#i'll even do other peoples characters for them!!
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libraryogre · 14 hours ago
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I wrote something similar to this... less aboyt unfucking specific ancestries, and more about the philosophies behind racism in RPGs.
So, recently, I've started saying "More Pratchett than Tolkien" to describe my approach to D&D (and other RPGs, but it seems to be more an issue with those who prefer older versions of D&D). But what do I see that as meaning? I've got a few points on this; mostly what I perceive as being the core parts of a "Tolkien" mindset of game worlds, versus a "Pratchett" mindset. Note that I am not ascribing these opinions specifically to JRR Tolkien, but rather than Lord of the Rings is frequently invoked as defense of them. After this, I'll avoid referring to this as "Tolkien" or words derived from that; my statement is pithy, better for a signature than discussion.
1) Racism as a necessary component
One of the primary objections to playing a "humanoid" character is that the character will face insurmountable racism; the 1e DMG says "So unless the player desires a character which will lurk alone somewhere and be hunted by adventurers", before going on to explain that one might want to play a gold dragon, because it can look human, but that no gold dragon would want to do this. The games will often include something like a "Basic Acceptability of Racial Types" table; 1e has one in the PH to cover humans and demi-humans, and the DMG has one to cover most types of humanoids in their interactions with each other; Hackmaster includes it in the PH. With this, it is argued, the game wouldn't be "realistic".
Leaving aside the conception of a world which must, necessarily, include often violent racism, it also shows a lack of imagination, or consideration of the nature of the world presented in D&D and similar games... while many different species live in the world, Good and Evil are real and quantifiable things, and there are gods who can communicate relatively freely with their worshipers on the Prime Material (if they don't live there themselves). A view where violent, unexamined racism can leave one still aligned as "Good" is one that is alien to any understanding of the word "Good" that I have, much less the definition of "Good" as laid out in the 1e DMG. "Basically stated, the tenets of good are human rights, or in the case of AD&D, creature rights. Each creature is entitled to life, relative freedom, and the prospect of happiness. Cruelty and suffering are undesirable." (p 23) How is this compatible with the idea that Good people can freely kill non-combatants of "evil" races?
A particularly evident argument of this is seen in half-orcs (and, in Hackmaster, half-hobgoblins). The 1e PH states that "some one-tenth of orc-human mongrels ore sufficiently non-orcish to pass for human." (p 17). Hackmaster has "Note that even where hobgoblins are acceptable, half-hobgoblins are mistreated and disliked by the locals. Half-hobgoblins share a special bond with half-orcs,alongside whom they are often persecuted as beastly monsters." (HM PH, 31) Despite both being specifically being called out as being non-sterile hybrids, the only consideration is that all half-humanoids will "will always have an human mother and have been born and raised in human lands" and be "The offspring of questionable parentage and violent couplings" (HM PH, 31); none will be, for example, the offspring of a mommy sil-karg and a daddy sil-karg who love each other very much. Hackmaster mentions that "The city of Prompeldia has developed a sizable sil-karg quarter that is threatening to become large enough to count as its own culture." (HM PH, 31). But all will be "The offspring of questionable parentage and violent couplings."
A Pratchett-style view of the game does not pretend that racism does not exist, but rather disputes the idea that it is insurmountable. The dwarves and trolls of Ankh-Morpork do begin with hatred, but they reach an uneasy peace when forced into proximity by the city. Sam Vimes, like many in the city, is riddled with prejudices about non-humans and the undead, but he overcomes them as he deals with them as people. Some of this is inspired by Carrot, the human raised by dwarves, who still considers himself a dwarf in many respects... but also respects all people, learning their names and treating them as citizens, not as trolls or gargoyles.
2) Race as unbending identity
"Humans with pointy ears" is frequently invoked when you have a non-human character who is perceived to act unlike their stereotype, or one of the acceptable range of stereotypes. Are your dwarves "not dwarven enough?" Does he like wine instead of ale? Does he shave his beard? Is he a dagger wielding tunnel rat, instead of a chain-mail clad warrior with an axe? You're playing a short human, not a REAL dwarf.
This also tends to get invoked when dealing with traditionally hostile non-humans. An elf or dwarf might violate their racial alignment, but a good orc? Unheard of. It's argued that it is impossible for any of the "humanoids" to be other than their Monster Manual entries, despite that never really being written anywhere, and several counter-examples, especially from 2nd edition (such as the Monster Mythology deity who prizes his good bugbear converts). Gary Gygax, revered by many old school gamers, even stated "The old addage [sic] about nits making lice applies", referring to noted proponent of genocide John Chivington's statements about Native Americans. As I have argued before, Dungeons and Dragons owes a lot to Westerns, and the attitude towards humanoids in a game tends to mirror the attitude towards Native Americans in contemporary Westerns; in Chato's Land (1973), you have a half-Indian protagonist, while Dances with Wolves (1990) presents the Native Americans as the sympathetic characters.
One objection to having the possibility of non-evil humanoids is the idea that a DM may use these as "gotchas"... "You killed all of these orcs but they were secretly good so now you're all evil!". But this argument fails, in my opinion, as one could also use that as an argument against DMs... "We found a vorpal sword in a crypt guarded by a skeleton with no legs!" It is always possible for a bad DM to make a bad game.
A more Pratchett-style game recognizes that the stereotypes exist, and may be the norm, but they are not the only way characters of that race can be played. Pratchett's dwarves are uniformly male-presenting, with beards and axes and iron boots, with one's actual sex being so concealed that the beginning of a dwarven courtship is "find out if the person is the correct gender." In Feet of Clay, however, we're introduced to Cheri Littlebottom, a dwarf woman who doesn't want that. She wants dresses and jewelry, lipstick and high heels welded to her iron boots. It is noted to be unusual. Other dwarves react with disgust... but it also doesn't make her impossible to exist as a character. Other examples include trolls who join the watch, vampires in the Überwald League of Temperance who abstain from intelligent blood, and golems who buy their freedom to become their own selves.
3) Only certain races are proper.
Some of this ties into the distinctions drawn between humans, demi-humans (elves, dwarves, gnomes, and halflings), semi-humans (half-elves, half-orcs, half-hobgoblins), and humanoids (orcs, goblins, gnolls, etc.). In the older game mindset, players should only be humans, demi-humans, and semi-humans; anything else is too weird or outlandish. For this, I will set aside the humanoids; I feel the objections to them are largely addressed above. This is addressed to what are often seen as the more exotic races... dragonborn, warforged, tabaxi, and the like.
The older mindset tends to describe these are unnecessary. I've even had someone describe the non-evil drow, minotaurs, and other uncommon races described as "played out", as if the dwarves with beards and axes griping at the elves of the forests isn't itself cliche at this point. The small stable of relatively human races is seen as a bonus... provided they don't go outside "appropriate" for their species, that they're human-like is enough. Orcs and humanoids are rejected as above, but there's also examples like Lizardfolk (who have always been Neutral, if cannibals) who are part of the world, but considered too out there for PCs.
The Pratchett-inspired game eschews this; while golems are unusual in Ankh-Morpork, and certainly powerful (more powerful than you might want in a low-level game), Warforged are a similar idea, but rendered playable. Tabaxi represent a different kind of character than "short and resistant to magic in some way". Dragonborn evoke the namesake of the game, again providing a different sort of character to play. That these exist don't invalidate the options to play elves, dwarves, and halflings. A Pratchett-inspired game will have a more cosmopolitan approach to races, both in terms of racism (as above), and in terms of options.
Unfucking Dungeons & Dragons
The concept of some humanoid or near-humanoid species being naturally inclined to evil is a racist one, and, unfortunately, a prevalent one in Dungeons & Dragons, exacerbated by the fact that these “evil species” are frequently the “ugly” ones. Drow are a particularly glaring example - “made black because of their ‘evil’”?! Fuck you - but the duergar - “the slaves … learned only to enslave, really makes you think don’t it” - and the orcs - “they feel the CALL to evil in their Gruumshy HEARTS” - are also super not good. (There’s also a fair degree of ableism, with “insane” monsters - in such cases, I honestly think “unaligned” would be a better description for “too far gone to understand morality”. Evil implies a choice.) Honestly, I wouldn’t mind so much if these weren’t supposed to be naturally-occurring species - always evil demons or fey are fine, because they’re made of magic and stories, although care should of course be taken not to make them look like naturally-occurring species - but elves are really just fragile pointy-eared monkeys, and they have excuses. However, these evil humanoids are also genre staples and often quite aesthetically good. To that end, I offer the Unfucking D&D Guide, which provides what I think are solutions to this problem. (It should be noted that I am whiter than plain yogurt, so my ideas should be taken with a grain of salt and definitely not take precedence over the ideas of non-white folks. If I’ve said something fucked-up in this, please let me know and I’ll fix it.)
Duergar. Keep the “enslaved by illithids, made grim & psionic” bit, toss the “learnt evil from them” part. The duergar are joyless, or can appear so - you can play them either as gloomy and fatalistic or as eccentric and unreasonably concerned with “corruption” - but despite whatever mood they possess, make sure that they are thoroughly dedicated to making sure the horrors of the Underdark stay in the Underdark, and are as righteous and honorable as their hill and mountain cousins.
Derro. The derro are an “insane” species; I bring them up only because I saw them confused with duergar in one post about racism in D&D. Their lore has not been constant - the current lore is “dwarves enslaved by illithids, tortured into madness, and now they’re eeeeeeeevil”, which is ableist, not racist - but their metatextual origin is among the detrimental robots, or Deros, of pulp author Richard Sharpe Shaver’s stories (or possibly delusions). “Born from the dreams of a mad author” would actually be good lore if you can make that author a tragic sufferer of schizophrenia in a time before it was understood rather than an ~*~eViL mAdMaN~*~, but in any event, change their type to construct, fey, or fiend, and, most importantly, don’t take them seriously. The derro are pulp villains, and their evil is grandiose and nonsensical. They ought not to be seen as realistic; they ought to be seen as Snidely Whiplash, Commander Claw, or Heinz Doofenshmirtz. “Reasons” are for other genres.
