a washtub and clothesline on it, because might as well make the Sims deal with laundry too! XD
c. The founder Sim must purchase a Symbolic Boat near the start to be allowed off the island. I am like 99% sure you can't use boats in the waters around Windenburg, but I feel like it's a nice little extra challenge to have to add just a touch of realism. (I will probably also have my Sims regularly use bikes, but that's not a Challenge, that's just me thinking "bikes will be easier for moving around quickly.")
d. Instead of having the starting items for every Sim in place when the lot is first made, I think it might be cute to have the Sim previous "prepare" the next lot for their neighbor. For example, if we started with Smiler, they'd start with their nectar maker and a couple of seed packets, but once they had finished their house, they would then buy the things the next Sim needs (say, if it was Victor, they'd get him a digitalistic sketch pad and an easel, since Victor's thing is painting). Just thought it would be nice and build a sense of community between the Sims. :)
e. This is less a "rule" and more just a fun thing I'd like to do -- set up a holiday celebrating the town's founding on the day that the challenge starts. Not sure what the traditions would be yet, but it just feels appropriate, you know?
Aaaand I should probably think about making a new post the next time I come up with some new ideas, shouldn't I? XD Don't want this one to get too long...but hopefully you have enjoyed the journey through me figuring out a Tiny Town! Perhaps next time I can show you my attempt to build the Tiny Town lot itself...
Sims 4 Wednesday -- Potential Tiny Town Challenge
Hi all! As we're between Chill Valicer Save updates this week, I wanted to talk to you about something I discovered relatively recently and have been thinking about off and on -- The Tiny Town Challenge! I first learned about this challenge through seeing a thumbnail for James Turner's version on YouTube, and, curious, tracked down the original challenge and rules to see what it was all about. You can get the full rule set and take a look at the original lot and Sims Deligracy created at the link above, but the basic gist is that you spend the challenge setting up a tiny town on a large lot (preferably 64x64) for seven Sims. Each Sim has a specific money-making skill that they must use to earn the funds to build their house on their specific sub-lot, and a favorite decor style and color that must inform what their house looks like. Each Sim is moved in individually, once the previous Sim has finished their house, and the challenge ends when all seven houses and any communal area is fully built.
I took one look at that and I was like "yeah, I'm into it." XD Both because it sounds like a fun challenge, and because it's a challenge with minimal set-up (which is the problem with the challenges I personally have come up with previously -- I think they'd be fun, but they require a loooot of prep!). Having thought about it for a bit, I have some ideas about how I'd like to do the challenge myself -- and some problems that I'm going to have to figure out before I can set this up as a potential alternate save file to the Chill Valicer Save:
-->Location: I decided relatively quickly that I'd like to do the challenge in Windenburg, setting up a little community on The Crumbling Isle (something like how Plumbob Paragon set theirs up). I almost never play in Windenburg, so I figured that setting the challenge there would be a good way to encourage me to wander around that world and see the sights. And I already have some ideas about using the other lots to make a true town out of the island -- like turning one lot into a Community Space to get a community garden going, or another lot into a retail store that a couple of the citizens run. Might be fun!
-->Citizenry: Well, you guys know me -- of course the first three residents of the tiny town would be Victor, Alice, and Smiler. However, I'm having trouble deciding on who the other residents of the town could be. The way I see it, I have two options for the rest of the group:
Option One: Add Victoria Everglot and Emily Merrimack and do a "Four Victorians Riding A Roller Coaster" polycule thing on the tiny town lot! This would be fun as it would allow for amusing and adorable polycule shenanigans...but the problem here is the color schemes. Specifically, while Smiler is fine with their primary color being Yellow, Victor, Alice, and Emily ALL suit Blue being their primary color (Victor has his blue butterfly and blue tie -- plus I've always headcanoned it as his favorite color; Alice has her iconic blue dress; and Emily has her blue -- everything), and Alice and Victoria would both suit Red (Alice has that iconic red blood splatter on her apron; Victoria has her red dress). Now, I know how I could fix this for Alice -- make her primary color Green, to match her eyes -- but I'm not sure what to do about Victor and Emily. I mean, when it comes down to it, Emily would have to get Blue, look at her, but the only other alternate colors I can think of for Victor would be Black or Grey, and that would result in a depressing-looking house. :( So yeah, bit of an issue there!
