#i will be finishing datv to celebrate
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falman ftuesday. time is an illusion and I'm dead inside anyway
#ana's sketchbook#ana's oc: yasha#been beating my head continuously against a brick wall for the past week or so but I'm free after this weekend 🙌#finally free 🙌#i will be finishing datv to celebrate
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Okay it's been about two weeks to cook on my initial reaction to finishing DATV, and I feel like, for the most part, it still stands?
Like smooches to all the companions - you're not really the problem in this. I also love my Rook. Adore you, Taash and Davrin extra special. Assan, my son, my beloved, you are perfect.
But aside from diehard DA fans either defending or detracting Veilguard within an inch of their lives, imo the defining problem of the game is sets up these interesting, compelling, and tasty conflicts we've come to expect with the franchise but instead of like, you know, delivering on that, playing out that tension, eking it out for angst, lols, rage, and tears, asking serious moral quandaries of the player... they just… resolve them? create false equivalencies? say "here is your choice - it will have consequences!" but really the outcome is mostly the same?
So yeah, it's really just a lack of stakes on anything and everything important. And I think that's a missed opportunity as a writer myself - bc while some people may see the removal of real world social ills in a fantasy setting as being more "inclusive" (a take I as a person with multiple marginalized identities don't really understand and frankly sounds to me like some corporate BS), what BioWare really is doing is attempting to rebrand its signature series into something it isn't : a world without complication or friction or messy realities.
The Bad Guys are literally straight up Evil - the Good Guys are So Good. Whether you choose to doom Treviso or Minrathous, the idea that the Crows are no longer being child-enslaving assassin mafia houses (Rip Zevran and your revenge), the fact BioWare completely avoided any depictions or barely mentioned the horrible mistreatment and enslavement of the elves in Tevinter, even going so far as to paint the elves as partially at fault for that bc of their shitty gods??? (good lord, there's too much to unpack there), nothing truly matters.
DA was never just simplistic, good vs evil fantasy, so why start now?
Like any good storyteller knows that stories are fundamentally about change whether that's changing a society or your own personal mindset. And more often than not, conflict is a result of that! Change is hard! Some people don't like change! That's not to say conflict must be physical or violent - sometimes the most interesting stories are ones where the hero is a different person that the one they started out as.
DATV literally changed so much about the lore and mechanics of the world (which okay fine), but everybody just rolled with the punches like it was nothing. Like, for ex, "The Maker doesn't exist and Andraste is Mythal"??? Damn son, you just got proof that literally thousands of years of abusive religious dogma that has been used to terrifying discriminatory ends in both the North and South of Thedas is a lie. And everyone just accepts that????
And for some of us who experience and live with discrimination every day, who come from abusive families, and are religious trauma survivors, part of the appeal of previous Dragon Age games, for me, is that it didn't run away from those issues. It made characters like me human and fallible where at the end of the day, yeah you can end the Fifth Blight but there is no right answer to who should rule Ferelden bc monarchy is a fucked up system that ruins everyone's lives - here is the quintessential "Chosen One" archetype who doesn't fucking want to be chosen (DAO); no you can't always save the world (re: Kirkwall) and those you love, and violent change of an abusive system can also blow up in your face (DA2), and no you're not in control of how other people perceive you, especially in how celebrity and status can dehumanize you to a point where you don't even recognize yourself (DAI). Like you could still be a hero in these games without being perfect. Whereas with DATV, I just felt... nothing. Like, it was a fun way (sometimes, not Weisshaupt jfc) to spend 80 hours. I learned that Solas and Mythal are even more horrible that I could possibly imagine.
but I didn't feel like Veilguard left me with anything like catharsis so I could go back and face the Merediths and Venatori and Loghains of the real world. it was just that - you defeated the Bad Guys! Game Over. Here's Varric Mufasa'ed in the sky (so very sad). Talk about a totally ridiculous misuse of the One Guy whose whole shtick is how you can use narrative as a weapon.
These are just my thoughts, and ofc everyone's allowed to like or dislike the game as they please, but I don't feel like it's appropriate to give Bioware (and their shitty treatment of their creative team) a free pass on a frankly subpar narrative ten years in the making that did not deliver the emotional beats it was meant to.
#dragon age#dragon age critique#dragon age critical#dragon age veilguard spoilers#dragon age veilguard#datv critical#yes i'm back on my bullshit#no i cannot be convinced to like this game
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i told myself id finish this before veilguard came out but im celebrating samhain with my family this evening so theres no way thats happening. ill get back to it when im done obsessively playing datv
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VHF Newsletter 83 – New VHF Handbook
The latest edition of the VHF Newsletter has been mailed to all on the VHF mailing list and can be found here. The new version of the VHF Handbook, 8.50, with the recommendations of our Interim meeting in Vienna is published.You can download it hereSource:RSGB
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