Drow. Return drow to their mythical roots as trow, nocturnal hunters, tricksters, and magical artisans dwelling in the hollow hills. There’s high and wood elves; dark elves can find a niche. Lolthite culture is good villain fodder, but make sure that you can handle an “evil religion”, and make sure that all types of elves participate.
Goblinoids and trolls. Make them fey, and abandon Tolkien for Rossetti and folktale. Goblins make cruel bargains; hobgoblins attend faerie courts; bugbears hide in closets and create electricity from feed on children’s screams; trolls lurk under bridges and love riddles. As fey, they’re not evil, simply alien and lacking in empathy towards mortals.
Gnolls. If you use the Volo’s lore, change their type to fiend and be done with it. If you want to have them be natural humanoids, go read Ursula Vernon’s Digger for the best-written hyaena-furries in literature and base gnolls off that once you’re done crying.
Kobolds. Kobolds are already draconic cleaner wrasses in lore; there’s no reason that metallic dragons can’t enjoy them as well and influence some populations to good.
Illithids. The mind flayers certainly have great potential as villains. However, there is nothing about their psychology that impels them thither. Their biological requirements could easily be met by feeding on those close to death, whom I might imagine would willingly donate their brains as food or tadpole incubators in exchange for a painless death and the surety that their memories would live on in the illithid. Also, create food and water spells exist.
Ogres. Ogres are wilderness-dwellers who prefer to maintain their personal territories through fear instead of actual force of arms; the idea of the monstrous, anthropophagous ogre is a deliberate sham. They are actually capable of great heroism, even if they aren’t exactly the sharpest tools in the shed and okay to be honest I started out trying to build up to a Shrek joke but I think I’d take this over canon lore.
Orcs. Orcs are an easy fix; all you need to do is remove Gruumsh from the equation and they don’t have a bullshit “call to evil”; in Eberron, without objective gods, the people of the Shadow Marches believe that half-orcs are the proof that orcs and humans are one people, so there’s even in-game precedent for orcs as members of society.
Yuan-ti. There are two ways to do this. One is to dump all the lore and just have sexy snake cults, although don’t dress them like Asian or Aztec stereotypes like a lot of the art does. (The 3.5 Monster Manual yuan-ti pureblood looks like she’s constantly accompanied by an inappropriate bamboo flute riff, I swear to Istus.) A sexy snake cult (and I am including malisons, abominations, and anathemas in the term “sexy”, not just purebloods) should be fun for everyone.
The other way is to keep their personalities and dump everything else, because if you keep that, you get truly excellent villains. I mean, these fuckers. How dare they drag something as pure as snakes into their Ayn Rand bullshit. Villain yuan-ti should be something transformed from willing or deluded humanoids (histachii raise the sacred snakes and the children of the yuan-ti, who possess their parents’ original race at birth). Couple that with the fact that since snakes very definitely have emotions, yuan-ti logically should as well, which means that they only think they’re above emotions. Now you have Objectivists roped into a magical pyramid scheme, which should offend no-one who doesn’t deserve it. You can mourn for the beings they once were, or just laugh in their dumb faces. Also, the sexy ones all look like Ayn Rand.
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silent-sanctum · 2 days ago
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"Jotaro Kujo is Weak at His Core"
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As a writer and avid character psycho-analyzer, I find this concept fascinating because I wholeheartedly agree with what OP has quoted from a "What opinion would get the community to do this? *Insert Johnny getting torn apart*" post.
Before I begin, I know some people will see this, misread it, and immediately say "lmao did we watch the same show? He's strong, badass, and can kick anyone's ass. Like do you know Star Platinum bro?". Trust me, I've seen the replies to this post and they said this same exact thing.
And I'm here to say that to said people, if you truly are not the illiterates I'd like to term you as, you'd take the time to realize that when we say "he's weak", we're not referring to his physical prowess because we know he's one of the strongest characters in the show.
If you don't like to, then you're just proving the accuracy of the last sentence: "You can't stand seeing your edgy badass image of Jotaro as vulnerable."
Pushing that aside, I'd like to expand on OP's opinion/headcanon with some depth to it and explain how exactly he's "weak" outside of being a skilled and strategic fighter.
I've learned that to be holistically healthy, one needs to develop and maintain all optimal functions of oneself: Physical, Emotional, Social, and Mental.
Obviously, Jotaro excels in the physical category. He's conventionally attractive, taller than the average male population, well-defined with a muscled build, fit as hell, street and book smart, and highly in tune with his environment making him adaptable in any circumstance.
He's "strong" in that aspect we all know at a superficial level.
However, we start to see the core problem once we strip this good-hearted man of his physical appeal:
Emotional? He believes he doesn't need to express them to others because why should he. He refuses to process them and instead keeps them behind a locked wall of stoicism and aloofness.
Social? Can't communicate to save his life. He's reclusive and doesn't know how to socialize outside of work. Guarded and skeptical around others. Too much of a workaholic to bother making new acquaintances (if he even knows how) outside of familial connections.
Mental? At 17, he went on a death crusade over Asia and the Middle East, almost died numerous times, and most likely lived with unresolved PTSD that carried over into adulthood, and further deteriorated his already poor social and emotional skills.
What do we have then? If we look past that powerful exterior of a man, we have inappropriate emotional expression, poor socialization, and constant fatigue of dealing with bullshit that relates to his trauma.
And this is what we mean by his "core": His mindset. His inner machinations. The soft spot his enemies would need to target in order to defeat or kill him, strategy-wise.
I. Emotional
We pretty much already know how this man handles emotions. And this may come off as "irrelevant" to the dudebros and the meme riders who believe "haha feelings are for pussies, I advocate for edgy autistic Florida man who don't give a fuck, elopes with dolphins, and berates women".
But believe it or not, he has them, just like any other human being on the planet. I said it once and I'll say it again: Not everyone will wear their heart on their sleeves. Some will convey emotions publicly with no issue, while others would prefer to keep to themselves.
But how does this contribute to him being "weak" at his core?
Essentially, it's similar to how someone with depression may behave (not everyone, some of them). One may appear friendly, sunny, and bubbly to everyone around them, not knowing they're actually suffering from a void that eats them up from the inside when alone.
For his case, it may look like he doesn't care about what happens to him and everyone around him, considering his nonchalant and aloof behavior, but beneath that cold exterior, he cares way too much for his family, friends, and allies. He feels too much to the point where once his allies are endangered, he would sacrifice his well-being without a second thought.
And that's an issue to him.
To him, emotions make him vulnerable and in his circumstance where enemies are actively hunting him down trying to find his weak spots, his emotions should be kept behind doors because he doesn't know how to regulate it on the outside so it's either total stoicism or lashing out.
I found someone saying this line about him that fits him so well: "He's a good person who doesn't know how to be a good person."
This is a man who means well and truly wants to help out of the goodness of his heart, but because of his inability to convey his emotions properly and is unable to pick up emotional cues, it can lead to shit tons of misunderstandings due to inappropriate tone & expression, and that can change how someone views him in the long run, thus leading to unintended deterioration of personal relationships (which contribute to the social aspect of his weakness).
The emotionally-reserved character here with the poor communication skills is the girl. She's a CEO who just received a call, came out from work, and meets with her husband, asking him to accompany her to a doctor's appointment.
I found a visual representation of what I just said above. Just to give context: The show is about a married couple who struggles to keep their relationship afloat, having to navigate through family politics, work & life balance, and miscommunications so they could find why they loved each other in the first place.
Observe how she thinks she views herself VS how others actually view her as.
Other's POV: Demanding, brash, and insensitive Her POV: Anxious, hesitant, and confused
Now remember what Araki had written about Jotaro? "He doesn't believe he must reveal his emotions to others because he thinks everyone can figure him out, leading him to be a victim of misunderstandings. Others think him to be cold-hearted, rebellious, and insensitive."
II. Social
With emotions as our base foundation to poor communication skills, this leads us to his weak socialization aspect.
In a recent quote reblog about how he was raised as a child may have contributed to his tough persona, I mentioned something about his need of "Security".
Growing up, it was mostly just him and his sweet pacifist mother Holly. Joseph couldn't have visited often (he hates Japan) and his dad is a busy musician with a packed schedule on tour. As a kid up to early adolescence, he was coddled by his mother and raised as a good student. Everything was going great for him.
[In popular headcanon] Once he passed puberty, the change to his Part 3 MC era began. People began picking fights with him and bullying him, and he began to see the world as a threat to his safety. Knowing his mother, he wouldn't rely on her to defend him against these dangers. She was too kind, too friendly, too loving for her to deal with the harsh life he now has to deal with.
So he had to be the stronger one for both of them. He already had the physical attributes for it, so why not use it to his advantage?
He got on the popular delinquent trend back in 80's Japan, integrated a couple of cool masculine-esque personalities as his own from his favorite Western and Crime media, and is then able to project this menacing aura everyone should be afraid of, to ward potential threats away from him and his mother.
But Mijin, how does this make him weak? What does this have to do with his need for security?
Think about it: The poor guy's already introverted, doesn't feel comfortable with his emotions that he can't express properly, and now he has to be skeptical with people around him because he realized how shitty society can be, which leads to intimidation that wards off not only potential foes but potential friends as well, making it look like he's anti-social.
On the outside, people are likely to think that he likes being this way when in reality, he seeks a reliable support system on which he can lean onto. Everyone with a sound mind wants that subconsciously because we are social creatures. It's part of our nature.