Option Two: Add my young Emmett "Doc" Brown Sim (patterned off his appearance in BTTF: The Game), a fem!Malkavian Fledgling Sim I downloaded off the Gallery (which I'm already planning on calling Mal Kavian), a Preston Garvey Sim, and my take on a Wheatley Sim to the gang and just represent pretty much all my favorite fandoms and games in one go. The bonus here is that I've got the full roster of seven Sims; as stated, I'm representing a bunch of things I enjoy, not just the primary three; and I get a tiny bit of diversity by including a black character as a primary. However, there are also a couple of issues here:
I'm not entirely sure I want to do the challenge with the full compliment of seven Sims, as I have trouble wrangling a mere three sometimes in my Chill Valicer Save. And before you ask, no, I don't have For Rent, so I couldn't turn the lot into a Residental Rental and just play one family at a time. I'd have to really fight with my own micromanaging tendencies to get this to work!
We again have color overlap issues because Victor, Preston, and Wheatley ALSO all suit the color Blue (Victor for the reasons listed above; Preston because the Minutemen have blue as their primary color scheme; and Wheatley because his eye is blue in the game). Now, admittedly, this one is a bit easier to solve -- make Preston's color Light Brown to match his iconic duster (yes, Sims 4 actually distinguishes between Light Brown and Dark Brown -- the only color that gets that distinction in the sort!), and Wheatley's White to match his core's outer shell -- but still. I am apparently obsessed with Blue characters!
Now, I can think of an interesting way to solve this dilemma -- set up two tiny towns on the Crumbling Isle on the two biggest lots, and divide the Sims so there's like five or so on each lot. (Suppose it could be like Victor, Alice, Smiler, Doc, Mal Kavian on one, and Victoria, Emily, Preston, Wheatley on another?) That does mean having to do the challenge twice, and wrangling a lot more Sims, but... *shrug* We'll see how I feel!
-->Skills, Colors, and Decors: As previously stated, all Sims have to have a specific skill that they use to fund the creation of their home, and a favorite color and decor style that should inform the look of said home. Now, the decor thing is kind of a mystery to me (I mix-and-match styles all the time when building, and I don't have Dream Home Decorator to make Sims Like specific types -- though it does occur to me that I could just fudge it by having each house just reflect their canon in some way), but I do have skills and colors almost entirely locked down for almost all of my potential citizens --
Victor: His color would be Blue (probably darker shades of such), and his money-making skill would be either Painting or Piano (though I'm leaning toward Painting because I've always headcanoned him as being more private with his music)
Alice: Her color would be Green, and her money-making skill either Painting or Writing (leaning toward Writing because I like the idea of her writing her own books)
Victoria: Her color would be Red, and her money-making skill would be either Knitting or Cross-Stitch (since we know she likes to sew from seeing her working on her blanket in the movie when Victor climbs onto her balcony)
Emily: Her color would be Blue (brighter shades), and her money-making skill would be either Flower Arranging (for her bouquet) or Gemology (for the wedding ring that starts the whole Corpse Bride mess -- it just amuses me)
Doc: His color would be Orange (as part of the BTTF logo), and his money-making skill would probably be Robotics (since it's the most sciencey-one), though I wouldn't say no to Fabrication
Mal: Her color would be Red (because, you know, vampire), and her money-making skill would be Wellness (because it deeply amuses me to have a vampire from that clan doing yoga and spa stuff)
Preston: His color would be either Blue or Light Brown (as previously stated), and his money-making skill would be either Fabrication (because he's the settlement guy, and Fabrication is a lot like how the workshops work in Fallout 4), Woodworking (the more low-tech version of that), or Archaeology (because he clearly enjoys the past, given you find him hiding in a museum and his coat is apparently looted from another one -- probably have to use a mod to make it available outside Selvadorada, though!)
