Tumgik
#i wish robotnik was just in the game normally. i like sonic dash but it could definitely use some variety
Text
Day 60:redraw of a screenshot from Sonic Dash.
Tumblr media
Original:
Tumblr media
9 notes · View notes
lostsummerdayz · 5 years
Text
Sonic The Hedgehog Movie Review
“Blue Blur or Blue Devil, this speedy flick is very ‘Omoshiroi~!’ indeed!”
Tumblr media
By Nay Holland
The Sonic The Hedgehog movie had quite the hype and history leading up to its eventual release. It was around this time last year that the general audience saw first hand what Sonic would look like on the big screen. Needless to say, they were not happy with the design choice. Several months later, a new design for Sonic was revealed to greater approval. The slated November 2019 release was pushed back to a February 2020 release due to the resulting backlash.
Tumblr media
Sonic’s design was just the cherry on top for most skeptics at the time. Fans of the classic Sonic animated series will remember Jaleel White as the iconic voice for Sonic. Many of said fans wanted him to reprise his role for the feature film. Ultimately, that role fell on Ben Schwartz of Parks & Recreation fame.
Throughout the trailers, the absence of many other iconic characters from the universe wasn’t ignored. Many had thought that Jim Carrey’s role of Eggman Dr. Robotnik would be the only bright spot in this film of uncertainty. The reputation of video game movie adaptations in the past also preceded any major hope savvy fans would have as well.
However, with the release of Detective Pikachu, I had newfound hope for Sonic The Hedgehog. Detective Pikachu was a movie with an original yet at-times nonsensical plot fueled by star power. Ryan Renolds played the titular character as well as one would expect, though the supporting cast were passable.
Tumblr media
Still, compared to the terrible era of horrific fighting video games to movie adaptations earlier on in the decade, Detective Pikachu was a breath of fresh air. It was a fun movie littered with references that fans of Pokemon will catch, yet it was never over-reliant on them. The movie was able to provide its own form of momentum from start to finish. It wasn’t perfect, but it got the job done.
It may seem like I was giving a mini overview on Detective Pikachu, but the same thoughts can be applied to Sonic The Hedgehog as well. It was a fun movie with an original, yet highly nonsensical, plot. I’ll excuse the plot on the grounds that it’s Sonic The Hedgehog. Sonic was never quite known for intricate stories.
I am aware that this game exists, but, this is the exception rather than the rule.
Tumblr media
Look who developed the game guys. C’mon.
Tumblr media
Whoever was in charge of the script could have watched the entire first season of Sonic X for all I know and based some of their ideas for the film.
My point is, while there is a reason for Sonic to arrive on Planet Earth via his backstory, it’s not the main attraction of the film. The fuel that powers this movie are two dynamics.
The first is the dynamic between Sonic and Tom, the human protagonist of the movie. Remember when I joked about inspiration from Sonic X? The punchline punches itself.
Tumblr media Tumblr media
Okay I know I’m not being fair in comparing a kid to a grown police officer but it’s the same energy!
Oh, right. The human sidekick is a police officer from a small town in Montana. Wanna know the name of the town?
Tumblr media
Green Hills, Montana! Get it! Green Hill? The introductory zone that will never
Ever
Tumblr media
Ever
Tumblr media
EVER
Tumblr media
Go away in some way shape or form?
I’m not gonna lie I looked it up just to see if such a place exists in Montana. I was sad to discover that was false. Bummer.
Sonic and Tom share most of their screen time together and you have some classic tropes. The “we’re a family!” trope, the “trying to understand someone different than you” trope, and the classic “ROAD TRIP!” trope.
The cliches aren’t bad however. They only seemed to enhance the dynamic that these two characters have with each other. Sonic is filled to the brim and armed to the teeth with pop culture references for centuries. Any reference you can think of is there. 
Several speed puns involving his collection of Flash comics including the movie, Speed, itself? Check. References to The Fast and The Furious? Also check. References to modern gaming such as live streaming and...a certain dance that is honestly dated at this point? Checkmark.