He's constantly fearful of his surroundings, growing even more vigilant as he ages, but he doesn't look afraid because he chooses to put on a brave face to challenge said fears instead of acknowledging he's scared. I read somewhere in an ask that's not mine that in the manga, some panels actually depict Jotaro shaking/trembling in a mix of fear and adrenaline during some of his fights.
He wants to be around people who he can trust. People who he can lower his defenses with. People who are capable of protecting him just as he is capable of protecting them. People who can face his intimidating aura and challenge it to stand on equal grounds with him or to remind him of his place when he goes too far with certain things. Hence, why he seems comfortable being with the Crusaders.
For once, he wants to feel safe.
To not feel like he has to be this strong pillar of hope that everyone depends on.
To be someone being protected, instead of the other way around where he was always the strong protector. He wants a life of normalcy where he can just be a marine biologist and a professor with a loving family he can come home to.
But that can't happen. The inner circle of friends he counted on is either dead or far away, leaving him even more fearful of the world around him. This results in even more guarded skepticism, always watchful of who's an enemy Stand user and what their Stand could do. Because of his cautious nature, this leads to minimized socialization with others.
With little to no solid support system he can count on, he has no one he feels completely secure with because he believes danger will always come to hurt and/or kill those near him. He doesn't want to burden others with the issues & responsibilities of dealing with Stand users. He wants them to live the normal life he could no longer have.
He doesn't trust in the capabilities of his loved ones when it comes to defending themselves against the amount of potential threats and dangers he has faced, and yet he cares about them dearly. So, he commits to what seems to be the most practical solution in his mind: Self-Isolation.
To be a distant beacon where danger is attracted to and away from those dear to him.
(As we see in the beginning of Part 3 where he willingly locks himself in jail as soon as he sees himself as the threat, and in Part 6 where he stays away from his family once he realizes his enemies were targeting him).
"Your family is your weakness."
All this leads him to become what Araki always envisioned him to be: A lone hero.
III. Mental
Now onto the last part, this part of the essay will focus more on the popular headcanon the community has made about him: "Jotaro has PTSD."
Considering what he's been through at only 17, it would be no surprise that he'd acquired major trauma after those 50 days. Think about it- he gets injured more times than he can count, almost dies numerous times, sees his grandfather get "killed" in front of him, and all this combined with the constant reminder that his mother's life is also on a time limit. A failure to kill DIO meant a failure to save Holly.
The amount of pressure and risk he had to endure for her (and there will still be people who adamantly believe that he hated Holly because he said "bitch" to her twice in the first two episodes).
Now, remember when I said about him having this mentality of over-independence when dealing with stressors? It was still manageable during Stardust Crusaders, but because of what had transpired in Cairo, that mindset carries on to the rest of his adulthood, more so if we consider that he most likely didn't get any therapy or treatment for his trauma.
It might be normal for a teenager to hold onto this stubborn notion of "I can do this by myself" and it's all casual, but with trauma now involved, that notion warps into a persisting belief of "by doing this myself, no one else will get hurt" (i.e. refusing help, doing solo fieldwork, self-isolation).
But Mijin, you keep saying "mentality" this, "mindset" that. What are you talking about?
There's an old Tumblr post I found that talks specifically about this in great detail, but to put it shortly: Jotaro has always wanted to do things by himself because he believes that not only will the task be done with, there would be no one else involved with it, making it better for him to cope mentally if ever shit hits the fan (tying back to poor emotional expression and insecurity in bonds).
If any injuries were to be inflicted, he would be the one to receive them, and he alone, because who knows how he'll react and/or cope when his allies are harmed instead of him over and over again? (refer to the trauma of Jotaro surviving Cairo while the majority of the team that went with him died a.k.a "survivor's guilt")
(Also, refer to how he had exhibited great distress when Jolyne was about to be struck by a rain of knives that Pucci sent)
This might also be the reason why he's more self-sacrificial as an adult: Will be the bait during the rat episode instead of Josuke, takes the brunt of Sheer Heart Attack's explosion to spare Koichi, dives straight onto a path of bullets to save Jolyne, etc.
The only possible solution so he could snap out of that belief he holds on to is that strong, reliable support system he internally needs. People who can help him without sustaining fatal injuries in the process [social]. People who he can approach to release any pent-up frustrations and inner conflicts [emotional].
If he had found those people, then he might have been able to deal and/or cope with his trauma better instead of letting it linger and change his outlook in life [mental].
But we all know how his life went in canon. One moment he's a kid playing ball with his mother, then in his last, he dies by having his head bisected by a time-altering Stand.
Jotaro is a person with a gold heart and a rough exterior. Someone who wants to help and protect his loved ones from the unpredictability of the world the best that he can. But even then, his best wasn't enough. His fear was masked with an air of strength and capability, perhaps as compensation for everything else he lacked:
Adequate processing of emotions.
Stable connection with familial, platonic, and romantic bonds.
A sound mindset that stems from effective coping for his PTSD.
We could only hope in headcanon land that he had a better chance at life in the Ireneverse where he finally could develop his inner core better and get that long-deserved break he had always wanted.
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foibles-fables · 2 days ago
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What do you think of Cait’s character development in general? And what it means for Caitvi? I’ve seen quite a few people angry and displeased with the fact that she “lost her way” and turned into a “cruel dictator” while others argued that she was easily influenced in a moment of weakness and grief. And that CaitVi is now toxic?
I do think Caitlyn's grief influenced her turn during act 1, yes. A conflict that hadn't really touched her personally (as it had for Vi and so many others from the undercity--a privilege, on her part) finally did, and in the fallout she made inarguably Bad choices starting in 2.01 and culminating in 2.03.
But even though they were choices made in grief, she still made them. Grief is an explanation--not an excuse. She was manipulated, but she was still wrong.
Acts 2 and 3 see her clearer head prevailing--when she doubts Ambessa, when she reencounters Vi.
But simply doubting doesn't absolve her, action does. When she tells Jinx "hating you, I've hated myself," she's doing her part of breaking the cycle. When she conveniently allows Vi to break Jinx out of her cell, she's forsaking the "revenge" she clung to during the months between acts 2 and 3, since it's what she has seen is right. The final montage makes it seem like she's given up the Kiramman seat on the council to Zaun. She learned Ambessa's fourth lesson of sacrifice and took to heart both for herself and both cities.
She was grieving, and she was wrong, and she's shown that she is willing to do the work to try and repair what she damaged. I love that growth for a character who, at the beginning, had no history of choosing badly--or really choosing at all. "What are you shooting for?" She needed to find out how to answer that question, and I think now she has.
Re: your last question--again, I'll say, actions speak louder than words. Hurts can be absolved as long as there's willingness to work and to forgive. Both are complicated people and they've both grown, individually and together alike, and the final scene shows their mutual committment to one another.
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I've been trying to focus on thinking about things I enjoy about the idea of the TWST anime. And regarding overblots, I think an anime version would really help illustrate (even more) how terrifying the process is. I really like how the manga shows Riddle's OB, and I love anime as a medium, so I'm pretty hyped to see how it will be conveyed in it.
I really hope they accentuate the horror of it- I'm aware that they might not go all in w the horror like I would personally like, but the thought still excites me. What kind of music will they play? Will the animation change like it does in some animes when the characters are distressed (wobbly lines, glitchy effects)...? What sort of directions will the voice actors get? I mean, they already voiced the game, but anime gives them more room to do voice stuff. I'm really hyped for this aspect tbh...
And I'm also excited for the possibility of dubs, since I'm quite a fan of the whole dubbing world. (I know some ppl have their fears about this last possibility, but in my case even if it turns out to not be so good, I think we could still have a good time w something like that. Plus I've seen some popular eng dub actors hyped about the anime and wanting to be casted for certain characters)
I also wanted to apologize for my previous ask ᕙ⁠(⁠⇀⁠‸���↼⁠‶⁠)⁠ᕗ I already did so in the comments, but I felt bad about doomposting on your inbox. My mind's first reaction is usually to see the negative first and become anxious, and it's something I'm working on, but it sometimes goes out of hand. But now that a bit has passed, and specially thanks to your advice, I can sit down and try to focus on the things that excite me rather than the ones that scare me. Sure, building too much expectation could backfire at the end— but as you said, we have little to no information at this point. So I think focusing on the things I'd like to see is a better usage of my time. If they turn out to disappoint me... That's something I'll worry about next year, I'll suppose. I'm still a bit anxious and scared, but there's also lots of things I'm hyped for. I'll try to take your advice and focus on those. 🫂 Sorry if my previous negativity made you uncomfortable.
[Referencing this news! Asker’s prior post here.]
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I’ve seen a lot of fans speculating that the OB transformation sequences will resemble magical girl ones! While that’s a fun idea, I do feel like it makes more sense for the anime to portray OB as something scary and all-consuming, similar to how it is depicted at the end of animated dorm commercials and in the manga. For the characters experiencing them, it’s not meant to be glamorous… All that agony, the dripping ink leaking out of their orifices and dripping like blood. Overblot looks incredibly horrific, and I think that should come through in the animation—whether they change the usual style for these segments or keep it the same.
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I think the anime would reuse (or maybe do remastered versions of?) the Twst soundtrack for a lot of the show. The compositions are already there, so might as well. Maybe experiencing the anime will help to make the music more memorable, since it seems the game soundtrack alone isn’t doing it for some fans.
No clue about the JP voice cast; I did see some people worrying that they could replace the game’s voice cast for the anime, but as I’ve mentioned already, that’s an unfounded claim. If the usual VAs are there, surely they won’t just reuse the already recorded lines from the game?? 😂 I’d think they’d at least have to rerecord those based on how the script and its scenes are laid out, plus additional dialogue to fill in the gaps (such as new scenes).