Wheatley: His color would either be Blue or White (again, as previously stated), and his money-making skill would be Programming (again, because of the hilarity factor -- I mean, Wheatley CAN hack in the game, but we all know just how "good" he is at it XD)
Smiler: Their color would be Yellow, and their money-making skill --
And this is where I run into a problem, because I'm not entirely sure what to do for Smiler. Because my version of Smiler's primary thing is chemistry (or alchemy, depending on the setting), and I'm not entirely sure how to best represent that with the skills on offer. Should I do Mixology, on the basis that I heacanon they are also awesome at mixing drinks? Herbalism because that's kind of close (I have a mod that puts Granite Falls bugs in other worlds, so that's not an issue)? Do I rely on Simsonian Library's Apothecary mod and related skill because that is arguably closer that Herbalism? Or do I just fudge things by choosing Mixology or something before turning them into a spellcaster and having them focus on the Alchemy section of the spellbook? Decisions, decisions...
But yeah -- that's what I currently have in mind for any future Tiny Town-related save files I may make! Not gonna guarantee that this is gonna happen, but it's a distinct possibility. :) And if you guys have any suggestions regarding how I should do the tiny town (and what the fuck Smiler's money-making skill should be), please let me know!
#sims 4#sims challenge#tiny town challenge#multifandom tiny town#yeah the nectar thing was a total happy accident#Alice found that bottle of energy nectar#and at first I was like 'nice we'll just put that with the nectar Smiler's making'#and then I saw the description and was like#'...joy serum?'#and then I looked up the rest of the nectars and was like#'well that solves THAT problem' XD#Smiler's gonna get rich fast :p#and yeah I like the idea of the island growing with the town#the abandoned community space lots turning into actual places for people to visit#and the founder having a bit of a tough time at first with lots of lot challenges and not being able to get off the island right away#but then once they get themselves settled#they make sure to pay it forward to the next person :)#this is looking more and more likely honestly#I shall talk more about it later I promise!#once I've got an idea of how I want the lot and Windenburg to look anyway :P#queued
6 notes
·
View notes
Text
PLEASANTFORT (unfinished medieval neighborhood)
Hi! As I've said in my latest post, I am not going to be playing The Sims 2 for a while, as I'm exploring other hobbies and focusing on work, but I don't want my two neighborhood projects to be lost forever. I'm gonna share them here so that anyone who wants to try them out and maybe finish these projects can do it!
Here's Pleasantfort, an attempt to transform Pleasantview into a medieval town. The neighborhood has no characters files because my plan was to make a uninhabited version first, so that anyone could use it as a base for their medieval playthroughs. There is a serious lack of downloadable historical neighborhoods for The Sims 2 and many players want to try out playing in a medieval setting, but it requires so much time and energy to find all the custom content and build a neighborhood from scratch, so I wanted to make it simpler for everyone by creating this neighborhood.
As this is an unfinished project that I'm sharing because I don't know if I'll ever manage to wrap it up, some lots have NOT been made over. The main lots that are absent are the Royal Castle (the house of the Pleasants, which was supposed to be the tallest and richest building with two towers for Lilith and Angela), the Jacoban Cathedral (I was going to make a replica of the Jacoban Church from The Sims Medieval) and the community lots with various medieval businesses: a candle shop, a tapestry and clothing shop, the town market, a tavern with a stage for bards... other than that, there are some original Pleasantview residential lots that have not been made over. They are the ones near the coast.
You can solve this problem in multiple ways: you can build these lots yourselves, or you can simply bulldoze them and play with what already is there. But I would suggest building the community lots, otherwise you won't get the cool medieval experience of sending your sims to the tavern with their friends to gossip about the royal family's latest scandal.
I will give you some info on what I was planning for the characters' stories, to give you some inspiration in case you wanted to populate this neighborhood with the characters from Pleasantview:
⦿ The Pleasants are supposed to be the Royal Family. Daniel is the king and Mary-Sue is the queen consort; Angela was the first twin to come out of the womb so she was elected heiress of the throne, explaining the different behaviour Daniel and Mary-Sue show towards their two daughters. Mary-Sue is a faithful Jacoban and invests most of her time in activites for the growth of the Jacoban faith in Pleasantfort, while Daniel lashes out on festivals, tournaments and buffets. Angela is in a forbidden relationship with a plebeian named Dustin: if her parents were to find out, the young boy would probably risk his life!
⦿ Mortimer Goth is the Master Alchemist of Pleasantfort and he works in close contact with the royal family.