Tumblr media
Sonic’s personality is unique to this movie yet key components remain. He’s still very much so impulsive, adventurous, and bold as his other counterparts. One thing I feel the movie does right is his development. He doesn’t know the power of his own strength or his own powers. Sometimes he overestimates his abilities, which leads to trouble for both Sonic and Tom. Other times, he feels out of place and yearning for family. By the end of the movie, however, there are enough seeds planted to promote further growth in the inevitable sequel.
The human protagonist, Tom, was surprisingly as interesting. We’re introduced to his character as a wise-cracking police officer who would fit the role of a cocky protagonist in any other movie. At times he tries to play the straight man to Sonic’s antics, but after a certain part in the movie, he’s not that far from Sonic in terms of impulsiveness.
Marsden, who plays the role of Tom, is no slouch either as he delivers his one-liners, matching the same energy as Sonic. Most importantly, he is able to stand on firm ground with Jim Carrey’s Robotnik. I honestly loved seeing them both on the screen as they tried to show who was the bigger smartass.
Tumblr media
Ah! Jim Carrey! The main reason why everyone’s interests were piqued to high levels. This leads into the second dynamic. The man with the master plan! He is the Eggman Doctor.
In trailers and in promotional images, Carrey never looked better. In this movie, it is my honor to say that Carrey looked in rare form. The quirky and zany antics of Dr. Robotnik portrayed by Carrey felt nostalgic, harking back to the days of Liar Liar and The Mask. The hair-triggering jerk reactions, the body language, and the endless amount of quips made Carrey a perfect role for the Egghead. I could literally fill this review with all of his one-liners and dialogue. That’s how subtle yet powerful they were.
Remember when I said that the plot was a tad bit diluted? I’d say that Robotnik’s introduction is where the movie begins to take flight and he’s introduced fairly early. If you look at the movie as an hour and some change of Tom and Jerry style antics, with Robotnik and Sonic respectively, then you’ll get the most mileage out of the film.
Finally I’d like to mention the miscellaneous. The attention to detail to Sonic’s design is amazing, from his fur to his beat-up footwear. The method in which he received his iconic kicks was also adorable.
Tumblr media
The special effects were also spot-on. There are two moments in the movie where Sonic is using his speed to get himself out of a disadvantageous situation. In both of these scenes, the rate of speed is exaggerated by a still frame of his surroundings. 
For those familiar with “bullet-time” and “slo mo” effects in video games, these are how the scene plays out. Seeing Sonic manipulate the environment around him only for time to regulate into “normal time” was one of the better touches of the movie from a design standpoint. I honestly wished there were more scenes like that in the movie. 
As mentioned earlier with “Green Hills,” there are several in-universe references as well. I won’t mention them all, but my favorite had to have been the “Hill Top Road” street sign.
Tumblr media
This obviously refers to Hill Top Zone from Sonic 2.
Tumblr media
There are also references to his moves, from the iconic spin dash, to other niche ones such as his wall kick.
For a ninety-minute movie, Sonic The Hedgehog cuts to the chase, pun intended, with no filler. Post opening credits, every scene in the movie had a purpose for progression. Nothing ever seems to overstay its welcome. 
For a film geared towards the younger audience, it’s enough to keep their attention span with enough content to keep the fans of Sonic in their seats. For the parents of said younger audience, the appearance of Jim Carey in rare form is a treat in itself to see. It’s not a perfect movie, but it is far from the dumpster fire that everyone feared it would be. It is, however, more than good enough to check it out. 
Sonic the Hedgehog is now showing in theaters. This Valentine’s Day weekend, take your Amy Rose out on a movie date and enjoy a fun movie after dinner!
Tumblr media
And park your butts in your seats after the credits for a surprise! Don’t leave the theater!
5 notes · View notes
tumblethemuse · 7 years
Text
How Sonic Mania Has Rekindled My Personal Sonic Mania
Anyone who has known me for any length of time knows that my hands down, no contest, absolute favorite character of all time is Sonic the Hedgehog. My love of the Blue Blur began innocently enough back in 1991 when my older brother received a Sega Genesis for Christmas. At that time, Sonic 1 was bundled with new Sega Genesis systems, so it was actually one of the first Genesis games we owned. My brother, being the sports fan he was, stuck with Madden and other titles of the time, but me, being 6 years old and very much into things that were flashy and bright (something that really hasn’t changed much to this day), and much less into sports, stuck with Sonic. I was immediately drawn in by the colors and intricacies of the maps, the exploration and hidden sections of the levels, as well as the implementation of the momentum physics, which were often used as the primary way to progress through levels. Back then I didn’t understand any of that, all I knew was “Ooh, pretty colors”, “Ooh, where does this lead?”, and “Ooh fast!” It was a game that even my brother enjoyed (and help me try [in vain] to collect all the chaos emeralds), and a fun bonding moment for the two of us.