No confirmation of an English (or other language) dubs yet either! (Again, this is another topic related to the anime that sparks worry, but I must stress that it’s pointless to get into a tizzy about something that isn’t concrete yet.) But yes, I’ve already seen English VAs expressing interest in certain characters; Daman Mills wants to audition for Malleus, Alejandro Saab has made it known he has Twst on his radar and wants to voice Leona, etc. (The latter has done Twst dorm leader impressions for fun before; I think Mr. Saab could make for a decent Leona or even Malleus!)
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Don't worry about the previous ask ^^ I think it's better that we discuss these things with one another rather than post or tweet into the void and allow those negative feelings to fester. If you want to view it in a different way, think of it like the OB boys actually getting therapy/finding someone to confide in instead of being allowed to stew in their own emotions and risking OB a second time. Sometimes all it takes is that gentle nudge or a reminder to step back and take a deep breath. When we let our emotions get the best of us, we end up thinking and acting in irrational ways, and then that can lead to people--whether yourself or others--getting hurt.
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sloppilyeatinggrapes · 3 days ago
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This is my secret sideblog so I'm just gonna. Not do it as an ask game, I just want to talk about podcasts!
1.) what’s the first podcast you listened to?
Welcome to Nightvale <3
2.) what’s a podcast you’ve cried over?
So many, but recently, Unwell!
3.) Favorite podcast pet? (Idk if that’s worded weird but like if one of the characters has a cat or smth)
I'm honestly not the biggest fan of podcast pets but there is ONE EXCEPTION which is Dumptruck from Find us alive
4.) what podcast has the best soundtrack/music?
Aaah there are many I like... One some might have missed is Dreamboy, which have a couple of bangers, or In Strange Woods, which is a WHOLE MUSICAL and I listen to the songs frequently. But my go to soundtracks are Friends at the table (thank you Jack deQuit). Honorable mention to Wolf 359 and Hallowoods who I think uses their osts SO WELL, giving me VISCERAL reactions when I hear the music out of context.
5.) what’s a podcast that you really like but find it kinda hard to follow the plot?
I have tried to listen to What's the Frequence so many times, it seems so intriguing and interesting as a concept, but I still don't know what even the basic plot is. I think it starts with a murder?
6.) what characters from different podcasts do you think would be friends?
Maybe this is a weird combo but I do think Diggory would be great Friends with Kai and X from Girl in Space. It's something about identity and bodies and being made with a purpose, and somehow still ending up being a pretty chill person.
I also think the demons from Brimstone Valley Mall (especially the teens) would be best hatefriends with the Hrose camp polecule. They are opposite sides but same kind of mall kids. Maybe they wouldn't be friends maybe I just want to watch the world burn
7.) what characters from different podcasts do you think would hate each other?
hmmm. Elias TMA and Keppler Wolf359. They are boss middle managers who think very highly of their own competence, have VERY different ideological base and would kill each other with knives over a cornchip
8.) what’s a podcast where you mix up the characters voices?
I have had this problem with A LOT of podcasts in the beginning, it usually takes me a while unless they are very distinct. I remember it being a problem with Mabel (literally two characters and I couldnt tell them apart...) and Syntax with two of the women side-characters. It took me so long to understand what their personalities were supposed to be, since I couldnt tell who said what.
9.) what’s a podcast that you know the characters so well you can recognize their breathing?
oooh hmm. I mean, Nightvale. It's been like 11 years after all. And Deck the halls with Matrimony!
10.) what’s a podcast that you wish you could listen to again for the first time?
oooh maybe The Penumbra podcast, specifically Juno! I think I got a weird impression of it because I listened to the OG, much rougher version of arc 1, it was really confusing and I got a very different idea about the characters in my head. Now when it's finished, I think it would be a better listen to just go through all of it as a blank slate! I also liked the end, and I think it found what it is about during the journey.
11.) what’s a podcast you’ve listened to more than once?
Most... If I like it I'll listen AT LEAST twice. But I have listened to Deck the Halls SO MANY TIMES because it's short and wrapped.
12.) what’s a podcast you wish more people listened to?
Having many fans is a double edged sword, but right now, Hallowoods and Hymns for the road. I think both would be so visually inspiring for fanart and oc's.
13.) what do you like to do while listening to a podcast?
Draw! Always!
14.) who is a podcast character that you love?
Leon from Greater Boston!
Diggory Graves from Hallowoods!
Brnine from Friends at The Table!
15.) who is a podcast character you can’t stand?
Genuinely? I did not like Cassius from Syntax... sorry... I just think they are too stupid for me.
16.) what songs do you associate with a certain character/ podcast?
oh man, Hoziers Eat your young with Hallowoods, Moss by cosmo shelldrake (for obvious reasons) with Hymns for the road, Haunted House by sir babygirl with Friends at the Table
17.) what’s a podcast that you can’t stop thinking about?
Bluff city (friends at the table), Hallowoods, Greater Boston and The Silt Verses. It's something about imperfect communities
18.) are their any podcasts that you regret listening to?
Yes. We're alive. Zombie podcast. Was waiting for it to subverse all the boring and bad cliches it set up. It didn't. It was 100 eps a 40 min. I have never been more mad
19.) whose your favorite podcast couple?
In canon, of course Cecil and Carlos. The OG!
Shipping wise its Leon and Michael from Greater Boston, Harley and Lancaster and Love and Radager from Find us Alive, Brnine and Valence from Palisade, Heard and Hector from Bluff city.
I also ship Malik from World gone wrong with the alien replacement of his ex. I WANT TO BELIEVE.
20.) whose a podcast character that you think would dress really cool?
Actually cool? Probably Riot or Olivier from HFTH. Cool as in interesting/fascinating? Cecil WTNV again.
Podcast themed ask game cause I’m bored!
1.) what’s the first podcast you listened to?
2.) what’s a podcast you’ve cried over?
3.) Favorite podcast pet? (Idk if that’s worded weird but like if one of the characters has a cat or smth)
4.) what podcast has the best soundtrack/music?
5.) what’s a podcast that you really like but find it kinda hard to follow the plot?
6.) what characters from different podcasts do you think would be friends?
7.) what characters from different podcasts do you think would hate each other?
8.) what’s a podcast where you mix up the characters voices?
9.) what’s a podcast that you know the characters so well you can recognize their breathing?
10.) what’s a podcast that you wish you could listen to again for the first time?
11.) what’s a podcast you’ve listened to more than once?
12.) what’s a podcast you wish more people listened to?
13.) what do you like to do while listening to a podcast?
14.) who is a podcast character that you love?
15.) who is a podcast character you can’t stand?
16.) what songs do you associate with a certain character/ podcast?
17.) what’s a podcast that you can’t stop thinking about?
18.) are their any podcasts that you regret listening to?
19.) whose your favorite podcast couple?
20.) whose a podcast character that you think would dress really cool?
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postcardsfromheapside · 6 hours ago
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I need to be salty for a hot second about people who are upset about aspects of Lucanis' romance.
I'll put everything else under the break for spoilers, but in general, I am so disappointed in a large portion of this fanbase who apparently thought "disaster" meant "romantasy," but also it's in keeping with how a lot of people seem unable to put things in context.
One of the complaints I keep seeing run past is that the scene where you commit to a relationship with Lucanis seems pefunctory, or out of the blue, there's nothing really romantic about it, it's too similar to the platonic route, etc, etc, ETC.
I romanced Emmrich, but I've seen other people's versions of romancing Lucanis. I'm just going to kind of word vomit here, and hope I can come up with something cohesive.
As someone who id's with Lucanis for "generational abuse" and "dumpster fire disaster bi" and "using socially acceptable drugs as coping mechanisms in place of addressing your problems" reasons, it's been really fucking annoying watching the almost deliberate misinterpretation of his character even after Mary Kirby dropped several explanations on social media. It's like a large part of the fanbase saw all that and turned into the "yes yes, very sad...anyway!" meme and went right on fetishizing him...then got mad when he didn't turn into the seductive Dom with wings they were hoping for.
You commit to Lucanis after (what I consider) a very intense scene inside his "mind prison." He's struggling so much internally that Spite wrests control of his body from him in front of witnesses and begs Rook to help them. Lucanis would never ask Rook to do so on his own, he's terrible at asking for the help he truly needs. Spite drags Rook into the Fade Ossuary and demands they free Lucanis from his self-imposed prison. And whether you're a friend or would-be lover, Rook slowly talks Lucanis out of a host of self doubts regarding his family and friends. Can he trust himself not to hurt other people, now that he's saddled with this affliction? Has he disappointed the people he cares about most? Do these new people he's coming to care about actually trust and care about him? The rooms are filled with fragmented thoughts that peter out into regrets. You're literally seeing Lucanis' fractured and complicated emotions.
One of them tore a hole straight through me: "You'd have to kill me...And Spite would die."
You'd have to kill him to get rid of the demon. And he'd regret the death of the demon that's protected him and given him strength, through a brutal year of betrayal and torment. I don't know if y'all remember the scenes in the Ossuary of the failed experiments and the corpses you had to pass to get to his jar of blood. It wasn't fun.
When you break out of the mind prison after helping him bond with Spite, it's intimate and momentous, even on a platonic route. You've seen desperate and lonely parts of him he'd never willingly show anyone.
As you're convincing Lucanis that it's okay to leave his mind-prison, you tell him you understand that it's easier to deal with problems like the Ossuary and Zara than healing and living with Spite, potentially hurting people he cares about. But he wants to. It's Rook's job to help him see a path out, a way for him to make the struggle easier so he can begin to heal himself.
I need to stress: you aren't "fixing" him. You're acting as his lighthouse, regardless of whether you're a friend or a lover. Sometimes people need help. He's still going to have to do the work to get there.