⦿ The Burbs and the Oldies are noble families of Pleasantfort and I was planning to build two estates for them: my plan was to place the Burbs on 113 Wright Way (the villa near the coast) and the Oldies in a new lot outside of town, because I imagined them as farmland owners. Jennifer is the sister of the king and she is well liked by the townsfolk, more than the queen Mary-Sue herself. The Burbs are Peteran and some people think Jennifer and John should be queen and king instead of Daniel and Mary-Sue. Herb and Coral Oldie are Jacoban.
⦿ Don Lothario is the town's physician. His story would basically be the same.
⦿ Darren Dreamer is an artist and paints for the royal family and the church. I do not remember his religion but it can be guessed by the furnishing of his house.
⦿ Dina and Nina Caliente were going to own a business, but I was undecided on whether they should own the clothing and tapestry shop (for consistency with their personalities), the tavern (to create a tie with the Broke family) or something else.
⦿ Brandi Broke works at Pleasantfort's tavern as an employee (the tavern was going to be owned by Dina or by a townie, because I LOVE townie-owned-businesses!)
DOWNLOAD THE REQUIRED CC FOR PLEASANTFORT HERE!
DOWNLOAD PLEASANTFORT HERE!
A big shout-out to @plumbtales for contributing to this project! She is an amazing builder and she built the biggest and most beautiful lots in this town. Thank you! <3
#ts2#the sims 2#sims 2#ts2 hood#ts2 neighborhood#ts2 download#sims2 download#the sims 2 download#sims 2 download#dl: hood#ts2 medieval#medieval pleasantview#sims 2 medieval#pleasantfort#sims 2 pleasantview#pleasantview
290 notes
·
View notes
Note
4 / 8 / 9 & 11 for the year end asks please
aaaah, thank you!!!
4. Movie of the Year I don't think I've been to the cinema a lot this year. So I probably missed out on a lot of really amazing things (yes, I still haven't watched everything, everywhere all at once, and I also didn't find anyone to go watch Nope with me) so this is only based on the handful of movies I've seen. Anyways, I'll go with Batman. (but tbh in terms of just how much I enjoyed it the fucking Sonic movie is probably a close second)
8. Game of the Year So I just went through my steam library to check if I even have any games that came out this year and I have like three out of which one is a Cthulhu dating sim and another is one where you play a fish jumping around inside a machine that makes it into lasagna soooooo
yeah I'll cheat on this one and just say that one Team Fight Tactics set around March was really fucking great
9. Best month for you this year ooof probably this one actually? or august
I had a lot of relationship-based stress early this year (honestly, I just wasted way too much energy on some guy who ghosted me twice) so that kinda did overshadow a lot of nice things in like the entire first half of the year
october and november had another situationship thing that basically ended a friendship for me so not a lot of months left where things didn't become messy
august was nice, probably the only relaxed month, I had a really nice family vacation and generally actually got to chill for a bit
and this month has actually been really good so far as well, feel like I've gotten a lot of stuff done, seen a musical with my sister that I've been looking forward to for a year now, old things are ending, new good things are coming
11. Say something you want to do again next year There is probably so much but I'll pick a hyper-specific thing. So I am head of our student association (basically the real-life university version of the anime school council) and as a cultural education programme, we try to actually organise a lot of events and stuff. There has been a lot this year that I'm really proud of but my favourite was the Poetry Slam we managed to put on. I only have 4 months left until I have to hand in my master's thesis and then probably just a handful of weeks more until everything is wrapped up and I'll be done with this major. And I'd love to use that time. It's a lot of stress and I put way too much into it for how little I actually get out of it when you only look at the hard facts but man, the feeling of actually organising a successful event is worth it all to me.
end of year asks
2 notes
·
View notes
Text
Before I start a little disclaimer: I don't put too much energy into this. I'll explore as I go along however long that may be. Don't take anything I write too seriously. This is all just meant for fun.
