#idk if you pick up on that just imagine it’s indigo or some random employee character writing these
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koukaaa-descent · 9 months ago
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sits politely in your inbox. saw your post about jester lifecycles and wanted to ask if you have ideas for masked lifecycles. to me the dramatic masks you find as scrap used to be maskeds before, the hosts bodies simply ran out of "juice" and weren't useful anymore so the mask dropped off (the remaining corpse is scavenged by other creatures).
okay long post time!! I’m glad people like what I drag from my brain. (This is very long)
This post will cover topics such as; decay, insects (not in detail) and body horror. If you’re sensitive to things like that, I recommend looking the other way. Otherwise, enjoy however many words of my brainrot! :]
I like to think that the Masks themselves were made rather than born, albeit still organic. I’ve always been a fan of horrifying grotesque body horror scenarios. (User Pangolin-404 and their masked having webs of nerves that root inside of a host’s body, which is so fucking cool by the way, reminded me of this. I realize after writing this whole thing that my brain likes that more than expected.)
Honestly.,, I have a feeling that the masks themselves have been around for a very very long time, and new ones only ever appear when someone unfortunate is converted. There was a war (ingame lore!) roughly 500 years ago which may or may not have facilitated their creation.
In my eyes, Comedy masks are the ones that’ve naturally spawned (I.e, already with a host or otherwise lying on the ground.) I like to believe that the comedy masks are the ‘first’ of the masks to exist, which have been around since the beginning. The ‘first generation’, per se.
I also like to think that the Tragedy masks are made when someone is converted. They’re basically the supposed ‘second’ generation of masks. It goes like this; comedy masked converts someone, they become a tragedy masked. That tragedy masked converts someone else, and then, well... thus begins a cycle. (Ex. Comedy gen 1>Tragedy>TragedyG1>TragedyG2> etc etc..)
There are a relatively smaller amount of Comedy masked as a result of this, but their quantity is still very much immense. (Ex. For every 10 Tragedies, there is 7 Comedies). The reason for this is that, despite how well they can trick and capture prey, they are still oftentimes rotting and weakened from extended periods of isolation without access to new hosts. There is henceforth a greater number of Masks than there is the Masked. Comedy Masks tend to have a greater lifespan with their hosts, as they are very, very experienced and have gathered a significantly larger amount of knowledge. (They are still not entirely sentient, no matter how deeply convincing it may be. They have a measure of sentience, but not enough. This only ever occurs within Comedy Masks.)
I doubt that they ever actually die unless the mask itself is utterly destroyed, shattered or rendered otherwise unusable.
After this point is where more visceral topics are covered. However; with a host, that specific lifetime is pretty simple, I think. In the beginning, the corpse is fresh, probably still warm (and kept warm by presumably boiling blood) and likely behaves the same as any other human body. Even has a heartbeat and continues to breathe. Vocalizing is possible although usually incomprehensible (typically just a weird slurry of sounds). Finer control is possible, down to curling its toes or flexing individual muscles, along with blinking, moving its tongue, or focusing and unfocusing its eyes. (Please note; a majority of those features tend to be entirely lost during possession, either melted from the host’s body or simply consumed during the process of conversion.)
After a day or so, natural body functions begin to slowly and steadily cease as, despite the Mask’s support, the body has finally lost enough of its own blood and thus slowly shuts down. The Mask’s replacement blood—the substance rendered eternally boiling—is not a suitable replacement despite its apparent compatibility with regular humanoid blood regardless of the type. It carries too little oxygen and remains too thick to move properly through the veins without its host’s own biological assistance. Rigor mortis sets in to the majority of the body by the end of the second day, and the mask has to relearn how to use the body as it has new limitations and requires different efforts in order to move as it used to. Movements become clumsier (not just from the disorientation of change) and the fine control it once had is now unable to be achieved again without outside assistance. Vocalizations are now completely incomprehensible as the entity can no longer fine-tune the required muscles in order to produce the vaguest notion of words. (Not that it was able to speak beforehand.)