Cut to 1992, Sonic 2 is released, and it’s all I want for Christmas. Santa heard my incessant 7-year-old babbling about wanting it, and delivered. I really don’t remember what else I got that Christmas, as Sonic 2 was the only thing I wanted. The colors were more vivid, the levels more complex (and there was the two-player split-screen mode which made things exciting), Sonic was faster, he had the spin dash, and he had a little orange flying companion named Tails. You could’ve repackaged Sonic 1 with brighter colors and I would’ve been plenty happy, but these new additions were exciting kept me more than content. The special stage was the highlight for me. The “3D” half pipe course was fast, had plenty of traps and bombs to keep you on your toes, and the kind of positive reinforcement that any 90s kid would appreciate when they do a good job.
Damn right it’s cool!
Fast forward to 1994, I catch wind of Sonic 3, and I immediately knew what I wanted for my birthday. My dad gave me a small wad of cash, wished me happy birthday, and I was on my merry way to buy my copy. Sonic 1 was awesome. Sonic 2 was awesomer. Sonic 3 eclipsed the two of them. A new look for Sonic, new shields that gave Sonic added abilities, a killer new special stage along with a gumball machine bonus stage, larger, faster levels to explore, and a brand new character, Knuckles. Even though he was the antagonist for most of the game, he became a new favorite for me. A good guy at heart, well meaning, but gullible at times (insert moment of self-realization here).
He’s hard as nails. It ain’t hard to tell.
I loved everything about Sonic 3. I didn’t think it could get any better than that. Then Sonic & Knuckles comes along and it locks in (literally!) seamlessly with Sonic 3. My brain short circuits from the excitement. An amazing game made even better with this continuation of Sonic 3. It felt like an even more epic journey for me. An amazing challenge, so much so that I needed my older brother to help me beat Doomsday the first time around.
I’d be remiss if I didn’t mention the two Sonic the Hedgehog cartoons that came about during this time. The weekday morning series and the Saturday morning series were companions to a series I was already deeply mad about. Sonic, voiced by Jaleel White (who is to this day the only Sonic voice actor I acknowledge [or remember, honestly]. Nobody else did it better than him, fight me bro!), brought new life to the exploits of the Blue Blur and his crew, whether it was though dramatic action scenes, or though making crass jokes about Dr. Robotnik’s ass.
Years go by, I jump from the Genesis to the Sega Saturn. Yes, Sega Saturn. Judge me if you must. I was the only person in my entire junior high school who owned one. Everyone else had PlayStation. I regret nothing. Having NiGHTS Into Dreams alone made it worth the isolation.
No regrets.
But I digress, Sonic 3D Blast and Sonic R entered my life. Fantastic games in their own right, I played them endlessly with my younger sisters, but didn’t give me the thrill that the Genesis games gave me. Post junior high, the last two Sonic games that really piqued my interest were Sonic Adventure and Sonic Adventure 2. Fun forays into the actual 3D realm. Exciting, but not Sonic 3 & Knuckles exciting for me (S3&K is the rubric in which I judge all the other Sonic games in terms of excitement and greatness). From that point on, my excitement levels for the Blue Blur dropped significantly.
I thought it was just me growing up and evolving into different interests. I came to realize down the line that it wasn’t lack of interest, but more a lack of solid, or for that matter, decent games. Sega tried different angles with the Sonic franchise, but they mostly ended up falling quite flat. Sonic Unleashed was a noble attempt, but bad camera angles and a confusing as hell storyline killed that effort. Then there was Sonic 4. Sonic. 4. *long, discontented, disappointed sigh* It was an attempt to appease the Sonic fans around the world that wanted a new side scroller, and Sega refusing to give up on making a 3D Sonic platformer. It was the worst of both worlds. I bought Sonic 4 Episodes 1 & 2. The only reason I don’t completely regret doing that is because I only spent $20 for the both of them. I tried so hard to like them. But they were bad. The gameplay was bad. The gimmicks were bad. The music was even worse. Ugh, just downright awful. The one thing I feel makes or breaks a game is its music. The entire Sonic franchise made its reputation on its music as much as it did its gameplay. Sonic 4 was the proverbial combo-breaker. I was done. It was time to leave the Blue Blur behind and move on with life.