Now that we have that out of the way here's our Sim who'll explore Isla Paradiso for us:
Say hello to Silvie Rogue. She's pretty much a preset face but idc she's cute. Traits: absent-minded, loves outdoors, sailor, clumsy, family-oriented Lifetime wish: Great Explorer
many ramblings + a few more pics form my first evening playing under the cut
i'll probably always prefer the cartoon-y look from ts2 & ts4 but i don't hate ts3's style anymore xD
the very prominent eye shine creeps me out though
i did manage to find some default replacements i actually like!
there's a weird thing in CAS going on with the camera but that's probably on me? or due to the fact that i'm playing in borderless window mode on a 34" monitor
you can't create mermaids from CAS?? that's disappointing
i miss the option to have more than one outfit per category (later i realised that this is possible but only through a dresser? ugh)
after only checking CAS for young adult females lemme tell ya: ts3 doesn't has such an obsession with them as ts4 lol
Isla Paradiso is huge there are so many lots my starter sim could choose from and it's just beautiful
there are two cemeteries. two! it was a kinda happy-sad thing realising that cemeteries used to be a thing with the sims. per default not because of a mod.
already found the option to disable all the store advertising, hooray! i will never get over this whole store thing
her work hours are 8am - 2pm. she's gonna have a job and be able to do other things easily! it feels like ts4 work hours are generally pretty long and i find it hard to get them out and do stuff
there are different ringtones for the phone omg! it's like five or six and it's making me genuinely a little bit excited lol especially that we can set it to sound like a home phone in ts2 *nostalgia intensifies*
the little sound it makes whenever a pie menu opens ;_; <3 i've missed this!!
can't use SRWE because of the way the ui reacts to it (not at all thus making it look very weird) sad
hitting fast speed 2 actually feels so much faster!! getting a bit too excited over this but it is one of the biggest smallest things that bug me about ts4. speed 2 doesn't feel that different and don't get me started on speed 3. but this…!! it's a whole new world
the bed is messy! i repeat: the bed is messy!!
my sim made waffles three times and burnt every one of them
her TV broke and she was so upset about it lmao
despite having the sailor trait Silvie is not immune to getting seasick. can you imagine the same thing in ts4? me neither
it's only Thursday and so far everything that could be dirty or broke was dirty and/or broke, some things even multiple times. i love it.
I SEE SHARKS!!
while repairing the TV she got electrocuted and didn't loose the spiky hair just by going into the ocean hehehe
there are wishes and they matter!! *happy cry*
still think only being able to lock four is not enough but eh. it's better than three meaningless whims. and i like having so much more control than in ts2 with the random rolls after completing one
still miss fears though
stuff in the reward store is expensive and it takes time to get enough points. it actually feels like i have to work for it and it's great
the actual ts3 camera feels a lot different from the ts4 version of it and i don't like it
tab mode is absolut torture WHAT IS THIS?!
so far the game crashed once and another time it didn't close properly and I had to force a restart
the ui isn't all over the place like in ts4 and i find it much less stressing + overwhelming
we only have one shortcut key for inventory?? how did we ever live like this?!! such peasantry
6 notes
·
View notes
Text
Family #1: The Dolans
(this is a re-upload as I made some major changes to my mod situation, specifically the CC traits I'm using...nearly all of the traits from here on out will be from Chingyu's trait pack, just for simplicity's sake)
After a long delay of straightening out my many (many, many) mods and just generally fighting with my lack of motivation to do...things...I've finally placed my first family: the Dolans! Pictures above (left to right) are: Vincent, Donovan, Lucinda, and Lillian.
You may recognize Vincent, at least, from my first Whimsyverse project...that'll be an ongoing theme, of course, since I'm remaking all of these characters again. This time, though, instead of making them all adults, I'll be defaulting most of my major characters to teenagers for no real specific reason besides that it feels like I'm starting at the beginning of their stories. Also it's more work for me to make all of their families and I
am nothing if not a masochist...
Family Bio: Donovan Dolan is a dangerous and brilliant criminal for hire, performing everything from high-profile heists to hitman-style assassinations dispassionately for the highest bidder. However, this was not the case when he first met Lillian, an aspiring model, and their whirlwind romance ended with them married and Lillian pregnant with twins. While establishing himself as one of the most dangerous men alive, the twins Vincent and Lillian were growing up with their gentle and loving mother, who all but gave up her own aspirations to raise them. Vincent and Lillian resent their absentee and dangerous father for how he neglects his family, and for his part, it is clear that Donovan expects at least one of them to continue in his footsteps...though which one has yet to be decided.