The body remains this way for about a week total before further decay begins to set in. The nature of the planet that the host was on beforehand does matter; if it was on Offense during this phase, it would proceed much faster in comparison to Dine or Rend. Temperature affects decay times. Masked typically tend to avoid hotter areas for this reason during this period of its host’s ‘lifetime’ (if it cares for or understands what is happening.)
By the third phase of its ‘lifetime’, the body begins to rot. Fortunately, no insects or decomposers infest the body; the natural heat that the Masked’s blood produces keeps anything untoward away, up to and including foreign materials, unwanted substances and undesirable parasites. Most biological poisons have no effect on Masked in general, typically being denatured on contact with its blood. Artificial poisons, venoms and other toxic substances do occasionally effect a Masked, although usually only in the region that it first made contact in. They do not have very good blood circulation.
The skin of the host cools down rather than remaining at the warm temperature it previously had, which is likely an instinctive response from the Masked as it senses the decay. By this point, points that usually chafe or experience too much friction begin to slowly rub away from the flesh and bone, scraping skin and viscera away with it. The Masked does not experience pain, only discomfort.
At the very end of its current lifetime, true rot begins. If the host is using an entirely sealed suit, blood begins to fill the inside. The corpse begins to slowly, steadily, achingly liquify. At one point it will start to drip from the helmet’s filters, pushed outward with every movement. The Masked can no longer run, as doing so will simply worsen its condition. It is now at risk of abandoning its host and awaiting the next.
If its current host is wearing an unsealed suit, flesh simply sloughs off and out of it as the body weakens. During this state, the Masked first feels pain. (It does not recognize the feeling, and does not usually react. There are cases wherein first or second generation Tragedy masks attempt to cry or otherwise vocalize with screams, keens, gasps or sobs, further obliterating their remaining throat. The third generations and those afterward display no such behaviors, however.)
At the very end of its host’s lifetime (where it is left as merely bone, softened flesh and tendon), the Mask finds a very quiet place. Oddly enough, they seek out small and warm areas, usually dry in nature. It is not uncommon for a Masked to give itself to a member of its Masquerade (a term used for groups of Masked, taken from another researcher (Pangolin-404!)) or to another entity that it has taken a liking to. Albeit, this ‘fondness’ is based upon the creature’s unwillingness to kill it, and its own lack of desire to kill the creature. Several cases have been documented wherein Masked have given themselves to a varying assortment of creatures; other Masked, Hoarding Bugs, Spore Lizards, Nutcrackers (which is a very peculiar interaction), Jesters (thought to be out of malice, seeing as Masks can devour a grown Jester if it is attached for a length of time), Coil-heads (incredibly strange), and Brackens, who occasionally partake in attaching the Masks to their bodies in return for the Mask’s boiling blood, forming a symbiotic relationship with as many as three at a time.
In the process of placing itself somewhere or giving itself to another entity, the Masked takes itself off of its host. The body remains beneath its control for a very short amount of time afterward, as its disconnected span of vein-like ‘roots’ within the body act upon its last commands. Shortly afterward, the body collapses and becomes entirely harmless, likely having placed the Mask somewhere, or having handed it to another entity.
After that, the Mask returns to dormancy, awaiting a host. (I imagine that they place themselves in a warm area as to facilitate “good dreams”. I suppose that staying in a cold, lonely place would be rather unfortunate when one is in a state of dormancy, unable to wake and move by one’s own terms. This is just a theory, however.)
Notes; 1 Masks are typically made out of a material similar to bone. Comedy Masks resemble porcelain, retaining a certain shine rather than the dull white that most Tragedy masks have. 2 Masked tend to place their Masks nearby fireplaces or Hoarder Bug hives at the end of their host’s lifetime, as they both retain a great amount of heat. 3 It is thought that the symbiotic relationship that a Mask can create with a Bracken is entirely beneficial to both parties—hence symbiosis. The Mask typically partakes in any form of possession with parasitism, and it is unknown if it chooses to leave the Bracken’s bodily functions alone because of an inability to control it or because of its supposed lack of desire to do so.
Thankyou for reading ,,, my brain likes to rattle around a lot and. I am entirely normal about the masks and I can be trusted to speak a normal amount about them. I’m like 12% sure I answered your question
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