As a friend, it was extremely rewarding to come back to the kitchen and see him doing exactly as I'd hoped: moving on with the business of *living*. He made a nice dinner for everyone he's come to care for, and a special dessert for Neve. Cooking is where Lucanis finds creativity, and comfort, and connection with his friends and family. He isn't very good with words, but he will note everything you consume, and try to make you feel loved by expressing it that way.
Which is why I think it's important you don't dismiss the commitment on the romantic route. He remembers YOUR favorite drink and makes YOU a special dessert if you're romancing him. Lucanis isn't going to get poetic. You've already made him feel raw. You've seen the ugly, embarassing parts of him. What is he supposed to say? Usually it takes Spite reaching through his body to actually be direct. Instead, Lucanis reaches for food, his favorite medium, to try and apologize for inadvertently showing you those things, to thank you for helping him despite seeing what he considers the most shameful parts of him. Your commitment is letting him know that you value him, that he has nothing to be ashamed of, that you understand what he's trying to express with his struggling communication skills, which appear to get better as your relationship progresses from there.
It's weird that some of y'all don't feel that this is heartfelt and important, because you'd rather him act out some sensuous fantasy trope. It's also weird that some of you haven't figured out that many scenes in RPG's can be similar on platonic and romantic routes with tweaks to shade context.
(Also just in case this comes up: cooking is not his "love language" - that whole concept was invented by a misogynistic weirdo and we should remove it from our ideas of communication)
Anyway, this guy is my Rook's bestie and I'll go down swinging for him, you should appreciate the fuck out of him and stop acting like his writer didn't craft a perfectly funny little weirdo who is bad at showing people his tender parts and terrible at interpersonal relationships.
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n3felibata · 3 days ago
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This is gonna be a hot take, but it bothers me when people say that Phoenix became an attorney JUST for Edgeworth.
Yes, Edgeworth is a big part of the reason he became a lawyer. Yes, Phoenix went to law school after finding out he's the "demon prosecutor" now. Hell, I'll even outright admit that Phoenix would not be an attorney if it weren't for Edgeworth.
But that's the only reason he stands in court. Goodness, no. It goes deeper than that, and it has a lot to do with Phoenix's depth and the overall message of Ace Attorney.
First of all, in the first few minutes of the very first game, Phoenix outright says that Larry is part of the reason he became a lawyer, too.
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(Really, I feel like some of you are forgetting that Larry defended him that day as well...)
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And second of all, there's the fact that he continues to be a lawyer in Justice for All despite thinking Edgeworth was dead for most of that game. And I have to admit it's been a while since I've played Justice For All, but I remember him defending his clients just as passionately as he does in any other game.
Edgeworth directly asks Phoenix in this same game why he stands in court, and Phoenix responds by saying this:
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At least him saying in PWAA that he stood up for Maya because he "can't just abandon her" and "someone has to look out for people with no one on their side" is only one dialogue option out of three.
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But telling Edgeworth he wants to save lives is the only answer the player can give to that question. Because it's the correct one. Phoenix Wright has a huge sense of justice, and it's a big part of his character.
This is why Phoenix hates prosecutors so much, or more specifically the ones that only stand in court to "win" and fuel their own ego rather than to actually seek the truth. And that's probably also why the writers continously make the antagonists of these games people who fit that exact description.
And yes, his backstory (or at least this specific part of it) may not be as traumatic as the other characters', but it doesn't need to be. This kind of stuff can seriously impact a child, especially when the teacher themselves in joining in on the bullying. His clients are going through worse, yes, but regardless, this experience taught him that people will assume the worst in you with little to no evidence and what it means to have someone believe in you when no one else will. He wants to be there for people going through worse than him, and that's valid. Not every character needs to be an orphan or rape victim or something to be an intriguing character with reasonable motivations and experiences that are meaningful to them.
Again, I'm not denying that Edgeworth is a huge part of why he went to law school (and thank goodness he did because I can't imagine what would've happened to Edgeworth if he never became an attorney...), but saying that Edgeworth is the ONLY factor feels like it's not only disacknowledging Phoenix's depth and reducing his character to just his relationship with Edgeworth, but also feels like it's disacknowledging the themes of justice in the writing of the game itself. Like no offense, but how did y'all manage to take what's clearly meant to be a satirical call out to Japan's flawed justice system and reduce it to just "yaoi"?
I LOVE wrightworth, but sometimes it feels like some people are so fixated on it that they forget that both Wright and Edgeworth are still their own complex individuals with depth outside of their relationship with each other.
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mantis-lizbian · 19 hours ago
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minor point, but i think i'd say the point isn't necessarily to "play a different game" but rather to be more honest with yourself about what a game's mechanics and themes are and aren't. you can defy those expectations still, but you're going to really struggle if you do so blindly, without taking into account how the game resists it.
to take it outside of the realm of D&D specifically, and use other games as a point of comparison, i recently ran a game in Masks: A New Generation set in the universe of Worm, a web novel by Wildbow.
Masks is a game about teenage superheroics and figueing out what kind of person you want to be. it has numerous mechanics and decision choices that work to highlight the tumultuous experience of being a teenager trying to find a sense of self and figure out how to deal with all the expectations and drives both within and without. around this central core, the mechanics regarding the superheroics are fairly "four-colour", that is. they're roughly on the level of your average late '90s to 2000s superhero cartoon like Teen Titans, Static Shock, the '90s Spider-Man TV series, or X-Men: Evolution. while these shows still have beating up bad guys and the occasional dark plotline, they don't really even come close to how dark the average shonen anime can get. vombat in Masks focuses more on emotional states than physical damage, and losing combat tends to mean letting the villain escape or fleeing yourself rather than even necessarily getting knocked out, let alone dying.
so using Masks to model the grim, often hyper-violent world of Worm is... tricky. when, in complete lieu of hit points, represents taking lumps in a fight by your character getting angry or hopeless, it takes a lot of work to model fights with characters who fight so viciously as to do things like... suffocate someone with a swarm of bugs, plant bombs inside people's necks, or just... being a giant nazi wolf made out of chains and blades. and that's not even mentioning the Slaughterhouse Nine which, uh... yeah, the people above? they're the average, everyday, street-level villains, so i'll just let you imagine what a gang of internationally recognized serial killers are like in this universe.
so yeah, very much a conflict between the rules system and the kind of game i wanted to run (and Worm very much isn't Worm without the extreme violence - i'd argue as a crucial part of its counterintuitively positive and optimistic thesis). but i saw a way in which Worm explored themes of identity and becoming that very much fit in with how Mask focuses on them, and so i chose to make it work anyway.
and it took a lot of effort, but i did manage to make it work without even rewriting or homebrewing any rules. the point is that you absolutely can tell a story that conflicts with the themes and mechanics of a game, but just like breaking rules of writing, you have to know and understand what you're doing with it and why in order to avoid simply highlighting that dissonance, or worse it actively disrupting things.
So there is a pretty clear shift in playstyle between TSR D&D and WotC D&D: for better and for worse, D&D 3e introduced the idea of encounter balance, de-emphasized mechanics that had previously encouraged the GM to think of the monsters as real living creatures (reaction rolls, morale, etc.), and it had the effect of making D&D a much more combat-focused game. D&D has always been a game that's opinionated about combat, it's basically the most expressive and detailed form of play regardless of edition, but combat in the TSR editions was not exactly zoomed in and tactical. The WotC editions purposefully made combat zoomed in, granular, and tactical.
And this has had an effect on playstyle: since combat is now the main form of player expression what players actually want is for their characters to get into combat. Because combat is the most fun part of the game. But the game has also changed from the largely amoral dungeon-crawling game into a game of fantasy heroics (even though a lot of the trappings of the amoral dungeon-crawling still remain, which contributes to the dissonance), so you can't just have the player characters going into combat for the sake of it. That would frame the player characters as kind of Fucked Up, and we can't have that in our supposedly heroic fantasy.
What you end up with is a variety of contrivances like "they're bandits," "they're cultists," or, my all-time favorite, "they attacked first" to make the action seem morally justifiable, even though gameplay is still motivated by a desire to fight. The monsters fight to the death and, importantly, can often not be reasoned and negotiated with, partly because combat is supposed to be the fun, engaging part everyone is here to do, but also because if they actually acted like reasonable people it could cause dissonance with the whole "the player characters are the goodest heroes."
As my friend @tenleaguesbeneath once called it: what is actually going on is that the player characters are hunting people and monsters who have been programmed to fight to the death and never negotiate for sport, while justifying it as self-defence.
It's a simple power fantasy, and I don't think there's anything wrong with it. Sometimes you want to play a morally uncomplicated game about killing guys with cool magic swords. But I think it's also fun to think about what the specific types of monsters players end up fighting reveals about Society the invisible, unexamined ideology lying under the surface that the designers of even modern D&D have failed to examine. And to me it often reads like a frontier justice fantasy. None of that is to detract from anyone's joy of the game, and for me it's just fun to think about and post about this stuff while Still Enjoying the Game, but if someone expressing that opinion makes you feel uncomfortable, why? That's pretty silly imo.
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fiddler-on-the-starship · 3 days ago
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Spoilers for Transformers One.
On the one hand, I do think Orion was right when he said "rebuilding Iacon cannot begin with an execution" (they'd just thoroughly trounced Sentinel in every way, he wasn't a threat anymore, there wasn't an immediate need to kill him beyond the desire for revenge).
On the other hand, on a purely visceral level I do not have a problem with Sentinel getting ripped in half because fuck that guy lmao. Get your revenge, Dee, you deserve it.
But on the other other hand, I do believe that Orion's actions were motivated not by any desire to save Sentinel, but by concern for Dee. (I think these posts make a good point about that; it doesn't seem that Orion was even deliberately trying to sacrifice himself when he got shot, I think he just wanted to get between Dee and Sentinel so he could talk to Dee.)