Vincent Dolan
Meta Bio: Vincent is my version of that character we all make around high school/early college - the hyper-competent badass that’s just there to be awesome and to let us write super cool scenes. He was super cool and good at everything and had a tragic backstory and was super emo and edgy and graargh! However, as I grew, Vincent stuck with me and became a character I reused many, many times over, and as I became more competent of a storyteller (I said more competent!), he grew too. He remained the hyper-competent badass he started as (a bit of self-indulgence on my part, perhaps), but the tragedy of his backstory and the psychology of him wrestling with his trauma became more pronounced in how I wrote him. He was no longer just a bad-ass, he was a more complex character who, despite appearing to be unaffected by everything around him, was really hyper-repressed to a dangerous degree. I started writing him less as that hyper-competent Gary Stu and more as a normal man (or boy) who simply didn’t know how to express himself or process the trauma of his past - in which he watches his father kill his mother and threaten to kill his twin sister - without letting the pain that comes naturally to that trauma overwhelm him. So he simply shuts it all out. At the same time, he has drilled into his head (thanks, again, to his father) that he simply isn’t good enough. This no longer manifests as a sort of infantile, impotent angst, but rather a silent drive to always do better at everything he does - an intense focus that earned him the very fitting title “a model of intense apathy” from my friend. But one of the most fun parts of the character isn’t writing him being exceptional at everything (I actually enjoy emphasizing that he is not good at everything...anything that requires a modicum of creativity or personal expression is utterly beyond him), it’s watching him, with the help of people around him, discover the young man that he could have been. I recently wrote him smiling for the first time and it was very sweet.
Age: Teenager Gender: Cis Male Sexuality: Asexual Aspiration: Renaissance Sim Lifestyle: Energetic Walk Style: Tough Style: Basic
Degree: N/A Career: N/A Skills: Fitness (4); Logic (3)
Likes: Color Purple, Color Black Dislikes: Comedy; Mischief
Traits: Reserved; Alexithymia; Scary; Unfunny; Over-Achiever; Mentally Gifted; Shameless; Unique Appearance; Slower Romance Gain; Physically Gifted; Brave; Needs No One; Carefree; Heat Acclimation; Slower Friendship Gain; Seldom Sleepy; Cold Acclimation; Quick Learner
Donovan Dolan
Meta Bio: Donovan has never been especially well-defined, and as such, this will be a pretty short bio. He only ever really existed as a vessel to drive Vincent’s trauma. He’s gone from being a petty thug to a master criminal to a dangerous madman. But I tend to enjoy playing him more as a sort of mirror into what Vincent could become - a hyper-competent, dangerous psychopath - a term I use more or less literally here, to emphasize his utter lack of empathy/sympathy. Like many psychopaths, he appears, outwardly, to be extremely well-adjusted, even charming and charismatic, but without the ability to relate to others. He is highly focused on his job, whatever that may be at the time.
Age: Adult Gender: Cis Male Sexuality: Straight Aspiration: Fabulously Wealthy Lifestyle: Workaholic Walk Style: Tough Style: Basic
Career: Criminal (The Boss) Skills: Charisma (8); Fitness (8); Handiness (6); Logic (8); Mischief (10); Persuasion (4); Rock Climbing (5); Skiing (5)
Likes: Retro Music; Fitness; Rock Climbing; Dislikes: Video Games; Comedy; Backyard Music; Winter Holiday Music; New Age Music; Summer Strut Music; Tween Pop Music; Lullabies Radio Music
Traits: (*deep breath*) Abusive, Bad-Natured, Brilliant, Psychopath, Well-Balanced, Mentally Gifted, Argumentative, Emotional Control, Good Manners, Insensitive, Faster Relationship Gain, Physically Gifted, Socially Gifted, In the Know, Influential Individual, Mastermind, Natural Leader, Faster Friendship Gain, Over-Achiever, Connections, Brave, Carefree, Fortune Sim, Cold Acclimation, Savant, Great Kisser, Entrepreneurial, Shameless, Needs No One, Heat Acclimation, Hardly Hungry, Business Savvy, Alluring, Career-Minded, Dastardly, High Metabolism,
Lucinda Dolan
Meta Bio: Lucinda is even less defined than Donovan, usually. Once again, she exists simply to die and provide fuel for Vincent’s tragedy. She is usually described as being exceptionally kind and gentle, the opposite of her husband, and having made a strong impression on Vincent and Lillian during their childhoods. For the Sims version, I liked to imagine her as being full of life and energy and happiness. She leans a bit more into creative endeavors, which neither of her children took after. She still lives for her children, though, and the decision to give up her dreams as a model was her own...she wanted to be a parent more than she wanted anything else.