Or so I thought.
Cut to last year. A trailer comes down the pipe from Sega about a new entry in the Sonic the Hedgehog franchise. Normally it would fly under my radar, however, one aspect immediately piques my attention. It’s a 2D side-scroller!! A pretty great looking side-scroller at that! It’s like Sonic CD, but kicked up about 12 notches. The colors are bright and vivid, the gameplay is fast and furious, and the music…oh the music. 6-year-old, 7-year-old, and 9-year-old me all screamed with excitement simultaneously after watching that trailer. Sonic Mania looked to be the answer to the prayers of so many Sonic fans around the world that just wanted a great modern 2D side-scroller. It looked impressive, and it was being put together by an incredible team of game designers, programmers, and sound designers.
Simon “Stealth” Thomley and Christian “Taxman” Whitehead made their names with the incredible job they did porting Sonic 1 and 2 for iOS and Android, and PagodaWest Games, who got their start creating an HD reimagining of Sonic 2, were recruited by Sega to breathe new life into a franchise that honestly had seen much better days. As the months passed, and more gameplay started to appear, my excitement began to build, as it seemed as though this game would be exactly what I was looking for all these years. Adding to my excitement was the soundtrack, created by the amazing Tee Lopes, whose Sonic remixes I have been a fan of for years. This was the indie dream team, and I couldn’t wait to have my chance to play this new game. But alas, it was at least 1 year away from release, so I had to find ways to both pass the time, and temper my ever building excitement.
Most people who know me and have ever heard any of the music that I create know that one of the biggest influences on my musical style was the Sonic the Hedgehog series. From Sonic 1 all the way to Sonic R, my earliest tracks took at least one element from something I heard in a Sonic game. For the sake of my fragile ego I will spare you any samples of my early work because they’re like 17 years old at this point and have not held up well over the years. Back in high school I would recreate various Sonic tracks in MIDI form as an exercise in learning how to sequence, and subconsciously break down the tracks to understand and take in all the elements. Thinking about it, it makes perfect sense now why the Sonic influence is so strong. I hadn’t written anything Sonic-adjacent in more than a decade, but the ensuing Sonic Mania opened the floodgates to my creativity, and before I knew it, I had put together a 16-bit tribute to my all-time favorite video game character.
It was something that came straight from the heart of my 6-year-old self. It had more meaning than a lot of songs that I put together in the last 6 years. It was my childhood. It was my teenage and college years. All rolled into a song that took surprisingly little effort. It make me feel like a musician again, and made me remember how much of an outlet music is for me. And then before I knew it, Act 2 came along.
It always feels good to express yourself through creative means, and these felt pretty damn good! They were tributes to my childhood, as well as tributes to Masato Nakamura, Jun Senoue, Masaru Setsumaru, Spencer Nilsen, Richard Jacques, and now Tee Lopes among the countless composers that made my life great through their musical contributions to the Sonic the Hedgehog franchise.
By the time you read this, Sonic Mania will have mercifully unlocked in my Steam library, as the PC version had to be pushed back two weeks for “optimizations”. I have not seen a single Let’s Play of this game, or any other videos save for the initial reviews. The reviews confirmed my excitement, and the excitement of all the die hard Sonic fans out there. Sonic the Hedgehog is a character and a franchise that means more to me than any other game series, not just for the entertainment and the inspiration, but how it forged a bond between myself and my siblings, and its role in me becoming who I am today. It’s something I will hold dear for the rest of my life.
I am so ready. And so is 6-year-old, 7-year-old, 9-year-old, 11-year-old, 12-year-old, 14-year-old, and 16-year-old me.
from How Sonic Mania Has Rekindled My Personal Sonic Mania
0 notes