But on the other other other hand, Orion really did not choose his words well in that scene. "Don't be like Sentinel" was the WORST thing he could've possibly said, all things considered. A while ago I saw a post that described it as "telling a victim they're just as bad as their abuser" and yeah, I agree with that assessment. That probably wasn't how Orion intended that to come off, but there's no way it wouldn't have sounded like that to Dee. Maybe it wouldn't have been possible to talk Dee down from killing Sentinel in that moment, but if it had been at all possible, that was definitely not the way to do it.
However, while this leads to a horrible outcome for the characters, I'm not sure it's such a bad thing for the narrative. It's painfully realistic, actually. Sometimes, people who have nothing but good intentions will say stupid, hurtful things. Sometimes, when someone is in a state where all they can feel is pain and rage, they will lash out without thinking of the consequences, and in doing so they might hurt someone they love. Obviously in the real world this does not usually involve a giant robot shooting another giant robot with a laser cannon, but that's one of the great things about sci-fi and fantasy; a laser cannon can be a metaphor for the horrors we face in real life.
Also, based on Orion's behaviour up until that point in the movie, it's pretty in-character for him to say the worst possible thing at the worst possible time to someone who is clearly suffering. You can tell he has a lot of compassion and generally means well, but that doesn't stop him from being an insensitive dick at times. And I like that. I like it when characters have Layers. (Orion and Dee both have a lot of Layers, and I am fascinated by the way some of the same personality traits manifest very differently in each of them, but that's not what this post is about, perhaps I'll ramble about that another time.)
Basically what I'm saying is:
I think Orion was both right and wrong (right about it not being necessary to kill Sentinel, and right that a public execution was a bad fucking idea; very, very wrong in the way he expressed that to Dee),
I'm not going to say Dee did nothing wrong, but I completely understand where he is coming from (and I'd be lying if I said that when he killed Sentinel there wasn't a part of my brain screaming YEAAAAH, YOU GO GIRL, RIP THAT FUCKER APART),
I think that Optimus Prime should have flaws and fuck up sometimes, because that makes him more interesting as a character, and in the case of TF1, because having him inadvertently contribute to Dee's downward spiral adds to the tragedy of it all (and I do think this movie can rightly be called a tragedy of Shakespearean proportions),
and, above all,
FUCK Sentinel Prime. Seriously, fuck that guy SO much.
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mikuni14 · 3 days ago
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15 Day BL Challenge - Day 4
Day 4: Fave Ship Dynamic
Since I can't choose one favorite dynamic, I'll allow myself to write a few:
EQUALITY in a relationship will always be my top priority, which I understand as a situation where no one is exploited, or led like a child in the relationship, or dominated, even if one of them is naturally dominant. To make it more complicated, I actually like relationships in which one is clearly more dominant, for example stronger physically, or in the hierarchy, is richer, has power, BUT NOT OVER THEIR LOVED ONE, is actually even dependent on him. The point is that both have the same power over each other, are equally dependent on each other, both support each other to the best of their abilities, no one gives more or less. It is ideal when the seamingly "weaker" one has even a slight advantage in the relationship, to make it more fair. A good example of this relationship is Hannibal or Nagron 😋 There are many BL series with equal characters, most of them will appear below (but I'll start with a gif of these guys, equal in everything, and that widening of Zhou Zi Shu's eyes at the sight of Wen Ke Xing is one of the best things in BLs I've ever seen 💖)
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most often, equality in a relationship goes hand in hand with my second favorite dynamic: when both are mature. I LOVE it when a couple is made up of adults, mature people who know who they are, know that they are interested in each other and the only obstacles in their relationship are external. From BL series, these are: Laws of Attraction, Manner of Death, Jun & Jun (excellent examples 10/10) as well as The Untamed, Word of Honor, KinnPorsche, 4 Minutes, Our Dating Sim, To Sir, With Love. This equality and maturity can just as well appear in series with young characters as in The On1y One
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my other favorite dynamic also goes hand in hand with equality: when both are smart, they are professionals in what they do, like in The Sign, Laws of Attraction, The On1y One, Be Loved In House: I Do, Jun & Jun (see the gif above) and of course The Untamed and Word of Honor (I can't help but mention Beyond Evil, The Devil Judge, Killer and Healer, not BLs we all know better 😎)
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when both are good at communication, I love it when characters TALK to each other, even when they argue, as long as they COMMUNICATE
the best and the rarest: when they trust each other and believe in each other, that the other person will handle the truth, the problems, that they will help, that TOGETHER THEY WILL DEAL with whatever life throws at them, when they talk about what's going on in their lives including the bad stuff, no noble sacrifice and keeping the loved one in the dark "for their own good". It's very possible that in all the BLs I've watched there was a couple who was honest with each other from the beginning until the end, but I can't remember one now... (Beyond Evil, Love in Translation started doing it by the end)
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but I also like it when someone in the couple is unhinged, crazy, like Sahashi in Cosmetic Playlover, or a himbo like Sprite in Twins, or a golden retriever type but a real one like in Sing My Crush, especially when the other one is a bit grumpy and gloomy, like in those series, I love it!
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I also like calm, stoic, solid types, at the same time totally whipped for their loved ones 🥰 such as the characters played by Noh in Nitiman and Oh! My Sunshine Night. Special mention should be made of someone similar to this type, but also noble and old-fashioned in a charming way, like San from Century of Love, and the guys from To Sir, With Love
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kwillow · 2 days ago
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regarding romance involving your characters, im aware you've talked about how you likely wont engage in making content surrounding that topic (WHICH IS ABSOLUTELY FINE obviously), but do you mind if others do? i personally find a lot of enjoyment in those kinds of scenarios and itd be good to know if thats something you're fine with when it comes to your own creations. (im sure you get enough asks about romance already, apologies!!)
and related to this, are there any strict boundaries or hard lines youd prefer not to be crossed when it comes to fan content of them? even anything that just makes you uncomfortable; if youre alright with sharing, that is <:-} i would really like to know just to be certain
Hi there! This is a very kind and conscientious message; thank you for that. ^^
Short answer: sure, I don't mind if people want to make romantic-themed art or writing with my characters. It's flattering!
I don't really have much in the way of hard limits when it comes to depictions of my characters (not counting nsfw/kink art, where I'm also pretty permissive but want to be communicated with in advance), but here are some personal boundaries when it comes to how people treat me, the human:
My characters aren't able to be "claimed" by people for exclusive shipping purposes (either with other characters or for self-shipping). When people get jealous of either other people who want to ship themselves or their characters with mine, or jealous of the characters' in-story love interests, it creates a highly uncomfortable situation for me.
I'm happy for people to enjoy their romantic fantasies with my characters, but I am not included in that bargain. Liking my character does not mean one knows or is in any kind of relationship with me, platonic or otherwise (especially not otherwise).
Likewise, I probably won't reciprocate a lot of self-shipping or Your OCxMy OC type stuff. Of course I'll comment and appreciate the effort and the expression of being interested in my silly stories! But I won't necessarily make a lot of ship art in return or trade head-canons or what have you (again, I just am not super into shipping and I have my own story stuff I already don't have time to draw orz).
My characters aren't made to be boyfriend material. I also have not drawn/written/shown every part of their awful personalities or actions. In the future, I might reveal something about them that makes them unappealing or unsexy. People can ignore the unpleasant qualities I give my characters in their fantasies/fics, but I won't change how I write or draw the character to make them better suited to someone's tastes (yes this is something people have asked me to do).
I feel like stating some of these things makes me look a bit neurotic, like "oh come on, that's not going to happen," but unfortunately all of these things have happened to me before when people got, I guess, a liiiittle too romantically invested in my characters.
So really, I don't have many boundaries in the way of content. Go forth and write or draw or just imagine what pleases you (general you). Write them getting married, having unrequited crushes, being one of the last survivors of the Titanic and sacrificing themselves so that the other character can live her best life beyond their doomed romance, etcetera.
All I ask is that the appreciation is centered on the character as an imaginary being, and I, the real and very boring human woman, am largely ignored in the equation and not pulled in to do matchmaking, officiate any weddings, or act as a conduit to manifest a tulpa.
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supremechancellorrex · 9 hours ago
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Okay, then, it's online space, we can go back and forth forever as it's all public discourse and there's no such thing as trespassing. Please give me examples of Mai saying fascist rhetoric or looking down on other nations racially. Aside from her just existing as a FN character born on the wrong side of the border. "Zuko did x" is actually a good measure when there's a double standard. Funny enough, I've met even people who call Zuko fascist and dislike Zuko's redemption story as it ends up with him as an absolute monarch, who mishandles the Fire Nation colony problem and puts FN citizen interests above Earth Kingdom interest for much of the Promise. The word is hardly stirring in this fandom now. Others have called him an abuser for how controlling he was in the Beach in who Mai could talk to. And they tell me all of that is so apparent. It seems in some opinions Zuko is badly written, despite the feels and "kindness" conclusions.
Also with Sokka and Suki it is not a "false equivalence" because Sokka and Suki were friends and then lovers who meet up again and kissed in the Serpent's Pass after spending days together and that whole spiel about Yue, his first girlfriend. He rebuffs Ty Lee in the Crossroads of Destiny by saying he's "with Suki now". Sokka went into a fit of rage and cried in Day of Black Sun over Suki, yet he didn't think of her missing until Azula mentions it despite it being weeks. Then as soon as they meet up again Sokka tries to smooch her immediately. They are in a relationship, it goes without saying. This is the nature of Avatar. You could complain the relationship between Suki and Sokka is fast, it could also be complained that Sokka forgets about Suki for a long time despite being committed to her. Arguably makes Sokka seem rather callous if one is to ignore this is an episodic kid's show, same with Zuko.
