#i'm guessing that it's probably the game directors trying to be ~cool and hip~ by doing a more 'modern' style
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okay so i played through the first two Zero Escape games and i have mixed feelings about them. but then i start playing the third game and it’s like. how did they drop the ball on character designs so hard. the designs in the first two were pretty good but how did they end up with the most generic looking cast of characters for the third game
#i'm guessing that it's probably the game directors trying to be ~cool and hip~ by doing a more 'modern' style#rather than the people who were designing the characters themselves#and it's not like the designs in the first two games were perfect either#like Alice Lotus and VLR Clover are probably the biggest offenders#i don't feel i need to justify since they are so incredibly sexualized#especially bad with clover (you cannot convince me she is 21 that is a child) and alice (exoticism)#also i think clover's palette in the first game was a bit off but that;s much more of a nitpick#but oh my god the third game is just so unengaging#also from a gameplay perspective it's incredibly unengaging as well#i get it's a visual novel but forcing it to essentially be Cutscenes: The Game with no way to manually forward text just sucks#like not only am i forced to play at a certain pace but even the act of pressing someting to advance text was a layer of interactivity#and i'd be more okay with that if it was more visually interesting but it's not#also you're telling me that *that's* what junpei akane phi and sigma look like???#where is the flavor.#redesigns are one thing but oh my god. those are atrocious#anyways tag rant over#zero escape#zero escape 999#zero escape virtue's last reward#zero time dilemma#zero escape zero time dilemma
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