Age: Adult Gender: Cis Female Sexuality: Bisexual Aspiration: Super Parent Lifestyle: Close-Knit Walk Style: Feminine Style: Basic
Degree: Drama Career: N/A Skills: Acting (3); Charisma (4); Comedy (2); Dancing (4); Fitness (2); Painting (2); Parenting (6); Piano (4); Singing (5); Wellness (2)
Likes: Alternative Music; Singer Songwriter Music; Pop Music; Easy Listening Music; Americana Music; Color Black; Color Purple; Dancing; Painting; Piano; Singing Dislikes: Baking; Cooking; Mischief
Traits: Emotional; High-Spirited; Tender; Light-Hearted; Family Oriented; Role Model; Mediator; Kindness Ambassador; Responsible; Beloved; Incredibly Friendly; Good Manners; Emotional Control; Compassionate; Family Sim; Domestic; Gregarious
Lillian Dolan
Meta Bio: Unsurprisingly, Lillian, like her parents, has never been extremely well-defined, but I have had her appear occasionally in stories - I just never really cemented what kind of character she was. In the past, she was the polar opposite of Vincent: energetic, cheerful, impetuous. Other times she took more after their mother and was more quietly calm and confident. In this case, I decided to make her sort of a high-strung workaholic who doesn’t really know how to relate to people, mostly because that’s how she was in one of her more recent appearances. So hey, maybe that’s now her canon personality!
Age: Teenager Gender: Cis Female Sexuality: Bisexual Aspiration: Figuring it Out Lifestyle: Coffee Fanatic; Workaholic Walk Style: Normal Style: Preppy
Degree: N/A Career: Lifeguard Skills: Logic (4); Persuasion (2); Research and Debate (5); Rock Climbing (2); Writing (3)
Likes: Wellness; Research and Debate; Rock Climbing; Fitness; Writing; Color Black; Color Purple Dislikes: Video Gaming; Comedy; Mischief; Cooking; Baking; Dancing; Color Pink
Traits: Serious; Generalized Anxiety Disorder; Smart; Avoidant; Knowledge Sim; Top Notch Toddler; Physically Gifted; Mentally Gifted; Over-Achiever; Seldom Sleepy; Speed Reader; Independent; Learning about Life; Career-Minded; Quick Learner
2 notes
·
View notes
Text
Hey guys! Sorry for being inactive lately, the end of school was killing me with assignments :p
But with school over, I should hopefully be able to spend more time on art and projects I've promised, namely the Solar Lunacy game/dating sim, and that unfinished Ready Set Not Yet animatic. The same clip I posted on here, last I checked, was up to 7.4 thousand views on my YouTube channel where I also posted it, which is... Entirely insane to me, gonna be honest. I never expected to get that much attention, especially for such a silly little animatic I honestly don't like the first part of, but thanks to everyone who's seen it and liked it!! It means a lot that people see and like my stuff! :3 I'm about halfway done the song now, so, with luck and proper motivation on my side, I should be finished it within the month, end of summer at the latest.
As for the game, tbh, I have been putting it off because it seems kinda daunting and tiring, and the initial inspiration and energy has faded. Still, I do plan to at least finish the first chapter in terms of what I'll translate into the game. I've just gotten to the section where I actually have to start drawing more scenes out for certain actions, which I've been putting off. But with summer now here, I should hopefully be able to work on it more! Idk when it'll be finished, and don't expect the art to be super polished, but I want to see it finished, too. (I would go back and touch up the art later, ofc, but the first draft will be more messy, most likely)
But I was also thinking of making a different version that took the same general format of Y/N visiting Sun basically every night for the job, but instead it was more of a true Dating Sim, with less plot. Key scenes would be included, but it'd be more nonsensical, cute dating sim stuff. Being cute with Sun, slowly bonding with Moon, and so on. This would require me to create a plot and story on my own tho, so... That would come after the version I originally described, if at all.