As for your conjecture of "We're supposed to think", that's just your interpretation, a rather absolutist one, but the context, voice acting, body language/smiles and structuring of those scenes, including the quotes I have shared but you're free to watch them yourself, make it unlikely for quite a number of others, myself included. Since you've talked about what you hate, I'll tell you what I dislike in the fandom. Absolutist takes where everyone in the audience is told "We're supposed to" with no evidence provided. This is what Azula stans say, they say "We're supposed to sympathise with Azula", "We're supposed to see that she's an abuse victim child and not judge her at all", despite it just being their interpretation. Mai does not dismiss everything Zuko says, there are many times she tries to understand and comfort him in Book 3, and Zuko's actual reasons for leaving are stated in the show.
Zuko: "Everyone in the Fire Nation thinks I'm a traitor... I couldn't drag her into it."
This is a protective measure for her, not "anti-war rhetoric" fears.
I think it's quite clear he didn't think she was going to do anything to him. He expresses no actual fear towards Mai at all. Even when he runs into her in the Boiling Rock, still no fear. It's because Mai and Zuko actually have a level of trust, because Mai has been often supportive of him despite a couple mistakes here and there. The more Zuko and Mai got to know each other in the show, the more time goes the more they ironed out problems like how most relationships work.
I also disagree with your accusations of how I allegedly "misconstrued" your argument when I actually think you misunderstand and misconstrue mine. You don't have to say someone doesn't need to be as bad as Ozai or Azula to be an abuser, although it's rather irrelevant, and I never said Mai's difficulty emoting was a good thing. Just like I would never say Zuko taking out his anger on others is a good thing, if we're talking about the relationship and responsibility. The funny thing is, Mai learns how to emote more and express herself. She even smiles more as the series progresses, she confronts Azula, she chooses Zuko over fear and bitterness. As for 'just "being human" and a teenage girl", think you restructured my sentence there, but regardless I never said Mai was perfect, there are reasons why, and I just don't believe it takes her out the running from having a relationship with Zuko just because they both have baggage or aren't perfect at communicating in every interaction. If you don't think Mai is "nasty", then why would Katara be supposedly justified in punching her in the throat and never liking her? I think the word is actually a good summary of your view of her, since you claim she's an "abuser" and "mean" to everyone, demanding a relationship with Zuko as if this is an entrapment case (despite Zuko clearly wanting the relationship as well and making his own decisions).
Zuko [surprised, happy]: 'Mai! You're okay! They let you out of prison?"
Mai : "My uncle pulled some strings. And it doesn't hurt when the new Fire Lord is your boyfriend."
Zuko: [happy, smiling] "So does this mean you don't hate me anymore?"
Look at Zuko's response, look at the context. Think we can take it that Mai isn't demanding anything here if they both know each other and what each other wants. Zuko is receptacle because he wants to be back with her, and she knows it, which is the context of the dialogue. It feels like you're forcing Mai into an aggressor/abuser role that doesn't fit her character. Mai herself is critiqued in the narrative for suppressing her emotions, and as the narrative continues we see her learn to express them more to the point she not only yells in the Beach but later goes against Azula. But Mai is never an abuser. Whether you appreciate this or not, these are canon scenes. You can argue bad writing, but it doesn't change that the writing is geared to Mai being a certain character, and that is likely not the one you're accusing her of, even with her earlier villain rep that felt rather mild in the narrative ultimately. She didn't even want to chase Katara and Sokka through slurry.
As for Ukano, guy hardly seems like a threat, Mai handled him and everyone easily while holding a toddler. Perhaps Mai didn't think Ukano would achieve much, or join with Azula, who was supposed to be in asylum. Do I think it's bad writing? Sure. Entire New Ozai Society is. Same with how I think Zuko regressing his character arc and getting advice from a genocidal maniac like Ozai is bad. At worst, they're just both muddled about their bad fathers and manipulated at times, Ukano plants doubts in Mai's mind in Smoke and Shadow (that undermine Maiko), Ozai plants doubts in Zuko in the Promise (that consequently undermine Maiko). Not sure how this adds to your Mai is an abuser narrative, Ukano and Ozai are a better fit for the blame by messing with their kids' feelings and relationship.
"I think Katara would get along with Azula/Mai because female solidarity!"
Cool. I think Katara would punch fascists in the throat.
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alexanderwales · 23 hours ago
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I finished the rest of Save the Cat almost in a single sitting, not because it was particularly riveting, but because I had time to kill, so this pseudo-liveblog is at an end.
Chapter 6 and 7 are basically the same, collections of small tricks and tips. Neither of them are terribly helpful, and all the tricks have terrible shorthand names like "Pope in a Pool". There's very little in the way of any thematic cohesion to these bits of advice, and no grand theory of the Laws of Storytelling emerges, in spite of the laws being invoked a number of times.
The advice itself is, I think, generally good:
give the reader something to root for early on to kickstart investment
spice up exposition with something entertaining
only one kind of magic per plot
don't tell a story that requires too much setup
don't tell a story with too many moving parts
include a ticking clock
have character arcs
keep the scope limited to the characters we care about
make the hero proactive
show, don't tell
make the bad guy very bad
the plot should go faster the further in it goes
use the whole spectrum of emotion
make sure each character has a distinct voice
make sure desires are "primal"
give characters something that makes them stand out
I don't endorse this whole list, and I especially don't endorse the way that Blake Snyder talks about them or the examples that he gives. And if I endorsed the list, then I would include a lot of caveats, and some general principles of storytelling that should be followed, rather than these specific pieces of advice, which are all conditional. Like ... okay, here's an example:
Exposition is a broccoli that the audience doesn't want to eat. There are very different ways of dealing with this, but we can start with "minimize exposition" as the first "law" of storytelling, and from there, we have different strategies:
Spruce up the exposition, making it into a mini-story, delivered in an entertaining way, so that people aren't bored.
Run something alongside the exposition so that people aren't bored, like sight gags in a comedy or an action scene in a thriller.
Have the exposition delivered through implication and clues, rather than stated outright, like having a character limp rather than explaining to the audience that they were wounded in the war. This is show, don't tell, and it's harder than it seems.
But while Snyder lays out some of this advice, it's all in different sections even though it's dealing with the same fundamental problem, and I'm not sure that he really understands that. If he does understand it, then he's not making that clear for the reader.
My thesis is that to understand storytelling, you want to understand root issues and classes of solutions. I have not written a book on writing, nor do I think there's a market for that, nor do I think I'm qualified, but it's the kind of thing that I would strive to deliver. There are a lot of writing problems that are parallel to each other, and there are a lot of structural elements that are mirrors of each other, so why not try to put it all together that way?
But Snyder makes basically no attempt to put even very related problems together, it's just little bits of advice to gnaw at the most common problems, and ... maybe that's fine, but it felt lazy to me.
Chapter 8 was the final chapter, and was mostly about trying to sell screenplays. This was irrelevant to me, but kind of interesting, and also made me feel like Blake Snyder is a better marketer and salesman than a screenwriter, and also maybe just got lucky to be working at a time when scripts were getting huge bidding wars for no good reason. The efficient market hypothesis gets clowned on again, I guess.
I'll probably write up some overall thoughts, a short review: I think I am unsuited to liveblogging because I go long. But the even shorter version is that I think I picked up a few things that were interesting to think about, and while Blake Snyder is a hack, he's an entertaining writer.
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pinkcowzz · 2 days ago
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ahhh so. warning. will be talking about arcane s2 spoilers below the cut. i have. so! many. thoughts.
i've seen a few takes that s2 felt very rushed to some people, and like. yeah? i can get that. but also. not really.
there was A Lot of ground to cover so it moved very quickly but the pacing actually made a lot of sense to me. i think that this show has never attempted to tell each characters story in the fullest. like, to me, that's what makes the world building so good. you are only witnessing part of the story. there is only so much of each character that we, the viewers are allowed to see.
yes there was a lot introduced in the final act, yes some of it made zero sense. but, to me at least, it makes it so much more realistic and immersive.
the final act is war time. shit happens fast. decisions are made and acted upon almost immediately. there isn't time to mourn and there isn't time to grieve. if you stop, you will die so you must keep marching forward.
we don't get to see what signed is up to, we don't get to understand the complexities between mel and her mother, we don't get time to break down how the arcane is changing we just have to know that something is happening and it will affect us so we must do something to react.
moving on, i really wanna talk about jayce and viktor first because. their final discussion, had me ill. i'm honestly really glad that they are never officially established in the show, because it makes their bond that much stronger to me.
the first season, we see how their studies connected them and propelled them forward. in jayces case, it pushes him into politics. in viktors, deeper into the arcane. they had to set everything else aside *cough cough their morals and personal relationships(sky & each other)* in order to achieve what they wanted to achieve.
in the second season, we see how that was their demise. for viktor, the creators did an amazing job showing us this with the scene between him and sky.
