#ibm ps1
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IBM PS/1 Model 2121 (1992)
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UK 1998
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The Wisconsin Computer Club had a good turnout at the IDEA Center in Stevens Point this evening!
#retro gaming#retro tech#retro consoles#pong#atari#old tv#wisconsin#retro tv#Sega#sega genesis#nintendo#nintendo famicom#turbografx#nintendo 64#macintosh classic#IBM#playstation#ps1#Wisconsin Computer Club
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PS1 graphics IBM PS/2 model P70
Made in blender, I'm still learning and this was my first attempt at an "animation" (all i really did was move around the addon grid box and insert keyframes, but even that was confusing to me)
i followed a tutorial for this:
➮ PS! style objects
➮ PSX Vertex wobble addon
➮ Sand Ripper (the texture ripper I used because Shoebox didn't work for my computer)
Here are the textures I made for this, and images used as reference and for them, just because i think theyre interesting :]
#Blender#learning blender#Blender 4.1#Blender 3d#3d model#3d modelling#3d modelling software#image textures#blender textures#PS1 graphics#ps1 aesthetic#moving images#gif#IBM#IBM pc#objectum#objectophilia#technophilia#90s tech#techcore#vintage#vintage video games#donut posting
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IBM PS1 486SX-25
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Sega Saturn - Theme Park
Title: Theme Park / テーマパーク
Developer: Bullfrog Productions / Krisalis Software
Publisher: Electronic Arts Victor
Release date: 22 December 1995
Catalogue No.: T-10605G
Genre: Simulation
The classic Theme Park Simulation hits the Sega Saturn but how is it? Well to be honest I can’t really tell you because I haven’t had time to play it yet. It looks like this is going to be another one of those sitting-on-the-shelf games waiting for a window in my busy schedule. Unfortunately for Theme Park, there are far more interesting games that I’d rather try out before it. So, it looks like it may be waiting for quite some time, though I heard this game is supposed to be legendary. It was also released for IBM PC, Panasonic 3DO, Atari Jaguar, Sega Genesis, Super Famicom, FM Towns, Amiga CD32, Amiga, PS1, PC-98 and even as a PAL-UK exclusive for the Mega CD.
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Command and Conquer
Westwood Studio’s Command and Conquer is one of the most important games in the 1990s computer game landscape. To understand the game and its significance, one need only to turn the clock back to the early 1990s. Westwood – founded in 1985 and acquired by Virgin Games (later, Virgin Interactive) seven years later – had already gained a solid reputation, having worked on RPGs such as DragonStrike in and the first two Eye of the Beholder titles, to name a few. Its release of Dune II: The Building of a Dynasty in 1992, however, would bring it lasting fame in the history books. Inspired by and building upon gameplay mechanics introduced in the Genesis game Herzog Zwei (made in 1989 by Technosoft), the developers codified the foundations of RTS as it’s known today, such as mouse-and-keyboard controls and base building. But rather than rest on their laurels, as Westwood co-founder Brett Sperry recounted in a 2001 Gamespot feature by Bruce Geyrk, “it was time to build the ultimate RTS without the ‘leg up’ from a license like Dune.” The budding project was originally planned to be a high fantasy affair, similar to what a then-newly christened Blizzard Entertainment was conceiving, with 1994’s Warcraft: Orcs and Humans being the end product. Inspired by the Gulf War, the socio-political climate at the time and various other ideas, however, it soon followed down a path that was unique for a strategy title.
Read more...
#hardcore gaming 101#carlos miguel del callar#review#command and conquer#ibm pc#macintosh#real-time strategy#sega saturn#playstation#ps1#strategy#westwood studios#windows#video games
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USA 1997
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USA 1997
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UK 1998
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UK 1998
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UK 1998
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UK 1998
#UK1998#FOX INTERACTIVE#HYPERBOLE STUDIOS#ADVENTURE#LICENSED#IBM#MACINTOSH#PS1#THE X FILES GAME#THE X-FILES
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UK 1998
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UK 1998
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UK 1998
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