As of now, I plan on working on a pretty direct translation of the fic into a semi interactive game. I called it a dating sim cuz you are technically working to date Sun and Moon (whether romantically or more platonically is up to you, as the creator intended, which works especially in a game where you can choose to make it romantic or not). But honestly, it's just more a visual novel that simply shows what the fic is describing, with some choices here and there. Either way, I hope you all like the result!
Sorry this was a bit of a long post, I just wanted to explain what I'm gonna be working on for the next while. I will also be doing my own personal side projects and drawings, but I will put effort into this, too. I might be posting doodles here and there to fill the void, some related to Sun and Moon, some not.
Anyway, hope y'all have a great day/night!
1 note
·
View note
Note
What hobby you have now that's taking you from writing? Only having your sim marry Daryl and Murphy in diferent universe each week? ;) Or are you doing something else now?
Hahahaha Yes it's pretty much having different versions of my sim getting with Daryl and Murphy 😂 Currently a farmer.
But no, there's no hobby (maybe hobbit lol) taking time from writing.
I'm too lazy to write, and I don't have any interest or idea for Daryl currently, the thing I was writing it was just a rewrite, not too original. Also I lose followers daily and then when I post I lose readers, so I'm very indiferent to update stuff, it feels pointless and I'm not excited for it because it'll be mostly ignored and I won't have a conversation or nothing. I know it's me and not the fandom, I'll see a new Daryl fic and then a couple days later it'll have even more than 500 notes, it's awesome. I won't reach even 50 without my own lol. I'm not nice so I managed to get a ton of Daryl blogs dislike me, which also won't help to get people read whatever shit I post, and by now, most of the people I used to talk to don't speak to me any longer, so this blog just became a sad place to be, it's unhelthy that I cling to him and I should have closed it a long while ago but...I cling to everything in life. But yes, the excitement to post is not here because nobody cares, and by now it seem I care the least.
But as for hobbies, I don't think I have anything at this moment? Is that odd?
I quit dancing and theater a couple years ago, which was my main thing. I don't do daily yoga anymore either. I finally realized I'm not a writer, I should have opened my eyes sooner, so I don't puttig much time or energy on that either. I used to play boardgames on weekends with some acquiatances (I'll never learn to write that word) but I haven't gone in a little while. I haven't watched a show in a couple of weeks either! I used to love videogames but lately I never feel like playing, I mostly just spend an unealthy amount of time playing sims. I bought a diary to try to journal but I'm shit at it and haven't writen in more than a month, I thought it could be good because I think the main reason I keep this blog is because I'm alone so here I post random shit that I think or do, so I wanted to stop and walk away from the blog and I thought I could write it in the journal instead, but it feels so silly and pointless that I never pick up the notebook. I haven't been hiking either...and I can't remember what else I used to do.
So yes, I think I don't have hobbies at the moment? I've read a few books these year, so maybe that? Some days I'm too lazy for it, though.
It's moving a hobby? lol I do it against my will, though, just for work.
Also I used to sleep very little, but lately I sleep a lot and as much as I can (well, or just lie in bed), some free days I even lie or sleep almost the double of time I used to. So I spent a lot of time doing that...if you can even use the word "do" in that context. Catching sleep? Is that a thing?
I'm lazy lying in bed at the moment! But it's 5pm by now, so I think I should get off my ass and like, walk or yoga, instead of just getting on sims (I want to build a spa). And if I summoned the willpower to read it and edit it, I'd have a chapter of Irish Luck ready.
I don't know, I just feel very lazy and sleepy all the time.
Do you have any hobby that you recommend?
0 notes
Text
Icaro: I really like your choice of photos.🫢
RYUUYA KITTA AESTHETIC
#oc: Ryuuya Kitta#oc: 吉田竜矢#ocs: icarryu#aesthetic#non sims#irl version#our sims#my sims#lea-heartscxiv#van-yangyin#if I have time and energy I'll do a sims version#Lea makes Icaro D'Angelo's version#That's Me#reblog
7 notes
·
View notes