#ibm ps1
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IBM PS/1 Model 2121 (1992)
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UK 1998
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The Wisconsin Computer Club had a good turnout at the IDEA Center in Stevens Point this evening!
#retro gaming#retro tech#retro consoles#pong#atari#old tv#wisconsin#retro tv#Sega#sega genesis#nintendo#nintendo famicom#turbografx#nintendo 64#macintosh classic#IBM#playstation#ps1#Wisconsin Computer Club
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PS1 graphics IBM PS/2 model P70
Made in blender, I'm still learning and this was my first attempt at an "animation" (all i really did was move around the addon grid box and insert keyframes, but even that was confusing to me)
i followed a tutorial for this:
➮ PS! style objects
➮ PSX Vertex wobble addon
➮ Sand Ripper (the texture ripper I used because Shoebox didn't work for my computer)
Here are the textures I made for this, and images used as reference and for them, just because i think theyre interesting :]
#Blender#learning blender#Blender 4.1#Blender 3d#3d model#3d modelling#3d modelling software#image textures#blender textures#PS1 graphics#ps1 aesthetic#moving images#gif#IBM#IBM pc#objectum#objectophilia#technophilia#90s tech#techcore#vintage#vintage video games#donut posting
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IBM PS1 486SX-25
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Sega Saturn - Baldy Land (Baldies)
Title: Baldy Land / ボールディランド
Developer: Creative Edge Software
Publisher: Banpresto
Release date: 26 November 1998
Catalogue No.: T-20608G
Genre: Real-Time Strategy
Baldy Land in case you can't guess is a simulation game based around a load of...., yes you guessed it. A load of little bald men. The idea of the game is to build up your very own little world just like in many other games of this type. You may have seen Baldy Land on the IBM PC, PS1, or even the Atari Jaguar CD under the name of Baldies in the West. As you can guess the Saturn version follows the same idea with a Japanese-style face lift. Personally, I'm not into this type of game so Baldy Land doesn't hold much interest for me but according to a few people I've spoken to who are really into these world simulation games, Baldy Land is meant to be quite entertaining.
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Command and Conquer
Westwood Studio’s Command and Conquer is one of the most important games in the 1990s computer game landscape. To understand the game and its significance, one need only to turn the clock back to the early 1990s. Westwood – founded in 1985 and acquired by Virgin Games (later, Virgin Interactive) seven years later – had already gained a solid reputation, having worked on RPGs such as DragonStrike in and the first two Eye of the Beholder titles, to name a few. Its release of Dune II: The Building of a Dynasty in 1992, however, would bring it lasting fame in the history books. Inspired by and building upon gameplay mechanics introduced in the Genesis game Herzog Zwei (made in 1989 by Technosoft), the developers codified the foundations of RTS as it’s known today, such as mouse-and-keyboard controls and base building. But rather than rest on their laurels, as Westwood co-founder Brett Sperry recounted in a 2001 Gamespot feature by Bruce Geyrk, “it was time to build the ultimate RTS without the ‘leg up’ from a license like Dune.” The budding project was originally planned to be a high fantasy affair, similar to what a then-newly christened Blizzard Entertainment was conceiving, with 1994’s Warcraft: Orcs and Humans being the end product. Inspired by the Gulf War, the socio-political climate at the time and various other ideas, however, it soon followed down a path that was unique for a strategy title.
Read more...
#hardcore gaming 101#carlos miguel del callar#review#command and conquer#ibm pc#macintosh#real-time strategy#sega saturn#playstation#ps1#strategy#westwood studios#windows#video games
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UK 1998
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USA 1997
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USA 1997
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UK 1998
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UK 1998
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UK 1998
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UK 1998
#UK1998#FOX INTERACTIVE#HYPERBOLE STUDIOS#ADVENTURE#LICENSED#IBM#MACINTOSH#PS1#THE X FILES GAME#THE X-FILES
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UK 1998
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UK 1998
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