'i'll miss our talks'
'no you won't'
like holy shit? in those two lines, we see how viktor has fundamentally changed. his goals, his objectives, they got lost somewhere. in the first season, we do see how much viktor enjoys discussing his ideals and thoughts, its what drives him to go and find jayce in the first place.
and as for jayce, he's icarus. he flew too close to the sun and he, in a lot of ways, is the beginning of the end. while ekko and heimerdinger were building their way out of the alt time line, he was witnessing the destruction his invention brought about.
and don't even get me started on them calling each other their partner during their entire last talk. like wtf im ILL.
okay! onto jinx! (and isha and vi) i have. heard a lot of complaints about how one- her death was for shock value and two- that isha's death was glossed over and i whole-heartily disagree.
i think first off, jinx isn't dead. there a lot of people out there who can put the details together more precisely than i care to tbh, but my biggest reason is the airship we see at the end. these creators LOVE their foreshadowing and i mean LOVE (think viktor showing off the invention and shooting that gun to how that gun is later used). i think it's literally the first episode that powder says she wants to ride in one and ur telling me the last episode we get a shot of one flying away? yeah no. my girl is alive and breaking the cycle.
speaking of breaking the cycle, vi would never be able to move on with her life if jinx is still around. she would never be able to grow, to be willing to work on her relationship with cait, would never be able to escape the guilt, etc etc. that's like, a big point that i think a lot of people are missing.
for vi, jinx is everything. and she should be. she is the only family she has left. and had she not walked away from her, there is NO TELLING what would've happened to the two of them.
jinx's 'death' was for the both of them. they can move on now, they are free to allow the shit show that was their childhood be in the past. like hello?????? did y'all not listen to the conversation that she had with ekko in the alt time line? you need to let go of some things to be able to move onto the next and it sucks and it hurts and its shitty but the world will keep spinning.
and the only way that jinx was able to come to this conclusion is because she lost isha. had isha still been around, she would have had to stick around zaun and piltover. but also. i need y'all to realize that jinx is used to losing people, she is used to grief, it is a close friend to her.
and i think, thematically too, vi not moving to the other ledge is SO IMPORTANT. she CAN'T let vander go. that was her father, that man raised her, she couldn't let him go. are y'all connecting the dots? like! hello! do you see?
vi has never been one to let someone she loves go lightly. the entire first season she is grappling with this idea that her sister changed, that she moved on and allowed herself to let her past (kinda) go. it doesn't make sense to her. she allows caitlyn back so easily because it terrifies her to lose someone in her life.
that is who she is in her core.
and that is why jinx makes the decision for her. it's her way of saying, 'i see you, i understand you and i will make the hard call for you because i love you'
so yeah, like i said. a lot of thoughts. im so excited to see wtf is going on in noxus in the future show and am so intrigued by whatever the fuck is going on with mel.
also. maybe it's just me. but i love an open ending. i think being able to talk about the what if's and the maybe is so much fun. not everything has to be wrapped up with a bow on top. again, we, the viewers, only get a small insight into the world the characters live in. this show could go on for ages if we followed them all the way through their lives. this was never meant to be that type of show. go watch friends or smthn if you want a formulaic story that will clean every lose end up for you.
we follow these characters through a formative moment in their life, what happens next is up to them. (and psst. that's what fan fiction is for)
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burningcheese-merchant · 3 days ago
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got any adult burningcheese childerens designs?
I do! I have a design for every life stage haha. I'm just grappling with two things right now that are preventing me from posting them:
They might be beyond my art powers currently lol. Even the kid designs are actually incomplete; they're both missing a couple of accessories because a) I was worried you guys wouldn't see them because they're not very big, and b) level 0 artist here lol. I'll try to draw them anyway, I just can't promise they'll actually look good...
Idk whether to post those or my "mythological inspirations" post first. I actually, sincerely would like to ramble talk about that in particular because I did legitimate research and tried to blend parts of the gods/myths I chose into the kids' designs/characters in as interesting of a manner as possible. (I also just like talking forever about things that interest me, as I'm sure you've all noticed lol) I'm really excited to share all that because I've convinced myself that I'm clever lol
Would genuinely appreciate if people gave me feedback here. Do you guys want to know why Jack's wings are blue and why Paneer has a lotus in her hair, among other things? Or do you want to see them all grown up? You choose
(I will spoil that they both get tattoos as adults. Paneer especially gets a lot lol. Some are just like Spice's, the others are unique to her. Jack's are all unique. I've also convinced myself that I was clever in what tattoos they get. 300 IQ Merchant here lol)
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dadrielle · 2 days ago
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I am going to treat this as being in good faith even though I know you have copy pasted this same response on multiple posts.
It's fair enough to see this post and roll your eyes about it. I am being a sarcastic lil bitch about implications that really aren't meant to be there! Liam absolutely didn't mean to do this as an "Orym doesn't trust them" or "Orym doesn't respect their boundaries" thing, and I know that. And I know no one in game is gonna read it that way, either. I didn't tag this Orym specifically because I was picking at a small thing irritably and I fully acknowledge that.
But! There are 3 things I want to say to this on a more serious note.
First, I think we must acknowledge that the implications of listening in on one's friends over listening in on one's enemies are quite different. People have different reactions to different applications of Observant because the social stakes and boundaries are situational. It means something much different to punch an enemy combatant in the face than it does to do the same to your best friend, you know? And Orym is not omnipotent; he does not just automatically know everything that happens, despite how we all joke that he can see god with his high perception. When he chooses to listen in should matter, as should the implications. That's actually my main issue with this whole thing, but I'll get to that in a moment.
Second, I would just like to say while I'm sure you believe it's true I and others critical of Orym don't talk about any of Orym's actual flaws, the fact of the matter is there are many fans who do most of our character discussion privately with our friends instead of tumblr or god, even worse, twitter. And my Orym feelings aren't identical to every other person who is critical of him. As I said in the initial tags for this, I don't think this was the worst thing in the world, it just bugged me! That was just an emotional response, and those often pass. There are lots of moments in stories where my initial reaction is a strong negative emotion, because I am feeling the feelings of the moment, but then I love the full picture it creates. Imogen and Laudna's "did we break up" phase is a great example of that, especially Laudna's ongoing insistence that she was a dead end. It hurt to watch! It made me sad! But it really enriched the narrative! My actual, continuing issues with this Orym moment have nothing to do with Imodna, or the meanings of this moment in particular. It's just another expression of something I've been grousing about among friends for ages. I actually WISH it was Orym being fucked up, that it was something that would come up again later, something he might get push back on. I wish the implication that he feels the need to monitor Imogen and Laudna, that he isn't thinking about how they might feel about it, was a flaw that would be explored with the other characters. Instead it was just kinda there and I imagine no one else will ever have a reaction to it one way or another.
And that leads to the final thing: my biggest issue with Orym listening in is that it DOESN'T matter. It feels like at some point, Liam stopped having Orym engage with other characters and the narrative as actively. It's started to feel very repetitive, and I am deeply frustrated with it. I know he is a reserved, PTSD-laden soldier who uses his hard line morality and sense of duty to hold himself together, who refuses to tell his friends how he feels because he doesn't want to be a burden. I know this! And I think it makes for an interesting character and I want to love Orym as much as I used to. But this is an interactive game, an ongoing narrative, and after a certain point, choosing to have your scenes be solo and keeping your character from changing any of their stances starts to feel like refusing to give other people room to react and challenge your character, and refusing to engage with how others' narratives have changed. What Imogen expressed about not running in this episode isn't a revelation. She has, at this point, been saying some variation of it for about half the campaign. And he has told her he is proud, before. It was nice, then! But listening in to their conversation here and feeling proud in isolation didn't add anything new to the narrative. It could have, if it was a conversation, if he had talked to Imogen directly. But instead it feels so empty to me. Disconnected. It even sort of re-framed the moment as if it was about Imogen Finally Choosing To Not Run, instead of being about Laudna trying to reaffirm a future that keeps slipping from their grasp, one she only just started to believe in again on the precipice of Imogen possibly sacrificing herself for the world. It makes it seem like Orym has barely moved on from the solstice, like he hasn't registered how Imogen's narrative has developed since then.
There are so many things I would love to see from Orym that require acknowledging that things have changed. I wanted him to talk to Dorian instead of chasing after Dorian's dad to say he should be proud of Dorian, especially since Dorian had already had his big cathartic conversation. I wanted him to ask why Dorian has come to hate the gods so much, to ask him why it wasn't just the Spider Queen he was mad at. I wanted him to talk to Fearne about the fact that people outside the party have treated her with the same anti-Ruidusborn suspicion as Imogen, particularly in light of their conversation about taking Imogen out pre-solstice. I wanted him to actually internalize that he was wrong about there being nothing beautiful in Exandria before the gods, and to talk to Ashton about it in a way that starts with him actively listening to Ashton instead of just repeating the same arguments, even if he came out the other side still disagreeing. I wanted him to realize that there hasn't been any danger of Imogen running and that the core of her struggle now is with the fact that she's being asked to sacrifice herself. I wanted him to talk to someone about his guilt over killing Zathuda. I wanted him to acknowledge the hardness he put on when he tossed the locket on Bor'dor's corpse and declared this was war and what that hardness did to him. I wanted him to work on his flaws and talk to people! But instead, he listened and reacted in isolation. The fact that his reaction to Fearne asking him if he was ok as late as episode 95 was just "then why ask? You know the answer" instead of opening up is narratively a problem for me. The few times he has opened up a little have been wonderful but he's still holding most of it to the chest. So many emotional Orym scenes are people talking to him about his emotions and him not responding. We're in too deep, man! "If not now, when?" doesn't just apply to kissing Dorian, you know? He is running out of time to open up.
So. Do I still think listening in on that moment was sucky of him, even beyond the hyperbole? Sure. I think generally purposefully eavesdropping on something like that is sucky. It's a small kind of sucky, though. A blip. Because this is a story, the big sucky thing is that it didn't mean anything for any other character and felt just narratively disconnected. And I find that so frustrating because there are so many potentially meaty, interesting things possible in Orym's story, and I desperately want that richer narrative for him and for Dorian and for all of them.
You might not agree and that's fine. To paraphrase Orym's own words, every one of us forms our own interpretations with the lenses or prisms we see life through. Of course I'm gonna get more het up when this ongoing, general Orym frustration touches on something Imogen or Laudna related - they're my favorites! Of course that influences how I see things. I know they aren't everyone's favorites, so something like this moment won't be a domino-kick on tangentially related, piling frustrations for everyone. But it is for me. I'm not really trying to convince anyone I'm right, here, just to explain why I feel this way about it.
Sure would be fucked up if Imogen and Laudna, until only recently, had every single one of their private moments observed against their will, and then their friend decided to observe possibly their last private moment against their will, huh? :)
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